Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.13 @ 23:18:51

Player: rel

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (1)        200
Robots Destroyed (16)      80
Value Destroyed (332)      332
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 652

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     250/250
System Corruption          6%
Temperature                Warning (365)
Movement                   Walking (260) Ox2
Location                   -10/Materials

 Parts 
-------
>         --- POWER (1) --------
          Ion Engine
>         --- PROPULSION (2) ---
          Aluminum Leg
>         --- UTILITY (2) ------
    Large Storage Unit
          Structural Scanner
>         --- WEAPON (2) -------
    Light Assault Rifle
>         --- INVENTORY (15) ---
          Ion Engine
    Light Ion Engine
          Wheel
  Compact Wheel
          Sensor Array
          Signal Interpreter
          ECM Suite
    Light Armor Plating

 Peak State 
------------
>         --- POWER ------------
          Ion Engine
>         --- PROPULSION -------
          Aluminum Leg
          Aluminum Leg
>         --- UTILITY ----------
    Small Storage Unit
          ECM Suite
>         --- WEAPON -----------
   Medium Laser
    Light Assault Rifle
>         --- INVENTORY --------
          Ion Engine
          Wheel
  Compact Wheel
          EM Pulse Gun
[Rating: 7]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 
-------                    Run  | Yrd Mat 
Slots Evolved              .    | .   .   
  Power                    .    | .   .   
  Propulsion               .    | .   .   
  Utility                  .    | .   .   
  Weapon                   .    | .   .   
Parts Attached             14   | 6   8   
  Power                    2    | 1   1   
    Engine                 2    | 1   1   
    Core                   .    | .   .   
    Reactor                .    | .   .   
  Propulsion               2    | 2   .   
    Treads                 .    | .   .   
    Leg                    2    | 2   .   
    Wheel                  .    | .   .   
    Hover                  .    | .   .   
    Flight                 .    | .   .   
  Utility                  5    | 1   4   
    Device                 2    | .   2   
    Storage                2    | 1   1   
    Processor              .    | .   .   
    Hackware               .    | .   .   
    Protection             1    | .   1   
    Artifact               .    | .   .   
  Weapon                   5    | 2   3   
    Energy Gun             3    | 1   2   
    Energy Cannon          .    | .   .   
    Ballistic Gun          2    | 1   1   
    Ballistic Cannon       .    | .   .   
    Launcher               .    | .   .   
    Special Weapon         .    | .   .   
    Impact Weapon          .    | .   .   
    Slashing Weapon        .    | .   .   
    Piercing Weapon        .    | .   .   
    Special Melee Weapon   .    | .   .   
  Unidentified Prototypes  .    | .   .   
Parts Lost                 3    | .   3   
  Power                    .    | .   .   
  Propulsion               1    | .   1   
  Utility                  .    | .   .   
  Weapon                   2    | .   2   
  Highest Loss Streak      3    | .   3   
  To Critical Strikes      .    | .   .   
Average Slot Usage (%)     97   | .   97  
  Engine                   13   | .   13  
  Leg                      27   | .   27  
  Device                   5    | .   5   
  Storage                  14   | .   14  
  Protection               7    | .   7   
  Energy Gun               24   | .   24  
  Ballistic Gun            1    | .   1   
Naked Turns                .    | .   .   
Heaviest Build             32   | 13  32  
  Greatest Support         20   | 20  20  
  Greatest Overweight (x)  2    | .   2   
  Average Overweight (x)   .    | .   .   
Largest Inventory Capacity 15   | 8   15  
  Average Capacity         13   | 6   13  
  Most Carried             9    | 5   9   
  Average Carried          6    | 2   7   
  Final Capacity           15   | 8   15  
  Final Carried            8    | 4   8   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials

 Resources                      | -11 -10 
-----------                Run  | Yrd Mat 
Matter Collected           372  | 125 247 
  Remotely                 .    | .   .   
Salvage Created            502  | .   502 
  Parts                    23   | .   23  
Haulers Intercepted        1    | .   1   
Recyclers Shooed           .    | .   .   
Parts Field Recycled       .    | .   .   
  Retrieved Matter         .    | .   .   
Parts Self-Destructed      .    | .   .   
  Prevented                .    | .   .   

 Kills                          | -11 -10 
-------                    Run  | Yrd Mat 
Combat Hostiles Destroyed  13   | .   13  
  Guns                     13   | .   13  
Classes Destroyed          4    | .   4   
  Hauler                   1    | .   1   
  Watcher                  2    | .   2   
  Swarmer                  6    | .   6   
  Grunt                    7    | .   7   
Best Kill Streak           5    | .   5   
  Combat Bots Only         5    | .   5   
Max Kills in Single Turn   1    | .   1   
  Gunslinging              .    | .   .   
  Exploded                 .    | .   .   
  Melee                    .    | .   .   
Uniques/NPCs Destroyed     .    | .   .   

 Combat                         | -11  -10  
--------                   Run  | Yrd  Mat  
Hostile Shots Fired        97   | .    97   
  Missed                   25   | .    25   
Damage Taken               753  | .    753  
  Core                     254  | .    254  
  Absorbed by Shields      .    | .    .    
  Regen/Repaired (Parts)   31   | .    31   
Core Remaining (%)         100  | 100  .    
Volleys Fired              66   | 1    65   
  Largest                  2    | 2    2    
  Hottest                  90   | 70   90   
Shots Fired                117  | 2    115  
  Gun                      117  | 2    115  
  Cannon                   .    | .    .    
  Launcher                 .    | .    .    
  Special                  .    | .    .    
  Kinetic                  8    | 1    7    
  Thermal                  96   | 1    95   
  Explosive                .    | .    .    
  Electromagnetic          13   | .    13   
  Robot Hit Streak         18   | 1    18   
  Robot Miss Streak        5    | 1    5    
  Penetration Max          .    | .    .    
  Secondary Targets        1    | .    1    
    Max Gunslinging Chain  1    | .    1    
Shots Hit Robots           72   | 1    71   
  Core Hits                25   | 1    24   
  Critical Kills           .    | .    .    
  Critical Parts Destroyed .    | .    .    
  Critical Strikes         4    | .    4    
    Burn                   3    | .    3    
    Corrupt                1    | .    1    
Melee Attacks              .    | .    .    
  Impact                   .    | .    .    
  Slashing                 .    | .    .    
  Piercing                 .    | .    .    
  Sneak Attacks            .    | .    .    
    Combat Hostiles        .    | .    .    
  Follow-up Attacks        .    | .    .    
Damage Inflicted           887  | 7    880  
  Guns                     874  | 7    867  
  Cannons                  .    | .    .    
  Explosions               .    | .    .    
  Melee                    .    | .    .    
  Ramming                  13   | .    13   
  Kinetic                  31   | 7    24   
  Thermal                  744  | .    744  
  Explosive                .    | .    .    
  Electromagnetic          99   | .    99   
  Impact                   .    | .    .    
  Slashing                 .    | .    .    
  Piercing                 .    | .    .    
Highest Corruption         6    | .    6    
  Average Corruption       5    | .    5    
  Corruption Purged        .    | .    .    
  Corruption Blocked       .    | .    .    
  Effects                  24   | .    24   
    Message Errors         3    | .    3    
    Matter Fused           3    | .    3    
    Heat Flow Errors       2    | .    2    
    Energy Discharges      5    | .    5    
    Parts Rejected         1    | .    1    
    Data Loss (minor)      6    | .    6    
    Data Loss (major)      3    | .    3    
    Weapon Failures        1    | .    1    
Overload Shots             .    | .    .    
Overflow Damage            .    | .    .    
  Projectiles              .    | .    .    
  Explosions               .    | .    .    
  Melee                    .    | .    .    
Knockbacks                 .    | .    .    
  Impact                   .    | .    .    
  Kinetic                  .    | .    .    
  Secondary                .    | .    .    
Self-Inflicted Damage      .    | .    .    
  Shots                    .    | .    .    
  Rammed                   .    | .    .    
Targets Rammed             3    | .    3    
  Kicked                   3    | .    3    
  Crushed                  .    | .    .    
Highest Temperature        488  | 30   488  
  Average Temperature      127  | 18   128  
  Received Heat Transfer   345  | .    345  
  Effects                  4    | .    4    
    Shutdowns              2    | .    2    
    Damage (major)         2    | .    2    
Siege Activations          .    | .    .    
Robots Corrupted           .    | .    .    
  Combat Hostiles          .    | .    .    
  Parts Fried              1    | .    1    
  Impact Corruptions       .    | .    .    
Robots Melted              .    | .    .    
  Combat Hostiles          .    | .    .    
  Parts Melted             7    | .    7    
  Heat Transferred         2228 | .    2228 
Parts Sabotaged            .    | .    .    
Parts Stolen               .    | .    .    
Parts Stripped             .    | .    .    
Power Chain Reactions      .    | .    .    

 Alert                          | -11 -10 
-------                    Run  | Yrd Mat 
Peak Influence             132  | .   132 
  Initial                  .    | .   .   
  Average                  58   | .   62  
Maximum Alert Level        .    | .   .   
  Low Security (%)         100  | 100 100 
  Level 1                  .    | .   .   
  Level 2                  .    | .   .   
  Level 3                  .    | .   .   
  Level 4                  .    | .   .   
  Level 5                  .    | .   .   
  High Security            .    | .   .   
  Max Security             .    | .   .   
Squads Dispatched          3    | .   3   
  Investigation            2    | .   2   
  Extermination            .    | .   .   
  Reinforcement            1    | .   1   
  Assault                  .    | .   .   
  Garrison                 .    | .   .   
  Intercept                .    | .   .   
Searches Triggered         .    | .   .   
Construction Impeded       .    | .   .   
Haulers Reinforced         .    | .   .   
Active Scanning Responses  .    | .   .   
Cargo Convoy Interrupts    .    | .   .   

 Stealth                        | -11 -10 
---------                  Run  | Yrd Mat 
Distress Signals           .    | .   .   
Communications Jammed      .    | .   .   
  Distress Signals         .    | .   .   
Times Spotted              25   | .   25  
  Peak Tracking Total      5    | .   5   
  Tactical Retreats        1    | .   1   

 Traps                          | -11 -10 
-------                    Run  | Yrd Mat 
Traps Triggered            5    | .   5   
  Indirectly               .    | .   .   
Trap Hack Attempts         .    | .   .   
  Triggered                .    | .   .   
  Disarmed                 .    | .   .   
  Reprogrammed             .    | .   .   
  Reused                   .    | .   .   
Traps Extracted            .    | .   .   
  Installed                .    | .   .   
  Triggered                .    | .   .   

 Machines                       | -11 -10 
----------                 Run  | Yrd Mat 
Machines Disabled          .    | .   .   
  Max in Single Turn       .    | .   .   
Machines Repaired          .    | .   .   
Machines Dismantled        .    | .   .   
Machines Sabotaged         .    | .   .   
Overloaded Fab Kills       .    | .   .   

 Hacking                        | -11 -10 
---------                  Run  | Yrd Mat 
Machines Accessed          7    | .   7   
  Terminals                6    | .   6   
  Fabricators              .    | .   .   
  Repair Stations          1    | .   1   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Total Hacks                18   | .   18  
  Successful               11   | .   11  
  Failed                   7    | .   7   
    Catastrophic           .    | .   .   
  Database Lockouts        .    | .   .   
  Manual                   1    | .   1   
  Terminals                16   | .   16  
  Fabricators              .    | .   .   
  Repair Stations          2    | .   2   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Terminal Hacks             9    | .   9   
  Record                   3    | .   3   
  Prototype ID Bank        1    | .   1   
  Alert Level              1    | .   1   
  Locate Traps             1    | .   1   
  Dispatch Records         1    | .   1   
  Patrol Status            1    | .   1   
  Zone Layout              1    | .   1   
Fabricator Hacks           .    | .   .   
Repair Station Hacks       2    | .   2   
  Scan Component           1    | .   1   
  Repair                   1    | .   1   
Recycling Unit Hacks       .    | .   .   
Scanalyzer                 .    | .   .   
Garrison Access Hacks      .    | .   .   
Unauthorized Hacks         .    | .   .   
  Terminals                .    | .   .   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Data Cores Recovered       .    | .   .   
  Used                     .    | .   .   
Hacking Detections         6    | .   6   
  Full Trace Events        3    | .   3   
  Feedback Events          .    | .   .   
  Feedback Blocked         .    | .   .   
Robot Schematics Acquired  .    | .   .   
  Robots Built             .    | .   .   
    Authchips              .    | .   .   
    Time                   .    | .   .   
  Total Robot Build Rating .    | .   .   
Part Schematics Acquired   .    | .   .   
  Parts Built              .    | .   .   
    Authchips              .    | .   .   
    Time                   .    | .   .   
  Total Part Build Rating  .    | .   .   
Parts Repaired             1    | .   1   
  Time                     26   | .   26  
Parts Recycled             .    | .   .   
  Recycled Matter          .    | .   .   
  Retrieved Matter         .    | .   .   
  Retrieved Components     .    | .   .   
Parts Scanalyzed           .    | .   .   
  Part Schematics Acquired .    | .   .   
  Parts Damaged            .    | .   .   

 Bothacking                     | -11 -10 
------------               Run  | Yrd Mat 
Used RIF Installer         .    | .   .   
Robots Hacked              .    | .   .   
  Non-combat               .    | .   .   
  Combat                   .    | .   .   
Robot Hacks Applied        .    | .   .   
Relay Couplers Released    .    | .   .   
Fabnet Peak Effective %    .    | .   .   
Robots Rewired             .    | .   .   
Allies Hacked              .    | .   .   
Hacks Repelled             .    | .   .   

 Allies                         | -11 -10 
--------                   Run  | Yrd Mat 
Total Allies               .    | .   .   
  Largest Group            .    | .   .   
  Highest-Rated Group      .    | .   .   
  Highest-Rated Ally       .    | .   .   
Total Orders               .    | .   .   
Ally Attacks               .    | .   .   
  Total Damage             .    | .   .   
  Kills                    .    | .   .   
Allies Corrupted           .    | .   .   
Allies Melted              .    | .   .   

 Intel                          | -11 -10 
-------                    Run  | Yrd Mat 
Robot Analysis Total       .    | .   .   
Derelict Logs Recovered    .    | .   .   
Drone Launches             .    | .   .   
  Drone Recoveries         .    | .   .   

 Exploration                    | -11  -10  
-------------              Run  | Yrd  Mat  
Turns Passed               1079 | 59   1020 
Spaces Moved               502  | 45   457  
  Core                     19   | 19   .    
  Treads                   .    | .    .    
  Legs                     483  | 26   457  
  Wheels                   .    | .    .    
  Hover                    .    | .    .    
  Flight                   .    | .    .    
  Fastest Speed            50   | 50   120  
  Average Speed            159  | 90   166  
  Slowest Speed            260  | 120  260  
  Overloaded Moves         .    | .    .    
  Propulsion Burnouts      .    | .    .    
  Robots Hopped            .    | .    .    
  Cave-ins Triggered       .    | .    .    
Exploration Rate (%)       33   | 4    63   
  Regions Visited          1
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    
  Known Exits Taken        .    | .    .    
  Unknown Exits Taken      1    | 1    .    
Scrap Searched             .    | .    .    
Spaces Dug                 .    | .    .    
Terrain Destroyed          .    | .    .    
  Melee                    .    | .    .    
  Projectile               .    | .    .    
  AOE                      .    | .    .    
Terrain Rammed             .    | .    .    
  Walls Destroyed          .    | .    .    
  Machines Disabled        .    | .    .    

 Actions                        | -11 -10 
---------                  Run  | Yrd Mat 
Total                      661  | 61  600 
  Wait                     56   | .   56  
  Move                     501  | 44  457 
  Hop                      .    | .   .   
  Pick Up                  19   | 10  9   
  Fast Attach              .    | .   .   
  Attach                   11   | 6   5   
  Detach                   1    | .   1   
  Swap                     3    | .   3   
  Drop                     1    | .   1   
  Fire                     66   | 1   65  
  Melee                    .    | .   .   
  Ram                      .    | .   .   
  Kick                     3    | .   3   
  Crush                    .    | .   .   
  Escape Stasis            .    | .   .   
  Rewire                   .    | .   .   
  Trap                     .    | .   .   
  Miscellaneous            .    | .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 16)
   60 | -11/Scrapyard | Entered Materials
  309 | -10/Materials | Build established: Mutant
  383 | -10/Materials | Repaired Ion Engine
  853 | -10/Materials | Discovered new exit (range 10)
  856 | -10/Materials | Discovered new exit (range 16)
  993 | -10/Materials | Discovered new exit (range 10)
 1052 | -10/Materials | Core integrity fell below 50%
 1071 | -10/Materials | Core integrity fell below 20%
 1080 | -10/Materials | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01043_ Ion Engine melted.
01043_ Heat Sink melted.
01043_ G-34 Mercenary destroyed.
01051_ Critical hit (Burn: +37).
01059_ Sml. Laser destroyed.
01061_ Aluminum Leg destroyed.
01062_ Acquired 10 matter.
01062_ G-34 Mercenary destroyed.
01063_ Acquired 1 matter.
01063_ Med. Laser destroyed.
01065_ System corrupted: Heat flow error (+153).
01065_ S-10 Pest destroyed.
01066_ Acquired 1 matter. <x3>
01071_ Power failure, Ion Engine shutdown.
01071_ Acquired 1 matter.
01072_ Critical hit (Burn: +37).
01073_ Acquired 1 matter. <x2>
01076_ Overheating: Structural Scanner damaged
  (-11).
01076_ Overheating: Ion Engine damaged (-5).

 Map 
-----
+----------------------------------------------------+
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             150
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BladeNeutronExoskeleton
  Manual?         0
Play Time         00:09:02
  Cumulative      15.7 hours
  Start           2024.05.13 @ 23:10:47
  End             2024.05.13 @ 23:18:51
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          20
  Rogue           20
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          26
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: edf32724-7098-412b-9b01-7438bbf26e6f