Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.16 @ 22:27:54 Player: Cracklepappy Result: Destroyed by H-88 Terminator with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (11) 2200 Robots Destroyed (32) 160 Value Destroyed (1078) 1078 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 8558 Bonus ------- Pacifist 470 High Alert Combat Kills 130 Cogmind --------- Core Integrity 0/1600 Matter 294/300 Energy 99/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (13) ----- Advanced Signal Interpreter System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Light Antimatter Reactor Quantum Reactor Quantum Reactor Force Lance Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Particle Reactor > --- PROPULSION ------- Xenon Bombardment Thruster Nuclear Pulse Array Impulse Thruster Array > --- UTILITY ---------- Advanced Coolant Injector Advanced Weight Redist. System Advanced Weight Redist. System Advanced Weight Redist. System Advanced Weight Redist. System Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Hacking Suite Advanced System Shield Drone Bay Mini Drone Bay > --- WEAPON ----------- Force Lance Enhanced Force Lance > --- INVENTORY -------- Light Antimatter Reactor Improved Stasis Canceller Gamma Bomb Array Force Lance [Rating: 114] Favorites ----------- Power Light Fission Core Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Xenon Bombardment Thruster Treads Light Treads Leg Improved Titanium Leg Hover Unit Airjet Flight Unit Xenon Bombardment Thruster Utility Advanced Weight Redist. System Device Advanced Weight Redist. System Storage Compact Matter Pod Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Weapon Enhanced Force Lance Energy Gun Lightning Gun Energy Cannon HERF Cannon Ballistic Gun Flak Gun Launcher Heavy Rocket Launcher Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 . 2 2 2 2 2 2 2 2 Power 1 | . . . . . . 1 . . . . . Propulsion 6 | . . 2 . 2 . 1 . . 1 . . Utility 11 | . . . . . 2 . 2 2 1 2 2 Weapon . | . . . . . . . . . . . . Parts Attached 85 | 2 . 1 1 4 11 9 7 3 15 26 6 Power 15 | . . . . . 1 2 2 . 4 4 2 Engine . | . . . . . . . . . . . . Core 5 | . . . . . 1 2 2 . . . . Reactor 10 | . . . . . . . . . 4 4 2 Propulsion 30 | 2 . . . 1 8 1 . . 2 14 2 Treads 3 | 2 . . . 1 . . . . . . . Leg 3 | . . . . . 3 . . . . . . Wheel . | . . . . . . . . . . . . Hover 2 | . . . . . 2 . . . . . . Flight 22 | . . . . . 3 1 . . 2 14 2 Utility 21 | . . 1 . . . 4 3 3 5 4 1 Device 15 | . . 1 . . . 2 2 2 4 4 . Storage 1 | . . . . . . 1 . . . . . Processor 2 | . . . . . . 1 1 . . . . Hackware 3 | . . . . . . . . 1 1 . 1 Protection . | . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 19 | . . . 1 3 2 2 2 . 4 4 1 Energy Gun 1 | . . . . . . 1 . . . . . Energy Cannon 1 | . . . . . . . . . 1 . . Ballistic Gun 5 | . . . . 2 2 1 . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 5 | . . . 1 1 . . 1 . . 2 . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 7 | . . . . . . . 1 . 3 2 1 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . . . . Parts Lost 56 | . . 1 1 3 . 1 5 4 4 19 18 Power 8 | . . . . . . . 2 1 1 3 1 Propulsion 23 | . . 1 1 . . . 1 2 . 8 10 Utility 16 | . . . . . . 1 1 . 2 6 6 Weapon 9 | . . . . 3 . . 1 1 1 2 1 Highest Loss Streak 10 | . . 1 1 3 . 1 5 4 4 9 10 Average Slot Usage (%) 48 | . 28 22 7 10 33 63 61 64 68 59 35 Core 3 | . . . . . . 10 9 9 1 . . Reactor 2 | . . . . . . . . . 6 5 2 Treads 2 | . 28 22 6 3 6 . . . . . . Leg 1 | . . . . . 14 . . . . . . Flight 11 | . . . . . 2 26 19 12 11 13 10 Device 12 | . . . . . . 12 15 18 25 18 8 Processor 5 | . . . . . . 2 5 10 9 8 6 Hackware 2 | . . . . . . . . 3 4 6 4 Ballistic Gun 1 | . . . . 6 1 3 2 . . . . Piercing Weapon 2 | . . . . . . . . 4 4 4 2 Naked Turns 50 | . . . 24 26 . . . . . . . Heaviest Build 53 | . . . 4 2 5 23 30 29 52 53 48 Greatest Support 72 | 3 3 3 3 3 21 37 37 34 72 72 51 Greatest Overweight (x) 3 | . . . 1 . 1 . 3 . . 2 . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | . . 1 2 2 4 4 4 4 4 4 4 Average Carried 3 | . . . 1 1 3 3 3 3 3 3 3 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | . . 1 2 1 4 4 4 3 4 4 4 Class Distribution -------------------- 65% | Mutant 11% | Hacker-Mutant 11% | Sprinter 8% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Sprinter | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Hacker-Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Matter Collected 990 | 57 . . 33 . 119 109 263 . 170 195 44 Remotely . | . . . . . . . . . . . . Salvage Created 1270 | . . . . 12 142 . 180 . 136 662 138 Parts 67 | . . . . 2 6 . 8 . 12 29 10 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 26 | . . . . 4 3 . 1 . 2 12 4 Melee 15 | . . . . . . . . . 2 9 4 Guns 3 | . . . . . 3 . . . . . . AOE 8 | . . . . 4 . . 1 . . 3 . Classes Destroyed 6 | . . . . 1 2 . 1 . 2 . . Worker 1 | . . . . . 1 . . . . . . Recycler 4 | . . . . . 1 . 1 . . 2 . Mechanic 1 | . . . . . . . 1 . . . . Swarmer 24 | . . . . 4 3 . 1 . . 12 4 Hunter 1 | . . . . . . . . . 1 . . Programmer 1 | . . . . . . . . . 1 . . Best Kill Streak 6 | . . . . 4 5 . 2 . 1 6 4 Combat Bots Only 5 | . . . . 4 3 . 1 . 1 5 4 Max Kills in Single Turn 3 | . . . . 2 1 . 1 . 1 3 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . . 2 . . 1 . . 3 . Melee 1 | . . . . . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Damage Taken 7229 | . 282 102 260 312 500 178 470 532 494 1656 2443 Core 3080 | . 103 18 207 113 168 51 101 216 96 402 1605 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 78 | 100 58 . 43 79 76 94 89 81 92 72 . Volleys Fired 33 | . . . 2 4 19 . 2 1 . 5 . Largest 1 | . . . 1 1 1 . 1 1 . 1 . Hottest 80 | . . . 33 33 28 . 39 39 . 80 . Shots Fired 33 | . . . 2 4 19 . 2 1 . 5 . Gun 19 | . . . . . 19 . . . . . . Cannon . | . . . . . . . . . . . . Launcher 14 | . . . 2 4 . . 2 1 . 5 . Special . | . . . . . . . . . . . . Kinetic 19 | . . . . . 19 . . . . . . Thermal . | . . . . . . . . . . . . Explosive 9 | . . . 2 4 . . 2 1 . . . Electromagnetic 5 | . . . . . . . . . . 5 . Robot Hit Streak 6 | . . . . 1 6 . . . . 1 . Robot Miss Streak 8 | . . . . 2 8 . 6 . . 3 . Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 54 | . . . . 1 19 . 2 . 8 20 4 Core Hits 74 | . . . 5 4 16 . 3 2 4 34 6 Critical Hits 2 | . . . . . . . . . 1 1 . Critical Kills 1 | . . . . . . . . . . 1 . Critical Parts Destroyed 1 | . . . . . . . . . 1 . . Melee Attacks 56 | . . . . . . . 2 5 12 29 8 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 56 | . . . . . . . 2 5 12 29 8 Sneak Attacks 4 | . . . . . . . 2 . . 2 . Combat Hostiles 1 | . . . . . . . . . . 1 . Follow-up Attacks 2 | . . . . . . . . . . 1 1 Damage Inflicted 3440 | . . . 64 329 268 . 499 28 464 1555 233 Guns 261 | . . . . . 261 . . . . . . Cannons . | . . . . . . . . . . . . Explosions 1057 | . . . . 327 . . 274 28 . 428 . Melee 2016 | . . . . . . . 225 . 464 1127 200 Ramming 106 | . . . 64 2 7 . . . . . 33 Kinetic 261 | . . . . . 261 . . . . . . Thermal . | . . . . . . . . . . . . Explosive 629 | . . . . 327 . . 274 28 . . . Electromagnetic 428 | . . . . . . . . . . 428 . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 2016 | . . . . . . . 225 . 464 1127 200 Highest Corruption 10 | . . . 1 . 2 . . . . . 10 Average Corruption 4 | . . . 1 . 2 . . . . . 7 Corruption Purged . | . . . . . . . . . . . . Effects 4 | . . . . . 1 . . . . . 3 Message Errors 1 | . . . . . . . . . . . 1 Matter Fused 1 | . . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . . 1 Targeting Errors 1 | . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 213 | . . . 20 14 . . 46 . 6 127 . Projectiles . | . . . . . . . . . . . . Explosions 84 | . . . 20 14 . . 46 . . 4 . Melee 129 | . . . . . . . . . 6 123 . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 223 | . . . 87 27 3 . 24 63 . 4 15 Shots 8 | . . . 2 2 . . 1 2 . 1 . Rammed 26 | . . . 16 1 1 . . . . . 8 Targets Rammed 26 | . . . 16 1 1 . . . . . 8 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 196 | . . . . . . 8 20 7 . 196 54 Average Temperature 42 | . . . . . . 3 11 7 . 99 25 Received Heat Transfer 528 | . 48 36 78 36 . 6 . 54 . 108 162 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . 2 . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Peak Influence 786 | . 20 8 45 159 162 157 609 487 315 696 786 Initial 411 | . . 8 . 17 67 79 76 298 255 165 411 Average 290 | . 7 7 6 99 90 101 338 330 287 483 572 Maximum Alert Level 3 | . . . . . . . 2 2 1 2 3 Low Security (%) 43 | 100 100 100 100 100 100 100 32 . . 18 . Level 1 23 | . . . . . . . 25 80 100 11 . Level 2 30 | . . . . . . . 42 19 . 69 84 Level 3 2 | . . . . . . . . . . . 15 Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 19 | . 1 1 1 . . 4 3 2 2 1 4 Investigation 10 | . 1 1 . . . 4 1 1 . . 2 Extermination . | . . . . . . . . . . . . Reinforcement 9 | . . . 1 . . . 2 1 2 1 2 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Distress Signals 5 | . . . . . . . 2 1 . 2 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 188 | . 9 7 10 11 9 5 31 21 5 32 48 Peak Tracking Total 21 | . 8 7 7 6 7 4 15 15 2 13 21 Tactical Retreats 26 | . . . 2 1 . . 6 2 . 7 8 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 2 | . 1 . . . . . . . . 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 2 | . . . . . . . . 2 . . . Max in Single Turn 1 | . . . . . . . . 1 . . . Garrison Access 2 | . . . . . 1 . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 19 | . 1 1 . . 1 4 3 2 1 2 4 Terminals 13 | . 1 1 . . . 3 2 1 1 2 2 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 5 | . . . . . 1 1 . 1 . . 2 Total Hacks 40 | . 2 3 . . 1 11 7 3 2 4 7 Successful 11 | . 1 . . . 1 4 2 1 . 2 . Failed 29 | . 1 3 . . . 7 5 2 2 2 7 Catastrophic 5 | . . 1 . . . . 1 1 . . 2 Database Lockouts . | . . . . . . . . . . . . Manual 7 | . 1 3 . . . 1 1 . . . 1 Terminals 31 | . 2 3 . . . 9 5 2 2 4 4 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . . . . . . . 2 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 7 | . . . . . 1 2 . 1 . . 3 Terminal Hacks 9 | . 1 . . . . 4 2 . . 2 . Branch Access Points 1 | . . . . . . . . . . 1 . Emergency Access Points 1 | . . . . . . 1 . . . . . Locate Traps 4 | . . . . . . 3 1 . . . . Zone Layout 3 | . 1 . . . . . 1 . . 1 . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . 1 . . . Seal Access 2 | . . . . . 1 . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 17 | . 1 1 . . . 4 3 1 1 2 4 Full Trace Events 9 | . . 1 . . . 4 1 1 . . 2 Feedback Events 2 | . . . . . . . . . . . 2 Corruption 1 | . . . . . . . . . . . 1 Hackware Fried 1 | . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Turns Passed 1723 | 12 84 14 89 77 181 163 242 134 207 285 235 Spaces Moved 3342 | 18 167 23 126 124 242 446 668 283 389 394 462 Core 910 | 18 167 23 126 124 196 . 2 . . 21 233 Treads . | . . . . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 2432 | . . . . . 46 446 666 283 389 373 229 Fastest Speed 19 | 50 50 50 50 50 34 31 31 34 34 19 25 Average Speed 37 | 50 50 50 52 50 48 31 32 35 35 33 39 Slowest Speed 200 | 50 50 50 100 50 100 34 200 40 40 150 50 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 41 | . . . . . 3 3 10 5 3 6 11 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 17 | 3 35 7 40 18 7 19 23 11 15 15 21 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 5 | . . . . 1 . 1 1 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 . 1 . . . . 1 . Scrap Searched 1 | . . . 1 . . . . . . . . Spaces Dug 24 | . . . . . . . . 22 . 2 . Terrain Destroyed 99 | . . . 13 37 . . 25 22 . 2 . Melee 7 | . . . . . . . . 5 . 2 . Projectile . | . . . . . . . . . . . . AOE 92 | . . . 13 37 . . 25 17 . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Total 3595 | 19 166 24 146 132 284 462 671 303 428 471 489 Wait 56 | . . . . . 1 6 1 14 6 14 14 Move 3254 | 17 166 22 125 123 235 439 647 273 382 382 443 Hop 36 | . . . . . 3 3 10 4 3 5 8 Pick Up 24 | . . . 1 . 5 3 1 1 6 7 . Fast Attach 56 | 2 . 1 . 3 8 6 6 1 8 18 3 Attach 22 | . . . 1 1 3 2 1 2 4 6 2 Detach 8 | . . 1 1 . 2 . . 1 . 1 2 Swap 7 | . . . . . . 1 . . 3 2 1 Drop 19 | . . . . . 7 2 1 1 4 3 1 Fire 33 | . . . 2 4 19 . 2 1 . 5 . Melee 54 | . . . . . . . 2 5 12 28 7 Ram 26 | . . . 16 1 1 . . . . . 8 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory -3/Research -2/Research (discovered 3 exits: *Acc / Qua x2) -1/Access History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 13 | -11/Scrapyard | Entered Materials 89 | -10/Materials | Discovered new exit (range 16) 97 | -10/Materials | Entered another Materials area 97 | -9/Materials | Evolved 2 slots: Propulsion x2 106 | -9/Materials | Discovered new exit (range 11) 111 | -9/Materials | Entered Mines 130 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 151 | -9/Mines | Learned 2 Materials zone layouts 166 | -9/Mines | Excavation squad dispatched 166 | -9/Mines | A large section of the Mines collapsed 186 | -9/Mines | Found a hidden stash of uninstalled traps 197 | -9/Mines | Core integrity fell below 50% 197 | -9/Mines | Discovered new exit (range 3) 200 | -9/Mines | Entered Materials 200 | -8/Materials | Evolved 2 slots: Propulsion x2 201 | -8/Materials | Identified exit to Factory 275 | -8/Materials | Discovered exit to Factory (range 4) 277 | -8/Materials | Entered Factory 277 | -7/Factory | Evolved 2 slots: Utility x2 300 | -7/Factory | Lost 3 parts (3w) 305 | -7/Factory | Build established: Mutant 454 | -7/Factory | Discovered new exit (range 11) 458 | -7/Factory | Entered another Factory area 458 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 618 | -6/Factory | Discovered new exit (range 12) 621 | -6/Factory | Identified exit to Factory 621 | -6/Factory | Entered another Factory area 621 | -5/Factory | Evolved 2 slots: Utility x2 635 | -5/Factory | Discovered new exit (range 11) 638 | -5/Factory | Identified exit to Upper Caves 769 | -5/Factory | Lost 5 parts (2p1n1u1w) 858 | -5/Factory | Discovered new exit (range 15) 863 | -5/Factory | Identified exit to Factory 863 | -5/Factory | Entered another Factory area 863 | -4/Factory | Evolved 2 slots: Utility x2 946 | -4/Factory | Spotted B-86 Titan 983 | -4/Factory | Discovered new exit (range 14) 997 | -4/Factory | Identified exit to Research 997 | -4/Factory | Entered Research 997 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 1012 | -3/Research | Lost 4 parts (1p2n1w) 1102 | -3/Research | Found Enh. Force Lance 1171 | -3/Research | Found Gamma Bomb Array 1188 | -3/Research | Lost 4 parts (1p2u1w) 1201 | -3/Research | Discovered new exit (range 9) 1203 | -3/Research | Identified exit to Research 1204 | -3/Research | Entered another Research area 1204 | -2/Research | Evolved 2 slots: Utility x2 1247 | -2/Research | Spotted B-90 Cyclops 1268 | -2/Research | Spotted B-90 Cyclops 1342 | -2/Research | Lost 9 parts (2p3n3u1w) 1432 | -2/Research | Lost 9 parts (1p4n3u1w) 1461 | -2/Research | Identified exit to Quarantine 1479 | -2/Research | Discovered new exit (range 15) 1489 | -2/Research | Entered Access 1489 | -1/Access | Evolved 2 slots: Utility x2 1579 | -1/Access | Lost 7 parts (1p6n) 1668 | -1/Access | Lost 10 parts (4n5u1w) 1692 | -1/Access | Adv. Hacking Suite fried by hacking feedback 1697 | -1/Access | Core integrity fell below 50% 1718 | -1/Access | Spotted B-99 Colossus 1722 | -1/Access | Core integrity fell below 20% 1723 | -1/Access | System corruption reached 10% 1724 | -1/Access | Destroyed by H-88 Terminator with Heavy Machine Gun Last Messages --------------- Feedback: System corruption (+1%). Feedback: Adv. Hacking Suite fried. 01692_ ALERT: Suspicious activity at Terminal A016. Dispatching Investigation squad. 01696_ K-01 Serf destroyed. 01696_ Slug penetrates Wall. 01697_ Acquired 10 matter. 01699_ System corrupted: Matter fused (-6). 01699_ K-01 Serf collects debris. 01712_ Slug penetrates Wall. 01713_ Penetrated by Slug. 01720_ Knocked back. 01720_ Penetrated by Slug. 01720_ Slug penetrates Terminal. 01720_ Slug penetrates Wall. 01720_ Slug penetrates Terminal. 01724_ Knocked back. 01724_ Penetrated by Slug. 01724_ Slug penetrates Wall. 01724_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ??????????????????????? | | ?????????????????????????R #?????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????#h #?????????????????????? | | ??##############????????# #?????????????????????? | | ??# #????????#w #?????????????????????? | | ??# #????????#u #?????????????????????? | | ??# #?########h #?????????????????????? | | ??# #?# !==g! #?????????????????????? | | ??# ### ]== #?????????????????????? | | ??####+##+###### BB =ggg #??????????????????????? | | ?????# #????# BB @#??????????????????????? | | ?????#### #?????## A #??????????????????????? | | #####?### ###????# #??????????????????????? | | # #????# #??????????????????????? | | # ###### +??????????????????????? | | + ;#### #??????????????????????? | | # ######+###### #??????????????????????? | | = # #?# ## #??????????????????????? | | ?## ##?# ##+#??????????????????????? | | ####???# #??# "" #?????????????????????????? | | ???????# #??# """ #?????????????????????????? | | ???????# #??# T" #?????????????????????????? | | ???????# #??# """ #?????????????????????????? | | ???????# #??# "" #?????????????????????????? | | ######## #??# #?????????????????????????? | | #??# ? #?????????????????????????? | | #??####?#####?????????????????????????? | | #?????????????????????????????????????? | | ############?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??##### ###??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | /! #??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Coolant Potential 100 Energy Generation 41 Energy Capacity 420 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Density 210 Cloak Strength 2 Additional Mass Support 27 Resistance: TH 20 Evasion (%) 77 Recoil Reduction 1 Offensive Hacking 14 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AnalysisTransportConverter Manual? 0 Play Time 00:52:17 Cumulative 265.3 hours Start 2020.12.16 @ 21:37:19 End 2020.12.16 @ 22:27:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 275 Rogue 275 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 63 Gallery% 78 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9b963a86-82c2-454f-89dc-4ee31ae3cf03