Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.19 @ 16:02:14 Player: Torque Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (61) 305 Value Destroyed (1944) 1944 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (415) 415 TOTAL SCORE: 5644 Bonus ------- High Alert Combat Kills 128 Follower Combat Kills 293 Entered Garrisons 200 Friendly Fire -206 Cogmind --------- Core Integrity 0/700 Matter 21/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Core (300) Ox5 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Recalibrator Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Airjet > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Large Storage Unit System Shield > --- WEAPON ----------- Improved Assault Rifle Assault Cannon Flail > --- INVENTORY -------- Heavy Ion Engine Cooled Ion Engine Light Nuclear Core Light Treads Light Treads Aluminum Leg Aluminum Leg Improved Heat Sink Large Storage Unit Light Armor Plating Medium Armor Plating Mini Grenade Launcher Remote Datajack Remote Datajack [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Flight Unit VTOL Module Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Hackware System Shield Protection Light Armor Plating Weapon Flail Energy Gun EM Shotgun Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Special Weapon Welding Torch Impact Weapon Flail Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Gar Slots Evolved 6 | . . . 2 . 2 2 . Power . | . . . . . . . . Propulsion 1 | . . . . . 1 . . Utility 4 | . . . 2 . . 2 . Weapon 1 | . . . . . 1 . . Parts Attached 93 | 6 18 4 8 26 21 7 3 Power 10 | 1 2 . . 4 1 2 . Engine 9 | 1 2 . . 4 . 2 . Core 1 | . . . . . 1 . . Reactor . | . . . . . . . . Propulsion 26 | 2 5 2 . 6 9 2 . Treads 2 | . . . . . 2 . . Leg 19 | . 5 2 . 6 5 1 . Wheel 2 | 2 . . . . . . . Hover 2 | . . . . . 1 1 . Flight 1 | . . . . . 1 . . Utility 18 | 1 3 . 5 3 2 1 3 Device 6 | . . . 4 1 . . 1 Storage 6 | 1 3 . . . . . 2 Processor . | . . . . . . . . Hackware 1 | . . . . . 1 . . Protection 5 | . . . 1 2 1 1 . Artifact . | . . . . . . . . Weapon 39 | 2 8 2 3 13 9 2 . Energy Gun 12 | . . 1 3 6 2 . . Energy Cannon . | . . . . . . . . Ballistic Gun 6 | 2 2 . . 1 1 . . Ballistic Cannon 1 | . . . . . 1 . . Launcher 5 | . 1 . . 3 1 . . Special Weapon 4 | . 1 1 . . 1 1 . Impact Weapon 8 | . 4 . . 2 2 . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 3 | . . . . 1 1 1 . Unidentified Prototypes 2 | . . . . 2 . . . Parts Lost 34 | . 2 2 2 3 8 13 4 Power 4 | . . . . . 1 2 1 Propulsion 9 | . 2 1 . . 2 3 1 Utility 8 | . . . . 2 . 4 2 Weapon 13 | . . 1 2 1 5 4 . Highest Loss Streak 7 | . 1 2 2 1 7 7 4 Average Slot Usage (%) 91 | . 96 100 97 98 94 63 34 Engine 10 | . 14 14 11 11 8 . 6 Treads 1 | . . . . . 2 9 . Leg 18 | . 17 28 22 22 20 1 5 Wheel 1 | . 7 . . . . . . Device 8 | . . . 20 14 9 5 7 Storage 21 | . 26 28 22 22 18 14 13 Hackware 1 | . . . . . 4 . . Protection 3 | . . . 1 6 4 8 . Energy Gun 6 | . . 6 13 12 6 . . Ballistic Gun 7 | . 17 2 . 7 8 . . Impact Weapon 5 | . 9 14 6 1 4 4 . Naked Turns . | . . . . . . . . Heaviest Build 48 | 10 38 34 43 48 47 43 41 Greatest Support 40 | 26 26 20 20 20 40 40 17 Greatest Overweight (x) 14 | . 3 1 2 2 14 3 13 Average Overweight (x) 1 | . . 1 1 1 1 1 2 Largest Inventory Capacity 16 | 6 16 14 14 14 14 14 16 Average Capacity 13 | 5 13 14 14 14 14 13 15 Most Carried 14 | 6 14 14 14 14 14 8 3 Average Carried 11 | 3 12 13 12 13 12 6 1 Final Capacity 14 | 6 14 14 14 14 14 10 10 Final Carried 14 | 6 14 13 14 14 7 3 1 Class Distribution -------------------- 66% | Mutant 19% | Scavenger-Mutant 6% | Scavenger-Tank 5% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Sto Mat Fac Gar Matter Collected 1194 | 258 190 80 80 367 219 . . Remotely . | . . . . . . . . Salvage Created 2062 | . 190 257 152 666 797 . . Parts 123 | . 16 5 17 42 43 . . Haulers Intercepted 1 | . . . . 1 . . . Recyclers Shooed 3 | . 1 . . . 2 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Gar Combat Hostiles Destroyed 45 | . 7 2 2 13 21 . . Melee 2 | . 1 1 . . . . . Guns 21 | . 3 . 2 6 10 . . Cannons 2 | . . . . . 2 . . AOE 19 | . 3 . . 7 9 . . Classes Destroyed 11 | . 2 1 3 2 3 . . Worker 1 | . . . 1 . . . . Builder 4 | . . . . . 4 . . Hauler 1 | . . . . 1 . . . Recycler 5 | . . 2 . 1 2 . . Watcher 4 | . . . 1 2 1 . . Swarmer 5 | . 3 . . . 2 . . Grunt 28 | . 4 2 . 9 13 . . Duelist 1 | . . . . . 1 . . Protector 1 | . . . . 1 . . . Sentry 9 | . . . 2 3 4 . . Hunter 1 | . . . . . 1 . . Thug 1 | . . . . 1 . . . Best Kill Streak 20 | . 3 1 3 7 20 . . Combat Bots Only 13 | . 3 1 1 6 13 . . Max Kills in Single Turn 6 | . 3 1 1 3 6 . . Gunslinging . | . . . . . . . . Exploded 4 | . 3 . . 3 4 . . Melee 1 | . 1 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Gar Damage Taken 6025 | . 734 188 364 885 1849 1101 904 Core 1647 | . 185 23 31 256 450 261 441 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 40 | 100 . 16 . 28 18 . . Volleys Fired 113 | . 20 4 14 37 37 1 . Largest 3 | . 2 1 2 2 3 1 . Hottest 143 | . 50 45 101 110 143 30 . Shots Fired 189 | . 29 4 23 59 73 1 . Gun 144 | . 27 4 23 52 38 . . Cannon 24 | . . . . . 24 . . Launcher 19 | . 1 . . 7 11 . . Special 2 | . 1 . . . . 1 . Kinetic 100 | . 27 . . 19 54 . . Thermal 24 | . 1 . 7 14 2 . . Explosive 19 | . 1 . . 7 11 . . Electromagnetic 45 | . . 4 16 19 6 . . Robot Hit Streak 13 | . 10 3 6 12 13 . . Robot Miss Streak 3 | . 2 1 2 2 3 1 . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 172 | . 28 16 19 54 51 4 . Core Hits 113 | . 14 2 7 40 50 . . Critical Hits 1 | . . . . . 1 . . Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks 38 | . 13 14 . 6 1 4 . Impact 31 | . 13 14 . . 1 3 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 9 | . 1 2 . 5 1 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5560 | . 516 486 257 1446 2748 107 . Guns 1476 | . 197 47 217 650 365 . . Cannons 348 | . . . . . 348 . . Explosions 2896 | . 113 . 40 789 1954 . . Melee 818 | . 206 439 . . 81 92 . Ramming 22 | . . . . 7 . 15 . Kinetic 1060 | . 197 . . 197 666 . . Thermal 435 | . . . 110 305 20 . . Explosive 2752 | . 113 . . 685 1954 . . Electromagnetic 473 | . . 47 147 252 27 . . Impact 818 | . 206 439 . . 81 92 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . 1 1 . 1 . . . Average Corruption 1 | . 1 1 . 1 . . . Corruption Purged . | . . . . . . . . Effects 1 | . . 1 . . . . . Data Loss (minor) 1 | . . 1 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 238 | . . 21 . 3 214 . . Projectiles 19 | . . . . . 19 . . Explosions 198 | . . . . 3 195 . . Melee 21 | . . 21 . . . . . Knockbacks 6 | . 1 1 . . 3 1 . Impact 4 | . 1 1 . . 1 1 . Kinetic 2 | . . . . . 2 . . Secondary . | . . . . . . . . Self-Inflicted Damage 258 | . 4 . . 115 139 . . Shots 10 | . 1 . . 3 6 . . Rammed 8 | . . . . 1 . 7 . Targets Rammed 8 | . . . . 1 . 7 . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 143 | . 25 28 143 15 33 17 . Average Temperature 23 | . 10 15 38 6 14 17 . Received Heat Transfer 2223 | . 324 102 108 303 648 522 216 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . Combat Hostiles 1 | . . 1 . . . . . Parts Fried 2 | . . 1 1 . . . . Impact Corruptions 3 | . . 3 . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 792 | . . . 235 520 37 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . 1 1 . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Gar Peak Influence 587 | . 100 79 169 587 551 250 220 Average Influence 213 | . 41 54 61 430 257 221 173 Maximum Alert Level 2 | . . . . 2 2 1 1 Low Security (%) 52 | 100 100 100 100 9 28 29 31 Level 1 25 | . . . . 11 62 70 68 Level 2 22 | . . . . 79 8 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . 1 . . 4 5 1 . Investigation 1 | . . . . . 1 . . Extermination 1 | . . . . . . 1 . Reinforcement 6 | . 1 . . 2 3 . . Assault 2 | . . . . 2 . . . Garrison 1 | . . . . . 1 . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Gar Distress Signals 5 | . 1 . 1 . 3 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 98 | . 10 3 6 29 31 5 14 Peak Tracking Total 14 | . 3 2 3 8 11 5 14 Tactical Retreats 5 | . 2 1 . . 1 1 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Gar Traps Triggered 7 | . 3 . . 1 . 1 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Sto Mat Fac Gar Machines Disabled 5 | . . . 1 3 1 . . Max in Single Turn 1 | . . . 1 1 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Gar Machines Accessed 10 | . 2 . 3 2 1 2 . Terminals 7 | . 1 . 2 2 1 1 . Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 25 | . 5 . 7 3 5 5 . Successful 15 | . 4 . 4 1 2 4 . Failed 10 | . 1 . 3 2 3 1 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 8 | . . . . 2 5 1 . Terminals 20 | . 4 . 5 3 5 3 . Fabricators . | . . . . . . . . Repair Stations 2 | . . . 2 . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . 2 . Terminal Hacks 8 | . 3 . 2 1 1 1 . Prototype ID Bank 1 | . 1 . . . . . . Open Door 1 | . . . . 1 . . . Alert Level 2 | . . . 1 . . 1 . Surveillance Status 1 | . . . 1 . . . . Investigation Status 1 | . . . . . 1 . . Recall Reinforcements 1 | . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . . . . 2 . Unlock Access 1 | . . . . . . 1 . Coupler Status 1 | . . . . . . 1 . Unauthorized Hacks 2 | . . . . . 1 1 . Terminals 2 | . . . . . 1 1 . Botnet 2 | . . . . . 1 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . 2 . 2 1 2 . . Full Trace Events 2 | . 1 . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 32 | . . . 32 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Sto Mat Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . 1 . . . Non-combat 1 | . . . . 1 . . . Combat . | . . . . . . . . Robot Hacks Applied 1 | . . . . 1 . . . parse_system 1 | . . . . 1 . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Gar Total Allies 12 | . . . . 12 . . . Largest Group 10 | . . . . 10 5 . . Highest-Rated Group 88 | . . . . 88 47 . . Highest-Rated Ally 31 | . . . . 31 16 . . Total Orders . | . . . . . . . . Ally Attacks 66 | . . . . 41 25 . . Total Damage 840 | . . . . 598 242 . . Kills 12 | . . . . 10 2 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Sto Mat Fac Gar Turns Passed 3081 | 50 582 296 294 818 652 276 113 Spaces Moved 1545 | 42 336 162 141 384 302 132 46 Core 6 | 1 . . . . 3 . 2 Treads 113 | . . . . . 30 83 . Legs 1232 | . 212 162 141 384 264 25 44 Wheels 165 | 41 124 . . . . . . Hover 26 | . . . . . 2 24 . Flight 3 | . . . . . 3 . . Fastest Speed 50 | 50 90 150 150 150 150 130 190 Average Speed 157 | 84 134 150 151 171 164 179 208 Slowest Speed 750 | 90 210 150 180 180 750 240 700 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 22 | 4 29 28 15 46 32 3 20 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 . 1 . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 152 | . 12 . . 78 62 . . Melee . | . . . . . . . . Projectile 4 | . . . . . 4 . . AOE 148 | . 12 . . 78 58 . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Gar Total 1943 | 53 420 190 196 476 387 159 62 Wait 63 | . 8 5 30 2 8 7 3 Move 1538 | 41 335 161 140 383 301 131 46 Hop . | . . . . . . . . Pick Up 40 | 6 14 1 3 7 7 2 . Fast Attach 20 | 6 4 . 2 3 4 1 . Attach 29 | . 1 3 2 4 11 6 2 Detach 3 | . . . . 2 1 . . Swap 44 | . 13 1 4 19 6 . 1 Drop 37 | . 12 1 1 12 11 . . Fire 113 | . 20 4 14 37 37 1 . Melee 38 | . 13 14 . 6 1 4 . Ram 1 | . . . . . . 1 . Kick 1 | . . . . 1 . . . Crush 6 | . . . . . . 6 . Escape Stasis 10 | . . . . . . . 10 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: Mat / *Sto x2) -9/Storage -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 51 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 309 | -10/Materials | Core integrity fell below 50% 577 | -10/Materials | Discovered new exit (range 16) 633 | -10/Materials | Entered Mines 674 | -10/Mines | Discovered new exit (range 7) 753 | -10/Mines | Learned location of 1 exit from Materials 872 | -10/Mines | Core integrity fell below 20% 929 | -10/Mines | Entered Materials 929 | -9/Materials | Evolved 2 slots: Utility x2 930 | -9/Materials | Identified exit to Materials 1011 | -9/Materials | Repaired Hvy. EM Pulse Gun 1177 | -9/Materials | Discovered new exit (range 6) 1216 | -9/Materials | Discovered new exit (range 15) 1223 | -9/Materials | Entered Storage 1237 | -9/Storage | Met a pair of Derelict thieves 1580 | -9/Storage | Core integrity fell below 50% 1872 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2014 | -9/Storage | Discovered exit to Materials (range 15) 2041 | -9/Storage | Entered Materials 2041 | -8/Materials | Accompanied by 5 allies 2041 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2601 | -8/Materials | Garrison activated, responded to threat 2633 | -8/Materials | Core integrity fell below 50% 2647 | -8/Materials | Core integrity fell below 20% 2669 | -8/Materials | Destroyed 13 combat bots 2677 | -8/Materials | Lost 7 parts (1p2n4w) 2677 | -8/Materials | Discovered new exit (range 11) 2693 | -8/Materials | Entered Factory 2693 | -7/Factory | Evolved 2 slots: Utility x2 2918 | -7/Factory | Lost 7 parts (1p2n2u2w) 2968 | -7/Factory | Identified exit to Garrison 2969 | -7/Factory | Entered Garrison 2997 | -7/Garrison | Lost 5 parts (1p1n1u2w) 3008 | -7/Garrison | Triggered checkpoint 3070 | -7/Garrison | Triggered checkpoint 3071 | -7/Garrison | Core integrity fell below 50% 3080 | -7/Garrison | Core integrity fell below 20% 3082 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03000_ Field strength at 25. 03001_ Field strength at 10. 03002_ Stasis field depleted. 03008_ Beams of light sweep through the air. An alarm sounds. 03051_ Triggered Stasis Trap. 03051_ A bubble of rippling energy engulfs the area. 03051_ Field strength at 85. 03053_ Field strength at 70. 03054_ Field strength at 55. 03055_ Field strength at 40. 03056_ Field strength at 25. 03057_ Field strength at 10. 03058_ Stasis field depleted. 03067_ Titanium Leg destroyed. 03070_ Beams of light sweep through the air. An alarm sounds. Garrison Door opened remotely. 03074_ Hvy. Ion Engine destroyed. Garrison Door opened remotely. 03078_ Lrg. Storage Unit destroyed. 03080_ Imp. Heat Sink destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????######??????????????????????????????????????? | | ?????# #??????????????????????????????????????? | | ?????# #??????????????????????????????????????? | | ?????# #??????????????????????????????????????? | | ?????### #??????????????????????????????????????? | | ???????# #??????????????????????????????????????? | | ???????# #??????????????????????????????????????? | | ???????# #??????????????????????????????????????? | | ?####### #??????????????????????????????????????? | | ?# ##############?????????????????????????? | | ?# ##### #?????????????????????????? | | ?# #???# #?????????????????????????? | | ?# #???############## #?????????????????????????? | | ?# #????????????????# #?????????????????????????? | | ?# #????????????????# #?????????????????????????? | | ? #????????????????# #?????????????????????????? | | ? #????????????????# #?????????????????????????? | | ? #????????????????# #######???????????????????? | | ?# #????????????????# ## #???#???????????????? | | ?# #???????????????## ## Y ## ##??????????????? | | ?# #???????????????# gg ####???????????? | | ?? ????????????????# s s s ????????? | | ?? ????????????????# gg @ s ????????? | | ?? ????????????????# ## ## ####???????????? | | ??#????????????????# ## s#????#??????????????? | | ?????????????????? s ??????????????????? | | ?????????????????# ????????????????? | | ?????????????????# ???????????????? | | ?????????????????# "??????????????? | | ?????????????????### ## ## #??????????????? | | ???????????????????# ?# #? #??????????????? | | ??????????????????? ?? ?? #??????????????? | | ??????????????????? ?? g ??? #??????????????? | | ???????????????????# ?? g ???#??????????????? | | ???????????????????## ??g "##??????????????????? | | ????????????????????????? ????????????????????? | | ?????????????????????????####????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 44 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() Power Corrupts True Hacker Challenges ------------ None Game ------ Seed SalvageAutogunRegulator Manual? 0 Play Time 00:48:16 Cumulative 11.5 hours Start 2020.06.19 @ 14:40:25 End 2020.06.19 @ 16:02:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 17 Gallery% 21 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e309e30a-878a-487f-8f5d-c31a99d1abb7