Cogmind - Beta 15 --- EXPLORER MODE // 2025.06.19 @ 20:32:24 Player: User15V Result: Self-destructed Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (17) 85 Value Destroyed (306) 306 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 1551 Bonus ------- Registered with UFD 300 Cogmind --------- Core Integrity 200/250 Matter 265/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Rolling (95) Ox1 Location -9/Scraptown Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Wheel Wheel > --- UTILITY (3) ------ Improved Heat Sink Large Storage Unit Light Armor Plating > --- WEAPON (2) ------- Light Cannon Mining Laser > --- INVENTORY (15) --- Light Ion Engine Wheel Wheel Compact Wheel Medium Storage Unit Medium Matter Pod (100) Visual Processing Unit Improved Terrain Scanner Seismic Detector Weapon Shielding Tractor Beam Cobbler Unit Particle Gun Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Light Armor Plating > --- WEAPON ----------- Light Assault Rifle Light Cannon > --- INVENTORY -------- Light Ion Engine Wheel Wheel Compact Wheel Medium Storage Unit Medium Matter Pod Visual Processing Unit Improved Terrain Scanner Seismic Detector Weapon Shielding Tractor Beam Cobbler Unit Particle Gun Mining Laser [Rating: 14] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Light Armor Plating Device Improved Heat Sink Storage Large Storage Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Special Weapon Mining Laser Build | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Scr Slots Evolved 1 | . 1 . . . Power . | . . . . . Propulsion . | . . . . . Utility 1 | . 1 . . . Weapon . | . . . . . Parts Attached 17 | 10 5 1 1 . Power 2 | 1 1 . . . Engine 1 | 1 . . . . Core 1 | . 1 . . . Reactor . | . . . . . Propulsion 4 | 4 . . . . Treads . | . . . . . Leg 2 | 2 . . . . Wheel 2 | 2 . . . . Hover . | . . . . . Flight . | . . . . . Utility 6 | 3 3 . . . Device 3 | 2 1 . . . Storage 2 | 1 1 . . . Processor . | . . . . . Hackware . | . . . . . Protection 1 | . 1 . . . Artifact . | . . . . . Weapon 5 | 2 1 1 1 . Energy Gun 2 | 1 1 . . . Energy Cannon . | . . . . . Ballistic Gun 1 | 1 . . . . Ballistic Cannon 1 | . . 1 . . Launcher . | . . . . . Special Weapon 1 | . . . 1 . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak . | . . . . . To Critical Strikes . | . . . . . Average Backups 11 | 4 10 14 14 14 Power . | . 1 1 1 1 Propulsion 2 | 1 2 2 3 3 Utility 5 | 1 4 7 7 8 Weapon 2 | . 2 3 2 2 Tool/Special . | . . . . . Unused Backups 12 | . 1 . . 11 Power 1 | . . . . 1 Propulsion 3 | . . . . 3 Utility 7 | . 1 . . 6 Weapon 1 | . . . . 1 Tool/Special . | . . . . . Average Slot Usage (%) 99 | . 99 100 100 100 Engine 1 | . 3 . . . Core 10 | . 8 12 12 12 Wheel 25 | . 25 25 25 25 Device 12 | . 12 12 12 12 Storage 12 | . 12 12 12 12 Protection 11 | . 11 12 12 12 Energy Gun 4 | . 11 6 . . Ballistic Gun 7 | . 12 12 7 . Ballistic Cannon 7 | . . 6 12 12 Special Weapon 4 | . . . 4 12 Peak Build Rating 14 | 10 13 13 14 14 Average Rating 12 | 6 12 13 13 14 On Entrance 10 | . 10 13 13 14 Naked Turns . | . . . . . Heaviest Build 33 | 17 32 33 33 33 Greatest Support 20 | 20 20 20 20 20 Greatest Overweight (x) 4 | 4 1 1 1 1 Average Overweight (x) . | . . 1 1 1 Largest Inventory Capacity 15 | 10 15 15 15 15 Average Capacity 13 | 9 13 15 15 15 Most Carried 15 | 10 13 15 15 15 Average Carried 11 | 4 10 14 14 15 Final Capacity 15 | 10 15 15 15 15 Final Carried 15 | 10 13 15 15 15 Class Distribution -------------------- 70% | Hacker-Mutant 29% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -10/Subcaves Scavenger-Mutant | -9/Scraptown Resources | -11 -10 -10 -10 -9 ----------- Run | Yrd Mat Min Sub Scr Matter Collected 586 | 310 181 10 85 . Remotely . | . . . . . Salvage Created 418 | 116 217 . 85 . Parts 38 | 9 21 . 8 . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Scr Combat Hostiles Destroyed 11 | . 5 . 6 . Guns 6 | . 5 . 1 . Cannons 5 | . . . 5 . Classes Destroyed 8 | 3 3 . 2 . Worker 1 | 1 . . . . Tunneler 1 | 1 . . . . Recycler 1 | 1 . . . . Turret 1 | . . . 1 . Watcher 2 | . 2 . . . Swarmer 7 | . 2 . 5 . Grunt 3 | . 3 . . . Sentry 1 | . . . 1 . Best Kill Streak 5 | 1 3 . 5 . Combat Bots Only 4 | . 2 . 4 . Max Kills in Single Turn 1 | 1 1 . 1 . Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Sub Scr Hostile Shots Fired 89 | . 13 . 76 . Missed 40 | . 2 . 38 . Hits 49 | . 11 . 38 . Projectile 49 | . 11 . 38 . Critical Strikes 1 | . . . 1 . Damage Taken 258 | . 64 . 194 . Core 50 | . 3 . 47 . Absorbed by Shields . | . . . . . Ignored by Resistances 177 | . 43 . 134 . Core Remaining (%) 100 | 100 . . . . Volleys Fired 65 | 20 21 . 24 . Largest 2 | 2 2 . 2 . Hottest 100 | 70 70 . 100 . Shots Fired 109 | 22 41 . 46 . Gun 85 | 22 41 . 22 . Cannon 22 | . . . 22 . Launcher . | . . . . . Special 2 | . . . 2 . Kinetic 85 | 20 21 . 44 . Thermal 24 | 2 20 . 2 . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 21 | 10 14 . 21 . Robot Miss Streak 2 | 1 2 . 2 . Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 89 | 18 32 . 39 . Core Hits 33 | 8 13 . 12 . Critical Kills 1 | 1 . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | 2 1 . . . Burn 2 | 1 1 . . . Destroy 1 | 1 . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 983 | 141 346 . 496 . Guns 634 | 141 346 . 147 . Cannons 349 | . . . 349 . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 738 | 116 126 . 496 . Thermal 245 | 25 220 . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 2 | . . . 2 . Projectiles 2 | . . . 2 . Explosions . | . . . . . Melee . | . . . . . Knockbacks 3 | . . . 3 . Impact . | . . . . . Kinetic 3 | . . . 3 . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 155 | 40 155 . 3 . Average Temperature 58 | 20 62 . 3 . Received Heat Transfer 231 | . 36 . 195 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 888 | 148 740 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Scr Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . . Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 50 | 5 50 . . . Initial . | . . . . . Average 7 | 1 11 . . . Influence Increases 379 | 15 134 . 230 . Destroy 0b10 Robot/C 240 | . 100 . 140 . Destroy 0b10 Robot/NC 25 | 15 10 . . . Destroy Leader 24 | . 24 . . . Lose Combat Pursuer 90 | . . . 90 . Influence Decreases 379 | 15 134 . 160 70 Entered New Map 70 | . . . . 70 Time Decay 309 | 15 134 . 160 . Squads Dispatched . | . . . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Sub Scr Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 20 | . 11 . 9 . Peak Tracking Total 6 | . 4 . 6 . Tactical Retreats 3 | . . . 3 . Traps | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Scr Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -9 ---------- Run | Yrd Mat Min Sub Scr Machines Disabled 1 | . . . 1 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Sub Scr Machines Accessed . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks . | . . . . . Successful . | . . . . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -9 ------------ Run | Yrd Mat Min Sub Scr Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Sub Scr Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Scr Active Infowar (turns) 461 | 175 286 . . . Terrain 461 | 175 286 . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -9 ------------- Run | Yrd Mat Min Sub Scr Turns Passed 1066 | 180 327 50 318 191 Spaces Moved 851 | 98 280 49 224 200 Core 17 | 17 . . . . Treads . | . . . . . Legs 72 | 72 . . . . Wheels 762 | 9 280 49 224 200 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 95 95 95 Average Speed 95 | 114 90 95 95 95 Slowest Speed 250 | 250 95 95 95 95 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 25 | 5 49 18 26 30 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken 3 | 1 1 1 . . Unknown Exits Taken 1 | . . . 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Sub Scr Total 999 | 146 318 51 284 200 Wait 33 | . . . 33 . Move 847 | 97 279 48 223 200 Hop . | . . . . . Pick Up 30 | 18 9 2 1 . Fast Attach . | . . . . . Attach 10 | 7 3 . . . Detach . | . . . . . Swap 7 | 3 2 1 1 . Drop 7 | 1 4 . 2 . Fire 65 | 20 21 . 24 . Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -10/Subcaves (discovered 4 exits: *Mat x2 / *Rec / [*Scr]) -9/Scraptown History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 16) 181 | -11/Scrapyard | Entered Materials 181 | -10/Materials | Evolved 1 slot: Utility x1 195 | -10/Materials | Identified exit to Mines 195 | -10/Materials | Discovered exit to Mines (range 15) 301 | -10/Materials | Identified exit to Materials 301 | -10/Materials | Discovered exit to Materials (range 14) 305 | -10/Materials | Build established: Hacker-Mutant 490 | -10/Materials | Discovered exit to Materials (range 16) 508 | -10/Materials | Entered Mines 520 | -10/Mines | Met a Derelict bent on vengeance 551 | -10/Mines | Identified exit to Subcaves 551 | -10/Mines | Discovered exit to Subcaves (range 8) 558 | -10/Mines | Entered Subcaves 559 | -10/Subcaves | Approached by a straggling Scientist 564 | -10/Subcaves | Learned location of Zion (-6) 564 | -10/Subcaves | Met a Zionite searching for "candidates" 613 | -10/Subcaves | Identified exit to Materials 613 | -10/Subcaves | Discovered exit to Materials (range 11) 690 | -10/Subcaves | Discovered exit to Materials (range 10) 701 | -10/Subcaves | Identified exit to Recycling 701 | -10/Subcaves | Discovered exit to Recycling (range 13) 748 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 753 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 864 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 876 | -10/Subcaves | Entered Scraptown 934 | -9/Scraptown | Visited UFD Registry 934 | -9/Scraptown | Registered with UFD as "Flexiguard" 967 | -9/Scraptown | Visited Scrapoid Research Area 1011 | -9/Scraptown | Visited Scrapoid Pod Storage 1036 | -9/Scraptown | Visited Analyses Database 1055 | -9/Scraptown | Visited Curators Association 1062 | -9/Scraptown | Build established: Scavenger-Mutant 1067 | -9/Scraptown | Self-destructed Last Messages --------------- yourself a fine selection of the many wondrous pieces in our collection!" 01036_ LOCAL NARROWCAST: DB 12. 01055_ LOCAL NARROWCAST: Curators Association. Welcome to the latest exhibit, look but don't touch. J9-YNP(c): We have no idea where this leg originated, or how it was even formed, but the materials within make it a one-of-a-kind specimen in many respects. Given its unique nature, practical use seems impossible. J9-YNP(c): The one and only legendary chainsaw used by DM-GVY himself. Rip and tear! J9-YNP(c): So large it's impractical and you're more inside the wheel than the wheel is under you. But interesting to contemplate the possibilities, and probably fun? Map ----- +----------------------------------------------------+ | "#??? $ #??????????????????????? | | "#?? #??????????????????????? | | "## #????????????????????????? | | #????????????????????????? | | """"""""""" "## #??????????????????????? | | """"""""""" "#?? $ #??????????????????????? | | #########"" "#??? #??????????????????????? | | ????????#"" "#???#####??????????????????????? | | ????????#"" "#?? """"#??????????????????????? | | ????????#"" "#?? """"#??????????????????????? | | ??????###"" "#? " "#??????????????????????? | | ?###### #"" "## ""#??????????????????????? | | "#??????????????????????? | | "## X"#??????????????????????? | | ####### #"" "#? " "#??????????????????????? | | ??????###"" "#?? """"#??????????????????????? | | ????????#"" "#??######??????????????????????? | | ????????#"" "####?###??##???????????????????? | | ????????#"" "##"###"###"#???????????????????? | | ???????##"" "## "=" "&" #???????????????????? | | ??????""""" "## """ """ ###?????????????????? | | ?"""""""""" "#?????????????????? | | "## ""#??????????????????? | | "## c "!#??????????????????? | | "## ""##?????????????????? | | ## @ "#?????????????????? | | # """ """ ###?????????????????? | | ?"""""" """""" ## "/" "=" #???????????????????? | | ????### ###### ##"###"###"#???????????????????? | | ????? ?????# ####?###??##???????????????????? | | ????? ???????# #??????????????????????????????? | | ?????????????# #??????????????????????????????? | | ?????????????# #??????????????????????????????? | | ?????????????# #??????????????????????????????? | | ?????????????# #??????????????????????????????? | | ?????????????# ??????????????????????????????? | | ?????????????# ??????????????????????????????? | | ?????????????? ??????????????????????????????? | | ?????????????? ??????????????????????????????? | | ?????????????? ??????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 14 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 55 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DefenseForceLauncher Manual? 0 Play Time 00:08:06 Cumulative 544.9 hours Start 2025.06.19 @ 20:25:07 End 2025.06.19 @ 20:32:24 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 237 Rogue 104 Adventurer 111 Explorer 22 Win Type - Total 39 Types 20/5/1/6/1/1/1/1/1/2 Lore% 90 Gallery% 94 Achievement% 94 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 86c2ddc5-0af0-4373-8c85-26a72d2d062c