Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.12 @ 23:02:52 Player: Zirov Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (106) 530 Value Destroyed (3325) 3325 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (107) 107 TOTAL SCORE: 7282 Bonus ------- High Alert Combat Kills 107 Cogmind --------- Core Integrity 25/700 Matter 290/300 Energy 99/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Advanced Signal Interpreter Hacking Drone Bay (1/1) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Neutrino Core Advanced Treads Carbon-fiber Leg Carbon-fiber Leg Improved Sensor Array Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Experimental Optical Array Improved Sensor Array Improved Signal Interpreter Advanced Melee Analysis Suite > --- WEAPON ----------- Ripper Falx CR-A16's Pointy Stick > --- INVENTORY -------- Neutrino Core Advanced Treads Carbon-fiber Leg Improved Cooling System Advanced Signal Interpreter Experimental Signal Interpreter Experimental Targeting Computer Advanced Melee Analysis Suite Experimental Core Analyzer Experimental Core Analyzer Hardened Medium Armor Plating Improved Medium Armor Plating Makeshift Armor Plating Hacking Drone Bay Improved EM Pulse Cannon [Rating: 59] Favorites ----------- Power Neutrino Core Engine Improved Deuterium Engine Power Core Neutrino Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Flight Unit Improved Flight Unit Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Falx Energy Gun Lightning Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Launcher Improved Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Falx Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 2 | . . 1 1 . . . . . Utility 3 | . . 1 1 1 . . . . Weapon 1 | . . . . 1 . . . . Parts Attached 143 | 6 8 36 17 47 14 . 4 11 Power 16 | 1 1 5 1 4 3 . . 1 Engine 11 | 1 1 5 1 2 1 . . . Core 5 | . . . . 2 2 . . 1 Reactor . | . . . . . . . . . Propulsion 42 | 2 2 17 2 13 4 . 1 1 Treads 3 | . . . . 2 . . . 1 Leg 38 | 2 2 16 2 11 4 . 1 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1 | . . 1 . . . . . . Utility 45 | 1 4 8 6 13 3 . 2 8 Device 10 | . . 3 1 5 . . . 1 Storage 5 | 1 2 1 1 . . . . . Processor 13 | . 1 2 1 2 1 . 1 5 Hackware 1 | . . . 1 . . . . . Protection 16 | . 1 2 2 6 2 . 1 2 Artifact . | . . . . . . . . . Weapon 40 | 2 1 6 8 17 4 . 1 1 Energy Gun 2 | . . 1 . 1 . . . . Energy Cannon 3 | . . . . 2 . . . 1 Ballistic Gun 17 | 2 1 1 5 8 . . . . Ballistic Cannon . | . . . . . . . . . Launcher 8 | . . 1 3 4 . . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . Slashing Weapon 8 | . . 3 . 1 4 . . . Piercing Weapon 1 | . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . 1 . 1 . . 1 4 Parts Lost 42 | . . 10 3 14 5 . . 10 Power 5 | . . 2 . 1 1 . . 1 Propulsion 13 | . . 2 1 3 3 . . 4 Utility 15 | . . 4 1 6 1 . . 3 Weapon 9 | . . 2 1 4 . . . 2 Highest Loss Streak 10 | . . 6 2 4 3 . . 10 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 98 | . 97 99 99 98 99 100 100 26 Engine 5 | . 14 10 9 5 5 . . . Core 2 | . . . . 1 1 7 7 1 Leg 29 | . 28 32 36 27 29 30 30 5 Device 8 | . . 5 2 16 7 7 7 2 Storage 8 | . 14 11 9 7 7 7 7 1 Processor 9 | . . 11 6 3 15 15 15 6 Protection 7 | . 11 3 13 8 7 7 6 2 Ballistic Gun 7 | . 28 2 9 11 . . . . Launcher 1 | . . . 2 2 5 . . . Slashing Weapon 10 | . . 17 6 2 13 23 18 2 Naked Turns 41 | . . . . . . . . 41 Heaviest Build 57 | 13 31 34 45 57 54 53 53 35 Greatest Support 64 | 20 20 43 56 64 62 55 60 60 Greatest Overweight (x) 2 | . 1 1 . 2 1 . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 15 15 15 15 15 15 7 Most Carried 15 | 4 10 15 15 15 15 15 15 15 Average Carried 13 | 1 7 13 14 14 14 15 14 6 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 Final Carried 15 | 4 10 15 13 15 15 15 15 5 Class Distribution -------------------- 41% | Mutant 38% | Scavenger-Mutant 10% | Tank 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Tank | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Matter Collected 2965 | 214 371 592 376 1041 237 5 64 65 Remotely 600 | . . . 216 384 . . . . Salvage Created 3787 | . 371 1034 328 1536 453 . . 65 Parts 236 | . 33 76 28 80 19 . . . Haulers Intercepted 6 | . 1 3 . 2 . . . . Recyclers Shooed 3 | . 2 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 26 | . . . . . 20 5 1 . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 84 | . 9 25 14 24 11 . . 1 Melee 27 | . . 13 . 5 8 . . 1 Guns 32 | . 9 8 5 10 . . . . Cannons 3 | . . . . 3 . . . . AOE 22 | . . 4 9 6 3 . . . Classes Destroyed 14 | . 4 4 2 3 . . . 1 Worker 1 | . . . . 1 . . . . Builder 2 | . . . 1 1 . . . . Hauler 6 | . 1 3 . 2 . . . . Recycler 5 | . . 2 . 3 . . . . Mechanic 2 | . . . . 2 . . . . Operator 1 | . . 1 . . . . . . Watcher 5 | . 2 . 1 2 . . . . Swarmer 28 | . 3 10 7 4 4 . . . Grunt 35 | . 6 8 5 11 5 . . . Brawler 1 | . . . . . . . . 1 Duelist 2 | . . 1 . . 1 . . . Sentry 12 | . . 6 1 4 1 . . . Hunter 2 | . . . 1 1 . . . . Programmer 4 | . . . . 4 . . . . Best Kill Streak 9 | . 4 9 9 7 7 . . 1 Combat Bots Only 8 | . 4 8 7 5 7 . . 1 Max Kills in Single Turn 4 | . 2 3 4 2 2 . . 1 Gunslinging 1 | . 1 1 . . . . . . Exploded 3 | . . 2 3 2 2 . . . Melee 1 | . . 1 . 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Damage Taken 7623 | . 305 1848 777 2597 821 . . 1275 Core 1065 | . 43 305 42 167 68 . . 440 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 284 | . . . . 284 . . . . Core Remaining (%) 74 | 100 82 23 92 . . . . . Volleys Fired 179 | . 53 24 33 67 2 . . . Largest 3 | . 2 2 2 3 1 . . . Hottest 158 | . 40 63 46 158 36 . . . Shots Fired 401 | . 106 44 58 188 5 . . . Gun 349 | . 106 41 50 152 . . . . Cannon 25 | . . . . 25 . . . . Launcher 27 | . . 3 8 11 5 . . . Special . | . . . . . . . . . Kinetic 309 | . 106 32 50 121 . . . . Thermal 34 | . . 9 . 25 . . . . Explosive 27 | . . 3 8 11 5 . . . Electromagnetic 31 | . . . . 31 . . . . Robot Hit Streak 18 | . 16 10 18 13 9 . . . Robot Miss Streak 5 | . 4 5 4 4 . . . . Penetration Max 1 | . . . . 1 . . . . Secondary Targets 3 | . 2 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 352 | . 69 81 40 135 21 . . 6 Core Hits 179 | . 25 39 31 69 13 . . 2 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 6 | . . 1 2 3 . . . . Critical Strikes 16 | . . 6 2 5 2 . . 1 Destroy 6 | . . 1 2 3 . . . . Corrupt 1 | . . . . 1 . . . . Sever 9 | . . 5 . 1 2 . . 1 Melee Attacks 140 | . . 76 . 14 32 3 6 9 Impact 2 | . . . . 1 1 . . . Slashing 131 | . . 76 . 13 31 3 6 2 Piercing 7 | . . . . . . . . 7 Sneak Attacks 7 | . . 6 . 1 . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 9 | . . 6 . . 1 . . 2 Damage Inflicted 9587 | . 722 2529 1257 3867 1009 . . 203 Guns 3483 | . 722 337 492 1932 . . . . Cannons 418 | . . . . 418 . . . . Explosions 2515 | . . 323 765 1073 354 . . . Melee 3168 | . . 1866 . 444 655 . . 203 Ramming 3 | . . 3 . . . . . . Kinetic 3008 | . 722 279 492 1515 . . . . Thermal 850 | . . 58 174 618 . . . . Explosive 2141 | . . 323 591 873 354 . . . Electromagnetic 417 | . . . . 417 . . . . Impact . | . . . . . . . . . Slashing 3030 | . . 1866 . 444 655 . . 65 Piercing 138 | . . . . . . . . 138 Highest Corruption 6 | . 2 1 . 5 5 5 5 6 Average Corruption 3 | . 2 1 . 3 5 5 5 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 112 | . 10 2 . 47 32 11 8 2 Message Errors 29 | . 3 2 . 12 7 4 1 . Matter Fused 17 | . 2 . . 6 5 1 3 . Heat Flow Errors 17 | . 1 . . 6 7 . 2 1 Energy Discharges 11 | . 2 . . 6 2 1 . . Parts Fused 3 | . . . . 1 1 . 1 . Data Loss (minor) 16 | . . . . 7 3 4 1 1 Data Loss (major) 6 | . 1 . . . 4 1 . . Misfires 8 | . . . . 5 3 . . . Alerts 3 | . 1 . . 2 . . . . Weapon Failures 2 | . . . . 2 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 256 | . . 88 45 53 70 . . . Projectiles 17 | . . . . 17 . . . . Explosions 116 | . . 22 45 27 22 . . . Melee 123 | . . 66 . 9 48 . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 375 | . . 29 . 288 58 . . . Shots 9 | . . 1 . 6 2 . . . Rammed . | . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . Kicked 1 | . . 1 . . . . . . Crushed . | . . . . . . . . . Highest Temperature 308 | . 218 10 45 308 260 . 215 289 Average Temperature 57 | . 20 5 17 55 106 . 97 162 Received Heat Transfer 2406 | . 144 591 144 675 345 . . 507 Effects 1 | . 1 . . . . . . . Energy Bleed 1 | . 1 . . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . . . 3 . . . . Heat Transferred 967 | . . 125 150 692 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Peak Influence 490 | . 182 490 410 440 . . . . Initial 131 | . . 21 131 95 . . . . Average 189 | . 65 250 138 237 . . . . Maximum Alert Level 2 | . . 2 2 2 . . . . Low Security (%) 58 | 100 100 34 66 46 . . . . Level 1 32 | . . 40 32 46 . . . . Level 2 8 | . . 24 . 7 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 18 | . 2 3 5 8 . . . . Investigation 4 | . 1 1 . 2 . . . . Extermination 4 | . . . . 4 . . . . Reinforcement 6 | . 1 2 2 1 . . . . Assault . | . . . . . . . . . Garrison 4 | . . . 3 1 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Distress Signals 8 | . 2 3 1 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 142 | . 21 37 16 43 17 1 . 7 Peak Tracking Total 7 | . 5 6 7 7 7 1 . 4 Tactical Retreats 14 | . 2 3 . 2 5 1 . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Traps Triggered 2 | . 2 . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 3 | . . . . 1 1 1 . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Machines Disabled 11 | . . 1 1 9 . . . . Max in Single Turn 4 | . . 1 1 4 . . . . Garrison Access 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Machines Accessed 25 | . 5 5 2 11 1 1 . . Terminals 16 | . 4 4 2 5 . 1 . . Fabricators 2 | . . . . 2 . . . . Repair Stations 2 | . 1 . . 1 . . . . Recycling Units 1 | . . . . 1 . . . . Scanalyzers 2 | . . 1 . 1 . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 70 | . 15 11 7 34 1 2 . . Successful 29 | . 7 2 1 16 1 2 . . Failed 41 | . 8 9 6 18 . . . . Catastrophic 11 | . 3 4 1 3 . . . . Database Lockouts . | . . . . . . . . . Manual 12 | . 5 6 . 1 . . . . Terminals 42 | . 14 10 7 9 . 2 . . Fabricators 6 | . . . . 6 . . . . Repair Stations 6 | . 1 . . 5 . . . . Recycling Units 3 | . . . . 3 . . . . Scanalyzers 8 | . . 1 . 7 . . . . Garrison Access 4 | . . . . 4 . . . . Terminal Hacks 14 | . 6 2 1 2 1 2 . . Record 2 | . . . . . . 2 . . Prototype ID Bank 2 | . 2 . . . . . . . Open Door 1 | . . . . . 1 . . . Branch Access Points 1 | . . . . 1 . . . . Terminal Index 1 | . 1 . . . . . . . Scanalyzer Index 1 | . . . . 1 . . . . Alert Level 2 | . . 2 . . . . . . Unreport Threat 1 | . . . 1 . . . . . Locate Traps 1 | . 1 . . . . . . . Patrol Status 1 | . 1 . . . . . . . Registered Components 1 | . 1 . . . . . . . Fabricator Hacks 4 | . . . . 4 . . . . Load Schematic 2 | . . . . 2 . . . . Build 2 | . . . . 2 . . . . Repair Station Hacks 4 | . . . . 4 . . . . Scan Component 2 | . . . . 2 . . . . Repair 2 | . . . . 2 . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . Report Inventory 1 | . . . . 1 . . . . Scanalyzer 4 | . . . . 4 . . . . Insert Component 2 | . . . . 2 . . . . Analyze 2 | . . . . 2 . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks 1 | . 1 . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . Mechanics 1 | . 1 . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . Used . | . . . . . . . . . Hacking Detections 22 | . 4 5 2 10 . 1 . . Full Trace Events 3 | . . 1 . 2 . . . . Feedback Events 1 | . . 1 . . . . . . Corruption 1 | . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 16 | . . . . 2 . . 14 . Parts Built 4 | . . . . 4 . . . . Authchips . | . . . . . . . . . Time 146 | . . . . 146 . . . . Total Part Build Rating 12 | . . . . 12 . . . . Parts Repaired 2 | . . . . 2 . . . . Time 76 | . . . . 76 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . . . Part Schematics Acquired 2 | . . . . 2 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Jun Mat Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 2 . 3 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Turns Passed 10628 | 78 1444 1234 476 2918 1612 635 2102 129 Spaces Moved 6941 | 58 868 562 280 1672 1232 404 1721 144 Core 148 | 5 . . . . . . . 143 Treads 2 | . . . . 2 . . . . Legs 6791 | 53 868 562 280 1670 1232 404 1721 1 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 50 Average Speed 125 | 113 137 121 120 140 120 120 120 50 Slowest Speed 320 | 120 190 190 120 320 190 120 120 120 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 1 | . . . . . . . 1 . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 47 | 4 79 44 23 33 88 48 86 18 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . 2 . Known Exits Taken 4 | . . . . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched 6 | . . . . . 2 1 3 . Spaces Dug 11 | . . 4 . . 4 2 1 . Terrain Destroyed 187 | . . 20 49 61 54 2 1 . Melee 11 | . . 4 . . 4 2 1 . Projectile . | . . . . . . . . . AOE 176 | . . 16 49 61 50 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Total 8308 | 67 1025 971 361 2096 1306 549 1748 185 Wait 754 | . 79 236 15 240 21 144 2 17 Move 6931 | 57 867 561 279 1671 1231 403 1718 144 Hop 1 | . . . . . . . 1 . Pick Up 93 | 4 9 26 9 29 4 . 9 3 Fast Attach 18 | 6 1 1 . 6 2 . . 2 Attach 55 | . 1 17 7 18 4 . . 8 Detach 9 | . 1 2 2 1 . . . 3 Swap 70 | . 6 18 10 23 8 . 4 1 Drop 76 | . 8 19 6 28 6 . 9 . Fire 179 | . 53 24 33 67 2 . . . Melee 121 | . . 66 . 13 28 2 5 7 Ram . | . . . . . . . . . Kick 1 | . . 1 . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 14) 79 | -11/Junkyard | Entered Materials 270 | -10/Materials | Discovered new exit (range 12) 310 | -10/Materials | Build established: Mutant 1079 | -10/Materials | Discovered new exit (range 8) 1414 | -10/Materials | Build established: Scavenger-Mutant 1523 | -10/Materials | Entered another Materials area 1523 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1647 | -9/Materials | Lost 6 parts (1p3u2w) 1990 | -9/Materials | Discovered new exit (range 13) 2275 | -9/Materials | Core integrity fell below 50% 2355 | -9/Materials | Destroyed 8 combat bots 2597 | -9/Materials | Build established: Mutant 2747 | -9/Materials | Discovered new exit (range 6) 2757 | -9/Materials | Entered another Materials area 2757 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3030 | -8/Materials | Garrison activated, responded to threat 3094 | -8/Materials | Destroyed 7 combat bots 3096 | -8/Materials | Build established: Scavenger-Mutant 3174 | -8/Materials | Destroyed 7 combat bots 3217 | -8/Materials | Discovered new exit (range 3) 3233 | -8/Materials | Entered Factory 3233 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3537 | -7/Factory | Build established: Tank 3656 | -7/Factory | Repaired Carbon-fiber Leg 3696 | -7/Factory | Repaired Hrd. Medium Armor Plating 4372 | -7/Factory | Fabricated Carbon-fiber Leg (x2) 4621 | -7/Factory | Build established: Scavenger-Tank 4676 | -7/Factory | Garrison activated, responded to threat 5055 | -7/Factory | Build established: Tank 5065 | -7/Factory | Lost 4 parts (2u2w) 5239 | -7/Factory | Fabricated Carbon-fiber Leg (x2) 5461 | -7/Factory | Build established: Mutant 5745 | -7/Factory | Identified exit to Lower Caves 6151 | -7/Factory | Entered Lower Caves 6217 | -7/Lower Caves | Spotted B-75 Beast 6342 | -7/Lower Caves | Learned Factory security intel 6743 | -7/Lower Caves | Learned Factory machine intel 6838 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6916 | -7/Lower Caves | Destroyed 7 combat bots 6917 | -7/Lower Caves | Lost 3 parts (1p1n1u) 7381 | -7/Lower Caves | Discovered new exit (range 13) 7396 | -7/Lower Caves | Identified exit to Lower Caves 7763 | -7/Lower Caves | Entered another Lower Caves area 7885 | -7/Lower Caves | Build established: Scavenger-Mutant 8236 | -7/Lower Caves | Discovered new exit (range 8) 8386 | -7/Lower Caves | Identified exit to Zion 8398 | -7/Lower Caves | Entered Zion 8518 | -7/Zion | Discovered new exit (range 11) 8528 | -7/Zion | Identified exit to Proximity Caves 8576 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 8698 | -7/Zion | System corruption cleaned by Quarantine Array 8754 | -7/Zion | Learned location of Armory (-4) 9033 | -7/Zion | Found Unknown Piercing Weapon 9139 | -7/Zion | Given A8's code to call for help 9236 | -7/Zion | Learned location of Warlord (-4) 9244 | -7/Zion | Learned location of 1 exit from Factory 9301 | -7/Zion | Identified exit to Deep Caves 9352 | -7/Zion | Learned 8 Factory zone layouts 9421 | -7/Zion | Given the Hacking Drone Bay 9424 | -7/Zion | Identified CR-A16's Pointy Stick 9428 | -7/Zion | Found Prototype Device 10292 | -7/Zion | Found Prototype Processor 10294 | -7/Zion | Found Prototype Processor 10297 | -7/Zion | Found Prototype Processor 10300 | -7/Zion | Found Prototype Processor 10500 | -7/Zion | Entered Proximity Caves 10513 | -6/Proximity Caves | Core integrity fell below 50% 10530 | -6/Proximity Caves | Released all parts (8) 10551 | -6/Proximity Caves | Identified Exp. Signal Interpreter 10552 | -6/Proximity Caves | Identified Exp. Core Analyzer 10553 | -6/Proximity Caves | Identified Exp. Targeting Computer 10561 | -6/Proximity Caves | Lost 10 parts (1p4n3u2w) 10578 | -6/Proximity Caves | Identified Hacking Drone Bay 10589 | -6/Proximity Caves | Core integrity fell below 20% 10594 | -6/Proximity Caves | Spotted B-75 Beast 10629 | -6/Proximity Caves | Self-destructed Last Messages --------------- 10530_ Released Adv. Melee Analysis Suite. 10530_ Released Imp. Medium Armor Plating. 10530_ Acquired 25 matter. 10551_ Identified Exp. Signal Interpreter. 10552_ Identified Exp. Core Analyzer. 10552_ Malfunction: Faulty Exp. Core Analyzer damaged (-15). 10553_ Discarded Faulty Exp. Core Analyzer. 10553_ Identified Exp. Targeting Computer. 10553_ Exp. Signal Interpreter broken. 10553_ Malfunction: Power surge. 10554_ Discarded Faulty Exp. Targeting Computer. 10555_ Discarded Broken Exp. Signal Interpreter. 10557_ Acquired Carbon-fiber Leg. 10575_ Acquired Adv. Signal Interpreter. 10576_ Acquired 40 matter. 10578_ Acquired Prototype Device. 10578_ Identified Hacking Drone Bay. 10581_ Acquired Neutrino Core. 10584_ System corrupted: Component data lost. 10584_ Acquired Adv. Treads. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????#######??????????????????????? | | ????????????????????#""""@#??????????????????????? | | ????????????????????#"" "#??????????????????????? | | ????????????????????#" ""#??????????????????????? | | ????????????????????##" ##??????????##??????????? | | ??????????? ????????##" ##?????????# ??????????? | | ??????????? ???????#"gg""##??????## ?????# ??? | | ??????????? ?????## #??????? #????# ??? | | ??????????? ????## #??????? #???# ??? | | ???????????# ???## ##??????? #### #???? | | ??????????## ???# #???????? #???? | | ?????????## ???#### #####???? #???? | | ????###??# ??????# ##???# #???? | | ????# #?# ######?# #??## #???? | | ????# ### ## #### ### #### #???? | | ???## ## #?## #### ## #???? | | ???# ##?##### ##### | | ???# ##??## # | | ????# #### # | | ????# ## % # | | ???## ### ## # # | | #### #?###### # #??###?? # | | ####???# ## #????????? ?? | | #???# ## ## #???????????? | | ## #???# ## #### #???????????? | | ##???# ## #??###???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Coolant Potential 50 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 500 Sight Range 23 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 525 Resistance: TH 10 Evasion (%) 55 Targeting Accuracy 6 Melee Accuracy 8 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Carbon-fiber Leg | -7/Factory | Scanalyzed Lgt. Nuclear Core | -7/Factory | Scanalyzed Mak. Armor Plating | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive 0b10 Decoder Chip [Looter] | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Imp. Recalibrator | -7/Zion | Archive Adv. Field Recycling Unit | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive 0b10 Decoder Chip [Skirmisher] | -7/Zion | Archive Energy Well | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive H-77 Assassin | -7/Zion | Archive Fabricated ------------ Carbon-fiber Leg | x2 | -7/Factory Carbon-fiber Leg | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IonFireArchive Manual? 0 Play Time 01:54:06 Cumulative 86.9 hours Start 2023.09.12 @ 20:39:05 End 2023.09.12 @ 23:02:52 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 95 Rogue 95 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 38 Achievement% 28 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8fd418a9-09fe-47ee-bc9e-178e2d975272