Cogmind - Beta 10.2 --- EXPLORER MODE // 2022.03.10 @ 18:37:18 Player: viper Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (123) 615 Value Destroyed (3672) 3672 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (24) 24 TOTAL SCORE: 7811 Bonus ------- High Alert Combat Kills 24 Cogmind --------- Core Integrity 107/850 Matter 13/300 Energy 500/500 System Corruption 7% Temperature Cool (358) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION (4) --- Carbon-fiber Leg Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY (7) ------ Medium Storage Unit Compact Battery Advanced Weight Redist. System Improved Target Analyzer Layered Medium Armor Plating System Shield System Guard > --- WEAPON (3) ------- Coil Gun Coil Gun Heavy Flak Cannon > --- INVENTORY (8) ---- Improved Deuterium Engine Light Fission Core Improved Carbon-fiber Leg Advanced Sensor Array Dynamic Insulation System Heavy Machine Gun Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Medium Storage Unit Compact Battery Advanced Weight Redist. System Improved Target Analyzer Layered Medium Armor Plating System Shield System Guard > --- WEAPON ----------- Coil Gun Heavy Machine Gun Heavy Flak Cannon > --- INVENTORY -------- Improved Deuterium Engine Light Fission Core Improved Carbon-fiber Leg Armored Leg Advanced Sensor Array Dynamic Insulation System Long-range Missile Launcher [Rating: 71] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Weapon Shielding Weapon Flak Gun Energy Gun High-powered Shock Rifle Ballistic Gun Flak Gun Ballistic Cannon Assault Cannon Launcher Long-range Missile Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Slots Evolved 9 | . 1 2 2 2 2 . . Power 1 | . . 1 . . . . . Propulsion 2 | . . . 2 . . . . Utility 5 | . 1 1 . 2 1 . . Weapon 1 | . . . . . 1 . . Parts Attached 105 | 7 6 12 5 15 7 13 40 Power 15 | 1 1 5 . 4 . 1 3 Engine 11 | 1 1 5 . . . 1 3 Core 4 | . . . . 4 . . . Reactor . | . . . . . . . . Propulsion 31 | 2 2 2 3 1 5 4 12 Treads . | . . . . . . . . Leg 31 | 2 2 2 3 1 5 4 12 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 25 | 2 1 2 1 5 1 1 12 Device 11 | . 1 . . 3 1 1 5 Storage 5 | 1 . 1 1 . . . 2 Processor 4 | . . 1 . 2 . . 1 Hackware 1 | . . . . . . . 1 Protection 4 | 1 . . . . . . 3 Artifact . | . . . . . . . . Weapon 34 | 2 2 3 1 5 1 7 13 Energy Gun 4 | 1 . . . . . . 3 Energy Cannon . | . . . . . . . . Ballistic Gun 19 | 1 2 3 . 2 1 4 6 Ballistic Cannon 9 | . . . 1 3 . 3 2 Launcher 2 | . . . . . . . 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . Parts Lost 19 | . . 3 . 3 . 11 2 Power 3 | . . 1 . . . 2 . Propulsion 2 | . . 1 . . . 1 . Utility 6 | . . 1 . 2 . 1 2 Weapon 8 | . . . . 1 . 7 . Highest Loss Streak 11 | . . 2 . 1 . 11 1 Average Slot Usage (%) 91 | . 99 97 90 98 100 59 82 Engine 10 | . 12 19 16 . . . 11 Core 3 | . . . . 13 12 6 . Leg 23 | . 24 17 23 28 25 16 24 Device 11 | . 12 10 8 13 18 10 9 Storage 12 | . 12 20 16 14 12 6 7 Processor 4 | . . . 8 12 12 7 2 Hackware 1 | . . . . . . . 4 Protection 5 | . 12 9 . . . . 4 Energy Gun 2 | . 3 . . . . . 4 Ballistic Gun 12 | . 21 20 14 7 18 9 7 Ballistic Cannon 1 | . . . 1 6 . 1 . Naked Turns 4 | . . . . . . 4 . Heaviest Build 60 | 14 18 33 32 39 42 42 60 Greatest Support 96 | 20 20 20 54 77 96 94 82 Greatest Overweight (x) 3 | . . 3 1 . . . 1 Average Overweight (x) . | . . 1 . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 6 5 Most Carried 8 | 3 8 8 8 8 8 8 8 Average Carried 6 | 1 5 7 6 7 7 5 4 Final Capacity 8 | 8 8 8 8 8 8 4 8 Final Carried 8 | 3 8 5 8 8 8 . 7 Class Distribution -------------------- 57% | Hacker-Mutant 24% | Hacker-Gunner 14% | Scavenger-Mutant 3% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Gunner | -6/Factory Hacker-Mutant | -6/Waste Hacker-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Was Fac Matter Collected 3189 | 199 306 627 133 749 78 60 1037 Remotely . | . . . . . . . . Salvage Created 5780 | . 437 1138 369 823 62 245 2706 Parts 248 | . 30 67 24 30 4 . 93 Haulers Intercepted 7 | . 2 1 1 1 . . 2 Recyclers Shooed 6 | . . . . . . . 6 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Combat Hostiles Destroyed 81 | . 4 26 8 17 1 1 24 Guns 68 | . 4 26 6 14 1 1 16 Cannons 11 | . . . 2 3 . . 6 AOE 1 | . . . . . . . 1 Classes Destroyed 15 | . 6 3 1 3 . 1 1 Worker 12 | . . . 1 1 . . 10 Builder 3 | . 2 . . . . . 1 Tunneler 1 | . . . . . . . 1 Hauler 7 | . 2 1 1 1 . . 2 Recycler 12 | . 2 . . 1 . . 9 Operator 2 | . . 2 . . . . . Watcher 5 | . 3 2 . . . . . Swarmer 16 | . 2 6 3 . . . 5 Grunt 36 | . 2 13 3 11 . . 7 Brawler 1 | . . . . 1 . . . Duelist 2 | . . 1 . . . . 1 Sentry 12 | . . 6 2 1 1 . 2 Hunter 5 | . . . . 2 . . 3 Programmer 8 | . . . . 2 . . 6 Compactor 1 | . . . . . . 1 . Best Kill Streak 9 | . 3 4 4 6 1 1 9 Combat Bots Only 5 | . 2 4 3 5 1 1 5 Max Kills in Single Turn 2 | . 1 1 2 2 1 1 2 Gunslinging 1 | . . . . . . . 1 Exploded 1 | . . . . . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Damage Taken 3913 | . 128 842 126 649 19 337 1812 Core 962 | . 19 126 6 68 . 129 614 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 89 | 100 92 68 98 90 . . . Volleys Fired 303 | . 35 91 19 62 2 9 85 Largest 3 | . 2 2 2 2 3 3 3 Hottest 150 | . 60 46 67 83 84 104 150 Shots Fired 670 | . 69 182 38 124 6 18 233 Gun 579 | . 69 182 35 77 6 15 195 Cannon 89 | . . . 3 47 . 3 36 Launcher 2 | . . . . . . . 2 Special . | . . . . . . . . Kinetic 575 | . 45 182 38 124 6 18 162 Thermal 24 | . 24 . . . . . . Explosive 2 | . . . . . . . 2 Electromagnetic 69 | . . . . . . . 69 Robot Hit Streak 44 | . 17 40 18 32 25 44 34 Robot Miss Streak 8 | . 2 2 2 2 . 2 8 Penetration Max 1 | . . . . . . . 1 Secondary Targets 11 | . 1 5 . 2 . . 3 Max Gunslinging Chain 1 | . 1 1 . 1 . . 1 Shots Hit Robots 566 | . 52 162 30 109 4 17 192 Core Hits 355 | . 25 53 17 87 7 20 146 Critical Hits 5 | . . 1 . . . . 4 Critical Kills . | . . . . . . . . Critical Parts Destroyed 5 | . . 1 . . . . 4 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10729 | . 450 2260 510 2348 156 627 4378 Guns 8735 | . 450 2260 460 1557 156 559 3293 Cannons 1904 | . . . 50 791 . 68 995 Explosions 88 | . . . . . . . 88 Melee . | . . . . . . . . Ramming 2 | . . . . . . . 2 Kinetic 9137 | . 224 2260 510 2348 156 627 3012 Thermal 254 | . 226 . . . . . 28 Explosive 60 | . . . . . . . 60 Electromagnetic 1276 | . . . . . . . 1276 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 7 | . . . 1 1 . 3 7 Average Corruption 3 | . . . 1 1 . 3 3 Corruption Purged . | . . . . . . . . Effects 60 | . . . 1 1 . 2 56 Message Errors 17 | . . . 1 1 . 1 14 Matter Fused 8 | . . . . . . 1 7 Heat Flow Errors 6 | . . . . . . . 6 Energy Discharges 6 | . . . . . . . 6 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 9 | . . . . . . . 9 Targeting Errors 10 | . . . . . . . 10 Weapon Failures 3 | . . . . . . . 3 Overload Shots . | . . . . . . . . Overflow Damage 26 | . . . . 22 . . 4 Projectiles 26 | . . . . 22 . . 4 Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 17 | . . . . 2 . . 15 Impact . | . . . . . . . . Kinetic 16 | . . . . 2 . . 14 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 1 | . . . . . . . 1 Shots . | . . . . . . . . Rammed 1 | . . . . . . . 1 Targets Rammed 1 | . . . . . . . 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 776 | . 144 38 36 181 54 39 776 Average Temperature 112 | . 46 9 20 59 29 13 167 Received Heat Transfer 1365 | . 84 471 72 366 12 . 360 Effects 45 | . . . . . . . 45 Shutdowns 16 | . . . . . . . 16 Energy Bleed 7 | . . . . . . . 7 Interference 9 | . . . . . . . 9 Matter Decay 1 | . . . . . . . 1 Short Circuit 5 | . . . . . . . 5 Damage (minor) 2 | . . . . . . . 2 Damage (major) 1 | . . . . . . . 1 Damage (core) 4 | . . . . . . . 4 Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 11 | . . . . . . . 11 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . 1 . . . . . . Heat Transferred 500 | . 500 . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Peak Influence 452 | . 262 452 304 293 94 30 279 Initial 100 | . . . 55 100 27 22 16 Average 105 | . 53 247 150 136 63 12 52 Maximum Alert Level 2 | . 1 2 1 1 . . 1 Low Security (%) 81 | 100 86 43 77 73 100 100 96 Level 1 17 | . 13 46 22 26 . . 3 Level 2 1 | . . 9 . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 23 | . . 5 1 9 1 . 7 Investigation 11 | . . 3 1 4 1 . 2 Extermination 5 | . . . . 1 . . 4 Reinforcement 4 | . . 2 . 1 . . 1 Assault . | . . . . . . . . Garrison 3 | . . . . 3 . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 2 | . . . . 1 . . 1 Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Distress Signals 5 | . . 2 2 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 108 | . 10 34 11 17 1 6 29 Peak Tracking Total 6 | . 3 4 6 3 1 5 6 Tactical Retreats 1 | . . 1 . . . . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Traps Triggered 7 | . 1 1 2 . 1 . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . . 6 . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Was Fac Machines Disabled 3 | . . . . . . . 3 Max in Single Turn 1 | . . . . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Machines Accessed 28 | . 8 9 2 5 2 . 2 Terminals 25 | . 7 9 2 3 2 . 2 Fabricators . | . . . . . . . . Repair Stations 2 | . 1 . . 1 . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 81 | . 15 28 6 17 8 . 7 Successful 56 | . 13 25 4 8 5 . 1 Failed 25 | . 2 3 2 9 3 . 6 Catastrophic 1 | . . . . 1 . . . Database Lockouts . | . . . . . . . . Manual 14 | . 7 6 1 . . . . Terminals 71 | . 13 28 6 9 8 . 7 Fabricators . | . . . . . . . . Repair Stations 7 | . 2 . . 5 . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . 3 . . . Terminal Hacks 39 | . 5 19 4 5 5 . 1 Record 7 | . . 4 3 . . . . Part Schematic 1 | . . . . 1 . . . Prototype ID Bank 2 | . 1 . . . 1 . . Level Access Points 2 | . . 1 1 . . . . Branch Access Points 4 | . 1 . . 1 1 . 1 Machine Index 1 | . . 1 . . . . . Repair Station Index 1 | . . . . 1 . . . Recycling Unit Index 1 | . . 1 . . . . . Alert Level 2 | . . 2 . . . . . Locate Traps 3 | . 1 2 . . . . . Disarm Traps 1 | . . 1 . . . . . Maintenance Status 1 | . . 1 . . . . . Security Status 1 | . . 1 . . . . . Patrol Status 1 | . . 1 . . . . . Hauler Manifests 3 | . . 2 . . 1 . . Registered Components 2 | . 1 . . . 1 . . Zone Layout 6 | . 1 2 . 2 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 5 | . 2 . . 3 . . . Scan Component 4 | . 1 . . 3 . . . Repair 1 | . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 12 | . 6 6 . . . . . Terminals 12 | . 6 6 . . . . . Track 1 | . . 1 . . . . . Botnet 8 | . 6 2 . . . . . Detonate 1 | . . 1 . . . . . Disrupt 1 | . . 1 . . . . . Operators 1 | . . 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . Used . | . . . . . . . . Hacking Detections 16 | . 1 5 1 5 2 . 2 Full Trace Events 11 | . . 3 1 4 1 . 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . 1 . . . . . . Time 26 | . 26 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 Programmers 3 | . . . . . . . 3 Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Was Fac Turns Passed 5786 | 48 925 1039 229 978 291 107 2169 Spaces Moved 3286 | 39 607 425 118 567 225 89 1216 Core 73 | 17 . . . . . 56 . Treads . | . . . . . . . . Legs 3213 | 22 607 425 118 567 225 33 1216 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 150 120 125 122 50 120 Average Speed 126 | 89 120 161 137 125 122 76 123 Slowest Speed 210 | 120 120 210 150 125 130 123 155 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 34 | 3 89 45 16 13 6 73 30 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . . . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 37 | . . . 1 3 . . 33 Melee . | . . . . . . . . Projectile 4 | . . . 1 3 . . . AOE 33 | . . . . . . . 33 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Total 4294 | 48 743 601 144 713 237 110 1698 Wait 542 | . 91 70 . 50 . . 331 Move 3280 | 38 606 424 117 566 225 88 1216 Hop . | . . . . . . . . Pick Up 19 | 3 3 . 1 7 . . 5 Fast Attach 52 | 7 2 3 3 8 . 5 24 Attach 20 | . 1 5 . 1 2 8 3 Detach 6 | . 1 1 1 . . . 3 Swap 33 | . 3 4 2 6 5 . 13 Drop 36 | . 1 3 1 13 3 . 15 Fire 303 | . 35 91 19 62 2 9 85 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 1 | . . . . . . . 1 Crush . | . . . . . . . . Escape Stasis 2 | . . . . . . . 2 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory (discovered 2 exits: Low x2) -6/Waste -6/Factory (discovered 2 exits: *Low x2) History --------- Turn | Location | Event 10 | -11/Scrapyard | Identified exit to Materials 10 | -11/Scrapyard | Discovered exit to Materials (range 16) 49 | -11/Scrapyard | Entered Materials 49 | -10/Materials | Evolved 1 slot: Utility x1 188 | -10/Materials | Identified exit to Mines 188 | -10/Materials | Discovered exit to Mines (range 12) 333 | -10/Materials | Build established: Hacker-Mutant 499 | -10/Materials | Identified exit to Materials 499 | -10/Materials | Discovered exit to Materials (range 6) 670 | -10/Materials | Discovered exit to Materials (range 13) 857 | -10/Materials | Repaired Aluminum Leg 870 | -10/Materials | Discovered exit to Materials (range 4) 974 | -10/Materials | Entered another Materials area 974 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 984 | -9/Materials | Identified exit to Materials 1380 | -9/Materials | Identified exit to Mines 1380 | -9/Materials | Discovered exit to Mines (range 16) 1608 | -9/Materials | Build established: Scavenger-Mutant 2013 | -9/Materials | Entered another Materials area 2013 | -8/Materials | Evolved 2 slots: Propulsion x2 2013 | -8/Materials | Identified exit to Storage 2013 | -8/Materials | Discovered exit to Storage (range 8) 2027 | -8/Materials | Identified exit to Factory 2242 | -8/Materials | Entered Factory 2242 | -7/Factory | Evolved 2 slots: Utility x2 2301 | -7/Factory | Identified exit to Lower Caves 2497 | -7/Factory | Build established: Hacker-Mutant 2822 | -7/Factory | Garrison activated, responded to threat 3165 | -7/Factory | Identified exit to Factory 3165 | -7/Factory | Discovered exit to Factory (range 15) 3220 | -7/Factory | Entered another Factory area 3220 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3317 | -6/Factory | Identified exit to Lower Caves 3447 | -6/Factory | Spotted B-75 Beast 3504 | -6/Factory | Build established: Hacker-Gunner 3511 | -6/Factory | Sucked down chute 3511 | -6/Factory | Entered Waste 3526 | -6/Waste | EMP discharged 3548 | -6/Waste | Spotted C-40 Crusher 3552 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3555 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3557 | -6/Waste | Spotted C-40 Crusher 3560 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3563 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3566 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3569 | -6/Waste | Destroyed C-40 Crusher 3571 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3574 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3577 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3580 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3583 | -6/Waste | Crushed by Compactor (1 part destroyed) 3586 | -6/Waste | Spotted C-40 Crusher 3586 | -6/Waste | Crushed by Compactor (1 part destroyed) 3588 | -6/Waste | Spotted C-40 Crusher 3604 | -6/Waste | Spotted C-40 Crusher 3607 | -6/Waste | Spotted C-40 Crusher 3607 | -6/Waste | Identified exit to Factory 3607 | -6/Waste | Discovered exit to Factory (range 13) 3617 | -6/Waste | Lost 11 parts (2p1n1u7w) 3618 | -6/Waste | Entered Factory 3848 | -6/Factory | Build established: Hacker-Mutant 4752 | -6/Factory | Discovered exit to Lower Caves (range 6) 5084 | -6/Factory | Build established: Hacker-Gunner 5586 | -6/Factory | Core integrity fell below 50% 5595 | -6/Factory | Core integrity fell below 20% 5787 | -6/Factory | Self-destructed Last Messages --------------- 05771_ Slug penetrates Wall. 05771_ G-50 Soldier knocked back. 05771_ K-01 Serf collects debris. 05774_ System corrupted: Coil Gun targeting data glitched. 05774_ Slug penetrates Subcomponent Replicator. 05774_ K-01 Serf collects debris. 05777_ Slug penetrates G-50 Soldier. 05777_ Slug penetrates K-01 Serf. 05777_ K-01 Serf suffers critical hit. 05777_ Destroyed Wheel. 05777_ K-01 Serf destroyed. 05780_ Slug penetrates G-50 Soldier. 05780_ Slug penetrates Subcomponent Replicator. 05780_ G-50 Soldier knocked back. 05783_ K-01 Serf collects debris. 05784_ Slug penetrates G-50 Soldier. 05784_ G-50 Soldier knocked back. 05784_ K-01 Serf collects debris. 05785_ Power failure, Lgt. Angular Momentum Engine shutdown. 05786_ Overheating: Carbon-fiber Leg damaged (-14). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????###########??????????????????????????? | | ????????????# #??????????????????????????? | | ????????????# #??#######?????##??????????? | | ????????????# #??# ##### ??????????? | | ????????????# #??# ??????????? | | ????????????####+######### ^ ??????????? | | ???????????????# == ^ ??????????? | | ???????????????## = #?????????????????? | | ????????????????#" = #?????????????????? | | ????????????????#"" #?????????????????? | | ????????????????#"" @ #?????????????????? | | ????????????????#"" #?????????????????? | | ????????????????#"" " #?????????????????? | | ????????????????#"T """ ###?????????????????? | | ????????????????#"" """ %=!!#???????????????????? | | ????????????????#"" g! *#???????????????????? | | ????????????????#"" g %% #???????????????????? | | ????????????????#"" k""""%!!%#???????????????????? | | ????????????????#" """"=% %#???????????????????? | | ????????????????# #???????????????????? | | ???????# ######!= #???????????????????? | | ???????# % k #########???????????? | | ???????# =% = %= = ! / ?????????? | | ???????# = ######## ########???????????? | | ???????############+##?######+####???????????????? | | ???????????????????????# #???????????????? | | ???????????????????????# #???????????????? | | ???????????????????????# +???????????????? | | ???????????????????????# #########???????? | | ???????????????????????# [ # #???????? | | ???????????????????????# ! # #???????? | | ???????????????????????# # | #???????? | | ???????????????????????# = [ + #???????? | | ???????????????????????# = [ # #???????? | | ???????????????????????# = [ # #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 31 Energy Capacity 740 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 18 Corruption Prevention 12 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 13 Target Analysis 6 Core Analysis 6 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Proton Cannon | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BehemothShadingInterrupter Manual? 0 Play Time 00:53:28 Cumulative 987.6 hours Start 2022.03.10 @ 17:41:22 End 2022.03.10 @ 18:37:18 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 745 Rogue 62 Adventurer 0 Explorer 683 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 73 Gallery% 82 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fc867d48-2c83-4404-abf5-ec02573efca4