Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.17 @ 11:00:31 Player: rath Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (106) 530 Value Destroyed (3287) 3287 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (647) 647 TOTAL SCORE: 8224 Bonus ------- High Alert Combat Kills 347 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 201/300 Energy 160/160 System Corruption 4% Temperature Cool (139) Movement Treading (185) Ox2 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Advanced Treads > --- UTILITY (7) ------ Improved Heat Shielding Large Storage Unit Large Storage Unit Hardened Light Armor Plating Hardened Medium Armor Plating Hacking Suite System Shield > --- WEAPON (2) ------- Barrage Gun Slug Cannon > --- INVENTORY (16) --- Cooled Ion Engine Armored Treads Cesium-ion Thruster Cesium-ion Thruster Improved Heat Sink Weight Redist. System Weight Redist. System Weight Redist. System Hardlight Generator Improved Recalibrator Field Lobotomy Kit Axe Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Power Amplifier Advanced Heat Sink Large Storage Unit Large Storage Unit Weight Redist. System Weight Redist. System System Shield > --- WEAPON ----------- Precision Beam Rifle Precision Beam Rifle > --- INVENTORY -------- Cooled Ion Engine Cesium-ion Thruster Cesium-ion Thruster Weight Redist. System Long-range Sensor Array Hardlight Generator Hacking Suite Improved Recalibrator Precision Beam Rifle Enhanced Autogun Enhanced Autogun Shock Bomb Launcher Field Lobotomy Kit Axe [Rating: 44] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Weight Redist. System Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Slug Cannon Launcher Shock Bomb Launcher Impact Weapon Heavy Mace Slashing Weapon Axe Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Slots Evolved 6 | . . . . . 4 2 . . Power . | . . . . . . . . . Propulsion 1 | . . . . . 1 . . . Utility 5 | . . . . . 3 2 . . Weapon . | . . . . . . . . . Parts Attached 135 | 6 11 6 1 11 55 30 1 14 Power 21 | 1 1 1 . 4 7 6 . 1 Engine 14 | 1 1 1 . 4 3 4 . . Core 7 | . . . . . 4 2 . 1 Reactor . | . . . . . . . . . Propulsion 28 | 2 1 . . 5 11 8 . 1 Treads 3 | . . . . . . 3 . . Leg 22 | 2 1 . . 5 11 2 . 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 3 | . . . . . . 3 . . Utility 38 | 1 4 . 1 2 16 8 1 5 Device 18 | . 1 . . 1 8 4 1 3 Storage 7 | 1 2 . 1 1 2 . . . Processor 2 | . 1 . . . 1 . . . Hackware 4 | . . . . . 1 3 . . Protection 7 | . . . . . 4 1 . 2 Artifact . | . . . . . . . . . Weapon 48 | 2 5 5 . . 21 8 . 7 Energy Gun 11 | 1 . 1 . . 2 4 . 3 Energy Cannon 6 | . 2 . . . 3 1 . . Ballistic Gun 17 | 1 . 2 . . 10 2 . 2 Ballistic Cannon 1 | . . . . . . . . 1 Launcher 9 | . 3 2 . . 3 . . 1 Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . . . 2 . . . Slashing Weapon 2 | . . . . . 1 1 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . . 2 . . 1 Parts Lost 33 | . 1 2 . . 13 8 1 8 Power 3 | . . 1 . . 1 1 . . Propulsion 10 | . . . . . 5 3 . 2 Utility 6 | . . . . . 2 1 1 2 Weapon 14 | . 1 1 . . 5 3 . 4 Highest Loss Streak 6 | . 1 1 . . 3 6 1 4 Average Slot Usage (%) 90 | . 89 93 100 100 86 85 98 92 Engine 7 | . 14 13 14 14 2 4 7 4 Core 2 | . . . . . 6 1 . 2 Treads 3 | . . . . . . 8 23 18 Leg 20 | . 28 28 28 28 25 . . 1 Flight 1 | . . . . . . 11 . . Device 8 | . 5 . . 1 9 21 6 12 Storage 21 | . 17 28 28 26 22 15 15 15 Hackware 4 | . . . . . 2 9 23 15 Protection 1 | . . . . . 1 2 7 7 Energy Gun 3 | . . 7 14 14 1 3 7 3 Energy Cannon 2 | . 6 . . . 1 . 7 3 Ballistic Gun 8 | . 14 10 14 14 8 1 . . Launcher 1 | . . 5 . . 1 . . . Naked Turns . | . . . . . . . . . Heaviest Build 67 | 11 38 41 39 41 67 58 59 65 Greatest Support 66 | 20 20 20 20 20 59 66 66 66 Greatest Overweight (x) 14 | 1 1 2 1 2 3 14 . 1 Average Overweight (x) . | . . 1 1 1 . . . . Largest Inventory Capacity 22 | 6 16 16 16 16 22 20 16 16 Average Capacity 15 | 5 9 16 16 15 17 16 16 16 Most Carried 20 | 5 14 15 16 16 20 20 15 15 Average Carried 13 | 2 7 13 15 14 16 13 14 12 Final Capacity 20 | 6 16 16 16 16 20 16 16 16 Final Carried 20 | 3 14 14 16 16 20 14 15 12 Class Distribution -------------------- 50% | Mutant 25% | Scavenger-Mutant 12% | Hacker-Mutant 11% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Matter Collected 2604 | 235 254 71 . 45 1378 293 92 236 Remotely . | . . . . . . . . . Salvage Created 4296 | . 687 108 . . 2773 414 66 248 Parts 206 | . 48 7 . . 118 17 4 12 Haulers Intercepted 6 | . 2 . . . 4 . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . 3 10 Prevented 2 | . . . . . . . . 2 Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Combat Hostiles Destroyed 78 | . 12 4 . . 46 7 2 7 Melee 2 | . . . . . 2 . . . Guns 38 | . 5 1 . . 23 7 1 1 Cannons 15 | . 4 . . . 5 . 1 5 AOE 19 | . 3 3 . . 12 . . 1 Classes Destroyed 16 | . 7 . . . 8 1 . . Worker 4 | . 1 . . . 3 . . . Builder 1 | . . . . . 1 . . . Tunneler 2 | . . . . . 2 . . . Hauler 6 | . 2 . . . 4 . . . Recycler 6 | . 2 . . . 3 1 . . Mechanic 1 | . . . . . 1 . . . Operator 3 | . 2 . . . 1 . . . Watcher 5 | . 3 . . . 2 . . . Swarmer 18 | . 3 1 . . 9 . 1 4 Grunt 42 | . 9 3 . . 25 3 . 2 Brawler 2 | . . . . . 1 1 . . Duelist 3 | . . . . . 2 . . 1 Protector 2 | . . . . . 2 . . . Sentry 6 | . . . . . 6 . . . Hunter 2 | . . . . . 1 1 . . Programmer 3 | . . . . . . 2 1 . Best Kill Streak 13 | . 5 3 . . 13 6 1 4 Combat Bots Only 9 | . 3 3 . . 9 4 1 4 Max Kills in Single Turn 4 | . 4 2 . . 3 1 1 1 Gunslinging . | . . . . . . . . . Exploded 2 | . 1 2 . . 2 . . 1 Melee 1 | . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Damage Taken 6168 | . 430 282 . 36 2827 1053 119 1421 Core 1155 | . 46 48 . 5 343 262 14 437 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 65 | 100 . . . 60 37 . . . Volleys Fired 295 | . 58 25 . . 143 35 6 28 Largest 2 | . 2 2 . . 2 2 2 2 Hottest 128 | . 80 95 . . 128 122 126 115 Shots Fired 472 | . 91 30 . . 238 57 12 44 Gun 316 | . 58 14 . . 166 57 6 15 Cannon 97 | . 26 . . . 37 . 6 28 Launcher 59 | . 7 16 . . 35 . . 1 Special . | . . . . . . . . . Kinetic 248 | . 58 9 . . 132 37 . 12 Thermal 133 | . 26 5 . . 49 20 12 21 Explosive 23 | . 7 16 . . . . . . Electromagnetic 68 | . . . . . 57 . . 11 Robot Hit Streak 14 | . 9 3 . . 13 14 9 4 Robot Miss Streak 5 | . 3 2 . . 5 2 3 4 Penetration Max 1 | . . . . . 1 . . . Secondary Targets 4 | . . . . . 2 2 . . Max Gunslinging Chain 1 | . . . . . 1 1 . . Shots Hit Robots 314 | . 57 12 . . 170 47 6 22 Core Hits 184 | . 42 10 . . 100 16 5 11 Critical Hits 3 | . . . . . 2 . . 1 Critical Kills 1 | . . . . . 1 . . . Critical Parts Destroyed 1 | . . . . . . . . 1 Melee Attacks 34 | . . . . . 34 . . . Impact 33 | . . . . . 33 . . . Slashing 1 | . . . . . 1 . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8566 | . 1059 271 . . 5689 841 121 585 Guns 3427 | . 299 85 . . 1916 841 94 192 Cannons 1329 | . 260 . . . 812 . 27 230 Explosions 3094 | . 500 186 . . 2245 . . 163 Melee 716 | . . . . . 716 . . . Ramming . | . . . . . . . . . Kinetic 2458 | . 299 54 . . 1521 514 . 70 Thermal 2469 | . 260 31 . . 1393 327 121 337 Explosive 686 | . 500 186 . . . . . . Electromagnetic 2237 | . . . . . 2059 . . 178 Impact 716 | . . . . . 716 . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . . . 5 4 4 4 Average Corruption 4 | . . . . . 4 3 4 4 Corruption Purged . | . . . . . . . . . Effects 89 | . . . . . 55 13 8 13 Message Errors 23 | . . . . . 15 1 3 4 Matter Fused 20 | . . . . . 11 4 1 4 Heat Flow Errors 9 | . . . . . 6 . 2 1 Energy Discharges 11 | . . . . . 6 3 . 2 Parts Rejected 1 | . . . . . 1 . . . Data Loss (minor) 12 | . . . . . 6 2 2 2 Data Loss (major) 6 | . . . . . 6 . . . Misfires 1 | . . . . . 1 . . . Targeting Errors 6 | . . . . . 3 3 . . Overload Shots . | . . . . . . . . . Overflow Damage 244 | . . 2 . . 229 . . 13 Projectiles 68 | . . . . . 66 . . 2 Explosions 71 | . . 2 . . 58 . . 11 Melee 105 | . . . . . 105 . . . Knockbacks 1 | . . . . . . . . 1 Impact . | . . . . . . . . . Kinetic 1 | . . . . . . . . 1 Secondary . | . . . . . . . . . Self-Inflicted Damage 383 | . . 88 . . 295 . . . Shots 21 | . . 5 . . 16 . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 671 | . 240 168 . . 221 343 260 671 Average Temperature 100 | . 52 71 . . 58 181 92 243 Received Heat Transfer 1728 | . 102 105 . . 1026 288 . 207 Effects 24 | . . . . . . . . 24 Shutdowns 4 | . . . . . . . . 4 Energy Bleed 2 | . . . . . . . . 2 Interference 2 | . . . . . . . . 2 Matter Decay 4 | . . . . . . . . 4 Short Circuit 1 | . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . 1 Damage (major) 7 | . . . . . . . . 7 Damage (core) 3 | . . . . . . . . 3 Siege Activations . | . . . . . . . . . Robots Corrupted 5 | . . . . . 5 . . . Combat Hostiles 3 | . . . . . 3 . . . Parts Fried 13 | . . . . . 13 . . . Impact Corruptions 5 | . . . . . 5 . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . 1 . . . 1 2 . . Heat Transferred 4136 | . 555 74 . . 2149 666 222 470 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 10 | . . . . . 8 . . 2 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Peak Influence 991 | . 185 94 . . 991 468 . . Initial 438 | . . 28 . . . 438 . . Average 265 | . 73 49 . . 418 374 . . Maximum Alert Level 3 | . . . . . 3 2 . . Low Security (%) 47 | 100 100 100 . 100 16 . . . Level 1 18 | . . . . . 25 45 . . Level 2 29 | . . . . . 46 54 . . Level 3 4 | . . . . . 10 . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . 3 . . . 9 2 . 1 Investigation 5 | . 1 . . . 4 . . . Extermination 2 | . . . . . . 2 . . Reinforcement 4 | . 2 . . . 2 . . . Assault 4 | . . . . . 3 . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Distress Signals 11 | . 1 . . . 10 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 161 | . 26 5 . . 104 8 4 14 Peak Tracking Total 12 | . 4 3 . . 7 4 3 12 Tactical Retreats 23 | . . 1 . . 20 . 1 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Traps Triggered 10 | . 3 . . 1 3 3 . . Indirectly 2 | . . . . . 2 . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 4 | . . . . . 4 . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Machines Disabled 6 | . . 2 . . 4 . . . Max in Single Turn 2 | . . 1 . . 2 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Machines Accessed 22 | . 6 1 3 1 6 5 . . Terminals 15 | . 6 1 . . 5 3 . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . 1 1 . . Recycling Units 1 | . . . . . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 55 | . 17 6 3 1 20 8 . . Successful 33 | . 8 4 3 1 10 7 . . Failed 22 | . 9 2 . . 10 1 . . Catastrophic 5 | . . 1 . . 4 . . . Database Lockouts . | . . . . . . . . . Manual 41 | . 14 5 1 . 16 5 . . Terminals 46 | . 17 6 . . 18 5 . . Fabricators . | . . . . . . . . . Repair Stations 4 | . . . . . 2 2 . . Recycling Units 1 | . . . . . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 17 | . 5 4 3 1 3 1 . . Record 2 | . . . 2 . . . . . Prototype ID Bank 7 | . 3 3 . . 1 . . . Open Door 1 | . . . . 1 . . . . Branch Access Points 2 | . . . . . 1 1 . . Unreport Threat 2 | . 1 . . . 1 . . . Investigation Status 1 | . . 1 . . . . . . Recall Investigation 1 | . 1 . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . . . . . 2 2 . . Scan Component 2 | . . . . . 1 1 . . Repair 2 | . . . . . 1 1 . . Recycling Unit Hacks 1 | . . . . . . 1 . . Report Inventory 1 | . . . . . . 1 . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 11 | . 3 . . . 5 3 . . Terminals 11 | . 3 . . . 5 3 . . Assimilate 3 | . . . . . 2 1 . . Botnet 5 | . 2 . . . 2 1 . . Operators 3 | . 1 . . . 1 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 15 | . 5 1 . . 6 3 . . Full Trace Events 2 | . 1 . . . 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . Time 69 | . . . . . 44 25 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Total Allies 3 | . . . . . 2 1 . . Largest Group 2 | . . . . . 2 1 1 . Highest-Rated Group 26 | . . . . . 20 26 26 . Highest-Rated Ally 26 | . . . . . 10 26 26 . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted 1 | . . . . . . . 1 . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Turns Passed 8489 | 59 1335 760 491 635 3215 1051 372 571 Spaces Moved 4569 | 38 767 423 325 394 1506 566 243 307 Core 26 | 16 . . . . . 10 . . Treads 783 | . . . . . . 233 243 307 Legs 3453 | 22 767 423 325 394 1506 16 . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 307 | . . . . . . 307 . . Fastest Speed 50 | 50 120 150 150 150 120 114 145 145 Average Speed 144 | 103 136 151 150 152 144 139 145 154 Slowest Speed 750 | 120 150 180 150 180 210 750 145 165 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 51 | 3 98 63 71 58 65 12 46 47 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 2 | . . 1 . 1 . . . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . 1 . Scrap Searched 4 | . . . . 1 . . . 3 Spaces Dug 97 | . . 90 . . 7 . . . Terrain Destroyed 205 | . 48 104 . . 42 . 1 10 Melee 7 | . . . . . 7 . . . Projectile 11 | . . . . . 2 . 1 8 AOE 187 | . 48 104 . . 33 . . 2 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Total 5986 | 57 972 514 329 432 2286 785 251 360 Wait 742 | 5 112 57 . 2 470 93 . 3 Move 4561 | 37 766 422 324 393 1505 565 242 307 Hop . | . . . . . . . . . Pick Up 107 | 9 18 3 3 12 41 13 2 6 Fast Attach 18 | . . . . 2 13 3 . . Attach 65 | 6 4 4 . 2 24 15 1 9 Detach 14 | . 2 1 . 1 6 4 . . Swap 52 | . 7 2 1 7 18 12 . 5 Drop 62 | . 5 . 1 13 32 9 . 2 Fire 295 | . 58 25 . . 143 35 6 28 Melee 34 | . . . . . 34 . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 36 | . . . . . . 36 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: [*Fac] / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 4 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Build established: Mutant 349 | -10/Materials | Discovered new exit (range 14) 639 | -10/Materials | Discovered new exit (range 8) 780 | -10/Materials | Discovered new exit (range 13) 1068 | -10/Materials | Discovered new exit (range 12) 1296 | -10/Materials | Discovered new exit (range 4) 1395 | -10/Materials | Entered Mines 1438 | -10/Mines | Assembled infested the area 1443 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1454 | -10/Mines | Discovered new exit (range 10) 1662 | -10/Mines | Learned location of Storage (-9) 2146 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2148 | -10/Mines | Discovered new exit (range 5) 2155 | -10/Mines | Entered Exiles 2195 | -10/Exiles | Met 8R-AWN 2219 | -10/Exiles | Met EX-HEX 2317 | -10/Exiles | Met EX-DEC 2399 | -10/Exiles | Met EX-BIN 2420 | -10/Exiles | Aligned with FarCom system 2422 | -10/Exiles | Given EX-Vault access code 2456 | -10/Exiles | Opened EX-Vault 2465 | -10/Exiles | Found Field Lobotomy Kit 2522 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2631 | -10/Exiles | Discovered new exit (range 11) 2646 | -10/Exiles | Left Exiles lab with Field Lobotomy Kit 2646 | -10/Exiles | Entered Mines 2698 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3155 | -9/Mines | Build established: Scavenger-Mutant 3260 | -9/Mines | Discovered new exit (range 14) 3281 | -9/Mines | Entered Materials 3281 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 3870 | -8/Materials | Lost 3 parts (1n2w) 3877 | -8/Materials | Destroyed 9 combat bots 4292 | -8/Materials | Build established: Mutant 4481 | -8/Materials | First assault squad dispatched 4782 | -8/Materials | Build established: Scavenger-Mutant 4991 | -8/Materials | Discovered new exit (range 16) 5046 | -8/Materials | Core integrity fell below 50% 5837 | -8/Materials | Build established: Hauler-Mutant 6481 | -8/Materials | Discovered new exit (range 3) 6496 | -8/Materials | Entered Factory 6496 | -7/Factory | Evolved 2 slots: Utility x2 6792 | -7/Factory | Build established: Mutant 7085 | -7/Factory | Lost 6 parts (1p3n1u1w) 7350 | -7/Factory | Discovered new exit (range 7) 7397 | -7/Factory | Repaired Cld. Ion Engine 7439 | -7/Factory | Identified exit to Lower Caves 7547 | -7/Factory | Entered Lower Caves 7547 | -7/Lower Caves | Accompanied by 1 ally 7669 | -7/Lower Caves | Build established: Hacker-Mutant 7905 | -7/Lower Caves | Discovered new exit (range 10) 7919 | -7/Lower Caves | Entered another Lower Caves area 7990 | -7/Lower Caves | Discovered new exit (range 4) 8201 | -7/Lower Caves | Core integrity fell below 50% 8213 | -7/Lower Caves | Core integrity fell below 20% 8256 | -7/Lower Caves | Lost 4 parts (1n1u2w) 8467 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 8490 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 08461_ Searching scrap... 08461_ Found Recoil Stabilizer. 08461_ Found 14 Matter. 08462_ Acquired 14 matter. 08466_ Searching scrap... 08466_ Found Recoil Stabilizer. 08466_ Found Imp. Titanium Leg. 08466_ Found Mining Claw. 08466_ Found Coolant Injector. 08466_ Found 22 Matter. 08467_ Acquired 22 matter. 08467_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 08467_ Adv. Treads destroyed. 08471_ Y-64 Sentinel: "REQUESTING BACKUP." 08479_ G-47 Trooper suffers critical hit. 08479_ Destroyed Particle Gun. 08479_ G-47 Trooper knocked back. 08485_ G-47 Trooper destroyed. 08485_ Shock Rifle destroyed. 08489_ XSXLA#Y5PFXMC#D6VCET2UIVJA/#H Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????####????? | | ???????????????????????????????########?## ##???? | | ?????????????????????????####### ### #???? | | ?????????????????????????# #????? | | ?????????????????????????# ####### | | ????????????????????????## # | | ????????????????????????# ## # | | ????????????????????????# ## ##### # | | ???????????????????????## ##???# | | ??????????????????????## #????# | | ??????????????????????# ##! ##????#### | | ??????????????????????# ## ######## #????????? | | ?????????????????????## # #""""""# #????????? | | ????????????????????## #=# # ##????????? | | ???????????????????## # / # ##?????????? | | ???????????????????# ##!###//### #??????????? | | ????????????????????# @##/#??????# #??????????? | | ???????????????????## b#!#??????# #??????????? | | ???????????????????# gY #??????# ???????????? | | ??????????????????# g ??? ???????????? | | ??????????????????# ???????????? | | ??????????????????# !% #??????????# | | ??????????????????# #####;##### ????????# | | ??????????????????# ?????##????? ## ????????# | | ??????????????????###?????????????? ##???????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 23 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 18 Heat Shielding 100 Armor Coverage 600 Evasion (%) 63 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FissionMetafiberScreen Manual? 0 Play Time 01:39:07 Cumulative 57.1 hours Start 2021.09.17 @ 08:53:24 End 2021.09.17 @ 11:00:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 47 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 09b62be9-d0d8-4dd8-8922-46e4471e3a16