Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.12 @ 19:33:39 Player: L1l7 Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (28) 140 Value Destroyed (615) 615 Prototype IDs (13) 260 Alien Tech Used (4) 800 Bonus (3500) 3500 TOTAL SCORE: 11615 Bonus ------- Used Core Reset Matrix 3000 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1300 Matter 230/300 Energy 98/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (9) ------ Enhanced Optical Array > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Drone Bay (2/2) Drone Bay (2/2) Drone Bay (2/2) Tesla Rifle Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine Cooled Deuterium Engine > --- PROPULSION ------- Biomechanical Wings Biomechanical Wings Impulse Thruster Impulse Thruster Cooled Field Propulsion Drive Field Propulsion Array > --- UTILITY ---------- Medium Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Terrain Scan Processor Phase Armor > --- WEAPON ----------- Spear > --- INVENTORY -------- Cooled Deuterium Engine Light Antimatter Reactor Cooled Impulse Thruster Advanced Transmission Jammer Drone Bay Drone Bay Drone Bay Tesla Rifle [Rating: 109] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Nuclear Core Reactor Cold Fusion Reactor Propulsion Xenon Bombardment Thruster Wheel Armored Wheel Flight Unit Xenon Bombardment Thruster Utility Advanced Terrain Scan Processor Device Improved Sensor Array Storage Medium Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Artifact Phase Armor Weapon Spear Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Maul Slashing Weapon Axe Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Qua Slots Evolved 14 | . . 2 . 2 2 2 2 . . . . 2 2 . Power 2 | . . . . . . 1 . . . . . . 1 . Propulsion 5 | . . 2 . . . 1 1 . . . . 1 . . Utility 7 | . . . . 2 2 . 1 . . . . 1 1 . Weapon . | . . . . . . . . . . . . . . . Parts Attached 100 | 8 3 7 11 5 7 28 2 4 1 . 2 8 3 11 Power 20 | 2 1 1 2 1 . 6 1 1 . . 1 . . 4 Engine 13 | 2 1 1 1 1 . 2 1 1 . . 1 . . 2 Core 4 | . . . 1 . . 3 . . . . . . . . Reactor 3 | . . . . . . 1 . . . . . . . 2 Propulsion 38 | 2 2 2 5 3 . 14 1 2 . . 1 4 1 1 Treads . | . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel 6 | 2 2 2 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 32 | . . . 5 3 . 14 1 2 . . 1 4 1 1 Utility 24 | 2 . 1 1 . 6 7 . . . . . 3 2 2 Device 16 | 1 . 1 . . 3 6 . . . . . 2 2 1 Storage 4 | 1 . . 1 . 1 . . . . . . 1 . . Processor 2 | . . . . . 1 1 . . . . . . . . Hackware 1 | . . . . . 1 . . . . . . . . . Protection . | . . . . . . . . . . . . . . . Artifact 1 | . . . . . . . . . . . . . . 1 Weapon 18 | 2 . 3 3 1 1 1 . 1 1 . . 1 . 4 Energy Gun 1 | . . 1 . . . . . . . . . . . . Energy Cannon 2 | . . 1 . . . . . . . . . . . 1 Ballistic Gun 4 | 2 . . 2 . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 2 | . . 1 . . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . . . . . Piercing Weapon 7 | . . . . . 1 1 . 1 1 . . 1 . 2 Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . 3 . . 4 . . . . . . 1 5 Parts Lost 44 | . . 8 5 . . 14 . 1 . . 4 1 . 11 Power 7 | . . 1 1 . . 2 . . . . 1 . . 2 Propulsion 26 | . . 3 4 . . 9 . 1 . . 3 1 . 5 Utility 8 | . . 2 . . . 3 . . . . . . . 3 Weapon 3 | . . 2 . . . . . . . . . . . 1 Highest Loss Streak 9 | . . 5 3 . . 9 . 1 . . 4 1 . 8 To Critical Strikes 2 | . . . . . . 1 . . . . . . . 1 Average Slot Usage (%) 75 | . 99 91 66 56 75 80 70 70 70 . 59 66 65 44 Engine 7 | . 13 11 2 8 7 4 11 9 11 . 11 10 9 3 Core 1 | . . . 6 . . 5 . . . . . . . . Wheel 6 | . 27 43 . . . . . . . . . . . . Flight 24 | . . . 38 34 30 30 35 35 35 . 28 30 28 18 Device 9 | . 14 4 . . 14 13 5 5 5 . 5 6 8 5 Storage 6 | . 14 11 8 . 1 6 5 5 5 . 2 4 4 2 Processor 5 | . . . . . 1 8 11 11 11 . 11 10 9 8 Hackware 1 | . . . . . 5 3 . . . . . . . . Ballistic Gun 5 | . 28 6 . 9 5 . . . . . . . . . Piercing Weapon 2 | . . . . . 5 4 . 1 . . . 3 4 2 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 45 | 15 15 15 16 14 22 32 33 33 35 33 33 45 45 37 Greatest Support 48 | 26 26 48 17 23 23 34 33 35 33 33 35 47 48 48 Greatest Overweight (x) 7 | . 4 3 1 . . 7 . . 1 . . 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 5 10 10 10 10 10 10 10 10 10 10 Average Capacity 8 | 6 8 8 7 5 5 10 10 10 10 10 6 9 10 8 Most Carried 10 | 4 8 8 6 5 9 10 9 9 7 7 7 10 10 10 Average Carried 6 | 1 5 6 4 4 5 8 8 8 6 7 5 8 8 5 Final Capacity 10 | 8 8 8 5 5 10 10 10 10 10 10 5 10 10 5 Final Carried 10 | 2 8 6 4 5 9 10 9 7 7 7 5 10 8 4 Class Distribution -------------------- 53% | Sprinter 25% | Mutant 15% | Scout 4% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Sprinter | -9/Storage Sprinter | -8/Materials Sprinter | -7/Factory Scout | -6/Factory Scout | -5/Factory Sprinter | -5/Upper Caves Sprinter | -5/Upper Caves Sprinter | -5/Zhirov Sprinter | -4/Proximity Caves Sprinter | -4/Factory Sprinter | -3/Research Sprinter | -3/Quarantine Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Qua Matter Collected 1154 | 194 218 97 . 212 70 104 . . 73 . 24 . 17 145 Remotely . | . . . . . . . . . . . . . . . Salvage Created 988 | 23 187 116 . 172 85 196 . 27 37 . . . . 145 Parts 67 | 5 9 7 . 7 11 14 . 2 3 . . . . 9 Haulers Intercepted 2 | . . . . 1 1 . . . . . . . . . Recyclers Shooed 1 | 1 . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . 4 3 . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Qua Combat Hostiles Destroyed 13 | . 4 5 . . . 3 . 1 . . . . . . Melee 4 | . . . . . . 3 . 1 . . . . . . Guns 7 | . 4 3 . . . . . . . . . . . . AOE 2 | . . 2 . . . . . . . . . . . . Classes Destroyed 10 | 1 2 2 . 2 . 1 . . 1 . . . . 1 Worker 4 | . . 1 . 1 1 . . . . . . . . 1 Builder 1 | . . . . . . . . . . . . . . 1 Tunneler 3 | 2 . . . . 1 . . . . . . . . . Hauler 2 | . . . . 1 1 . . . . . . . . . Recycler 3 | . . . . 1 . 1 . . . . . . . 1 Mechanic 1 | . 1 . . . . . . . . . . . . . Operator 1 | . . . . . . 1 . . . . . . . . Swarmer 7 | . . 3 . . . 3 . 1 . . . . . . Grunt 6 | . 4 2 . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . 1 . . . . . Best Kill Streak 4 | 1 2 3 . 3 1 4 . 1 . . . . . 2 Combat Bots Only 3 | . 2 3 . . . 3 . 1 . . . . . . Max Kills in Single Turn 3 | 1 1 3 . 1 1 1 . 1 1 . . . . 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . . 2 . . . . . . . . . . . . Melee 1 | . . . . . . 1 . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Qua Damage Taken 6245 | 5 202 1045 425 28 33 1215 . 161 . . 543 386 104 2098 Core 2462 | . 13 219 169 14 5 358 . 53 . . 250 64 . 1317 Absorbed by Shields 21 | . . . 21 . . . . . . . . . . . Regen/Repaired (Parts) 92 | . . . 92 . . . . . . . . . . . Core Remaining (%) 76 | 100 94 . 3 97 99 57 . . . . 69 94 . . Volleys Fired 36 | 4 17 15 . . . . . . . . . . . . Largest 2 | 2 2 2 . . . . . . . . . . . . Hottest 90 | 40 40 90 . . . . . . . . . . . . Shots Fired 72 | 8 34 30 . . . . . . . . . . . . Gun 68 | 8 34 26 . . . . . . . . . . . . Cannon 2 | . . 2 . . . . . . . . . . . . Launcher 2 | . . 2 . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 68 | 8 34 26 . . . . . . . . . . . . Thermal 2 | . . 2 . . . . . . . . . . . . Explosive 2 | . . 2 . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 15 | 3 15 3 . . . . . . . . . . . . Robot Miss Streak 5 | 1 1 5 . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 69 | 5 29 13 2 3 3 7 . 1 2 . . 1 . 3 Core Hits 40 | 2 9 11 . 3 3 5 . 1 1 . . . . 5 Critical Kills 1 | . 1 . . . . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . . . Critical Strikes 6 | . 2 . . . 1 2 . . . . . . . 1 Destroy 2 | . 2 . . . . . . . . . . . . . Impale 4 | . . . . . 1 2 . . . . . . . 1 Melee Attacks 61 | . . . 6 3 4 25 . 2 2 . . 7 2 10 Impact 6 | . . . 6 . . . . . . . . . . . Slashing 4 | . . . . 3 1 . . . . . . . . . Piercing 51 | . . . . . 3 25 . 2 2 . . 7 2 10 Sneak Attacks 12 | . . . . 3 3 1 . . 2 . . . . 3 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 2041 | 71 359 376 51 236 194 284 . 43 131 . . 44 . 252 Guns 578 | 60 359 159 . . . . . . . . . . . . Cannons 17 | . . 17 . . . . . . . . . . . . Explosions 195 | . . 195 . . . . . . . . . . . . Melee 1200 | . . . 51 236 194 284 . 43 131 . . 44 . 217 Ramming 51 | 11 . 5 . . . . . . . . . . . 35 Kinetic 578 | 60 359 159 . . . . . . . . . . . . Thermal 17 | . . 17 . . . . . . . . . . . . Explosive 195 | . . 195 . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact 51 | . . . 51 . . . . . . . . . . . Slashing 320 | . . . . 236 84 . . . . . . . . . Piercing 829 | . . . . . 110 284 . 43 131 . . 44 . 217 Highest Corruption 16 | . 2 . . . 1 6 . . . . . . . 16 Average Corruption 2 | . 2 . . . 1 3 . . . . . . . 9 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 12 | . . . . . 6 2 . . . . . . . 4 Message Errors 2 | . . . . . . 1 . . . . . . . 1 Matter Fused 1 | . . . . . 1 . . . . . . . . . Heat Flow Errors 2 | . . . . . 2 . . . . . . . . . Energy Discharges 3 | . . . . . 2 . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . 1 1 . . . . . . . . Data Loss (major) 1 | . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 33 | . . . . . . 24 . . 9 . . . . . Projectiles . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee 33 | . . . . . . 24 . . 9 . . . . . Knockbacks 4 | . . . 1 . . . . . . . . . . 3 Impact 4 | . . . 1 . . . . . . . . . . 3 Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 37 | 5 . 16 . . . . . . . . . . . 16 Shots 1 | . . 1 . . . . . . . . . . . . Rammed 14 | 1 . 2 . . . . . . . . . . . 11 Targets Rammed 14 | 1 . 2 . . . . . . . . . . . 11 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 206 | 6 12 63 9 17 206 34 . 155 . . 78 34 . . Average Temperature 31 | 6 7 31 7 9 95 9 . 82 . . 40 20 . . Received Heat Transfer 1049 | . 111 366 118 36 6 102 . 27 . . 39 85 9 150 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred 37 | . . 37 . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Qua Peak Influence 770 | 10 143 200 129 116 122 569 192 . . . . 770 404 498 Initial 404 | . 6 . 63 . 52 17 192 . . . . 179 404 212 Average 154 | 3 77 124 70 28 71 144 192 . . . . 397 391 361 Maximum Alert Level 3 | . . 1 . . . 2 . . . . . 3 2 2 Low Security (%) 76 | 100 100 96 100 100 100 82 100 . . . . 26 . . Level 1 13 | . . 4 . . . 5 . . . . . 32 77 60 Level 2 9 | . . . . . . 12 . . . . . 31 22 39 Level 3 . | . . . . . . . . . . . . 10 . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 15 | . 2 . . 2 2 3 . . . . . 2 1 3 Investigation 9 | . 1 . . 1 1 2 . . . . . 2 1 1 Extermination . | . . . . . . . . . . . . . . . Reinforcement 5 | . 1 . . 1 1 . . . . . . . . 2 Assault 1 | . . . . . . 1 . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . 1 . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Qua Distress Signals 3 | . . 1 . 2 . . . . . . . . . . Communications Jammed 1 | . . . . . . . . . . . . . . 1 Distress Signals 1 | . . . . . . . . . . . . . . 1 Times Spotted 199 | . 7 11 17 13 4 33 . 14 1 . 25 48 2 24 Peak Tracking Total 16 | . 2 5 14 11 2 16 . 13 1 . 11 16 2 14 Tactical Retreats 34 | . . . 1 1 2 9 . 1 1 . 5 8 . 6 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Qua Traps Triggered 5 | . 1 . 1 1 2 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Most Traps Carried 1 | . . . . . . . . . . . 1 1 1 . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Qua Machines Disabled 7 | . . . 1 . . 1 . 1 . . . . . 4 Max in Single Turn 1 | . . . 1 . . 1 . 1 . . . . . 1 Garrison Access 1 | . . . . . . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Qua Machines Accessed 40 | . 4 3 6 3 4 11 . 1 . . . 3 1 4 Terminals 30 | . 2 2 5 3 3 6 . 1 . . . 3 1 4 Fabricators 2 | . . . . . 1 1 . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . . . . Recycling Units 3 | . 2 . . . . 1 . . . . . . . . Scanalyzers 4 | . . 1 . . . 3 . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 80 | . 8 4 11 5 9 23 . 1 . . . 9 2 8 Successful 43 | . 5 2 6 3 4 14 . 1 . . . 4 . 4 Failed 37 | . 3 2 5 2 5 9 . . . . . 5 2 4 Catastrophic 4 | . . . 1 . 1 . . . . . . 2 . . Database Lockouts . | . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . Terminals 61 | . 5 2 8 5 7 14 . 1 . . . 9 2 8 Fabricators 5 | . . . . . 2 3 . . . . . . . . Repair Stations 3 | . . . 3 . . . . . . . . . . . Recycling Units 4 | . 3 . . . . 1 . . . . . . . . Scanalyzers 7 | . . 2 . . . 5 . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 31 | . 3 1 4 3 3 8 . 1 . . . 4 . 4 Record 12 | . . 1 . . . 4 . 1 . . . 3 . 3 Robot Analysis 1 | . . . . . . 1 . . . . . . . . Prototype ID Bank 2 | . 1 . . . 1 . . . . . . . . . Open Door 2 | . . . 1 . . . . . . . . . . 1 Branch Access Points 2 | . 1 . . . . . . . . . . 1 . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . Repair Station Index 1 | . . . . . . 1 . . . . . . . . Scanalyzer Index 1 | . . . . . . 1 . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . Locate Traps 2 | . . . 1 1 . . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . Maintenance Status 2 | . 1 . . . 1 . . . . . . . . . Zone Layout 2 | . . . . 1 . 1 . . . . . . . . Fabricator Hacks 3 | . . . . . 1 2 . . . . . . . . Network Status 1 | . . . . . 1 . . . . . . . . . Load Schematic 1 | . . . . . . 1 . . . . . . . . Build 1 | . . . . . . 1 . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . . . . Report Inventory 2 | . 2 . . . . . . . . . . . . . Scanalyzer 5 | . . 1 . . . 4 . . . . . . . . Insert Component 3 | . . 1 . . . 2 . . . . . . . . Analyze 2 | . . . . . . 2 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . Used 1 | . . . . . . 1 . . . . . . . . Hacking Detections 28 | . 2 3 3 2 3 9 . . . . . 3 1 2 Full Trace Events 7 | . 1 . . . 1 2 . . . . . 2 . 1 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . . . . . . . . Parts Built 1 | . . . . . . 1 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 134 | . . . . . . 134 . . . . . . . . Total Part Build Rating 4 | . . . . . . 4 . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . . . Time 26 | . . . 26 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . 2 . . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . . . . . . Machine Destruction 3 | . . . . . . 3 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Qua Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders 14 | . . . . . . . . . . . . 5 9 . EXPLORE 14 | . . . . . . . . . . . . 5 9 . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Qua Robot Analysis Total 1 | . . . . . . 1 . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . . 1 2 . 2 . . . Drone Launches 14 | . . . . . . . . . . . . 6 8 . Drone Recoveries 8 | . . . . . . . . . . . . 4 4 . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Qua Turns Passed 3520 | 78 478 250 236 115 578 714 11 233 93 2 99 206 209 218 Spaces Moved 6365 | 55 304 209 265 297 1062 1396 35 848 399 10 423 464 179 419 Core 101 | 13 2 3 . . . 5 . . . . . . . 78 Treads . | . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels 550 | 42 302 206 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 5714 | . . . 265 297 1062 1391 35 848 399 10 423 464 179 341 Fastest Speed 17 | 50 90 90 29 29 29 23 21 18 21 21 18 24 24 17 Average Speed 31 | 87 91 91 31 29 29 27 21 20 21 21 21 24 24 29 Slowest Speed 400 | 100 250 200 106 35 29 400 21 21 93 21 25 97 25 50 Overloaded Moves 562 | . . . . . . 12 . 106 . . 396 5 . 43 Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 61 | . . . 10 2 4 16 . 3 . . 6 9 . 11 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 5 46 30 46 32 22 35 1 78 59 7 66 18 7 62 Regions Visited 14 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . . . . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . . . . 1 1 . 1 . . . Spaces Dug 11 | . . . 1 . . 3 . . . . . 5 2 . Terrain Destroyed 27 | . . 16 1 . . 3 . . . . . 5 2 . Melee 11 | . . . 1 . . 3 . . . . . 5 2 . Projectile . | . . . . . . . . . . . . . . . AOE 16 | . . 16 . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Qua Total 7651 | 76 474 239 398 317 1324 1683 37 900 402 9 423 535 342 492 Wait 935 | . 133 . 94 7 220 203 . 47 . . 3 51 152 25 Move 6241 | 54 303 208 246 292 1053 1366 34 842 398 9 412 446 178 400 Hop 49 | . . . 8 2 4 13 . 2 . . 4 8 . 8 Pick Up 111 | 9 12 5 10 7 16 29 1 . . . 1 13 2 6 Fast Attach . | . . . . . . . . . . . . . . . Attach 100 | 7 3 7 11 5 7 28 2 4 1 . 2 8 3 12 Detach 14 | . . . 2 . 1 4 . 2 1 . . . . 4 Swap 1 | 1 . . . . . . . . . . . . . . Drop 57 | . 6 2 7 1 8 15 . 1 . . 1 2 5 9 Fire 36 | 4 17 15 . . . . . . . . . . . . Melee 61 | . . . 6 3 4 25 . 2 2 . . 7 2 10 Ram 14 | 1 . 2 . . . . . . . . . . . 11 Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 32 | . . . 14 . 11 . . . . . . . . 7 Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 3 exits: [*Min x2] / *Sto) -9/Storage -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Res / Upp x2 / Arm) -3/Research -3/Quarantine History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 225 | -10/Materials | Identified exit to Mines 303 | -10/Materials | Build established: Mutant 522 | -10/Materials | Discovered new exit (range 7) 557 | -10/Materials | Entered another Materials area 557 | -9/Materials | Evolved 2 slots: Propulsion x2 559 | -9/Materials | Discovered new exit (range 7) 657 | -9/Materials | Lost 3 parts (1u2w) 740 | -9/Materials | Discovered new exit (range 16) 769 | -9/Materials | Discovered new exit (range 15) 805 | -9/Materials | Core integrity fell below 50% 807 | -9/Materials | Entered Storage 834 | -9/Storage | Lost 5 parts (1p3n1u) 850 | -9/Storage | Repaired Sml. Storage Unit 1012 | -9/Storage | Lost 3 parts (1p2n) 1013 | -9/Storage | Core integrity fell below 20% 1037 | -9/Storage | Discovered new exit (range 12) 1043 | -9/Storage | Entered Materials 1043 | -8/Materials | Evolved 2 slots: Utility x2 1139 | -8/Materials | Discovered new exit (range 4) 1158 | -8/Materials | Entered Factory 1158 | -7/Factory | Evolved 2 slots: Utility x2 1253 | -7/Factory | Build established: Sprinter 1735 | -7/Factory | Discovered new exit (range 4) 1736 | -7/Factory | Entered another Factory area 1736 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 1883 | -6/Factory | Build established: Scout 1987 | -6/Factory | Fabricated Cld. VTOL Module? 2193 | -6/Factory | Lost 9 parts (2p5n2u) 2436 | -6/Factory | Search patrols dispatched 2446 | -6/Factory | Discovered new exit (range 18) 2450 | -6/Factory | Entered another Factory area 2450 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2455 | -5/Factory | Discovered new exit (range 4) 2461 | -5/Factory | Entered Upper Caves 2472 | -5/Upper Caves | Build established: Sprinter 2615 | -5/Upper Caves | Discovered new exit (range 11) 2620 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 2661 | -5/Upper Caves | Learned Factory terminal intel 2667 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 2694 | -5/Upper Caves | Entered another Upper Caves area 2712 | -5/Upper Caves | Learned Factory terminal intel 2748 | -5/Upper Caves | Discovered new exit (range 10) 2783 | -5/Upper Caves | Learned 4 Factory zone layouts 2787 | -5/Upper Caves | Entered Zhirov 2787 | -5/Zhirov | Discovered new exit (range 3) 2789 | -5/Zhirov | Entered Proximity Caves 2838 | -4/Proximity Caves | Spotted B-86 Titan 2840 | -4/Proximity Caves | Learned Research terminal intel 2848 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2874 | -4/Proximity Caves | Lost 4 parts (1p3n) 2882 | -4/Proximity Caves | Discovered new exit (range 15) 2886 | -4/Proximity Caves | Learned Research terminal intel 2888 | -4/Proximity Caves | Entered Factory 2888 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2889 | -4/Factory | Identified exit to Upper Caves 2890 | -4/Factory | Loaded intel: 26 terminal locations 2986 | -4/Factory | Identified exit to Armory 3080 | -4/Factory | Discovered new exit (range 43) 3094 | -4/Factory | Entered Research 3094 | -3/Research | Accompanied by 1 ally 3094 | -3/Research | Evolved 2 slots: Power x1, Utility x1 3095 | -3/Research | Loaded intel: 21 terminal locations 3140 | -3/Research | Discovered new exit (range 48) 3303 | -3/Research | Entered Quarantine 3309 | -3/Quarantine | Found Alien Artifact 3310 | -3/Quarantine | Identified Phase Armor 3327 | -3/Quarantine | Spotted Alpha 7 3335 | -3/Quarantine | Found Alien Launcher 3344 | -3/Quarantine | Identified Sigix Terminator 3353 | -3/Quarantine | Found Alien Energy Cannon 3354 | -3/Quarantine | Identified Core Cannon 3382 | -3/Quarantine | Found Alien Artifact 3383 | -3/Quarantine | Identified Core Reset Matrix 3383 | -3/Quarantine | Used Core Reset Matrix 3387 | -3/Quarantine | Detected hypermatrix surge 3387 | -3/Quarantine | Sensed 2 artifacts in vicinity 3408 | -3/Quarantine | Found Sigix Corpse 3411 | -3/Quarantine | Scanned by Researcher 3482 | -3/Quarantine | Core integrity fell below 50% 3484 | -3/Quarantine | System corruption reached 10% 3496 | -3/Quarantine | Core integrity fell below 20% 3521 | -3/Quarantine | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- squad. Terminal disabled. Penetrated by Slug. Slug penetrates Wall. System corrupted: Energy discharge (-31). Slammed into P-80 Master. P-80 Master knocked back. P-80 Master resets P-80 Master, system corruption cleaned. Slammed into P-80 Master. Penetrated by Slug. Adv. Terrain Scan Processor destroyed. P-80 Master resets P-80 Master, system corruption cleaned. Slammed into U-05 Engineer. ALERT: Construction progress impeded, dispatching reinforcements to local area. K-01 Serf cleans the Catalytron. System corrupted: Substantial component data lost. Dropped Sigix Corpse. [Achievement: 10k Club] [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ]] #???????????????????????? | | !!! ]] ###"/#########?????????????????? | | !!! # #?????????????????? | | !!! 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""" #??????????????????????????????? | | ?????? ?? +??????????????????????????????? | | ?????? ???? #??????????????????????????????? | | ?????? ???? ! #??????????????????????????????? | | ??????????? #??????????????????????????????? | | ????????????#? #??????????????????????????????? | | ?????????????? ???????????????????????????????? | | ?????????????? ???????????????????????????????? | | ?????????????? ???????????????????????????????? | | ??????????????? ???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 34 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 16 Additional Mass Support 6 Evasion (%) 73 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Cld. VTOL Module | x1 | -6/Factory Alien Tech Used ----------------- Phase Armor Sigix Terminator Core Cannon Core Reset Matrix Achievements -------------- 10k Club Alien Roots I'm Back, Baby! Respectable Loadout This Is Interesting... Challenges ------------ None Game ------ Seed RiotMicroShielding Manual? 0 Play Time 01:29:25 Cumulative 31.9 hours Start 2022.12.12 @ 17:52:32 End 2022.12.12 @ 19:33:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 31 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8355d16d-878a-4f22-a5b9-02e6531a52d1