Cogmind - Beta 10 X2 @@@ ROGUE MODE // 2020.06.23 @ 23:12:18 Player: Decinym Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (96) 480 Value Destroyed (2902) 2902 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (521) 521 TOTAL SCORE: 7523 Bonus ------- High Alert Combat Kills 141 Follower Combat Kills 80 Met Data Miner 300 Cogmind --------- Core Integrity 143/700 Matter 276/300 Energy 63/150 System Corruption 4% Temperature Cool (0) Movement Flying (124) Ox1 Location -7/Data Miner Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (3) --- Makeshift Flight Unit Makeshift Flight Unit Makeshift Flight Unit > --- UTILITY (7) ------ Medium Storage Unit Large Storage Unit Advanced Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (14) --- Cooled Ion Engine Improved Deuterium Engine Xenon Bombardment Thruster Improved Heat Sink Experimental Sensor Array Improved Maneuvering Thrusters Improved Weapon Shielding Layered Light Armor Plating Shock Rifle Improved EM Pulse Cannon Shock Bomb Launcher Lance Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Large Storage Unit Large Storage Unit Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Targeting Computer > --- WEAPON ----------- Force Rifle Force Rifle > --- INVENTORY -------- Cooled Ion Engine Light Nuclear Core Improved Deuterium Engine Xenon Bombardment Thruster Makeshift Flight Unit Makeshift Flight Unit Makeshift Flight Unit Advanced Weight Redist. System Experimental Sensor Array Improved Maneuvering Thrusters Improved Weapon Shielding Layered Light Armor Plating Shock Rifle Heavy Riot Gun Improved EM Pulse Cannon Shock Bomb Launcher Shock Bomb Launcher Lance Dirty Bomb Trap Dirty Bomb Trap [Rating: 48] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Armored Huge Wheel Hover Unit Improved Airjet Flight Unit Makeshift Flight Unit Utility Large Storage Unit Device Advanced Terrain Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Light EM Pulse Cannon Energy Gun Gatling Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Shock Bomb Launcher Piercing Weapon Lance Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Slots Evolved 6 | . . . . . 4 2 . . . Power . | . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . Utility 5 | . . . . . 3 2 . . . Weapon . | . . . . . . . . . . Parts Attached 93 | . 3 . 1 3 41 17 11 15 2 Power 8 | . . . . . 4 1 . 2 1 Engine 7 | . . . . . 3 1 . 2 1 Core 1 | . . . . . 1 . . . . Reactor . | . . . . . . . . . . Propulsion 22 | . . . . 1 10 4 2 5 . Treads . | . . . . . . . . . . Leg 13 | . . . . 1 5 4 2 1 . Wheel 1 | . . . . . . . . 1 . Hover 5 | . . . . . 5 . . . . Flight 3 | . . . . . . . . 3 . Utility 26 | . 1 . 1 2 12 4 4 2 . Device 11 | . 1 . . 2 3 2 1 2 . Storage 7 | . . . 1 . 5 . 1 . . Processor 5 | . . . . . 4 1 . . . Hackware 1 | . . . . . . 1 . . . Protection 2 | . . . . . . . 2 . . Artifact . | . . . . . . . . . . Weapon 37 | . 2 . . . 15 8 5 6 1 Energy Gun 8 | . . . . . . 2 2 4 . Energy Cannon 17 | . 2 . . . 10 4 1 . . Ballistic Gun . | . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 11 | . . . . . 5 2 2 2 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . . 1 4 . . . . Parts Lost 19 | . . . . . 6 3 4 5 1 Power . | . . . . . . . . . . Propulsion 4 | . . . . . 1 1 1 1 . Utility 5 | . . . . . 1 1 . 2 1 Weapon 10 | . . . . . 4 1 3 2 . Highest Loss Streak 5 | . . . . . 2 2 3 5 1 Average Slot Usage (%) 95 | . 85 100 100 100 90 96 98 89 61 Engine 8 | . 14 14 14 14 7 7 7 6 4 Leg 20 | . 28 28 28 28 13 22 22 9 . Hover 2 | . . . . . 11 . . . . Device 11 | . 2 14 14 14 4 11 15 14 7 Storage 17 | . 14 14 14 14 16 15 21 22 15 Processor 12 | . . . . . 20 15 15 14 7 Hackware 1 | . . . . . . 6 . . . Energy Gun 2 | . . . . . . 1 7 7 . Energy Cannon 12 | . 10 28 28 28 14 13 2 . . Launcher 1 | . . . . . . . 3 4 . Naked Turns . | . . . . . . . . . . Heaviest Build 63 | 12 18 18 30 30 49 50 60 63 33 Greatest Support 48 | 20 20 20 20 23 39 45 48 46 33 Greatest Overweight (x) 2 | . . . 1 1 2 1 1 2 1 Average Overweight (x) . | . . . . 1 . . 1 1 . Largest Inventory Capacity 20 | . 6 6 10 10 16 16 20 20 14 Average Capacity 15 | . 6 6 8 10 13 16 19 19 14 Most Carried 20 | . 6 6 8 10 16 16 20 20 14 Average Carried 14 | . 5 6 6 8 12 15 19 19 12 Final Capacity 20 | 6 6 6 10 10 16 16 20 14 14 Final Carried 20 | 6 6 6 8 10 16 16 20 14 12 Class Distribution -------------------- 64% | Mutant 28% | Hauler-Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Derelict-Mutant | -7/Data Miner Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Matter Collected 1440 | 200 . . 40 30 590 215 156 209 . Remotely . | . . . . . . . . . . Salvage Created 3319 | . . . . 163 1544 912 384 316 . Parts 182 | . . . . 14 89 42 17 20 . Haulers Intercepted 7 | . . . . . 6 1 . . . Recyclers Shooed 2 | . . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . 15 10 . Prevented 6 | . . . . . . . 1 5 . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Combat Hostiles Destroyed 74 | . . . . 9 33 14 10 8 . Guns 7 | . . . . . . . 4 3 . Cannons 32 | . . . . 9 15 8 . . . AOE 29 | . . . . . 15 4 5 5 . Classes Destroyed 14 | . . . . 2 10 2 . . . Worker 3 | . . . . . 1 2 . . . Builder 3 | . . . . . 1 2 . . . Tunneler 1 | . . . . . 1 . . . . Hauler 7 | . . . . . 6 1 . . . Recycler 3 | . . . . . . 3 . . . Operator 2 | . . . . . 2 . . . . Watcher 3 | . . . . . 2 1 . . . Swarmer 25 | . . . . 7 9 . 4 5 . Grunt 33 | . . . . . 19 8 5 1 . Duelist 2 | . . . . . 1 . 1 . . Sentry 7 | . . . . . 3 3 . 1 . Hunter 2 | . . . . . 1 1 . . . Programmer 3 | . . . . . . 2 . 1 . Assembled 2 | . . . . 2 . . . . . Best Kill Streak 12 | . . . . 3 12 5 4 3 . Combat Bots Only 5 | . . . . 3 5 2 5 3 . Max Kills in Single Turn 4 | . . . . 1 4 4 2 2 . Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . . 3 2 2 2 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Damage Taken 4202 | . 11 . . 148 1444 757 806 753 283 Core 871 | . . . . 22 292 143 140 179 95 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 79 | 100 . . . 91 46 . . . . Volleys Fired 201 | . . . . 18 88 51 20 24 . Largest 2 | . . . . 2 2 2 2 2 . Hottest 160 | . . . . 112 136 160 160 160 . Shots Fired 306 | . . . . 36 122 98 24 26 . Gun 49 | . . . . . . 14 16 19 . Cannon 222 | . . . . 36 106 80 . . . Launcher 35 | . . . . . 16 4 8 7 . Special . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Thermal 145 | . . . . . 20 94 15 16 . Explosive 21 | . . . . . 16 4 1 . . Electromagnetic 140 | . . . . 36 86 . 8 10 . Robot Hit Streak 28 | . . . . 7 28 16 12 13 . Robot Miss Streak 4 | . . . . 3 4 3 2 3 . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 225 | . . . . 18 90 79 20 17 1 Core Hits 156 | . . . . 10 71 40 22 11 2 Critical Hits 13 | . . . . . 1 12 . . . Critical Kills 3 | . . . . . . 3 . . . Critical Parts Destroyed 10 | . . . . . 1 9 . . . Melee Attacks 1 | . . . . . . . . . 1 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 1 | . . . . . . . . . 1 Sneak Attacks 1 | . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8352 | . . . . 306 3511 2787 742 601 405 Guns 871 | . . . . . . 265 240 366 . Cannons 3646 | . . . . 306 1893 1447 . . . Explosions 3681 | . . . . . 1618 1075 502 235 251 Melee 154 | . . . . . . . . . 154 Ramming . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Thermal 3447 | . . . . . 298 2459 270 420 . Explosive 2081 | . . . . . 1590 328 163 . . Electromagnetic 2670 | . . . . 306 1623 . 309 181 251 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 154 | . . . . . . . . . 154 Highest Corruption 4 | . 1 1 1 1 . 4 4 4 4 Average Corruption 2 | . 1 1 1 1 . 1 4 4 4 Corruption Purged . | . . . . . . . . . . Effects 43 | . 1 . 1 3 . 6 16 15 1 Message Errors 16 | . 1 . . 1 . 2 8 4 . Matter Fused 8 | . . . . . . 1 3 3 1 Heat Flow Errors 4 | . . . . . . . 1 3 . Energy Discharges 6 | . . . . 1 . 1 3 1 . Parts Rejected 1 | . . . . . . . . 1 . Data Loss (minor) 5 | . . . 1 . . 1 1 2 . Targeting Errors 3 | . . . . 1 . 1 . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 331 | . . . . 17 44 222 . . 48 Projectiles 50 | . . . . 17 9 24 . . . Explosions 247 | . . . . . 35 198 . . 14 Melee 34 | . . . . . . . . . 34 Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 210 | . . . . . 53 44 42 71 . Shots 7 | . . . . . 2 1 1 3 . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 327 | . . . . 204 293 315 327 140 . Average Temperature 73 | . . . . 89 64 72 127 38 . Received Heat Transfer 1191 | . 6 . . . 531 207 291 120 36 Siege Activations . | . . . . . . . . . . Robots Corrupted 3 | . . . . . 3 . . . . Combat Hostiles 3 | . . . . . 3 . . . . Parts Fried 12 | . . . . 1 10 . 1 . . Impact Corruptions . | . . . . . . . . . . Robots Melted 3 | . . . . . . 2 1 . . Combat Hostiles 3 | . . . . . . 2 1 . . Parts Melted 8 | . . . . . . 7 1 . . Heat Transferred 5053 | . . . . . 531 3528 550 444 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . . . . . 1 . 1 2 . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Peak Influence 663 | . 38 14 . 140 663 501 . . . Average Influence 266 | . 17 14 . 42 315 368 . . . Maximum Alert Level 2 | . . . . . 2 2 . . . Low Security (%) 34 | . 100 100 . 100 22 4 . . . Level 1 46 | . . . . . 58 64 . . . Level 2 18 | . . . . . 18 30 . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 11 | . 2 . . . 5 4 . . . Investigation 5 | . 1 . . . 2 2 . . . Extermination 2 | . . . . . . 2 . . . Reinforcement 3 | . 1 . . . 2 . . . . Assault . | . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Distress Signals 5 | . . . . 2 2 1 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 119 | . 5 . . 11 55 23 12 9 4 Peak Tracking Total 6 | . 4 . . 3 6 4 5 4 4 Tactical Retreats 13 | . . . . . 7 4 1 1 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Traps Triggered 5 | . 1 . . . 1 2 . . 1 Indirectly 1 | . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused 1 | . . . . . . . . . 1 Traps Extracted . | . . . . . . . . . . Installed 2 | . . . . . . . . . 2 Triggered 2 | . . . . . 2 . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Machines Disabled 4 | . . . . . 2 2 . . . Max in Single Turn 2 | . . . . . 1 2 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Machines Accessed 23 | . 2 . 1 . 6 8 1 1 4 Terminals 10 | . 2 . . . 4 4 . . . Fabricators 3 | . . . . . . 3 . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . . . . 2 1 . . . Garrison Access . | . . . . . . . . . . Total Hacks 82 | . 5 . 5 . 14 27 1 1 29 Successful 64 | . 1 . 5 . 10 17 1 1 29 Failed 17 | . 4 . . . 3 10 . . . Catastrophic 1 | . 1 . . . . . . . . Database Lockouts 1 | . . . . . 1 . . . . Manual 21 | . 5 . . . 8 8 . . . Terminals 28 | . 5 . . . 9 14 . . . Fabricators 8 | . . . . . . 8 . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 10 | . . . . . 5 5 . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 46 | . 1 . 5 . 4 5 1 1 29 Record 16 | . . . 5 . . . . . 11 Part Schematic 11 | . . . . . 1 2 . . 8 Robot Schematic 7 | . . . . . . . . . 7 Prototype ID Bank 3 | . . . . . . . . . 3 Open Door 2 | . . . . . . . 1 1 . Branch Access Points 3 | . 1 . . . 1 1 . . . Machine Index 1 | . . . . . . 1 . . . Alert Level 1 | . . . . . . 1 . . . Unreport Threat 1 | . . . . . 1 . . . . Hauler Manifests 1 | . . . . . 1 . . . . Fabricator Hacks 4 | . . . . . . 4 . . . Load Schematic 2 | . . . . . . 2 . . . Build 2 | . . . . . . 2 . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 9 | . . . . . 5 4 . . . Insert Component 4 | . . . . . 3 1 . . . Analyze 5 | . . . . . 2 3 . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 5 | . . . . . 1 4 . . . Terminals 3 | . . . . . 1 2 . . . Botnet 3 | . . . . . 1 2 . . . Fabricators 2 | . . . . . . 2 . . . Prioritize 1 | . . . . . . 1 . . . Siphon 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 14 | . 2 . . . 5 7 . . . Full Trace Events 2 | . 1 . . . . 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 7 Robots Built . | . . . . . . . . . . Matter 252 | . . . . . . 252 . . . Time 67 | . . . . . . 67 . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 14 | . . . . . 3 3 . . 8 Parts Built 2 | . . . . . . 2 . . . Matter 212 | . . . . . . 212 . . . Time 106 | . . . . . . 106 . . . Total Part Build Rating 12 | . . . . . . 12 . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 3 | . . . . . 2 1 . . . Part Schematics Acquired 3 | . . . . . 2 1 . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Total Allies 1 | . . . . 1 . . . . . Largest Group 1 | . . . . 1 1 . . . . Highest-Rated Group 31 | . . . . 31 31 . . . . Highest-Rated Ally 31 | . . . . 31 31 . . . . Total Orders . | . . . . . . . . . . Ally Attacks 15 | . . . . . 15 . . . . Total Damage 249 | . . . . . 249 . . . . Kills 4 | . . . . . 4 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Turns Passed 5401 | . 77 47 377 709 1097 1337 1079 617 61 Spaces Moved 3418 | 1 56 40 281 433 693 735 644 415 120 Core . | . . . . . . . . . . Treads . | . . . . . . . . . . Legs 2578 | 1 56 40 281 433 328 735 644 60 . Wheels 328 | . . . . . . . . 328 . Hover 365 | . . . . . 365 . . . . Flight 147 | . . . . . . . . 27 120 Fastest Speed 34 | 120 120 120 120 150 42 120 150 34 34 Average Speed 128 | 120 120 120 133 150 89 149 155 119 34 Slowest Speed 180 | 120 120 120 150 150 180 150 156 156 124 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 45 | 2 23 12 61 81 41 20 78 61 76 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 4 | . . 1 1 . 1 . . . 1 Known Exits Taken 2 | . 1 . . . . 1 . . . Unknown Exits Taken 7 | 1 . 1 1 1 1 . 1 1 . Scrap Searched 10 | . . . . 4 . . 3 3 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 153 | . . . . . 87 29 11 13 13 Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 153 | . . . . . 87 29 11 13 13 Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Total 4107 | . 67 39 284 458 1047 870 692 511 139 Wait 286 | . 1 . . . 179 50 5 41 10 Move 3409 | . 55 39 280 432 692 734 643 414 120 Hop . | . . . . . . . . . . Pick Up 49 | . 3 . 2 2 22 7 9 4 . Fast Attach 34 | . 3 . . 1 19 6 3 2 . Attach 25 | . . . . 1 9 4 3 6 2 Detach 5 | . . . . 1 . . 1 1 2 Swap 34 | . . . 1 1 13 7 5 7 . Drop 61 | . 5 . 1 2 25 11 3 12 2 Fire 201 | . . . . 18 88 51 20 24 . Melee 1 | . . . . . . . . . 1 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap 2 | . . . . . . . . . 2 Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 7 | -10/Materials | Identified exit to Mines 78 | -10/Materials | Entered Mines 79 | -10/Mines | Met a Derelict bent on vengeance 107 | -10/Mines | Learned location of Storage (-9) 120 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 120 | -10/Mines | Discovered new exit (range 5) 125 | -10/Mines | Entered Exiles 153 | -10/Exiles | Met 8R-AWN 175 | -10/Exiles | Met EX-HEX 220 | -10/Exiles | Met EX-DEC 244 | -10/Exiles | Visited The Gauntlet 310 | -10/Exiles | Build established: Mutant 398 | -10/Exiles | Learned location of Zion (-6) 479 | -10/Exiles | Discovered new exit (range 14) 502 | -10/Exiles | Entered Mines 544 | -9/Mines | Assembled infested the area 549 | -9/Mines | Assisted by a Guerilla fighting off Assembled 624 | -9/Mines | Learned 2 Materials zone layouts 976 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 982 | -9/Mines | Found Prototype Device 982 | -9/Mines | Identified Exp. Sensor Array 1144 | -9/Mines | Discovered new exit (range 10) 1171 | -9/Mines | Learned Materials emergency access door positions 1187 | -9/Mines | Discovered new exit (range 8) 1199 | -9/Mines | Escorted by a lone wolf Derelict 1211 | -9/Mines | Entered Materials 1211 | -8/Materials | Accompanied by 1 ally 1211 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1854 | -8/Materials | Central database locked down 1982 | -8/Materials | Discovered new exit (range 5) 2167 | -8/Materials | Garrison activated, responded to threat 2192 | -8/Materials | Core integrity fell below 50% 2308 | -8/Materials | Entered Factory 2308 | -7/Factory | Evolved 2 slots: Utility x2 2515 | -7/Factory | Identified exit to Lower Caves 3074 | -7/Factory | Build established: Scavenger-Mutant 3154 | -7/Factory | Fabricated Lance (x2) 3384 | -7/Factory | Build established: Mutant 3645 | -7/Factory | Entered Lower Caves 3707 | -7/Lower Caves | Lost 3 parts (1n2w) 4091 | -7/Lower Caves | Build established: Hauler-Mutant 4206 | -7/Lower Caves | Discovered new exit (range 14) 4569 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4724 | -7/Lower Caves | Entered another Lower Caves area 5294 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5307 | -7/Lower Caves | Discovered new exit (range 20) 5312 | -7/Lower Caves | Core integrity fell below 50% 5341 | -7/Lower Caves | Entered Data Miner 5341 | -7/Data Miner | Discovered new exit (range 6) 5348 | -7/Data Miner | Lost 5 parts (1n2u2w) 5348 | -7/Data Miner | Met Data Miner 5360 | -7/Data Miner | Learned location of Section 7 (-3) 5360 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5363 | -7/Data Miner | Received God Mode back door access code from Data Miner 5397 | -7/Data Miner | Data Conduit disabled 5402 | -7/Data Miner | Self-destructed Last Messages --------------- Tinkerers an ample foundation on which to develop unique technologies to counter the imminent threat from MAIN.C. Also somewhat expected, when asked to return said prototypes Warlord claims they were destroyed in testing. We don't want to anger him at this point, otherwise we'd point out they're in his stash, behind the door with an access code of \\7FC9. Data Miner: I've just received further instructions. God Mode is nearly complete and we think you might be able to put it to better use than Warlord, so if you see an opportunity, hack it and enter \\MKR4 to gain control via the back door I've installed. Now off with you. 05370_ System corrupted: Matter fused (-9). 05370_ Dropped Dirty Bomb Trap. 05370_ Installed Dirty Bomb Trap. 05373_ Dropped Dirty Bomb Trap. 05373_ Installed Dirty Bomb Trap. 05392_ Sneak attack on Data Miner. 05392_ Destroyed Gravmag Array. 05392_ Data Miner disappears through a trap door. 05397_ Data Conduit disabled. 05400_ Adv. Weight Redist. System destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????????????????????????????###?##???####??????? | | ??????###############??????# #;;##### #??????? | | ??????""""""""""""""###### ; ; ;## #??????? | | ?????"""""""" """"""""# g ; < ##??????? | | ????"""""""" g g g ######?? | | ????"""""" #?? | | ????"""""" #?? | | ????""""" #?? | | ????"""""" @ ##?? | | ????"""""" "" " """""#####??? | | ????""""""" """"###############??????? | | ?????"""""" """""###????????????????????? | | ??????""""""" "#####??????????????????????? | | ??????######"## "#??????????????????????????? | | ???????????#"### "#??????????????????????????? | | ???????????#"### "#??????????????????????????? | | ???????????#"?# "#??????????????????????????? | | ?????????????## "#??????????????????????????? | | ?????????????# "#??????????????????????????? | | ?????????????### "#??????????????????????????? | | ???????????????# "##?????????????????????????? | | ??????????????## ""#?????????????????????????? | | ???????????#?## ""#?????????????????????????? | | ??????????##"#"X ""#?????????????????????????? | | ??????????""""" "####??????????????????????? | | ??????????""""" X"""""??????????????????????? | | ??????????##"#"X "##"#??????????????????????? | | ???????????#?## X""""#??????????????????????? | | ??????????????## "##"#??????????????????????? | | ???????????????#######?????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 63 Targeting Accuracy 14 Offensive Hacking 10 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed Lrg. Storage Unit | -8/Materials | Hacked Imp. Grenade Launcher | -8/Materials | Scanalyzed Gyrokinetic Inverter | -7/Factory | Hacked Lance | -7/Factory | Hacked Imp. EM Pulse Cannon | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Lance | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ControlManeuveringSword Manual? 0 Play Time 00:45:18 Cumulative 321.1 hours Start 2020.06.23 @ 22:24:18 End 2020.06.23 @ 23:12:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 351 Rogue 351 Adventurer 0 Explorer 0 Win Type - Total 29 Types 17/3/2/1/2/1/3 Lore% 93 Gallery% 88 Achievement% 78 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ad53d234-ad01-4cc5-90bc-1bab85d8905c