Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 16:41:31 Player: TheLargestBoi Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (137) 685 Value Destroyed (3895) 3895 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (583) 583 TOTAL SCORE: 9883 Bonus ------- High Alert Combat Kills 177 Entered DSFs 500 Friendly Fire -94 Cogmind --------- Core Integrity 0/1000 Matter 121/300 Energy 98/100 System Corruption 8% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Carbon-fiber Leg Advanced Shield Generator Advanced System Restoration Module Bore Cannon Peak State ------------ > --- POWER ------------ Neutrino Core Antimatter Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Improved Matter Compressor Experimental Sensor Array Advanced Signal Interpreter Improved Targeting Computer Improved Target Analyzer Core Analyzer Improved Focal Shield > --- WEAPON ----------- Bore Cannon Mass Driver Mass Driver Heavy Missile Launcher > --- INVENTORY -------- Carbon-fiber Leg Improved Transmission Jammer Advanced Shield Generator Heavy Laser Bore Cannon [Rating: 98] Favorites ----------- Power Micro Nuclear Core Engine Heavy Ion Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Heavy Treads Leg Aluminum Leg Utility Improved Targeting Computer Device Experimental Sensor Array Storage Medium Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Minigun Energy Gun Medium Laser Ballistic Gun Minigun Ballistic Cannon Mass Driver Launcher Heavy Missile Launcher Impact Weapon Heavy Hammer Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Was Fac Slots Evolved 10 | . . 2 . 2 2 2 . 2 . . Power 1 | . . . . . . . . 1 . . Propulsion 2 | . . 1 . 1 . . . . . . Utility 5 | . . . . 1 2 2 . . . . Weapon 2 | . . 1 . . . . . 1 . . Parts Attached 132 | 7 14 19 8 15 12 3 12 27 7 8 Power 12 | 1 . 2 . 2 . . 1 4 2 . Engine 4 | 1 . 2 . 1 . . . . . . Core 7 | . . . . 1 . . 1 4 1 . Reactor 1 | . . . . . . . . . 1 . Propulsion 27 | 2 . 4 1 4 1 . 4 8 3 . Treads 3 | . . . . . . . . . 3 . Leg 24 | 2 . 4 1 4 1 . 4 8 . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 46 | 2 5 1 4 7 6 3 3 7 1 7 Device 22 | 1 4 . 3 2 1 1 1 2 1 6 Storage 6 | 1 1 . . 1 . . . 2 . 1 Processor 8 | . . . . 1 2 1 2 2 . . Hackware . | . . . . . . . . . . . Protection 10 | . . 1 1 3 3 1 . 1 . . Artifact . | . . . . . . . . . . . Weapon 47 | 2 9 12 3 2 5 . 4 8 1 1 Energy Gun 13 | 2 4 4 . . . . . 2 . 1 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 8 | . . 6 . 1 1 . . . . . Ballistic Cannon 8 | . . . . . 3 . 2 2 1 . Launcher 13 | . 3 1 1 1 1 . 2 4 . . Special Weapon . | . . . . . . . . . . . Impact Weapon 3 | . . 1 2 . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 2 | . 2 . . . . . . . . . Unidentified Prototypes 4 | . . 2 1 . . . . 1 . . Parts Lost 32 | . . 2 . . . . 11 9 . 10 Power 3 | . . . . . . . . 1 . 2 Propulsion 9 | . . . . . . . 4 3 . 2 Utility 9 | . . 1 . . . . 3 2 . 3 Weapon 11 | . . 1 . . . . 4 3 . 3 Highest Loss Streak 10 | . . 1 . . . . 9 3 . 10 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 93 | . 100 99 100 99 99 100 86 84 87 80 Engine 4 | . 14 11 11 1 . . . . . . Core 4 | . . . . 7 7 6 6 9 4 4 Treads 1 | . . . . . . . . . 4 10 Leg 23 | . 28 33 33 35 30 26 23 18 12 . Device 7 | . 14 8 9 4 6 13 2 1 4 8 Storage 8 | . 14 11 11 10 7 6 6 8 5 4 Processor 12 | . . . . 7 17 20 26 26 29 22 Protection 1 | . . 2 1 4 4 6 . . . . Energy Gun 3 | . 21 6 . . . . . 2 . . Ballistic Gun 8 | . . 16 22 26 5 . . . . . Ballistic Cannon 7 | . . . . . 17 20 14 10 14 15 Launcher 2 | . 4 2 . . . . 3 2 5 4 Impact Weapon 1 | . . 4 10 . . . . . . . Naked Turns 79 | . . . . . . . . . . 79 Heaviest Build 75 | 14 21 30 31 33 50 44 50 59 69 75 Greatest Support 140 | 20 20 30 30 52 60 60 63 60 140 140 Greatest Overweight (x) 18 | . 1 . 1 1 . . 2 3 18 8 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 5 5 Average Capacity 8 | 7 8 10 10 10 10 10 10 9 5 5 Most Carried 10 | 3 8 10 10 10 10 10 10 10 5 5 Average Carried 7 | 1 6 8 9 9 9 8 7 8 4 4 Final Capacity 10 | 8 10 10 10 10 10 10 10 5 5 5 Final Carried 10 | 3 8 10 10 10 10 10 10 5 5 4 Class Distribution -------------------- 38% | Mutant 28% | Scavenger-Gunner 15% | Scavenger-Skirmisher 5% | Gunner 5% | Scavenger-Tank 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Gunner | -6/Factory Gunner | -6/DSF Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Waste Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Was Fac Matter Collected 4404 | 216 241 587 374 604 408 . 625 448 746 155 Remotely . | . . . . . . . . . . . Salvage Created 4277 | 13 239 990 337 824 422 . 503 604 240 105 Parts 227 | 3 19 67 11 49 20 . 16 36 . 6 Haulers Intercepted 4 | . . 3 . 1 . . . . . . Recyclers Shooed 3 | . . . . 1 . . . 1 . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Was Fac Combat Hostiles Destroyed 86 | . 5 22 3 12 8 . 13 19 1 3 Guns 32 | . 2 20 . 9 . . . 1 . . Cannons 20 | . . . . . 4 . 9 3 1 3 AOE 34 | . 3 2 3 3 4 . 4 15 . . Classes Destroyed 18 | 1 6 3 . 2 1 . 4 . 1 . Worker 12 | . 1 . 4 2 3 . . 2 . . Builder 6 | . . 1 . 2 . . . 3 . . Tunneler 10 | 1 1 1 6 . 1 . . . . . Hauler 4 | . . 3 . 1 . . . . . . Recycler 10 | . 1 2 1 4 2 . . . . . Operator 4 | . 2 . . 1 . . . . . 1 Watcher 4 | . 2 2 . . . . . . . . Swarmer 26 | . 3 12 . 4 3 . . 4 . . Grunt 38 | . 2 8 3 5 3 . 5 12 . . Brawler 1 | . . . . . . . 1 . . . Duelist 2 | . . . . . . . 1 . . 1 Sentry 7 | . . 2 . 2 1 . 1 1 . . Specialist 3 | . . . . . . . 3 . . . Hunter 2 | . . . . 1 . . 1 . . . Programmer 5 | . . . . . 1 . . 2 . 2 Heavy 1 | . . . . . . . 1 . . . Compactor 1 | . . . . . . . . . 1 . Zionite 1 | . . . . 1 . . . . . . Best Kill Streak 10 | 1 4 10 3 8 8 . 7 5 1 2 Combat Bots Only 10 | . 3 10 3 3 6 . 7 4 1 2 Max Kills in Single Turn 4 | 1 2 3 2 3 3 . 3 4 1 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . 2 2 2 2 2 . 2 3 . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Was Fac Hostile Shots Fired 444 | . 13 81 5 36 35 . 122 52 . 100 Missed 120 | . 4 27 2 10 9 . 42 11 . 15 Damage Taken 7379 | . 111 630 44 412 349 . 2256 1300 . 2277 Core 1967 | . 31 51 . 32 46 . 802 182 . 823 Absorbed by Shields 141 | . 24 . . . . . 75 . . 42 Ignored by Resistances 21 | . . . . . . . . . . 21 Core Remaining (%) 77 | 100 87 . 87 94 93 . 5 . . . Volleys Fired 235 | 3 36 57 3 37 20 . 29 29 2 19 Largest 4 | 2 2 3 3 3 3 . 3 4 4 4 Hottest 270 | 90 115 80 83 83 136 . 136 270 210 210 Shots Fired 580 | 6 56 130 10 103 60 . 76 80 8 51 Gun 317 | 6 50 120 7 101 13 . . 19 . 1 Cannon 216 | . . . . . 44 . 71 46 6 49 Launcher 47 | . 6 10 3 2 3 . 5 15 2 1 Special . | . . . . . . . . . . . Kinetic 457 | . . 120 7 101 57 . 71 46 6 49 Thermal 76 | 6 50 . . . . . . 19 . 1 Explosive 47 | . 6 10 3 2 3 . 5 15 2 1 Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 18 | 1 7 5 5 10 9 . 9 18 8 5 Robot Miss Streak 7 | 3 2 4 1 2 5 . 3 2 . 7 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 3 | . . . . 3 . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . Shots Hit Robots 350 | 2 32 74 22 69 24 . 47 51 7 22 Core Hits 223 | 1 19 39 6 32 19 . 32 56 4 15 Critical Kills 2 | . . 1 . . . . . . . 1 Critical Parts Destroyed 4 | . . 1 . 1 . . . . . 2 Critical Strikes 21 | . 6 2 . 1 4 . 1 2 . 5 Burn 6 | . 6 . . . . . . . . . Destroy 6 | . . 2 . 1 . . . . . 3 Blast 9 | . . . . . 4 . 1 2 . 2 Melee Attacks 27 | . . 11 16 . . . . . . . Impact 26 | . . 10 16 . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 18 | . . 3 15 . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 12750 | 20 645 1772 1463 1475 1018 . 1641 2994 372 1350 Guns 3408 | 20 361 1221 56 1300 93 . . 357 . . Cannons 3557 | . . . . . 455 . 1154 872 198 878 Explosions 4363 | . 284 317 267 175 461 . 487 1748 174 450 Melee 1374 | . . 234 1140 . . . . . . . Ramming 48 | . . . . . 9 . . 17 . 22 Kinetic 6227 | . . 1221 56 1300 548 . 1154 872 198 878 Thermal 1067 | 20 361 . . . . . . 514 . 172 Explosive 4034 | . 284 317 267 175 461 . 487 1591 174 278 Electromagnetic . | . . . . . . . . . . . Impact 1374 | . . 234 1140 . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 8 | . . 3 3 . . . . 1 1 8 Average Corruption 2 | . . 2 3 . . . . 1 1 2 Corruption Purged 1 | . . . . . . . . . . 1 Corruption Blocked . | . . . . . . . . . . . Effects 30 | . . 3 17 . . . . 3 3 4 Message Errors 7 | . . 2 5 . . . . . . . Matter Fused 7 | . . 1 2 . . . . 1 1 2 Heat Flow Errors 2 | . . . 2 . . . . . . . Energy Discharges 5 | . . . 4 . . . . . . 1 Data Loss (minor) 5 | . . . 2 . . . . 2 . 1 Data Loss (major) 2 | . . . 1 . . . . . 1 . Misfires 1 | . . . 1 . . . . . . . Alerts 1 | . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 957 | . . 93 577 . 62 . . 89 . 136 Projectiles 73 | . . . . . 2 . . 12 . 59 Explosions 228 | . . 15 . . 60 . . 77 . 76 Melee 656 | . . 78 577 . . . . . . 1 Knockbacks 37 | . . 2 2 . 5 . 7 8 . 13 Impact 4 | . . 2 2 . . . . . . . Kinetic 29 | . . . . . 5 . 6 7 . 11 Secondary 4 | . . . . . . . 1 1 . 2 Self-Inflicted Damage 516 | . 8 62 . . . . 15 342 . 89 Shots 12 | . 1 2 . . . . 1 7 . 1 Rammed 3 | . . . . . . . . . . 3 Targets Rammed 8 | . . . . . 2 . . 3 . 3 Kicked 5 | . . . . . 2 . . 3 . . Crushed . | . . . . . . . . . . . Highest Temperature 2133 | 90 218 142 168 240 285 . 2133 599 259 798 Average Temperature 180 | 47 52 32 74 105 86 . 743 177 131 298 Received Heat Transfer 1464 | . 54 159 24 162 84 . 99 204 . 678 Effects 77 | . . . . 2 1 . 33 12 3 26 Shutdowns 11 | . . . . . . . 7 3 . 1 Energy Bleed 9 | . . . . . 1 . 3 3 1 1 Interference 15 | . . . . 2 . . 3 4 2 4 Matter Decay 6 | . . . . . . . 1 . . 5 Short Circuit 5 | . . . . . . . 3 . . 2 Damage (minor) 7 | . . . . . . . 4 1 . 2 Damage (major) 18 | . . . . . . . 8 . . 10 Damage (core) 6 | . . . . . . . 4 1 . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 14 | . . 1 13 . . . . . . . Impact Corruptions 23 | . . 3 19 . . . . . . 1 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . Heat Transferred 2290 | 50 1446 . . . . . . 694 . 100 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Was Fac Peak Influence 761 | 5 204 543 271 181 232 93 338 761 266 229 Initial 266 | . 3 1 140 1 14 93 65 177 266 67 Average 139 | . 45 172 120 122 80 93 221 326 210 70 Maximum Alert Level 3 | . 1 2 1 . 1 . 1 3 1 1 Low Security (%) 75 | 100 96 68 76 100 76 100 52 40 31 95 Level 1 18 | . 3 5 23 . 23 . 47 29 68 4 Level 2 5 | . . 25 . . . . . 22 . . Level 3 . | . . . . . . . . 8 . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . . Squads Dispatched 16 | . . 2 . 1 3 . 2 4 . 4 Investigation 2 | . . 1 . . 1 . . . . . Extermination 4 | . . . . . 1 . . 1 . 2 Reinforcement 9 | . . 1 . 1 . . 2 3 . 2 Assault . | . . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . 2 . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Was Fac Distress Signals 4 | . . 2 . . . . . 1 . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 144 | . 16 34 4 10 15 . 16 25 1 23 Peak Tracking Total 11 | . 3 11 3 3 5 . 4 5 1 11 Tactical Retreats 8 | . . 1 1 . 1 . 2 1 . 2 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Was Fac Traps Triggered 7 | . . 2 . . 1 . 2 2 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts 20 | . 20 . . . . . . . . . Triggered 1 | . 1 . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Was Fac Machines Disabled 21 | . 2 1 . . 1 . 1 13 . 3 Max in Single Turn 6 | . 1 1 . . 1 . 1 6 . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Was Fac Machines Accessed 30 | . 6 10 . 1 6 1 . 2 . 4 Terminals 23 | . 6 6 . . 5 1 . 1 . 4 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 4 | . . 2 . . 1 . . 1 . . Scanalyzers 2 | . . 2 . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . Total Hacks 98 | . 22 43 . 3 14 2 . 4 . 10 Successful 46 | . 8 26 . . 5 1 . 3 . 3 Failed 52 | . 14 17 . 3 9 1 . 1 . 7 Catastrophic 5 | . 2 . . . 3 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 38 | . 14 19 . . 2 . . 3 . . Terminals 81 | . 22 32 . . 13 2 . 2 . 10 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 6 | . . 3 . . 1 . . 2 . . Scanalyzers 8 | . . 8 . . . . . . . . Garrison Access 3 | . . . . 3 . . . . . . Terminal Hacks 27 | . 4 13 . . 5 1 . 1 . 3 Record 2 | . . . . . 1 . . . . 1 Robot Analysis 2 | . . 2 . . . . . . . . Prototype ID Bank 4 | . . 3 . . . . . 1 . . Open DSF 2 | . . . . . . 1 . . . 1 Level Access Points 1 | . . . . . 1 . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . Terminal Index 3 | . 1 2 . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . Unreport Threat 4 | . 1 2 . . . . . . . 1 Locate Traps 2 | . . . . . 2 . . . . . Security Status 1 | . 1 . . . . . . . . . Patrol Status 1 | . . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Zone Layout 2 | . . 2 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . . . Report Inventory 1 | . . 1 . . . . . . . . Scanalyzer 7 | . . 7 . . . . . . . . Insert Component 3 | . . 3 . . . . . . . . Analyze 4 | . . 4 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 11 | . 4 5 . . . . . 2 . . Terminals 9 | . 4 5 . . . . . . . . Track 2 | . . 2 . . . . . . . . Botnet 5 | . 3 2 . . . . . . . . Operators 2 | . 1 1 . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . . . . . . 2 . . Reject 1 | . . . . . . . . 1 . . Mask 1 | . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . . . . . 1 Used 1 | . 1 . . . . . . . . . Hacking Detections 26 | . 6 9 . 1 6 . . 1 . 3 Full Trace Events 3 | . 2 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 3 | . . 3 . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . Parts Damaged 1 | . . 1 . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . 1 . . . . . . . . Non-combat 1 | . . 1 . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied 1 | . . 1 . . . . . . . . no_distress 1 | . . 1 . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Was Fac Total Allies 2 | . . . 2 . . . . . . . Largest Group 2 | . . . 2 1 . . . . . . Highest-Rated Group 54 | . . . 54 23 . . . . . . Highest-Rated Ally 31 | . . . 31 23 . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 2 | . . . . 2 . . . . . . Total Damage 22 | . . . . 22 . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Was Fac Robot Analysis Total 2 | . . 2 . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Was Fac Turns Passed 7821 | 96 954 960 994 901 889 84 375 882 588 1098 Spaces Moved 4814 | 66 602 499 758 404 640 67 213 512 413 640 Core 133 | 7 . . . . . . . . 1 125 Treads 664 | . . . . . . . . . 149 515 Legs 4017 | 59 602 499 758 404 640 67 213 512 263 . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 117 117 117 105 110 120 50 Average Speed 126 | 112 122 120 120 124 117 117 117 139 136 139 Slowest Speed 950 | 120 190 120 190 190 117 117 270 330 950 450 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 Exploration Rate (%) 45 | 5 78 42 98 28 20 2 94 16 97 19 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 4 | . . . 1 1 1 1 . . . . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . Scrap Searched 3 | . . . 3 . . . . . . . Spaces Dug 6 | . . 6 . . . . . . . . Terrain Destroyed 481 | . 38 43 34 26 19 . 58 170 22 71 Melee 6 | . . 6 . . . . . . . . Projectile 45 | . . . . 4 3 . 2 11 . 25 AOE 430 | . 38 37 34 22 16 . 56 159 22 46 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Was Fac Total 6075 | 78 764 749 806 742 740 73 274 610 433 806 Wait 679 | . 75 137 16 257 42 . 7 17 . 128 Move 4805 | 65 601 498 757 403 639 66 212 512 412 640 Hop . | . . . . . . . . . . . Pick Up 76 | 3 10 12 2 13 11 3 8 9 3 2 Fast Attach 46 | 7 . 5 1 2 4 . 3 14 6 4 Attach 27 | . . 4 . 1 2 3 7 8 1 1 Detach 2 | . . . . . . . . 2 . . Swap 59 | . 14 10 7 12 6 . 2 5 . 3 Drop 85 | . 8 15 4 17 14 1 1 11 8 6 Fire 235 | 3 36 57 3 37 20 . 29 29 2 19 Melee 27 | . . 11 16 . . . . . . . Ram 2 | . . . . . . . . . . 2 Kick 5 | . . . . . 2 . . 3 . . Crush 1 | . . . . . . . . . . 1 Escape Stasis . | . . . . . . . . . . . Rewire 6 | . . . . . . . 5 . 1 . Trap 20 | . 20 . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/DSF -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 97 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 399 | -10/Materials | Discovered new exit (range 16) 606 | -10/Materials | Discovered new exit (range 7) 635 | -10/Materials | Discovered new exit (range 11) 800 | -10/Materials | Derelicts attacked the area 852 | -10/Materials | Discovered new exit (range 16) 1051 | -10/Materials | Entered another Materials area 1051 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1774 | -9/Materials | Destroyed 10 combat bots 1955 | -9/Materials | Discovered new exit (range 16) 2011 | -9/Materials | Entered Mines 2078 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2081 | -9/Mines | Found Prototype Device 2081 | -9/Mines | Identified Exp. Sensor Array 2104 | -9/Mines | Found a hidden stash of uninstalled traps 2344 | -9/Mines | Discovered new exit (range 11) 2456 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2545 | -9/Mines | Identified exit to Materials 3005 | -9/Mines | Entered Materials 3005 | -8/Materials | Accompanied by 2 allies 3005 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3101 | -8/Materials | Discovered new exit (range 6) 3146 | -8/Materials | Identified exit to Storage 3394 | -8/Materials | Build established: Scavenger-Skirmisher 3693 | -8/Materials | Discovered new exit (range 8) 3738 | -8/Materials | Build established: Scavenger-Tank 3905 | -8/Materials | Identified exit to Factory 3906 | -8/Materials | Entered Factory 3906 | -7/Factory | Evolved 2 slots: Utility x2 4135 | -7/Factory | Build established: Scavenger-Skirmisher 4304 | -7/Factory | Garrison activated, responded to threat 4409 | -7/Factory | Identified exit to Factory 4795 | -7/Factory | Entered another Factory area 4795 | -6/Factory | Evolved 2 slots: Utility x2 4871 | -6/Factory | Identified exit to DSF 4879 | -6/Factory | Entered DSF 4931 | -6/DSF | Additional patrols routed to DSF 5027 | -6/DSF | Lost 9 parts (3n2u4w) 5047 | -6/DSF | Discovered new exit (range 14) 5102 | -6/DSF | Sterilization system engaged 5118 | -6/DSF | Identified exit to Factory 5122 | -6/DSF | Ambient heat levels rising (+10) 5132 | -6/DSF | Destroyed 7 combat bots 5137 | -6/DSF | Ambient heat levels rising (+10) 5152 | -6/DSF | Ambient heat levels rising (+10) 5167 | -6/DSF | Ambient heat levels rising (+10) 5182 | -6/DSF | Ambient heat levels rising (+10) 5197 | -6/DSF | Ambient heat levels rising (+10) 5211 | -6/DSF | Core integrity fell below 50% 5212 | -6/DSF | Ambient heat levels rising (+10) 5227 | -6/DSF | Ambient heat levels rising (+10) 5231 | -6/DSF | Core integrity fell below 20% 5242 | -6/DSF | Ambient heat levels rising (+10) 5254 | -6/DSF | Entered Factory 5254 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 5327 | -5/Factory | Discovered new exit (range 4) 5636 | -5/Factory | Lost 3 parts (2n1w) 5917 | -5/Factory | Build established: Scavenger-Gunner 6094 | -5/Factory | Lost 3 parts (2u1w) 6136 | -5/Factory | Sucked down chute 6136 | -5/Factory | Entered Waste 6136 | -5/Waste | The area was eerily silent 6417 | -5/Waste | Discovered new exit (range 13) 6560 | -5/Waste | A Compactor rumbled back to life 6560 | -5/Waste | Spotted C-40 Crusher 6564 | -5/Waste | Destroyed C-40 Crusher 6722 | -5/Waste | Identified exit to Factory 6724 | -5/Waste | Entered Factory 7731 | -5/Factory | Crushed by falling debris 7743 | -5/Factory | Released all parts (6) 7745 | -5/Factory | Core integrity fell below 50% 7772 | -5/Factory | Lost 10 parts (2p2n3u3w) 7798 | -5/Factory | Core integrity fell below 20% 7822 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07744_ K-01 Serf collects debris. 07745_ Overheating: Matter decay (-22). 07746_ R-10 Processor collects Hvy. Laser. 07746_ Critical hit (Burn: +37). 07748_ Slug penetrates Earth. 07749_ R-10 Processor collects Imp. Focal Shield. 07750_ Overheating: Matter decay (-21). 07757_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F007. 07784_ Slug penetrates Wall. 07789_ Penetrated by Slug. 07794_ System corrupted: Energy discharge (-28). 07797_ Slammed into G-50 Soldier. 07800_ Critical hit (Burn: +37). 07801_ Slammed into G-50 Soldier. 07808_ ALERT: Rogue bot located, Programmers report to Factory Zone 9N. 07811_ K-01 Serf collects debris. 07821_ Acquired 5 matter. 07821_ Acquired 4 matter. 07822_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ###########??????????????????????????????????????? | | #???????????????##############?????????? | | #######?????????# #?????????? | | """""" ## #?###????#= """"""""" #?????????? | | """""" ## = #?# ###### #?????????? | | """""" ## ### # ## + """"""""" #?????????? | | """""" ## # # ; # #?????????? | | ## #;;;;;;; """""##+#####??####???? | | """""" ## "" # #""""""" ##??##? ####? | | """""" ## " ; %# " ####### #? | | """""" ## "" ; # " #? | | """""" ## "" ; # " #? | | ## """ ; g %# " ## | | ####+####### ; k # "^ | | # #??# ;; # " ^ | | #! ] ###### ;;@# " ^ ^ " | | # g ## #%""""## == | | # # ### == " | | # ######?# | | # ##### #??????# | | # #??# ## # # ##??????# ### | | #########??######### #????? ??# | | ???????????????????# ##??" ??# ########## | | ???????????????????# #???" "" ??# #???? | | ???????????????????# #???T """ ??# #???"" | | ???????????????????# #???" ?F ??# #??""" | | ???????????????????# #???" ??"" #??# ## """ | | ???????????????????# #???????"" ???# ## | | ???????????????????# #???????? ???# ## """ | | ??????????????????? ???????? ???# ## "T | | ???????????????????###??????????????#% #? """ ! | | ????????????????????????????????????# #??? ? | | ???????????????????????????????????## ##?###+### | | ???????????????????????????????????# #?# # | | ???????????????????????????????????# ### "" | | ???????????????????????????????????# % T | | ???????????????????????????????????# "## | | ???????????????????????????????????# ### # | | ???????????????????????????????????#######?## ## | | ????????????????????????????????????????????# ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 35 Energy Capacity 540 Matter Stores 600 Matter Capacity 600 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Evasion (%) 55 Targeting Accuracy 12 Target Analysis 6 Core Analysis 6 Recoil Reduction 4 Kinecelleration 40 Salvage Targeting 4 Item Schematics ----------------- Minigun | -9/Materials | Scanalyzed Deuterium Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Challenges ------------ None Game ------ Seed ShadingAnalysisPenetrator Manual? 0 Play Time 01:09:26 Cumulative 32.0 hours Start 2024.04.06 @ 15:32:51 End 2024.04.06 @ 16:41:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 69 Rogue 69 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 32 Achievement% 33 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9d7892f0-1a12-4424-88ae-8a21d2bb57e9