Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.02 @ 15:24:48 // AFD2020/Player2 Player: Michael Result: Destroyed by X-77 Beamer with Gatling Laser Performance ------------- Evolutions (6) 3000 Regions Visited (21) 4200 Robots Destroyed (169) 845 Value Destroyed (6027) 6027 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (4994) 4994 TOTAL SCORE: 19426 Bonus ------- High Alert Combat Kills 1190 Follower Combat Kills 4056 Entered DSFs 500 Met Data Miner 300 Friendly Fire -1052 Cogmind --------- Core Integrity 0/1150 Matter 279/300 Energy 87/100 System Corruption 0% Temperature Cool (24) Movement Core (1350) Ox26 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Huge Storage Unit Enhanced Optical Array Weapon Cycler > --- WEAPON (7) ------- (None) > --- INVENTORY (25) --- Armored Wheel Improved Heat Sink Advanced Heat Sink Large Storage Unit Advanced Weight Redist. System Improved Signal Interpreter Advanced Targeting Computer Recoil Stabilizer Matter Filter Weapon Cycler Improved Core Shielding Layered Medium Armor Plating Medium Reactive Plating Long-range Tractor Beam Improved Grenade Launcher Axe Peak State ------------ > --- POWER ------------ Hybrid Fission Core Light Antimatter Reactor > --- PROPULSION ------- Improved Heavy Treads Improved Heavy Treads Wheel > --- UTILITY ---------- Huge Storage Unit Enhanced Optical Array Advanced Signal Interpreter Weapon Cycler Authchip [Armor] > --- WEAPON ----------- Heavy Battle Rifle Railgun Railgun Advanced Assault Cannon Antimatter Cannon Antimatter Cannon Axe > --- INVENTORY -------- Armored Wheel Advanced Heat Sink Large Storage Unit Advanced Weight Redist. System Improved Signal Interpreter Advanced Targeting Computer Recoil Stabilizer Matter Filter Weapon Cycler Improved Core Shielding Layered Medium Armor Plating Medium Reactive Plating Long-range Tractor Beam Improved Assault Rifle Improved Grenade Launcher Missile Launcher [Rating: 102] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Hybrid Fission Core Reactor Light Antimatter Reactor Propulsion Armored Wheel Treads Armored Treads Leg Aluminum Leg Wheel Armored Wheel Utility Huge Storage Unit Device Weapon Cycler Storage Huge Storage Unit Processor Advanced Signal Interpreter Hackware Authchip [Armor] Protection Core Shielding Weapon Improved Assault Rifle Energy Gun Beam Rifle Ballistic Gun Improved Assault Rifle Ballistic Cannon Antimatter Cannon Launcher Mini Grenade Launcher Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Fac Slots Evolved 12 | . . . 2 . . . 2 . 2 . . . . 2 . . . . 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 3 | . . . . . . . 2 . . . . . . . . . . . . . 1 Utility 3 | . . . . . . . . . 1 . . . . 1 . . . . 1 . . Weapon 5 | . . . 2 . . . . . 1 . . . . 1 . . . . . . 1 Parts Attached 226 | 6 7 7 16 8 6 4 18 21 29 2 6 1 11 15 8 7 3 7 4 6 34 Power 16 | 1 1 1 1 1 . . 3 2 2 . . . . 2 . . . . 1 . 1 Engine 12 | 1 1 1 1 1 . . 2 2 2 . . . . . . . . . 1 . . Core 3 | . . . . . . . 1 . . . . . . 2 . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 35 | 2 2 1 1 2 . . 6 4 7 . . . . 1 . . . . 1 3 5 Treads 9 | . . . . 1 . . 1 1 2 . . . . . . . . . . 1 3 Leg 6 | 2 2 1 1 . . . . . . . . . . . . . . . . . . Wheel 20 | . . . . 1 . . 5 3 5 . . . . 1 . . . . 1 2 2 Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility 59 | 1 2 . . 2 2 . 1 3 5 . 1 . 3 3 6 7 1 5 2 1 14 Device 42 | . . . . 1 . . 1 1 3 . 1 . 1 2 6 7 1 5 1 1 11 Storage 5 | 1 1 . . . 2 . . 1 . . . . . . . . . . . . . Processor 3 | . 1 . . . . . . . . . . . . 1 . . . . 1 . . Hackware 1 | . . . . . . . . . . . . . . . . . . . . . 1 Protection 8 | . . . . 1 . . . 1 2 . . . 2 . . . . . . . 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 116 | 2 2 5 14 3 4 4 8 12 15 2 5 1 8 9 2 . 2 2 . 2 14 Energy Gun 5 | . . . . . . . 1 . 2 . . . . 2 . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 61 | 2 1 1 9 1 3 3 5 7 8 1 2 1 4 1 2 . . 1 . 2 7 Ballistic Cannon 18 | . 1 2 3 1 1 . . . 1 . 1 . 1 5 . . 1 . . . 1 Launcher 20 | . . 2 2 1 . 1 2 5 3 . . . . 1 . . . 1 . . 2 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 12 | . . . . . . . . . 1 1 2 . 3 . . . 1 . . . 4 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 2 . . . . . . . . . . 1 . . . . . . . Parts Lost 50 | . 1 . . 6 . 3 7 1 3 . . . 3 . . . . . . 3 23 Power 6 | . . . . 1 . . 1 1 . . . . . . . . . . . . 3 Propulsion 13 | . . . . 2 . . 4 . . . . . . . . . . . . 2 5 Utility 4 | . . . . 1 . . . . . . . . . . . . . . . . 3 Weapon 27 | . 1 . . 2 . 3 2 . 3 . . . 3 . . . . . . 1 12 Highest Loss Streak 15 | . 1 . . 6 . 3 2 1 1 . . . 2 . . . . . . 2 15 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 93 | . 97 100 100 98 55 97 96 98 92 92 91 92 89 85 89 93 93 93 94 99 88 Engine 6 | . 13 14 11 10 11 11 8 8 7 7 7 7 7 3 . . . . 5 5 3 Core 1 | . . . . . . . . . . . . . . 2 6 6 6 6 5 5 4 Treads 4 | . . . . 1 11 11 9 8 7 7 7 7 7 . . . . . . 4 7 Leg 5 | . 28 28 22 18 . . . . . . . . . . . . . . . . . Wheel 13 | . . . . 1 11 11 24 27 15 15 15 15 15 20 20 20 20 20 17 16 10 Device 8 | . . . . . . . 6 7 14 15 15 15 11 19 13 13 13 13 11 11 5 Storage 8 | . 14 14 11 11 11 11 9 9 7 7 7 7 7 6 6 6 6 6 5 5 5 Processor 4 | . 12 14 11 9 . . . . . . . . . . 6 6 6 6 11 11 10 Protection 1 | . . . . 1 11 11 2 1 . . . . 2 . . . . . . . . Energy Gun 2 | . . . . . . . 6 3 6 7 7 7 4 7 . . . . . . . Ballistic Gun 19 | . 17 14 33 32 . 30 24 32 26 15 12 7 17 8 7 13 13 12 11 16 12 Ballistic Cannon 10 | . 10 13 10 10 . 6 . . 3 7 9 15 8 8 26 26 21 26 23 17 14 Slashing Weapon 1 | . . . . . . . . . . 6 6 6 4 6 2 . 4 . . . 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 156 | 12 19 24 31 32 62 62 62 120 126 108 111 111 111 129 131 131 131 132 139 139 156 Greatest Support 150 | 20 20 20 20 20 10 10 30 34 40 40 40 40 40 52 61 61 61 61 52 52 150 Greatest Overweight (x) 14 | . . 1 1 3 6 6 5 3 3 2 2 2 2 2 2 2 2 2 2 5 14 Average Overweight (x) 1 | . . . . 1 1 5 1 1 2 2 2 2 2 1 2 2 2 2 2 2 5 Largest Inventory Capacity 25 | 8 10 10 10 10 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 20 | 6 9 10 10 10 15 20 20 23 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 6 10 10 10 10 11 7 19 24 25 25 25 25 25 25 25 25 25 25 24 23 25 Average Carried 18 | 4 5 9 9 9 10 6 11 21 23 25 25 25 24 23 24 25 24 25 23 21 19 Final Capacity 25 | 8 10 10 10 10 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 6 10 10 10 5 7 5 19 23 25 25 25 25 24 25 25 25 25 25 23 22 16 Class Distribution -------------------- 43% | Gunner 23% | Executioner 11% | Scavenger-Gunner 10% | Mutant 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Mutant | -9/Exiles Tank | -8/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Data Miner Gunner | -6/Proximity Caves Gunner | -6/Factory Executioner | -6/Lower Caves Executioner | -6/Lower Caves Executioner | -6/Zion Executioner | -5/Proximity Caves Executioner | -5/Factory Executioner | -5/DSF Executioner | -4/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Fac Matter Collected 7078 | 172 148 194 541 142 . 185 467 608 785 127 131 . 564 471 163 215 55 258 . 331 1521 Remotely 1328 | . . . . . . . . . . . . . . . . . . . . . 1328 Salvage Created 6750 | . 155 140 502 119 . 194 1056 629 1092 80 41 . 459 724 176 100 . 202 . 187 894 Parts 335 | . 17 8 27 4 . 15 54 38 54 2 1 . 17 27 4 5 . 15 . 6 41 Haulers Intercepted 8 | . . . 3 . . . 1 . 2 . . . . 1 . . . . . . 1 Recyclers Shooed 7 | . 1 . 1 . . . 2 . . . . . . 1 . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 88 | . . . . . . . . . . 6 6 . 41 . 14 4 3 14 . . . Prevented 5 | . . . . . . . . . . . . . . . . 5 . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Fac Combat Hostiles Destroyed 127 | . 5 6 6 6 . 8 14 11 20 1 1 . 7 7 4 3 . 7 . 3 18 Melee 1 | . . . . . . . . . . . . . . 1 . . . . . . . Guns 68 | . 3 . 3 3 . 6 12 11 12 . 1 . 6 2 . . . 2 . 1 6 Cannons 31 | . 2 4 1 . . . . . 1 1 . . 1 2 4 3 . . . 2 10 AOE 27 | . . 2 2 3 . 2 2 . 7 . . . . 2 . . . 5 . . 2 Classes Destroyed 21 | . 5 1 3 . . . 1 3 3 . . . 1 . . . . . . 1 3 Worker 12 | . . . . . . . 3 2 2 . . . . . . . . . . . 5 Builder 9 | . 1 1 1 . . . 3 . 2 . . . . . . . . . . . 1 Tunneler 1 | . . . . . . . . . . . . . . . . . . . . . 1 Hauler 8 | . . . 3 . . . 1 . 2 . . . . 1 . . . . . . 1 Recycler 12 | . . . 2 1 . . 3 1 3 . . . . 2 . . . . . . . Operator 1 | . 1 . . . . . . . . . . . . . . . . . . . . Watcher 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . Swarmer 28 | . 2 . 2 3 . 5 . . 9 1 . . . . . 1 . 5 . . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . 1 Grunt 50 | . 3 4 3 . . 3 9 6 3 . 1 . . 3 4 1 . . . 2 8 Brawler 4 | . . . . . . . . . 1 . . . 1 1 . . . 1 . . . Duelist 3 | . . . . . . . . . 2 . . . . . . . . . . . 1 Protector 4 | . . . . . . . . 1 1 . . . 1 . . . . . . . 1 Sentry 15 | . . . 1 . . . 5 2 2 . . . 2 1 . 1 . . . . 1 Demolisher 3 | . . . . . . . . 1 . . . . 2 . . . . . . . . Specialist 1 | . . . . . . . . . . . . . . . . . . . . 1 . Hunter 6 | . . . . . . . . 1 1 . . . . 1 . . . . . . 3 Programmer 6 | . . . . . . . . . 2 . . . . 1 . . . 1 . . 2 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . 1 Behemoth 1 | . . . . . . . . . . . . . 1 . . . . . . . . Assembled 5 | . . 2 . 3 . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 9 | . 2 3 3 4 . 3 9 3 5 1 1 . 2 3 3 2 . 5 . 3 6 Combat Bots Only 6 | . 2 2 2 3 . 3 5 3 4 1 1 . 2 3 3 2 . 5 . 3 6 Max Kills in Single Turn 5 | . 1 1 2 4 . 2 3 2 3 1 1 . 1 1 3 2 . 5 . 1 2 Gunslinging 1 | . . . . . . 1 . 1 1 . . . . . . . . . . . . Exploded 5 | . . 1 2 3 . 1 1 . 3 . . . . 1 . . . 5 . . 1 Melee 1 | . . . . . . . . . . . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Fac Hostile Shots Fired 785 | . 22 18 44 31 . 26 59 38 111 11 20 . 63 16 3 2 . 11 . 47 263 Missed 221 | . 5 7 18 6 . 6 23 4 38 5 7 . 27 4 . 1 . 4 . 9 57 Damage Taken 10009 | . 375 164 391 690 . 274 620 798 854 63 97 . 721 252 118 53 . 116 . 916 3507 Core 1107 | . 109 12 66 52 . . . 85 42 11 22 . 88 . 16 20 . . . 100 484 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 22 | . . . . 7 . . . . . . . . 15 . . . . . . . . Ignored by Resistances 88 | . . . . . . . . 32 43 . . . . . . . . . . . 13 Regen/Repaired (Parts) 233 | . 57 . . . . . . 176 . . . . . . . . . . . . . Core Remaining (%) 57 | 100 . 28 . . . 33 . 82 . . . . 30 . . . . 37 . 90 . Volleys Fired 328 | . 22 19 22 6 . 9 43 37 37 2 3 . 37 25 3 6 . 6 . 9 42 Largest 7 | . 2 2 4 4 . 4 4 4 5 5 5 . 5 4 6 6 . 6 . 6 7 Hottest 254 | . 55 58 108 108 . 115 135 125 169 169 169 . 194 209 223 223 . 223 . 223 254 Shots Fired 1230 | . 44 30 76 24 . 29 133 127 169 10 16 . 142 84 18 35 . 31 . 54 208 Gun 867 | . 26 11 54 18 . 22 127 120 146 8 13 . 118 56 6 12 . 10 . 26 94 Cannon 312 | . 18 8 18 4 . 5 . . 17 2 3 . 24 24 12 23 . 20 . 28 106 Launcher 51 | . . 11 4 2 . 2 6 7 6 . . . . 4 . . . 1 . . 8 Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 1067 | . 44 19 72 22 . 27 105 110 133 8 13 . 132 45 18 35 . 30 . 54 200 Thermal 112 | . . . . . . . 22 10 30 2 3 . 10 35 . . . . . . . Explosive 51 | . . 11 4 2 . 2 6 7 6 . . . . 4 . . . 1 . . 8 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 19 | . 8 5 9 4 . 4 17 16 12 2 5 . 10 11 7 6 . 19 . 5 9 Robot Miss Streak 8 | . 2 2 5 4 . 8 4 3 3 3 2 . 6 4 1 5 . 1 . 6 8 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . 1 Secondary Targets 7 | . 1 . . . . 1 2 2 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . 1 1 1 1 . . . . . . . . . . . . Shots Hit Robots 732 | . 30 16 41 10 . 12 90 81 95 6 8 . 98 52 12 17 . 19 . 24 121 Core Hits 364 | . 12 14 20 12 . 12 54 34 59 3 3 . 33 19 8 7 . 11 . 7 56 Critical Kills 2 | . . . . . . . . . 1 . . . . . . . . . . . 1 Critical Parts Destroyed 3 | . 1 . . . . 1 1 . . . . . . . . . . . . . . Critical Strikes 28 | . 2 . . . . 1 5 1 4 1 . . 5 3 . 2 . . . . 4 Burn 12 | . . . . . . . 4 1 2 1 . . 1 3 . . . . . . . Destroy 6 | . 1 . . . . 1 1 . 1 . . . . . . 1 . . . . 1 Blast 8 | . 1 . . . . . . . 1 . . . 2 . . 1 . . . . 3 Sever 2 | . . . . . . . . . . . . . 2 . . . . . . . . Melee Attacks 36 | . . . . . . . . . . 1 . . 6 18 . . 1 . . . 10 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 36 | . . . . . . . . . . 1 . . 6 18 . . 1 . . . 10 Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 9 | . . . . . . . . . . . . . . 4 . . . . . . 5 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 20097 | . 378 533 801 339 . 345 1653 1331 2826 185 132 . 2025 1793 471 640 . 766 . 723 5156 Guns 9176 | . 140 90 445 151 . 173 1175 1305 1418 72 104 . 1256 638 106 152 . 158 . 346 1447 Cannons 5220 | . 238 103 215 23 . 20 . . 268 54 28 . 314 307 365 488 . 377 . 377 2043 Explosions 4286 | . . 340 141 165 . 152 478 26 1140 . . . . 402 . . . 231 . . 1211 Melee 1415 | . . . . . . . . . . 59 . . 455 446 . . . . . . 455 Ramming . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 13237 | . 378 193 660 174 . 193 959 1189 1427 112 118 . 1465 510 471 640 . 535 . 723 3490 Thermal 1159 | . . . . . . . 216 116 259 14 14 . 105 435 . . . . . . . Explosive 4286 | . . 340 141 165 . 152 478 26 1140 . . . . 402 . . . 231 . . 1211 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 1415 | . . . . . . . . . . 59 . . 455 446 . . . . . . 455 Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 5 | . . . . 1 1 1 . . 5 5 5 5 5 . . . . . . . . Average Corruption 3 | . . . . 1 1 1 . . 3 5 5 5 5 . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 84 | . . . . 2 1 4 . . 24 13 19 1 20 . . . . . . . . Message Errors 17 | . . . . . . 1 . . 6 . 4 . 6 . . . . . . . . Matter Fused 24 | . . . . . . 1 . . 9 5 3 . 6 . . . . . . . . Heat Flow Errors 17 | . . . . 1 . . . . 4 3 6 1 2 . . . . . . . . Energy Discharges 10 | . . . . 1 1 1 . . . 2 3 . 2 . . . . . . . . Parts Fused 1 | . . . . . . 1 . . . . . . . . . . . . . . . Data Loss (minor) 5 | . . . . . . . . . 1 2 2 . . . . . . . . . . Data Loss (major) 4 | . . . . . . . . . 1 1 . . 2 . . . . . . . . Misfires 3 | . . . . . . . . . 2 . 1 . . . . . . . . . . Weapon Failures 3 | . . . . . . . . . 1 . . . 2 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 513 | . . 30 12 10 . . 2 . 22 10 . . 60 151 26 . . . . . 190 Projectiles 110 | . . . . . . . . . 16 10 . . . 23 26 . . . . . 35 Explosions 103 | . . 30 12 10 . . 2 . 6 . . . . . . . . . . . 43 Melee 300 | . . . . . . . . . . . . . 60 128 . . . . . . 112 Knockbacks 30 | . 3 2 1 1 . . . . 1 . . . 2 4 3 . . 1 . 2 10 Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 28 | . 3 2 1 1 . . . . 1 . . . 2 4 2 . . 1 . 2 9 Secondary 2 | . . . . . . . . . . . . . . . 1 . . . . . 1 Self-Inflicted Damage 152 | . . . . 40 . . . 29 83 . . . . . . . . . . . . Shots 4 | . . . . 1 . . . 2 1 . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 444 | . 55 79 84 219 . 83 23 124 320 143 224 109 249 214 246 303 . 249 . 63 444 Average Temperature 72 | . 16 33 31 60 . 36 7 42 73 37 70 80 44 85 106 138 . 109 . 29 139 Received Heat Transfer 2971 | . 102 69 126 69 . 126 279 324 144 12 27 . 84 126 55 21 . 36 . 318 1053 Effects 8 | . . . . . . . . . . . . . . . . 4 . . . . 4 Interference 6 | . . . . . . . . . . . . . . . . 4 . . . . 2 Matter Decay 2 | . . . . . . . . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted 9 | . . . 1 . . . 3 1 2 . . . 1 1 . . . . . . . Heat Transferred 3772 | . . . . . . . 851 370 776 111 37 . 333 1294 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Fac Peak Influence 1386 | . 244 178 470 299 . 278 655 1068 1386 . . . . 623 . . . . 86 295 1108 Initial 483 | . . 39 36 163 . . 29 213 483 . . . . 351 . . . . 86 60 154 Average 453 | . 112 82 315 270 . 110 306 713 976 . . . . 430 . . . . 86 146 681 Maximum Alert Level 4 | . 1 . 2 1 . 1 2 3 4 . . . . 2 . . . . . 1 4 Low Security (%) 30 | 100 85 100 21 7 . 97 35 . . . . . . 5 . . . . 100 74 14 Level 1 21 | . 14 . 33 92 . 2 35 18 . . . . . 27 . . . . . 25 11 Level 2 26 | . . . 44 . . . 28 32 25 . . . . 66 . . . . . . 17 Level 3 15 | . . . . . . . . 48 31 . . . . . . . . . . . 56 Level 4 6 | . . . . . . . . . 43 . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . . . . . 1 . Squads Dispatched 37 | . 1 . . . . . 2 9 10 . . . . 6 . . . . . 1 8 Investigation 5 | . 1 . . . . . . 1 1 . . . . 2 . . . . . . . Extermination 6 | . . . . . . . . . 2 . . . . 2 . . . . . . 2 Reinforcement 14 | . . . . . . . 2 4 1 . . . . 2 . . . . . 1 4 Assault 9 | . . . . . . . . 4 3 . . . . . . . . . . . 2 Garrison 3 | . . . . . . . . . 3 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . 1 . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . . 1 Construction Impeded 5 | . . . . . . . 1 1 1 . . . . 1 . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Fac Distress Signals 19 | . 1 . 1 . . . 2 4 . . . . 11 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 270 | . 13 8 18 20 . 9 27 37 31 3 2 . 17 15 8 6 . 7 . 10 39 Peak Tracking Total 21 | . 3 2 3 21 . 3 4 11 7 3 3 . 3 5 4 4 . 5 . 6 8 Tactical Retreats 3 | . . . . . . . . . 2 . . . . 1 . . . . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Fac Traps Triggered 12 | . . . . . . . . 3 4 . . . 1 3 . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 3 | . 3 . . . . . . . . . . . . . . . . . . . . Reused 1 | . 1 . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 4 | . 1 . . . . . . . . . . . . . . 2 . . . . 1 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Fac Machines Disabled 36 | . . . 3 . . 1 5 7 5 . . . . 5 . . . . . . 10 Max in Single Turn 4 | . . . 1 . . 1 1 1 4 . . . . 1 . . . . . . 2 Garrison Access 2 | . . . . . . . 1 1 . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Fac Machines Accessed 50 | . 6 . 11 . 1 . 5 11 5 . . 2 . 6 1 . . . 1 . 1 Terminals 30 | . 5 . 9 . . . 3 7 3 . . . . 2 . . . . 1 . . Fabricators 3 | . . . . . . . . . . . . . . 3 . . . . . . . Repair Stations 3 | . 1 . . . . . . 2 . . . . . . . . . . . . . Recycling Units 5 | . . . 2 . . . . 1 1 . . . . . . . . . . . 1 Scanalyzers 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . Garrison Access 3 | . . . . . . . 1 1 1 . . . . . . . . . . . . Total Hacks 122 | . 16 . 26 . 1 . 16 22 11 . . 14 . 12 1 . . . 2 . 1 Successful 73 | . 8 . 11 . 1 . 9 13 6 . . 14 . 8 1 . . . 1 . 1 Failed 49 | . 8 . 15 . . . 7 9 5 . . . . 4 . . . . 1 . . Catastrophic 10 | . 2 . 3 . . . 2 1 1 . . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 28 | . 1 . 14 . . . 6 1 6 . . . . . . . . . . . . Terminals 76 | . 14 . 24 . . . 11 14 8 . . . . 3 . . . . 2 . . Fabricators 4 | . . . . . . . . . . . . . . 4 . . . . . . . Repair Stations 7 | . 2 . . . . . . 5 . . . . . . . . . . . . . Recycling Units 6 | . . . 2 . . . . 2 1 . . . . . . . . . . . 1 Scanalyzers 8 | . . . . . . . 3 . . . . . . 5 . . . . . . . Garrison Access 5 | . . . . . . . 2 1 2 . . . . . . . . . . . . Terminal Hacks 46 | . 6 . 8 . 1 . 4 6 4 . . 14 . 1 1 . . . 1 . . Record 7 | . . . . . 1 . . . . . . 6 . . . . . . . . . Part Schematic 5 | . . . . . . . . . . . . 5 . . . . . . . . . Prototype ID Bank 6 | . . . 1 . . . . 1 1 . . 3 . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . 1 . . . . . . Open DSF 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . Branch Access Points 4 | . 1 . 1 . . . 1 . 1 . . . . . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . . . 1 . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . 1 . . . . . . . . . . . . . . Locate Traps 4 | . 1 . 1 . . . 1 1 . . . . . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . Hauler Manifests 4 | . 1 . 1 . . . . 1 1 . . . . . . . . . . . . Registered Components 3 | . 1 . 1 . . . . 1 . . . . . . . . . . . . . Zone Layout 5 | . . . 2 . . . . 2 1 . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . 2 . . . . . . . Network Status 1 | . . . . . . . . . . . . . . 1 . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . 1 . . . . . . . Repair Station Hacks 6 | . 2 . . . . . . 4 . . . . . . . . . . . . . Scan Component 3 | . 1 . . . . . . 2 . . . . . . . . . . . . . Repair 3 | . 1 . . . . . . 2 . . . . . . . . . . . . . Recycling Unit Hacks 5 | . . . 2 . . . . 1 1 . . . . . . . . . . . 1 Process 2 | . . . 2 . . . . . . . . . . . . . . . . . . Retrieve Components 3 | . . . . . . . . 1 1 . . . . . . . . . . . 1 Scanalyzer 8 | . . . . . . . 3 . . . . . . 5 . . . . . . . Insert Component 4 | . . . . . . . 2 . . . . . . 2 . . . . . . . Analyze 4 | . . . . . . . 1 . . . . . . 3 . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 1 . . . . . . . . . . . . . Seal Access 2 | . . . . . . . 1 1 . . . . . . . . . . . . . Unauthorized Hacks 4 | . . . 1 . . . 1 1 1 . . . . . . . . . . . . Terminals 4 | . . . 1 . . . 1 1 1 . . . . . . . . . . . . Botnet 4 | . . . 1 . . . 1 1 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 33 | . 5 . 8 . . . 3 8 5 . . . . 3 . . . . . . 1 Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . . . . . . 1 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . 1 . . . . 5 . 2 . . 6 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . 1 . . . . . . 2 . . . . . . . . . . . . . Time 109 | . 26 . . . . . . 83 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 20 | . . . . . . . . 3 7 . . . . . . . . . . . 10 Parts Scanalyzed 3 | . . . . . . . 1 . . . . . . 2 . . . . . . . Part Schematics Acquired 3 | . . . . . . . 1 . . . . . . 2 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Fac Total Allies 20 | . 1 . . . . . . 12 . . . . 1 . . . 6 . . . . Largest Group 13 | . 1 1 1 1 1 1 1 13 3 1 1 1 2 2 1 1 7 7 1 1 1 Highest-Rated Group 312 | . 60 60 70 71 71 71 80 312 128 96 96 94 187 204 126 126 270 270 123 135 166 Highest-Rated Ally 166 | . 60 60 70 71 71 71 80 77 96 96 96 94 96 125 126 126 124 124 123 135 166 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 554 | . 16 5 40 10 . 5 26 119 64 4 2 . 61 58 5 11 . 43 . 16 69 Total Damage 18318 | . 496 146 963 457 . 206 1281 2670 2049 145 92 . 1702 1988 676 654 . 884 . 766 3143 Kills 146 | . 3 2 15 6 . 2 11 30 16 2 2 . 9 15 4 4 . 5 . 6 14 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 14 | . . 2 . 1 . . . . . . 2 . 1 . 1 3 3 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Fac Turns Passed 13641 | 55 655 639 1537 416 252 499 824 968 1337 573 697 99 733 885 394 485 891 650 10 186 856 Spaces Moved 8386 | 38 425 356 749 206 169 251 532 605 867 412 493 77 386 543 261 358 717 489 5 91 356 Core 7 | 7 . . . . . . . . . . . . . . . . . . . . . Treads 15 | . . . . . . . . . . . . . . . . . . . . . 15 Legs 1736 | 31 425 356 749 175 . . . . . . . . . . . . . . . . . Wheels 6628 | . . . . 31 169 251 532 605 867 412 493 77 386 543 261 358 717 489 5 91 341 Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 125 95 155 95 98 120 125 125 125 125 108 123 123 123 123 123 123 135 Average Speed 132 | 107 120 139 189 180 108 163 100 113 124 125 125 125 125 122 123 123 123 123 123 134 167 Slowest Speed 290 | 120 120 190 190 190 170 170 155 131 140 125 125 125 125 123 123 123 123 123 123 165 290 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 52 | 4 76 56 69 51 54 65 56 83 33 59 65 68 59 16 45 63 80 68 1 82 11 Regions Visited 21 Branch Regions 13 Pre-discovered Areas 10 | . . . . 2 1 . . . . . . 1 1 . . 1 4 . . . . Known Exits Taken 12 | . 1 . 1 . . 1 1 . 1 . 1 . . 1 1 1 1 1 1 . . Unknown Exits Taken 8 | 1 . 1 . 1 1 . . 1 . 1 . 1 1 . . . . . . . . Scrap Searched 20 | . . 1 . . . 1 . . . 2 3 . 1 . 3 3 4 2 . . . Spaces Dug 29 | . . . 10 . . . . . . . . . . 15 . . . . . . 4 Terrain Destroyed 464 | . . 61 30 20 . 8 52 34 69 . . . 2 50 2 10 . 13 . 12 101 Melee 17 | . . . . . . . . . . . . . . 13 . . . . . . 4 Projectile 92 | . . . 1 . . . . . 2 . . . 2 8 2 10 . 9 . 12 46 AOE 355 | . . 61 29 20 . 8 52 34 67 . . . . 29 . . . 4 . . 51 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Fac Total 10154 | 49 531 472 822 235 239 317 724 800 1045 463 566 79 548 682 325 385 724 521 8 133 486 Wait 1015 | . 65 86 18 15 59 54 113 109 94 45 62 2 98 55 48 15 . 20 . 25 32 Move 8365 | 37 424 355 748 205 168 250 531 604 866 411 492 76 385 542 260 357 716 488 4 90 356 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 70 | 6 6 1 5 1 1 . 15 8 7 1 . . 3 5 3 . 2 . . 2 4 Fast Attach 39 | 6 4 . 4 . . 1 7 2 3 . 2 . . 7 . . . . . 1 2 Attach 52 | . . . 2 6 4 2 5 1 6 . . . 3 2 2 . . . 2 4 13 Detach 25 | . 1 . 1 . 4 . 3 . 5 . . . . 4 . . . . . 1 6 Swap 135 | . 3 7 10 2 2 1 6 18 20 2 4 1 8 6 6 7 3 7 2 1 19 Drop 62 | . 6 4 12 . 1 . 1 10 7 1 3 . . 10 3 . 2 . . . 2 Fire 328 | . 22 19 22 6 . 9 43 37 37 2 3 . 37 25 3 6 . 6 . 9 42 Melee 36 | . . . . . . . . . . 1 . . 6 18 . . 1 . . . 10 Ram . | . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 24 | . . . . . . . . 8 . . . . 8 8 . . . . . . . Rewire 3 | . . . . . . . . 3 . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low / [*Ext]) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Upp / DSF) -5/DSF -4/Factory (discovered 1 exit: *Res) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 172 | -10/Materials | Identified exit to Mines 300 | -10/Materials | Build established: Mutant 427 | -10/Materials | Discovered new exit (range 16) 489 | -10/Materials | Core integrity fell below 50% 607 | -10/Materials | Repaired Ion Engine 711 | -10/Materials | Entered Mines 838 | -10/Mines | Found a hidden stash of uninstalled traps 854 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 938 | -10/Mines | Learned location of 1 exit from Materials 1020 | -10/Mines | Learned Materials trap positions 1047 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1220 | -10/Mines | Excavation squad dispatched 1220 | -10/Mines | A large section of the Mines collapsed 1289 | -10/Mines | Discovered new exit (range 9) 1350 | -10/Mines | Entered Materials 1350 | -9/Materials | Evolved 2 slots: Weapon x2 1351 | -9/Materials | Identified exit to Materials 1352 | -9/Materials | Loaded intel: 17 trap records 1665 | -9/Materials | Build established: Scavenger-Gunner 1731 | -9/Materials | Discovered new exit (range 16) 2067 | -9/Materials | Discovered exit to Materials (range 15) 2296 | -9/Materials | Build established: Gunner 2642 | -9/Materials | Identified exit to Mines 2762 | -9/Materials | Discovered exit to Materials (range 9) 2887 | -9/Materials | Entered Mines 2914 | -9/Mines | Discovered exit to Materials (range 7) 2934 | -9/Mines | Learned location of Storage (-8) 3221 | -9/Mines | Assembled infested the area 3239 | -9/Mines | Core integrity fell below 50% 3255 | -9/Mines | Met 8R-AWN 3278 | -9/Mines | Lost 6 parts (1p2n1u2w) 3284 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3296 | -9/Mines | Discovered new exit (range 5) 3303 | -9/Mines | Entered Exiles 3328 | -9/Exiles | Welcomed by 8R-AWN 3344 | -9/Exiles | Met EX-HEX 3397 | -9/Exiles | Met EX-DEC 3415 | -9/Exiles | Learned location of Zion (-6) 3537 | -9/Exiles | Discovered new exit (range 11) 3555 | -9/Exiles | Entered Mines 3850 | -8/Mines | Build established: Tank 3862 | -8/Mines | Lost 3 parts (3w) 3950 | -8/Mines | Discovered exit to Materials (range 9) 4026 | -8/Mines | Discovered exit to Materials (range 13) 4054 | -8/Mines | Entered Materials 4054 | -8/Materials | Evolved 2 slots: Propulsion x2 4262 | -8/Materials | Discovered new exit (range 11) 4367 | -8/Materials | Identified exit to Storage 4632 | -8/Materials | Build established: Scavenger-Gunner 4878 | -8/Materials | Entered Storage 5165 | -8/Storage | Repaired Cld. Ion Engine 5243 | -8/Storage | Discovered new exit (range 14) 5489 | -8/Storage | Met a pair of Derelict thieves 5531 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 5660 | -8/Storage | Repaired Imp. Treads 5678 | -8/Storage | First assault squad dispatched 5768 | -8/Storage | Lost 8 allies 5846 | -8/Storage | Entered Factory 5846 | -7/Factory | Accompanied by 2 allies 5846 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6146 | -7/Factory | Garrison activated, responded to threat 6170 | -7/Factory | Build established: Gunner 6246 | -7/Factory | First assault squad dispatched 6498 | -7/Factory | Discovered new exit (range 4) 7118 | -7/Factory | Discovered new exit (range 16) 7119 | -7/Factory | Identified exit to Lower Caves 7183 | -7/Factory | Entered Lower Caves 7553 | -7/Lower Caves | Discovered new exit (range 16) 7756 | -7/Lower Caves | Entered another Lower Caves area 7774 | -7/Lower Caves | Discovered new exit (range 16) 7779 | -7/Lower Caves | Encountered a Warlord checkpoint 7942 | -7/Lower Caves | Spotted B-75 Beast 8142 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8164 | -7/Lower Caves | Identified exit to Data Miner 8432 | -7/Lower Caves | Learned Factory machine intel 8453 | -7/Lower Caves | Entered Data Miner 8453 | -7/Data Miner | Discovered new exit (range 6) 8477 | -7/Data Miner | Met Data Miner 8498 | -7/Data Miner | Learned location of Section 7 (-3) 8498 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8516 | -7/Data Miner | Received God Mode back door access code from Data Miner 8552 | -7/Data Miner | Entered Proximity Caves 8554 | -6/Proximity Caves | Spotter reported a threat 8555 | -6/Proximity Caves | Spotter reported a threat 8564 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8776 | -6/Proximity Caves | Spotted B-75 Beast 8795 | -6/Proximity Caves | Destroyed B-75 Beast 8831 | -6/Proximity Caves | Learned location of Extension (-6) 8848 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 9056 | -6/Proximity Caves | Core integrity fell below 50% 9154 | -6/Proximity Caves | Escorted by Enhanced Grunt 9212 | -6/Proximity Caves | Discovered new exit (range 14) 9285 | -6/Proximity Caves | Entered Factory 9285 | -6/Factory | Accompanied by 1 ally 9285 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 9286 | -6/Factory | Loaded intel: 270 machine locations 9308 | -6/Factory | Identified exit to DSF 9480 | -6/Factory | Discovered new exit (range 6) 9635 | -6/Factory | Search patrols dispatched 9812 | -6/Factory | Discovered new exit (range 3) 10114 | -6/Factory | Identified exit to Lower Caves 10170 | -6/Factory | Entered Lower Caves 10448 | -6/Lower Caves | Learned Factory emergency access door positions 10473 | -6/Lower Caves | Discovered new exit (range 12) 10479 | -6/Lower Caves | Encountered a Warlord checkpoint 10491 | -6/Lower Caves | Identified exit to Lower Caves 10564 | -6/Lower Caves | Entered another Lower Caves area 10642 | -6/Lower Caves | Build established: Executioner 10683 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10685 | -6/Lower Caves | Core integrity fell below 50% 10804 | -6/Lower Caves | Spotted B-75 Beast 10826 | -6/Lower Caves | Allies destroyed B-75 Beast 10916 | -6/Lower Caves | Learned Factory stockpile data 10920 | -6/Lower Caves | Learned Factory stockpile data 10996 | -6/Lower Caves | Encountered a Warlord checkpoint 11010 | -6/Lower Caves | Discovered new exit (range 13) 11027 | -6/Lower Caves | Identified exit to Zion 11049 | -6/Lower Caves | Entered Zion 11126 | -6/Zion | Discovered new exit (range 8) 11134 | -6/Zion | Identified exit to Proximity Caves 11265 | -6/Zion | Learned location of Warlord (-4) 11434 | -6/Zion | Gained Derelict followers 11715 | -6/Zion | Learned 4 Factory zone layouts 11732 | -6/Zion | Learned location of Armory (-4) 11771 | -6/Zion | Received a visual enhancement algorithm 11940 | -6/Zion | Entered Proximity Caves 11940 | -5/Proximity Caves | Accompanied by 6 allies 12251 | -5/Proximity Caves | Spotted B-75 Beast 12275 | -5/Proximity Caves | Allies destroyed B-75 Beast 12306 | -5/Proximity Caves | Lost 5 allies 12571 | -5/Proximity Caves | Discovered new exit (range 10) 12582 | -5/Proximity Caves | Identified exit to Factory 12586 | -5/Proximity Caves | Learned 4 Factory zone layouts 12590 | -5/Proximity Caves | Entered Factory 12590 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 12591 | -5/Factory | Identified exit to Upper Caves 12600 | -5/Factory | Identified exit to DSF 12600 | -5/Factory | Entered DSF 12634 | -5/DSF | Additional patrols routed to DSF 12698 | -5/DSF | Discovered new exit (range 17) 12750 | -5/DSF | Sterilization system engaged 12770 | -5/DSF | Ambient heat levels rising (+10) 12773 | -5/DSF | Identified exit to Factory 12785 | -5/DSF | Ambient heat levels rising (+10) 12786 | -5/DSF | Entered Factory 12786 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 12937 | -4/Factory | Discovered new exit (range 17) 12973 | -4/Factory | Identified exit to Research 13071 | -4/Factory | First assault squad dispatched 13352 | -4/Factory | Lost 3 parts (2n1w) 13436 | -4/Factory | Lost 3 parts (1p1u1w) 13578 | -4/Factory | Core integrity fell below 50% 13596 | -4/Factory | Cargo convoy interrupted 13616 | -4/Factory | Incoming assault squad redirected 13632 | -4/Factory | Core integrity fell below 20% 13642 | -4/Factory | Destroyed by X-77 Beamer with Gatling Laser Last Messages --------------- 13631_ Authchip [Armor] destroyed. 13631_ Critical hit (Blast). 13631_ Knocked back. 13632_ Slug penetrates A-15 Conveyor. 13632_ A-15 Conveyor destroyed. 13635_ Imp. Heavy Treads destroyed. 13635_ Lgt. Antimatter Reactor destroyed. 13636_ H-71 Marshal calls for reinforcements. 13636_ ALERT: Hostile activity reported, dispatching reinforcements to area. 13638_ Penetrated by Slug. 13639_ Imp. Heavy Treads destroyed. 13640_ Adv. Signal Interpreter destroyed. 13640_ Critical hit (Blast). 13640_ Knocked back. Player 2: "Hey, you wouldn't happen to have a weapon, would you?" 13642_ Wheel destroyed. 13642_ Missile Launcher destroyed. 13642_ Railgun destroyed. Map ----- +----------------------------------------------------+ | ????????????# ????????????????????????????????? | | ????????????# ???????????????????????????????? | | ???????????## ##???#+????????????????????????? | | ????????????* ???# ????????????????????????? | | ?????????????? #### #############???????????? | | ??????????????? # #???????????? | | ???????????????? R# #???????????? | | ?????????????????? + #???????????? | | ??????????????????? # ! 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""#?????#### # [" =%* | | """"" """"" #?#=! #?????????## "* ! | | """"" """"" #?# !! #????????# [# "" " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 27 Energy Capacity 1080 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 30 Core Shielding 20 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 4 Authchip Count 1 Item Schematics ----------------- Cld. Ion Engine | -8/Materials | Scanalyzed Lgt. Regenerative Plating | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Adv. Cooling System | -7/Data Miner | Free Variable Charge Gun | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Arm. Wheel | -6/Factory | Scanalyzed Missile Launcher | -6/Factory | Scanalyzed HERF Cannon | -6/Zion | Archive EM Disruption Field | -6/Zion | Archive Lance | -6/Zion | Archive Enh. Optical Array | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Mak. Hover Unit | -6/Zion | Archive Robot Schematics ------------------ G-50 Soldier | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Fac Slots Evolved 12 | . . 2 . . . 2 . 2 . . . . 2 . . . . 2 . 2 . Power 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . Propulsion 5 | . . 1 . . . 2 . 1 . . . . . . . . . 1 . . . Utility 3 | . . . . . . . . . . . . . 1 . . . . 1 . 1 . Weapon 2 | . . 1 . . . . . . . . . . . . . . . . . 1 . Parts Attached 176 | . 10 5 16 2 . 1 11 8 19 . 5 . 15 33 2 7 1 9 . 9 23 Parts Lost 63 | . 1 . . 1 . . . 1 6 . . . 9 16 . 3 . . . 1 25 Damage Taken 11210 | . 278 78 553 447 . 9 227 443 1393 65 18 . 1077 1933 102 559 . 12 . 119 3897 Core 1705 | . 46 12 77 70 . . . 10 161 . 18 . 148 373 20 104 . . . . 666 Player 2/Cogmind (%) 60 | . 29 50 53 57 . . . 10 79 . 45 . 62 100 55 83 . . . . 57 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 15546 | . 496 146 963 457 . 206 1281 1452 2049 145 92 . 1292 1341 676 654 . 387 . 766 3143 Player 2/Cogmind (%) 43 | . 56 21 54 57 . 37 43 52 42 43 41 . 38 42 58 50 . 33 . 51 37 Combat Hostiles Destroyed 109 | . 3 2 13 5 . 1 8 15 16 2 2 . 7 6 4 4 . 2 . 6 13 Player 2/Cogmind (%) 46 | . 37 25 68 45 . 11 36 57 44 66 66 . 50 46 50 57 . 22 . 66 41 Game ------ Seed GrenadeMultitargetingScanner Manual? 0 Play Time 03:26:19 Cumulative 885.9 hours Start 2024.03.01 @ 16:04:46 End 2024.03.02 @ 15:24:48 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 276 Rogue 240 Adventurer 36 Explorer 0 Win Type - Total 19 Types 19/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 63 Achievement% 50 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Tallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 025ca1a7-6bb1-42c8-b9d8-7b4c274907ea