Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.09.26 @ 00:18:15 Player: Skitgris Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (117) 585 Value Destroyed (4388) 4388 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (277) 277 TOTAL SCORE: 11270 Bonus ------- High Alert Combat Kills 51 Aligned with FarCom 300 Friendly Fire -74 Cogmind --------- Core Integrity 0/1300 Matter 124/300 Energy 100/100 System Corruption 18% Temperature Cool (95) Movement Core (550) Ox10 Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (11) ----- High-capacity Storage Unit Visual Processing Unit Advanced Signal Interpreter 0b10 Alert Chip Targeting Computer Advanced Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Light Particle Reactor Improved Antigrav System Improved Antigrav System Advanced Cooling System High-capacity Storage Unit Chainsword Power Sword Longsword +1 Peak State ------------ > --- POWER ------------ Neutrino Core Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit Energy Well Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter 0b10 Alert Chip Targeting Computer Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Dispersion Rifle Advanced Plasma Cannon Nova Cannon > --- INVENTORY -------- Micro Nuclear Core Advanced Cooling System High-capacity Storage Unit Advanced Weight Redist. System Energy Filter Ion Cannon Advanced Plasma Cannon Advanced Plasma Cannon Magnetic Acceleration Cannon Hardcell Cannon Mini Grenade Launcher Chainsword Power Sword Longsword +1 [Rating: 99] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Titanium Leg Leg Titanium Leg Wheel Wheel Hover Unit Improved Antigrav System Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Improved Medium Armor Plating Weapon AWS/Thermal Energy Gun AWS/Thermal Energy Cannon Advanced Plasma Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Hardcell Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Slashing Weapon Power Sword Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . . . . 4 2 2 2 2 2 Power 1 | . . . . . . . . . 1 . Propulsion 3 | . . . . . 1 . . 1 . 1 Utility 9 | . . . . . 3 1 2 1 1 1 Weapon 1 | . . . . . . 1 . . . . Parts Attached 125 | 6 11 7 5 7 14 6 6 28 12 23 Power 14 | 1 2 1 1 . . 1 . 2 4 2 Engine 7 | 1 2 1 1 . . . . 2 . . Core 5 | . . . . . . 1 . . 3 1 Reactor 2 | . . . . . . . . . 1 1 Propulsion 22 | 2 . . . 2 3 . . 6 3 6 Treads . | . . . . . . . . . . . Leg 14 | . . . . . 3 . . 6 3 2 Wheel 4 | 2 . . . 2 . . . . . . Hover 4 | . . . . . . . . . . 4 Flight . | . . . . . . . . . . . Utility 34 | 1 3 1 2 . 5 2 4 8 2 6 Device 17 | . 2 1 . . 1 1 2 5 1 4 Storage 5 | 1 1 . 2 . . . . 1 . . Processor 8 | . . . . . 3 1 . 2 . 2 Hackware . | . . . . . . . . . . . Protection 4 | . . . . . 1 . 2 . 1 . Artifact . | . . . . . . . . . . . Weapon 55 | 2 6 5 2 5 6 3 2 12 3 9 Energy Gun 20 | 2 3 3 1 2 3 1 . 3 1 1 Energy Cannon 12 | . . . . . . 1 1 4 1 5 Ballistic Gun 4 | . . 1 1 1 . 1 . . . . Ballistic Cannon 3 | . . . . . . . . 1 . 2 Launcher 5 | . . 1 . 1 . . . 2 . 1 Special Weapon 8 | . 3 . . 1 3 . 1 . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . 2 1 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . 1 . 1 . 1 Parts Lost 43 | . . 1 . 2 . 1 . 6 9 24 Power 6 | . . . . . . 1 . . 2 3 Propulsion 12 | . . . . . . . . 1 4 7 Utility 10 | . . 1 . . . . . 3 1 5 Weapon 15 | . . . . 2 . . . 2 2 9 Highest Loss Streak 10 | . . 1 . 1 . 1 . 2 4 10 Average Slot Usage (%) 94 | . 95 97 99 98 88 91 93 94 98 91 Engine 5 | . 13 14 14 14 9 3 . 4 1 . Core 2 | . . . . . . 3 6 . 8 3 Leg 15 | . . . . . 23 23 20 22 20 17 Wheel 7 | . 28 28 28 28 3 . . . . . Device 8 | . 11 11 1 . . 6 13 15 4 10 Storage 16 | . 14 14 26 28 18 15 13 12 15 13 Processor 14 | . . . . . 17 22 20 17 26 21 Protection 3 | . . . . . 8 . 6 4 5 2 Energy Gun 8 | . 21 24 13 13 4 7 6 4 9 2 Energy Cannon 2 | . . . . . . 4 5 4 . 5 Ballistic Gun 2 | . . 3 13 9 . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 131 | 13 26 28 75 77 80 86 94 109 121 131 Greatest Support 100 | 20 20 20 20 20 44 44 44 72 82 100 Greatest Overweight (x) 37 | 3 1 1 3 3 3 1 2 1 2 37 Average Overweight (x) 1 | . . 1 2 3 1 1 2 1 1 1 Largest Inventory Capacity 20 | 6 10 10 20 20 20 20 20 20 20 20 Average Capacity 19 | 5 8 10 19 20 20 20 20 20 20 19 Most Carried 20 | 6 10 10 19 20 20 20 20 20 20 16 Average Carried 16 | 4 8 9 13 17 17 19 19 19 16 13 Final Capacity 20 | 6 10 10 20 20 20 20 20 20 20 12 Final Carried 20 | 6 10 10 17 17 20 20 20 18 15 8 Class Distribution -------------------- 35% | Hauler-Skirmisher 27% | Hauler-Mutant 10% | Scavenger-Assassin 8% | Scavenger-Skirmisher 8% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Skirmisher | -7/Factory Hauler-Skirmisher | -6/Factory Hauler-Skirmisher | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Assassin | -3/Research Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Matter Collected 1637 | 260 103 42 . 242 38 217 14 379 110 232 Remotely . | . . . . . . . . . . . Salvage Created 5060 | 194 316 121 . 358 38 726 356 1911 296 744 Parts 251 | 16 32 13 . 22 2 41 15 58 10 42 Haulers Intercepted 3 | . 1 . . . . 1 . 1 . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 92 | . 2 5 . 25 . 13 5 29 4 9 Melee 5 | . . . . . . . . 5 . . Guns 52 | . 1 2 . 17 . 11 3 15 3 . Cannons 15 | . . . . . . 2 1 6 . 6 AOE 13 | . . 3 . 8 . . . . . 2 Classes Destroyed 15 | 2 4 1 . 1 . 3 2 2 . . Worker 2 | . . . . . . . . 2 . . Builder 4 | . 3 . . . . . . . 1 . Tunneler 7 | 5 . . . 1 . . . . . 1 Hauler 3 | . 1 . . . . 1 . 1 . . Recycler 4 | 1 1 . . . . . . . . 2 Operator 1 | . . . . . . . 1 . . . Watcher 4 | . 1 . . . 1 . 1 . . 1 Swarmer 11 | . . 3 . 7 . 1 . . . . Grunt 35 | . 2 2 . 6 . 6 2 15 . 2 Brawler 2 | . . . . . . 1 . 1 . . Duelist 2 | . . . . . . . . 2 . . Sentry 12 | . . . . . . 4 2 4 2 . Hunter 8 | . . . . . . 1 . 5 2 . Programmer 10 | . . . . . . . 1 2 . 7 Assembled 12 | . . . . 12 . . . . . . Best Kill Streak 14 | 6 4 3 . 14 1 5 2 6 1 4 Combat Bots Only 14 | . 2 3 . 14 . 4 2 6 1 4 Max Kills in Single Turn 4 | 1 2 2 . 3 1 1 1 3 1 4 Gunslinging 1 | . . . . 1 . . . . . . Exploded 3 | . . 2 . 3 . . . . . 2 Melee 1 | . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Damage Taken 7927 | . 81 68 . 561 . 294 162 1530 1092 4139 Core 1708 | . 28 14 . 145 . 31 17 166 . 1307 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 85 | 100 . . . 25 100 95 98 83 100 . Volleys Fired 244 | 6 16 6 . 41 19 16 19 49 28 44 Largest 3 | 2 2 2 . 2 1 1 1 3 2 3 Hottest 299 | 80 100 80 . 100 100 30 100 268 186 299 Shots Fired 495 | 12 27 10 . 67 22 49 46 131 43 88 Gun 299 | 12 25 8 . 48 3 40 27 91 40 5 Cannon 141 | . . . . . . 9 10 37 3 82 Launcher 10 | . . 2 . 4 . . . 3 . 1 Special 45 | . 2 . . 15 19 . 9 . . . Kinetic 66 | . . . . 19 . 7 . . . 40 Thermal 374 | . 2 . . 44 22 42 46 128 43 47 Explosive 10 | . . 2 . 4 . . . 3 . 1 Electromagnetic 45 | 12 25 8 . . . . . . . . Robot Hit Streak 49 | 8 20 28 . 31 3 26 9 49 27 12 Robot Miss Streak 3 | . 1 . . 3 1 1 1 2 3 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 5 | . . . . 5 . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . Autonomous 141 | . . . . 7 3 33 27 71 . . Shots Hit Robots 397 | 8 20 8 . 43 3 46 31 141 38 59 Core Hits 219 | 6 8 8 . 51 1 23 10 69 11 32 Critical Hits 8 | . . . . . . 2 . 1 4 1 Critical Kills 2 | . . . . . . 1 . 1 . . Critical Parts Destroyed 5 | . . . . . . 1 . . 3 1 Melee Attacks 60 | . . . . . . . . 24 27 9 Impact . | . . . . . . . . . . . Slashing 60 | . . . . . . . . 24 27 9 Piercing . | . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . 1 2 1 Combat Hostiles 1 | . . . . . . . . 1 . . Follow-up Attacks 2 | . . . . . . . . 2 . . Damage Inflicted 13525 | 116 403 251 . 1433 80 1225 930 5127 953 3007 Guns 6495 | 116 261 92 . 833 56 983 687 2733 703 31 Cannons 3617 | . . . . . . 242 243 1183 34 1915 Explosions 2063 | . 142 159 . 600 . . . 232 . 930 Melee 1326 | . . . . . . . . 979 216 131 Ramming . | . . . . . . . . . . . Kinetic 1181 | . . . . 354 . 110 . . . 717 Thermal 8827 | . 142 . . 479 80 1115 930 4115 737 1229 Explosive 1722 | . . 159 . 600 . . . 33 . 930 Electromagnetic 469 | 116 261 92 . . . . . . . . Impact . | . . . . . . . . . . . Slashing 1326 | . . . . . . . . 979 216 131 Piercing . | . . . . . . . . . . . Highest Corruption 18 | . . . . . . . . 9 3 18 Average Corruption 4 | . . . . . . . . 3 3 12 Corruption Purged . | . . . . . . . . . . . Effects 69 | . . . . . . . . 29 15 25 Message Errors 14 | . . . . . . . . 7 5 2 Matter Fused 8 | . . . . . . . . 3 4 1 Heat Flow Errors 5 | . . . . . . . . 1 . 4 Energy Discharges 9 | . . . . . . . . 6 1 2 Parts Rejected 2 | . . . . . . . . 1 . 1 Data Loss (minor) 5 | . . . . . . . . 3 2 . Data Loss (major) 3 | . . . . . . . . 2 . 1 Alerts 1 | . . . . . . . . . . 1 Targeting Errors 21 | . . . . . . . . 6 2 13 Weapon Failures 1 | . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 353 | . 7 . . 9 . . . 92 93 152 Projectiles 164 | . . . . . . . . 44 . 120 Explosions 65 | . 7 . . 9 . . . 17 . 32 Melee 124 | . . . . . . . . 31 93 . Knockbacks 7 | . . . . . . . . . . 7 Impact . | . . . . . . . . . . . Kinetic 7 | . . . . . . . . . . 7 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 73 | . 28 . . 20 . . . 25 . . Shots 3 | . 1 . . 1 . . . 1 . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 634 | 36 144 120 . 186 16 6 . 441 135 634 Average Temperature 110 | 19 43 67 . 49 7 6 . 105 33 289 Received Heat Transfer 1139 | . 30 48 . 236 . 123 48 288 141 225 Effects 44 | . . . . . . . . 3 . 41 Shutdowns 10 | . . . . . . . . 1 . 9 Energy Bleed 3 | . . . . . . . . . . 3 Interference 14 | . . . . . . . . 2 . 12 Matter Decay 7 | . . . . . . . . . . 7 Short Circuit 5 | . . . . . . . . . . 5 Damage (major) 4 | . . . . . . . . . . 4 Damage (core) 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 6 | . . . . . . . 1 3 1 1 Combat Hostiles 6 | . . . . . . . 1 3 1 1 Parts Melted 37 | . . . . 1 . 2 3 20 2 9 Heat Transferred 12168 | . 200 . . 925 124 1443 1184 5480 1303 1509 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Peak Influence 462 | 30 125 151 . 155 37 287 120 462 185 145 Initial 126 | . 16 41 . . . . 74 . 126 42 Average 96 | 7 51 116 . 93 16 150 47 177 101 45 Maximum Alert Level 2 | . . . . . . 1 . 2 . . Low Security (%) 87 | 100 100 100 . 100 100 60 100 61 100 100 Level 1 9 | . . . . . . 39 . 27 . . Level 2 2 | . . . . . . . . 10 . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 25 | . 1 1 . . . 3 2 9 4 5 Investigation 4 | . 1 1 . . . . . 1 1 . Extermination 5 | . . . . . . . 1 1 1 2 Reinforcement 8 | . . . . . . 2 1 2 . 3 Assault . | . . . . . . . . . . . Garrison 8 | . . . . . . 1 . 5 2 . Intercept . | . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . 1 . 2 Haulers Reinforced 2 | . . . . . . 2 . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Distress Signals 2 | . . . . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 134 | . 3 5 . 33 1 13 6 38 9 26 Peak Tracking Total 18 | . 2 3 . 18 1 3 2 7 5 14 Tactical Retreats 8 | . . . . 4 . . . 2 1 1 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Traps Triggered 13 | . 4 . . . . 1 . 4 3 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Machines Disabled 14 | . . . . 1 1 . . 10 1 1 Max in Single Turn 9 | . . . . 1 1 . . 9 1 1 Garrison Access 1 | . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Machines Accessed 18 | . 3 1 5 1 1 . 2 2 3 . Terminals 11 | . 3 . . 1 1 . 2 1 3 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . Total Hacks 82 | . 10 1 50 1 5 . 3 3 9 . Successful 67 | . 5 1 50 . 2 . 3 1 5 . Failed 15 | . 5 . . 1 3 . . 2 4 . Catastrophic 3 | . . . . . . . . . 3 . Database Lockouts . | . . . . . . . . . . . Manual 31 | . 10 . 1 1 5 . 3 2 9 . Terminals 30 | . 10 . . 1 5 . 3 2 9 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . Terminal Hacks 61 | . 1 1 50 . 1 . 3 . 5 . Record 50 | . . . 49 . . . . . 1 . Open Door 1 | . . 1 . . . . . . . . Level Access Points 2 | . . . . . . . 1 . 1 . Branch Access Points 4 | . 1 . . . 1 . 1 . 1 . Unreport Threat 1 | . . . . . . . 1 . . . Zone Layout 2 | . . . . . . . . . 2 . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . 1 . . Unauthorized Hacks 5 | . 4 . . . 1 . . . . . Terminals 5 | . 4 . . . 1 . . . . . Track 2 | . 2 . . . . . . . . . Botnet 3 | . 2 . . . 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 11 | . 3 . . 1 1 . 2 1 3 . Full Trace Events 1 | . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Turns Passed 7868 | 92 359 136 839 837 422 490 1370 1739 731 853 Spaces Moved 4421 | 56 319 117 763 494 216 278 689 884 326 279 Core 24 | 21 . . . . . . . . . 3 Treads . | . . . . . . . . . . . Legs 2593 | . . . . . 160 278 689 884 326 256 Wheels 1784 | 35 319 117 763 494 56 . . . . . Hover 20 | . . . . . . . . . . 20 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 80 90 90 110 110 156 186 152 150 108 Average Speed 139 | 99 86 90 107 110 144 156 186 153 152 166 Slowest Speed 1900 | 200 90 90 110 110 156 156 186 155 185 1900 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 4 | . . . . . . . . 1 1 2 Exploration Rate (%) 31 | 4 51 29 93 81 17 9 18 22 11 6 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . . Known Exits Taken 5 | . 1 . . . . 1 1 1 1 . Unknown Exits Taken 5 | 1 . 1 1 1 1 . . . . . Scrap Searched 1 | . . . . 1 . . . . . . Spaces Dug 105 | . 2 . . 15 18 . . 32 25 13 Terrain Destroyed 219 | . 6 19 . 51 18 1 2 55 27 40 Melee 35 | . . . . . . . . 2 25 8 Projectile 67 | . 2 . . 15 18 1 2 6 2 21 AOE 117 | . 4 19 . 36 . . . 47 . 11 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Total 5637 | 79 367 138 781 696 276 320 743 1180 476 581 Wait 629 | . 12 . . 148 . 6 18 170 67 208 Move 4411 | 55 318 116 762 493 215 277 688 883 325 279 Hop . | . . . . . . . . . . . Pick Up 96 | 11 6 3 9 4 14 9 6 13 7 14 Fast Attach 17 | 2 7 2 1 . 1 1 . 3 . . Attach 68 | 4 . . 3 2 12 3 3 11 10 20 Detach 6 | . . . . 1 5 . . . . . Swap 40 | . 4 5 1 5 1 2 3 14 2 3 Drop 59 | 1 4 6 5 2 9 6 6 16 . 4 Fire 244 | 6 16 6 . 41 19 16 19 49 28 44 Melee 57 | . . . . . . . . 21 27 9 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . . 10 . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 6 exits: *Fac x4 / Low x2) -5/Factory -4/Factory (discovered 8 exits: *Res x4 / Upp x2 / Ext x2) -3/Research History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 93 | -11/Scrapyard | Entered Materials 182 | -10/Materials | Discovered new exit (range 14) 293 | -10/Materials | Discovered new exit (range 4) 305 | -10/Materials | Build established: Mutant 312 | -10/Materials | Identified exit to Mines 452 | -10/Materials | Entered Mines 524 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 548 | -10/Mines | Met a Derelict shopkeep closing up shop 584 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 584 | -10/Mines | Discovered new exit (range 5) 588 | -10/Mines | Entered Exiles 612 | -10/Exiles | Met 8R-AWN 631 | -10/Exiles | Met EX-HEX 697 | -10/Exiles | Met EX-DEC 724 | -10/Exiles | Learned location of Zion (-7) 810 | -10/Exiles | Discovered new exit (range 14) 892 | -10/Exiles | Visited The Gauntlet 977 | -10/Exiles | Build established: Hauler-Mutant 1072 | -10/Exiles | Met EX-BIN 1262 | -10/Exiles | Aligned with FarCom system 1263 | -10/Exiles | Given EX-Vault access code 1293 | -10/Exiles | Opened EX-Vault 1299 | -10/Exiles | Found Prototype Energy Gun 1306 | -10/Exiles | Found Prototype Processor 1311 | -10/Exiles | Found Prototype Slashing Weapon 1322 | -10/Exiles | Identified 0b10 Alert Chip 1322 | -10/Exiles | Identified AWS/Thermal 1322 | -10/Exiles | Identified Longsword +1 1344 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1427 | -10/Exiles | Stole three prototypes: 0b10 Alert Chip, AWS/Thermal, Longsword +1 1427 | -10/Exiles | Entered Mines 1428 | -9/Mines | Assembled infested the area 1433 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1455 | -9/Mines | Core integrity fell below 50% 1479 | -9/Mines | Destroyed 14 combat bots 1495 | -9/Mines | Met a Derelict bent on vengeance 1571 | -9/Mines | Found a hidden stash of uninstalled traps 1644 | -9/Mines | Learned 4 Materials zone layouts 2259 | -9/Mines | Discovered new exit (range 5) 2264 | -9/Mines | Entered Materials 2264 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2488 | -8/Materials | Discovered new exit (range 10) 2686 | -8/Materials | Entered Factory 2686 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2688 | -7/Factory | FarCom data flow suspended 2865 | -7/Factory | Garrison activated, responded to threat 3017 | -7/Factory | Build established: Hauler-Skirmisher 3120 | -7/Factory | Discovered new exit (range 9) 3123 | -7/Factory | Discovered new exit (range 18) 3137 | -7/Factory | Identified exit to Factory 3161 | -7/Factory | Identified exit to Lower Caves 3176 | -7/Factory | Entered another Factory area 3176 | -6/Factory | Evolved 2 slots: Utility x2 4155 | -6/Factory | Identified exit to Lower Caves 4155 | -6/Factory | Identified exit to Factory 4546 | -6/Factory | Entered another Factory area 4546 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5293 | -5/Factory | Garrison activated, responded to threat 5473 | -5/Factory | Found Prototype Launcher 5473 | -5/Factory | Identified Scatter Rocket Array 5722 | -5/Factory | Garrison activated, responded to threat 6231 | -5/Factory | Discovered new exit (range 10) 6249 | -5/Factory | Build established: Scavenger-Assassin 6251 | -5/Factory | Crushed by falling debris 6279 | -5/Factory | Identified exit to Factory 6285 | -5/Factory | Entered another Factory area 6285 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 6459 | -4/Factory | Crushed by falling debris 6504 | -4/Factory | Identified exit to Research 6504 | -4/Factory | Identified exit to Upper Caves 6504 | -4/Factory | Identified exit to Extension 6752 | -4/Factory | Build established: Scavenger-Mutant 6846 | -4/Factory | Garrison activated, responded to threat 6947 | -4/Factory | Lost 4 parts (1p2n1w) 7016 | -4/Factory | Entered Research 7016 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 7567 | -3/Research | Crushed by falling debris 7596 | -3/Research | Crushed by falling debris 7596 | -3/Research | System corruption reached 10% 7633 | -3/Research | Lost 9 parts (3n2u4w) 7804 | -3/Research | Lost 5 parts (1p2n1u1w) 7843 | -3/Research | Core integrity fell below 50% 7863 | -3/Research | Core integrity fell below 20% 7869 | -3/Research | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- 07865_ System corrupted: Heat flow error (+240). 07865_ Hcp. Storage Unit destroyed. 07865_ Penetrated by Slug. 07865_ K-01 Serf destroyed. 07865_ Slug penetrates Wall. 07866_ K-01 Serf cleans the Terminal. 07867_ Antimatter Diverter explodes. 07867_ Destroyed Phase Gun. 07867_ G-67 Veteran destroyed. 07867_ R-10 Processor destroyed. 07867_ Destroyed Adv. Heat Sink. 07867_ R-10 Processor destroyed. 07867_ G-67 Veteran destroyed. 07867_ Penetrated by Slug. 07867_ Slug penetrates U-05 Engineer. 07867_ U-05 Engineer destroyed. 07867_ U-05 Engineer lays Concrete. 07868_ Slug penetrates Wall. 07868_ U-05 Engineer lays Concrete. 07869_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ????# + # #??????????????????????????? | | ????# # # | !! #??????????????????????????? | | #???# # # !! #??????????????????????????? | | ### # # ! #??????????????????????????? | | # + #??????????????????????????? | | #= # #??????????????????????????? | | ### ###########+####??????????????????????????? | | #???# #??????# #??????????????????????????? | | ????# #??????# #??????????????????????????? | | ????# #??????# ###########????????????????? | | ????# #??????# # #????????????????? | | ????# ########### # #????????????????? | | ????# # # # """"#????????????????? | | ????# # # # ""#????????????????? | | ????# + + ]+ ! """#????????????????? | | ????# # ! #% # ! """"#????????????????? | | ????# ## # # ! ![*= #????????????????? | | ????# ## # # =! ! #????????????????? | | ##### ## !# #####+#####????????????????? | | / # #??## ##???????????????????? | | ################## ph#####h##???????????????????? | | ???????????????### #???????????????????? | | ???????????????#"" = #???????????????????? | | ???????????????#"" == #???????????????????? | | ???????????????#"T !! ! #???????????????????? | | ???????????????#"" !!w@ #???????????????????? | | ???????????????#""k ^ !!u!%= #???????????????????? | | ???????????????### =% #???????????????????? | | ??????????????# "" | #???????????????????? | | ??????????????#""" k ??????????????????? | | ??????????????#"T ?????????????????? | | ??????????????#""" ????????????????? | | ??????????????# "" ???????????????? | | ??????????????#### h ??????????????? | | ?????????????????# %g%= #+###?????????????? | | ?????????????????o =] = !%= ?????????????????? | | ????????????????k % = ????????????????? | | ??????????????? *! g ????????????????? | | ?????????????? ???????????????? | | ???????????????######+ # #####+#???????????????? | | ????????????????????? ? ??????????????????????? | | ????????????????????? ? ??????????????????????? | | ??????????????????????? ? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 37 Energy Capacity 895 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 44 Targeting Accuracy 13 Target Analysis 8 Energy Filtering 30 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CannonHardlightFrame Manual? 0 Play Time 01:55:03 Cumulative 27.4 hours Start 2020.09.25 @ 22:19:00 End 2020.09.26 @ 00:18:15 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 36 Rogue 17 Adventurer 19 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 29 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b6ac4f43-ce75-4ff2-9682-2b53bdc53632