Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.12 @ 19:33:39

Player: L1l7

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (14)       2800
Robots Destroyed (28)      140
Value Destroyed (615)      615
Prototype IDs (13)         260
Alien Tech Used (4)        800
Bonus (3500)               3500
              TOTAL SCORE: 11615

 Bonus
-------
Used Core Reset Matrix     3000
Scanned by Researcher      500

 Cogmind 
---------
Core Integrity             0/1300
Matter                     230/300
Energy                     98/100
System Corruption          16%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Quarantine

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (7) ---
               (None)
>          --- UTILITY (9) ------
  Enhanced Optical Array
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Drone Bay (2/2)
           Drone Bay (2/2)
           Drone Bay (2/2)
           Tesla Rifle

 Peak State 
------------
>          --- POWER ------------
    Cooled Deuterium Engine
    Cooled Deuterium Engine
>          --- PROPULSION -------
           Biomechanical Wings
           Biomechanical Wings
           Impulse Thruster
           Impulse Thruster
    Cooled Field Propulsion Drive
           Field Propulsion Array
>          --- UTILITY ----------
    Medium Storage Unit
  Enhanced Optical Array
  Advanced Sensor Array
  Advanced Terrain Scan Processor
           Phase Armor
>          --- WEAPON -----------
           Spear
>          --- INVENTORY --------
    Cooled Deuterium Engine
     Light Antimatter Reactor
    Cooled Impulse Thruster
  Advanced Transmission Jammer
           Drone Bay
           Drone Bay
           Drone Bay
           Tesla Rifle
[Rating: 109]

 Favorites 
-----------
Power                      Cooled Deuterium Engine
  Engine                   Cooled Deuterium Engine
  Power Core               Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Xenon Bombardment Thruster
  Wheel                    Armored Wheel
  Flight Unit              Xenon Bombardment Thruster
Utility                    Advanced Terrain Scan Processor
  Device                   Improved Sensor Array
  Storage                  Medium Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 Hacking Suite
  Artifact                 Phase Armor
Weapon                     Spear
  Energy Gun               Beam Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Maul
  Slashing Weapon          Axe
  Piercing Weapon          Spear

 Build                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -3  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Qua 
Slots Evolved              14   | .   .   2   .   2   2   2   2   .   .   .   .   2   2   .   
  Power                    2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Propulsion               5    | .   .   2   .   .   .   1   1   .   .   .   .   1   .   .   
  Utility                  7    | .   .   .   .   2   2   .   1   .   .   .   .   1   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             100  | 8   3   7   11  5   7   28  2   4   1   .   2   8   3   11  
  Power                    20   | 2   1   1   2   1   .   6   1   1   .   .   1   .   .   4   
    Engine                 13   | 2   1   1   1   1   .   2   1   1   .   .   1   .   .   2   
    Core                   4    | .   .   .   1   .   .   3   .   .   .   .   .   .   .   .   
    Reactor                3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   
  Propulsion               38   | 2   2   2   5   3   .   14  1   2   .   .   1   4   1   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  6    | 2   2   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 32   | .   .   .   5   3   .   14  1   2   .   .   1   4   1   1   
  Utility                  24   | 2   .   1   1   .   6   7   .   .   .   .   .   3   2   2   
    Device                 16   | 1   .   1   .   .   3   6   .   .   .   .   .   2   2   1   
    Storage                4    | 1   .   .   1   .   1   .   .   .   .   .   .   1   .   .   
    Processor              2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Weapon                   18   | 2   .   3   3   1   1   1   .   1   1   .   .   1   .   4   
    Energy Gun             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          4    | 2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        7    | .   .   .   .   .   1   1   .   1   1   .   .   1   .   2   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  13   | .   .   .   3   .   .   4   .   .   .   .   .   .   1   5   
Parts Lost                 44   | .   .   8   5   .   .   14  .   1   .   .   4   1   .   11  
  Power                    7    | .   .   1   1   .   .   2   .   .   .   .   1   .   .   2   
  Propulsion               26   | .   .   3   4   .   .   9   .   1   .   .   3   1   .   5   
  Utility                  8    | .   .   2   .   .   .   3   .   .   .   .   .   .   .   3   
  Weapon                   3    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   
  Highest Loss Streak      9    | .   .   5   3   .   .   9   .   1   .   .   4   1   .   8   
  To Critical Strikes      2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     75   | .   99  91  66  56  75  80  70  70  70  .   59  66  65  44  
  Engine                   7    | .   13  11  2   8   7   4   11  9   11  .   11  10  9   3   
  Core                     1    | .   .   .   6   .   .   5   .   .   .   .   .   .   .   .   
  Wheel                    6    | .   27  43  .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   24   | .   .   .   38  34  30  30  35  35  35  .   28  30  28  18  
  Device                   9    | .   14  4   .   .   14  13  5   5   5   .   5   6   8   5   
  Storage                  6    | .   14  11  8   .   1   6   5   5   5   .   2   4   4   2   
  Processor                5    | .   .   .   .   .   1   8   11  11  11  .   11  10  9   8   
  Hackware                 1    | .   .   .   .   .   5   3   .   .   .   .   .   .   .   .   
  Ballistic Gun            5    | .   28  6   .   9   5   .   .   .   .   .   .   .   .   .   
  Piercing Weapon          2    | .   .   .   .   .   5   4   .   1   .   .   .   3   4   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             45   | 15  15  15  16  14  22  32  33  33  35  33  33  45  45  37  
  Greatest Support         48   | 26  26  48  17  23  23  34  33  35  33  33  35  47  48  48  
  Greatest Overweight (x)  7    | .   4   3   1   .   .   7   .   .   1   .   .   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   5   10  10  10  10  10  10  10  10  10  10  
  Average Capacity         8    | 6   8   8   7   5   5   10  10  10  10  10  6   9   10  8   
  Most Carried             10   | 4   8   8   6   5   9   10  9   9   7   7   7   10  10  10  
  Average Carried          6    | 1   5   6   4   4   5   8   8   8   6   7   5   8   8   5   
  Final Capacity           10   | 8   8   8   5   5   10  10  10  10  10  10  5   10  10  5   
  Final Carried            10   | 2   8   6   4   5   9   10  9   7   7   7   5   10  8   4   

 Class Distribution 
--------------------
 53% | Sprinter
 25% | Mutant
 15% | Scout
  4% | Scavenger-Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -9/Materials
 Scavenger-Sprinter | -9/Storage
           Sprinter | -8/Materials
           Sprinter | -7/Factory
              Scout | -6/Factory
              Scout | -5/Factory
           Sprinter | -5/Upper Caves
           Sprinter | -5/Upper Caves
           Sprinter | -5/Zhirov
           Sprinter | -4/Proximity Caves
           Sprinter | -4/Factory
           Sprinter | -3/Research
           Sprinter | -3/Quarantine

 Resources                      | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -3  
-----------                Run  | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Qua 
Matter Collected           1154 | 194 218 97  .   212 70  104 .   .   73  .   24  .   17  145 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            988  | 23  187 116 .   172 85  196 .   27  37  .   .   .   .   145 
  Parts                    67   | 5   9   7   .   7   11  14  .   2   3   .   .   .   .   9   
Haulers Intercepted        2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      7    | .   .   .   .   .   .   .   .   4   3   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -3  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Qua 
Combat Hostiles Destroyed  13   | .   4   5   .   .   .   3   .   1   .   .   .   .   .   .   
  Melee                    4    | .   .   .   .   .   .   3   .   1   .   .   .   .   .   .   
  Guns                     7    | .   4   3   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          10   | 1   2   2   .   2   .   1   .   .   1   .   .   .   .   1   
  Worker                   4    | .   .   1   .   1   1   .   .   .   .   .   .   .   .   1   
  Builder                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Tunneler                 3    | 2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Recycler                 3    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   
  Mechanic                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Swarmer                  7    | .   .   3   .   .   .   3   .   1   .   .   .   .   .   .   
  Grunt                    6    | .   4   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           4    | 1   2   3   .   3   1   4   .   1   .   .   .   .   .   2   
  Combat Bots Only         3    | .   2   3   .   .   .   3   .   1   .   .   .   .   .   .   
Max Kills in Single Turn   3    | 1   1   3   .   1   1   1   .   1   1   .   .   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   -3   -3   
--------                   Run  | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Qua  
Damage Taken               6245 | 5    202  1045 425  28   33   1215 .    161  .    .    543  386  104  2098 
  Core                     2462 | .    13   219  169  14   5    358  .    53   .    .    250  64   .    1317 
  Absorbed by Shields      21   | .    .    .    21   .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   92   | .    .    .    92   .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         76   | 100  94   .    3    97   99   57   .    .    .    .    69   94   .    .    
Volleys Fired              36   | 4    17   15   .    .    .    .    .    .    .    .    .    .    .    .    
  Largest                  2    | 2    2    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Hottest                  90   | 40   40   90   .    .    .    .    .    .    .    .    .    .    .    .    
Shots Fired                72   | 8    34   30   .    .    .    .    .    .    .    .    .    .    .    .    
  Gun                      68   | 8    34   26   .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   2    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 2    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  68   | 8    34   26   .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  2    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                2    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         15   | 3    15   3    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        5    | 1    1    5    .    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           69   | 5    29   13   2    3    3    7    .    1    2    .    .    1    .    3    
  Core Hits                40   | 2    9    11   .    3    3    5    .    1    1    .    .    .    .    5    
  Critical Kills           1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         6    | .    2    .    .    .    1    2    .    .    .    .    .    .    .    1    
    Destroy                2    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Impale                 4    | .    .    .    .    .    1    2    .    .    .    .    .    .    .    1    
Melee Attacks              61   | .    .    .    6    3    4    25   .    2    2    .    .    7    2    10   
  Impact                   6    | .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 4    | .    .    .    .    3    1    .    .    .    .    .    .    .    .    .    
  Piercing                 51   | .    .    .    .    .    3    25   .    2    2    .    .    7    2    10   
  Sneak Attacks            12   | .    .    .    .    3    3    1    .    .    2    .    .    .    .    3    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           2041 | 71   359  376  51   236  194  284  .    43   131  .    .    44   .    252  
  Guns                     578  | 60   359  159  .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  17   | .    .    17   .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               195  | .    .    195  .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    1200 | .    .    .    51   236  194  284  .    43   131  .    .    44   .    217  
  Ramming                  51   | 11   .    5    .    .    .    .    .    .    .    .    .    .    .    35   
  Kinetic                  578  | 60   359  159  .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  17   | .    .    17   .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                195  | .    .    195  .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   51   | .    .    .    51   .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 320  | .    .    .    .    236  84   .    .    .    .    .    .    .    .    .    
  Piercing                 829  | .    .    .    .    .    110  284  .    43   131  .    .    44   .    217  
Highest Corruption         16   | .    2    .    .    .    1    6    .    .    .    .    .    .    .    16   
  Average Corruption       2    | .    2    .    .    .    1    3    .    .    .    .    .    .    .    9    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  12   | .    .    .    .    .    6    2    .    .    .    .    .    .    .    4    
    Message Errors         2    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    
    Matter Fused           1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Heat Flow Errors       2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
    Energy Discharges      3    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    1    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            33   | .    .    .    .    .    .    24   .    .    9    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    33   | .    .    .    .    .    .    24   .    .    9    .    .    .    .    .    
Knockbacks                 4    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    3    
  Impact                   4    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    3    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      37   | 5    .    16   .    .    .    .    .    .    .    .    .    .    .    16   
  Shots                    1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   14   | 1    .    2    .    .    .    .    .    .    .    .    .    .    .    11   
Targets Rammed             14   | 1    .    2    .    .    .    .    .    .    .    .    .    .    .    11   
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        206  | 6    12   63   9    17   206  34   .    155  .    .    78   34   .    .    
  Average Temperature      31   | 6    7    31   7    9    95   9    .    82   .    .    40   20   .    .    
  Received Heat Transfer   1049 | .    111  366  118  36   6    102  .    27   .    .    39   85   9    150  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         37   | .    .    37   .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -3  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Qua 
Peak Influence             770  | 10  143 200 129 116 122 569 192 .   .   .   .   770 404 498 
  Initial                  404  | .   6   .   63  .   52  17  192 .   .   .   .   179 404 212 
  Average                  154  | 3   77  124 70  28  71  144 192 .   .   .   .   397 391 361 
Maximum Alert Level        3    | .   .   1   .   .   .   2   .   .   .   .   .   3   2   2   
  Low Security (%)         76   | 100 100 96  100 100 100 82  100 .   .   .   .   26  .   .   
  Level 1                  13   | .   .   4   .   .   .   5   .   .   .   .   .   32  77  60  
  Level 2                  9    | .   .   .   .   .   .   12  .   .   .   .   .   31  22  39  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   2   .   .   2   2   3   .   .   .   .   .   2   1   3   
  Investigation            9    | .   1   .   .   1   1   2   .   .   .   .   .   2   1   1   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            5    | .   1   .   .   1   1   .   .   .   .   .   .   .   .   2   
  Assault                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -3  
---------                  Run  | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Qua 
Distress Signals           3    | .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Distress Signals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Times Spotted              199  | .   7   11  17  13  4   33  .   14  1   .   25  48  2   24  
  Peak Tracking Total      16   | .   2   5   14  11  2   16  .   13  1   .   11  16  2   14  
  Tactical Retreats        34   | .   .   .   1   1   2   9   .   1   1   .   5   8   .   6   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -3  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Qua 
Traps Triggered            5    | .   1   .   1   1   2   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         1    | .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -3  
----------                 Run  | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Qua 
Machines Disabled          7    | .   .   .   1   .   .   1   .   1   .   .   .   .   .   4   
  Max in Single Turn       1    | .   .   .   1   .   .   1   .   1   .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -3  
---------                  Run  | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Qua 
Machines Accessed          40   | .   4   3   6   3   4   11  .   1   .   .   .   3   1   4   
  Terminals                30   | .   2   2   5   3   3   6   .   1   .   .   .   3   1   4   
  Fabricators              2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                80   | .   8   4   11  5   9   23  .   1   .   .   .   9   2   8   
  Successful               43   | .   5   2   6   3   4   14  .   1   .   .   .   4   .   4   
  Failed                   37   | .   3   2   5   2   5   9   .   .   .   .   .   5   2   4   
    Catastrophic           4    | .   .   .   1   .   1   .   .   .   .   .   .   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                61   | .   5   2   8   5   7   14  .   1   .   .   .   9   2   8   
  Fabricators              5    | .   .   .   .   .   2   3   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   2   .   .   .   5   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             31   | .   3   1   4   3   3   8   .   1   .   .   .   4   .   4   
  Record                   12   | .   .   1   .   .   .   4   .   1   .   .   .   3   .   3   
  Robot Analysis           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Branch Access Points     2    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Repair Station Index     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Maintenance Status       2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   1   .   .   .   4   .   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Hacking Detections         28   | .   2   3   3   2   3   9   .   .   .   .   .   3   1   2   
  Full Trace Events        7    | .   1   .   .   .   1   2   .   .   .   .   .   2   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   134  | .   .   .   .   .   .   134 .   .   .   .   .   .   .   .   
  Total Part Build Rating  4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Time                     26   | .   .   .   26  .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -3  
------------               Run  | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Qua 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Machine Destruction      3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -3  
--------                   Run  | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Qua 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               14   | .   .   .   .   .   .   .   .   .   .   .   .   5   9   .   
  EXPLORE                  14   | .   .   .   .   .   .   .   .   .   .   .   .   5   9   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -3  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Qua 
Robot Analysis Total       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   .   .   .   .   1   2   .   2   .   .   .   
Drone Launches             14   | .   .   .   .   .   .   .   .   .   .   .   .   6   8   .   
  Drone Recoveries         8    | .   .   .   .   .   .   .   .   .   .   .   .   4   4   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   -3   -3   
-------------              Run  | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Qua  
Turns Passed               3520 | 78   478  250  236  115  578  714  11   233  93   2    99   206  209  218  
Spaces Moved               6365 | 55   304  209  265  297  1062 1396 35   848  399  10   423  464  179  419  
  Core                     101  | 13   2    3    .    .    .    5    .    .    .    .    .    .    .    78   
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   550  | 42   302  206  .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   5714 | .    .    .    265  297  1062 1391 35   848  399  10   423  464  179  341  
  Fastest Speed            17   | 50   90   90   29   29   29   23   21   18   21   21   18   24   24   17   
  Average Speed            31   | 87   91   91   31   29   29   27   21   20   21   21   21   24   24   29   
  Slowest Speed            400  | 100  250  200  106  35   29   400  21   21   93   21   25   97   25   50   
  Overloaded Moves         562  | .    .    .    .    .    .    12   .    106  .    .    396  5    .    43   
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            61   | .    .    .    10   2    4    16   .    3    .    .    6    9    .    11   
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       34   | 5    46   30   46   32   22   35   1    78   59   7    66   18   7    62   
  Regions Visited          14
    Branch Regions         6
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      14   | 1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
Scrap Searched             3    | .    .    .    .    .    .    .    .    1    1    .    1    .    .    .    
Spaces Dug                 11   | .    .    .    1    .    .    3    .    .    .    .    .    5    2    .    
Terrain Destroyed          27   | .    .    16   1    .    .    3    .    .    .    .    .    5    2    .    
  Melee                    11   | .    .    .    1    .    .    3    .    .    .    .    .    5    2    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      16   | .    .    16   .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   -3   -3   
---------                  Run  | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Qua  
Total                      7651 | 76   474  239  398  317  1324 1683 37   900  402  9    423  535  342  492  
  Wait                     935  | .    133  .    94   7    220  203  .    47   .    .    3    51   152  25   
  Move                     6241 | 54   303  208  246  292  1053 1366 34   842  398  9    412  446  178  400  
  Hop                      49   | .    .    .    8    2    4    13   .    2    .    .    4    8    .    8    
  Pick Up                  111  | 9    12   5    10   7    16   29   1    .    .    .    1    13   2    6    
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Attach                   100  | 7    3    7    11   5    7    28   2    4    1    .    2    8    3    12   
  Detach                   14   | .    .    .    2    .    1    4    .    2    1    .    .    .    .    4    
  Swap                     1    | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Drop                     57   | .    6    2    7    1    8    15   .    1    .    .    1    2    5    9    
  Fire                     36   | 4    17   15   .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    61   | .    .    .    6    3    4    25   .    2    2    .    .    7    2    10   
  Ram                      14   | 1    .    2    .    .    .    .    .    .    .    .    .    .    .    11   
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            32   | .    .    .    14   .    11   .    .    .    .    .    .    .    .    7    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / Min)
-9/Materials (discovered 3 exits: [*Min x2] / *Sto)
-9/Storage
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 4 exits: *Res / Upp x2 / Arm)
-3/Research
-3/Quarantine

 History 
---------
 Turn | Location           | Event
   18 | -11/Scrapyard      | Discovered new exit (range 16)
   79 | -11/Scrapyard      | Entered Materials
  225 | -10/Materials      | Identified exit to Mines
  303 | -10/Materials      | Build established: Mutant
  522 | -10/Materials      | Discovered new exit (range 7)
  557 | -10/Materials      | Entered another Materials area
  557 | -9/Materials       | Evolved 2 slots: Propulsion x2
  559 | -9/Materials       | Discovered new exit (range 7)
  657 | -9/Materials       | Lost 3 parts (1u2w)
  740 | -9/Materials       | Discovered new exit (range 16)
  769 | -9/Materials       | Discovered new exit (range 15)
  805 | -9/Materials       | Core integrity fell below 50%
  807 | -9/Materials       | Entered Storage
  834 | -9/Storage         | Lost 5 parts (1p3n1u)
  850 | -9/Storage         | Repaired Sml. Storage Unit
 1012 | -9/Storage         | Lost 3 parts (1p2n)
 1013 | -9/Storage         | Core integrity fell below 20%
 1037 | -9/Storage         | Discovered new exit (range 12)
 1043 | -9/Storage         | Entered Materials
 1043 | -8/Materials       | Evolved 2 slots: Utility x2
 1139 | -8/Materials       | Discovered new exit (range 4)
 1158 | -8/Materials       | Entered Factory
 1158 | -7/Factory         | Evolved 2 slots: Utility x2
 1253 | -7/Factory         | Build established: Sprinter
 1735 | -7/Factory         | Discovered new exit (range 4)
 1736 | -7/Factory         | Entered another Factory area
 1736 | -6/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 1883 | -6/Factory         | Build established: Scout
 1987 | -6/Factory         | Fabricated Cld. VTOL Module?
 2193 | -6/Factory         | Lost 9 parts (2p5n2u)
 2436 | -6/Factory         | Search patrols dispatched
 2446 | -6/Factory         | Discovered new exit (range 18)
 2450 | -6/Factory         | Entered another Factory area
 2450 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 2455 | -5/Factory         | Discovered new exit (range 4)
 2461 | -5/Factory         | Entered Upper Caves
 2472 | -5/Upper Caves     | Build established: Sprinter
 2615 | -5/Upper Caves     | Discovered new exit (range 11)
 2620 | -5/Upper Caves     | Attacked by a delusional Derelict stockpiling parts
 2661 | -5/Upper Caves     | Learned Factory terminal intel
 2667 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 2694 | -5/Upper Caves     | Entered another Upper Caves area
 2712 | -5/Upper Caves     | Learned Factory terminal intel
 2748 | -5/Upper Caves     | Discovered new exit (range 10)
 2783 | -5/Upper Caves     | Learned 4 Factory zone layouts
 2787 | -5/Upper Caves     | Entered Zhirov
 2787 | -5/Zhirov          | Discovered new exit (range 3)
 2789 | -5/Zhirov          | Entered Proximity Caves
 2838 | -4/Proximity Caves | Spotted B-86 Titan
 2840 | -4/Proximity Caves | Learned Research terminal intel
 2848 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 2874 | -4/Proximity Caves | Lost 4 parts (1p3n)
 2882 | -4/Proximity Caves | Discovered new exit (range 15)
 2886 | -4/Proximity Caves | Learned Research terminal intel
 2888 | -4/Proximity Caves | Entered Factory
 2888 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 2889 | -4/Factory         | Identified exit to Upper Caves
 2890 | -4/Factory         | Loaded intel: 26 terminal locations
 2986 | -4/Factory         | Identified exit to Armory
 3080 | -4/Factory         | Discovered new exit (range 43)
 3094 | -4/Factory         | Entered Research
 3094 | -3/Research        | Accompanied by 1 ally
 3094 | -3/Research        | Evolved 2 slots: Power x1, Utility x1
 3095 | -3/Research        | Loaded intel: 21 terminal locations
 3140 | -3/Research        | Discovered new exit (range 48)
 3303 | -3/Research        | Entered Quarantine
 3309 | -3/Quarantine      | Found Alien Artifact
 3310 | -3/Quarantine      | Identified Phase Armor
 3327 | -3/Quarantine      | Spotted Alpha 7
 3335 | -3/Quarantine      | Found Alien Launcher
 3344 | -3/Quarantine      | Identified Sigix Terminator
 3353 | -3/Quarantine      | Found Alien Energy Cannon
 3354 | -3/Quarantine      | Identified Core Cannon
 3382 | -3/Quarantine      | Found Alien Artifact
 3383 | -3/Quarantine      | Identified Core Reset Matrix
 3383 | -3/Quarantine      | Used Core Reset Matrix
 3387 | -3/Quarantine      | Detected hypermatrix surge
 3387 | -3/Quarantine      | Sensed 2 artifacts in vicinity
 3408 | -3/Quarantine      | Found Sigix Corpse
 3411 | -3/Quarantine      | Scanned by Researcher
 3482 | -3/Quarantine      | Core integrity fell below 50%
 3484 | -3/Quarantine      | System corruption reached 10%
 3496 | -3/Quarantine      | Core integrity fell below 20%
 3521 | -3/Quarantine      | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
  squad.
Terminal disabled.
Penetrated by Slug.
Slug penetrates Wall. <x2>
System corrupted: Energy discharge (-31).
Slammed into P-80 Master.
P-80 Master knocked back.
P-80 Master resets P-80 Master, system corruption cleaned.
Slammed into P-80 Master.
Penetrated by Slug.
Adv. Terrain Scan Processor destroyed.
P-80 Master resets P-80 Master, system corruption cleaned.
Slammed into U-05 Engineer.
ALERT: Construction progress impeded, dispatching reinforcements to local
  area.
K-01 Serf cleans the Catalytron.
System corrupted: Substantial component data lost.
Dropped Sigix Corpse.
[Achievement: 10k Club]
[Achievement: This Is Interesting...]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           46
Energy Generation          34
Energy Capacity            520
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       210
Jamming Range              16
Additional Mass Support    6
Evasion (%)                73
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Cld. VTOL Module | x1 | -6/Factory 

 Alien Tech Used 
-----------------
Phase Armor
Sigix Terminator
Core Cannon
Core Reset Matrix

 Achievements 
--------------
10k Club
Alien Roots
I'm Back, Baby!
Respectable Loadout
This Is Interesting...

 Challenges 
------------
None

 Game 
------
Seed              RiotMicroShielding
  Manual?         0
Play Time         01:29:25
  Cumulative      31.9 hours
  Start           2022.12.12 @ 17:52:32
  End             2022.12.12 @ 19:33:39
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          48
  Rogue           48
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          31
Achievement%      28
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              16/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8355d16d-878a-4f22-a5b9-02e6531a52d1