Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.06 @ 10:01:27 Player: Rainbow Dash Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (158) 790 Value Destroyed (3725) 3725 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (26) 26 TOTAL SCORE: 7541 Bonus ------- High Alert Combat Kills 8 Follower Combat Kills 18 Cogmind --------- Core Integrity 396/700 Matter 280/300 Energy 290/290 System Corruption 2% Temperature Cool (18) Movement Walking (190) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (5) ------ Cooling System Large Storage Unit Transport Network Coupler Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON (2) ------- Improved Medium Laser > --- INVENTORY (15) --- Reinforced Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Armored Wheel High-capacity Matter Pod (200) Seismic Detector Hardened Medium Armor Plating Lightning Gun Gatling Laser Advanced EMP Blaster Datajack Flail Peak State ------------ > --- POWER ------------ Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Transport Network Coupler Advanced Targeting Computer System Restoration Module > --- WEAPON ----------- Improved Medium Laser Improved Medium Laser > --- INVENTORY -------- Reinforced Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Armored Wheel Cooling System High-capacity Matter Pod Seismic Detector Hardened Medium Armor Plating Improved Light Armor Plating Lightning Gun Gatling Laser Advanced EMP Blaster Datajack Flail [Rating: 44] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Transport Network Coupler Protection Hardened Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Impact Weapon Flail Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power 1 | . . . . . . 1 Propulsion 2 | . . . 2 . . . Utility 3 | . . . . . 2 1 Weapon . | . . . . . . . Parts Attached 97 | 7 10 1 32 14 18 15 Power 10 | 1 1 . 3 1 2 2 Engine 10 | 1 1 . 3 1 2 2 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 36 | 2 4 1 11 8 6 4 Treads . | . . . . . . . Leg 35 | 2 4 1 11 7 6 4 Wheel 1 | . . . . 1 . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 25 | 2 2 . 6 3 7 5 Device 14 | 1 . . 4 3 3 3 Storage 4 | 1 1 . 1 . 1 . Processor 2 | . . . . . 1 1 Hackware . | . . . . . . . Protection 5 | . 1 . 1 . 2 1 Artifact . | . . . . . . . Weapon 26 | 2 3 . 12 2 3 4 Energy Gun 22 | 1 . . 12 2 3 4 Energy Cannon 2 | . 2 . . . . . Ballistic Gun 1 | 1 . . . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . 1 . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . Parts Lost 25 | . . . 6 4 4 11 Power 4 | . . . 1 1 1 1 Propulsion 11 | . . . 4 3 1 3 Utility 5 | . . . 1 . 1 3 Weapon 5 | . . . . . 1 4 Highest Loss Streak 6 | . . . 3 2 1 6 To Critical Strikes . | . . . . . . . Average Backups 12 | 2 7 10 13 14 14 13 Power 1 | . 1 1 1 1 . . Propulsion 2 | . 2 3 2 . 3 3 Utility 4 | . 1 2 5 5 4 4 Weapon 4 | . 2 3 4 6 5 3 Tool/Special . | . . . . . . . Unused Backups 23 | . 4 . 6 3 2 8 Power 4 | . . . 1 1 . 2 Propulsion 3 | . . . . 1 . 2 Utility 4 | . 2 . . 1 . 1 Weapon 11 | . 2 . 5 . 2 2 Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 99 | . 100 100 99 99 99 98 Engine 11 | . 14 14 11 10 8 14 Leg 35 | . 28 28 43 40 36 29 Device 10 | . 12 14 9 10 11 8 Storage 10 | . 14 14 11 11 9 7 Processor 3 | . . . . . 7 15 Protection 3 | . 1 . 1 . 8 6 Energy Gun 16 | . 12 5 20 19 17 14 Energy Cannon 1 | . 1 10 . . . . Ballistic Gun 2 | . 13 8 . . . . Impact Weapon 1 | . . 3 1 2 . . Peak Build Rating 44 | 7 10 9 18 22 30 44 Average Rating 20 | 5 7 8 15 17 27 37 On Entrance 13 | . 7 9 9 17 19 30 Avg Prop Armor Cover (%) 17 | . . . . 20 . 13 Naked Turns . | . . . . . . . Heaviest Build 60 | 11 26 20 37 39 45 60 Greatest Support 66 | 20 20 20 43 52 50 66 Greatest Overweight (x) 4 | . 1 . 1 3 . 4 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 Average Capacity 13 | 7 9 10 14 15 15 15 Most Carried 15 | 4 10 10 15 15 15 15 Average Carried 12 | 2 7 9 13 14 14 13 Final Capacity 15 | 8 10 10 15 15 15 15 Final Carried 15 | 4 10 10 15 15 15 13 Class Distribution -------------------- 88% | Scavenger-Mutant 11% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Matter Collected 2056 | 277 205 98 500 398 383 195 Remotely 30 | . . . . . 30 . Salvage Created 6841 | 138 260 139 1824 1925 1629 926 Parts 313 | 13 18 1 81 77 77 46 Haulers Intercepted 17 | . . . 6 4 6 1 Recyclers Shooed 12 | . . 1 5 6 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Combat Hostiles Destroyed 92 | . 10 . 28 24 21 9 Melee 1 | . . . . 1 . . Guns 83 | . 8 . 26 21 20 8 Cannons 2 | . 2 . . . . . Classes Destroyed 15 | 2 2 . 5 3 2 1 Worker 5 | . . . 3 1 1 . Builder 3 | . . . . . 2 1 Tunneler 4 | 3 . . . . . 1 Hauler 17 | . . . 6 4 6 1 Recycler 28 | 1 . 2 8 10 2 5 Mechanic 1 | . . . . 1 . . Operator 3 | . . . . 1 2 . Watcher 5 | . . . 3 . 2 . Swarmer 26 | . 6 . 11 6 3 . Grunt 34 | . 4 . 8 12 8 2 Brawler 3 | . . . 1 1 . 1 Duelist 1 | . . . . 1 . . Sentry 23 | . . . 8 4 8 3 Hunter 3 | . . . . . 2 1 Programmer 2 | . . . . . . 2 Best Kill Streak 12 | 4 3 1 12 8 5 4 Combat Bots Only 8 | . 3 . 8 7 3 2 Max Kills in Single Turn 2 | 1 1 1 2 1 2 1 Gunslinging 1 | . . . 1 . . . Exploded . | . . . . . . . Melee 1 | . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Hostile Shots Fired 637 | . 61 . 135 107 147 187 Missed 168 | . 14 . 39 19 47 49 Hits 469 | . 47 . 96 88 100 138 Melee 13 | . . . 3 5 1 4 Projectile 456 | . 47 . 93 83 99 134 Critical Strikes 16 | . . . 2 6 5 3 Part Disruptions 1 | . . . . . . 1 Damage Taken 5883 | . 449 . 1204 992 1398 1840 Core 917 | . 100 . 253 140 120 304 Absorbed by Shields 209 | . . . . 180 29 . Regen/Repaired (Parts) 432 | . . . . . 368 64 Core Remaining (%) 59 | 100 . 60 . 1 78 . Volleys Fired 428 | 7 42 9 109 89 120 52 Largest 2 | 2 2 2 2 2 2 2 Hottest 126 | 60 120 100 126 112 112 112 Shots Fired 827 | 14 79 18 218 158 237 103 Gun 809 | 14 70 9 218 158 237 103 Cannon 18 | . 9 9 . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 54 | 7 40 7 . . . . Thermal 734 | 7 39 11 218 158 217 84 Explosive . | . . . . . . . Electromagnetic 39 | . . . . . 20 19 Robot Hit Streak 20 | 4 10 4 20 14 16 15 Robot Miss Streak 8 | 2 2 2 4 6 8 5 Penetration Max . | . . . . . . . Secondary Targets 10 | . . . 5 3 1 1 Max Gunslinging Chain 1 | . . . 1 1 1 1 Shots Hit Robots 597 | 8 60 11 161 118 166 73 Core Hits 224 | 6 17 4 55 46 64 32 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 40 | . . . 17 10 8 5 Burn 39 | . . . 16 10 8 5 Smash 1 | . . . 1 . . . Melee Attacks 28 | . 3 3 5 16 . 1 Impact 28 | . 3 3 5 16 . 1 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 2 | . . 1 1 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10272 | 85 600 207 2921 2329 2899 1231 Guns 9398 | 81 496 57 2811 1901 2859 1193 Cannons 192 | . 104 88 . . . . Explosions 38 | . . . . . . 38 Melee 526 | . . 60 41 425 . . Ramming 118 | 4 . 2 69 3 40 . Kinetic 314 | 25 244 45 . . . . Thermal 8965 | 56 356 100 2811 1901 2677 1064 Explosive . | . . . . . . . Electromagnetic 349 | . . . . . 182 167 Impact 526 | . . 60 41 425 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . . . 6 6 . 3 Average Corruption 5 | . . . 5 6 . 2 Corruption Purged 3 | . . . . . . 3 Corruption Blocked . | . . . . . . . Effects 49 | . . . 16 30 . 3 Message Errors 18 | . . . 5 11 . 2 Matter Fused 8 | . . . 3 5 . . Heat Flow Errors 4 | . . . 1 3 . . Energy Discharges 7 | . . . 1 6 . . Parts Rejected 1 | . . . . 1 . . Parts Fused 1 | . . . . 1 . . Data Loss (minor) 2 | . . . 2 . . . Data Loss (major) 2 | . . . 1 1 . . Misfires 3 | . . . 2 1 . . Alerts 1 | . . . 1 . . . Weapon Failures 2 | . . . . 1 . 1 Overload Shots . | . . . . . . . Overflow Damage 161 | . 16 20 41 45 . 39 Projectiles 16 | . 16 . . . . . Explosions 39 | . . . . . . 39 Melee 106 | . . 20 41 45 . . Knockbacks 4 | . . . 2 2 . . Impact 4 | . . . 2 2 . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 205 | . . . . . . 205 Shots 3 | . . . . . . 3 Rammed . | . . . . . . . Targets Rammed 15 | 2 1 1 6 1 4 . Kicked 15 | 2 1 1 6 1 4 . Crushed . | . . . . . . . Highest Temperature 351 | 40 285 160 243 326 351 275 Average Temperature 81 | 25 75 60 76 108 68 64 Received Heat Transfer 1867 | . 120 . 285 372 544 546 Effects 11 | . 3 . 3 4 1 . Energy Bleed 1 | . . . . 1 . . Interference 9 | . 3 . 3 3 . . Short Circuit 1 | . . . . . 1 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 2 | . . . 1 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Fried 5 | . . . 1 2 . 2 Impact Corruptions 7 | . . 1 2 4 . . Robots Melted 5 | . . . 2 1 1 1 Combat Hostiles 5 | . . . 2 1 1 1 Parts Melted 70 | . . . 21 17 21 11 Heat Transferred 22050 | 125 797 210 7252 4810 6327 2529 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Maximum Alert Level 2 | . . . 1 2 1 1 Low Security (%) 49 | 100 100 100 57 18 32 12 Level 1 49 | . . . 42 75 67 87 Level 2 . | . . . . 6 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 424 | 20 105 12 349 424 324 359 Initial 170 | . . 12 . 138 170 137 Average 169 | 3 32 . 151 269 226 255 Influence Increases 3422 | 20 306 12 939 752 804 589 Destroy 0b10 Robot/C 1840 | . 200 . 560 480 420 180 Destroy 0b10 Robot/NC 335 | 20 . 10 100 90 75 40 Destroy Leader 514 | . 30 . 168 98 146 72 Allied During Kill 2 | . . . . 2 . . Successful Hack 178 | . 13 . 58 35 53 19 Disable Machine 135 | . . . . 15 30 90 Anti-Garrison Action 150 | . . . . . . 150 Destroy Structure 58 | . 3 2 8 2 5 38 Lose Combat Pursuer 210 | . 60 . 45 30 75 . Influence Decreases 3264 | 20 275 43 611 674 908 733 Entered New Map 610 | . . 19 . 190 236 165 Time Decay 2248 | 20 275 24 435 404 632 458 Lost Part 250 | . . . 60 40 40 110 Lost Ally 40 | . . . . 40 . . Purge Threat 116 | . . . 116 . . . Squads Dispatched 10 | . 1 . 2 3 1 3 Investigation 2 | . . . 1 . 1 . Extermination 1 | . . . . . . 1 Reinforcement 2 | . 1 . 1 . . . Assault 4 | . . . . 2 . 2 Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Distress Signals 7 | . . 1 2 1 1 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 162 | . 21 . 43 34 47 17 Peak Tracking Total 9 | . 4 . 6 9 5 5 Tactical Retreats 10 | . 2 . 3 2 3 . Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Traps Triggered 9 | . . . 3 5 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 4 | . . . 4 . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Machines Disabled 10 | . . . . 1 2 7 Max in Single Turn 7 | . . . . 1 1 7 Garrison Access 3 | . . . . 1 1 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Machines Accessed 47 | . 4 . 11 9 19 4 Terminals 33 | . 4 . 9 7 12 1 Fabricators . | . . . . . . . Repair Stations 3 | . . . . . 2 1 Recycling Units 6 | . . . 1 1 2 2 Scanalyzers 3 | . . . 1 . 2 . Garrison Access 2 | . . . . 1 1 . Total Hacks 143 | . 17 . 43 25 50 8 Successful 89 | . 12 . 24 18 29 6 Failed 51 | . 4 . 18 7 20 2 Catastrophic 10 | . . . 3 2 4 1 Database Lockouts 3 | . 1 . 1 . 1 . Manual 88 | . 14 . 29 17 26 2 Terminals 115 | . 17 . 38 22 36 2 Fabricators . | . . . . . . . Repair Stations 6 | . . . . . 4 2 Recycling Units 14 | . . . 4 2 4 4 Scanalyzers 5 | . . . 1 . 4 . Garrison Access 3 | . . . . 1 2 . Terminal Hacks 34 | . 4 . 11 9 9 1 Robot Analysis 3 | . 1 . 2 . . . Prototype ID Bank 9 | . 1 . 3 2 3 . Open Door 2 | . . . . 2 . . Branch Access Points 3 | . 1 . 1 . 1 . Terminal Index 2 | . . . . 1 1 . Alert Level 2 | . . . . . 2 . Unreport Threat 1 | . . . 1 . . . Locate Traps 3 | . 1 . 1 1 . . Disarm Traps 1 | . . . 1 . . . Security Status 1 | . . . . 1 . . Transport Status 1 | . . . . 1 . . Recall Investigation 1 | . . . . . 1 . Hauler Manifests 4 | . . . 1 1 1 1 Registered Prototypes 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . . . . . 4 2 Scan Component 3 | . . . . . 2 1 Repair 3 | . . . . . 2 1 Recycling Unit Hacks 3 | . . . . 1 1 1 Retrieve Components 3 | . . . . 1 1 1 Scanalyzer 2 | . . . . . 2 . Insert Component 1 | . . . . . 1 . Analyze 1 | . . . . . 1 . Garrison Access Hacks 2 | . . . . 1 1 . Seal Access 2 | . . . . 1 1 . Unauthorized Hacks 42 | . 8 . 13 7 12 2 Terminals 34 | . 8 . 10 6 10 . Track 8 | . 2 . 3 1 2 . Botnet 8 | . 2 . 2 2 2 . Operators 1 | . . . . . 1 . Skim 17 | . 4 . 5 3 5 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 8 | . . . 3 1 2 2 Reject 1 | . . . 1 . . . Recyclers 2 | . . . 1 . . 1 Mask 5 | . . . 1 1 2 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 3 | . . . . 1 2 . Used 2 | . . . . 1 1 . Hacking Detections 38 | . 4 . 10 5 15 4 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 3 | . . . . . 2 1 Time 76 | . . . . . 57 19 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 14 | . . . . 4 10 . Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired 1 | . . . . . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . . 3 Machine Destruction 3 | . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Total Allies 3 | . . 1 . 2 . . Largest Group 2 | . . 1 1 2 . . Highest-Rated Group 62 | . . 31 31 62 . . Highest-Rated Ally 31 | . . 31 31 31 . . Total Orders . | . . . . . . . Ally Attacks 10 | . . . . 10 . . Total Damage 192 | . . . . 192 . . Kills 1 | . . . . 1 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Active Infowar (turns) 6336 | 26 750 868 1003 408 2140 1141 Structural 26 | . . . . . . 26 Traps 10 | . . . . . 10 . Seismic 4408 | 26 750 868 1003 408 900 453 T.N.C. 2873 | . . . . . 1732 1141 Robot Analysis Total 3 | . 1 . 2 . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Turns Passed 8408 | 109 823 868 2290 969 2208 1141 Spaces Moved 4917 | 56 461 468 1443 446 1331 712 Core 2 | 2 . . . . . . Treads . | . . . . . . . Legs 4741 | 54 461 468 1443 345 1331 639 Wheels 174 | . . . . 101 . 73 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 121 | 117 123 120 120 124 120 124 Slowest Speed 190 | 120 190 120 190 190 120 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 64 | 4 94 87 88 66 86 24 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 5 | . . . 3 . 2 . Known Exits Taken 4 | . 1 . 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . Scrap Searched 1 | . . 1 . . . . Spaces Dug 10 | . 3 2 4 . . 1 Terrain Destroyed 46 | . 3 2 4 . . 37 Melee 10 | . 3 2 4 . . 1 Projectile . | . . . . . . . AOE 36 | . . . . . . 36 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Total 6493 | 83 639 753 1781 673 1704 860 Wait 747 | 6 103 266 110 43 170 49 Move 4911 | 55 460 467 1442 445 1330 712 Hop . | . . . . . . . Pick Up 67 | 6 10 1 21 4 16 9 Fast Attach 31 | 5 . . 5 5 10 6 Attach 31 | 2 . 1 6 4 9 9 Detach 8 | . . . 2 2 2 2 Swap 115 | . 12 3 42 25 21 12 Drop 83 | . 8 2 33 10 22 8 Fire 428 | 7 42 9 109 89 120 52 Melee 28 | . 3 3 5 16 . 1 Ram . | . . . . . . . Kick 15 | 2 1 1 6 1 4 . Crush . | . . . . . . . Escape Stasis 29 | . . . . 29 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto) -9/Storage (discovered 2 exits: *Mat / *Rec) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 110 | -11/Scrapyard | Entered Materials 214 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Build established: Mutant 374 | -10/Materials | Discovered new exit (range 14) 564 | -10/Materials | Discovered new exit (range 15) 652 | -10/Materials | Discovered new exit (range 14) 821 | -10/Materials | Build established: Scavenger-Mutant 841 | -10/Materials | Identified exit to Mines 854 | -10/Materials | Central database locked down 933 | -10/Materials | Entered Mines 976 | -10/Mines | Met a Derelict bent on vengeance 983 | -10/Mines | Assembled infested the area 988 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1477 | -10/Mines | Learned Materials security intel 1593 | -10/Mines | Received a Mining Laser from a helpful Derelict 1607 | -10/Mines | Discovered new exit (range 11) 1624 | -10/Mines | Discovered new exit (range 11) 1801 | -10/Mines | Entered Materials 1801 | -9/Materials | Accompanied by 1 ally 1801 | -9/Materials | Evolved 2 slots: Propulsion x2 1822 | -9/Materials | Discovered new exit (range 10) 2176 | -9/Materials | Lost 3 parts (1p1n1u) 2446 | -9/Materials | Build established: Mutant 2478 | -9/Materials | Identified exit to Mines 2478 | -9/Materials | Identified exit to Storage 2722 | -9/Materials | Discovered new exit (range 8) 2890 | -9/Materials | Build established: Scavenger-Mutant 2941 | -9/Materials | Discovered new exit (range 13) 3160 | -9/Materials | Destroyed 8 combat bots 3275 | -9/Materials | Learned location of 1 exit from Storage 3333 | -9/Materials | Learned Storage terminal intel 3382 | -9/Materials | Learned location of 1 exit from Recycling 3383 | -9/Materials | Discovered new exit (range 13) 3421 | -9/Materials | Learned location of 1 exit from Storage 3450 | -9/Materials | Learned location of Storage (-9) 3471 | -9/Materials | Core integrity fell below 50% 3494 | -9/Materials | Learned location of 3 exits from Materials 3498 | -9/Materials | Lost 3 parts (3n) 3523 | -9/Materials | Learned location of Recycling (-9) 3946 | -9/Materials | Central database locked down 4091 | -9/Materials | Entered Storage 4092 | -9/Storage | Identified exit to Materials 4092 | -9/Storage | Identified exit to Recycling 4093 | -9/Storage | Loaded intel: 13 terminal locations 4135 | -9/Storage | Garrison activated, responded to threat 4482 | -9/Storage | Destroyed 7 combat bots 4611 | -9/Storage | Used back door to open Recycling access 4771 | -9/Storage | Core integrity fell below 20% 4900 | -9/Storage | Met a pair of Derelict thieves 5029 | -9/Storage | Destroyed 7 combat bots 5060 | -9/Storage | Entered Materials 5060 | -8/Materials | Evolved 2 slots: Utility x2 5061 | -8/Materials | Identified exit to Factory 5492 | -8/Materials | Repaired Imp. Light Armor Plating 5610 | -8/Materials | Central database locked down 6427 | -8/Materials | Learned location of 1 exit from Recycling 6505 | -8/Materials | Learned Factory trap positions 6632 | -8/Materials | Learned location of Extension (-6) 6721 | -8/Materials | Learned Storage stockpile data 6829 | -8/Materials | Learned Storage security intel 7186 | -8/Materials | Repaired Hrd. Medium Armor Plating 7268 | -8/Materials | Entered Factory 7268 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 7269 | -7/Factory | Loaded intel: 127 trap records 7451 | -7/Factory | Lost 4 parts (1n1u2w) 7520 | -7/Factory | Discovered new exit (range 14) 7996 | -7/Factory | Watched by a mysterious "MATRIX" hacker. 8015 | -7/Factory | Repaired Deuterium Engine 8409 | -7/Factory | Self-destructed Last Messages --------------- 08385_ M-28 Smith repairs W-25 Informer Imp. Hover Unit. 08386_ K-01 Serf collects debris. 08390_ P-60 Hacker heat short circuits Shock Rifle. 08393_ P-60 Hacker suffers critical hit (Burn). 08393_ K-01 Serf collects debris. 08393_ Melted Imp. Heat Sink. 08393_ Destroyed Imp. Heat Sink. 08393_ P-60 Hacker critical meltdown. 08393_ Shock Rifle melted. 08393_ Mic. Nuclear Core melted. 08393_ Target Analyzer melted. 08393_ Remote Datajack melted. 08395_ Knocked back. 08396_ Carbon-fiber Leg destroyed. 08402_ K-01 Serf collects debris. 08403_ System corrupted: Imp. Medium Laser failed to cycle. 08406_ Carbon-fiber Leg destroyed. 08406_ K-01 Serf collects debris. 08408_ Deuterium Engine destroyed. 08408_ Imp. Medium Laser destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????####?????????? | | ?????################################T ########### | | ????? w k | | ???? ^ = | | ???? ^ !!! ^ | | ??? ^ =!%! | | ??? ^ !^! ^ | | ??? ^ w ^ | | ??? ^ ^^ | | ??????################### ############ # | | ??????????????????? # #??????????# # | | ??????????????????""""" # g #??????????# # | | ?????????????????"""""" # #??????????# # | | ???????????????? """""" #bg #??????????# # | | ??????????# """""" #@ m #??????????# # | | ??????????# + #??????????# # | | ??????????# """""" # #??????????# # | | ???????????????? """""" # #??????????# # | | ?????????????????"""""" # #??????????# # | | ??????????????????""""" # u % #??????????# # | | ??????????????????? # #??????????# # | | ???????????????????###### #??????????# # | | ????????????????????????# #??????????# # | | ????????????????????????? #??????????# # | | ????????????????????????? u#??????????# # | | ????????????????????????? #??????????# ? | | ?????????????????????????t #??????????# ? | | ????????????????????????? t#??????????# ? | | ????????????????????????? ? ???????????# ? | | ????????????????????????? ???????????????# ? | | ???????????????????????????????????????????? ? | | ?????????????????????????????????????????????? ? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 50 Energy Generation 25 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 375 Evasion (%) 55 Targeting Accuracy 8 Item Schematics ----------------- Trap Scanner | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Light Armor Plating | 11% | -8/Materials Hrd. Medium Armor Plating | 12% | -8/Materials Deuterium Engine | 14% | -7/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RingBiometalConstruct Manual? 0 Play Time 01:40:12 Cumulative 161.5 hours Start 2026.04.05 @ 22:05:01 End 2026.04.06 @ 10:01:27 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 142 Rogue 97 Adventurer 45 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0/0 Lore% 75 Gallery% 61 Achievement% 43 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1993fef6-654d-424b-950d-6fa8d7497d9d