Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 15:38:37 Player: Hachimocho Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (41) 205 Value Destroyed (1068) 1068 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (285) 285 TOTAL SCORE: 5478 Bonus ------- Follower Combat Kills 279 Entered Garrisons 200 Friendly Fire -194 Cogmind --------- Core Integrity 0/850 Matter 72/300 Energy 100/100 System Corruption 19% Temperature Cool (9) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Improved Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Fission Core Flexi-carbon Leg Transmission Jammer Improved System Shield Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Airjet Airjet Airjet Aerolev Unit Antigrav System > --- UTILITY ---------- Small Storage Unit Improved Sensor Array Improved Signal Interpreter Drone Bay > --- WEAPON ----------- Improved Assault Rifle Flak Gun Flak Cannon Missile Launcher > --- INVENTORY -------- Nuclear Core Antigrav System Transmission Jammer Improved Reaction Control System Improved System Shield Improved Assault Rifle Flak Gun [Rating: 53] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Airjet Leg Aluminum Leg Hover Unit Airjet Flight Unit Improved VTOL Module Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Improved Signal Interpreter Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Missile Launcher Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Gar Slots Evolved 8 | . . 2 . 2 2 2 . . . Power 1 | . . . . . . 1 . . . Propulsion 3 | . . . . 2 . 1 . . . Utility 2 | . . . . . 2 . . . . Weapon 2 | . . 2 . . . . . . . Parts Attached 56 | 6 5 10 3 9 5 6 5 7 . Power 9 | 1 2 1 . 1 1 2 . 1 . Engine 5 | 1 2 1 . . . 1 . . . Core 4 | . . . . 1 1 1 . 1 . Reactor . | . . . . . . . . . . Propulsion 19 | 2 . 4 . 5 . 2 2 4 . Treads . | . . . . . . . . . . Leg 8 | 2 . 2 . . . . . 4 . Wheel . | . . . . . . . . . . Hover 10 | . . 2 . 5 . 1 2 . . Flight 1 | . . . . . . 1 . . . Utility 7 | 1 1 . . 1 2 1 1 . . Device 5 | . 1 . . 1 1 1 1 . . Storage 1 | 1 . . . . . . . . . Processor 1 | . . . . . 1 . . . . Hackware . | . . . . . . . . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 21 | 2 2 5 3 2 2 1 2 2 . Energy Gun 9 | 2 2 4 . . . . . 1 . Energy Cannon 1 | . . . . . . . . 1 . Ballistic Gun 6 | . . . 3 . 2 1 . . . Ballistic Cannon 1 | . . . . 1 . . . . . Launcher 4 | . . 1 . 1 . . 2 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . . 1 1 1 . Parts Lost 25 | . . 7 . 3 . 11 . . 4 Power 2 | . . 1 . . . 1 . . . Propulsion 12 | . . 2 . 2 . 5 . . 3 Utility 3 | . . . . 1 . 2 . . . Weapon 8 | . . 4 . . . 3 . . 1 Highest Loss Streak 7 | . . 7 . 2 . 7 . . 3 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 78 | . 93 73 94 99 92 74 22 33 37 Engine 4 | . 14 9 11 1 . 2 . . . Core 3 | . . . . 7 7 5 . . 2 Leg 5 | . 28 12 . . . . . 7 21 Hover 20 | . . 5 22 35 30 24 5 4 . Device 7 | . 8 11 11 8 7 7 4 3 . Storage 7 | . 14 11 11 9 7 5 . . . Processor 2 | . . . . . 7 6 6 6 6 Energy Gun 7 | . 28 15 18 2 . . . 3 1 Ballistic Gun 10 | . . . 15 20 15 10 . . . Ballistic Cannon 2 | . . . . 6 7 3 . . . Launcher 5 | . . 7 5 6 7 4 5 6 2 Naked Turns . | . . . . . . . . . . Heaviest Build 41 | 12 19 20 24 30 32 41 8 27 27 Greatest Support 60 | 20 20 20 16 32 32 43 11 60 20 Greatest Overweight (x) 2 | 1 . 2 1 . . 2 . 1 1 Average Overweight (x) . | . . . 1 . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 5 5 Average Capacity 7 | 7 8 8 8 8 8 7 5 5 5 Most Carried 8 | 5 8 8 8 8 8 8 5 5 5 Average Carried 6 | 1 6 6 7 7 7 6 4 3 4 Final Capacity 8 | 8 8 8 8 8 8 5 5 5 5 Final Carried 8 | 2 8 7 8 7 8 5 4 3 5 Class Distribution -------------------- 38% | Mutant 33% | Gunner 14% | Skirmisher 13% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Commander-Gunner | -9/Storage Gunner | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Gar Matter Collected 1193 | 173 77 64 178 233 . 94 282 84 8 Remotely . | . . . . . . . . . . Salvage Created 1495 | . 97 296 79 301 . 87 635 . . Parts 79 | . 11 23 7 31 . 5 2 . . Haulers Intercepted 1 | . . 1 . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Gar Combat Hostiles Destroyed 30 | . 3 10 1 10 . 3 3 . . Guns 16 | . 2 3 1 8 . 2 . . . Cannons 1 | . . . . 1 . . . . . AOE 13 | . 1 7 . 1 . 1 3 . . Classes Destroyed 9 | . 2 3 1 1 . 1 1 . . Builder 2 | . . 1 . 1 . . . . . Hauler 1 | . . 1 . . . . . . . Operator 2 | . . . . 1 . 1 . . . Watcher 5 | . 2 . 1 2 . . . . . Swarmer 13 | . 3 3 . 6 . 1 . . . Grunt 9 | . . 7 . 1 . 1 . . . Sentry 4 | . . . 1 3 . . . . . Programmer 1 | . . . . . . 1 . . . Compactor 3 | . . . . . . . 3 . . Thug 1 | . . . . . . . 1 . . Best Kill Streak 12 | . 5 12 1 4 . 1 2 . . Combat Bots Only 10 | . 2 10 1 4 . 1 2 . . Max Kills in Single Turn 4 | . 1 4 1 2 . 1 1 . . Gunslinging 1 | . . . . 1 . . . . . Exploded 3 | . 1 3 . 1 . 1 1 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Gar Hostile Shots Fired 363 | . 16 60 4 39 . 145 . 14 85 Missed 130 | . 5 10 1 15 . 58 . 6 35 Damage Taken 3718 | . 115 598 41 303 . 1376 10 179 1096 Core 965 | . 6 81 13 . . 370 . 38 457 Absorbed by Shields 55 | . . . . . . 20 . . 35 Core Remaining (%) 94 | 100 97 . 76 100 100 . . . . Volleys Fired 98 | . 11 9 5 24 . 18 27 3 1 Largest 4 | . 2 4 3 4 . 4 1 1 1 Hottest 180 | . 90 180 120 126 . 131 36 55 36 Shots Fired 199 | . 22 18 13 90 . 28 24 3 1 Gun 149 | . 22 13 12 77 . 22 . 3 . Cannon 13 | . . . . 9 . 4 . . . Launcher 37 | . . 5 1 4 . 2 24 . 1 Special . | . . . . . . . . . . Kinetic 107 | . . . 9 72 . 26 . . . Thermal 15 | . . . 1 14 . . . . . Explosive 37 | . . 5 1 4 . 2 24 . 1 Electromagnetic 40 | . 22 13 2 . . . . 3 . Robot Hit Streak 15 | . 5 6 7 10 . 10 15 1 1 Robot Miss Streak 13 | . 3 2 2 7 . 13 1 1 . Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . . 2 . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . Shots Hit Robots 124 | . 13 15 5 53 . 20 16 1 1 Core Hits 95 | . 6 22 2 22 . 26 10 1 6 Critical Kills 2 | . . . . 2 . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 3 | . . . . 3 . . . . . Burn 1 | . . . . 1 . . . . . Destroy 2 | . . . . 2 . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7366 | . 195 662 125 988 . 523 4634 38 201 Guns 1389 | . 167 150 96 655 . 300 . 21 . Cannons 144 | . . . . 110 . 34 . . . Explosions 5630 | . 28 512 29 149 . 166 4634 . 112 Melee . | . . . . . . . . . . Ramming 203 | . . . . 74 . 23 . 17 89 Kinetic 1060 | . . . 72 654 . 334 . . . Thermal 374 | . 28 128 . 111 . 107 . . . Explosive 5367 | . . 384 29 149 . 59 4634 . 112 Electromagnetic 362 | . 167 150 24 . . . . 21 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 19 | . . . . . . 1 16 18 19 Average Corruption 14 | . . . . . . 1 9 16 18 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 30 | . . . . . . . 11 11 8 Message Errors 5 | . . . . . . . 2 3 . Matter Fused 6 | . . . . . . . 1 3 2 Heat Flow Errors 1 | . . . . . . . . . 1 Energy Discharges 4 | . . . . . . . 1 2 1 Parts Rejected 2 | . . . . . . . 2 . . Data Loss (minor) 3 | . . . . . . . 1 1 1 Data Loss (major) 4 | . . . . . . . . 2 2 Misdirections 2 | . . . . . . . 1 . 1 Weapon Failures 3 | . . . . . . . 3 . . Overload Shots . | . . . . . . . . . . Overflow Damage 106 | . . 14 . 20 . 18 54 . . Projectiles 4 | . . . . 4 . . . . . Explosions 102 | . . 14 . 16 . 18 54 . . Melee . | . . . . . . . . . . Knockbacks 5 | . . . . 4 . 1 . . . Impact 2 | . . . . 1 . 1 . . . Kinetic 3 | . . . . 3 . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 212 | . 34 45 . 36 . 10 12 7 68 Shots 5 | . 1 2 . . . . 2 . . Rammed 31 | . . . 1 3 . 7 . 6 14 Targets Rammed 31 | . . . 1 3 . 7 . 6 14 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 304 | . 24 304 30 175 . 75 . 1 220 Average Temperature 59 | . 5 190 12 58 . 17 . 1 122 Received Heat Transfer 1295 | . . 252 9 63 . 471 . 99 401 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 757 | . 50 250 . 407 . 50 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . 1 1 . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Gar Peak Influence 305 | . 134 305 280 219 73 198 102 173 171 Initial 128 | . . 56 128 33 55 35 47 71 121 Average 100 | . 44 230 183 67 63 93 80 98 135 Maximum Alert Level 1 | . . 1 1 1 . . . . . Low Security (%) 87 | 100 100 27 48 98 100 100 100 100 100 Level 1 12 | . . 72 51 1 . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 8 | . 1 . . 4 . 2 . 1 . Investigation 4 | . . . . 2 . 1 . 1 . Extermination 1 | . . . . . . 1 . . . Reinforcement 2 | . 1 . . 1 . . . . . Assault . | . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Gar Distress Signals 3 | . 1 1 1 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 97 | . 10 13 4 22 . 25 6 6 11 Peak Tracking Total 11 | . 3 11 2 5 . 11 5 6 9 Tactical Retreats 10 | . 1 . . 2 . 3 1 2 1 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Gar Traps Triggered 10 | . . . . 2 1 5 . 1 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 3 | . . . 3 . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Gar Machines Disabled 5 | . . 3 . 1 . 1 . . . Max in Single Turn 2 | . . 2 . 1 . 1 . . . Garrison Access 2 | . . . 1 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Gar Machines Accessed 29 | . 1 3 8 6 2 5 . 3 1 Terminals 20 | . . 3 7 4 1 4 . . 1 Fabricators 2 | . . . . . 1 1 . . . Repair Stations 1 | . . . . . . . . 1 . Recycling Units 3 | . 1 . . 1 . . . 1 . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . 1 1 . . . 1 . Total Hacks 68 | . 2 8 18 15 4 12 . 8 1 Successful 28 | . 1 4 9 4 1 6 . 2 1 Failed 40 | . 1 4 9 11 3 6 . 6 . Catastrophic 7 | . . . . 4 . 1 . 2 . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 49 | . . 8 17 10 2 11 . . 1 Fabricators 3 | . . . . . 2 1 . . . Repair Stations 3 | . . . . . . . . 3 . Recycling Units 7 | . 2 . . 1 . . . 4 . Scanalyzers . | . . . . . . . . . . Garrison Access 6 | . . . 1 4 . . . 1 . Terminal Hacks 22 | . . 4 8 3 1 5 . . 1 Record 7 | . . 2 . 2 . 3 . . . Part Schematic 1 | . . . 1 . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . Open Door 2 | . . . 2 . . . . . . Level Access Points 1 | . . . 1 . . . . . . Emergency Access Points 2 | . . 1 . . . . . . 1 Garrison Index 1 | . . . . . 1 . . . . Alert Level 2 | . . . 1 . . 1 . . . Unreport Threat 1 | . . . . 1 . . . . . Reprogram Traps 1 | . . . 1 . . . . . . Zone Layout 3 | . . 1 1 . . 1 . . . Fabricator Hacks 1 | . . . . . . 1 . . . Build 1 | . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . . . . 1 . Recycle Component 1 | . . . . . . . . 1 . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 3 | . . . 1 1 . . . 1 . Unlock Access 1 | . . . . . . . . 1 . Seal Access 2 | . . . 1 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . Used . | . . . . . . . . . . Hacking Detections 25 | . 1 3 5 6 2 5 . 2 1 Full Trace Events 2 | . . . . . . 1 . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Built 2 | . . . . . . 2 . . . Authchips . | . . . . . . . . . . Time 53 | . . . . . . 53 . . . Total Part Build Rating 12 | . . . . . . 12 . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled 1 | . . . . . . . . 1 . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Gar Total Allies 14 | . . . 10 . . . 1 3 . Largest Group 10 | . . . 10 6 . . 1 3 . Highest-Rated Group 93 | . . . 88 56 . . 31 93 . Highest-Rated Ally 31 | . . . 16 16 . . 31 31 . Total Orders 10 | . . . 8 . . 2 . . . GUARD 8 | . . . 8 . . . . . . RETURN 2 | . . . . . . 2 . . . Ally Attacks 101 | . . . 31 21 . . 22 27 . Total Damage 1293 | . . . 260 175 . . 376 482 . Kills 8 | . . . 3 2 . . 1 2 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Gar Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 4 | . . . . . . 4 . . . Drone Recoveries 3 | . . . . . . 3 . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Gar Turns Passed 3167 | 75 290 205 436 910 125 545 178 267 136 Spaces Moved 2968 | 61 188 120 331 656 253 753 191 311 104 Core 148 | 20 . 6 . . . 45 9 . 68 Treads . | . . . . . . . . . . Legs 403 | 41 188 80 . . . . . 58 36 Wheels . | . . . . . . . . . . Hover 2417 | . . 34 331 656 253 708 182 253 . Flight . | . . . . . . . . . . Fastest Speed 42 | 50 120 116 116 45 45 42 50 60 50 Average Speed 68 | 101 120 128 116 47 45 46 59 77 89 Slowest Speed 190 | 190 120 190 116 52 45 170 60 190 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 27 | 5 31 13 45 48 3 15 90 8 21 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . . 1 . 1 . . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 203 | . 5 11 7 38 . 25 106 . 11 Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 203 | . 5 11 7 38 . 25 106 . 11 Terrain Rammed 5 | . . . . . . . . . 5 Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Gar Total 3941 | 74 231 157 376 1198 263 931 228 337 146 Wait 638 | . 15 . 21 491 . 107 . . 4 Move 2960 | 60 187 119 330 655 252 753 190 310 104 Hop . | . . . . . . . . . . Pick Up 74 | 8 10 13 9 10 4 7 5 8 . Fast Attach . | . . . . . . . . . . Attach 43 | 6 1 8 2 5 3 6 5 7 . Detach 4 | . . . . . 1 1 . . 2 Swap 13 | . 4 2 1 4 2 . . . . Drop 38 | . 3 6 7 6 1 9 1 3 2 Fire 98 | . 11 9 5 24 . 18 27 3 1 Melee . | . . . . . . . . . . Ram 37 | . . . 1 3 . 7 . 6 20 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 36 | . . . . . . 23 . . 13 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -6/Garrison History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 325 | -10/Materials | Build established: Mutant 347 | -10/Materials | Discovered new exit (range 16) 366 | -10/Materials | Entered another Materials area 366 | -9/Materials | Evolved 2 slots: Weapon x2 452 | -9/Materials | Destroyed 10 combat bots 457 | -9/Materials | Lost 7 parts (1p2n4w) 519 | -9/Materials | Discovered new exit (range 12) 571 | -9/Materials | Entered Storage 636 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 715 | -9/Storage | Identified exit to Materials 933 | -9/Storage | Build established: Commander-Gunner 1007 | -9/Storage | Entered Materials 1007 | -8/Materials | Accompanied by 6 allies 1007 | -8/Materials | Evolved 2 slots: Propulsion x2 1102 | -8/Materials | Lost 6 allies 1361 | -8/Materials | Build established: Gunner 1839 | -8/Materials | Garrison activated, responded to threat 1915 | -8/Materials | Discovered new exit (range 4) 1917 | -8/Materials | Entered Factory 1917 | -7/Factory | Evolved 2 slots: Utility x2 1964 | -7/Factory | Discovered new exit (range 5) 1966 | -7/Factory | Identified exit to Factory 2042 | -7/Factory | Entered another Factory area 2042 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2205 | -6/Factory | Build established: Skirmisher 2251 | -6/Factory | Fabricated Antigrav System (x2) 2452 | -6/Factory | Lost 3 parts (1n1u1w) 2587 | -6/Factory | Sucked down chute 2587 | -6/Factory | Entered Waste 2588 | -6/Waste | Met a frightened Derelict 2596 | -6/Waste | Lost 7 parts (1p3n1u2w) 2602 | -6/Waste | EMP discharged 2606 | -6/Waste | Spotted C-40 Crusher 2610 | -6/Waste | Spotted C-40 Crusher 2622 | -6/Waste | Destroyed C-40 Crusher 2626 | -6/Waste | Spotted C-40 Crusher 2627 | -6/Waste | Spotted C-40 Crusher 2627 | -6/Waste | Spotted C-40 Crusher 2628 | -6/Waste | Spotted C-40 Crusher 2635 | -6/Waste | Allies destroyed C-40 Crusher 2654 | -6/Waste | Destroyed C-40 Crusher 2660 | -6/Waste | Destroyed C-40 Crusher 2702 | -6/Waste | EMP discharged 2702 | -6/Waste | System corruption reached 10% 2728 | -6/Waste | Build established: Mutant 2740 | -6/Waste | Discovered new exit (range 14) 2765 | -6/Waste | Entered Factory 2973 | -6/Factory | Allied Derelicts emerged from ambush trap array 3029 | -6/Factory | Identified exit to Garrison 3030 | -6/Factory | Lost 3 allies 3032 | -6/Factory | Entered Garrison 3074 | -6/Garrison | Triggered checkpoint 3075 | -6/Garrison | Core integrity fell below 50% 3132 | -6/Garrison | Spotted Striker 3162 | -6/Garrison | Core integrity fell below 20% 3168 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03143_ Field strength at 23. 03144_ Striker springs to life. 03144_ Field strength at 17. 03145_ Field strength at 1. 03146_ Stasis field depleted. 03146_ Machine disabled. 03147_ Acquired 8 matter. 03151_ System corrupted: Matter fused (-8). 03153_ Slammed into Striker. 03155_ Slammed into G-50 Soldier. 03157_ Broken Flexi-carbon Leg destroyed. 03157_ Slammed into G-50 Soldier. 03159_ Broken Flexi-carbon Leg destroyed. 03159_ Slammed into G-50 Soldier. 03159_ Broken Flexi-carbon Leg destroyed. 03160_ Slammed into G-50 Soldier. 03165_ Slammed into G-67 Veteran. 03166_ System corrupted: Substantial component data lost. 03166_ Slammed into G-67 Veteran. Map ----- +----------------------------------------------------+ | | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ???????????????###########??????????????????? | | ???????????????#"""" """"#??????????????????? | | ???????????????#" "#??????????????????? | | ???????????????#"""" %"""#??????????????????? | | ???????????????#"""" """"#??????????????????? | | ???????????????#" ggK %#??????????????????? | | ???????????????#""""gg"""#??????????????????? | | ???????????????#####g#####??????????????????? | | ???????????????????#g#??????????????????????? | | ???????????????????#@#?????#####??#######???? | | ???????????????????#g#?????# #??#"""""#???? | | ???????????????????#g#?##### ##### ##???? | | ???????????????????# #?# #???? | | ???????????????????# #?# ] #???? | | ???????????????????# #?# #########T##++#???? | | ????????#####??????# ### ###?????#### #???? | | ????????# #??????# ## # #????????#] #???? | | ????????# ########;## ###########++##### | | ????????# | | ????????# | | ????????# | | ????????############+ # ###########+### | | ???????????????????# #### ###?????????# #?# | | ???????????????????# #?# #???????????# #?# | | ???????????????????# #?# #???????????# #?# | | ???????????????????####?# ############# #?# | | ????????????????????????# #?# | | ????????????????????????############### #?# | | ??????????????????????????????????????# #?# | | ??????????????????????????????????????# ?+ | | ??????????????????????????????????????####? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 23 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Evasion (%) 63 Authchip Count 1 Trap Extractor Capacity 4 Item Schematics ----------------- Transmission Jammer | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Antigrav System | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Backstab The More The Merrier Challenges ------------ None Game ------ Seed BarrageSurveybotArmor Manual? 0 Play Time 00:58:58 Cumulative 8.7 hours Start 2024.04.08 @ 13:42:27 End 2024.04.08 @ 15:38:37 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 866e1a6b-84d8-4cee-863c-84c80bd29b39