Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.09.01 @ 01:06:22 Player: Jezoensis Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (165) 825 Value Destroyed (5349) 5349 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (911) 911 TOTAL SCORE: 12025 Bonus ------- High Alert Combat Kills 516 Follower Combat Kills 95 Aligned with FarCom 300 Cogmind --------- Core Integrity 803/1000 Matter 258/300 Energy 295/295 System Corruption 3% Temperature Cool (0) Movement Walking (228) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Neutrino-Deuterium Core > --- PROPULSION (4) --- Carbon-Titanium Exoskeleton > --- UTILITY (8) ------ Armored Scrap Engine Large Storage Unit Structural Scanner Visual Processing Unit Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- Ballistic Gauss Construct/C > --- INVENTORY (15) --- Superbattery (1500) High-capacity Matter Pod (200) Weapon Cycler Transmission Jammer Improved Transmission Jammer Improved Shield Generator Long-range Tractor Beam Phase Cannon KE Penetrator Mass Driver Heavy Shock Bomb Launcher Heavy Missile Launcher Power Maul Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Neutrino-Deuterium Core > --- PROPULSION ------- Improved Titanium Leg Armored Leg Carbon-Titanium Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Large Storage Unit Visual Processing Unit Improved Targeting Computer Advanced Targeting Computer Hardened Medium Armor Plating Advanced Hacking Suite > --- WEAPON ----------- KE Penetrator Enhanced Gauss Cannon Ballistic Gauss Construct/C > --- INVENTORY -------- Medium Treads Advanced Heat Sink Superbattery High-capacity Matter Pod Structural Scanner Weapon Cycler Transmission Jammer Improved Transmission Jammer Improved Shield Generator Long-range Tractor Beam Phase Cannon Heavy Shock Bomb Launcher Heavy Missile Launcher Power Maul [Rating: 85] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Constructs Propulsion Wheel Treads Armored Treads Leg Improved Titanium Leg Wheel Wheel Utility Advanced Targeting Computer Device Structural Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Shock Bomb Launcher Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Axe Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 ------- Run | Jun Mat Min Exi Min Mat Fac Sto Rec Fac Slots Evolved 10 | . . . . . 4 2 . . 4 Power 1 | . . . . . . . . . 1 Propulsion 2 | . . . . . 2 . . . . Utility 6 | . . . . . 2 2 . . 2 Weapon 1 | . . . . . . . . . 1 Parts Attached 281 | 8 19 3 1 6 67 63 23 18 73 Power 12 | 1 . . . 1 4 1 2 1 2 Engine 9 | 1 . . . 1 2 1 1 1 2 Core 3 | . . . . . 2 . 1 . . Reactor . | . . . . . . . . . . Propulsion 52 | 3 6 1 . 1 17 8 3 2 11 Treads 20 | . 2 . . . 10 1 1 1 5 Leg 15 | . . . . . 2 4 2 1 6 Wheel 17 | 3 4 1 . 1 5 3 . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 130 | 2 10 2 1 2 26 34 8 8 37 Device 93 | 1 10 2 . 2 19 23 4 5 27 Storage 5 | 1 . . 1 . 1 . 1 1 . Processor 9 | . . . . . 2 3 . . 4 Hackware 5 | . . . . . 2 1 1 . 1 Protection 18 | . . . . . 2 7 2 2 5 Artifact . | . . . . . . . . . . Weapon 87 | 2 3 . . 2 20 20 10 7 23 Energy Gun 6 | . 2 . . 1 3 . . . . Energy Cannon 17 | . . . . . 4 8 2 . 3 Ballistic Gun 8 | 2 . . . 1 . . . . 5 Ballistic Cannon 15 | . . . . . 5 1 2 3 4 Launcher 21 | . . . . . 4 4 3 3 7 Special Weapon 2 | . 1 . . . 1 . . . . Impact Weapon 15 | . . . . . . 7 3 1 4 Slashing Weapon 3 | . . . . . 3 . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 3 . . . 1 Corrupted Parts 2 | . . . . . . . 2 . . System Corruption 12 | . . . . . . . 12 . . Parts Lost 16 | . . . . . 7 3 2 1 3 Power 8 | . . . . . 3 . 2 1 2 Propulsion 3 | . . . . . 1 2 . . . Utility 3 | . . . . . 2 1 . . . Weapon 2 | . . . . . 1 . . . 1 Highest Loss Streak 3 | . . . . . 3 1 1 1 1 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 91 | . 99 100 100 100 98 99 96 90 74 Engine 6 | . 14 14 14 14 6 5 3 4 4 Core 1 | . . . . . 1 1 1 1 . Treads 6 | . 2 . . . 17 7 1 7 3 Leg 7 | . . . . . 2 7 16 22 9 Wheel 11 | . 25 28 28 28 16 14 12 . . Device 9 | . 14 14 14 14 7 6 3 12 12 Storage 8 | . 14 14 14 14 9 7 9 8 5 Processor 15 | . . . . . 12 23 22 15 17 Hackware 3 | . . . . . 5 6 7 . 2 Energy Gun 2 | . 11 14 14 14 4 . . . . Energy Cannon 1 | . . . . . 2 3 4 . . Ballistic Gun 3 | . 14 14 14 14 3 . . . 1 Ballistic Cannon 6 | . . . . . 4 7 5 13 7 Impact Weapon 1 | . . . . . . 3 1 . 1 Naked Turns . | . . . . . . . . . . Heaviest Build 71 | 12 15 14 19 24 40 52 49 49 71 Greatest Support 70 | 20 20 20 20 20 26 28 60 63 70 Greatest Overweight (x) 4 | . 1 . . 1 2 4 2 . 1 Average Overweight (x) . | . . . . . 1 1 1 . . Largest Inventory Capacity 15 | 8 8 8 10 10 15 15 15 15 15 Average Capacity 13 | 5 8 8 9 10 11 15 15 15 15 Most Carried 15 | 6 8 8 9 10 15 15 15 15 15 Average Carried 12 | 4 7 8 8 9 10 14 14 14 13 Final Capacity 15 | 8 8 8 10 10 15 15 15 15 15 Final Carried 15 | 6 8 8 9 10 15 15 15 14 13 Scrap Engine Consumption 38 | . . . . . . . . 6 32 Constructs Created 3 | . . . . . . . . 1 2 Constructs Modified 10 | . . . . . . . . . 10 Class Distribution -------------------- 43% | Mutant 10% | Scavenger-Mutant 7% | Scavenger-Skirmisher 7% | Scavenger-Assassin 7% | Assassin 5% | Skirmisher 4% | Commander-Assassin 4% | Commander-Skirmisher 3% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -7/Storage Commander-Skirmisher | -7/Recycling Mutant | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 ----------- Run | Jun Mat Min Exi Min Mat Fac Sto Rec Fac Matter Collected 5723 | 263 149 19 380 81 846 1361 286 779 1559 Remotely 2132 | . . . . . 188 545 62 188 1149 Salvage Created 5768 | 34 209 19 . 133 1055 1268 653 569 1828 Parts 306 | 5 17 1 . 8 50 72 44 24 85 Haulers Intercepted 3 | . . . . . 2 . . . 1 Recyclers Shooed 7 | . . . . . 2 1 . 2 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 ------- Run | Jun Mat Min Exi Min Mat Fac Sto Rec Fac Combat Hostiles Destroyed 110 | . 11 . . 3 21 24 12 6 33 Melee 1 | . . . . . 1 . . . . Guns 19 | . 11 . . 2 4 . . . 2 Cannons 39 | . . . . . 11 9 4 5 10 AOE 46 | . . . . . 5 14 6 1 20 Classes Destroyed 15 | 1 3 . . . 8 1 . . 2 Worker 12 | . 1 . . . 3 5 . . 3 Builder 17 | . . . . . 2 6 2 2 5 Tunneler 5 | 2 . 1 . 1 1 . . . . Hauler 3 | . . . . . 2 . . . 1 Recycler 7 | . . . . . 1 1 . 4 1 Operator 3 | . . . . . 1 . 2 . . Watcher 8 | . . . . . 2 3 1 . 2 Swarmer 32 | . 9 . . . 3 7 3 . 10 Grunt 39 | . 2 . . 3 11 4 6 1 12 Brawler 1 | . . . . . . . . . 1 Duelist 4 | . . . . . 1 1 . 1 1 Sentry 15 | . . . . . 5 3 3 2 2 Hunter 6 | . . . . . 1 5 . . . Programmer 12 | . . . . . . 4 . 2 6 Behemoth 1 | . . . . . . . . . 1 Best Kill Streak 8 | 2 4 1 . 3 5 8 5 5 8 Combat Bots Only 6 | . 4 . . 3 4 5 4 2 6 Max Kills in Single Turn 4 | 1 1 1 . 1 2 3 3 1 4 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . . 2 3 2 1 3 Melee 1 | . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -------- Run | Jun Mat Min Exi Min Mat Fac Sto Rec Fac Damage Taken 5850 | . 185 . . 99 1805 1050 378 655 1678 Core 752 | . 46 . . . 150 197 77 85 197 Absorbed by Shields 118 | . . . . . . . . . 118 Regen/Repaired (Parts) 487 | . . . . . . . . . 487 Core Remaining (%) 75 | 100 . . . 81 72 . . 48 . Volleys Fired 304 | 8 23 1 . 7 87 55 29 31 63 Largest 3 | 2 2 2 . 2 2 2 2 2 3 Hottest 194 | 40 100 76 . 76 131 123 113 92 194 Shots Fired 531 | 16 45 2 . 14 163 86 37 52 116 Gun 160 | 16 44 2 . 14 65 . . . 19 Cannon 302 | . . . . . 91 69 24 42 76 Launcher 67 | . . . . . 6 17 13 10 21 Special 2 | . 1 . . . 1 . . . . Kinetic 301 | 16 22 1 . 7 80 38 12 42 83 Thermal 163 | . 23 1 . 7 77 31 12 . 12 Explosive 17 | . . . . . 6 3 1 . 7 Electromagnetic 50 | . . . . . . 14 12 10 14 Robot Hit Streak 28 | 3 8 1 . 7 21 12 17 10 28 Robot Miss Streak 4 | 3 4 1 . 1 2 1 1 2 2 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 2 | . 1 . . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . Shots Hit Robots 387 | 8 24 1 . 11 136 69 25 41 72 Core Hits 237 | 4 14 1 . 4 52 50 20 14 78 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . Critical Strikes 13 | . 1 . . 2 2 4 1 1 2 Burn 4 | . 1 . . 2 1 . . . . Blast 8 | . . . . . 1 3 1 1 2 Smash 1 | . . . . . . 1 . . . Melee Attacks 70 | . . . . . 27 29 2 5 7 Impact 43 | . . . . . . 29 2 5 7 Slashing 27 | . . . . . 27 . . . . Piercing . | . . . . . . . . . . Sneak Attacks 18 | . . . . . 6 9 . 2 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 16776 | 105 361 13 . 150 3922 3873 1484 1406 5462 Guns 1819 | 105 361 13 . 150 833 . . . 357 Cannons 5997 | . . . . . 1758 1458 423 830 1528 Explosions 6994 | . . . . . 533 1592 1061 334 3474 Melee 1964 | . . . . . 798 823 . 242 101 Ramming 2 | . . . . . . . . . 2 Kinetic 5288 | 105 169 13 . 47 1399 824 203 830 1698 Thermal 3137 | . 192 . . 103 1192 994 343 . 313 Explosive 2589 | . . . . . 533 375 216 . 1465 Electromagnetic 3796 | . . . . . . 857 722 334 1883 Impact 1166 | . . . . . . 823 . 242 101 Slashing 798 | . . . . . 798 . . . . Piercing . | . . . . . . . . . . Highest Corruption 15 | . . . . . 4 2 14 15 3 Average Corruption 6 | . . . . . 4 1 8 14 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 73 | . . . . . 15 4 8 28 18 Message Errors 17 | . . . . . 3 1 1 9 3 Matter Fused 18 | . . . . . 3 1 3 7 4 Heat Flow Errors 9 | . . . . . 2 . . 3 4 Energy Discharges 6 | . . . . . 1 1 . 3 1 Parts Rejected 3 | . . . . . 1 . . 1 1 Parts Fused 1 | . . . . . . . . . 1 Data Loss (minor) 8 | . . . . . 3 . 2 1 2 Data Loss (major) 4 | . . . . . 1 1 1 1 . Misfires 1 | . . . . . . . 1 . . Alerts 2 | . . . . . . . . 1 1 Misdirections 2 | . . . . . . . . 2 . Weapon Failures 2 | . . . . . 1 . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 981 | . . . . . 75 580 26 86 214 Projectiles 117 | . . . . . 1 47 6 45 18 Explosions 301 | . . . . . 3 143 20 . 135 Melee 563 | . . . . . 71 390 . 41 61 Knockbacks 37 | . . . . . 19 6 1 5 6 Impact 7 | . . . . . . 4 . 2 1 Kinetic 28 | . . . . . 17 2 1 3 5 Secondary 2 | . . . . . 2 . . . . Self-Inflicted Damage 215 | . . . . . 71 12 22 . 110 Shots 9 | . . . . . 3 1 1 . 4 Rammed . | . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . 1 Kicked 1 | . . . . . . . . . 1 Crushed . | . . . . . . . . . . Highest Temperature 376 | . 60 15 . 22 183 180 70 262 376 Average Temperature 62 | . 23 10 . 10 35 62 22 82 97 Received Heat Transfer 1455 | . 36 . . 69 729 153 111 123 234 Effects 1 | . . . . . . . . . 1 Matter Decay 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted 4 | . . . . . . 1 2 . 1 Combat Hostiles 4 | . . . . . . 1 2 . 1 Parts Fried 30 | . . . . . . 13 4 . 13 Impact Corruptions 17 | . . . . . . 13 . 2 2 Robots Melted 1 | . . . . 1 . . . . . Combat Hostiles 1 | . . . . 1 . . . . . Parts Melted 6 | . . . . . 4 . 2 . . Heat Transferred 5364 | . 555 . . 407 2183 1301 546 . 372 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 16 | . . . . . . 6 6 . 4 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 ------- Run | Jun Mat Min Exi Min Mat Fac Sto Rec Fac Peak Influence 708 | 10 383 153 . 104 708 693 650 420 706 Initial 277 | . 6 148 . . 40 277 184 253 . Average 305 | 2 116 152 . 49 284 460 438 265 261 Maximum Alert Level 3 | . 1 . . . 3 2 2 2 3 Low Security (%) 36 | 100 73 100 . 100 48 . 4 26 50 Level 1 25 | . 26 . . . 21 39 31 41 13 Level 2 36 | . . . . . 29 60 63 32 31 Level 3 1 | . . . . . . . . . 4 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 31 | . 3 . . 1 5 12 5 . 5 Investigation 13 | . 2 . . . 3 5 2 . 1 Extermination 5 | . . . . . . 3 . . 2 Reinforcement 10 | . 1 . . . 2 3 3 . 1 Assault 3 | . . . . 1 . 1 . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . 1 . 1 Haulers Reinforced 2 | . . . . . . 1 1 . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 --------- Run | Jun Mat Min Exi Min Mat Fac Sto Rec Fac Distress Signals 10 | . 1 . . . 2 2 1 1 3 Communications Jammed 20 | . . . . . . 12 . . 8 Distress Signals 20 | . . . . . . 12 . . 8 Times Spotted 172 | . 21 . . 4 45 37 16 7 42 Peak Tracking Total 8 | . 5 . . 4 7 4 6 3 8 Tactical Retreats 19 | . 3 . . . 8 6 . 1 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 ------- Run | Jun Mat Min Exi Min Mat Fac Sto Rec Fac Traps Triggered 9 | . 2 . . . . 2 1 . 4 Indirectly 1 | . . . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 ---------- Run | Jun Mat Min Exi Min Mat Fac Sto Rec Fac Machines Disabled 16 | . . . . . 3 6 5 . 2 Max in Single Turn 4 | . . . . . 1 4 2 . 1 Garrison Access 1 | . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 --------- Run | Jun Mat Min Exi Min Mat Fac Sto Rec Fac Machines Accessed 36 | . 3 . 1 1 6 12 4 3 6 Terminals 25 | . 3 . . 1 4 7 3 3 4 Fabricators 3 | . . . . . . 2 . . 1 Repair Stations . | . . . . . . . . . . Recycling Units 6 | . . . . . 2 2 1 . 1 Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . Total Hacks 113 | . 13 . 1 6 28 33 12 8 12 Successful 56 | . 5 . 1 1 18 19 6 3 3 Failed 56 | . 7 . . 5 10 14 6 5 9 Catastrophic 6 | . . . . . 1 3 1 . 1 Database Lockouts 1 | . 1 . . . . . . . . Manual 86 | . 10 . 1 6 24 21 12 8 4 Terminals 96 | . 13 . . 6 24 25 10 8 10 Fabricators 5 | . . . . . . 4 . . 1 Repair Stations . | . . . . . . . . . . Recycling Units 10 | . . . . . 4 3 2 . 1 Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . Terminal Hacks 28 | . 3 . 1 1 8 9 2 2 2 Robot Analysis 11 | . 3 . . 1 5 1 1 . . Prototype ID Bank 1 | . . . . . 1 . . . . Branch Access Points 4 | . . . . . 1 1 1 . 1 Terminal Index 1 | . . . . . . 1 . . . Unreport Threat 6 | . . . . . . 3 . 2 1 Locate Traps 2 | . . . . . 1 1 . . . Registered Components 1 | . . . . . . 1 . . . Zone Layout 1 | . . . . . . 1 . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . Network Status 1 | . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . Seal Access 1 | . . . . . . 1 . . . Unauthorized Hacks 26 | . 2 . . . 10 8 4 1 1 Terminals 15 | . 2 . . . 6 4 2 1 . Track 1 | . . . . . 1 . . . . Assimilate 3 | . . . . . 2 1 . . . Botnet 10 | . 2 . . . 2 3 2 1 . Operators 1 | . . . . . 1 . . . . Fabricators 2 | . . . . . . 2 . . . Fabnet 2 | . . . . . . 2 . . . Repair Stations . | . . . . . . . . . . Recycling Units 9 | . . . . . 4 2 2 . 1 Reject 2 | . . . . . 1 . 1 . . Recyclers 4 | . . . . . 1 1 1 . 1 Tunnel 3 | . . . . . 2 1 . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . Used 1 | . . . . . . . 1 . . Hacking Detections 30 | . 3 . . 1 4 10 4 3 5 Full Trace Events 10 | . 2 . . . 2 4 1 . 1 Feedback Events 1 | . . . . . . 1 . . . Corruption 1 | . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 ------------ Run | Jun Mat Min Exi Min Mat Fac Sto Rec Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % 2 | . . . . . . . . . 2 Robots Rewired 5 | . . . . . . . . 5 . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -------- Run | Jun Mat Min Exi Min Mat Fac Sto Rec Fac Total Allies 11 | . . . . 4 1 1 . 5 . Largest Group 5 | . . . . 4 3 1 . 5 5 Highest-Rated Group 152 | . . . . 71 40 10 . 152 152 Highest-Rated Ally 40 | . . . . 31 16 10 . 40 40 Total Orders . | . . . . . . . . . . Ally Attacks 40 | . . . . 13 22 . . . 5 Total Damage 500 | . . . . 159 188 . . . 153 Kills 3 | . . . . 1 2 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 ------- Run | Jun Mat Min Exi Min Mat Fac Sto Rec Fac Robot Analysis Total 11 | . 3 . . 1 5 1 1 . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 ------------- Run | Jun Mat Min Exi Min Mat Fac Sto Rec Fac Turns Passed 6390 | 71 313 87 255 276 1213 1625 285 604 1661 Spaces Moved 4264 | 43 259 100 316 268 743 1153 153 327 902 Core 15 | 15 . . . . . . . . . Treads 193 | . . . . . . . . . 193 Legs 1060 | . . . . . . . 24 327 709 Wheels 2996 | 28 259 100 316 268 743 1153 129 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 80 80 80 95 100 100 130 111 Average Speed 109 | 69 80 80 80 83 99 109 107 131 143 Slowest Speed 240 | 80 95 80 80 95 115 150 130 133 240 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 45 | 3 65 35 68 48 62 37 31 72 29 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 4 | . . . . 1 2 1 . . . Known Exits Taken 3 | . . 1 . . . 1 1 . . Unknown Exits Taken 6 | 1 1 . 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug 47 | . 1 . . . 11 19 2 2 12 Terrain Destroyed 290 | . 1 . . . 57 52 57 7 116 Melee 34 | . . . . . 9 18 1 . 6 Projectile 56 | . 1 . . . 9 7 6 7 26 AOE 200 | . . . . . 39 27 50 . 84 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 --------- Run | Jun Mat Min Exi Min Mat Fac Sto Rec Fac Total 5292 | 67 311 104 318 310 1002 1360 230 438 1152 Wait 117 | . 1 . . 16 14 31 3 16 36 Move 4253 | 42 258 99 315 267 742 1152 152 326 900 Hop 1 | . . . . . . . . . 1 Pick Up 94 | 8 3 . 1 5 29 12 8 5 23 Fast Attach 47 | 5 5 . . . 12 6 5 3 11 Attach 49 | 2 . . . . 14 5 4 2 22 Detach 35 | . 3 . . . 5 2 4 . 21 Swap 186 | 1 14 3 1 6 41 52 14 13 41 Drop 106 | 1 4 1 1 9 31 16 9 8 26 Fire 304 | 8 23 1 . 7 87 55 29 31 63 Melee 70 | . . . . . 27 29 2 5 7 Ram 1 | . . . . . . . . 1 . Kick 1 | . . . . . . . . . 1 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 28 | . . . . . . . . 28 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: [*Mat] / [*Min x2] / [Sub]) -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 6 exits: [*Fac x2] / *Sto x2 / Low x2) -7/Storage -7/Recycling -5/Factory (discovered 5 exits: [*Fac] / Upp x2 / Ext x2) History --------- Turn | Location | Event 18 | -11/Junkyard | Discovered new exit (range 16) 72 | -11/Junkyard | Entered Materials 92 | -10/Materials | Discovered new exit (range 8) 140 | -10/Materials | Discovered new exit (range 13) 214 | -10/Materials | Discovered new exit (range 11) 312 | -10/Materials | Central database locked down 315 | -10/Materials | Build established: Mutant 375 | -10/Materials | Discovered new exit (range 6) 385 | -10/Materials | Entered Mines 389 | -10/Mines | Met a Derelict bent on vengeance 416 | -10/Mines | Learned Materials security intel 463 | -10/Mines | Identified exit to Exiles 469 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 472 | -10/Mines | Entered Exiles 493 | -10/Exiles | Met 8R-AWN 504 | -10/Exiles | Met EX-HEX 549 | -10/Exiles | Met EX-DEC 618 | -10/Exiles | Met EX-BIN 629 | -10/Exiles | Aligned with FarCom system 630 | -10/Exiles | Given EX-Vault access code 648 | -10/Exiles | Opened EX-Vault 652 | -10/Exiles | Found Superbattery 669 | -10/Exiles | Warned to stay clear of 0b10 Research branches 721 | -10/Exiles | Discovered new exit (range 10) 727 | -10/Exiles | Left Exiles lab with Superbattery 727 | -10/Exiles | Entered Mines 757 | -9/Mines | Learned location of Zion (-7) 782 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 844 | -9/Mines | Discovered new exit (range 5) 845 | -9/Mines | Met a Derelict testing a Signal Generator 874 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 923 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1003 | -9/Mines | Entered Materials 1003 | -8/Materials | Accompanied by 3 allies 1003 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1243 | -8/Materials | Build established: Scavenger-Mutant 1721 | -8/Materials | Discovered new exit (range 16) 1790 | -8/Materials | Lost 3 parts (1p1n1w) 2216 | -8/Materials | Entered Factory 2216 | -7/Factory | Evolved 2 slots: Utility x2 3033 | -7/Factory | Discovered new exit (range 9) 3213 | -7/Factory | Discovered new exit (range 17) 3384 | -7/Factory | Discovered new exit (range 7) 3416 | -7/Factory | First assault squad dispatched 3510 | -7/Factory | Identified exit to Storage 3510 | -7/Factory | Identified exit to Lower Caves 3841 | -7/Factory | Entered Storage 3886 | -7/Storage | Identified exit to Recycling 3991 | -7/Storage | System corruption reached 10% 4121 | -7/Storage | Used back door to open Recycling access 4126 | -7/Storage | Entered Recycling 4127 | -7/Recycling | Found Scrap Engine 4336 | -7/Recycling | Core integrity fell below 50% 4599 | -7/Recycling | Discovered new exit (range 5) 4730 | -7/Recycling | Entered Factory 4730 | -5/Factory | Accompanied by 5 allies 4730 | -5/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 4806 | -5/Factory | Discovered new exit (range 5) 5029 | -5/Factory | Build established: Commander-Assassin 5053 | -5/Factory | Spotted B-75 Beast 5087 | -5/Factory | Destroyed B-75 Beast 5207 | -5/Factory | Identified exit to Upper Caves 5207 | -5/Factory | Identified exit to Extension 5930 | -5/Factory | First assault squad dispatched 5964 | -5/Factory | Build established: Mutant 6391 | -5/Factory | Self-destructed Last Messages --------------- 06229_ R-10 Processor inserts Imp. Remote Datajack into recycling unit. 06232_ R-10 Processor inserts Corrupted Wheel into recycling unit. 06233_ Acquired Imp. Transmission Jammer. 06235_ R-10 Processor inserts Corrupted Wheel into recycling unit. 06262_ W-25 Informer distress signal jammed. 06264_ Dropped Med. Treads. 06265_ Arm. Scrap Engine consumes Med. Treads. 06265_ W-25 Informer distress signal jammed. 06266_ System corrupted: Matter fused (-5). 06296_ System corrupted: Energy discharge (-70). 06312_ System corrupted: Heat flow error (+208). 06322_ Discarded Imp. Transmission Jammer. 06326_ Scrap Engine modifies Hovering Combat-Titanium Exoskeleton: Energy -2, Max Integrity -104, Time/Move +31 Renamed Carbon-Titanium Exoskeleton. 06326_ Acquired Transmission Jammer. 06327_ Dropped Imp. Medium Treads. 06328_ Arm. Scrap Engine consumes Imp. Medium Treads. 06361_ Scrap Engine modifies Carbon-Titanium Exoskeleton: Max Integrity -26. 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""" "?????????????? | | ???????????????????## #? ??????????????? | | ???????????????????####+#### """ ??????????????? | | ???????????? ### ## """ ""??? ##??????? | | ????????????##+###### T" """ """ ##??????? | | ????????????## t " ??????? | | ????????????## ? ?## @ k ?????>? | | ?????????????? ?## ] ##########?????????????? | | ????????????#T ##### ############?????????????? | | ????????????## #####+##########???????????????? | | ????????????## ## ##???????????????? | | ????????????## + """"""""" ##???????????????? | | ????????????## # ##???????????????? | | ????????????## # """"""""" ##???????????????? | | ????????????## # ##???????????????? | | ????????????## # """"""""" ##???????????????? | | ????????????## ^ + ##???????????????? | | #"?????## # """"""""" ##???????????????? | | #"?????## # ##???????????????? | | # ## # """"""""" ##???????????????? | | ###+##### # ##???????????????? | | # =##???????????????? | | ###############???????????????? | | ###############???????????????? | | ###???????????????????????????? | | ##????????????????????????????? | | ###########+####????????????????????????????? | | # ###????????????????????????????? | | # ##?????????????????????????????? | | + ##?????????????????????????????? | | R # ##?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 28 Energy Capacity 1790 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Armor Coverage 225 Utility Shielding 66 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 22 Recoil Reduction 3 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PotentialCoilPlatform Manual? 0 Play Time 01:41:57 Cumulative 988.2 hours Start 2023.08.31 @ 19:02:58 End 2023.09.01 @ 01:06:22 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 503 Rogue 376 Adventurer 125 Explorer 2 Win Type - Total 116 Types 91/9/8/2/3/0/0/2/1 Lore% 82 Gallery% 89 Achievement% 83 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b802a932-12b7-4a96-bca9-c103b0203ac4