Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.16 @ 20:58:50 Player: Bity Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (51) 255 Value Destroyed (1318) 1318 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (331) 331 TOTAL SCORE: 3364 Bonus ------- Follower Combat Kills 331 Cogmind --------- Core Integrity 0/400 Matter 281/300 Energy 79/100 System Corruption 5% Temperature Warm (104) Movement Core (800) Ox15 Location -9/Recycling Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Improved Flight Unit > --- UTILITY (4) ------ High-capacity Storage Unit Visual Processing Unit Improved Signal Interpreter Transport Network Coupler > --- WEAPON (2) ------- Improved Medium Laser Advanced Beam Cannon > --- INVENTORY (20) --- Heavy Ion Engine Heavy Ion Engine Micro Nuclear Core Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Huge Storage Unit Light Cannon Improved Light Cannon Rocket Launcher Rocket Launcher Scatter Rocket Array Plasma Cutter Flail Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Wheel Improved Flight Unit > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Improved Signal Interpreter Transport Network Coupler > --- WEAPON ----------- Improved Medium Laser Scatter Rocket Array > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit High-capacity Storage Unit Improved Medium Laser Improved Medium Laser Advanced Beam Cannon Light Cannon Improved Light Cannon Rocket Launcher Rocket Launcher Plasma Cutter Flail [Rating: 28] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Visual Processing Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Visual Processing Unit Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Launcher Scatter Rocket Array Special Weapon Mining Laser Build | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . 2 . . Weapon . | . . . . . Parts Attached 36 | 3 5 4 20 4 Power 3 | . 1 . 2 . Engine 3 | . 1 . 2 . Core . | . . . . . Reactor . | . . . . . Propulsion 10 | . 2 1 4 3 Treads 4 | . 2 1 . 1 Leg . | . . . . . Wheel 4 | . . . 3 1 Hover . | . . . . . Flight 2 | . . . 1 1 Utility 10 | 1 1 3 5 . Device 4 | 1 . 2 1 . Storage 3 | . 1 . 2 . Processor 3 | . . 1 2 . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 13 | 2 1 . 9 1 Energy Gun 7 | 1 1 . 4 1 Energy Cannon 3 | . . . 3 . Ballistic Gun . | . . . . . Ballistic Cannon . | . . . . . Launcher 1 | . . . 1 . Special Weapon 2 | 1 . . 1 . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 6 | . . . 6 . Parts Lost 10 | . . 1 4 5 Power 2 | . . . 1 1 Propulsion 3 | . . . 1 2 Utility 2 | . . 1 1 . Weapon 3 | . . . 1 2 Highest Loss Streak 3 | . . 1 2 3 To Critical Strikes . | . . . . . Average Backups 17 | 7 13 14 19 19 Power 1 | 1 1 1 1 2 Propulsion 8 | 5 7 8 8 7 Utility 1 | . 2 2 1 1 Weapon 6 | 1 2 2 7 7 Tool/Special . | . . . . . Unused Backups 33 | . 4 5 7 17 Power 6 | . 2 . 1 3 Propulsion 14 | . . 4 3 7 Utility 4 | . 2 1 . 1 Weapon 8 | . . . 3 5 Tool/Special 1 | . . . . 1 Average Slot Usage (%) 98 | . 100 97 96 99 Engine 11 | . 14 11 10 10 Treads 7 | . 27 22 . 2 Wheel 8 | . . . 13 8 Flight 7 | . . . 8 11 Device 5 | . 14 19 2 . Storage 11 | . 14 11 11 11 Processor 23 | . . 11 28 33 Energy Gun 16 | . 26 21 10 16 Energy Cannon 4 | . . . 8 2 Launcher 1 | . . . 1 2 Peak Build Rating 28 | 7 8 17 28 28 Average Rating 19 | 6 7 14 22 25 On Entrance 13 | 6 7 8 16 28 Avg Prop Armor Cover (%) 1 | . . . 1 1 Naked Turns . | . . . . . Heaviest Build 59 | 13 28 30 59 59 Greatest Support 42 | 20 40 42 42 20 Greatest Overweight (x) 5 | . . . 5 5 Average Overweight (x) 3 | . . . 4 4 Largest Inventory Capacity 20 | 8 15 15 20 20 Average Capacity 18 | 8 14 15 19 20 Most Carried 20 | 8 15 15 20 20 Average Carried 17 | 7 13 14 19 19 Final Capacity 20 | 8 15 15 20 20 Final Carried 20 | 8 15 15 20 19 Class Distribution -------------------- 60% | Mutant 39% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Commander-Mutant | -9/Recycling Resources | -11 -10 -9 -9 -9 ----------- Run | Yrd Mat Mat Sto Rec Matter Collected 667 | 230 50 55 250 82 Remotely . | . . . . . Salvage Created 2330 | 174 287 96 927 846 Parts 107 | 15 12 6 45 29 Haulers Intercepted 3 | . . 1 2 . Recyclers Shooed 5 | 1 1 1 . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Combat Hostiles Destroyed 31 | . 8 3 14 6 Guns 19 | . 8 3 3 5 Cannons 12 | . . . 11 1 Classes Destroyed 9 | 2 3 1 1 2 Tunneler 4 | 4 . . . . Hauler 3 | . . 1 2 . Recycler 8 | 1 . . 1 6 Watcher 3 | . 1 . 2 . Swarmer 6 | . 3 3 . . Grunt 14 | . 5 . 7 2 Brawler 1 | . . . . 1 Sentry 9 | . . . 8 1 Programmer 3 | . . . . 3 Best Kill Streak 4 | 3 3 3 2 4 Combat Bots Only 3 | . 3 3 2 3 Max Kills in Single Turn 2 | 1 1 1 2 2 Gunslinging 1 | . . . 1 . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Rec Hostile Shots Fired 158 | . 37 29 37 55 Missed 38 | . 6 10 9 13 Hits 120 | . 31 19 28 42 Projectile 120 | . 31 19 28 42 AOE 6 | . . . . 6 Critical Strikes 6 | . 1 . 1 4 Damage Taken 1723 | . 339 154 413 817 Core 444 | . 44 27 118 255 Absorbed by Shields . | . . . . . Core Remaining (%) 91 | 100 82 . . . Volleys Fired 135 | 7 28 19 51 30 Largest 2 | 2 2 2 2 2 Hottest 150 | 150 100 100 150 124 Shots Fired 260 | 12 55 36 100 57 Gun 192 | 11 55 35 38 53 Cannon 61 | . . . 57 4 Launcher . | . . . . . Special 7 | 1 . 1 5 . Kinetic . | . . . . . Thermal 255 | 7 55 36 100 57 Explosive . | . . . . . Electromagnetic 5 | 5 . . . . Robot Hit Streak 20 | 6 11 3 15 20 Robot Miss Streak 6 | 1 2 6 4 3 Penetration Max . | . . . . . Secondary Targets 4 | . 1 . 1 2 Max Gunslinging Chain 1 | . 1 . 1 1 Shots Hit Robots 152 | 9 38 15 47 43 Core Hits 68 | 6 15 6 21 20 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 13 | . 5 2 3 3 Burn 12 | . 5 2 2 3 Sever 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2629 | 117 484 201 975 852 Guns 1863 | 117 484 201 271 790 Cannons 720 | . . . 658 62 Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic . | . . . . . Thermal 2575 | 63 484 201 975 852 Explosive . | . . . . . Electromagnetic 54 | 54 . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . . . 5 Average Corruption 4 | . . . . 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 20 | . . . . 20 Message Errors 6 | . . . . 6 Matter Fused 7 | . . . . 7 Heat Flow Errors 1 | . . . . 1 Energy Discharges 3 | . . . . 3 Data Loss (minor) 2 | . . . . 2 Alerts 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 15 | . . . 5 10 Projectiles 15 | . . . 5 10 Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 401 | 60 351 209 273 401 Average Temperature 103 | 26 145 81 85 107 Received Heat Transfer 336 | . 162 . 123 51 Effects 5 | . 3 . . 2 Shutdowns 1 | . . . . 1 Energy Bleed 2 | . 1 . . 1 Interference 2 | . 2 . . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 14 | . 4 2 2 6 Heat Transferred 6747 | 185 1813 740 2048 1961 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Maximum Alert Level 1 | . . . 1 . Low Security (%) 93 | 100 100 100 84 100 Level 1 6 | . . . 15 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 292 | 10 62 40 292 138 Initial 108 | . . 4 8 108 Average 53 | 2 17 6 84 43 Influence Increases 1827 | 25 235 83 927 557 Destroy 0b10 Robot/C 920 | . 160 60 460 240 Destroy 0b10 Robot/NC 125 | 25 5 5 25 65 Destroy Leader 202 | . 32 12 158 . Allied During Kill 149 | . . . 109 40 Successful Hack 74 | . 6 5 23 40 Select Force Hacks 120 | . . . . 120 Disable Machine 90 | . . . 90 . Destroy Structure 57 | . 2 1 2 52 Lose Combat Pursuer 90 | . 30 . 60 . Influence Decreases 1787 | 25 223 75 670 794 Entered New Map 189 | . . 8 12 169 Time Decay 1208 | 25 203 57 508 415 Lost Part 90 | . . 10 30 50 Lost Ally 280 | . . . 120 160 Purge Threat 20 | . 20 . . . Squads Dispatched 3 | . . 1 2 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 3 | . . 1 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Distress Signals 9 | . 2 . 7 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 54 | . 12 4 24 14 Peak Tracking Total 6 | . 3 3 5 6 Tactical Retreats 4 | . 1 . 3 . Traps | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -9 ---------- Run | Yrd Mat Mat Sto Rec Machines Disabled 6 | . . . 6 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled 1 | . . . 1 . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Machines Accessed 30 | . 5 4 12 9 Terminals 22 | . 4 2 11 5 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 8 | . 1 2 1 4 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 76 | . 16 9 28 23 Successful 46 | . 10 5 16 15 Failed 30 | . 6 4 12 8 Catastrophic 2 | . . . 2 . Database Lockouts . | . . . . . Manual 38 | . 11 3 9 15 Terminals 63 | . 15 5 27 16 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 13 | . 1 4 1 7 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 17 | . 3 . 10 4 Prototype ID Bank 1 | . . . 1 . Open Door 5 | . . . 5 . Level Access Points 1 | . . . 1 . Terminal Index 2 | . 1 . . 1 Recycling Unit Index 1 | . . . . 1 Unreport Threat 1 | . 1 . . . Maintenance Status 1 | . . . . 1 Transport Status 1 | . . . 1 . Recall Reinforcements 1 | . . . 1 . Hauler Manifests 1 | . 1 . . . Zone Layout 2 | . . . 1 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 7 | . 1 3 1 2 Report Inventory 6 | . 1 2 1 2 Retrieve Components 1 | . . 1 . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 22 | . 6 2 5 9 Terminals 17 | . 6 2 5 4 Assimilate 1 | . 1 . . . Botnet 13 | . 4 1 5 3 Operators 2 | . 1 1 . . Sabotage 1 | . . . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 5 | . . . . 5 Recyclers 1 | . . . . 1 Tunnel 4 | . . . . 4 Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 20 | . 4 3 8 5 Full Trace Events 4 | . . . 1 3 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 3 | . . 3 . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -9 ------------ Run | Yrd Mat Mat Sto Rec Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired 8 | . . . . 8 Allies Hacked 3 | . . . . 3 Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Rec Total Allies 19 | . 1 . 10 8 Largest Group 10 | . 1 1 10 8 Highest-Rated Group 106 | . 10 10 88 106 Highest-Rated Ally 34 | . 10 10 16 34 Total Orders 6 | . . . 6 . EXPLORE 6 | . . . 6 . Ally Attacks 67 | . . . 46 21 Total Damage 1017 | . . . 368 649 Kills 20 | . . . 10 10 Allies Corrupted 1 | . . . . 1 Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Active Infowar (turns) 4108 | 64 690 349 1840 1165 Optics 3354 | . . 349 1840 1165 Seismic 1041 | 64 690 287 . . T.N.C. 2254 | . . . 1089 1165 ECM 230 | . . 230 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches 17 | . . . 17 . Drone Recoveries 3 | . . . 3 . Exploration | -11 -10 -9 -9 -9 ------------- Run | Yrd Mat Mat Sto Rec Turns Passed 4129 | 85 690 349 1840 1165 Spaces Moved 2085 | 32 344 170 977 562 Core . | . . . . . Treads 560 | . 334 170 11 45 Legs 42 | 32 10 . . . Wheels 1481 | . . . 966 515 Hover . | . . . . . Flight 2 | . . . . 2 Fastest Speed 105 | 120 120 152 105 155 Average Speed 154 | 120 158 153 146 169 Slowest Speed 387 | 120 160 160 155 387 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 48 | 3 57 14 93 75 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 5 | . . . 1 4 Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 1 | . . 1 . . Terrain Destroyed 2 | 1 . 1 . . Melee . | . . . . . Projectile 2 | 1 . 1 . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Total 2709 | 63 433 224 1267 722 Wait 246 | 19 48 11 156 12 Move 2081 | 31 343 169 976 562 Hop . | . . . . . Pick Up 44 | 2 7 10 22 3 Fast Attach 4 | 2 . . 2 . Attach 10 | . . 2 5 3 Detach 2 | . . . 2 . Swap 33 | 1 5 4 19 4 Drop 30 | 1 2 9 17 1 Fire 135 | 7 28 19 51 30 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire 108 | . . . 1 107 Trap . | . . . . . Miscellaneous 16 | . . . 16 . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 86 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 525 | -10/Materials | Discovered new exit (range 11) 664 | -10/Materials | Discovered new exit (range 16) 776 | -10/Materials | Entered another Materials area 776 | -9/Materials | Accompanied by 1 ally 776 | -9/Materials | Evolved 2 slots: Utility x2 1047 | -9/Materials | Discovered new exit (range 3) 1125 | -9/Materials | Entered Storage 1125 | -9/Storage | Accompanied by 1 ally 1522 | -9/Storage | Used back door to open Recycling access 1522 | -9/Storage | Discovered new exit (range 5) 1555 | -9/Storage | Lost 5 allies 1635 | -9/Storage | Lost 5 allies 1682 | -9/Storage | Learned location of Armory (-4) 2008 | -9/Storage | Discovered new exit (range 8) 2301 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2487 | -9/Storage | Identified exit to Materials 2600 | -9/Storage | Build established: Commander-Mutant 2752 | -9/Storage | Found Prototype Launcher 2752 | -9/Storage | Identified Scatter Rocket Array 2953 | -9/Storage | Identified exit to Recycling 2965 | -9/Storage | Entered Recycling 2965 | -9/Recycling | Accompanied by 5 allies 3263 | -9/Recycling | P-60 Hacker assimilated allied Mercenary 2f 3284 | -9/Recycling | Core integrity fell below 50% 3291 | -9/Recycling | Lost 4 allies 4001 | -9/Recycling | Discovered new exit (range 18) 4123 | -9/Recycling | Core integrity fell below 20% 4130 | -9/Recycling | Destroyed by D-53 Grenadier with Mini Grenade Launcher Last Messages --------------- 04122_ R-06 Scavenger destroyed. 04122_ U-05 Engineer destroyed. 04122_ K-01 Serf destroyed. 04122_ Mercenary 2k destroyed. 04122_ Grenadier 2a destroyed. 04122_ R-06 Scavenger collects Heat Sink. 04122_ Defender 2a destroyed. 04122_ Imp. Medium Laser destroyed. 04122_ R-06 Scavenger destroyed. 04122_ Rogue 2a destroyed. 04124_ P-60 Hacker destroyed. 04124_ R-06 Scavenger destroyed. 04125_ R-06 Scavenger collects Katana. 04125_ Wheel destroyed. 04126_ Y-45 Defender destroyed. 04128_ R-06 Scavenger destroyed. 04128_ B-36 Bruiser destroyed. 04129_ Hvy. Ion Engine destroyed. 04129_ Y-45 Defender destroyed. 04130_ Destroyed Shock Absorption System. Map ----- +----------------------------------------------------+ | #????????????????????????????????? | | #????????????????????????????????? | | """ #########????????????????????????? | | """ +?????????????????????? | | """ ######????????????????????????? | | #?????????????????????????????? | | #?????????????????????????????? | | % #############?????????????????????????????? | | ###### ######????????????????????????????????????? | | #?# # #????????????????????????????????????? | | #?# # #????????????????????????????????????? | | ## # #??????????????????? ???????????????? | | ### # #???????????????????! ???????????????? | | ####?# # #??# """ #????? ????????????????? | | ?????# # #??# """ #????? =????????????????? | | ###### # #??# #???? ?????????????????? | | %[=!## # #?######+#########+#?###?????????????? | | %%%## # #?# ??????????????? | | %/ %/ / " #?# ???????????????? | | ## # T #?# ????????????????? | | ] ## # " #?###"Y"### #p#+####????????????? | | !% ## / #???#"""## ! l i #????????????? | | ! ## ######???###### % d dk[ #????????????? | | [ ## #????????????# % d!%%k=[ kl#????????????? | | ]! ## ############## =ui% #????????????? | | % ## # # @ ###????#???????????? | | ## # "" # [ ##????% #????? ???? | | !! ## # "" """ """ # =% #####%%%#####? ???? | | %%% ## # "T """ """ + t= #??? | | ##+### # "" """ """ ### +??? | | % # "" """ """ #?# #??? | | %% / #?#####+##########"Y"?# #??? | | # """ """ #??# #??????????# #??? | | "Y"# # """ """ #??# #??????????# #??? | | """# # """ """ #??# ! %#??????????# #??? | | #### # """ """ #??# ! #??????????# #??? | | ???# # #??#= ! #??????????# #??? | | ???# ##+###########??# % #??????????# #??? | | #### #????????????# #??????????# #??? | | # % ##########???# [#?########## #??? | | # #???# % ! #?# # #??? | | # ######## #???# #?# """ # #??? | | # #??????# #???# = ! #?# """"" + +??? | | #+###+###+##?????# #???####+##+#?# """"" # #??? | | #?????# #??????# #?# """"" # #??? | | #?????# ######## #?# """ # #??? | | #?????# #?# # #??? | | #?????# ######## #?# # #??? | | ##????# #??????# #?# #####??? | | ######/######## ########+#######??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 ECM Strength 1 Base Temperature (-) 100 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Into The Breach Challenges ------------ None Game ------ Seed StructuralImpactTether Manual? 0 Play Time 00:27:40 Cumulative 75.3 hours Start 2026.01.16 @ 20:12:41 End 2026.01.16 @ 20:58:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 90 Rogue 90 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 50 Achievement% 40 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e4b258d5-e30b-47ab-92a1-03be402156c9