Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.12 @ 11:10:26 Player: graour Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (84) 420 Value Destroyed (3420) 3420 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (125) 125 TOTAL SCORE: 8525 Bonus ------- High Alert Combat Kills 125 Cogmind --------- Core Integrity 0/1000 Matter 147/300 Energy 56/350 System Corruption 6% Temperature Cool (9) Movement Core (500) Ox9 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Large Storage Unit High-capacity Battery Improved Weapon Cycler Improved System Shield > --- WEAPON (4) ------- Faulty Heavy Particle Gun > --- INVENTORY (15) --- (None) Peak State ------------ > --- POWER ------------ Nuclear Core Micro Fission Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit High-capacity Battery Compact Matter Pod Precision Energy Filter Improved Weapon Cycler Transmission Jammer Improved System Shield > --- WEAPON ----------- Gatling Laser Variable Charge Gun Hypervelocity Coil Gun Ripper > --- INVENTORY -------- Nuclear Core Light Nuclear Core Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Tesla Rifle Improved Arc Projector Heavy Particle Gun Heavy Laser Thermic Laser Thermic Laser Variable Charge Gun Disruptor Cannon Hypervelocity Coil Gun [Rating: 78] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Improved System Shield Protection Hardened Medium Armor Plating Weapon Lightning Gun Energy Gun Lightning Gun Energy Cannon Disruptor Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Slashing Weapon Ripper Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Slots Evolved 10 | . . . . . 4 2 2 . . 2 Power 1 | . . . . . . . . . . 1 Propulsion 1 | . . . . . 1 . . . . . Utility 6 | . . . . . 2 2 2 . . . Weapon 2 | . . . . . 1 . . . . 1 Parts Attached 108 | 6 2 1 . 8 14 6 20 9 13 29 Power 11 | 1 . . . 2 1 . 2 . . 5 Engine 4 | 1 . . . 1 . . 2 . . . Core 7 | . . . . 1 1 . . . . 5 Reactor . | . . . . . . . . . . . Propulsion 21 | 2 . . . 3 5 . 3 1 4 3 Treads 6 | 2 . . . 3 1 . . . . . Leg 15 | . . . . . 4 . 3 1 4 3 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 30 | 1 2 . . . 3 3 12 2 2 5 Device 14 | . . . . . 1 1 7 1 1 3 Storage 6 | 1 1 . . . 1 . 1 . . 2 Processor 4 | . 1 . . . 1 . 1 1 . . Hackware 1 | . . . . . . . . . 1 . Protection 5 | . . . . . . 2 3 . . . Artifact . | . . . . . . . . . . . Weapon 46 | 2 . 1 . 3 5 3 3 6 7 16 Energy Gun 30 | 1 . . . 1 5 2 3 4 3 11 Energy Cannon 1 | . . . . . . . . . . 1 Ballistic Gun 7 | 1 . . . 1 . . . 1 2 2 Ballistic Cannon . | . . . . . . . . . . . Launcher 4 | . . 1 . . . 1 . . 2 . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 4 | . . . . 1 . . . 1 . 2 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 . . . 1 1 Parts Lost 46 | . . . . 4 . . 2 2 9 29 Power 6 | . . . . 1 . . . . . 5 Propulsion 11 | . . . . 2 . . . 1 2 6 Utility 10 | . . . . . . . . 1 4 5 Weapon 19 | . . . . 1 . . 2 . 3 13 Highest Loss Streak 27 | . . . . 2 . . 1 2 5 27 To Critical Strikes 1 | . . . . . . . . . . 1 Average Slot Usage (%) 97 | . 99 100 100 99 97 91 94 99 96 86 Engine 7 | . 14 14 14 12 . . 5 6 6 1 Core 1 | . . . . 1 9 7 . . . 7 Treads 9 | . 28 28 28 27 . . . . . . Leg 13 | . . . . . 26 23 20 19 18 16 Device 11 | . . . . . 8 7 16 23 24 14 Storage 9 | . 14 14 14 14 9 7 6 6 6 11 Processor 14 | . 13 14 14 14 17 15 13 19 14 3 Protection 2 | . . . . . . 6 10 2 . . Energy Gun 13 | . 14 . . 1 25 20 19 19 12 17 Ballistic Gun 6 | . 14 14 14 24 1 . . . 4 1 Launcher 2 | . . 13 14 . . 2 . . 1 . Naked Turns . | . . . . . . . . . . . Heaviest Build 70 | 14 29 30 30 30 40 55 70 57 53 64 Greatest Support 60 | 40 40 40 40 40 60 60 60 60 60 60 Greatest Overweight (x) 12 | . . . . 1 12 . 1 1 2 10 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 15 15 15 15 15 Most Carried 15 | 6 10 15 15 15 15 15 15 15 15 15 Average Carried 13 | 2 8 12 15 14 14 14 14 14 14 11 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 10 15 15 14 15 15 15 15 13 . Class Distribution -------------------- 37% | Mutant 32% | Skirmisher 20% | Gunner 9% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Tank | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Gunner | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Matter Collected 1906 | 225 265 29 . 345 132 204 230 97 249 130 Remotely . | . . . . . . . . . . . Salvage Created 3584 | . 231 . . 418 590 536 304 352 456 697 Parts 172 | . 17 . . 22 31 16 23 11 11 41 Haulers Intercepted 1 | . . . . . 1 . . . . . Recyclers Shooed 1 | . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . . 6 3 . Prevented 11 | . . . . . . . . 5 6 . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 71 | . 6 . . 10 7 10 5 9 12 12 Guns 49 | . 6 . . 9 7 2 3 9 3 10 AOE 18 | . . . . 1 . 6 2 . 8 1 Classes Destroyed 13 | . 4 . . . 4 1 1 . . 3 Worker 1 | . . . . . . . . . . 1 Builder 3 | . . . . . . . . . . 3 Tunneler 1 | . . . . . . . . . . 1 Hauler 1 | . . . . . 1 . . . . . Recycler 2 | . . . . . 1 1 . . . . Operator 3 | . 1 . . . . 1 1 . . . Watcher 2 | . 1 . . . 1 . . . . . Swarmer 18 | . 3 . . . . . . 6 5 4 Grunt 34 | . 3 . . 10 . 9 1 2 5 4 Brawler 2 | . . . . . . 1 . . . 1 Sentry 8 | . . . . . 5 . 1 1 1 . Hunter 4 | . . . . . 2 . . . 1 1 Programmer 5 | . . . . . . . 3 . . 2 Best Kill Streak 7 | . 3 . . 3 4 4 2 3 5 7 Combat Bots Only 5 | . 3 . . 3 4 4 1 3 5 4 Max Kills in Single Turn 3 | . 1 . . 1 1 2 1 2 2 3 Gunslinging 1 | . . . . . . . . 1 . . Exploded 2 | . . . . 1 . 2 1 . 2 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Hostile Shots Fired 582 | . 23 . . 70 34 15 60 68 89 223 Missed 162 | . 7 . . 15 11 7 13 28 35 46 Damage Taken 7222 | . 179 . . 710 331 174 907 415 984 3522 Core 1566 | . 22 . . 156 57 6 78 69 172 1006 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 53 | . . . . . . . 53 . . . Core Remaining (%) 75 | 100 . . . 28 89 99 . . 62 . Volleys Fired 191 | . 20 . . 36 16 20 24 20 23 32 Largest 4 | . 2 . . 2 3 3 3 3 3 4 Hottest 455 | . 60 . . 60 165 138 199 210 210 455 Shots Fired 460 | . 40 . . 72 48 33 67 60 59 81 Gun 435 | . 40 . . 72 48 19 67 60 49 80 Cannon 1 | . . . . . . . . . . 1 Launcher 24 | . . . . . . 14 . . 10 . Special . | . . . . . . . . . . . Kinetic 110 | . 20 . . 62 2 . . . 8 18 Thermal 117 | . . . . . . . 19 36 15 47 Explosive 24 | . . . . . . 14 . . 10 . Electromagnetic 209 | . 20 . . 10 46 19 48 24 26 16 Robot Hit Streak 19 | . 6 . . 19 13 9 17 12 8 17 Robot Miss Streak 4 | . 3 . . 1 1 2 3 3 4 3 Penetration Max 2 | . . . . . . . . . . 2 Secondary Targets 10 | . . . . 3 2 . . 2 . 3 Max Gunslinging Chain 1 | . . . . 1 1 . . 1 . 1 Shots Hit Robots 334 | . 22 . . 59 35 22 55 47 40 54 Core Hits 204 | . 10 . . 24 16 33 29 21 29 42 Critical Kills 2 | . . . . . . . . . . 2 Critical Parts Destroyed 3 | . . . . . . . . . . 3 Critical Strikes 8 | . . . . . . . . 1 . 7 Burn 2 | . . . . . . . . 1 . 1 Destroy 5 | . . . . . . . . . . 5 Corrupt 1 | . . . . . . . . . . 1 Melee Attacks 9 | . . . . 5 . . . . . 4 Impact . | . . . . . . . . . . . Slashing 9 | . . . . 5 . . . . . 4 Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7330 | . 355 5 . 621 638 1282 886 904 1188 1451 Guns 5042 | . 313 . . 590 638 341 611 904 527 1118 Cannons 17 | . . . . . . . . . . 17 Explosions 2263 | . 42 . . 28 . 941 275 . 661 316 Melee . | . . . . . . . . . . . Ramming 8 | . . 5 . 3 . . . . . . Kinetic 778 | . 124 . . 502 5 . . . 34 113 Thermal 2527 | . 42 . . 28 . . 481 565 255 1156 Explosive 1437 | . . . . . . 673 103 . 661 . Electromagnetic 2580 | . 189 . . 88 633 609 302 339 238 182 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 6 | . . . . . . . 6 6 6 6 Average Corruption 4 | . . . . . . . 2 6 6 5 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 48 | . . . . . . . 13 7 13 15 Message Errors 15 | . . . . . . . 2 3 4 6 Matter Fused 7 | . . . . . . . 2 3 1 1 Heat Flow Errors 4 | . . . . . . . 1 . 2 1 Energy Discharges 7 | . . . . . . . 1 1 2 3 Data Loss (minor) 4 | . . . . . . . 1 . 2 1 Data Loss (major) 5 | . . . . . . . 3 . 1 1 Misfires 2 | . . . . . . . 1 . . 1 Alerts 3 | . . . . . . . 1 . 1 1 Weapon Failures 1 | . . . . . . . 1 . . . Overload Shots 2 | . . . . . . . . . . 2 Overflow Damage 118 | . 12 . . 10 . 3 21 . 45 27 Projectiles . | . . . . . . . . . . . Explosions 118 | . 12 . . 10 . 3 21 . 45 27 Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 675 | . . . . 29 20 71 269 . 236 50 Shots 16 | . . . . 1 1 2 4 . 7 1 Rammed 2 | . . 1 . 1 . . . . . . Targets Rammed 2 | . . 1 . 1 . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 719 | . 66 . . 91 331 66 358 370 421 719 Average Temperature 157 | . 40 . . 31 96 24 110 143 173 315 Received Heat Transfer 1413 | . 72 . . 399 90 48 48 69 210 477 Effects 34 | . . . . . . . 2 3 . 29 Shutdowns 5 | . . . . . . . 1 1 . 3 Energy Bleed 2 | . . . . . . . 1 . . 1 Interference 9 | . . . . . . . . 1 . 8 Matter Decay 1 | . . . . . . . . . . 1 Damage (minor) 7 | . . . . . . . . 1 . 6 Damage (major) 6 | . . . . . . . . . . 6 Damage (core) 4 | . . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . . . . . . 2 . . . . Combat Hostiles 2 | . . . . . . 2 . . . . Parts Fried 14 | . 1 . . . 7 1 3 . 1 1 Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . 1 1 Combat Hostiles 2 | . . . . . . . . . 1 1 Parts Melted 11 | . 1 . . . . . 4 . . 6 Heat Transferred 4936 | . 50 . . . . . 658 1319 625 2284 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . 1 . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 9 | . 1 . . 1 1 1 3 . . 2 Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Peak Influence 764 | . 163 21 . 90 165 764 327 . . 258 Initial 282 | . . 21 . . 13 74 282 . . 37 Average 88 | . 54 14 . 12 61 325 137 . . 71 Maximum Alert Level 3 | . . . . . . 3 1 . . 1 Low Security (%) 87 | 100 100 100 . 100 100 52 70 . . 94 Level 1 7 | . . . . . . 1 29 . . 5 Level 2 3 | . . . . . . 41 . . . . Level 3 . | . . . . . . 5 . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 11 | . 1 . . . . 2 3 . . 5 Investigation 2 | . 1 . . . . . . . . 1 Extermination 5 | . . . . . . . 3 . . 2 Reinforcement 1 | . . . . . . 1 . . . . Assault 1 | . . . . . . 1 . . . . Garrison 2 | . . . . . . . . . . 2 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Distress Signals 3 | . . . . 1 1 1 . . . . Communications Jammed 3 | . . . . . . . . . . 3 Distress Signals 2 | . . . . . . . . . . 2 Times Spotted 94 | . 8 . . 10 11 13 7 13 12 20 Peak Tracking Total 8 | . 2 . . 3 7 6 2 4 5 8 Tactical Retreats 4 | . . . . . 1 . . 2 . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Traps Triggered 4 | . 1 . . . . 1 . . . 2 Indirectly 1 | . . . . . . 1 . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Machines Disabled 18 | . 1 . . . . 14 2 . . 1 Max in Single Turn 3 | . 1 . . . . 3 2 . . 1 Garrison Access 1 | . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Machines Accessed 20 | . 2 . 1 . 3 2 4 1 2 5 Terminals 11 | . 2 . . . 2 1 2 . 1 3 Fabricators . | . . . . . . . . . . . Repair Stations 3 | . . . . . . . 2 . . 1 Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . Garrison Access 2 | . . . . . 1 . . . . 1 Total Hacks 48 | . 5 . 5 . 10 5 8 1 2 12 Successful 25 | . 3 . 5 . 5 3 5 1 2 1 Failed 23 | . 2 . . . 5 2 3 . . 11 Catastrophic 4 | . . . . . . . 2 . . 2 Database Lockouts . | . . . . . . . . . . . Manual 9 | . 2 . . . 3 1 1 . . 2 Terminals 28 | . 5 . . . 8 3 4 . 1 7 Fabricators . | . . . . . . . . . . . Repair Stations 6 | . . . . . . . 4 . . 2 Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . . . . 2 . . . . Garrison Access 5 | . . . . . 2 . . . . 3 Terminal Hacks 18 | . 2 . 5 . 4 2 1 1 2 1 Record 12 | . . . 5 . 2 2 1 . 1 1 Open Door 2 | . . . . . . . . 1 1 . Level Access Points 1 | . 1 . . . . . . . . . Alert Level 2 | . 1 . . . 1 . . . . . Unreport Threat 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . 4 . . . Scan Component 2 | . . . . . . . 2 . . . Repair 2 | . . . . . . . 2 . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 1 | . . . . . . 1 . . . . Insert Component 1 | . . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 2 | . 1 . . . 1 . . . . . Terminals 2 | . 1 . . . 1 . . . . . Botnet 2 | . 1 . . . 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . Used . | . . . . . . . . . . . Hacking Detections 15 | . 2 . . . 3 2 2 . 1 5 Full Trace Events 2 | . 1 . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . . . . . . . 2 . . . Time 83 | . . . . . . . 83 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged 1 | . . . . . . 1 . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . 2 . . . . Machine Destruction 2 | . . . . . . 2 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Total Allies 1 | . . 1 . . . . . . . . Largest Group 1 | . . 1 . . . . . . . . Highest-Rated Group 31 | . . 31 . . . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 . . . 2 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Turns Passed 9566 | 80 644 563 808 1308 626 581 1378 1941 765 872 Spaces Moved 5263 | 45 284 342 506 365 355 387 676 1406 519 378 Core 8 | 5 . . . . 1 . . . . 2 Treads 1541 | 40 284 342 506 365 4 . . . . . Legs 3714 | . . . . . 350 387 676 1406 519 376 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 130 130 126 126 126 126 Average Speed 144 | 147 160 160 160 161 134 130 167 126 129 151 Slowest Speed 650 | 160 160 160 160 240 650 130 200 195 270 550 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 45 | 5 43 70 91 64 32 13 16 96 56 10 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 3 | . . . 1 2 . . . . . . Known Exits Taken 8 | . 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 2 | 1 . . . . . . . . 1 . Scrap Searched 11 | . . 2 . 4 . . . 3 2 . Spaces Dug 4 | . . . . . . . . . . 4 Terrain Destroyed 221 | . 3 . . 6 9 81 31 . 76 15 Melee 4 | . . . . . . . . . . 4 Projectile 1 | . . . . . . . . . . 1 AOE 215 | . 3 . . 6 9 81 31 . 76 9 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Total 6852 | 56 435 357 505 1015 478 433 869 1524 562 618 Wait 1174 | . 121 9 . 590 58 13 131 79 1 172 Move 5253 | 44 283 341 505 364 354 386 675 1405 518 378 Hop . | . . . . . . . . . . . Pick Up 52 | 6 6 5 . 6 13 4 6 2 2 2 Fast Attach 41 | 6 1 . . . 9 2 6 7 4 6 Attach 40 | . . . . 4 1 1 8 2 6 18 Detach 11 | . . . . . 1 . 3 2 4 1 Swap 27 | . 1 1 . 4 4 3 6 . 3 5 Drop 51 | . 3 . . 5 22 4 10 6 1 . Fire 191 | . 20 . . 36 16 20 24 20 23 32 Melee 9 | . . . . 5 . . . . . 4 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 2 | . . 1 . 1 . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 1 | . . . . . . . . 1 . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 43 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 127 | -10/Materials | Identified exit to Materials 313 | -10/Materials | Build established: Mutant 393 | -10/Materials | Discovered new exit (range 7) 421 | -10/Materials | Identified exit to Mines 725 | -10/Materials | Entered Mines 726 | -10/Mines | Assembled infested the area 998 | -10/Mines | Discovered exit to Materials (range 8) 1004 | -10/Mines | Received a Mining Laser from a helpful Derelict 1131 | -10/Mines | Learned Materials emergency access door positions 1163 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1280 | -10/Mines | Discovered new exit (range 5) 1287 | -10/Mines | Identified exit to Exiles 1288 | -10/Mines | Entered Exiles 1309 | -10/Exiles | Discovered new exit (range 15) 1328 | -10/Exiles | Met 8R-AWN 1354 | -10/Exiles | Met EX-HEX 1399 | -10/Exiles | Met EX-BIN 1543 | -10/Exiles | Met EX-DEC 1560 | -10/Exiles | Learned location of Zion (-6) 1665 | -10/Exiles | Visited The Gauntlet 2082 | -10/Exiles | Discovered new exit (range 11) 2095 | -10/Exiles | Identified exit to Mines 2096 | -10/Exiles | Entered Mines 2155 | -9/Mines | Excavation squad dispatched 2155 | -9/Mines | A large section of the Mines collapsed 2233 | -9/Mines | Learned location of Storage (-7) 2329 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2405 | -9/Mines | Excavation squad dispatched 2655 | -9/Mines | Excavation squad dispatched 2905 | -9/Mines | Excavation squad dispatched 3155 | -9/Mines | Excavation squad dispatched 3267 | -9/Mines | Core integrity fell below 50% 3391 | -9/Mines | Discovered new exit (range 9) 3402 | -9/Mines | Identified exit to Materials 3404 | -9/Mines | Entered Materials 3404 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3716 | -8/Materials | Build established: Gunner 4010 | -8/Materials | Discovered new exit (range 16) 4028 | -8/Materials | Identified exit to Factory 4030 | -8/Materials | Entered Factory 4030 | -7/Factory | Evolved 2 slots: Utility x2 4591 | -7/Factory | Discovered new exit (range 16) 4609 | -7/Factory | Identified exit to Factory 4611 | -7/Factory | Entered another Factory area 4611 | -6/Factory | Evolved 2 slots: Utility x2 4700 | -6/Factory | Repaired Broken Imp. Titanium Leg 4918 | -6/Factory | Build established: Tank 5138 | -6/Factory | Repaired Lightning Gun 5855 | -6/Factory | Build established: Skirmisher 5918 | -6/Factory | Discovered new exit (range 7) 5925 | -6/Factory | Identified exit to Lower Caves 5989 | -6/Factory | Entered Lower Caves 6481 | -6/Lower Caves | Learned Factory non-interactive machine intel 6497 | -6/Lower Caves | Encountered a Warlord checkpoint 6910 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7168 | -6/Lower Caves | Discovered new exit (range 11) 7169 | -6/Lower Caves | Learned Factory terminal intel 7180 | -6/Lower Caves | Identified exit to Lower Caves 7829 | -6/Lower Caves | Spotted B-75 Beast 7930 | -6/Lower Caves | Entered another Lower Caves area 8009 | -6/Lower Caves | Lost 4 parts (2n1u1w) 8091 | -6/Lower Caves | Encountered a Warlord checkpoint 8652 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8678 | -6/Lower Caves | Discovered new exit (range 13) 8695 | -6/Lower Caves | Entered Factory 8695 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 8696 | -5/Factory | Loaded intel: 156 non-interactive machine locations 8697 | -5/Factory | Loaded intel: 27 terminal locations 8699 | -5/Factory | Lost 5 parts (3u2w) 9074 | -5/Factory | Build established: Gunner 9355 | -5/Factory | Garrison activated, responded to threat 9475 | -5/Factory | Garrison activated, responded to threat 9536 | -5/Factory | Core integrity fell below 50% 9545 | -5/Factory | Core integrity fell below 20% 9565 | -5/Factory | Cargo convoy interrupted 9567 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- (-42). 09555_ U-05 Engineer lays Concrete. 09557_ Overheating: Energy bleed (-3). 09557_ U-05 Engineer lays Concrete. 09557_ Penetrated by Slug. 09557_ Transmission Jammer destroyed. 09557_ Penetrated by Slug. 09557_ Variable Charge Gun broken. 09557_ Faulty integration triggers power surge. 09558_ M-28 Smith repairs G-50 Soldier. 09558_ U-05 Engineer lays Concrete. 09559_ Broken Variable Charge Gun destroyed. 09560_ U-05 Engineer lays Concrete. 09562_ Penetrated by Slug. 09563_ U-05 Engineer lays Concrete. 09564_ Slug penetrates Wall. 09565_ ALERT: Cargo convoy interrupted, initiating access lockdown. 09565_ U-05 Engineer builds a Wall. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ???????????"""# ?"""" 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Challenges ------------ None Game ------ Seed SuspensionChargeWand Manual? 0 Play Time 01:21:57 Cumulative 24.7 hours Start 2024.04.12 @ 08:20:42 End 2024.04.12 @ 11:10:26 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 32 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ed7526c6-9166-4f69-a82b-d8d127964ac7