Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.10 @ 21:21:16 Player: Maulwurf Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (60) 300 Value Destroyed (2279) 2279 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (239) 239 TOTAL SCORE: 7118 Bonus ------- High Alert Combat Kills 39 Entered Garrisons 200 Cogmind --------- Core Integrity 0/1000 Matter 292/300 Energy 150/150 System Corruption 0% Temperature Cool (9) Movement Core (1100) Ox21 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Advanced Signal Interpreter Improved Weapon Cycler Hacking Suite > --- WEAPON (4) ------- Heavy Plasma Cannon Heavy Flail Heavy Flail > --- INVENTORY (20) --- (None) Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Advanced Signal Interpreter Improved Weapon Cycler Hardened Medium Armor Plating Hacking Suite > --- WEAPON ----------- Disruptor Cannon Heavy Plasma Cannon Heavy Plasma Cannon > --- INVENTORY -------- High-capacity Storage Unit Core Shielding Light Armor Plating Hardened Light Armor Plating Heavy Laser Heavy Plasma Cannon Heavy Plasma Cannon Heavy Flail Heavy Flail [Rating: 51] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Medium Storage Unit Device Improved Weapon Cycler Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Plasma Cannon Energy Gun Beam Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Fac Fac Low Low Fac Slots Evolved 10 | . . 2 2 . 2 2 . . 2 Power 1 | . . . . . 1 . . . . Propulsion 4 | . . 1 1 . 1 . . . 1 Utility 3 | . . 1 . . . 1 . . 1 Weapon 2 | . . . 1 . . 1 . . . Parts Attached 83 | 6 9 17 16 13 2 . 10 1 9 Power 10 | 1 1 2 1 2 1 . . 1 1 Engine 9 | 1 . 2 1 2 1 . . 1 1 Core 1 | . 1 . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 33 | 2 4 6 8 7 1 . 5 . . Treads 8 | 2 1 . 2 1 . . 2 . . Leg 21 | . 3 6 6 2 1 . 3 . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 4 | . . . . 4 . . . . . Utility 14 | 1 3 4 1 . . . 1 . 4 Device 3 | . 2 . . . . . . . 1 Storage 5 | 1 . 3 . . . . . . 1 Processor 3 | . 1 1 . . . . . . 1 Hackware 1 | . . . 1 . . . . . . Protection 2 | . . . . . . . 1 . 1 Artifact . | . . . . . . . . . . Weapon 26 | 2 1 5 6 4 . . 4 . 4 Energy Gun 6 | 1 1 1 1 1 . . . . 1 Energy Cannon 5 | . . 1 1 . . . 2 . 1 Ballistic Gun 7 | 1 . 1 3 2 . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 3 | . . 2 1 . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 5 | . . . . 1 . . 2 . 2 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 42 | . . 9 5 15 . . . 1 12 Power 7 | . . 2 . 2 . . . 1 2 Propulsion 18 | . . 4 3 7 . . . . 4 Utility 3 | . . . . . . . . . 3 Weapon 14 | . . 3 2 6 . . . . 3 Highest Loss Streak 12 | . . 4 2 8 . . . 1 12 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 81 | . 97 96 89 75 76 66 66 85 75 Engine 9 | . 3 7 9 8 15 13 13 12 8 Core 1 | . 10 3 . . . . . . . Treads 5 | . 9 . 8 . . . 8 13 8 Leg 16 | . 18 31 18 20 7 6 4 20 14 Flight 3 | . . . . 6 30 26 8 . . Device 1 | . 7 . . . . . . . 4 Storage 9 | . 14 21 9 9 7 6 6 6 4 Processor 8 | . 4 11 13 9 7 6 6 6 5 Hackware 4 | . . . 4 9 7 6 6 6 5 Protection 1 | . . . . . . . 3 6 4 Energy Gun 3 | . 14 2 5 3 . . . . . Energy Cannon 5 | . . 6 9 1 . . 1 13 12 Ballistic Gun 5 | . 14 10 9 4 . . . . . Impact Weapon 1 | . . . . 1 . . 5 . 1 Peak Build Rating 51 | 6 10 13 28 28 15 15 40 36 51 Average Rating 19 | 4 9 10 19 18 14 15 20 35 42 On Entrance 17 | . 6 10 13 28 12 15 15 36 35 Naked Turns . | . . . . . . . . . . Heaviest Build 66 | 13 15 28 29 27 27 27 55 55 66 Greatest Support 53 | 40 40 33 53 41 10 10 46 43 43 Greatest Overweight (x) 21 | . 4 1 8 7 2 2 2 1 21 Average Overweight (x) . | . . . . . 2 2 . 1 1 Largest Inventory Capacity 20 | 8 8 10 10 10 10 10 10 10 20 Average Capacity 9 | 7 8 9 10 10 10 10 10 10 11 Most Carried 10 | 4 8 10 10 10 7 6 9 9 10 Average Carried 6 | 2 7 6 8 6 6 6 5 8 7 Final Capacity 20 | 8 8 10 10 10 10 10 10 10 20 Final Carried 9 | 4 8 9 9 8 6 6 9 9 . Class Distribution -------------------- 61% | Mutant 19% | Scavenger-Mutant 6% | Skirmisher 5% | Scavenger-Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Resources | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Gar Fac Fac Low Low Fac Matter Collected 1367 | 228 134 213 277 216 . . 110 55 134 Remotely 134 | . 134 . . . . . . . . Salvage Created 2557 | . 346 764 403 447 . . 293 99 205 Parts 133 | . 16 55 30 20 . . 4 3 5 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 2 | . 1 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . 4 5 . Prevented 2 | . . . . . . . 2 . . Kills | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Fac Fac Low Low Fac Combat Hostiles Destroyed 52 | . 7 13 10 14 . . 3 2 3 Melee 3 | . . . . 2 . . 1 . . Guns 31 | . 7 11 7 6 . . . . . Cannons 5 | . . 1 . 1 . . . 2 1 AOE 9 | . . 1 3 5 . . . . . Classes Destroyed 11 | . 1 7 2 . . . . . 1 Worker 1 | . . 1 . . . . . . . Builder 2 | . . 2 . . . . . . . Recycler 1 | . . 1 . . . . . . . Operator 1 | . . . . . . . . . 1 Watcher 3 | . . 2 1 . . . . . . Swarmer 7 | . . . 2 3 . . 1 1 . Grunt 30 | . 7 7 2 10 . . 1 . 3 Brawler 2 | . . 1 . 1 . . . . . Duelist 1 | . . 1 . . . . . . . Sentry 8 | . . 4 2 . . . 1 1 . Specialist 4 | . . . 4 . . . . . . Best Kill Streak 11 | . 4 11 4 8 . . 2 2 1 Combat Bots Only 8 | . 4 3 4 8 . . 2 2 1 Max Kills in Single Turn 2 | . 1 1 2 2 . . 1 1 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . 1 2 2 . . . . . Melee 1 | . . . . 1 . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Gar Fac Fac Low Low Fac Hostile Shots Fired 529 | . 36 119 103 123 . . 28 31 89 Missed 155 | . 7 41 41 24 . . 12 13 17 Damage Taken 6323 | . 383 1314 815 1471 . . 165 155 2020 Core 1748 | . 50 305 93 255 . . 18 12 1015 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 72 | 100 80 23 . 36 100 . . 96 . Volleys Fired 190 | . 26 78 27 40 . . . 3 16 Largest 3 | . 2 2 3 3 . . . 2 3 Hottest 261 | . 65 90 148 118 . . . 180 261 Shots Fired 374 | . 52 141 77 68 . . . 6 30 Gun 254 | . 52 101 43 57 . . . . 1 Cannon 100 | . . 33 29 3 . . . 6 29 Launcher 20 | . . 7 5 8 . . . . . Special . | . . . . . . . . . . Kinetic 154 | . 26 76 27 25 . . . . . Thermal 137 | . . 33 39 32 . . . 6 27 Explosive 20 | . . 7 5 8 . . . . . Electromagnetic 63 | . 26 25 6 3 . . . . 3 Robot Hit Streak 11 | . 6 8 11 8 . . . 3 5 Robot Miss Streak 7 | . 3 4 6 7 . . . 4 7 Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . 1 2 . 1 . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . Shots Hit Robots 247 | . 34 92 47 43 . . 9 3 19 Core Hits 119 | . 19 39 22 30 . . 1 3 5 Critical Kills 1 | . . . . . . . . . 1 Critical Parts Destroyed 5 | . . 1 . 1 . . 3 . . Critical Strikes 7 | . . 1 1 1 . . 3 . 1 Burn 1 | . . . 1 . . . . . . Meltdown 1 | . . . . . . . . . 1 Destroy 1 | . . 1 . . . . . . . Smash 4 | . . . . 1 . . 3 . . Melee Attacks 29 | . . . . 4 . . 16 . 9 Impact 29 | . . . . 4 . . 16 . 9 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . 3 . 2 Damage Inflicted 5375 | . 427 1592 1015 1050 . . 519 96 676 Guns 2039 | . 427 680 452 462 . . . . 18 Cannons 1303 | . . 434 358 26 . . . 96 389 Explosions 1100 | . . 475 205 420 . . . . . Melee 924 | . . . . 136 . . 519 . 269 Ramming 9 | . . 3 . 6 . . . . . Kinetic 1063 | . 151 404 293 215 . . . . . Thermal 1744 | . . 597 435 247 . . . 96 369 Explosive 937 | . . 312 205 420 . . . . . Electromagnetic 698 | . 276 276 82 26 . . . . 38 Impact 924 | . . . . 136 . . 519 . 269 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . 2 . . . . . . . . Average Corruption 1 | . 1 . . . . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 463 | . . 11 . 53 . . 353 . 46 Projectiles 18 | . . . . . . . . . 18 Explosions 11 | . . 11 . . . . . . . Melee 434 | . . . . 53 . . 353 . 28 Knockbacks 1 | . . . . . . . . . 1 Impact 1 | . . . . . . . . . 1 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 319 | . . 147 39 133 . . . . . Shots 11 | . . 5 1 5 . . . . . Rammed 4 | . . . . 4 . . . . . Targets Rammed 7 | . . 1 . 6 . . . . . Kicked 3 | . . 1 . 2 . . . . . Crushed . | . . . . . . . . . . Highest Temperature 831 | . 150 245 305 261 . . 5 320 831 Average Temperature 142 | . 50 88 134 125 . . 5 174 392 Received Heat Transfer 2274 | . 216 465 108 720 . . 45 36 684 Effects 34 | . . . 2 . . . . . 32 Shutdowns 8 | . . . . . . . . . 8 Energy Bleed 6 | . . . 2 . . . . . 4 Interference 2 | . . . . . . . . . 2 Matter Decay 2 | . . . . . . . . . 2 Short Circuit 5 | . . . . . . . . . 5 Damage (minor) 2 | . . . . . . . . . 2 Damage (major) 5 | . . . . . . . . . 5 Damage (core) 4 | . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . Robots Corrupted 4 | . . . . . . . 3 . 1 Combat Hostiles 4 | . . . . . . . 3 . 1 Parts Fried 4 | . . . . 1 . . 2 . 1 Impact Corruptions 13 | . . . . 1 . . 10 . 2 Robots Melted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted 7 | . . 3 1 1 . . . . 2 Heat Transferred 3508 | . . 1225 1073 473 . . . 150 587 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Fac Fac Low Low Fac Peak Influence 517 | . 215 379 302 517 270 132 . . 92 Initial 270 | . . 12 143 196 270 132 . . 20 Average 225 | . 127 221 214 423 270 132 . . 47 Maximum Alert Level 2 | . 1 1 1 2 1 . . . . Low Security (%) 45 | 100 76 35 34 12 . 100 . . 100 Level 1 35 | . 23 64 65 5 100 . . . . Level 2 19 | . . . . 81 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 7 | . 2 1 4 . . . . . . Investigation 1 | . 1 . . . . . . . . Extermination . | . . . . . . . . . . Reinforcement 4 | . 1 1 2 . . . . . . Assault . | . . . . . . . . . . Garrison 2 | . . . 2 . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Gar Fac Fac Low Low Fac Distress Signals 2 | . . 1 . . . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 78 | . 11 24 12 17 . . 4 3 7 Peak Tracking Total 9 | . 3 7 3 9 . . 2 3 4 Tactical Retreats 6 | . . 1 . 4 . . 1 . . Traps | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Fac Fac Low Low Fac Traps Triggered 5 | . 3 . . 2 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . . . 2 . Machines | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Gar Fac Fac Low Low Fac Machines Disabled 6 | . 1 3 2 . . . . . . Max in Single Turn 2 | . 1 2 1 . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Gar Fac Fac Low Low Fac Machines Accessed 14 | . 3 3 4 1 . . 2 . 1 Terminals 10 | . 2 3 2 1 . . 1 . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access 1 | . . . 1 . . . . . . Total Hacks 29 | . 9 4 8 2 . . 2 . 4 Successful 19 | . 5 2 7 1 . . 2 . 2 Failed 10 | . 4 2 1 1 . . . . 2 Catastrophic 2 | . 1 1 . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 4 | . . 1 . . . . . . 3 Terminals 23 | . 6 4 6 2 . . 1 . 4 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . 3 . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access 1 | . . . 1 . . . . . . Terminal Hacks 16 | . 4 2 5 1 . . 2 . 2 Record 4 | . . 1 . . . . 1 . 2 Open Door 1 | . . . . . . . 1 . . Emergency Access Points 1 | . . . 1 . . . . . . Alert Level 3 | . 2 . 1 . . . . . . Locate Traps 1 | . . . 1 . . . . . . Patrol Status 1 | . 1 . . . . . . . . Zone Layout 4 | . 1 1 2 . . . . . . Garrison Registry 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . Scanalyzer 1 | . . . 1 . . . . . . Insert Component 1 | . . . 1 . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . Unlock Access 1 | . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 Used . | . . . . . . . . . . Hacking Detections 12 | . 3 3 3 1 . . 1 . 1 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Gar Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Gar Fac Fac Low Low Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Fac Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Gar Fac Fac Low Low Fac Turns Passed 4587 | 89 487 694 584 730 112 26 1099 379 387 Spaces Moved 2221 | 48 264 283 287 431 43 11 533 186 135 Core 51 | 2 2 . 7 33 . . . . 7 Treads 540 | 46 82 . 95 . . . 317 . . Legs 1544 | . 180 283 185 312 43 11 216 186 128 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 86 | . . . . 86 . . . . . Fastest Speed 50 | 50 120 120 100 100 260 260 160 190 190 Average Speed 160 | 155 133 124 145 126 260 260 190 190 236 Slowest Speed 1100 | 160 250 190 450 400 260 260 260 190 1100 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 24 | 5 42 29 25 47 1 1 69 19 3 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . . 1 . . Known Exits Taken 7 | . 1 1 1 . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . Scrap Searched 3 | . . . . . . . 2 1 . Spaces Dug 5 | . . 5 . . . . . . . Terrain Destroyed 117 | . . 68 26 11 . . . . 12 Melee . | . . . . . . . . . . Projectile 12 | . . . . . . . . . 12 AOE 105 | . . 68 26 11 . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Gar Fac Fac Low Low Fac Total 2911 | 63 359 504 398 544 44 10 607 206 176 Wait 216 | . 34 93 44 3 . . 23 16 3 Move 2210 | 47 263 282 286 428 42 10 532 185 135 Hop . | . . . . . . . . . . Pick Up 91 | 10 14 21 14 12 . . 15 1 4 Fast Attach . | . . . . . . . . . . Attach 79 | 6 9 15 14 13 2 . 10 1 9 Detach 22 | . 4 3 5 1 . . 7 . 2 Swap 4 | . . 2 2 . . . . . . Drop 34 | . 9 9 6 1 . . 9 . . Fire 190 | . 26 78 27 40 . . . 3 16 Melee 22 | . . . . 4 . . 11 . 7 Ram 1 | . . . . 1 . . . . . Kick 3 | . . 1 . 2 . . . . . Crush 3 | . . . . 3 . . . . . Escape Stasis 36 | . . . . 36 . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 2 exits: Fac / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 239 | -10/Materials | Discovered new exit (range 14) 328 | -10/Materials | Build established: Mutant 478 | -10/Materials | Identified exit to Materials 540 | -10/Materials | Discovered exit to Materials (range 16) 577 | -10/Materials | Entered another Materials area 577 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 774 | -9/Materials | Core integrity fell below 50% 803 | -9/Materials | Lost 4 parts (1p1n2w) 1266 | -9/Materials | Discovered new exit (range 5) 1270 | -9/Materials | Identified exit to Materials 1271 | -9/Materials | Entered another Materials area 1271 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1541 | -8/Materials | Build established: Skirmisher 1561 | -8/Materials | Discovered new exit (range 7) 1630 | -8/Materials | Garrison activated, responded to threat 1765 | -8/Materials | Garrison activated, responded to threat 1849 | -8/Materials | Identified exit to Garrison 1855 | -8/Materials | Entered Garrison 1889 | -8/Garrison | Triggered checkpoint 1947 | -8/Garrison | Triggered checkpoint 2006 | -8/Garrison | Lost 4 parts (1n3w) 2007 | -8/Garrison | Destroyed 8 combat bots 2058 | -8/Garrison | Discovered new exit (range 8) 2066 | -8/Garrison | Identified exit to Factory 2067 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2220 | -8/Garrison | Lost 3 parts (1p1n1w) 2234 | -8/Garrison | Discovered exit to Factory (range 76) 2234 | -8/Garrison | Discovered exit to Factory (range 11) 2234 | -8/Garrison | Discovered exit to Factory (range 69) 2241 | -8/Garrison | Triggered checkpoint 2254 | -8/Garrison | Core integrity fell below 50% 2345 | -8/Garrison | Lost 8 parts (1p5n2w) 2585 | -8/Garrison | Entered Factory 2585 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2673 | -7/Factory | Discovered new exit (range 9) 2694 | -7/Factory | Identified exit to Factory 2697 | -7/Factory | Entered another Factory area 2697 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2697 | -6/Factory | Discovered new exit (range 11) 2721 | -6/Factory | Identified exit to Lower Caves 2723 | -6/Factory | Entered Lower Caves 2759 | -6/Lower Caves | Build established: Scavenger-Mutant 3202 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3367 | -6/Lower Caves | Build established: Mutant 3806 | -6/Lower Caves | Discovered new exit (range 7) 3816 | -6/Lower Caves | Identified exit to Lower Caves 3822 | -6/Lower Caves | Entered another Lower Caves area 3927 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4147 | -6/Lower Caves | Discovered new exit (range 9) 4199 | -6/Lower Caves | Identified exit to Factory 4201 | -6/Lower Caves | Entered Factory 4201 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4490 | -5/Factory | Core integrity fell below 50% 4554 | -5/Factory | Core integrity fell below 20% 4588 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04523_ Disruptor Cannon destroyed. 04531_ Acquired 62 matter. 04543_ Critical hit (Burn: +37). 04544_ Hvy. Flail follow-up attack on G-50 Soldier. 04544_ Destroyed Lgt. Angular Momentum Engine. 04544_ G-50 Soldier system corrupted by crushing effect. 04544_ G-50 Soldier knocked back. 04545_ Hvy. Laser destroyed. 04557_ Hrd. Light Armor Plating destroyed. 04567_ Broken Aluminum Leg destroyed. 04571_ U-05 Engineer destroyed. 04577_ Acquired Lgt. Angular Momentum Engine. 04577_ Critical hit (Burn: +37). 04579_ Destroyed Hvy. Laser. 04579_ G-50 Soldier system corrupted by crushing effect. 04579_ Hvy. Flail follow-up attack on G-50 Soldier. 04580_ G-50 Soldier system terminally corrupted. 04580_ Carbon-fiber Leg fried. 04582_ Acquired 2 matter. 04587_ K-01 Serf collects debris. 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