Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.18 @ 17:44:44 Player: alice_fexa Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (110) 550 Value Destroyed (2478) 2478 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5508 Bonus ------- None Cogmind --------- Core Integrity 700/700 Matter 225/300 Energy 59/100 System Corruption 0% Temperature Cool (0) Movement Rolling (110) Ox3 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Wheel Compact Wheel > --- UTILITY (6) ------ Advanced Heat Sink Large Storage Unit Large Storage Unit Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (16) --- Light Deuterium Engine Nuclear Core Light Treads Light Treads Improved Heat Sink Large Storage Unit Advanced Targeting Computer Improved Light Armor Plating Hacking Suite System Backup Module Beam Rifle Heavy Ion Cannon Rocket Launcher Mini Grenade Launcher Missile Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Wheel Compact Wheel > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Large Storage Unit Advanced Sensor Array Improved Signal Interpreter Improved Light Armor Plating > --- WEAPON ----------- Beam Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Deuterium Engine Nuclear Core Light Treads Light Treads Improved Heat Sink Large Storage Unit Advanced Targeting Computer Improved Light Armor Plating Hacking Suite Beam Rifle Heavy Ion Cannon Rocket Launcher Mini Grenade Launcher Missile Launcher [Rating: 30] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 4 | . . 2 . 2 Weapon 1 | . . . 1 . Parts Attached 98 | 6 6 20 58 8 Power 12 | 1 1 5 5 . Engine 11 | 1 1 5 4 . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 26 | 2 . 2 19 3 Treads 11 | 1 . 2 7 1 Leg . | . . . . . Wheel 15 | 1 . . 12 2 Hover . | . . . . . Flight . | . . . . . Utility 28 | 1 3 8 12 4 Device 10 | . 1 3 4 2 Storage 8 | 1 2 2 3 . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 9 | . . 3 5 1 Artifact . | . . . . . Weapon 32 | 2 2 5 22 1 Energy Gun 14 | . . 2 11 1 Energy Cannon 1 | . . . 1 . Ballistic Gun 14 | 2 2 3 7 . Ballistic Cannon . | . . . . . Launcher 3 | . . . 3 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 2 2 . Parts Lost 18 | . . . 17 1 Power 1 | . . . 1 . Propulsion 5 | . . . 5 . Utility 4 | . . . 3 1 Weapon 8 | . . . 8 . Highest Loss Streak 13 | . . . 13 1 Average Slot Usage (%) 98 | . 99 99 97 97 Engine 9 | . 14 11 8 6 Treads 11 | . 14 11 10 6 Wheel 13 | . 14 11 14 14 Device 9 | . 7 11 8 14 Storage 19 | . 20 22 18 15 Protection 8 | . . 10 8 6 Energy Gun 8 | . . 5 11 7 Ballistic Gun 15 | . 28 16 13 14 Naked Turns . | . . . . . Heaviest Build 55 | 11 27 46 54 55 Greatest Support 40 | 16 16 20 40 26 Greatest Overweight (x) 5 | . 1 2 5 3 Average Overweight (x) 1 | . . 1 1 1 Largest Inventory Capacity 16 | 6 12 16 16 16 Average Capacity 15 | 5 9 15 16 16 Most Carried 16 | 4 10 16 16 15 Average Carried 13 | 2 7 14 14 14 Final Capacity 16 | 6 10 16 16 16 Final Carried 16 | 4 10 16 16 15 Class Distribution -------------------- 37% | Scavenger-Tank 36% | Mutant 15% | Tank 5% | Scavenger-Mutant 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1953 | 232 148 407 1166 . Remotely . | . . . . . Salvage Created 4052 | . 206 944 2902 . Parts 218 | . 22 60 136 . Haulers Intercepted 10 | . 1 3 6 . Recyclers Shooed 5 | . . 4 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 66 | . 9 15 42 . Guns 55 | . 9 15 31 . Cannons 1 | . . . 1 . AOE 10 | . . . 10 . Classes Destroyed 12 | . 3 5 4 . Worker 9 | . 1 1 7 . Builder 3 | . . . 3 . Tunneler 2 | . . . 2 . Hauler 10 | . 1 3 6 . Recycler 12 | . . 4 8 . Operator 3 | . . 1 2 . Watcher 5 | . . 1 4 . Swarmer 23 | . 9 7 7 . Grunt 30 | . . 6 24 . Duelist 2 | . . . 2 . Sentry 10 | . . 2 8 . Hunter 1 | . . . 1 . Best Kill Streak 23 | . 4 5 23 . Combat Bots Only 17 | . 3 4 17 . Max Kills in Single Turn 2 | . 2 1 2 . Gunslinging 1 | . 1 . 1 . Exploded 2 | . . . 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 3347 | . 185 375 2732 55 Core 392 | . 41 47 304 . Absorbed by Shields . | . . . . . Core Remaining (%) 78 | 100 83 88 44 . Volleys Fired 270 | . 30 80 160 . Largest 3 | . 2 2 3 . Hottest 168 | . 40 79 168 . Shots Fired 665 | . 60 160 445 . Gun 639 | . 60 160 419 . Cannon 15 | . . . 15 . Launcher 11 | . . . 11 . Special . | . . . . . Kinetic 395 | . 60 141 194 . Thermal 244 | . . 19 225 . Explosive 11 | . . . 11 . Electromagnetic 15 | . . . 15 . Robot Hit Streak 21 | . 6 9 21 . Robot Miss Streak 16 | . 2 5 16 . Penetration Max . | . . . . . Secondary Targets 8 | . 1 1 6 . Max Gunslinging Chain 2 | . 1 1 2 . Shots Hit Robots 419 | . 37 104 278 . Core Hits 198 | . 19 47 132 . Critical Hits 4 | . 2 . 2 . Critical Kills 1 | . 1 . . . Critical Parts Destroyed 3 | . 1 . 2 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6680 | . 264 1129 5287 . Guns 5177 | . 264 1126 3787 . Cannons 214 | . . . 214 . Explosions 1286 | . . . 1286 . Melee . | . . . . . Ramming 3 | . . 3 . . Kinetic 2659 | . 264 925 1470 . Thermal 2623 | . . 201 2422 . Explosive 1181 | . . . 1181 . Electromagnetic 214 | . . . 214 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 72 | . . . 72 . Projectiles 18 | . . . 18 . Explosions 54 | . . . 54 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 182 | . . . 182 . Shots 8 | . . . 8 . Rammed 1 | . . 1 . . Targets Rammed 1 | . . 1 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 213 | . . 2 213 . Average Temperature 54 | . . 2 55 . Received Heat Transfer 1122 | . . 105 1017 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 7 | . . . 7 . Heat Transferred 6316 | . . 518 5798 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 373 | . 157 296 373 142 Average Influence 123 | . 58 85 158 141 Maximum Alert Level 1 | . . 1 1 . Low Security (%) 79 | 100 100 91 66 100 Level 1 20 | . . 8 33 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 11 | . . 4 7 . Investigation 4 | . . 2 2 . Extermination . | . . . . . Reinforcement 7 | . . 2 5 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 8 | . 1 3 3 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 115 | . 10 32 72 1 Peak Tracking Total 8 | . 3 4 8 3 Tactical Retreats 8 | . 2 3 3 . Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 10 | . . 2 2 6 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 2 | . . 1 1 . Max in Single Turn 1 | . . 1 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 16 | . 4 3 8 1 Terminals 14 | . 4 3 7 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 43 | . 16 7 19 1 Successful 25 | . 11 2 12 . Failed 18 | . 5 5 7 1 Catastrophic 5 | . 1 2 1 1 Database Lockouts . | . . . . . Manual 25 | . 11 7 7 . Terminals 39 | . 16 7 16 . Fabricators . | . . . . . Repair Stations 3 | . . . 3 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Terminal Hacks 18 | . 7 2 9 . Prototype ID Bank 3 | . 2 . 1 . Alert Level 4 | . 1 . 3 . Unreport Threat 6 | . 1 2 3 . Locate Traps 1 | . 1 . . . Dispatch Records 1 | . . . 1 . Zone Layout 3 | . 2 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 2 | . . . 2 . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 10 | . 8 . 2 . Terminals 5 | . 4 . 1 . Track 4 | . 3 . 1 . Botnet 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 16 | . 4 3 8 1 Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 4075 | 59 392 1245 2170 209 Spaces Moved 2192 | 41 271 575 1129 176 Core 2 | 2 . . . . Treads 486 | . . 262 220 4 Legs . | . . . . . Wheels 1704 | 39 271 313 909 172 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 100 110 100 110 Average Speed 127 | 97 105 156 121 111 Slowest Speed 200 | 100 110 200 200 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 35 | 4 47 41 77 8 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 93 | . . . 93 . Melee . | . . . . . Projectile . | . . . . . AOE 93 | . . . 93 . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2963 | 56 331 790 1601 185 Wait 277 | 6 12 76 183 . Move 2189 | 40 270 575 1128 176 Hop . | . . . . . Pick Up 51 | 4 7 15 24 1 Fast Attach 33 | 6 2 4 15 6 Attach 18 | . . 1 15 2 Detach 1 | . . . 1 . Swap 47 | . 4 15 28 . Drop 77 | . 6 24 47 . Fire 270 | . 30 80 160 . Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 142 | -10/Materials | Discovered new exit (range 10) 316 | -10/Materials | Discovered new exit (range 5) 318 | -10/Materials | Build established: Mutant 452 | -10/Materials | Entered another Materials area 452 | -9/Materials | Evolved 2 slots: Utility x2 580 | -9/Materials | Discovered new exit (range 6) 896 | -9/Materials | Discovered new exit (range 5) 1697 | -9/Materials | Entered another Materials area 1697 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2049 | -8/Materials | Discovered new exit (range 11) 2340 | -8/Materials | Lost 13 parts (1p4n3u5w) 2351 | -8/Materials | Destroyed 17 combat bots 2549 | -8/Materials | Discovered new exit (range 14) 2614 | -8/Materials | Build established: Scavenger-Tank 3545 | -8/Materials | Core integrity fell below 50% 3867 | -8/Materials | Entered Factory 3867 | -7/Factory | Evolved 2 slots: Utility x2 4076 | -7/Factory | Self-destructed Last Messages --------------- 04063_ Triggered Blade Trap. 04063_ Massive razor-sharp blades shoot up from within the floor. 04063_ Hvy. Assault Rifle severed. 04063_ Beam Rifle severed. 04063_ Deuterium Engine severed. 04065_ Slug penetrates Power Conduit. 04065_ Triggered Blade Trap. 04065_ Massive razor-sharp blades shoot up from within the floor. 04065_ Adv. Heat Sink severed. 04067_ Acquired Beam Rifle. 04069_ Slug penetrates Wall. 04070_ Acquired Adv. Heat Sink. 04072_ Penetrated by Slug. 04072_ Adv. Sensor Array destroyed. 04073_ Acquired Wheel. 04075_ Triggered Blade Trap. 04075_ Massive razor-sharp blades shoot up from within the floor. 04075_ Hvy. Assault Rifle severed. 04075_ Beam Rifle severed. 04075_ Lgt. Treads severed. 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""# | | ?# ######### #??# # | | ?# #???????# #################+#### ! | | ?# #???????# # | | ?# #???????# # / | | ?# #???????# + | | ## #???????# # | | #???????# # | | ####+#######???##########+############+##+# | | #???????# ## # | | ! #???????# ## # | | #???????# ## # | | #???????# ## # | | """ """ #???????# ## # | | """ """ #???????# ## ######## | | """ """ #???????# ## #??????? | | #???????# ## #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ControlImprovedRecalibrator Manual? 0 Play Time 00:24:09 Cumulative 576.9 hours Start 2019.12.18 @ 17:19:53 End 2019.12.18 @ 17:44:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 511 Rogue 471 Adventurer 40 Explorer 0 Win Type - Total 36 Types 24/0/11/1/0/0/0 Lore% 84 Gallery% 89 Achievement% 68 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4026d193-872d-4083-b6cc-6315595e5adc