Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.02 @ 23:41:44 Player: KTG-V3 Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (222) 1110 Value Destroyed (8630) 8630 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (4015) 4015 TOTAL SCORE: 20535 Bonus ------- High Alert Combat Kills 1015 Win 3000 Cogmind --------- Core Integrity 1482/1600 Matter 290/300 Energy 325/335 System Corruption 5% Temperature Cool (20) Movement Walking (110) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Improved Ion Engine Light Antimatter Reactor > --- PROPULSION (7) --- Advanced Medium Treads Advanced Medium Treads Advanced Medium Treads Myomer Leg Enhanced Biometal Leg Enhanced Biometal Leg Centrium Leg > --- UTILITY (12) ----- Advanced Signal Interpreter Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Core Analyzer Hardened Medium Armor Plating Graphene Brace Advanced Force Field Advanced System Shield High-powered Tractor Beam > --- WEAPON (3) ------- Nova Cannon Heavy Machine Gun Heavy Machine Gun > --- INVENTORY (5) ---- Biometal Leg Advanced Sensor Array Enhanced Quantum Rifle Compact HERF Cannon Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Antimatter Reactor Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Experimental Heat Sink Advanced Cooling System High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Targeting Computer Quantum Capacitor Experimental Reaction Control System > --- WEAPON ----------- Long-range Proton Cannon Nova Cannon > --- INVENTORY -------- Light Particle Reactor Myomer Leg Enhanced Biometal Leg Enhanced Biometal Leg Advanced Heat Sink Experimental Heat Sink Experimental Cooling System Improved Energy Well Advanced Energy Well Core Analyzer Hardened Medium Armor Plating Advanced Force Field Advanced Force Field System Shield Advanced System Shield Drone Bay Heavy Phase Cannon Nova Cannon Neutron Missile Launcher Improved Plasma Cutter [Rating: 165] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Advanced System Shield Protection Improved Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Nova Cannon Ballistic Gun Heavy Machine Gun Launcher Neutron Missile Launcher Special Weapon Improved Plasma Cutter Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 2 | . . . . . 1 . . . 1 . Propulsion 5 | . . . 1 1 1 . . 1 . 1 Utility 10 | . . 1 1 1 . 2 2 1 1 1 Weapon 1 | . . 1 . . . . . . . . Parts Attached 389 | 8 27 39 41 20 26 44 33 87 39 25 Power 26 | 1 4 3 2 1 2 3 4 2 2 2 Engine 15 | 1 4 3 2 1 1 2 . . . 1 Core 4 | . . . . . 1 1 2 . . . Reactor 7 | . . . . . . . 2 2 2 1 Propulsion 59 | 2 5 2 4 4 5 4 5 14 10 4 Treads 5 | 2 . . . . . . . . . 3 Leg 54 | . 5 2 4 4 5 4 5 14 10 1 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 236 | 2 12 26 23 13 11 28 22 63 25 11 Device 188 | 1 9 24 20 9 10 25 14 47 23 6 Storage 11 | 1 3 . . 1 . 2 1 1 1 1 Processor 7 | . . . . 1 . 1 . 3 . 2 Hackware 2 | . . . . . . . 1 . . 1 Protection 28 | . . 2 3 2 1 . 6 12 1 1 Artifact . | . . . . . . . . . . . Weapon 68 | 3 6 8 12 2 8 9 2 8 2 8 Energy Gun 38 | 2 6 6 9 1 6 5 . 3 . . Energy Cannon 16 | . . . 1 1 1 4 1 4 1 3 Ballistic Gun 3 | 1 . . . . . . . . . 2 Ballistic Cannon . | . . . . . . . . . . . Launcher 10 | . . 2 2 . 1 . 1 1 1 2 Special Weapon 1 | . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 12 | . . . 3 . 1 1 3 3 1 . Corrupted Parts 4 | . . . . . . . . 3 1 . System Corruption 23 | . . . . . . . . 16 7 . Parts Lost 34 | . 1 1 1 . . 1 4 8 16 2 Power 4 | . . . . . . . . . 4 . Propulsion 8 | . . . . . . . 2 2 4 . Utility 20 | . 1 1 1 . . 1 2 5 7 2 Weapon 2 | . . . . . . . . 1 1 . Highest Loss Streak 16 | . 1 1 1 . . 1 2 4 16 2 To Critical Strikes 1 | . . . . . . . . 1 . . Average Slot Usage (%) 95 | . 98 99 98 99 99 99 94 87 82 80 Engine 7 | . 14 11 8 7 6 6 1 . . 3 Core 1 | . . . . . 5 4 4 . . . Reactor 2 | . . . . . . . 4 9 10 3 Treads 2 | . 12 . . . . . . . . 8 Leg 24 | . 15 22 26 30 32 28 26 28 24 14 Device 16 | . 13 17 18 15 12 17 16 19 17 13 Storage 8 | . 14 11 9 7 6 5 5 4 4 6 Processor 5 | . . . . 6 6 11 10 11 12 14 Protection 4 | . . 4 8 7 6 5 7 5 3 3 Energy Gun 18 | . 24 33 26 23 19 11 4 2 . . Energy Cannon 1 | . . . . . . 4 8 4 6 3 Peak Build Rating 165 | 7 10 21 35 45 61 77 108 136 165 152 Average Rating 55 | 4 8 17 29 40 56 71 94 120 137 121 On Entrance 47 | . 7 10 21 35 43 60 77 95 125 52 Naked Turns . | . . . . . . . . . . . Heaviest Build 145 | 14 49 42 43 65 76 84 106 122 145 111 Greatest Support 180 | 40 40 26 39 57 98 96 96 138 180 115 Greatest Overweight (x) 2 | . 1 2 1 1 1 1 1 1 1 1 Average Overweight (x) . | . . 1 1 . . . . . . . Largest Inventory Capacity 20 | 8 20 15 15 20 20 20 20 20 20 20 Average Capacity 17 | 6 15 15 15 18 20 20 20 20 20 18 Most Carried 20 | 5 19 15 15 20 20 20 20 20 20 19 Average Carried 16 | 3 14 14 14 17 19 19 19 19 19 12 Final Capacity 20 | 8 15 15 15 20 20 20 20 20 20 5 Final Carried 20 | 4 15 15 15 20 20 20 18 20 17 5 Class Distribution -------------------- 27% | Gunner 22% | Tank 14% | Mutant 13% | Scavenger-Mutant 12% | Scavenger-Skirmisher 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Tank | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Skirmisher | -2/Research Scavenger-Skirmisher | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 4759 | 274 469 439 451 207 282 357 376 830 427 647 Remotely 513 | . . . . . . . . . . 513 Salvage Created 9570 | 101 907 1198 1367 204 398 537 541 2255 1144 918 Parts 521 | 5 62 89 82 14 19 23 24 113 49 41 Haulers Intercepted 11 | . 2 3 4 . . 1 1 . . . Recyclers Shooed 9 | . 4 . 1 . . . 1 2 1 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 155 | . 18 27 29 3 10 8 5 29 13 13 Guns 79 | . 18 23 20 3 5 7 . 1 . 2 Cannons 30 | . . . . . . 1 4 19 5 1 AOE 36 | . . 4 7 . 4 . . 5 6 10 Classes Destroyed 17 | 2 7 4 1 1 . . 1 . 1 . Worker 7 | . 1 1 2 . 1 . . 1 1 . Builder 6 | . 1 2 . 1 . . . 1 . 1 Tunneler 6 | 1 . 3 . . . 1 . 1 . . Hauler 11 | . 2 3 4 . . 1 1 . . . Recycler 13 | 1 2 2 1 . . . 1 1 1 4 Operator 2 | . 1 . 1 . . . . . . . Watcher 22 | . 2 4 2 1 1 1 . 6 4 1 Swarmer 41 | . 5 7 11 . 4 . . 7 1 6 Grunt 48 | . 13 12 10 . 1 3 . 4 4 1 Brawler 1 | . . 1 . . . . . . . . Duelist 5 | . . 1 . . . . . . 1 3 Protector 2 | . . 1 . . . . . . 1 . Sentry 21 | . . 5 7 1 3 1 1 3 . . Specialist 2 | . . . . . . . 2 . . . Hunter 5 | . . . 1 . . . . 2 2 . Programmer 29 | . . . . 2 2 4 2 13 3 3 Heavy 1 | . . . . . . . . . 1 . Best Kill Streak 13 | 2 6 13 6 1 5 2 2 8 7 10 Combat Bots Only 10 | . 4 10 5 1 4 2 2 4 6 7 Max Kills in Single Turn 5 | 1 2 2 4 1 4 1 1 3 5 5 Gunslinging 1 | . 1 1 . . . . . . . . Exploded 5 | . . 2 4 . 4 . . 3 5 5 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Hostile Shots Fired 981 | . 85 58 107 21 90 28 145 165 232 50 Missed 340 | . 27 15 46 6 39 14 46 57 72 18 Damage Taken 11953 | . 659 528 752 163 555 227 1356 1847 4725 1141 Core 1387 | . 137 75 86 15 52 15 134 129 626 118 Absorbed by Shields 985 | . . . . . . 65 30 501 389 . Regen/Repaired (Parts) 269 | . 111 6 114 . . 38 . . . . Core Remaining (%) 84 | 100 45 81 84 97 93 98 88 90 56 92 Volleys Fired 599 | 8 86 61 59 10 16 34 23 192 71 39 Largest 3 | 2 2 3 3 3 3 3 3 2 2 3 Hottest 268 | 60 130 195 191 183 240 250 268 194 162 173 Shots Fired 1044 | 16 166 171 171 33 44 88 35 189 72 59 Gun 729 | 16 166 166 168 33 42 63 7 46 . 22 Cannon 293 | . . . . . . 25 28 141 68 31 Launcher 22 | . . 5 3 . 2 . . 2 4 6 Special . | . . . . . . . . . . . Kinetic 88 | 8 58 . . . . . . . . 22 Thermal 870 | 8 108 166 168 33 42 88 35 140 51 31 Explosive 22 | . . 5 3 . 2 . . 2 4 6 Electromagnetic 64 | . . . . . . . . 47 17 . Robot Hit Streak 24 | 4 14 12 14 7 16 20 17 24 11 9 Robot Miss Streak 9 | 3 3 9 5 3 3 7 2 4 3 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 4 | . 2 1 1 . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . Capacitor 254 | . . . . . . . 16 171 67 . Shots Hit Robots 663 | 11 105 112 101 20 33 65 24 112 47 33 Core Hits 425 | 3 47 106 62 11 27 44 14 49 34 28 Critical Kills 4 | . . . . . . . 1 3 . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . Critical Strikes 24 | . 2 3 9 3 3 . 1 3 . . Burn 19 | . 1 3 9 3 3 . . . . . Meltdown 4 | . . . . . . . 1 3 . . Destroy 1 | . 1 . . . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 21276 | 141 1409 2225 2361 440 1082 1626 754 5379 2932 2927 Guns 9263 | 141 1409 1733 1843 440 800 1326 187 1049 . 335 Cannons 6915 | . . . . . . 300 567 3599 1809 640 Explosions 5035 | . . 490 518 . 247 . . 731 1097 1952 Melee . | . . . . . . . . . . . Ramming 63 | . . 2 . . 35 . . . 26 . Kinetic 853 | 87 431 . . . . . . . . 335 Thermal 13786 | 54 978 1733 1843 440 800 1626 754 3599 1299 660 Explosive 4901 | . . 490 518 . 247 . . 731 983 1932 Electromagnetic 1673 | . . . . . . . . 1049 624 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 34 | . . . 1 4 1 2 1 34 10 5 Average Corruption 5 | . . . 1 2 1 1 1 12 2 4 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 92 | . . . 5 15 1 2 6 52 7 4 Message Errors 18 | . . . . 6 1 . 1 7 1 2 Matter Fused 22 | . . . 2 1 . . 1 15 2 1 Heat Flow Errors 13 | . . . 2 2 . 1 1 6 1 . Energy Discharges 10 | . . . . . . . . 8 1 1 Parts Rejected 4 | . . . . . . . 1 2 1 . Parts Fused 1 | . . . . 1 . . . . . . Data Loss (minor) 9 | . . . 1 2 . 1 1 4 . . Data Loss (major) 2 | . . . . . . . 1 . 1 . Misfires 4 | . . . . 3 . . . 1 . . Alerts 4 | . . . . . . . . 4 . . Weapon Failures 5 | . . . . . . . . 5 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 406 | . . . 31 . 8 24 . 108 75 160 Projectiles 248 | . . . . . . 24 . 93 45 86 Explosions 150 | . . . 31 . . . . 15 30 74 Melee 8 | . . . . . 8 . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 621 | . . 24 . . . . . 94 211 292 Shots 10 | . . 1 . . . . . 1 3 5 Rammed . | . . . . . . . . . . . Targets Rammed 9 | . 1 1 . . 2 . . . 5 . Kicked 9 | . 1 1 . . 2 . . . 5 . Crushed . | . . . . . . . . . . . Highest Temperature 367 | . 207 247 286 190 164 367 214 312 320 300 Average Temperature 76 | . 50 75 85 59 64 95 68 85 83 69 Received Heat Transfer 1402 | . 300 189 225 18 90 27 366 86 83 18 Effects 2 | . . . . . . 1 . 1 . . Shutdowns 1 | . . . . . . 1 . . . . Energy Bleed 1 | . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 6 | . . . . . . . . 4 2 . Combat Hostiles 4 | . . . . . . . . 2 2 . Parts Fried 16 | . . . . . . . . 10 6 . Impact Corruptions 1 | . . . . . 1 . . . . . Robots Melted 7 | . . . 2 . 1 . 1 3 . . Combat Hostiles 6 | . . . 2 . 1 . 1 2 . . Parts Melted 62 | . 6 7 11 7 6 7 6 9 3 . Heat Transferred 22713 | 125 2323 3468 4470 962 1826 3270 1210 3281 1136 642 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . 2 1 Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 960 | 10 174 645 960 461 166 187 108 697 873 938 Initial 517 | . 6 40 272 436 60 9 . . 345 517 Average 226 | 3 62 186 501 280 51 56 35 257 470 717 Maximum Alert Level 3 | . 1 2 3 2 . . . 2 3 3 Low Security (%) 60 | 100 99 55 . 42 100 100 100 57 . . Level 1 17 | . . 26 61 28 . . . 10 39 . Level 2 14 | . . 17 8 28 . . . 31 46 34 Level 3 7 | . . . 29 . . . . . 13 65 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 40 | . 5 3 4 2 3 3 4 8 5 3 Investigation 6 | . 3 1 1 . . . . 1 . . Extermination 14 | . . . . 2 2 2 1 5 1 1 Reinforcement 16 | . 2 1 3 . 1 1 3 2 3 . Assault 4 | . . 1 . . . . . . 1 2 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . 1 . . . . . 2 . . Haulers Reinforced 3 | . . . . . 1 1 1 . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 16 | . 1 5 2 . . 1 . 5 2 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 262 | . 31 41 37 5 13 18 9 45 38 25 Peak Tracking Total 14 | . 3 7 9 1 4 4 4 5 14 8 Tactical Retreats 15 | . 2 2 3 . 1 1 . 2 4 . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 9 | . 1 1 2 2 . 2 . . 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 14 | . . 2 4 . . . . 3 2 3 Max in Single Turn 2 | . . 1 2 . . . . 1 1 1 Garrison Access 2 | . . . . . . 1 . 1 . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 58 | . 9 10 7 7 4 7 2 7 1 4 Terminals 38 | . 6 7 4 5 3 2 2 4 1 4 Fabricators 1 | . . . . . . 1 . . . . Repair Stations 7 | . 1 1 2 . . 2 . 1 . . Recycling Units 8 | . 2 1 . 2 1 1 . 1 . . Scanalyzers 1 | . . 1 . . . . . . . . Garrison Access 3 | . . . 1 . . 1 . 1 . . Total Hacks 141 | . 30 34 15 11 11 12 5 11 2 10 Successful 52 | . 12 14 4 4 4 7 3 3 . 1 Failed 89 | . 18 20 11 7 7 5 2 8 2 9 Catastrophic 21 | . 2 7 2 . 2 1 . 2 . 5 Database Lockouts . | . . . . . . . . . . . Manual 26 | . 5 16 1 . 3 1 . . . . Terminals 91 | . 16 24 5 9 10 4 5 6 2 10 Fabricators 1 | . . . . . . 1 . . . . Repair Stations 20 | . 7 3 5 . . 4 . 1 . . Recycling Units 16 | . 7 1 . 2 1 2 . 3 . . Scanalyzers 6 | . . 6 . . . . . . . . Garrison Access 7 | . . . 5 . . 1 . 1 . . Terminal Hacks 21 | . 5 4 . 2 4 1 3 1 . 1 Prototype ID Bank 1 | . . 1 . . . . . . . . Open DSF 1 | . . . . 1 . . . . . . Level Access Points 3 | . 1 . . 1 1 . . . . . Emergency Access Points 1 | . . . . . . . . . . 1 Terminal Index 2 | . . . . . . 1 1 . . . Alert Level 1 | . . 1 . . . . . . . . Unreport Threat 4 | . 2 . . . 2 . . . . . Locate Traps 5 | . 1 1 . . 1 . 1 1 . . Maintenance Status 1 | . . . . . . . 1 . . . Hauler Manifests 1 | . . 1 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . Network Status 1 | . . . . . . 1 . . . . Repair Station Hacks 16 | . 6 3 4 . . 3 . . . . Scan Component 9 | . 3 2 2 . . 2 . . . . Repair 7 | . 3 1 2 . . 1 . . . . Recycling Unit Hacks 5 | . 1 1 . 2 . . . 1 . . Retrieve Components 5 | . 1 1 . 2 . . . 1 . . Scanalyzer 6 | . . 6 . . . . . . . . Insert Component 2 | . . 2 . . . . . . . . Analyze 4 | . . 4 . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . 1 . . Seal Access 2 | . . . . . . 1 . 1 . . Unauthorized Hacks 1 | . . . . . . 1 . . . . Terminals 1 | . . . . . . 1 . . . . Assimilate 1 | . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 49 | . 7 8 7 5 4 5 2 6 1 4 Full Trace Events 4 | . 2 1 . . . . . 1 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 7 | . 3 1 2 . . 1 . . . . Time 196 | . 90 26 64 . . 16 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 32 | . 5 9 . 9 . . . 9 . . Parts Scanalyzed 2 | . . 2 . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies 1 | . . . . . . 1 . . . . Largest Group 1 | . . . . . . 1 1 . . . Highest-Rated Group 26 | . . . . . . 26 26 . . . Highest-Rated Ally 26 | . . . . . . 26 26 . . . Total Orders 9 | . . . . . . . 2 . 5 2 STAY 1 | . . . . . . . 1 . . . FOLLOW 1 | . . . . . . . 1 . . . EXPLORE 6 | . . . . . . . . . 4 2 RETURN 1 | . . . . . . . . . 1 . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches 7 | . . . . . . . . . 5 2 Drone Recoveries 5 | . . . . . . . . . 4 1 Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 14328 | 111 2331 2568 1578 1385 842 1606 811 1631 778 687 Spaces Moved 7021 | 47 835 869 607 851 563 1006 401 927 482 433 Core 4 | 4 . . . . . . . . . . Treads 395 | 43 352 . . . . . . . . . Legs 6622 | . 483 869 607 851 563 1006 401 927 482 433 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 190 183 105 120 125 118 105 111 110 Average Speed 153 | 150 196 202 184 151 125 126 175 120 117 119 Slowest Speed 260 | 160 240 260 190 190 190 195 196 188 190 190 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 33 | 6 96 60 61 24 18 15 12 35 24 22 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 7 | . 1 . . 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 73 | . . . . . . 3 3 24 5 38 Terrain Destroyed 500 | . . 31 22 . 10 7 10 126 121 173 Melee . | . . . . . . . . . . . Projectile 102 | . . . . . . 7 10 52 20 13 AOE 398 | . . 31 22 . 10 . . 74 101 160 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 9886 | 68 1360 1556 937 932 660 1258 503 1399 684 529 Wait 1536 | 1 367 549 199 25 35 146 3 143 66 2 Move 7010 | 46 834 868 606 850 562 1005 400 926 481 432 Hop . | . . . . . . . . . . . Pick Up 127 | 4 24 13 9 13 5 10 12 19 6 12 Fast Attach 81 | 7 4 2 10 2 3 13 8 19 4 9 Attach 53 | 1 5 2 4 2 3 5 7 10 5 9 Detach 13 | 1 . 1 . . . . 4 5 1 1 Swap 255 | . 18 35 27 16 20 26 18 58 30 7 Drop 187 | . 21 24 23 14 14 19 28 27 15 2 Fire 599 | 8 86 61 59 10 16 34 23 192 71 39 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 9 | . 1 1 . . 2 . . . 5 . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous 16 | . . . . . . . . . . 16 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: *Fac x4 / [*Low]) -6/Factory (discovered 5 exits: *Fac x4 / [*Low]) -5/Factory -4/Factory -3/Research -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 112 | -11/Scrapyard | Entered Materials 337 | -10/Materials | Build established: Mutant 462 | -10/Materials | Discovered new exit (range 9) 743 | -10/Materials | Identified exit to Materials 1427 | -10/Materials | Build established: Scavenger-Mutant 1548 | -10/Materials | Core integrity fell below 50% 1907 | -10/Materials | Repaired Particle Gun 1940 | -10/Materials | Repaired Particle Gun 1968 | -10/Materials | Repaired Aluminum Leg 2111 | -10/Materials | Build established: Mutant 2137 | -10/Materials | Discovered new exit (range 13) 2443 | -10/Materials | Entered another Materials area 2443 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2993 | -9/Materials | Build established: Tank 3814 | -9/Materials | Build established: Gunner 4376 | -9/Materials | Repaired Seismic Detector 4418 | -9/Materials | Discovered new exit (range 7) 4608 | -9/Materials | Discovered new exit (range 11) 4843 | -9/Materials | First assault squad dispatched 4908 | -9/Materials | Destroyed 10 combat bots 5011 | -9/Materials | Entered another Materials area 5011 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5569 | -8/Materials | Repaired Hrd. Light Armor Plating 5592 | -8/Materials | Discovered new exit (range 15) 6220 | -8/Materials | Discovered new exit (range 16) 6249 | -8/Materials | Build established: Tank 6432 | -8/Materials | Repaired Imp. Ion Engine 6589 | -8/Materials | Entered Factory 6589 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6678 | -7/Factory | Identified exit to DSF 6796 | -7/Factory | Identified exit to Factory 6894 | -7/Factory | Build established: Gunner 7070 | -7/Factory | Found Powered Armor 7799 | -7/Factory | Discovered new exit (range 15) 7974 | -7/Factory | Entered another Factory area 7974 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 8015 | -6/Factory | Identified exit to Factory 8653 | -6/Factory | Spotted B-75 Beast 8659 | -6/Factory | Discovered new exit (range 16) 8816 | -6/Factory | Entered another Factory area 8816 | -5/Factory | Evolved 2 slots: Utility x2 9251 | -5/Factory | Discovered new exit (range 16) 9268 | -5/Factory | Identified exit to Factory 9613 | -5/Factory | Build established: Tank 10310 | -5/Factory | Repaired Rocket Launcher 10422 | -5/Factory | Entered another Factory area 10422 | -4/Factory | Accompanied by 1 ally 10422 | -4/Factory | Evolved 2 slots: Utility x2 10886 | -4/Factory | Found Quantum Capacitor 11121 | -4/Factory | Discovered new exit (range 3) 11125 | -4/Factory | Identified exit to Research 11233 | -4/Factory | Entered Research 11233 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 11321 | -3/Research | Build established: Scavenger-Mutant 12281 | -3/Research | System corruption reached 10% 12367 | -3/Research | Lost 4 parts (3u1w) 12686 | -3/Research | System corruption reached 30% 12751 | -3/Research | Discovered new exit (range 19) 12782 | -3/Research | Identified exit to Research 12864 | -3/Research | Entered another Research area 12864 | -2/Research | Evolved 2 slots: Power x1, Utility x1 12867 | -2/Research | Build established: Scavenger-Skirmisher 13401 | -2/Research | First assault squad dispatched 13635 | -2/Research | Discovered new exit (range 4) 13639 | -2/Research | Identified exit to Access 13642 | -2/Research | System corruption reached 10% 13642 | -2/Research | Entered Access 13642 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 13670 | -1/Access | Lost 16 parts (4p4n7u1w) 14184 | -1/Access | First assault squad dispatched 14275 | -1/Access | Destroyed 7 combat bots 14322 | -1/Access | Discovered new exit (range 5) 14328 | -1/Access | Identified exit to Surface 14329 | *** | Escaped! Last Messages --------------- 14265_ U-05 Engineer lays Concrete. 14267_ R-10 Processor collects Imp. Ion Engine. 14268_ U-05 Engineer lays Concrete. 14268_ R-10 Processor collects Field Recycling Unit. 14269_ U-05 Engineer lays Concrete. 14283_ Connecting with Terminal... 14288_ Dismantling Sealed Barrier with Imp. Plasma Cutter. 14311_ C-30 ARC bursts open, deploying its payload. 14311_ G-73 Enforcer unfolds itself. 14311_ L-61 Swordsman unfolds itself. 14311_ B-74 Champion unfolds itself. 14311_ I-47 Archangel unfolds itself. 14312_ Acquired 10 matter. 14312_ Dismantling Sealed Barrier with Imp. Plasma Cutter. 14318_ Sealed Barrier dismantled. 14322_ EXIT=FOUND 14325_ Main Access Shell breached. 14327_ G/CV5Z#7SQ8URF:=FDR,#F 14328_ EXIT=IDENTIFIED: SURFACE [Achievement: Straight Shot] Map ----- +----------------------------------------------------+ | # ## ####### # ####### "" | | # + %% % / ] # ! ## ""? | | ##+######/################## = ## "" | | ?? ##### ? #### =|! # %]! "" #? 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" ###### ? ??? | | #??##??#???##??##??#? ?"""""" ###### ? ????? | | ???????#?????###?#### ####??###??##?????? | | ???????????##?###??#?"?""""??""########?###?#????? | | ??????????#???###?#?#?""?""?""?###### "?""????? | | ???????????###????##?"""???"?"?##??#?? ??""??????? | | ??????????????#?#?##?"?"""????"##???# ""??????? | | ???????????????####?# ?? ? ?##### ? "???????? | | ????????????????#?### ? ?#####??? ????????? | | ???????????????#???#? ?? ?? ?####?? ?? ???????? | | ???????????????#????# ? ?? ? ??##?#? ??????????? | | ??????????????????#??? ? ? ??###?????????????? | | ???????????????##??#???????? ????????????????????? | | ????????????????????????????? ?#?#???????????????? | | ???????????????????#???? ????????#???????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 143 Coolant Potential 100 Energy Generation 59 Energy Capacity 735 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 625 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 3 Particle Charging 25 Offensive Hacking 14 Defensive Hacking 14 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Scanalyzed Plasma Cutter | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Straight Shot Challenges ------------ None Game ------ Seed TerrainDynamicShielding Manual? 0 Play Time 02:01:16 Cumulative 220.0 hours Start 2024.12.26 @ 17:50:55 End 2025.01.02 @ 23:41:44 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 53 Adventurer 1 Explorer 0 Win Type 0 Total 19 Types 5/3/6/0/0/0/5/0/0 Lore% 59 Gallery% 75 Achievement% 68 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 034860c5-bb07-49c0-a01d-f7df44c02de1