Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.02.13 @ 16:31:23 Player: liability Result: Destroyed by B-86 Titan with Matter Neutralizer Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (84) 420 Value Destroyed (3420) 3420 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (290) 290 TOTAL SCORE: 10030 Bonus ------- High Alert Combat Kills 90 Entered Garrisons 200 Cogmind --------- Core Integrity 0/1150 Matter 165/300 Energy 99/100 System Corruption 19% Temperature Cool (39) Movement Hovering (60) Location -4/Extension Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- Antigrav System > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- Wave Gun Lance > --- INVENTORY (5) ---- Authchip [R/Combat] Long-range Missile Launcher Long-range Missile Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Improved Thunder Leg VTOL Module VTOL Module Cooled Cesium-ion Thruster Field Propulsion Drive Field Propulsion Array > --- UTILITY ---------- Advanced Cooling System Weight Redist. System Visual Processing Unit Graphene Brace Advanced Focal Shield > --- WEAPON ----------- Field Laser Makeshift Laser Coil Gun Magnetic Acceleration Cannon > --- INVENTORY -------- Improved Thunder Leg Improved Point Defense System Authchip [R/Combat] Fusion Bomb Launcher [Rating: 90] Favorites ----------- Power Light Nuclear Core Engine Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion VTOL Module Treads Light Treads Leg Improved Thunder Leg Wheel Wheel Hover Unit Antigrav System Flight Unit VTOL Module Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Hackware Authchip [R/NC] Protection Backup Plating III Weapon Mini Grenade Launcher Energy Gun Heavy Particle Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Coil Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Mini Grenade Launcher Piercing Weapon Lance Build | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Fac Fac Gar Fac Ext Slots Evolved 12 | . . 2 2 . . . 4 . . 2 2 . . . Power 2 | . . . 1 . . . . . . . 1 . . . Propulsion 5 | . . 2 . . . . 3 . . . . . . . Utility 3 | . . . . . . . 1 . . 2 . . . . Weapon 2 | . . . 1 . . . . . . . 1 . . . Parts Attached 107 | 7 9 8 6 2 . 2 7 4 1 18 3 7 27 6 Power 20 | 1 1 2 1 . . . 2 1 . 3 1 4 3 1 Engine 7 | 1 . 1 1 . . . . 1 . . 1 . 1 1 Core 10 | . 1 1 . . . . 2 . . 3 . 2 1 . Reactor 3 | . . . . . . . . . . . . 2 1 . Propulsion 30 | 2 4 2 2 . . 1 2 . 1 6 1 . 8 1 Treads 2 | 2 . . . . . . . . . . . . . . Leg 4 | . . . . . . . . . . . . . 4 . Wheel 2 | . . . . . . . . . . . . . 2 . Hover 3 | . 2 . . . . . . . . . . . . 1 Flight 19 | . 2 2 2 . . 1 2 . 1 6 1 . 2 . Utility 23 | 2 1 1 . . . . 2 1 . 6 1 2 6 1 Device 15 | 1 1 . . . . . 1 1 . 4 1 2 3 1 Storage 2 | 1 . 1 . . . . . . . . . . . . Processor 2 | . . . . . . . . . . 2 . . . . Hackware 2 | . . . . . . . 1 . . . . . 1 . Protection 2 | . . . . . . . . . . . . . 2 . Artifact . | . . . . . . . . . . . . . . . Weapon 34 | 2 3 3 3 2 . 1 1 2 . 3 . 1 10 3 Energy Gun 12 | . 2 2 . 2 . . . 1 . 1 . 1 2 1 Energy Cannon 3 | . . . . . . . 1 . . . . . 2 . Ballistic Gun 9 | 2 . . 3 . . 1 . 1 . 1 . . 1 . Ballistic Cannon 2 | . . . . . . . . . . 1 . . . 1 Launcher 7 | . 1 1 . . . . . . . . . . 5 . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . 1 1 . 1 . . . . . 2 . . . . Corrupted Parts 1 | . . . . . . . 1 . . . . . . . System Corruption 2 | . . . . . . . 2 . . . . . . . Parts Lost 49 | . 1 . . . . . 1 1 . 14 1 . 25 6 Power 7 | . . . . . . . . . . 3 . . 2 2 Propulsion 15 | . . . . . . . 1 1 . 5 1 . 6 1 Utility 9 | . 1 . . . . . . . . 1 . . 6 1 Weapon 18 | . . . . . . . . . . 5 . . 11 2 Highest Loss Streak 7 | . 1 . . . . . 1 1 . 7 1 . 7 3 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 4 | . 3 3 5 5 6 7 4 4 5 4 3 4 3 4 Power . | . . . 1 1 1 1 . . . . . . . . Propulsion . | . 1 . 1 2 2 3 . . . . . . . . Utility 1 | . . . 1 1 1 2 2 1 1 . 2 3 1 1 Weapon 1 | . 1 2 1 1 1 . . 1 3 2 . . . 2 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 14 | . 3 . . . 2 1 . 2 . 1 1 . 2 2 Power . | . . . . . . . . . . . . . . . Propulsion 3 | . 2 . . . . . . . . . . . 1 . Utility 6 | . . . . . 1 . . 2 . 1 . . 1 1 Weapon 3 | . 1 . . . 1 1 . . . . . . . . Tool/Special 2 | . . . . . . . . . . . 1 . . 1 Average Slot Usage (%) 72 | . 91 94 87 90 90 90 99 87 84 68 87 94 48 16 Engine 1 | . 1 3 . . . . . 4 6 3 1 . . 2 Core 6 | . 12 6 9 9 9 9 12 7 6 5 10 6 . . Treads 2 | . 16 . . . . . . . . . . . . . Leg 2 | . . . . . . . . . . . . . 9 . Flight 21 | . 7 43 34 36 36 36 45 44 44 32 33 36 6 3 Device 11 | . 13 11 8 9 9 9 12 7 6 6 15 21 12 2 Storage 3 | . 10 8 9 9 9 9 6 1 . . . . . . Processor 1 | . . . . . . . . . . 1 5 5 1 . Energy Gun 7 | . 7 11 6 . 18 15 6 6 6 3 10 14 5 . Ballistic Gun 5 | . 16 . 11 18 . 2 6 6 6 5 . . 2 . Ballistic Cannon 1 | . . . . . . . . . . 1 5 5 1 . Launcher 4 | . 3 11 9 9 9 9 6 6 6 3 . . 2 . Peak Build Rating 90 | 7 14 18 27 28 29 31 49 55 57 62 66 79 90 41 Average Rating 38 | 5 9 15 22 26 28 30 47 52 55 44 57 71 55 23 On Entrance 35 | . 7 13 18 26 28 28 30 48 53 57 55 66 73 29 Avg Prop Armor Cover (%) 5 | . . . . . . . 1 . . . . . 17 . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 46 | 13 13 15 19 19 18 18 31 31 29 35 37 40 46 24 Greatest Support 112 | 40 40 18 20 20 20 21 35 34 37 37 39 39 112 15 Greatest Overweight (x) 4 | . 3 . . . . . 1 . . 1 1 1 4 4 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 Average Capacity 6 | 7 7 7 8 8 8 8 8 5 5 5 5 5 5 5 Most Carried 8 | 4 7 5 7 8 8 8 8 8 5 5 5 5 5 5 Average Carried 4 | . 3 3 5 5 6 7 5 4 5 4 3 4 3 4 Final Capacity 8 | 8 5 8 8 8 8 8 8 5 5 5 5 5 5 5 Final Carried 8 | . 5 5 5 6 7 8 7 5 5 4 5 5 5 4 Class Distribution -------------------- 37% | Mutant 24% | Sprinter 13% | Bomber 9% | Scavenger-Sprinter 5% | Scavenger-Bomber 3% | Derelict-Bomber 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -8/Materials Sprinter | -8/Storage Sprinter | -8/Recycling Sprinter | -8/Scraptown Sprinter | -6/Factory Sprinter | -6/Lower Caves Derelict-Sprinter | -6/Lower Caves Derelict-Bomber | -5/Factory Scavenger-Skirmisher | -4/Factory Scavenger-Tank | -4/Garrison Mutant | -4/Factory Mutant | -4/Extension Resources | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -4 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Fac Fac Gar Fac Ext Matter Collected 2732 | 278 186 110 105 235 153 41 68 230 10 223 231 108 594 160 Remotely 180 | 138 42 . . . . . . . . . . . . . Salvage Created 2867 | 50 309 223 142 . . . 74 37 . 421 294 164 1001 152 Parts 128 | 2 21 4 5 . . . 9 1 . 28 11 2 40 5 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 3 | . . 1 . . . . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . 1 . . . . . . Prevented . | . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Fac Fac Gar Fac Ext Combat Hostiles Destroyed 57 | . 8 8 4 . . . 4 1 . 12 4 2 12 2 Melee 1 | . . . . . . . . . . . . . . 1 Guns 28 | . 7 2 2 . . . 3 1 . 7 . 2 4 . Cannons 6 | . . . . . . . . . . 1 4 . . 1 AOE 21 | . 1 6 2 . . . 1 . . 4 . . 7 . Classes Destroyed 15 | 1 3 1 1 . . . 2 . . 3 . 1 3 . Worker 3 | . . 2 . . . . . . . . . . 1 . Builder 5 | . . . . . . . . . . . . . 5 . Tunneler 5 | . . . . . . . . . . 1 1 . 2 1 Recycler 4 | 1 . . . . . . . . . . . . 3 . Mechanic 1 | . . . . . . . . . . . . . 1 . Operator 1 | . . . . . . . 1 . . . . . . . Watcher 8 | . 2 1 . . . . . . . 2 . . 3 . Swarmer 18 | . 3 . . . . . 3 . . 9 . . 3 . Cutter 1 | . . . . . . . 1 . . . . . . . Grunt 19 | . 5 8 1 . . . . . . . 2 . 2 1 Duelist 1 | . . . . . . . . . . . . . 1 . Sentry 5 | . . . 3 . . . . 1 . 1 . . . . Specialist 2 | . . . . . . . . . . . . 2 . . Hunter 7 | . . . . . . . . . . 1 2 . 4 . Programmer 4 | . . . . . . . . . . 1 . . 2 1 Best Kill Streak 8 | 1 3 7 4 . . . 3 1 . 6 3 2 8 1 Combat Bots Only 5 | . 3 5 4 . . . 3 1 . 5 2 2 5 1 Max Kills in Single Turn 3 | 1 2 2 1 . . . 2 1 . 3 2 1 3 1 Gunslinging 1 | . . . . . . . . . . 1 . . . . Exploded 3 | . 1 2 1 . . . 1 . . 2 . . 3 . Melee 1 | . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Fac Fac Gar Fac Ext Hostile Shots Fired 651 | . 40 17 19 39 2 . 16 45 . 83 40 . 267 83 Missed 272 | . 11 7 7 24 1 . 5 29 . 35 20 . 106 27 Hits 379 | . 29 10 12 15 1 . 11 16 . 48 20 . 161 56 Melee 15 | . . . . . . . 7 . . . . . 8 . Projectile 364 | . 29 10 12 15 1 . 4 16 . 48 20 . 153 56 AOE 1 | . . . . . . . 1 . . . . . . . Critical Strikes 15 | . . . . . . . . . . . 3 . 7 5 Actively Blocked 10 | . . . . . . . . . . . . . 7 3 Damage Taken 6338 | . 295 138 139 171 13 . 159 112 . 1010 226 . 3173 902 Core 1541 | . 74 8 61 12 . . . 4 . 221 78 . 719 364 Absorbed by Shields 13 | . . . . . . . . . . . . . . 13 Ignored by Resistances 1594 | . 90 40 38 47 4 . 47 39 . 278 65 . 683 263 Regen/Repaired (Parts) 90 | . 8 23 44 . . . . . . . . . 15 . Core Remaining (%) 88 | 100 70 98 . . . 86 . . 99 77 . . . . Volleys Fired 228 | 4 37 15 13 9 1 . 12 4 . 23 13 12 69 16 Largest 4 | 2 2 2 3 3 2 . 3 3 . 3 4 4 4 1 Hottest 249 | 40 80 95 93 83 110 . 110 115 . 184 249 222 222 85 Shots Fired 474 | 8 73 25 31 18 2 . 27 12 . 50 41 46 124 17 Gun 340 | 8 71 15 22 12 2 . 25 8 . 38 17 34 85 3 Cannon 76 | . . . . . . . . . . 8 24 12 18 14 Launcher 58 | . 2 10 9 6 . . 2 4 . 4 . . 21 . Special . | . . . . . . . . . . . . . . . Kinetic 216 | 8 64 . 12 12 . . 13 4 . 37 13 12 35 6 Thermal 168 | . 7 15 10 . 2 . 12 4 . 9 17 22 59 11 Explosive 58 | . 2 10 9 6 . . 2 4 . 4 . . 21 . Electromagnetic 32 | . . . . . . . . . . . 11 12 9 . Robot Hit Streak 21 | 7 19 7 12 8 3 . 4 5 . 9 11 17 21 6 Robot Miss Streak 10 | 1 2 1 2 3 . . 10 1 . 3 4 1 4 4 Penetration Max 1 | . . . . . . . . . . 1 . . 1 . Secondary Targets 4 | . 1 . . . . . . . . 3 . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . 1 . . . . Shots Hit Robots 324 | 7 58 17 23 14 2 . 8 9 . 32 25 29 80 20 Core Hits 160 | 2 25 15 12 3 1 . 9 2 . 20 13 8 44 6 Critical Kills 2 | . . . . . . . . . . 2 . . . . Critical Parts Destroyed 2 | . . . . . . . . . . . . . . 2 Critical Strikes 9 | . . . . . . . . . . 2 . 1 4 2 Burn 4 | . . . . . . . . . . . . 1 3 . Destroy 4 | . . . . . . . . . . 2 . . . 2 Blast 1 | . . . . . . . . . . . . . 1 . Melee Attacks 9 | . . . . . . . . . . . . . . 9 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 9 | . . . . . . . . . . . . . . 9 Sneak Attacks 2 | . . . . . . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 9395 | 54 587 790 473 289 37 . 309 180 . 1097 677 624 3532 746 Guns 3908 | 54 477 128 234 167 37 . 152 126 . 576 292 412 1180 73 Cannons 1424 | . . . . . . . . . . 146 385 212 349 332 Explosions 3722 | . 110 662 239 122 . . 157 54 . 375 . . 2003 . Melee 341 | . . . . . . . . . . . . . . 341 Ramming . | . . . . . . . . . . . . . . . Kinetic 2446 | 54 421 . 136 167 . . 75 86 . 574 156 212 479 86 Thermal 2501 | . 56 128 98 . 37 . 77 40 . 148 311 223 1064 319 Explosive 3521 | . 110 662 239 122 . . 157 54 . 375 . . 1802 . Electromagnetic 586 | . . . . . . . . . . . 210 189 187 . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 341 | . . . . . . . . . . . . . . 341 Highest Corruption 19 | . 1 . . . . . 2 2 2 1 . . 17 19 Average Corruption 9 | . 1 . . . . . 2 2 2 1 . . 12 18 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 87 | . 2 . . . . . 2 3 2 . . . 56 22 Message Errors 11 | . . . . . . . . . 1 . . . 8 2 Matter Fused 17 | . 1 . . . . . . . . . . . 11 5 Heat Flow Errors 12 | . 1 . . . . . . . 1 . . . 7 3 Energy Discharges 10 | . . . . . . . . 1 . . . . 8 1 Parts Rejected 1 | . . . . . . . . . . . . . 1 . Data Loss (minor) 9 | . . . . . . . 1 2 . . . . 4 2 Data Loss (major) 7 | . . . . . . . . . . . . . 5 2 Misfires 5 | . . . . . . . 1 . . . . . 2 2 Misdirections 9 | . . . . . . . . . . . . . 5 4 Weapon Failures 6 | . . . . . . . . . . . . . 5 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 363 | . 2 . . . . . . . . 71 9 . 224 57 Projectiles 31 | . . . . . . . . . . 11 9 . 11 . Explosions 275 | . 2 . . . . . . . . 60 . . 213 . Melee 57 | . . . . . . . . . . . . . . 57 Knockbacks 4 | . . . . . . . . . . . . 2 . 2 Impact . | . . . . . . . . . . . . . . . Kinetic 4 | . . . . . . . . . . . . 2 . 2 Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 586 | . . 50 . . . . . 16 . 283 . . 237 . Shots 14 | . . 2 . . . . . 1 . 5 . . 6 . Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 397 | . 84 67 30 18 18 . 244 175 144 72 397 355 257 163 Average Temperature 79 | . 23 24 14 10 12 . 98 103 93 15 154 123 62 49 Received Heat Transfer 844 | . 213 66 54 81 . . . 42 . 36 21 . 69 262 Effects 1 | . . . . . . . . . . . 1 . . . Shutdowns 1 | . . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . Parts Melted 4 | . . . . . . . . . . . . . 2 2 Heat Transferred 4484 | . 125 309 225 . 74 . 148 74 . 224 535 555 1845 370 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Fac Fac Gar Fac Ext Maximum Alert Level 2 | . . 1 1 . . . . . . . . 1 2 1 Low Security (%) 61 | 100 100 73 21 100 100 . 100 . . 100 100 60 25 . Level 1 24 | . . 26 78 . . . . . . . . 39 27 100 Level 2 13 | . . . . . . . . . . . . . 47 . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 676 | 5 67 300 274 170 56 . 99 . . 191 132 283 676 255 Initial 245 | . . 2 100 87 56 . . . . . 59 82 128 245 Average 185 | . 12 105 219 122 39 . 25 . . 97 92 210 388 232 Influence Increases 3558 | 5 231 357 243 163 4 . 156 20 . 471 145 201 1332 230 Destroy 0b10 Robot/C 1140 | . 160 160 80 . . . 80 20 . 240 80 40 240 40 Destroy 0b10 Robot/NC 125 | 5 10 15 . . . . 5 . . 15 5 . 65 5 Destroy Leader 276 | . 44 32 30 . . . 20 . . 54 10 . 66 20 Successful Hack 43 | . 3 1 4 . 4 . 12 . . 4 12 . 3 . Disable Machine 225 | . . 27 9 . . . 18 . . 45 . 9 108 9 Anti-Garrison Action 150 | . . . . . . . . . . . . 150 . . Destroy Structure 969 | . 14 62 45 28 . . 6 . . 98 8 2 700 6 Partial Spotted 180 | . . 15 75 60 . . 15 . . . 15 . . . Lose Combat Pursuer 450 | . . 45 . 75 . . . . . 15 15 . 150 150 Influence Decreases 3323 | 5 224 84 280 236 154 20 67 109 . 328 154 52 1035 575 Entered New Map 1142 | . . 5 180 156 114 20 . 41 . . 84 52 155 335 Time Decay 1692 | 5 221 79 100 80 40 . 57 60 . 180 60 . 630 180 Lost Part 479 | . 3 . . . . . 10 8 . 138 10 . 250 60 Lost Ally 10 | . . . . . . . . . . 10 . . . . Squads Dispatched 19 | . 1 1 . 2 . . 1 . . 3 1 . 9 1 Investigation 5 | . 1 1 . . . . . . . . . . 3 . Extermination 3 | . . . . . . . . . . 1 . . 2 . Reinforcement 10 | . . . . 2 . . 1 . . 2 . . 4 1 Assault . | . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . 1 . . 1 1 Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Fac Fac Gar Fac Ext Distress Signals 4 | . . . 1 . . . . . . 1 . . 2 . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 107 | . 13 11 6 10 1 . 5 1 . 14 6 . 27 13 Peak Tracking Total 9 | . 3 6 3 8 . . 3 1 . 5 2 . 9 4 Tactical Retreats 19 | . . 1 . 4 . . . . . 1 1 . 4 8 Traps | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Fac Fac Gar Fac Ext Traps Triggered 11 | . 5 . 1 . . . . . . 1 . 2 . 2 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -4 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Fac Fac Gar Fac Ext Machines Disabled 26 | . . 3 1 . . . 2 . . 5 . 2 12 1 Max in Single Turn 5 | . . 1 1 . . . 2 . . 4 . 1 5 1 Garrison Relay 1 | . . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Fac Fac Gar Fac Ext Machines Accessed 27 | . 5 1 1 1 7 1 2 . . 1 3 . 5 . Terminals 10 | . 3 . . 1 2 . 1 . . 1 1 . 1 . Fabricators 3 | . . . . . . . 1 . . . 1 . 1 . Repair Stations 6 | . 1 1 1 . . . . . . . . . 3 . Recycling Units 4 | . 1 . . . 3 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . . Total Hacks 69 | . 13 5 5 1 24 2 3 . . 1 3 . 12 . Successful 51 | . 9 3 4 . 21 2 2 . . 1 3 . 6 . Failed 18 | . 4 2 1 1 3 . 1 . . . . . 6 . Catastrophic . | . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . Terminals 15 | . 6 . . 1 4 . 1 . . 1 1 . 1 . Fabricators 4 | . . . . . . . 2 . . . 1 . 1 . Repair Stations 24 | . 4 5 5 . . . . . . . . . 10 . Recycling Units 14 | . 3 . . . 11 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . . Terminal Hacks 21 | . 4 . . . 11 2 1 . . 1 1 . 1 . Record 10 | . . . . . 8 2 . . . . . . . . Open Door 1 | . . . . . . . . . . . . . 1 . Open DSF 3 | . . . . . . . 1 . . 1 1 . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . Zone Layout 3 | . 1 . . . 2 . . . . . . . . . Release Object 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks 3 | . . . . . . . 1 . . . 1 . 1 . Network Status 1 | . . . . . . . . . . . 1 . . . Build 2 | . . . . . . . 1 . . . . . 1 . Repair Station Hacks 14 | . 3 3 4 . . . . . . . . . 4 . Scan Component 9 | . 2 2 2 . . . . . . . . . 3 . Repair 5 | . 1 1 2 . . . . . . . . . 1 . Recycling Unit Hacks 12 | . 2 . . . 10 . . . . . . . . . Recycle Component 4 | . . . . . 4 . . . . . . . . . Process 3 | . 1 . . . 2 . . . . . . . . . Report Inventory 3 | . . . . . 3 . . . . . . . . . Retrieve Matter 1 | . . . . . 1 . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . . . Unlock Access 1 | . . . . . . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 14 | . 3 1 . 1 2 . 2 . . 1 1 . 3 . Full Trace Events 7 | . 2 1 . . 1 . . . . . . . 3 . Feedback Events 1 | . . . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built 2 | . . . . . . . . . . . . . 2 . Authchips 1 | . . . . . . . . . . . . . 1 . Time 40 | . . . . . . . . . . . . . 40 . Total Robot Build Rating 2 | . . . . . . . . . . . . . 2 . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built 2 | . . . . . . . 2 . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 58 | . . . . . . . 58 . . . . . . . Total Part Build Rating 14 | . . . . . . . 14 . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . Parts Repaired 5 | . 1 1 2 . . . . . . . . . 1 . Time 160 | . 26 38 64 . . . . . . . . . 32 . Parts Recycled 4 | . . . . . 4 . . . . . . . . . Recycled Matter 125 | . 93 . . . 32 . . . . . . . . . Retrieved Matter 15 | . . . . . 15 . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -4 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Fac Fac Gar Fac Ext Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . 3 . . Machine Destruction 3 | . . . . . . . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Fac Fac Gar Fac Ext Total Allies 2 | . . . . . . . . . . . . . 2 . Largest Group 2 | . . . . . . . . . . . . . 2 . Highest-Rated Group 20 | . . . . . . . . . . . . . 20 . Highest-Rated Ally 10 | . . . . . . . . . . . . . 10 . Initial Warlord ECA Mod 5 | . . . . . . . . . . . . . 5 5 Total Orders 21 | . . . . . . . 3 . . 2 . . 16 . TUNNEL 16 | . . . . . . . . . . . . . 16 . EXPLORE 4 | . . . . . . . 2 . . 2 . . . . RETURN 1 | . . . . . . . 1 . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . 1 . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Fac Fac Gar Fac Ext Active Infowar (turns) 1411 | . . . . . . . . . . 111 136 357 723 84 Optics 963 | . . . . . . . . . . 90 136 357 380 . Terrain 438 | . . . . . . . . . . 11 . . 343 84 Structural 270 | . . . . . . . . . . 110 136 24 . . Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . . . . . . Drone Launches 4 | . . . . . . . 2 . . 2 . . . . Drone Recoveries 2 | . . . . . . . 2 . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -4 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Fac Fac Gar Fac Ext Turns Passed 4835 | 91 826 239 211 171 87 213 277 143 58 391 136 357 1271 364 Spaces Moved 6994 | 47 739 385 318 405 279 731 461 561 250 539 275 590 874 540 Core 34 | 7 3 . . . . . . . . . . . 21 3 Treads 339 | 40 299 . . . . . . . . . . . . . Legs 213 | . . . . . . . . . . . . . 213 . Wheels 180 | . . . . . . . . . . . . . 180 . Hover 100 | . 4 . . . . . . . . . . . . 96 Flight 6128 | . 433 385 318 405 279 731 461 561 250 539 275 590 460 441 Fastest Speed 17 | 50 37 31 28 28 28 28 19 19 22 17 17 18 18 40 Average Speed 43 | 143 87 31 28 28 28 28 22 20 22 47 26 41 71 46 Slowest Speed 250 | 160 200 31 31 28 28 28 99 23 23 111 100 98 250 250 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 7 | . 2 1 . . . 2 1 . . . . . 1 . Potential Cave-ins 15 | . . . . . . . . . . . . . 15 . Cave-ins Triggered 3 | . . . . . . . . . . . . . 3 . Exploration Rate (%) 36 | 4 87 29 32 46 33 48 10 76 29 18 7 64 18 43 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . 1 . . . . . . . . Known Exits Taken 2 | . . . . . . . . . . 1 1 . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 . . . 1 . Scrap Searched 12 | . . . . . . 3 . 8 1 . . . . . Spaces Dug 6 | . . 6 . . . . . . . . . . . . Terrain Destroyed 502 | . 14 70 56 27 . . 6 13 . 57 6 1 249 3 Melee . | . . . . . . . . . . . . . . . Projectile 22 | . . . 1 . . . . . . 4 6 1 7 3 AOE 480 | . 14 70 55 27 . . 6 13 . 53 . . 242 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Fac Fac Gar Fac Ext Total 8362 | 64 853 477 414 446 285 737 608 583 250 625 309 672 1417 622 Wait 798 | . 33 51 64 26 . 1 117 . . 19 9 49 402 27 Move 6964 | 46 734 382 317 404 278 727 458 560 249 538 274 589 868 540 Hop 6 | . 2 1 . . . 1 1 . . . . . 1 . Pick Up 123 | 7 20 10 7 3 5 3 5 6 . 17 5 5 26 4 Fast Attach 17 | . 1 . . . . 1 . . 1 3 2 3 4 2 Attach 82 | 7 5 5 5 . . . 7 1 . 18 2 2 25 5 Detach 7 | . . . . . . . 1 . . 2 1 . 3 . Swap 39 | . 10 7 4 2 . 1 6 4 . 2 . 2 1 . Drop 68 | . 11 6 4 2 . 3 1 8 . 3 3 10 15 2 Fire 228 | 4 37 15 13 9 1 . 12 4 . 23 13 12 69 16 Melee 9 | . . . . . . . . . . . . . . 9 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 20 | . . . . . . . . . . . . . 3 17 Rewire 1 | . . . . . 1 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Storage -8/Recycling -8/Scraptown -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 3 exits: *Fac x2 / [*Upp]) -4/Factory -4/Garrison -4/Factory (discovered 2 exits: [*Res] / [*Ext]) -4/Extension History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 320 | -10/Materials | Discovered new exit (range 5) 536 | -10/Materials | Discovered new exit (range 16) 655 | -10/Materials | Discovered new exit (range 12) 669 | -10/Materials | Discovered new exit (range 16) 731 | -10/Materials | Discovered new exit (range 7) 892 | -10/Materials | Repaired Flight Unit 918 | -10/Materials | Entered another Materials area 918 | -9/Materials | Evolved 2 slots: Propulsion x2 1007 | -9/Materials | Repaired Lgt. Nuclear Core 1060 | -9/Materials | Discovered new exit (range 12) 1147 | -9/Materials | Discovered new exit (range 16) 1157 | -9/Materials | Entered another Materials area 1157 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1201 | -8/Materials | Discovered new exit (range 11) 1259 | -8/Materials | Repaired Cesium-ion Thruster 1287 | -8/Materials | Repaired Heat Sink 1368 | -8/Materials | Entered Storage 1410 | -8/Storage | Met 01-MTF 1535 | -8/Storage | Discovered new exit (range 4) 1539 | -8/Storage | Entered Recycling 1539 | -8/Recycling | Accompanied by 1 ally (01-MTF) 1540 | -8/Recycling | Met a Zionite searching for Scraptown 1560 | -8/Recycling | Build established: Sprinter 1605 | -8/Recycling | Scanned before Scraplab entrance 1609 | -8/Recycling | Entered Scraplab 1616 | -8/Recycling | Discovered new exit (range 2) 1626 | -8/Recycling | Entered Scraptown 1639 | -8/Scraptown | Learned location of Extension (-4) 1712 | -8/Scraptown | Discovered new exit (range 7) 1729 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 1734 | -8/Scraptown | Visited IN-MT5's Study 1740 | -8/Scraptown | Visited Cyclists 1750 | -8/Scraptown | Visited UFD Registry 1839 | -8/Scraptown | Entered Factory 1839 | -6/Factory | Evolved 4 slots: Propulsion x3, Utility x1 1853 | -6/Factory | Discovered new exit (range 10) 1933 | -6/Factory | Fabricated Quantum Capacitor (x2) 1947 | -6/Factory | Identified exit to DSF 2116 | -6/Factory | Entered Lower Caves 2146 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2165 | -6/Lower Caves | Encountered a Warlord checkpoint 2165 | -6/Lower Caves | Learned location of 1 exit from Factory 2185 | -6/Lower Caves | Discovered new exit (range 5) 2259 | -6/Lower Caves | Entered another Lower Caves area 2273 | -6/Lower Caves | Encountered a Warlord checkpoint 2296 | -6/Lower Caves | Discovered new exit (range 9) 2317 | -6/Lower Caves | Entered Factory 2317 | -5/Factory | Evolved 2 slots: Utility x2 2318 | -5/Factory | Identified exit to Factory 2514 | -5/Factory | Lost 4 parts (1p1n1u1w) 2660 | -5/Factory | Lost 7 parts (2p2n3w) 2678 | -5/Factory | Discovered new exit (range 11) 2689 | -5/Factory | Discovered exit to Factory (range 14) 2708 | -5/Factory | Entered another Factory area 2708 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 2795 | -4/Factory | Garrison activated, responded to threat 2844 | -4/Factory | Identified exit to Garrison 2844 | -4/Factory | Entered Garrison 2844 | -4/Garrison | Discovered recently destroyed garrison 2970 | -4/Garrison | Found Fusion Bomb Launcher 2984 | -4/Garrison | Discovered new exit (range 11) 3101 | -4/Garrison | Garrison Relay disabled 3201 | -4/Garrison | Entered Factory 3253 | -4/Factory | Repaired Weight Redist. System 3388 | -4/Factory | Fabricated T-07 Excavator (x2) 3578 | -4/Factory | Crushed by falling debris 3579 | -4/Factory | Crushed by falling debris 3581 | -4/Factory | Crushed by falling debris 3582 | -4/Factory | System corruption reached 10% 3642 | -4/Factory | Lost 7 parts (1p3u3w) 4015 | -4/Factory | Lost 4 parts (1p3u) 4051 | -4/Factory | Build established: Bomber 4080 | -4/Factory | Core integrity fell below 50% 4113 | -4/Factory | Lost 7 parts (3n4w) 4146 | -4/Factory | Discovered new exit (range 14) 4351 | -4/Factory | Build established: Mutant 4378 | -4/Factory | Lost 3 parts (2n1w) 4469 | -4/Factory | Discovered new exit (range 10) 4472 | -4/Factory | Entered Extension 4543 | -4/Extension | Core integrity fell below 20% 4604 | -4/Extension | Lost 3 parts (1p1u1w) 4632 | -4/Extension | Spotted B-86 Titan 4702 | -4/Extension | Disrupted transfer network 4836 | -4/Extension | Destroyed by B-86 Titan with Matter Neutralizer Last Messages --------------- HV Slug penetrates G-67 Veteran. G-67 Veteran knocked back. Critical hit (Burn: +50). System corrupted: Matter fused (-6). Destroyed Unknown Device. Bore Cannon destroyed. G-67 Veteran destroyed. Acquired Antigrav System. System corrupted: Substantial component data lost. Acquired 128 matter. Slug penetrates G-67 Veteran. Acquired 3 matter. System corrupted: Component data lost. Acquired Wave Gun. System corrupted: Matter fused (-5). 8FPII#2HRTQ2Y83%3BIADAPREBH7 PHA/X4|X System corrupted: Heat flow error (+197). Lgt. Ion Engine destroyed. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | #######################??????????????????????????? | | ? #??????????????????????????? | | #???????# #??????????????????????????? | | #???????# #??????????????????????????? | | #???????# #??????????????????????????? | | #???????# [[[ #??????????????????????????? | | #???????# [[[ #??????????????????????????? | | #???????+ [ [ #####??????????????????????? | | #???????# #??????????????????????? | | #???????# #??????????????????????? | | #???????# ######+####g#??????????????????????? | | #???????# #????* #?# #??????????????????????? | | ######### ### #?# #??????????????????????? | | + = #?# #??????????????????????? | | ################# / #?# #??????????????????????? | | ???????????????????= #?# #??????????????????????? | | ????????????????????? #?# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????#@#??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????" "??????????????????????? | | ????????????????????????" "??????????????????????? | | ????????????????????????u ??????????????????????? | | ????????###????????????? ??????????????????????? | | #########"############# ?????????????????????? | | ????????????????????? | | ????????????????????? | | ????????????????????? | | ?????????????????????? | | % ?????????????????????? | | ####################### B??????????????????????? | | ???????????????????????? B??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 150 Energy Generation 43 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 85 Additional Mass Support 6 Armor Coverage 160 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Point Defense Rating 160 Evasion (%) 70 Recoil Reduction 2 Matter Filtering 30 Offensive Hacking 10 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Quantum Capacitor | x2 | -6/Factory | Preloaded T-07 Excavator | x2 | -4/Factory | Preloaded, Authchip Repaired ---------- Flight Unit | 60% | -10/Materials Lgt. Nuclear Core | 54% | -9/Materials Cesium-ion Thruster | 4% | -8/Materials Heat Sink | 33% | -8/Materials Weight Redist. System | 31% | -4/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 10k Club Can't Catch Me Frienemies I Have A Map? I Laugh At Your Crits Just What I Needed Leap Before You Look Librarian Official Business Universal Adapter Use The Force You May Approach The Wall \\IAMDERELICT Challenges ------------ None Game ------ Seed NullOvertunedThermoblaster Manual? 0 Play Time 02:06:56 Cumulative 7.3 hours Start 2026.02.13 @ 14:16:05 End 2026.02.13 @ 16:31:23 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 9 Rogue 0 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 14 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/X11 Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d30b46fc-2f84-45c6-b4ae-500f176a8950