Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.23 @ 14:43:39 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (70) 350 Value Destroyed (1834) 1834 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3904 Bonus ------- None Cogmind --------- Core Integrity 463/550 Matter 266/300 Energy 125/125 System Corruption 0% Temperature Warm (180) Movement Treading (320) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (5) ------ Improved Heat Sink Huge Storage Unit Terrain Scan Processor Medium Armor Plating Hardened Light Armor Plating > --- WEAPON (2) ------- Advanced Beam Cannon Improved Light Cannon > --- INVENTORY (25) --- Light Ion Engine Light Treads Improved Treads Improved Treads Improved Treads Heat Sink Improved Heat Sink Improved Terrain Scanner Transport Network Coupler Improved Targeting Computer Medium Armor Plating Medium Armor Plating Hardened Light Armor Plating Improved Shield Generator Improved Shield Generator Improved Shield Generator Advanced Beam Cannon Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Light Cannon Katana Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Improved Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Improved Terrain Scanner Terrain Scan Processor Medium Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Katana > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Light Treads Improved Treads Improved Treads Improved Treads Heat Sink Transport Network Coupler Improved Targeting Computer Medium Armor Plating Medium Armor Plating Medium Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Advanced Beam Cannon Advanced Beam Cannon Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Light Cannon Improved Light Cannon [Rating: 28] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Medium Armor Plating Device Improved Heat Sink Storage High-capacity Storage Unit Processor Transport Network Coupler Protection Medium Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Slashing Weapon Katana Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 3 | . . 1 2 Weapon . | . . . . Parts Attached 48 | . 8 28 12 Power 3 | . 1 1 1 Engine 2 | . 1 . 1 Core 1 | . . 1 . Reactor . | . . . . Propulsion 14 | . 2 9 3 Treads 14 | . 2 9 3 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 16 | . 4 7 5 Device 4 | . . 2 2 Storage 3 | . 2 1 . Processor 2 | . . 1 1 Hackware . | . . . . Protection 7 | . 2 3 2 Artifact . | . . . . Weapon 15 | . 1 11 3 Energy Gun 1 | . . 1 . Energy Cannon 2 | . . 1 1 Ballistic Gun 7 | . 1 5 1 Ballistic Cannon 4 | . . 3 1 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 1 | . . 1 . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 6 | . 1 1 4 Power 1 | . . . 1 Propulsion 2 | . . . 2 Utility 2 | . 1 1 . Weapon 1 | . . . 1 Highest Loss Streak 1 | . 1 1 1 To Critical Strikes . | . . . . Average Slot Usage (%) 99 | . 99 99 98 Engine 8 | . 14 3 6 Core 3 | . . 7 2 Treads 29 | . 27 33 26 Device 5 | . . 8 15 Storage 12 | . 14 11 9 Processor 2 | . . 3 9 Protection 12 | . 13 10 11 Energy Cannon 4 | . . 9 8 Ballistic Gun 17 | . 27 7 6 Ballistic Cannon 2 | . . 4 2 Naked Turns . | . . . . Heaviest Build 104 | 12 94 101 104 Greatest Support 63 | 20 40 63 63 Greatest Overweight (x) 2 | . 2 1 1 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 25 | . 25 25 25 Average Capacity 20 | . 16 22 25 Most Carried 25 | . 19 25 25 Average Carried 17 | . 13 21 22 Final Capacity 25 | 8 20 25 25 Final Carried 25 | 6 19 25 22 Class Distribution -------------------- 54% | Mutant 45% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1529 | 184 458 660 227 Remotely . | . . . . Salvage Created 2602 | . 592 1431 579 Parts 157 | . 43 97 17 Haulers Intercepted 6 | . 2 4 . Recyclers Shooed 2 | . 1 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 46 | . 10 29 7 Melee 1 | . . 1 . Guns 15 | . 10 5 . Cannons 29 | . . 23 6 Classes Destroyed 11 | . 6 5 . Worker 1 | . . 1 . Builder 4 | . 2 2 . Tunneler 3 | . . 2 1 Hauler 6 | . 2 4 . Recycler 7 | . 2 2 3 Operator 2 | . 1 1 . Watcher 1 | . . 1 . Swarmer 9 | . 3 6 . Grunt 26 | . 7 12 7 Duelist 1 | . . 1 . Sentry 10 | . . 10 . Best Kill Streak 7 | . 3 7 4 Combat Bots Only 4 | . 3 4 2 Max Kills in Single Turn 2 | . 2 2 1 Gunslinging . | . . . . Exploded . | . . . . Melee 1 | . . 1 . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 254 | . 38 134 82 Missed 61 | . 13 27 21 Damage Taken 2737 | . 316 1360 1061 Core 304 | . 41 176 87 Absorbed by Shields . | . . . . Core Remaining (%) 79 | 100 83 56 . Volleys Fired 192 | . 60 87 45 Largest 2 | . 2 2 2 Hottest 107 | . 40 107 107 Shots Fired 382 | . 120 173 89 Gun 207 | . 120 60 27 Cannon 175 | . . 113 62 Launcher . | . . . . Special . | . . . . Kinetic 278 | . 120 111 47 Thermal 104 | . . 62 42 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 12 | . 9 10 12 Robot Miss Streak 5 | . 5 2 4 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 249 | . 75 119 55 Core Hits 108 | . 26 50 32 Critical Kills 3 | . 1 2 . Critical Parts Destroyed . | . . . . Critical Strikes 9 | . 1 7 1 Destroy 3 | . 1 2 . Blast 2 | . . 1 1 Sever 4 | . . 4 . Melee Attacks 10 | . . 10 . Impact . | . . . . Slashing 10 | . . 10 . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4893 | . 1007 2644 1242 Guns 1692 | . 949 558 185 Cannons 2642 | . . 1732 910 Explosions 147 | . . . 147 Melee 284 | . . 284 . Ramming 128 | . 58 70 . Kinetic 2803 | . 949 1377 477 Thermal 1531 | . . 913 618 Explosive . | . . . . Electromagnetic 147 | . . . 147 Impact . | . . . . Slashing 284 | . . 284 . Piercing . | . . . . Highest Corruption 1 | . 1 . . Average Corruption 1 | . 1 . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 9 | . 9 . . Message Errors 2 | . 2 . . Matter Fused 2 | . 2 . . Heat Flow Errors 3 | . 3 . . Energy Discharges 1 | . 1 . . Parts Fused 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 4 | . . 3 1 Projectiles 1 | . . . 1 Explosions . | . . . . Melee 3 | . . 3 . Knockbacks 9 | . . 4 5 Impact 1 | . . 1 . Kinetic 7 | . . 3 4 Secondary 1 | . . . 1 Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 11 | . 6 5 . Targets Rammed 14 | . 7 7 . Kicked . | . . . . Crushed 3 | . 1 2 . Highest Temperature 291 | . 236 291 240 Average Temperature 59 | . 73 43 85 Received Heat Transfer 1332 | . 144 549 639 Effects 3 | . . 3 . Interference 3 | . . 3 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . 1 . Impact Corruptions 2 | . . 2 . Robots Melted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Melted 2 | . . . 2 Heat Transferred 2664 | . . 1554 1110 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 388 | . 182 362 388 Initial 138 | . . 8 138 Average 135 | . 44 218 220 Maximum Alert Level 1 | . . 1 1 Low Security (%) 67 | . 100 35 41 Level 1 32 | . . 64 58 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 2 3 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 6 | . 2 3 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 5 | . 1 4 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 90 | . 29 48 13 Peak Tracking Total 5 | . 5 5 5 Tactical Retreats 6 | . 3 1 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 6 | . 6 . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 7 | . 1 4 2 Max in Single Turn 2 | . 1 1 2 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 12 | . 7 5 . Terminals 11 | . 6 5 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 42 | . 27 15 . Successful 20 | . 13 7 . Failed 22 | . 14 8 . Catastrophic 6 | . 4 2 . Database Lockouts . | . . . . Manual 29 | . 20 9 . Terminals 41 | . 26 15 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 15 | . 10 5 . Part Schematic 1 | . 1 . . Robot Schematic 1 | . 1 . . Robot Analysis 3 | . 2 1 . Prototype ID Bank 3 | . 2 1 . Branch Access Points 1 | . 1 . . Repair Station Index 1 | . . 1 . Unreport Threat 2 | . . 2 . Locate Traps 1 | . 1 . . Disarm Traps 1 | . 1 . . Hauler Manifests 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 4 | . 2 2 . Terminals 4 | . 2 2 . Botnet 3 | . 1 2 . Operators 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 11 | . 6 5 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired 1 | . 1 . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . 1 . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 10 | . 10 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total 3 | . 2 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 4420 | . 2118 1914 388 Spaces Moved 1703 | 1 894 714 94 Core . | . . . . Treads 1678 | . 870 714 94 Legs 25 | 1 24 . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 120 | 120 120 160 240 Average Speed 213 | 120 210 213 240 Slowest Speed 320 | 120 320 240 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 40 | 3 82 65 12 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 1 | . . 1 . Terrain Destroyed 3 | . . 3 . Melee 1 | . . 1 . Projectile 2 | . . 2 . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2085 | . 1003 916 166 Wait 30 | . 6 16 8 Move 1700 | . 893 713 94 Hop . | . . . . Pick Up 51 | . 21 26 4 Fast Attach 3 | . 1 2 . Attach 15 | . 4 4 7 Detach . | . . . . Swap 30 | . 3 22 5 Drop 40 | . 8 29 3 Fire 192 | . 60 87 45 Melee 10 | . . 10 . Ram . | . . . . Kick . | . . . . Crush 14 | . 7 7 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 92 | -10/Materials | Identified exit to Mines 311 | -10/Materials | Build established: Mutant 347 | -10/Materials | Discovered new exit (range 3) 1789 | -10/Materials | Discovered new exit (range 16) 2119 | -10/Materials | Entered another Materials area 2119 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2351 | -9/Materials | Discovered new exit (range 8) 2728 | -9/Materials | Build established: Scavenger-Mutant 2736 | -9/Materials | Discovered new exit (range 16) 3806 | -9/Materials | Discovered new exit (range 15) 4033 | -9/Materials | Entered another Materials area 4033 | -8/Materials | Evolved 2 slots: Utility x2 4421 | -8/Materials | Self-destructed Last Messages --------------- 04352_ Critical hit (Burn: +37). 04358_ G-50 Soldier destroyed. 04363_ Dropped Lgt. Treads. 04366_ K-01 Serf collects debris. 04369_ Acquired 5 matter. 04370_ K-01 Serf collects debris. 04371_ Acquired 7 matter. 04373_ K-01 Serf collects debris. 04384_ Acquired 57 matter. 04387_ Acquired 38 matter. 04388_ K-01 Serf collects debris. 04405_ Critical hit (Burn: +37). 04406_ K-01 Serf collects debris. 04408_ Neutrino Reactor explodes. 04410_ K-01 Serf collects debris. 04412_ G-47 Trooper destroyed. 04413_ K-01 Serf collects debris. 04418_ Lgt. Treads destroyed. 04419_ Critical hit (Burn: +37). 04420_ K-01 Serf collects debris. 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"?" ?#???####?? ?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 375 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointFluxGenerator Manual? 0 Play Time 00:19:07 Cumulative 881.6 hours Start 2024.03.23 @ 14:26:48 End 2024.03.23 @ 14:43:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1352 Rogue 1352 Adventurer 0 Explorer 0 Win Type - Total 85 Types 51/1/14/14/4/0/0/1/0 Lore% 90 Gallery% 92 Achievement% 85 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 58c1b784-22bf-464b-a2d2-7f9c342b5f82