Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.29 @ 23:12:17 Player: Vriska Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (117) 585 Value Destroyed (3240) 3240 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (425) 425 TOTAL SCORE: 7550 Bonus ------- High Alert Combat Kills 55 Follower Combat Kills 70 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 297/300 Energy 272/280 System Corruption 0% Temperature Cool (9) Movement Walking (140) Location -8/Storage Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Light Armored Exoskeleton > --- UTILITY (5) ------ Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Carbon-fiber Leg Light Armored Exoskeleton > --- UTILITY ---------- Medium Storage Unit Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Firepult > --- INVENTORY -------- Cooled Ion Engine Light Armored Exoskeleton Light Armored Exoskeleton Light Armored Exoskeleton Guided EMP Blaster Missile Launcher [Rating: 51] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Flight Unit Improved VTOL Module Utility Hacking Suite Storage Medium Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Minigun Energy Gun EM Pulse Gun Energy Cannon Firepult Ballistic Gun Minigun Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Flail Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Slots Evolved 4 | . . . 2 . . . 2 . Power . | . . . . . . . . . Propulsion 1 | . . . . . . . 1 . Utility 3 | . . . 2 . . . 1 . Weapon . | . . . . . . . . . Parts Attached 59 | 6 8 1 14 3 . 1 17 9 Power 9 | 1 1 . 2 . . 1 2 2 Engine 8 | 1 . . 2 . . 1 2 2 Core 1 | . 1 . . . . . . . Reactor . | . . . . . . . . . Propulsion 20 | 2 4 1 5 . . . 5 3 Treads 1 | . . . . . . . . 1 Leg 18 | 2 4 1 5 . . . 5 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1 | . . . . . . . . 1 Utility 12 | 1 1 . 3 1 . . 4 2 Device . | . . . . . . . . . Storage 2 | 1 1 . . . . . . . Processor 2 | . . . 1 . . . 1 . Hackware 5 | . . . 1 . . . 2 2 Protection 3 | . . . 1 1 . . 1 . Artifact . | . . . . . . . . . Weapon 18 | 2 2 . 4 2 . . 6 2 Energy Gun 2 | 2 . . . . . . . . Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 9 | . 1 . 2 1 . . 5 . Ballistic Cannon 2 | . 1 . 1 . . . . . Launcher 3 | . . . . 1 . . 1 1 Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . . . . . 1 4 Parts Lost 24 | . . 1 6 1 . 1 5 10 Power 4 | . . . 2 . . 1 1 . Propulsion 6 | . . 1 2 . . . 1 2 Utility 8 | . . . . 1 . . 3 4 Weapon 6 | . . . 2 . . . . 4 Highest Loss Streak 7 | . . 1 3 1 . 1 2 7 To Critical Strikes . | . . . . . . . . . Average Backups 6 | 1 5 8 8 10 9 9 6 4 Power . | . 1 1 . 1 1 1 . . Propulsion 3 | . 2 3 3 4 4 4 3 2 Utility 1 | . 1 2 2 2 2 2 1 . Weapon 1 | . . 1 2 3 2 2 1 1 Tool/Special . | . . . . . . . . . Unused Backups 13 | . 1 . 6 . . . 4 2 Power . | . . . . . . . . . Propulsion 6 | . . . 2 . . . 2 2 Utility 3 | . . . 1 . . . 2 . Weapon 4 | . 1 . 3 . . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 84 | . 85 84 85 96 100 99 91 72 Engine 9 | . 13 . 8 11 11 10 8 8 Leg 20 | . 28 27 21 22 22 22 18 17 Storage 10 | . 14 14 11 11 11 11 9 8 Processor 2 | . . . 3 11 11 11 3 . Hackware 17 | . . . 11 11 11 11 24 27 Protection 4 | . . . 7 8 11 11 8 . Energy Gun 1 | . 12 . . . . . . . Energy Cannon 2 | . . . . . . . . 8 Ballistic Gun 10 | . 13 14 9 17 22 22 17 . Ballistic Cannon 1 | . 1 14 3 . . . . . Impact Weapon 1 | . . . 7 1 . . . . Peak Build Rating 51 | 6 9 9 22 24 26 26 36 51 Average Rating 28 | 3 6 8 16 22 25 24 32 46 On Entrance 16 | . 6 8 9 22 24 26 25 31 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 44 | 12 19 19 26 28 28 28 31 44 Greatest Support 45 | 20 20 20 30 30 30 30 45 45 Greatest Overweight (x) 2 | . 1 1 1 . . . . 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 10 10 9 Most Carried 10 | 4 8 10 10 10 10 10 10 10 Average Carried 8 | 1 5 8 8 10 9 10 9 8 Final Capacity 10 | 8 10 10 10 10 10 10 10 5 Final Carried 10 | 2 7 9 10 10 10 10 10 . Class Distribution -------------------- 54% | Hacker-Mutant 34% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Storage Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Matter Collected 2246 | 250 264 46 435 179 . 58 728 286 Remotely . | . . . . . . . . . Salvage Created 4128 | . 600 . 411 241 . 58 1113 1705 Parts 204 | . 41 . 18 15 . 8 58 64 Haulers Intercepted 5 | . 1 . . . . . 2 2 Recyclers Shooed 7 | . 2 . . . . . 1 4 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Combat Hostiles Destroyed 82 | . 12 . 12 9 . 4 19 26 Guns 41 | . 8 . 5 5 . 4 19 . Cannons 12 | . 3 . 4 . . . . 5 AOE 18 | . 1 . . 4 . . . 13 Classes Destroyed 14 | . 4 . 2 . . . 2 6 Worker 4 | . . . . . . . 2 2 Builder 6 | . . . . . . . . 6 Hauler 5 | . 1 . . . . . 2 2 Recycler 3 | . . . . . . . 1 2 Mechanic 1 | . . . . . . . . 1 Operator 8 | . 2 . 3 . . . 2 1 Watcher 8 | . 2 . 1 . . . 3 2 Swarmer 26 | . . . 5 4 . 4 7 6 Grunt 37 | . 12 . 5 4 . . 9 7 Brawler 2 | . . . . . . . . 2 Duelist 1 | . . . . . . . . 1 Protector 1 | . . . . . . . . 1 Sentry 14 | . . . 2 1 . . 3 8 Hunter 1 | . . . . . . . . 1 Best Kill Streak 7 | . 3 . 3 2 . 4 7 7 Combat Bots Only 6 | . 2 . 3 2 . 4 6 5 Max Kills in Single Turn 4 | . 2 . 1 2 . 1 2 4 Gunslinging . | . . . . . . . . . Exploded 3 | . 1 . . 2 . . . 3 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Hostile Shots Fired 595 | . 77 . 86 37 . 39 158 198 Missed 192 | . 24 . 21 12 . 9 49 77 Hits 403 | . 53 . 65 25 . 30 109 121 Melee 3 | . . . . . . . . 3 Projectile 400 | . 53 . 65 25 . 30 109 118 AOE 1 | . . . . . . . 1 . Critical Strikes 8 | . . . 3 1 . . 1 3 Damage Taken 5608 | . 632 24 793 317 . 243 1609 1990 Core 920 | . 105 15 125 73 . 47 172 383 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 58 | . . . . . . . . 58 Core Remaining (%) 63 | 100 . 52 . . . 38 . . Volleys Fired 297 | . 72 . 56 34 . 8 80 47 Largest 2 | . 2 . 2 2 . 2 2 1 Hottest 250 | . 60 . 50 50 . 50 61 250 Shots Fired 469 | . 134 . 77 35 . 16 160 47 Gun 371 | . 112 . 48 33 . 16 157 5 Cannon 91 | . 22 . 29 . . . . 40 Launcher 7 | . . . . 2 . . 3 2 Special . | . . . . . . . . . Kinetic 382 | . 94 . 77 33 . 16 157 5 Thermal 40 | . . . . . . . . 40 Explosive 5 | . . . . 2 . . 3 . Electromagnetic 42 | . 40 . . . . . . 2 Robot Hit Streak 17 | . 7 . 9 7 . 4 17 8 Robot Miss Streak 8 | . 4 . 5 3 . 5 5 8 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . . . . . 1 1 . Max Gunslinging Chain 1 | . . . . . . 1 1 . Shots Hit Robots 270 | . 65 . 55 26 . 7 93 24 Core Hits 177 | . 32 . 14 13 . 4 44 70 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . Critical Strikes 2 | . 2 . . . . . . . Destroy 1 | . 1 . . . . . . . Blast 1 | . 1 . . . . . . . Melee Attacks 22 | . . . 22 . . . . . Impact 22 | . . . 22 . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7472 | . 949 . 1163 635 . 143 1803 2779 Guns 3365 | . 625 . 358 424 . 143 1737 78 Cannons 887 | . 244 . 326 . . . . 317 Explosions 2727 | . 80 . . 211 . . 66 2370 Melee 479 | . . . 479 . . . . . Ramming 14 | . . . . . . . . 14 Kinetic 3647 | . 581 . 684 424 . 143 1737 78 Thermal 2555 | . 80 . . . . . . 2475 Explosive 277 | . . . . 211 . . 66 . Electromagnetic 500 | . 288 . . . . . . 212 Impact 479 | . . . 479 . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . 2 2 2 2 . . Average Corruption 2 | . . . 2 2 2 2 . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 26 | . . . 13 6 3 4 . . Message Errors 8 | . . . 4 1 2 1 . . Matter Fused 4 | . . . 3 1 . . . . Heat Flow Errors 4 | . . . 2 . . 2 . . Energy Discharges 3 | . . . 2 1 . . . . Data Loss (minor) 6 | . . . 2 2 1 1 . . Data Loss (major) 1 | . . . . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 48 | . 3 . 17 . . . . 28 Projectiles . | . . . . . . . . . Explosions 31 | . 3 . . . . . . 28 Melee 17 | . . . 17 . . . . . Knockbacks 3 | . 3 . . . . . . . Impact . | . . . . . . . . . Kinetic 3 | . 3 . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 318 | . . . . . . . . 318 Shots 32 | . . . . . . . . 32 Rammed . | . . . . . . . . . Targets Rammed 2 | . . . . . . . . 2 Kicked 2 | . . . . . . . . 2 Crushed . | . . . . . . . . . Highest Temperature 490 | . 100 . 253 27 . 216 117 490 Average Temperature 97 | . 35 . 59 9 . 122 24 161 Received Heat Transfer 1812 | . 348 . 270 168 . . 531 495 Effects 8 | . . . . . . . . 8 Energy Bleed 1 | . . . . . . . . 1 Interference 2 | . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . 1 Damage (major) 4 | . . . . . . . . 4 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 3 | . . . 3 . . . . . Combat Hostiles 3 | . . . 3 . . . . . Parts Fried 2 | . 1 . 1 . . . . . Impact Corruptions 3 | . . . 3 . . . . . Robots Melted 10 | . . . . . . . . 10 Combat Hostiles 8 | . . . . . . . . 8 Parts Melted 50 | . . . . . . . . 50 Heat Transferred 12832 | . 150 . . . . . . 12682 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . . . 1 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Maximum Alert Level 2 | . . . . . . . 1 2 Low Security (%) 83 | 100 100 100 100 100 . 100 53 85 Level 1 14 | . . . . . . . 46 8 Level 2 1 | . . . . . . . . 5 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 641 | . 100 31 54 182 . 85 294 641 Initial 56 | . . 31 . 13 . . 9 56 Average 84 | . 38 4 12 95 . 49 161 87 Influence Increases 3081 | . 396 . 373 289 . 105 603 1315 Destroy 0b10 Robot/C 1660 | . 240 . 240 180 . 80 380 540 Destroy 0b10 Robot/NC 180 | . 25 . 20 . . . 50 85 Destroy Leader 396 | . 56 . 72 30 . 10 80 148 Allied During Kill 8 | . . . . . . . . 8 Successful Hack 46 | . 12 . 9 . . . 16 9 Disable Machine 195 | . 45 . . . . 15 30 105 Anti-Garrison Action 150 | . . . . . . . . 150 Destroy Structure 281 | . 3 . 2 19 . . 17 240 Partial Spotted 15 | . . . 15 . . . . . Lose Combat Pursuer 150 | . 15 . 15 60 . . 30 30 Influence Decreases 2462 | . 315 81 339 285 38 80 493 831 Entered New Map 204 | . . 50 . 21 38 . 16 79 Time Decay 1927 | . 315 31 299 254 . 70 427 531 Lost Part 205 | . . . 40 10 . 10 50 95 Lost Ally 40 | . . . . . . . . 40 Purge Threat 86 | . . . . . . . . 86 Squads Dispatched 22 | . 3 . 6 . . . 4 9 Investigation 5 | . 1 . 3 . . . 1 . Extermination . | . . . . . . . . . Reinforcement 9 | . 2 . 3 . . . 3 1 Assault 4 | . . . . . . . . 4 Garrison 4 | . . . . . . . . 4 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Distress Signals 12 | . 2 . 3 . . . 5 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 148 | . 21 . 23 13 . 4 37 50 Peak Tracking Total 11 | . 3 . 3 4 . 4 9 11 Tactical Retreats 8 | . 1 . 1 2 . . 2 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Traps Triggered 6 | . 2 1 1 . . . . 2 Indirectly 1 | . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 6 | . . . . . . . . 6 Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Machines Disabled 15 | . 4 . . . . 1 2 8 Max in Single Turn 2 | . 1 . . . . 1 1 2 Garrison Access 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Machines Accessed 33 | . 5 1 7 . 1 . 5 14 Terminals 25 | . 4 . 6 . . . 3 12 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 Recycling Units 3 | . 1 . . . . . 2 . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 1 | . . . . . . . . 1 Total Hacks 85 | . 11 1 23 . 1 . 14 35 Successful 48 | . 6 1 12 . 1 . 9 19 Failed 37 | . 5 . 11 . . . 5 16 Catastrophic 8 | . . . 6 . . . . 2 Database Lockouts . | . . . . . . . . . Manual 44 | . 5 . 14 . 1 . 10 14 Terminals 69 | . 10 . 18 . . . 10 31 Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . . . . 2 Recycling Units 5 | . 1 . . . . . 4 . Scanalyzers 5 | . . . 5 . . . . . Garrison Access 2 | . . . . . . . . 2 Terminal Hacks 38 | . 5 1 7 . 1 . 7 17 Record 2 | . 1 . . . . . . 1 Part Schematic 2 | . . . . . . . 1 1 Robot Analysis 3 | . 1 . . . . . 1 1 Prototype ID Bank 4 | . 1 . 1 . . . 1 1 Open Door 8 | . . 1 . . . . . 7 Level Access Points 1 | . . . . . . . 1 . Branch Access Points 1 | . . . . . . . 1 . Emergency Access Points 2 | . . . . . . . 1 1 Terminal Index 1 | . . . 1 . . . . . Alert Level 2 | . . . . . . . . 2 Unreport Threat 2 | . . . . . . . . 2 Locate Traps 1 | . . . 1 . . . . . Disarm Traps 1 | . . . . . . . . 1 Maintenance Status 1 | . . . 1 . . . . . Surveillance Status 1 | . 1 . . . . . . . Coupling Status 2 | . . . 2 . . . . . Recall Investigation 1 | . . . . . . . 1 . Hauler Manifests 2 | . 1 . 1 . . . . . Proto ID Catalog 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . 2 Scan Component 1 | . . . . . . . . 1 Repair 1 | . . . . . . . . 1 Recycling Unit Hacks 2 | . 1 . . . . . 1 . Report Inventory 2 | . 1 . . . . . 1 . Scanalyzer 5 | . . . 5 . . . . . Insert Component 3 | . . . 3 . . . . . Analyze 2 | . . . 2 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . 1 . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . Mask 1 | . . . . . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 21 | . 4 . 5 . . . 4 8 Full Trace Events 3 | . . . 2 . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . . 2 . . . 1 1 Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 Time 32 | . . . . . . . . 32 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Total Allies 2 | . . . . . . . . 2 Largest Group 2 | . . . . . . . . 2 Highest-Rated Group 62 | . . . . . . . . 62 Highest-Rated Ally 31 | . . . . . . . . 31 Total Orders . | . . . . . . . . . Ally Attacks 12 | . . . . . . . . 12 Total Damage 146 | . . . . . . . . 146 Kills 2 | . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Active Infowar (turns) 1567 | . . . 469 559 298 155 86 . Optics 1567 | . . . 469 559 298 155 86 . Robot Analysis Total 3 | . 1 . . . . . 1 1 Derelict Logs Recovered 3 | . . 1 . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Turns Passed 8103 | 50 840 305 1424 559 298 155 2071 2401 Spaces Moved 4630 | 36 510 242 968 407 247 109 865 1246 Core 6 | 6 . . . . . . . . Treads 1 | . . . . . . . . 1 Legs 4623 | 30 510 242 968 407 247 109 865 1245 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 110 130 Average Speed 124 | 108 120 123 122 120 120 120 125 130 Slowest Speed 320 | 120 190 190 190 120 120 120 140 320 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 5 | . . . . . . . . 5 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 61 | 4 78 51 82 94 55 36 56 94 Regions Visited 8 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . . . 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 3 | . . 2 . 1 . . . . Spaces Dug 59 | . . . 1 . . . . 58 Terrain Destroyed 312 | . 3 . 2 22 . . 19 266 Melee 1 | . . . 1 . . . . . Projectile 14 | . . . 1 . . . . 13 AOE 297 | . 3 . . 22 . . 19 253 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Total 6530 | 45 617 249 1107 447 249 120 1725 1971 Wait 1418 | . 10 1 19 4 . 3 732 649 Move 4622 | 35 509 241 967 406 246 108 864 1246 Hop . | . . . . . . . . . Pick Up 40 | 4 5 4 14 . 1 . 8 4 Fast Attach 32 | 4 5 . 7 1 . 1 7 7 Attach 23 | 2 2 1 6 . . . 6 6 Detach 2 | . 2 . . . . . . . Swap 20 | . 5 1 3 2 . . 9 . Drop 49 | . 7 1 13 . 2 . 19 7 Fire 297 | . 72 . 56 34 . 8 80 47 Melee 22 | . . . 22 . . . . . Ram . | . . . . . . . . . Kick 2 | . . . . . . . . 2 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 3 | . . . . . . . . 3 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage (discovered 1 exit: *Fac) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 13) 51 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 347 | -10/Materials | Discovered new exit (range 16) 460 | -10/Materials | Discovered new exit (range 7) 508 | -10/Materials | Discovered new exit (range 10) 702 | -10/Materials | Discovered new exit (range 14) 828 | -10/Materials | Discovered new exit (range 6) 891 | -10/Materials | Entered Mines 974 | -10/Mines | Discovered new exit (range 14) 1079 | -10/Mines | Learned location of 1 exit from Materials 1092 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1168 | -10/Mines | Discovered new exit (range 14) 1196 | -10/Mines | Entered Materials 1196 | -9/Materials | Evolved 2 slots: Utility x2 1197 | -9/Materials | Identified exit to Materials 1362 | -9/Materials | Lost 3 parts (1p1n1w) 2164 | -9/Materials | Discovered new exit (range 13) 2341 | -9/Materials | Discovered exit to Materials (range 17) 2446 | -9/Materials | Build established: Scavenger-Mutant 2620 | -9/Materials | Entered Mines 2644 | -9/Mines | Learned Materials interactive machine intel 2689 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2948 | -9/Mines | Learned Materials trap positions 2948 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3026 | -9/Mines | Discovered exit to Materials (range 7) 3094 | -9/Mines | Build established: Mutant 3122 | -9/Mines | Discovered exit to Materials (range 11) 3173 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3174 | -9/Mines | Discovered new exit (range 5) 3179 | -9/Mines | Entered Exiles 3195 | -9/Exiles | Discovered new exit (range 16) 3208 | -9/Exiles | Met 8R-AWN 3230 | -9/Exiles | Met EX-HEX 3262 | -9/Exiles | Met EX-BIN 3279 | -9/Exiles | Aligned with FarCom system 3280 | -9/Exiles | Given EX-Vault access code 3309 | -9/Exiles | Opened EX-Vault 3317 | -9/Exiles | Found Firepult 3341 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3372 | -9/Exiles | Met EX-DEC 3477 | -9/Exiles | Left Exiles lab with Firepult 3477 | -9/Exiles | Entered Mines 3480 | -8/Mines | Core integrity fell below 50% 3616 | -8/Mines | Discovered exit to Materials (range 15) 3632 | -8/Mines | Entered Materials 3632 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3633 | -8/Materials | Loaded intel: 19 trap records 3634 | -8/Materials | Loaded intel: 19 interactive machine locations 3660 | -8/Materials | Identified exit to Storage 3660 | -8/Materials | Identified exit to Factory 3931 | -8/Materials | Build established: Hacker-Mutant 5703 | -8/Materials | Entered Storage 5751 | -8/Storage | Lost 3 parts (2u1w) 6018 | -8/Storage | Repaired Imp. Ion Engine 6254 | -8/Storage | Met a pair of Derelict thieves 6897 | -8/Storage | Discovered exit to Factory (range 15) 7713 | -8/Storage | Core integrity fell below 50% 7757 | -8/Storage | Garrison activated, responded to threat 8066 | -8/Storage | Garrison activated, responded to threat 8075 | -8/Storage | Core integrity fell below 20% 8104 | -8/Storage | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- C-45 Heavy ARC bursts open, deploying its payload. G-50 Soldier unfolds itself. G-47 Trooper unfolds itself. L-31 Rogue unfolds itself. M-28 Smith unfolds itself. B-36 Bruiser destroyed. Stasis Trap short circuited. Chain reaction triggered in Corrupted Rnf. Ion Engine. A bubble of rippling energy engulfs the area. Gui. EMP Blaster destroyed. U-05 Engineer lays Concrete. Field strength at 85. Field strength at 70. U-05 Engineer lays Concrete. G-47 Trooper suffers critical hit (Burn). Missile Launcher destroyed. G-50 Soldier IFF system glitched. G-47 Trooper destroyed. Acquired 40 matter. U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | | | ????????????????????????????? | | ????????????????????????????? | | ????????????????########????? | | ?????????????#### ! #????? | | ?????????????# + #????? | | ?????????????# ## #????? | | ??#####???#### ## ! #????? | | ??# #???# ## ###### | | ??# < #?### ## ! + | | ??# #?#"" #####/### | | ??# #?#"Y # ### ## | | ??# #?#"" # | | ??# #?### # ### ####### | | ??# #???# #####?## ##?????? | | ??# #???# #??????# #??????? | | ??# #####+#####?##%#??????? | | ??# # #?## #??????? | | ??# % # """ #?## ###????? | | ??# # """"?" #? #%# #????? | | ??# # "????" #? #%# #????# | | ??# % # "????" #? # # ?????# | | ??# %# "?"""" ####%# ?????# | | ?##^g^b """ + ##?????# | | ?#; % k r i#### ##?????# | | ###g@=;##########??#%##?????# | | # ; gm #??????????## ##?????? | | ?##!la;#???######### ######?? | | ?#; r ##???#]] # #%######## | | ?## g##???# ] " #% | | ??# %##???#] + | | ??# ####?# " # | | ??# Y !#?# ]] #T########### | | ??# ! "#?#] ] ###?## | | ??# " #?######?#### | | ??# ####????????#""" % "" | | ??# #???????????#"R "" | | ??# g #???????????#""" "" | | ??# #?########??#" | | ??#u #?# ##" #### | | ### ### ## | | # % # % "####"## | | # [! # ### | | # =[=# %# ##### | | ###% *# ## #??# | | ?# %# "# #??# ## | | ?## % # # "# ##?### #? | | ?## %## # #???###? | | ?# % # ##??????? | | ?# % ## #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 19 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 1 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed Hrd. Medium Armor Plating | -9/Materials | Scanalyzed VTOL Module | -8/Materials | Hacked Plasma Rifle | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Ion Engine | 17% | -8/Storage Studied --------- None Alien Tech Used ----------------- None Achievements -------------- GoHome() root@ Challenges ------------ None Game ------ Seed HardlightCoolingDrillbomb Manual? 0 Play Time 01:08:47 Cumulative 29.3 hours Start 2025.11.29 @ 22:00:02 End 2025.11.29 @ 23:12:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 25 Achievement% 22 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 867a2ac2-e390-4e85-a036-af9fa577cc33