Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.17 @ 17:01:11 Player: N.W.L Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (157) 785 Value Destroyed (4673) 4673 Prototype IDs (43) 860 Alien Tech Used (0) 0 Bonus (1014) 1014 TOTAL SCORE: 10932 Bonus ------- High Alert Combat Kills 654 Follower Combat Kills 60 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 40/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (1350) Ox26 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ Armored Scrap Engine Huge Storage Unit Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- F-cell Engine Advanced Heat Sink Advanced Heat Sink Coolant Injector Superbattery (1500) Matter Compressor (0) Improved Medium Armor Plating Powered Armor Improved Shield Generator Hacking Suite Recalibrator Guided Plasma Cannon Gauss Rifle Heavy Machine Gun Magnetic Acceleration Cannon Improved Datajack Field Lobotomy Kit (5) Heavy Flail Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Medium Treads Flexi-carbon Leg Flying CIT Exoskeleton Armored Wheel Improved Cesium-ion Thruster Improved Cesium-ion Thruster > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Huge Storage Unit Powered Armor > --- WEAPON ----------- Advanced Beam Rifle Precision Assault Rifle Prc. Kinetic HMG Construct/G > --- INVENTORY -------- F-cell Engine Advanced Heat Sink Coolant Injector Superbattery Matter Compressor Experimental Sensor Array Improved Targeting Computer Improved Light Armor Plating Improved Medium Armor Plating Reflective Plating Thermal Shield Improved Shield Generator Hacking Suite Gatling Laser Heavy Ion Cannon Guided Plasma Cannon Precision Assault Rifle Magnetic Acceleration Cannon Guided EMP Blaster Missile Launcher Missile Launcher Improved Datajack Field Lobotomy Kit Heavy Flail [Rating: 83] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Flight Unit Improved Cesium-ion Thruster Utility High-capacity Storage Unit Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Powered Armor Weapon Advanced Assault Cannon Energy Gun Advanced Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Impact Weapon Heavy Flail Build | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Slots Evolved 8 | . . . . . 4 . . 4 Power . | . . . . . . . . . Propulsion 4 | . . . . . 2 . . 2 Utility 3 | . . . . . 2 . . 1 Weapon 1 | . . . . . . . . 1 Parts Attached 147 | 4 9 . 3 28 12 24 4 63 Power 12 | . 1 . 1 3 . 3 . 4 Engine 12 | . 1 . 1 3 . 3 . 4 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 21 | 2 . . . 3 4 . 2 10 Treads 10 | 2 . . . 2 4 . . 2 Leg 1 | . . . . . . . . 1 Wheel 5 | . . . . 1 . . 2 2 Hover . | . . . . . . . . . Flight 5 | . . . . . . . . 5 Utility 39 | . 4 . 1 5 5 3 1 20 Device 21 | . 4 . . 2 3 1 1 10 Storage 5 | . . . 1 2 1 . . 1 Processor 2 | . . . . . 1 . . 1 Hackware 3 | . . . . . . 1 . 2 Protection 8 | . . . . 1 . 1 . 6 Artifact . | . . . . . . . . . Weapon 75 | 2 4 . 1 17 3 18 1 29 Energy Gun 12 | . . . . . 1 7 1 3 Energy Cannon 14 | . . . . 6 1 4 . 3 Ballistic Gun 20 | 2 4 . 1 6 . . . 7 Ballistic Cannon 7 | . . . . . . 3 . 4 Launcher 16 | . . . . 1 1 4 . 10 Special Weapon . | . . . . . . . . . Impact Weapon 6 | . . . . 4 . . . 2 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 14 | . . . . . 1 8 . 5 Corrupted Parts 1 | . . . . 1 . . . . System Corruption 5 | . . . . 5 . . . . Parts Lost 25 | . 6 . . . . . . 19 Power 2 | . . . . . . . . 2 Propulsion 10 | . 2 . . . . . . 8 Utility 4 | . 2 . . . . . . 2 Weapon 9 | . 2 . . . . . . 7 Highest Loss Streak 9 | . 3 . . . . . . 9 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 80 | . 61 28 55 92 89 89 77 81 Engine 8 | . . . 13 13 9 9 9 5 Treads 11 | . 23 . . 18 17 18 10 5 Leg 1 | . . . . . . . . 3 Wheel 6 | . . . . 3 9 9 12 6 Flight 3 | . . . . . . . . 11 Device 13 | . 22 28 14 11 13 9 8 15 Storage 8 | . . . 13 14 9 9 9 6 Processor 1 | . . . . . 4 3 . . Hackware 2 | . . . . . . 5 9 1 Protection 3 | . . . . 2 9 9 . 2 Energy Gun 4 | . . . . . 4 5 6 6 Energy Cannon 2 | . . . . 3 8 5 . 2 Ballistic Gun 6 | . 14 . 13 21 4 . . 4 Ballistic Cannon 3 | . . . . . . 6 11 3 Naked Turns . | . . . . . . . . . Heaviest Build 117 | 3 11 3 12 71 76 73 61 117 Greatest Support 60 | 20 40 3 3 40 48 48 60 50 Greatest Overweight (x) 36 | . 3 . 3 7 2 2 4 36 Average Overweight (x) 2 | . . . 2 . 1 1 1 6 Largest Inventory Capacity 25 | 5 5 5 8 20 20 20 20 25 Average Capacity 18 | 5 5 5 7 15 20 20 20 23 Most Carried 25 | 5 5 4 8 20 20 20 20 25 Average Carried 17 | 2 3 3 2 14 19 19 19 22 Final Capacity 25 | 5 5 5 8 20 20 20 20 25 Final Carried 20 | 5 3 4 8 20 20 20 20 18 Scrap Engine Consumption 43 | . . . . . . . 17 26 Constructs Created 3 | . . . . . . . 1 2 Constructs Modified 10 | . . . . . . . 1 9 Class Distribution -------------------- 65% | Mutant 19% | Tank 7% | Scavenger-Mutant 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Tank | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -6 ----------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Matter Collected 3754 | 215 131 15 . 416 233 458 633 1653 Remotely . | . . . . . . . . . Salvage Created 7424 | 74 92 . . 401 850 1227 1503 3277 Parts 327 | 3 4 . . 17 45 64 67 127 Haulers Intercepted 8 | . . . . . 2 4 . 2 Recyclers Shooed 11 | . . . . 1 1 3 2 4 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Combat Hostiles Destroyed 92 | . 4 . . 8 9 19 3 49 Melee 1 | . . . . 1 . . . . Guns 24 | . 4 . . 1 . 2 1 16 Cannons 37 | . . . . 6 6 10 2 13 AOE 30 | . . . . . 3 7 . 20 Classes Destroyed 16 | 2 2 . . 2 4 3 . 3 Worker 8 | . . . . . . 1 . 7 Builder 13 | . . . . . 2 1 7 3 Tunneler 2 | 1 . . . 1 . . . . Hauler 8 | . . . . . 2 4 . 2 Recycler 29 | 1 . . . 1 2 2 16 7 Operator 1 | . . . . . 1 . . . Watcher 9 | . . . . . 4 1 . 4 Swarmer 13 | . 3 . . . . 4 . 6 Grunt 44 | . 1 . . 5 5 7 . 26 Brawler 2 | . . . . . . 1 . 1 Duelist 2 | . . . . . . 1 . 1 Protector 1 | . . . . . . . . 1 Sentry 18 | . . . . 2 4 6 3 3 Hunter 5 | . . . . . . . . 5 Programmer 6 | . . . . . . . . 6 Assembled 1 | . . . . 1 . . . . Best Kill Streak 12 | 2 3 . . 4 3 6 12 8 Combat Bots Only 7 | . 3 . . 3 3 5 1 7 Max Kills in Single Turn 5 | 1 1 . . 1 3 5 1 3 Gunslinging . | . . . . . . . . . Exploded 5 | . . . . . 3 5 . 3 Melee 1 | . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -6 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Hostile Shots Fired 677 | . 97 . . 24 25 83 6 442 Missed 208 | . 27 . . 4 6 32 1 138 Damage Taken 6953 | . 721 . . 397 383 859 76 4517 Core 1271 | . 162 . . 68 57 106 18 860 Absorbed by Shields 143 | . . . . . 42 . . 101 Regen/Repaired (Parts) 214 | . . . . . . . 14 200 Core Remaining (%) 58 | 100 . . . 8 . . 67 . Volleys Fired 411 | 4 18 . . 38 60 71 78 142 Largest 3 | 2 2 . . 2 2 2 2 3 Hottest 206 | 40 40 . . 120 121 126 109 206 Shots Fired 793 | 8 36 . . 55 107 120 123 344 Gun 412 | 8 36 . . 35 47 31 42 213 Cannon 346 | . . . . 20 58 81 81 106 Launcher 35 | . . . . . 2 8 . 25 Special . | . . . . . . . . . Kinetic 392 | 8 36 . . 35 29 30 81 173 Thermal 366 | . . . . 20 76 82 42 146 Explosive 18 | . . . . . 2 . . 16 Electromagnetic 17 | . . . . . . 8 . 9 Robot Hit Streak 24 | 7 8 . . 13 14 11 10 24 Robot Miss Streak 5 | . 5 . . 2 4 4 3 4 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 472 | 7 20 . . 24 63 66 58 234 Core Hits 275 | 4 7 . . 12 27 37 27 161 Critical Kills 2 | . . . . . . . . 2 Critical Parts Destroyed 1 | . . . . . . . . 1 Critical Strikes 21 | . . . . . 3 5 5 8 Burn 8 | . . . . . 3 3 . 2 Destroy 3 | . . . . . . . . 3 Blast 10 | . . . . . . 2 5 3 Melee Attacks 19 | . . . . 13 . . . 6 Impact 19 | . . . . 13 . . . 6 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . 1 . . . 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 14381 | 79 225 . . 712 1599 2302 1507 7957 Guns 5048 | 79 225 . . 201 423 370 464 3286 Cannons 5728 | . . . . 428 944 1325 1043 1988 Explosions 3386 | . . . . . 232 607 . 2547 Melee 219 | . . . . 83 . . . 136 Ramming . | . . . . . . . . . Kinetic 4909 | 79 225 . . 201 252 470 1043 2639 Thermal 6009 | . . . . 428 1115 1345 464 2657 Explosive 2245 | . . . . . 232 156 . 1857 Electromagnetic 999 | . . . . . . 331 . 668 Impact 219 | . . . . 83 . . . 136 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . . 5 . 3 3 4 Average Corruption 2 | . . . . 5 . 2 3 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 98 | . . . . 4 . 18 34 42 Message Errors 25 | . . . . 2 . 3 11 9 Matter Fused 25 | . . . . 1 . 9 7 8 Heat Flow Errors 8 | . . . . . . 1 4 3 Energy Discharges 10 | . . . . 1 . . 3 6 Parts Rejected 1 | . . . . . . 1 . . Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 16 | . . . . . . 3 5 8 Data Loss (major) 3 | . . . . . . . 1 2 Misfires 4 | . . . . . . . 1 3 Weapon Failures 5 | . . . . . . 1 2 2 Overload Shots . | . . . . . . . . . Overflow Damage 257 | . . . . 10 16 31 72 128 Projectiles 125 | . . . . 4 16 31 72 2 Explosions 20 | . . . . . . . . 20 Melee 112 | . . . . 6 . . . 106 Knockbacks 23 | . . . . . . 2 10 11 Impact 1 | . . . . . . . . 1 Kinetic 20 | . . . . . . 2 9 9 Secondary 2 | . . . . . . . 1 1 Self-Inflicted Damage 367 | . . . . . 7 133 . 227 Shots 16 | . . . . . 1 5 . 10 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 436 | . 13 . . 316 123 252 436 272 Average Temperature 93 | . 4 . . 136 40 95 101 86 Received Heat Transfer 1500 | . 312 . . 81 132 252 18 705 Effects 9 | . . . . . . 3 4 2 Energy Bleed 1 | . . . . . . . . 1 Interference 7 | . . . . . . 3 3 1 Damage (minor) 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 8 | . . . . . . 2 . 6 Impact Corruptions 4 | . . . . 1 . . . 3 Robots Melted 1 | . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . Parts Melted 20 | . . . . . 3 8 1 8 Heat Transferred 10499 | . . . . 825 1961 2283 851 4579 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 6 | . . . . . . 2 . 4 Alert | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Peak Influence 968 | 10 205 72 . 87 185 532 364 968 Initial 313 | . 6 72 . . 26 26 207 313 Average 231 | 3 69 72 . 42 69 237 224 431 Maximum Alert Level 3 | . 1 . . . . 2 1 3 Low Security (%) 53 | 100 97 100 . 100 100 55 40 6 Level 1 30 | . 2 . . . . 20 59 53 Level 2 10 | . . . . . . 23 . 23 Level 3 5 | . . . . . . . . 17 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 20 | . 1 . . . 2 4 . 13 Investigation 4 | . . . . . 1 . . 3 Extermination 5 | . . . . . . . . 5 Reinforcement 7 | . 1 . . . 1 1 . 4 Assault 1 | . . . . . . . . 1 Garrison 3 | . . . . . . 3 . . Intercept . | . . . . . . . . . Searches Triggered 1 | . . . . . . . . 1 Construction Impeded 4 | . . . . . . 1 . 3 Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Distress Signals 11 | . 3 . . 2 4 . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 133 | . 19 . . 11 22 22 2 57 Peak Tracking Total 8 | . 8 . . 2 4 5 1 7 Tactical Retreats 5 | . 3 . . 1 . 1 . . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Traps Triggered 7 | . . . . 2 1 1 . 3 Indirectly 2 | . . . . . . . . 2 Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -10 -10 -9 -8 -8 -8 -6 ---------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Machines Disabled 21 | . . . . . 1 7 7 6 Max in Single Turn 2 | . . . . . 1 1 2 2 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Machines Accessed 34 | . 5 . 2 1 6 6 8 6 Terminals 22 | . 5 . . . 4 6 4 3 Fabricators 1 | . . . . . . . . 1 Repair Stations 2 | . . . . . 1 . . 1 Recycling Units 5 | . . . . . 1 . 4 . Scanalyzers 1 | . . . . . . . . 1 Garrison Access . | . . . . . . . . . Total Hacks 103 | . 14 . 5 1 26 17 24 16 Successful 58 | . 7 . 5 1 14 8 15 8 Failed 43 | . 6 . . . 12 9 8 8 Catastrophic 8 | . 2 . . . 1 1 1 3 Database Lockouts 2 | . 1 . . . . . 1 . Manual 55 | . 11 . 1 . 10 9 19 5 Terminals 75 | . 14 . . . 21 17 15 8 Fabricators 4 | . . . . . . . . 4 Repair Stations 5 | . . . . . 3 . . 2 Recycling Units 11 | . . . . . 2 . 9 . Scanalyzers 2 | . . . . . . . . 2 Garrison Access . | . . . . . . . . . Terminal Hacks 31 | . 3 . 5 1 11 5 5 1 Record 4 | . . . 4 . . . . . Part Schematic 3 | . . . . . . 1 1 1 Robot Analysis 8 | . 1 . . . 4 1 2 . Prototype ID Bank 3 | . 1 . . . 1 . 1 . Open Door 3 | . . . . 1 . 2 . . Branch Access Points 1 | . . . . . 1 . . . Terminal Index 1 | . 1 . . . . . . . Alert Level 1 | . . . . . 1 . . . Locate Traps 2 | . . . . . 2 . . . Transport Status 1 | . . . . . 1 . . . Hauler Manifests 2 | . . . . . . 1 1 . Zone Layout 1 | . . . . . 1 . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . . 2 Load Schematic 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks 2 | . . . . . 1 . . 1 Scan Component 2 | . . . . . 1 . . 1 Recycling Unit Hacks 4 | . . . . . 1 . 3 . Retrieve Components 4 | . . . . . 1 . 3 . Scanalyzer 2 | . . . . . . . . 2 Insert Component 1 | . . . . . . . . 1 Analyze 1 | . . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 17 | . 4 . . . 1 3 7 2 Terminals 12 | . 4 . . . 1 3 2 2 Botnet 12 | . 4 . . . 1 3 2 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 5 | . . . . . . . 5 . Mask 1 | . . . . . . . 1 . Tunnel 4 | . . . . . . . 4 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 27 | . 5 . . . 6 5 5 6 Full Trace Events 5 | . 1 . . . 1 . 1 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . . . . . 1 1 2 Parts Built 2 | . . . . . . . . 2 Authchips . | . . . . . . . . . Time 42 | . . . . . . . . 42 Total Part Build Rating 8 | . . . . . . . . 8 Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 12 | . . . . . 4 . 8 . Parts Scanalyzed 1 | . . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . . 1 Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------------ Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -6 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Total Allies 3 | . . . . 3 . . . . Largest Group 3 | . . . . 3 . . . . Highest-Rated Group 40 | . . . . 40 . . . . Highest-Rated Ally 16 | . . . . 16 . . . . Total Orders 12 | . . . . 12 . . . . STAY 7 | . . . . 7 . . . . FOLLOW 5 | . . . . 5 . . . . Ally Attacks 21 | . . . . 21 . . . . Total Damage 221 | . . . . 221 . . . . Kills 4 | . . . . 4 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Robot Analysis Total 8 | . 1 . . . 4 1 2 . Derelict Logs Recovered 2 | . . . . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Turns Passed 9662 | 48 383 48 1114 1145 1465 1113 1656 2690 Spaces Moved 4287 | 43 269 93 637 488 589 502 765 901 Core 1051 | 39 246 93 637 29 . . . 7 Treads 758 | 4 23 . . 335 144 1 243 8 Legs . | . . . . . . . . . Wheels 2475 | . . . . 124 445 501 522 883 Hover . | . . . . . . . . . Flight 3 | . . . . . . . . 3 Fastest Speed 50 | 50 50 50 50 115 130 130 100 110 Average Speed 156 | 60 60 50 173 155 156 130 160 202 Slowest Speed 1850 | 160 200 50 200 400 240 240 257 1850 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 48 | 3 42 21 87 51 55 61 98 20 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 6 | . . . 1 1 . . 4 . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 1 . Scrap Searched 3 | . . 1 . 2 . . . . Spaces Dug 21 | . . . . 5 5 4 1 6 Terrain Destroyed 246 | . . . . 9 40 49 66 82 Melee 9 | . . . . 4 . . . 5 Projectile 91 | . . . . 5 18 26 29 13 AOE 146 | . . . . . 22 23 37 64 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Total 6470 | 55 458 93 645 793 1030 842 1076 1478 Wait 1421 | . 154 . . 204 330 215 217 301 Move 4279 | 42 268 92 636 487 588 501 764 901 Hop . | . . . . . . . . . Pick Up 84 | 5 2 1 5 15 19 8 4 25 Fast Attach 50 | 4 2 . . 6 2 14 2 20 Attach 30 | . 7 . 2 3 4 1 1 12 Detach 14 | . 5 . 1 3 1 1 . 3 Swap 67 | . . . 1 19 6 9 1 31 Drop 95 | . 2 . . 5 20 22 9 37 Fire 411 | 4 18 . . 38 60 71 78 142 Melee 19 | . . . . 13 . . . 6 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: Fac / *Sto x2) -8/Storage -8/Recycling -6/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Entered Materials 88 | -10/Materials | Central database locked down 313 | -10/Materials | Build established: Mutant 381 | -10/Materials | Core integrity fell below 50% 383 | -10/Materials | Lost 3 parts (1n1u1w) 428 | -10/Materials | Discovered new exit (range 6) 432 | -10/Materials | Entered Mines 442 | -10/Mines | Discovered new exit (range 13) 478 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 478 | -10/Mines | Discovered new exit (range 5) 480 | -10/Mines | Entered Exiles 493 | -10/Exiles | Met 8R-AWN 501 | -10/Exiles | Met EX-HEX 515 | -10/Exiles | Met EX-BIN 522 | -10/Exiles | Aligned with FarCom system 522 | -10/Exiles | Given EX-Vault access code 534 | -10/Exiles | Opened EX-Vault 580 | -10/Exiles | Warned to stay clear of 0b10 Research branches 634 | -10/Exiles | Met EX-DEC 648 | -10/Exiles | Learned location of Zion (-6) 727 | -10/Exiles | Visited The Gauntlet 1320 | -10/Exiles | Found Gui. Plasma Cannon 1323 | -10/Exiles | Found Field Lobotomy Kit 1332 | -10/Exiles | Found Superbattery 1577 | -10/Exiles | Discovered new exit (range 10) 1594 | -10/Exiles | Stole three prototypes: Superbattery, Gui. Plasma Cannon, Field Lobotomy Kit 1594 | -10/Exiles | Entered Mines 1674 | -9/Mines | Core integrity fell below 20% 1734 | -9/Mines | Excavation squad dispatched 1734 | -9/Mines | A large section of the Mines collapsed 1892 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1972 | -9/Mines | Build established: Scavenger-Mutant 1981 | -9/Mines | Learned location of 1 exit from Materials 1984 | -9/Mines | Excavation squad dispatched 2234 | -9/Mines | Excavation squad dispatched 2443 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2474 | -9/Mines | Found Corrupted Powered Armor 2484 | -9/Mines | Excavation squad dispatched 2658 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2661 | -9/Mines | Found Prototype Device 2667 | -9/Mines | Discovered new exit (range 8) 2739 | -9/Mines | Entered Materials 2739 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2740 | -8/Materials | Identified exit to Factory 2741 | -8/Materials | Identified Exp. Sensor Array 2966 | -8/Materials | Identified exit to Storage 3029 | -8/Materials | Build established: Skirmisher 3393 | -8/Materials | Build established: Mutant 4204 | -8/Materials | Entered Storage 4923 | -8/Storage | Garrison activated, responded to threat 5047 | -8/Storage | Used back door to open Recycling access 5047 | -8/Storage | Discovered new exit (range 4) 5317 | -8/Storage | Entered Recycling 5318 | -8/Recycling | Found Scrap Engine 6159 | -8/Recycling | Discovered new exit (range 5) 6973 | -8/Recycling | Entered Factory 6973 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 6975 | -6/Factory | FarCom data flow suspended 7317 | -6/Factory | Destroyed 7 combat bots 7323 | -6/Factory | Search patrols dispatched 7682 | -6/Factory | Build established: Tank 8808 | -6/Factory | Fabricated Powered Armor (x2) 9377 | -6/Factory | Discovered new exit (range 10) 9403 | -6/Factory | Identified exit to Factory 9423 | -6/Factory | First assault squad dispatched 9610 | -6/Factory | Core integrity fell below 50% 9642 | -6/Factory | Destroyed 7 combat bots 9656 | -6/Factory | Core integrity fell below 20% 9663 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 09642_ Powered Armor destroyed. 09644_ Penetrated by Slug. 09646_ Destroyed Lgt. Fission Core. 09650_ Penetrated by Slug. 09650_ Gui. EMP Blaster destroyed. 09651_ Penetrated by Slug. 09652_ Acquired 21 matter. 09654_ H-66 Slayer heat short circuits Phase Shifter. 09655_ Penetrated by Slug. 09657_ Slug penetrates Wall. 09658_ Penetrated by Slug. 09658_ Phase Cannon destroyed. 09660_ Penetrated by Slug. 09660_ F-cell Engine destroyed. 09660_ Penetrated by Slug. 09663_ System corrupted: Component data lost. 09663_ Slug penetrates Wall. 09663_ Penetrated by Slug. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ??????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????? ??????????????????????? | | ???????????????? ??????????????????????? | | ???????????????? ??????????????????????? | | ???????????????? ??????????????????????? | | ???????????????? ??????????????????????? | | ???????????????? ?????????????????????? | | ???????????????? ?????????????????????# | | ???????????????# #????????????????????# | | ???????????????# #????????????????????# | | ???????????????# #????????????????????# | | ???????????????# #????????????????????# | | ?????????????### #????????????????????# | | ?????????????# # #????????????????????# | | ???????????#?# # #????????????????????# | | ????########;# |###??????????????????# | | ????# *[ ##?????????????????# | | ????# @ #############+##### | | ????# """" % % | | ????# """" %=! | | ?????????"""" = | | ????#! """ " | | ????# ! = | | ????# """"" %%= ########## # | | ???????? """""" #??????# | | ???????? """"""" # #??????# | | ????# """"""" # ######## | | ????# + h *+|""" | | ???????########### ;######### """ | | ????????????????? h ] #????# """ | | ????????????????? # """ #????# | | ???????????????## % # """ #????# | | ???????????????# = """ #????##### | | ???????????????# % #????????? | | ???????????????# <% """ [#????????? | | ???????????????# = # """[[#????????? | | ???????????????# % # """ [#????????? | | ???????????????## # ### #????????? | | ???????????????????????# #????????? | | ???????????????????????# ! #????????? | | ???????????????????????# ! #????????? | | ???????????????????????# ! #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 19 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 400 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 10 Trap Extractor Capacity 6 Item Schematics ----------------- Gatling Laser | -8/Storage | Hacked Hvy. Particle Cannon | -8/Recycling | Hacked Powered Armor | -6/Factory | Scanalyzed Adv. Thermal Shield | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Powered Armor | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed HeatHeavyNanovents Manual? 0 Play Time 01:54:28 Cumulative 98.4 hours Start 2024.05.17 @ 13:13:57 End 2024.05.17 @ 17:01:11 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 54 Gallery% 65 Achievement% 49 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0d051931-2f26-41e9-98bc-351973b6b228