Cogmind - Beta 11 X9 @@@ ROGUE MODE // 2022.01.17 @ 19:28:58 Player: Stryker Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (20) 4000 Robots Destroyed (188) 940 Value Destroyed (8263) 8263 Prototype IDs (53) 1060 Alien Tech Used (1) 200 Bonus (2269) 2269 TOTAL SCORE: 20732 Bonus ------- High Alert Combat Kills 1221 Follower Combat Kills 148 Aligned with FarCom 300 Met Imprinter 300 Met Zhirov 300 Cogmind --------- Core Integrity 1080/1450 Matter 300/300 Energy 590/590 System Corruption 23% Temperature Cool (0) Movement Treading (160) Location -2/Research Parts ------- > --- POWER (2) -------- Particle Reactor Reinforced Quantum Reactor > --- PROPULSION (6) --- Advanced Heavy Siege Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY (11) ----- Advanced Heat Sink Experimental Coolant Injector High-capacity Storage Unit Machine Analyzer Advanced Signal Interpreter Advanced Terrain Scan Processor 0b10 Decoder Chip [Scout] Improved Armor Integrity Analyzer Layered Heavy Armor Plating > --- WEAPON (4) ------- Advanced EMP Blaster Fusion Bomb Launcher > --- INVENTORY (20) --- Light Particle Reactor Light Quantum Reactor Medium Treads Heavy Siege Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads Small Battery (100) Advanced Terrain Scanner Improved Stasis Canceller Component Analysis Suite Improved Dynamic Insulation System Hacking Drone Bay (1/1) Gamma Rifle Heavy Laser Quantum Rifle Railgun Phasing Sabre Peak State ------------ > --- POWER ------------ Particle Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Advanced Heavy Siege Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Improved Cooling System Experimental Coolant Injector High-capacity Storage Unit Machine Analyzer Advanced Signal Interpreter Advanced Terrain Scan Processor 0b10 Decoder Chip [Scout] Improved Armor Integrity Analyzer Improved Transmission Jammer Improved Dynamic Insulation System > --- WEAPON ----------- Gamma Rifle Gamma Rifle Enhanced Nova Cannon Hypervelocity Railgun > --- INVENTORY -------- Advanced Heavy Siege Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads Advanced Terrain Scanner Improved Stasis Canceller Component Analysis Suite Hacking Drone Bay Tesla Rifle Gamma Rifle Advanced EMP Blaster RU-N14's Throwing Claymores Phasing Sabre [Rating: 169] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Enhanced Nuclear Core Reactor Particle Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Shield Generator Storage High-capacity Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Improved Heavy Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Coil Gun Launcher Advanced EMP Blaster Special Weapon RU-N14's Throwing Claymores Impact Weapon Power Maul Slashing Weapon Phasing Sabre Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Slots Evolved 16 | . . . . . 4 2 . 2 . . . . 2 . . . . 2 2 2 Power 1 | . . . . . 1 . . . . . . . . . . . . . . . Propulsion 4 | . . . . . 1 . . . . . . . 1 . . . . 1 1 . Utility 9 | . . . . . 1 2 . 2 . . . . 1 . . . . 1 1 1 Weapon 2 | . . . . . 1 . . . . . . . . . . . . . . 1 Parts Attached 308 | 1 14 1 1 1 22 22 22 11 7 11 11 6 15 11 6 7 14 12 31 82 Power 21 | . 2 . . . 5 1 3 . . 1 . . 2 . . 1 . 1 2 3 Engine 8 | . 2 . . . 3 1 1 . . 1 . . . . . . . . . . Core 8 | . . . . . 2 . 2 . . . . . 2 . . . . 1 1 . Reactor 5 | . . . . . . . . . . . . . . . . 1 . . 1 3 Propulsion 54 | 1 5 1 . . 4 3 4 . . 1 . 1 3 . . . 5 2 9 15 Treads 39 | . . . . . 2 1 3 . . 1 . 1 1 . . . 5 2 8 15 Leg 2 | . 1 1 . . . . . . . . . . . . . . . . . . Wheel 13 | 1 4 . . . 2 2 1 . . . . . 2 . . . . . 1 . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 121 | . 3 . 1 1 6 11 5 8 6 6 6 4 7 9 4 3 5 6 12 18 Device 89 | . 2 . . 1 4 4 4 4 5 4 4 4 6 8 4 2 4 5 11 13 Storage 6 | . 1 . 1 . . 1 . . . . 1 . . . . . . . . 2 Processor 7 | . . . . . . 2 . 1 . . . . 1 . . . . 1 1 1 Hackware 1 | . . . . . . . . . . . . . . . . . . . . 1 Protection 18 | . . . . . 2 4 1 3 1 2 1 . . 1 . 1 1 . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 112 | . 4 . . . 7 7 10 3 1 3 5 1 3 2 2 3 4 3 8 46 Energy Gun 53 | . 3 . . . 6 5 7 . 1 2 2 . 1 . . 1 . . 4 21 Energy Cannon 2 | . . . . . . . . . . . . . . . . . . . . 2 Ballistic Gun 18 | . 1 . . . . . . . . . 1 1 1 . 2 1 2 1 2 6 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher 9 | . . . . . 1 . 1 1 . 1 . . 1 1 . . 1 . . 2 Special Weapon 8 | . . . . . . . . . . . 1 . . . . . . . . 7 Impact Weapon 5 | . . . . . . 2 2 1 . . . . . . . . . . . . Slashing Weapon 17 | . . . . . . . . 1 . . 1 . . 1 . 1 1 2 2 8 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . . . 5 . 1 . . . 3 . . . . 3 . . 1 . Corrupted Parts 4 | . . . . 1 . 1 2 . . . . . . . . . . . . . System Corruption 12 | . . . . 1 . 3 8 . . . . . . . . . . . . . Parts Lost 56 | . 1 1 . . 1 5 1 . . 3 . . . . . . 10 . 8 26 Power 5 | . . . . . . 2 . . . . . . . . . . 1 . . 2 Propulsion 19 | . . 1 . . . 1 1 . . 1 . . . . . . 5 . 4 6 Utility 14 | . . . . . 1 1 . . . 1 . . . . . . 3 . 2 6 Weapon 18 | . 1 . . . . 1 . . . 1 . . . . . . 1 . 2 12 Highest Loss Streak 6 | . 1 1 . . 1 3 1 . . 2 . . . . . . 6 . 4 6 Average Slot Usage (%) 93 | . 96 99 100 100 100 96 90 95 100 98 92 92 91 95 100 99 89 87 93 86 Engine 5 | . 14 14 14 14 15 13 6 6 6 6 6 6 5 5 5 2 . . . . Core 3 | . . . . . 2 . 6 6 6 6 6 6 5 5 5 5 . 1 4 2 Reactor 1 | . . . . . . . . . . . . . . . . 2 5 5 3 5 Treads 11 | . . . . . 7 7 7 6 6 9 13 13 14 11 11 11 22 24 24 16 Leg 1 | . 14 13 14 14 1 . . . . . . . . . . . . . . . Wheel 7 | . 13 14 14 14 18 14 14 13 13 9 6 6 5 11 11 11 . . . . Device 13 | . 12 14 14 14 9 9 5 19 19 15 12 13 11 12 17 13 11 10 20 18 Storage 6 | . 14 14 14 14 9 7 7 6 6 6 6 6 5 5 5 5 5 5 4 4 Processor 12 | . . . . . . 7 7 8 13 13 13 13 17 17 17 17 17 20 18 18 Protection 4 | . . . . . 9 12 9 6 6 8 6 6 5 5 5 7 8 5 . . Energy Gun 14 | . 16 28 28 28 27 21 20 13 13 16 15 11 9 8 5 6 11 10 9 10 Ballistic Gun 2 | . 10 . . . . . . . . . . 7 5 4 7 8 2 . 2 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 128 | 12 54 54 54 54 75 89 99 99 94 93 99 99 104 104 97 95 82 92 104 128 Greatest Support 240 | 20 20 16 16 16 26 26 32 32 32 32 16 16 20 20 20 20 100 123 195 240 Greatest Overweight (x) 6 | 1 5 5 3 3 2 3 5 3 2 5 6 6 6 5 4 4 . . . . Average Overweight (x) 2 | . 4 3 3 3 2 2 2 2 2 3 5 5 5 4 4 3 . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 8 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 19 | 6 18 19 19 20 19 19 19 19 20 18 19 19 19 19 20 19 19 19 19 18 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 8 20 20 20 20 20 20 19 20 20 20 20 20 20 20 20 20 20 20 20 20 Class Distribution -------------------- 25% | Mutant 17% | Skirmisher 16% | Scavenger-Skirmisher 11% | Tank 10% | Scavenger-Mutant 8% | Scavenger-Assassin 4% | Assassin 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Mutant | -7/Factory Skirmisher | -7/Storage Assassin | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Tank | -6/Zion Mutant | -5/Proximity Caves Infiltrator-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Skirmisher | -4/Proximity Caves Scavenger-Assassin | -4/Factory Scavenger-Skirmisher | -3/Research Scavenger-Skirmisher | -2/Research Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ----------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Matter Collected 4337 | 219 377 10 . 10 230 200 208 100 160 135 37 228 170 173 113 80 196 114 402 1175 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 10627 | 103 455 162 . . 728 453 532 100 575 742 . 234 109 367 129 101 681 311 517 4328 Parts 475 | 8 35 17 . . 45 30 34 11 23 35 . 15 8 20 2 1 16 3 24 148 Haulers Intercepted 9 | . 1 . . . 4 1 2 . . . . . . . . . . . . 1 Recyclers Shooed 9 | . . . . . 3 2 . . . . . . . . . . . 1 . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 57 | . . . . . . . . . 7 19 . 12 . 10 1 1 7 . . . Prevented 35 | . . . . . . . . . 11 16 . 1 . 5 . . 2 . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Combat Hostiles Destroyed 144 | . 10 6 . . 7 6 8 1 9 12 . 6 1 8 1 . 7 2 7 53 Melee 2 | . . . . . . . . . . . . . . . . . . . . 2 Guns 87 | . 10 6 . . 6 4 8 . 2 7 . 4 1 5 1 . 7 1 7 18 Cannons 6 | . . . . . . . . . . . . . . . . . . . . 6 AOE 34 | . . . . . 1 2 . 1 6 4 . 2 . 2 . . . . . 16 Classes Destroyed 19 | 2 5 2 . . . 2 . 1 2 2 . . . . . . . . . 3 Worker 11 | . . 1 . . 3 . . . . . . . 1 . . . . 2 . 4 Builder 7 | . . 1 . . . 3 . 1 . . . . . . . . . . . 2 Tunneler 2 | 1 . . . . 1 . . . . . . . . . . . . . . . Hauler 9 | . 1 . . . 4 1 2 . . . . . . . . . . . . 1 Recycler 9 | 1 . . . . 2 1 . . . . . . . . . . . 1 . 4 Carrier 1 | . . . . . . . . . . . . . . . . . . . . 1 Operator 2 | . 1 . . . 1 . . . . . . . . . . . . . . . Watcher 5 | . 2 . . . 2 . . . . . . . . . . . . . . 1 Swarmer 30 | . 3 4 . . 1 3 . . 3 3 . 4 . 5 . . . . . 4 Grunt 63 | . 7 2 . . 6 1 7 . 5 6 . . . 2 . . 3 . 2 22 Brawler 4 | . . . . . . . . . . 1 . . . . . . 1 . . 2 Duelist 4 | . . . . . . . . . 1 . . . . . . . 2 . . 1 Protector 2 | . . . . . . . . . . . . . . . . . . . . 2 Sentry 12 | . . . . . . . . 1 . 1 . 1 1 1 1 . 1 . 1 4 Specialist 3 | . . . . . . . . . . . . . . . . . . . . 3 Hunter 1 | . . . . . . . . . . 1 . . . . . . . . . . Programmer 21 | . . . . . . 1 1 . . . . 1 . . . . . 2 2 14 Heavy 4 | . . . . . . 1 . . . . . . . . . . . . 2 1 Decomposer 4 | . . . . . . . . . . . . . . 1 2 . 1 . . . Samaritan 4 | . . . . . . . . . 2 . . . . . . . 2 . . . Best Kill Streak 13 | 2 5 3 . . 4 5 3 2 4 4 . 2 2 5 1 . 4 3 2 13 Combat Bots Only 13 | . 5 3 . . 2 3 3 1 4 4 . 2 1 5 1 . 4 2 2 13 Max Kills in Single Turn 3 | 1 1 2 . . 2 2 1 2 2 1 . 2 1 2 1 . 1 1 1 3 Gunslinging 1 | . . 1 . . . . . . . . . . . 1 . . . . . . Exploded 3 | . . . . . 1 1 . 1 2 1 . 2 . 1 . . . . . 3 Melee 1 | . . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Damage Taken 15791 | . 362 110 . . 500 799 415 60 168 852 . 568 74 642 95 . 1977 174 1308 7687 Core 1243 | . 55 29 . . 9 87 . 15 14 74 . 43 21 89 . . 266 14 157 370 Absorbed by Shields 1732 | . . . . . . . . 31 61 205 . 207 26 118 32 . 50 41 371 590 Reduced by Siege Mode 1934 | . . . . . . . . . . . . . . . . . . . 67 1867 Core Remaining (%) 85 | 100 . . . 66 98 . 87 . . . . 82 . . . . 62 98 87 . Volleys Fired 433 | 3 35 13 . . 35 28 33 2 15 25 . 18 5 17 7 . 35 11 26 125 Largest 4 | 2 2 2 . . 3 3 3 2 3 3 . 3 3 3 3 . 3 3 3 4 Hottest 354 | 60 110 110 . . 175 167 175 91 180 196 . 171 186 186 134 . 179 186 343 354 Shots Fired 1096 | 6 70 26 . . 98 75 83 4 37 72 . 36 15 35 17 . 85 33 74 330 Gun 1003 | 6 70 26 . . 98 75 82 2 31 64 . 36 15 27 17 . 80 33 74 267 Cannon 30 | . . . . . . . . . . . . . . . . . . . . 30 Launcher 43 | . . . . . . . 1 2 6 8 . . . 8 . . 5 . . 13 Special 20 | . . . . . . . . . . . . . . . . . . . . 20 Kinetic 172 | 3 34 . . . . . . . . . . 19 5 9 10 . 20 11 18 43 Thermal 501 | . 7 13 . . 61 37 40 . 2 35 . 9 10 18 7 . 60 22 56 124 Explosive 26 | . . . . . . . . . . . . . . . . . . . . 26 Electromagnetic 397 | 3 29 13 . . 37 38 43 4 35 37 . 8 . 8 . . 5 . . 137 Robot Hit Streak 52 | 4 17 8 . . 18 18 8 6 12 14 . 7 6 4 11 . 10 10 23 52 Robot Miss Streak 8 | 1 5 4 . . 8 6 4 . 6 3 . 2 7 2 2 . 3 1 1 3 Penetration Max 1 | . . . . . . . . . . . . . 1 . . . . . 1 1 Secondary Targets 23 | . 2 1 . . 2 1 3 . 1 1 . 1 . 2 . . 3 . 1 5 Max Gunslinging Chain 1 | . 1 1 . . 1 1 1 . 1 1 . 1 . 1 . . 1 . 1 1 Shots Hit Robots 814 | 4 50 22 . . 71 51 47 4 25 57 . 25 6 18 10 1 64 31 57 271 Core Hits 462 | 3 30 23 . . 71 23 24 4 25 28 . 9 4 13 5 1 29 8 23 139 Critical Kills 10 | . . . . . . . . . . 3 . . . . . . . . . 7 Critical Parts Destroyed 11 | . 1 . . . . . . . . . . . . . . . . . 1 9 Critical Strikes 47 | . 1 . . . 1 2 1 . . 7 . 1 . 1 . . 3 1 3 26 Burn 16 | . . . . . 1 2 1 . . 4 . 1 . 1 . . 3 1 2 . Meltdown 1 | . . . . . . . . . . . . . . . . . . . . 1 Destroy 20 | . 1 . . . . . . . . 3 . . . . . . . . 1 15 Corrupt 4 | . . . . . . . . . . . . . . . . . . . . 4 Sever 6 | . . . . . . . . . . . . . . . . . . . . 6 Melee Attacks 64 | . . . . . . 4 5 8 . . 1 . . 2 . 1 1 8 5 29 Impact 17 | . . . . . . 4 5 8 . . . . . . . . . . . . Slashing 47 | . . . . . . . . . . . 1 . . 2 . 1 1 8 5 29 Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . . . . . . . . . . 2 . 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 24495 | 49 612 301 . . 1285 1326 826 90 692 1222 . 688 166 659 217 116 1482 1024 1453 12287 Guns 15079 | 49 612 301 . . 1134 1052 826 19 332 916 . 564 166 396 217 . 1320 746 1453 4976 Cannons 1062 | . . . . . . . . . . . . . . . . . . . . 1062 Explosions 6591 | . . . . . 151 274 . 71 360 306 . 124 . 263 . . 162 . . 4880 Melee 1051 | . . . . . . . . . . . . . . . . 116 . 278 . 657 Ramming 49 | . . . . . . . . . . . . . . . . . . . . 49 Kinetic 1879 | 24 232 . . . . . . . . . . 311 71 118 101 . 202 194 341 285 Thermal 10219 | . 75 156 . . 817 735 420 . 10 675 . 260 95 278 116 . 1118 552 1112 3800 Explosive 4500 | . . . . . . . . . . . . . . . . . . . . 4500 Electromagnetic 6134 | 25 305 145 . . 468 591 406 90 682 547 . 117 . 263 . . 162 . . 2333 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 1714 | . . . . . . . . . . . . . . . . 116 . 278 . 1320 Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 23 | . . . . 1 . 4 12 . . . . . . . . . . 3 1 23 Average Corruption 6 | . . . . 1 . 1 4 . . . . . . . . . . 2 1 9 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Effects 81 | . . . . . . 2 17 . . . . . . . . . . 7 . 55 Message Errors 21 | . . . . . . 1 7 . . . . . . . . . . 1 . 12 Matter Fused 15 | . . . . . . . 3 . . . . . . . . . . 1 . 11 Heat Flow Errors 9 | . . . . . . . 2 . . . . . . . . . . 2 . 5 Energy Discharges 12 | . . . . . . 1 3 . . . . . . . . . . 2 . 6 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 10 | . . . . . . . 2 . . . . . . . . . . 1 . 7 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . 1 Misfires 5 | . . . . . . . . . . . . . . . . . . . . 5 Alerts 1 | . . . . . . . . . . . . . . . . . . . . 1 Misdirections 2 | . . . . . . . . . . . . . . . . . . . . 2 Weapon Failures 4 | . . . . . . . . . . . . . . . . . . . . 4 Overload Shots 1 | . . . . . . . . . . . . . . . . . . . 1 . Overflow Damage 372 | . . . . . . 3 . . . . . . . 22 . . 10 92 . 245 Projectiles 36 | . . . . . . . . . . . . . . . . . . . . 36 Explosions 224 | . . . . . . 3 . . . . . . . 22 . . 10 . . 189 Melee 112 | . . . . . . . . . . . . . . . . . . 92 . 20 Knockbacks 1 | . . . . . . . . . . . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 670 | . . . . . 14 150 . . . 3 . 130 . 2 . . 11 . . 360 Shots 19 | . . . . . 1 4 . . . 1 . 2 . 1 . . 1 . . 9 Rammed 1 | . . . . . . . . . . . . . . . . . . . . 1 Targets Rammed 2 | . . . . . . . . . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . . . . . . 1 Highest Temperature 402 | . 54 121 . . 402 114 276 114 324 351 . 343 253 234 144 . 96 146 132 199 Average Temperature 96 | . 21 34 . . 127 31 107 58 104 127 . 167 123 91 58 . 34 94 22 60 Received Heat Transfer 2157 | . 147 51 . . 270 45 198 12 93 254 . 18 6 36 32 . 216 . 68 711 Effects 8 | . . . . . 2 . . . . 2 . 4 . . . . . . . . Shutdowns 3 | . . . . . 1 . . . . 1 . 1 . . . . . . . . Energy Bleed 2 | . . . . . 1 . . . . . . 1 . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . 1 . . . . . . . . Short Circuit 2 | . . . . . . . . . . 1 . 1 . . . . . . . . Siege Activations 19 | . . . . . . . . . . . . . . . . . . . 3 16 Total Turns 458 | . . . . . . . . . . . . . . . . . . . 62 396 Longest Duration 93 | . . . . . . . . . . . . . . . . . . . 24 93 Robots Corrupted 13 | . . . . . . . . . 2 1 . . . 1 . . . . . 9 Combat Hostiles 12 | . . . . . . . . . 1 1 . . . 1 . . . . . 9 Parts Fried 48 | . 1 . . . 1 4 1 . 9 3 . . . 2 . . 2 . . 25 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted 4 | . . . . . . . . . . . . . . . . . . 1 . 3 Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . 1 . 2 Parts Melted 47 | . . . . . . 1 1 . . 6 . . . 2 . . 5 7 9 16 Heat Transferred 15134 | . 95 185 . . 1222 1249 814 . . 1443 . 446 148 518 185 . 2035 851 1841 4102 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 15 | . . . . . 2 5 . . 2 1 . 2 . 1 . . . . . 2 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Peak Influence 1584 | 10 224 268 . . 243 180 153 95 . . . . 65 . . . . 121 86 1584 Initial 69 | . 6 49 . . . 11 18 69 . . . . . . . . . 37 4 48 Average 195 | 6 99 134 . . 114 70 54 59 . . . . 5 . . . . 39 47 496 Maximum Alert Level 4 | . 1 1 . . 1 . . . . . . . . . . . . . . 4 Low Security (%) 79 | 100 84 80 . 100 80 100 100 100 . . . . 100 . . . . 100 100 46 Level 1 7 | . 15 19 . . 19 . . . . . . . . . . . . . . 8 Level 2 3 | . . . . . . . . . . . . . . . . . . . . 12 Level 3 4 | . . . . . . . . . . . . . . . . . . . . 13 Level 4 5 | . . . . . . . . . . . . . . . . . . . . 18 Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 37 | . 2 . . . 3 3 8 1 . . . . 1 . . . . 3 1 15 Investigation 3 | . 1 . . . . . 2 . . . . . . . . . . . . . Extermination 11 | . . . . . . . 1 . . . . . 1 . . . . 2 1 6 Reinforcement 18 | . 1 . . . 3 3 5 1 . . . . . . . . . 1 . 4 Assault 5 | . . . . . . . . . . . . . . . . . . . . 5 Garrison . | . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 1 . . . . . . . . . . . 1 Haulers Reinforced 3 | . . . . . . 1 2 . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Distress Signals 4 | . . . . . 2 . . . . . . . . . . . . . . 2 Communications Jammed 24 | . . . . . . . . . . . . . . . . . . . 11 13 Distress Signals 10 | . . . . . . . . . . . . . . . . . . . 1 9 Times Spotted 239 | . 22 8 . . 26 9 14 2 11 21 . 8 3 13 1 . 8 3 7 83 Peak Tracking Total 9 | . 5 3 . . 6 4 3 3 4 4 . 3 2 5 1 . 4 2 2 9 Tactical Retreats 20 | . 2 1 . . 3 . . . 1 3 . . . 1 . . 1 . . 8 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Traps Triggered 11 | . 3 . . . 1 . 4 1 . . . . . . . . . 1 . 1 Indirectly 2 | . . . . . . . 2 . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . . . . . . . . . Exploded 2 | . . . 2 . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ---------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Machines Disabled 8 | . . . . . . . 1 . . . . . . . . . . . . 7 Max in Single Turn 1 | . . . . . . . 1 . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Machines Accessed 43 | . 6 . 4 . 3 1 5 6 . 1 . . . . . 7 . 3 2 5 Terminals 26 | . 6 . . . 2 1 5 5 . . . . . . . . . 2 1 4 Fabricators 2 | . . . . . . . . 1 . . . . . . . . . 1 . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . 1 Total Hacks 104 | . 15 . 15 . 14 2 12 11 . 1 . . . . . 17 . 5 5 7 Successful 66 | . 9 . 15 . 11 1 4 3 . 1 . . . . . 17 . 2 2 1 Failed 38 | . 6 . . . 3 1 8 8 . . . . . . . . . 3 3 6 Catastrophic 13 | . 2 . . . 1 . . 3 . . . . . . . . . 1 1 5 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 31 | . 10 . 1 . 7 1 3 3 . . . . . . . . . 3 1 2 Terminals 62 | . 15 . . . 10 2 12 9 . . . . . . . . . 4 4 6 Fabricators 3 | . . . . . . . . 2 . . . . . . . . . 1 . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . 4 . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . 1 Terminal Hacks 54 | . 6 . 15 . 6 . 4 2 . 1 . . . . . 17 . 1 1 1 Record 19 | . . . 14 . . . . . . . . . . . . 5 . . . . Part Schematic 6 | . 1 . . . . . 1 . . . . . . . . 4 . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . 4 . . . . Prototype ID Bank 9 | . 2 . . . 3 . . . . . . . . . . 4 . . . . Open Door 3 | . . . . . . . 2 . . 1 . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . . . 1 . . Branch Access Points 3 | . 1 . . . . . . 1 . . . . . . . . . . . 1 Alert Level 2 | . 1 . . . 1 . . . . . . . . . . . . . . . Unreport Threat 3 | . . . . . 1 . 1 1 . . . . . . . . . . . . Locate Traps 2 | . . . . . 1 . . . . . . . . . . . . . 1 . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . 4 . . . . . . . . . . . . . . . Insert Component 2 | . . . . . 2 . . . . . . . . . . . . . . . Analyze 2 | . . . . . 2 . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 8 | . 3 . . . 1 1 . 1 . . . . . . . . . 1 1 . Terminals 7 | . 3 . . . 1 1 . . . . . . . . . . . 1 1 . Track 4 | . 3 . . . 1 . . . . . . . . . . . . . . . Botnet 3 | . . . . . . 1 . . . . . . . . . . . 1 1 . Fabricators 1 | . . . . . . . . 1 . . . . . . . . . . . . Fabnet 1 | . . . . . . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 27 | . 5 . . . 2 1 4 6 . . . . . . . . . 2 2 5 Full Trace Events 1 | . . . . . . . 1 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . 4 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 22 | . 1 . . . 2 . 1 . . . 14 . . . . 4 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------------ Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . 1 . 1 . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . . 1 . 1 . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . 3 3 3 3 3 1 1 . . Autooverrided 2 | . . . . . . . . . . . . 1 . 1 . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Total Allies 5 | . . 3 . . . . . . . . . 1 . 1 . . . . . . Largest Group 3 | . . 3 3 3 3 . . . . . . 1 . 1 . . . . . . Highest-Rated Group 40 | . . 40 40 40 40 . . . . . . 12 . 12 . . . . . . Highest-Rated Ally 16 | . . 16 16 16 16 . . . . . . 12 . 12 . . . . . . Total Orders 1 | . . . . . . . . . . . . . . . . . . 1 . . RETURN 1 | . . . . . . . . . . . . . . . . . . 1 . . Ally Attacks 34 | . . . . . 30 . . . . . . 3 . 1 . . . . . . Total Damage 394 | . . . . . 341 . . . . . . 53 . . . . . . . . Kills 8 | . . . . . 7 . . . . . . 1 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Robot Analysis Total 4 | . . . . . . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 8 | . . 1 . . . . . . 2 1 2 1 . . 1 . . . . . Drone Launches 1 | . . . . . . . . . . . . . . . . . . 1 . . Drone Recoveries 1 | . . . . . . . . . . . . . . . . . . 1 . . Decoded 0b10 Intel 67 | . . . . . . . . . . . . . 2 . . . . 9 10 46 Traps 31 | . . . . . . . . . . . . . 1 . . . . 5 4 21 Emergency Access 34 | . . . . . . . . . . . . . . . . . . 4 5 25 Garrisons 1 | . . . . . . . . . . . . . . . . . . . 1 . Exits 1 | . . . . . . . . . . . . . 1 . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Turns Passed 14880 | 36 986 361 454 63 854 543 778 582 744 747 1859 835 518 355 327 255 778 595 698 2512 Spaces Moved 7896 | 20 534 206 302 42 522 316 362 370 489 421 1009 417 265 191 209 171 406 325 295 1024 Core . | . . . . . . . . . . . . . . . . . . . . . Treads 2050 | . . . . . . . . . . . . . . . . . 406 325 295 1024 Legs 14 | 11 2 1 . . . . . . . . . . . . . . . . . . Wheels 5832 | 9 532 205 302 42 522 316 362 370 489 421 1009 417 265 191 209 171 . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 95 | 95 95 145 145 145 120 120 130 130 130 130 160 175 140 140 140 125 158 158 152 155 Average Speed 152 | 108 148 146 145 145 120 121 134 138 130 146 181 185 175 149 140 139 158 158 161 161 Slowest Speed 470 | 120 260 470 145 145 120 135 175 145 130 175 190 190 190 155 140 140 158 159 165 166 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 4 95 45 66 30 54 9 58 12 75 66 85 67 7 34 38 62 57 12 8 24 Regions Visited 20 Branch Regions 12 Pre-discovered Areas 3 | . . . 1 . . . . . . . 2 . . . . . . . . . Known Exits Taken 7 | . 1 . . . 1 1 . 1 1 . . . 1 . . . . . 1 . Unknown Exits Taken 13 | 1 . 1 1 1 . . 1 . . 1 1 1 . 1 1 1 1 1 . . Scrap Searched 14 | . . 1 . 1 . . . . 2 2 2 1 . 2 1 . 2 . . . Spaces Dug 76 | . . . . . . 3 2 8 . . . . . 2 . . 1 5 6 49 Terrain Destroyed 414 | . . . . . 7 29 2 8 14 . . 20 . 8 . . 2 5 7 312 Melee 41 | . . . . . . 3 2 8 . . . . . 2 . . 1 5 5 15 Projectile 20 | . . . . . . . . . . . . 4 . 3 . . 1 . 2 10 AOE 353 | . . . . . 7 26 . . 14 . . 16 . 3 . . . . . 287 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Total 9746 | 28 667 239 321 44 679 408 575 426 564 496 1038 450 303 225 228 183 474 363 453 1582 Wait 768 | . 46 19 12 2 71 19 145 5 52 35 5 5 7 3 7 . 7 3 65 260 Move 7876 | 19 533 205 301 41 521 315 361 369 488 420 1008 416 264 190 208 170 405 324 294 1024 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 142 | 3 25 1 3 . 11 10 3 11 1 2 5 1 5 1 . 1 10 4 14 31 Fast Attach 64 | 1 3 . . . 8 2 6 3 . 1 3 3 3 1 . 3 . 2 11 14 Attach 78 | . 5 1 . . 6 7 2 2 . 3 2 . 2 1 . . 7 3 9 28 Detach 13 | . 1 . . . 1 1 . . . . . . . . . . . . 5 5 Swap 167 | . 6 . 1 1 8 13 14 6 7 7 6 3 10 9 6 5 7 7 11 40 Drop 131 | 2 13 . 4 . 18 9 6 12 1 3 8 4 7 1 . 3 2 1 13 24 Fire 433 | 3 35 13 . . 35 28 33 2 15 25 . 18 5 17 7 . 35 11 26 125 Melee 64 | . . . . . . 4 5 8 . . 1 . . 2 . 1 1 8 5 29 Ram . | . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush 2 | . . . . . . . . . . . . . . . . . . . . 2 Escape Stasis 8 | . . . . . . . . 8 . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -7/Storage -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / Arm) -3/Research -2/Research (discovered 2 exits: Tes x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 37 | -11/Scrapyard | Entered Materials 109 | -10/Materials | Discovered new exit (range 15) 307 | -10/Materials | Build established: Mutant 628 | -10/Materials | Discovered new exit (range 16) 754 | -10/Materials | Discovered new exit (range 7) 882 | -10/Materials | Discovered new exit (range 10) 894 | -10/Materials | Identified exit to Mines 1023 | -10/Materials | Entered Mines 1038 | -10/Mines | Learned 2 Materials zone layouts 1066 | -10/Mines | Discovered new exit (range 10) 1088 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1253 | -10/Mines | Discovered new exit (range 12) 1368 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1368 | -10/Mines | Discovered new exit (range 5) 1384 | -10/Mines | Entered Exiles 1384 | -10/Exiles | Accompanied by 3 allies 1419 | -10/Exiles | Met 8R-AWN 1445 | -10/Exiles | Met EX-HEX 1540 | -10/Exiles | Met EX-BIN 1560 | -10/Exiles | Aligned with FarCom system 1561 | -10/Exiles | Given EX-Vault access code 1609 | -10/Exiles | Opened EX-Vault 1630 | -10/Exiles | Found Modified TNC 1670 | -10/Exiles | Exiles lab attacked by MAIN.C 1733 | -10/Exiles | Learned location of Zion (-6) 1812 | -10/Exiles | Discovered new exit (range 10) 1838 | -10/Exiles | Left Exiles lab with Modified TNC 1838 | -10/Exiles | Entered Mines 1838 | -9/Mines | Accompanied by 3 allies 1879 | -9/Mines | Discovered new exit (range 15) 1885 | -9/Mines | Met a Derelict bent on vengeance 1901 | -9/Mines | Entered Materials 1901 | -8/Materials | Accompanied by 3 allies 1901 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 1902 | -8/Materials | Identified exit to Factory 2213 | -8/Materials | Build established: Skirmisher 2755 | -8/Materials | Entered Factory 2755 | -7/Factory | Evolved 2 slots: Utility x2 3204 | -7/Factory | Discovered new exit (range 7) 3234 | -7/Factory | Identified exit to Storage 3249 | -7/Factory | Lost 3 parts (2p1w) 3298 | -7/Factory | Entered Storage 4048 | -7/Storage | Discovered new exit (range 16) 4070 | -7/Storage | System corruption reached 10% 4076 | -7/Storage | Entered Factory 4076 | -6/Factory | Evolved 2 slots: Utility x2 4409 | -6/Factory | Build established: Assassin 4415 | -6/Factory | Found Powered Armor 4611 | -6/Factory | Identified exit to Lower Caves 4611 | -6/Factory | Identified exit to Extension 4658 | -6/Factory | Entered Lower Caves 4839 | -6/Lower Caves | Identified exit to Lower Caves 4983 | -6/Lower Caves | Build established: Skirmisher 5072 | -6/Lower Caves | Learned Factory terminal intel 5402 | -6/Lower Caves | Entered another Lower Caves area 5462 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5472 | -6/Lower Caves | Discovered new exit (range 11) 6054 | -6/Lower Caves | Discovered new exit (range 14) 6120 | -6/Lower Caves | Learned Factory emergency access door positions 6149 | -6/Lower Caves | Entered Zion 6389 | -6/Zion | Discovered new exit (range 12) 6390 | -6/Zion | Build established: Tank 6634 | -6/Zion | Given the Hacking Drone Bay 6635 | -6/Zion | Found Prototype Device 6636 | -6/Zion | Identified Hacking Drone Bay 6720 | -6/Zion | Found Prototype Special Weapon 6720 | -6/Zion | Identified RU-N14's Throwing Claymores 6725 | -6/Zion | Found RU-N14's Throwing Claymores 7222 | -6/Zion | Rebuked by Imprinter 7640 | -6/Zion | Learned Factory stockpile data 7653 | -6/Zion | Found Prototype Device 7653 | -6/Zion | Identified Bomb Factory No. 2 7792 | -6/Zion | Build established: Mutant 8008 | -6/Zion | Entered Proximity Caves 8010 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8775 | -5/Proximity Caves | Discovered new exit (range 5) 8843 | -5/Proximity Caves | Entered Factory 8843 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8846 | -5/Factory | Loaded intel: 26 terminal locations 9271 | -5/Factory | Identified exit to Upper Caves 9361 | -5/Factory | Entered Upper Caves 9568 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9699 | -5/Upper Caves | Discovered new exit (range 11) 9716 | -5/Upper Caves | Entered another Upper Caves area 9808 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9929 | -5/Upper Caves | Learned location of 1 exit from Factory 10000 | -5/Upper Caves | Discovered new exit (range 12) 10043 | -5/Upper Caves | Entered Zhirov 10043 | -5/Zhirov | Discovered new exit (range 3) 10069 | -5/Zhirov | Met Zhirov 10127 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10153 | -5/Zhirov | Found Alien Artifact 10153 | -5/Zhirov | Identified Integrated Dissipator 10153 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 10298 | -5/Zhirov | Entered Proximity Caves 10362 | -4/Proximity Caves | Lost 4 parts (1p3n) 10627 | -4/Proximity Caves | Build established: Scavenger-Skirmisher 10743 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10804 | -4/Proximity Caves | Lost 6 parts (2n3u1w) 11031 | -4/Proximity Caves | Build established: Mutant 11063 | -4/Proximity Caves | Discovered new exit (range 6) 11076 | -4/Proximity Caves | Entered Factory 11076 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11077 | -4/Factory | Identified exit to Armory 11086 | -4/Factory | Identified exit to DSF 11613 | -4/Factory | Discovered new exit (range 20) 11671 | -4/Factory | Entered Research 11671 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 11833 | -3/Research | Discovered new exit (range 11) 11850 | -3/Research | Lost 4 parts (1n2u1w) 11882 | -3/Research | Identified exit to Research 12092 | -3/Research | Build established: Scavenger-Skirmisher 12242 | -3/Research | Lost 3 parts (2n1w) 12369 | -3/Research | Entered another Research area 12369 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 13139 | -2/Research | Identified exit to Testing 13283 | -2/Research | Build established: Scavenger-Assassin 13728 | -2/Research | Build established: Scavenger-Skirmisher 13733 | -2/Research | Destroyed 7 combat bots 13899 | -2/Research | First assault squad dispatched 14076 | -2/Research | System corruption reached 10% 14114 | -2/Research | Lost 6 parts (1p3u2w) 14409 | -2/Research | Destroyed 13 combat bots 14544 | -2/Research | Lost 3 parts (1n2w) 14571 | -2/Research | Found Fusion Bomb Launcher 14601 | -2/Research | Spotted B-90 Cyclops 14721 | -2/Research | Lost 3 parts (1n2w) 14881 | -2/Research | Self-destructed Last Messages --------------- 14813_ Acquired Corrupted Gamma Rifle. 14814_ K-01 Serf collects debris. 14819_ System corrupted: Matter fused (-5). 14822_ Acquired 5 matter. 14825_ Acquired Corrupted Quantum Rifle. 14829_ K-01 Serf collects debris. 14834_ System corrupted: Component data lost. 14834_ Acquired Corrupted Med. Treads. 14840_ Acquired Corrupted Hvy. Laser. 14850_ K8=C58PQYF %K=|E8:GDWANCXEG2GDASBY/ F#MA 14857_ The unstable cave ceiling collapses. 14866_ System corrupted: Matter fused (-6). 14869_ ALERT: Significant disruption in Zone 2B, assault force dispatched. 14872_ The unstable cave ceiling collapses. 14877_ Acquired 25 matter. 14881_ GN,KLN2,U#I&HQXAMEJU:/#IEA, OTBA Map ----- +----------------------------------------------------+ | # # ## ### ###### ########### | | ? ^+ # |+ ### ###?## ##?###?#??# | | ########+############## ###### #########?# | | ### % ######## #?#### #######?### | | # ######## ###### ########??# | | # """" ######## ###### ! ##?######?? | | # """" ######## ##########+############### | | # """" ! #?###### ######### + #### | | # """" ######## ######### # #### | | # # # ######### + """ #### | | # # # # # # """" #### | | ### " + + # # """" #??? | | ?## # # # "" # # """ #### | | ### # # # """# # ###? | | + # # # R"#%% # #### | | ####################### # """# ############## | | ???#####?##?#?#?##?#### # # #######??#?#?# | | #?#######???##?######?# # # #?###?#??####? | | ?#?????#?###?##??#?#### # # #?######?#???? | | ####??###?#####??#### # # + ##????####?### | | #?##?##?###?######## # # ! #% ##?######### # | | ??#?###?#??##?# # # # ######### ####??## | | #?###???####### ### ####### #?#??# | | ?????#???#?#?# # %##### ##??## | | ?????????????# #####% %% % #??#?# | | ???????????????##%gg l%% @%% =! #??#?# | | ????????# #i###g ! #????# | | ????????# # ### ##### ####?# % | | ????????# """??# #########??## # #??# = | | ????????# ?"""??# ######???#?##### # ##### | | ???????????"""??# #??? ? ##??### ## ###### # | | ????????+???F"??+ ????? #???# %=#???#== | | ???????????"""??# ? ???? ???## %##### ! | | ???????????""???# ?? ????#?### = % *% % | | ????????????????? #???? ?????## %##### = | | ????????????????? ^? ??? ???#?## = ##?#[ | | ???"""???????????^^??????#???#?# ##??## = | | ???"""??????+????^ ????##?????##|| + ??## = | | ???"""???????????^^????????#???#|| #????#!%! | | ????????????????? ????#####T ######+######+### = | | ????????????????? ??# # ## | | ???????????????????? # # | | ???????????????????? s # # | | ?????????????????????# # + | | ?????????????????????# ############# # # | | | ?????????????????? ?# ????######### # # % | | ????????????????## ## ?#### ! " # = ### # | | ???????????????? ?# + " ######?#=# | | ????????????????? ?# ## # "####### # | | ????????????????? ?# ## [!=[ ^ !=%# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 123 Coolant Potential 120 Energy Generation 43 Energy Capacity 690 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 12 EM Shielding 3 Armor Coverage 1200 Resistance: TH 25 Weapon Shielding 90 Evasion (%) 41 Armor Integrity Analysis 40 Recoil Reduction 6 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Imp. Terrain Scanner | -8/Materials | Scanalyzed Hcp. Storage Unit | -8/Materials | Scanalyzed Imp. Thermal Shield | -7/Storage | Hacked Myomer Leg | -6/Zion | Archive Focal Shield | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Imp. Trap Scanner | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Phase Shifter | -6/Zion | Archive Lgt. Angular Momentum Engine | -6/Zion | Archive Adv. Trap Extractor | -6/Zion | Archive 0b10 Decoder Chip [Scout] | -6/Zion | Archive Corruption Screen | -6/Zion | Archive KE Penetrator | -6/Zion | Archive Force Field | -6/Zion | Archive Drone Bay | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ K-01 Serf | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive B-48 Gladiator | -6/Zion | Archive D-83 Annihilator | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed HardcellShrapnelAutohacker Manual? 0 Play Time 03:57:53 Cumulative 1235.4 hours Start 2022.01.16 @ 10:33:31 End 2022.01.17 @ 19:28:58 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 343 Rogue 343 Adventurer 0 Explorer 0 Win Type - Total 41 Types 25/6/7/3/0/0/0/0/0 Lore% 81 Gallery% 84 Achievement% 73 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 44868ecc-427c-4393-84e4-6b117ace1570