Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.15 @ 22:48:12

Player: Mr Goldstein

Result: Destroyed by H-88 Terminator with KE Penetrator

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (17)       3400
Robots Destroyed (12)      60
Value Destroyed (322)      322
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (1334)               1334
              TOTAL SCORE: 9276

 Bonus
-------
Pacifist                   834
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/1450
Matter                     151/300
Energy                     98/100
System Corruption          7%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (2) ---
                   (None)
>              --- UTILITY (18) -----
               Spectral Analyzer
        Faulty Spectral Analyzer
  Experimental Hacking Suite
      Advanced System Shield
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (5) ----
      Improved Hacking Suite
      Improved Hacking Suite
      Improved Hacking Suite
               Hellfire Missile Launcher

 Peak State 
------------
>              --- POWER ------------
                   (None)
>              --- PROPULSION -------
                   (None)
>              --- UTILITY ----------
       Armored Scrap Engine
      Enhanced Optical Array
               Spectral Analyzer
               Spectral Analyzer
  Experimental Core Analyzer
               Utility Shielding
               Hacking Suite
               Hacking Suite
      Improved Hacking Suite
      Advanced System Shield
>              --- WEAPON -----------
                   (None)
>              --- INVENTORY --------
      Improved Light Armor Plating
      Improved Light Armor Plating
      Improved Hacking Suite
      Improved Hacking Suite
      Improved Hacking Suite
[Rating: 71]

 Favorites 
-----------
Power                      Enhanced Nuclear Core
  Power Core               Enhanced Nuclear Core
Propulsion                 None
Utility                    Armored Scrap Engine
  Device                   Armored Scrap Engine
  Processor                Spectral Analyzer
  Hackware                 Hacking Suite
  Protection               Utility Shielding
Weapon                     Missile Launcher
  Launcher                 Missile Launcher

 Build                          | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -5  -5  -5  -5  -4  -3  -2  
-------                    Run  | Jun Mat Min Mat Min Mat Sto Rec Fac Low Low Fac Was Fac DSF Fac Res Res 
Slots Evolved              16   | .   .   .   2   .   2   .   .   4   .   .   2   .   .   .   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  16   | .   .   .   2   .   2   .   .   4   .   .   2   .   .   .   2   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             22   | .   .   .   .   .   1   .   2   .   1   .   6   1   .   3   1   4   3   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  15   | .   .   .   .   .   1   .   2   .   .   .   3   1   .   3   1   3   1   
    Device                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              5    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   3   .   
    Hackware               7    | .   .   .   .   .   .   .   1   .   .   .   3   .   .   1   1   .   1   
    Protection             2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   6    | .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   1   2   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               6    | .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   1   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   3   2   
Parts Lost                 10   | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   6   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  9    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   6   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Highest Loss Streak      3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     21   | .   .   .   .   .   6   9   15  13  13  13  17  21  23  31  36  38  29  
  Device                   4    | .   .   .   .   .   .   .   9   6   6   6   5   5   5   5   5   4   2   
  Processor                5    | .   .   .   .   .   .   .   .   .   .   .   .   4   5   6   10  14  14  
  Hackware                 9    | .   .   .   .   .   .   .   6   6   6   6   11  11  11  16  15  17  12  
  Protection               1    | .   .   .   .   .   6   9   .   .   .   .   .   .   .   1   5   2   .   
Naked Turns                183  | .   30  42  44  59  8   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             3    | .   .   .   .   .   3   3   1   1   1   1   1   1   1   2   2   2   1   
  Greatest Support         3    | 3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | .   .   .   .   .   4   4   5   5   5   5   5   3   2   5   5   5   4   
  Average Carried          3    | .   .   .   .   .   2   4   4   5   4   5   4   2   2   4   5   4   3   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | .   .   .   .   .   4   4   5   5   5   5   3   2   2   5   5   4   4   
Scrap Engine Consumption   17   | .   .   .   .   .   .   .   8   .   .   .   5   1   .   1   .   2   .   

 Class Distribution 
--------------------
 58% | Hacker-Mutant
 41% | Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -9/Materials
        Mutant | -9/Mines
        Mutant | -8/Materials
        Mutant | -8/Storage
        Mutant | -8/Recycling
        Mutant | -6/Factory
        Mutant | -6/Lower Caves
        Mutant | -6/Lower Caves
 Hacker-Mutant | -5/Factory
 Hacker-Mutant | -5/Waste
 Hacker-Mutant | -5/Factory
 Hacker-Mutant | -5/DSF
 Hacker-Mutant | -4/Factory
 Hacker-Mutant | -3/Research
 Hacker-Mutant | -2/Research

 Resources                      | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -5  -5  -5  -5  -4  -3  -2  
-----------                Run  | Jun Mat Min Mat Min Mat Sto Rec Fac Low Low Fac Was Fac DSF Fac Res Res 
Matter Collected           299  | 166 .   .   .   .   .   .   22  .   6   10  84  .   .   .   .   11  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            173  | .   .   .   .   .   .   .   .   .   57  .   116 .   .   .   .   .   .   
  Parts                    12   | .   .   .   .   .   .   .   .   .   5   .   7   .   .   .   .   .   .   
Haulers Intercepted        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      4    | .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -5  -5  -5  -5  -4  -3  -2  
-------                    Run  | Jun Mat Min Mat Min Mat Sto Rec Fac Low Low Fac Was Fac DSF Fac Res Res 
Combat Hostiles Destroyed  10   | .   .   .   .   .   .   .   .   .   4   .   6   .   .   .   .   .   .   
  AOE                      10   | .   .   .   .   .   .   .   .   .   4   .   6   .   .   .   .   .   .   
Classes Destroyed          4    | .   .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   .   .   
  Worker                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Swarmer                  8    | .   .   .   .   .   .   .   .   .   4   .   4   .   .   .   .   .   .   
  Cutter                   2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Best Kill Streak           5    | .   .   .   .   .   .   .   .   .   4   .   5   .   .   .   .   .   .   
  Combat Bots Only         4    | .   .   .   .   .   .   .   .   .   4   .   4   .   .   .   .   .   .   
Max Kills in Single Turn   3    | .   .   .   .   .   .   .   .   .   3   .   3   .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   .   .   3   .   3   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -8   -8   -6   -6   -6   -5   -5   -5   -5   -4   -3   -2   
--------                   Run  | Jun  Mat  Min  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Fac  Was  Fac  DSF  Fac  Res  Res  
Damage Taken               4965 | .    5    121  94   80   68   192  .    .    469  294  911  .    .    197  44   461  2029 
  Core                     3075 | .    5    121  94   80   35   61   .    .    322  139  369  .    .    114  .    267  1468 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  47   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    12   31   .    
  Regen/Repaired (Parts)   814  | .    .    .    .    .    .    .    .    .    14   .    400  100  .    .    100  100  100  
Core Remaining (%)         70   | 100  .    49   .    56   .    .    82   .    .    45   .    .    .    51   100  79   .    
Volleys Fired              8    | .    .    .    .    .    .    .    .    .    2    .    5    .    .    .    .    .    1    
  Largest                  1    | .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    1    
  Hottest                  60   | .    .    .    .    .    .    .    .    .    36   .    46   .    .    .    .    .    60   
Shots Fired                8    | .    .    .    .    .    .    .    .    .    2    .    5    .    .    .    .    .    1    
  Gun                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 8    | .    .    .    .    .    .    .    .    .    2    .    5    .    .    .    .    .    1    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                8    | .    .    .    .    .    .    .    .    .    2    .    5    .    .    .    .    .    1    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         3    | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
  Robot Miss Streak        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           3    | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
  Core Hits                21   | .    .    .    .    .    1    .    .    .    4    .    13   .    .    .    1    2    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           1430 | .    10   15   .    .    10   34   .    .    332  .    979  .    .    .    9    41   .    
  Guns                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1305 | .    .    .    .    .    .    .    .    .    326  .    979  .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  125  | .    10   15   .    .    10   34   .    .    6    .    .    .    .    .    9    41   .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                1305 | .    .    .    .    .    .    .    .    .    326  .    979  .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    .    .    .    1    1    .    .    .    .    5    5    5    1    4    7    
  Average Corruption       3    | .    .    .    .    .    .    1    1    .    .    .    .    5    5    5    1    4    7    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  11   | .    .    .    .    .    .    .    1    .    .    .    .    1    1    .    1    4    3    
    Message Errors         4    | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    2    
    Matter Fused           3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    
    Heat Flow Errors       3    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    .    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            60   | .    .    .    .    .    .    .    .    .    .    .    60   .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               60   | .    .    .    .    .    .    .    .    .    .    .    60   .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Impact                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      211  | .    5    7    .    .    5    16   .    .    2    .    153  .    .    .    4    19   .    
  Shots                    2    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Rammed                   27   | .    1    4    .    1    1    7    .    .    2    .    .    .    .    .    3    8    .    
Targets Rammed             27   | .    1    4    .    1    1    7    .    .    2    .    .    .    .    .    3    8    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        449  | .    .    .    .    .    .    .    199  .    .    .    .    .    .    .    .    449  .    
  Average Temperature      158  | .    .    .    .    .    .    .    106  .    .    .    .    .    .    .    .    176  .    
  Received Heat Transfer   742  | .    .    .    33   27   9    54   .    .    139  120  90   .    .    .    21   69   180  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -5  -5  -5  -5  -4  -3  -2  
-------                    Run  | Jun Mat Min Mat Min Mat Sto Rec Fac Low Low Fac Was Fac DSF Fac Res Res 
Peak Influence             362  | .   .   60  68  71  57  39  15  6   .   .   362 171 119 116 105 287 362 
  Initial                  161  | .   .   .   23  26  27  24  15  6   .   .   107 126 119 86  60  52  161 
  Average                  120  | .   .   12  34  44  33  36  15  6   .   .   223 152 119 88  72  132 216 
Maximum Alert Level        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   
  Low Security (%)         73   | 100 100 100 100 100 100 100 100 100 .   .   29  100 100 100 100 71  47  
  Level 1                  26   | .   .   .   .   .   .   .   .   .   .   .   70  .   .   .   .   28  52  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   1   .   1   .   .   .   .   .   .   .   3   .   .   1   .   2   2   
  Investigation            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            9    | .   1   .   .   .   .   .   .   .   .   .   3   .   .   1   .   2   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -5  -5  -5  -5  -4  -3  -2  
---------                  Run  | Jun Mat Min Mat Min Mat Sto Rec Fac Low Low Fac Was Fac DSF Fac Res Res 
Distress Signals           5    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   2   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              105  | .   1   6   6   4   2   9   .   .   16  3   13  6   .   3   6   13  17  
  Peak Tracking Total      13   | .   1   6   8   4   3   8   .   .   8   3   5   6   .   2   7   9   13  
  Tactical Retreats        18   | .   .   2   .   2   .   .   .   .   3   .   2   .   .   1   1   3   4   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -5  -5  -5  -5  -4  -3  -2  
-------                    Run  | Jun Mat Min Mat Min Mat Sto Rec Fac Low Low Fac Was Fac DSF Fac Res Res 
Traps Triggered            3    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -5  -5  -5  -5  -4  -3  -2  
----------                 Run  | Jun Mat Min Mat Min Mat Sto Rec Fac Low Low Fac Was Fac DSF Fac Res Res 
Machines Disabled          2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Max in Single Turn       2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -5  -5  -5  -5  -4  -3  -2  
---------                  Run  | Jun Mat Min Mat Min Mat Sto Rec Fac Low Low Fac Was Fac DSF Fac Res Res 
Machines Accessed          5    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   3   .   
  Terminals                5    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   3   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                8    | .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   5   .   
  Successful               4    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   2   .   
  Failed                   4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   6    | .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   
  Terminals                8    | .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   5   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             4    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   2   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   3   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -5  -5  -5  -5  -4  -3  -2  
------------               Run  | Jun Mat Min Mat Min Mat Sto Rec Fac Low Low Fac Was Fac DSF Fac Res Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -5  -5  -5  -5  -4  -3  -2  
--------                   Run  | Jun Mat Min Mat Min Mat Sto Rec Fac Low Low Fac Was Fac DSF Fac Res Res 
Total Allies               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Highest-Rated Group      47   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   47  .   .   
  Highest-Rated Ally       47   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   47  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Total Damage             38   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   38  .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -5  -5  -5  -5  -4  -3  -2  
-------                    Run  | Jun Mat Min Mat Min Mat Sto Rec Fac Low Low Fac Was Fac DSF Fac Res Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -5  -5  -5  -5  -4  -3  -2  
-------------              Run  | Jun Mat Min Mat Min Mat Sto Rec Fac Low Low Fac Was Fac DSF Fac Res Res 
Turns Passed               1721 | 9   30  42  44  59  43  49  216 8   151 48  283 52  25  60  98  273 231 
Spaces Moved               3160 | 18  57  76  88  115 73  83  356 15  287 96  512 97  49  101 180 509 448 
  Core                     3160 | 18  57  76  88  115 73  83  356 15  287 96  512 97  49  101 180 509 448 
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  
  Average Speed            50   | 50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  
  Slowest Speed            50   | 50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       27   | 3   29  28  15  25  12  35  58  1   53  11  18  68  1   88  9   20  20  
  Regions Visited          17
    Branch Regions         6
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Unknown Exits Taken      12   | 1   1   1   1   1   1   1   1   1   1   1   .   .   .   .   1   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 29   | .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   17  
Terrain Destroyed          47   | .   .   .   .   .   .   .   .   .   22  .   8   .   .   .   .   .   17  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      47   | .   .   .   .   .   .   .   .   .   22  .   8   .   .   .   .   .   17  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -5  -5  -5  -5  -4  -3  -2  
---------                  Run  | Jun Mat Min Mat Min Mat Sto Rec Fac Low Low Fac Was Fac DSF Fac Res Res 
Total                      3270 | 17  57  79  87  115 78  89  393 14  292 95  533 99  48  108 186 526 454 
  Wait                     42   | .   .   .   .   .   .   .   31  .   .   .   4   1   .   1   2   3   .   
  Move                     3144 | 17  56  75  87  114 72  82  355 14  286 95  512 96  48  100 179 508 448 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  11   | .   .   .   .   .   4   .   3   .   .   .   1   .   .   3   .   .   .   
  Fast Attach              18   | .   .   .   .   .   1   .   1   .   .   .   5   1   .   3   1   4   2   
  Attach                   5    | .   .   .   .   .   .   .   1   .   1   .   2   .   .   .   .   .   1   
  Detach                   4    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   1   
  Swap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drop                     9    | .   .   .   .   .   .   .   2   .   .   .   3   1   .   .   .   2   1   
  Fire                     8    | .   .   .   .   .   .   .   .   .   2   .   5   .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      27   | .   1   4   .   1   1   7   .   .   2   .   .   .   .   .   3   8   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials
-8/Storage
-8/Recycling
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory
-5/Waste
-5/Factory
-5/DSF
-4/Factory
-3/Research (discovered 3 exits: *Res / Tes x2)
-2/Research

 History 
---------
 Turn | Location       | Event
    3 | -11/Junkyard   | Discovered new exit (range 14)
   10 | -11/Junkyard   | Entered Materials
   33 | -10/Materials  | Discovered new exit (range 11)
   40 | -10/Materials  | Entered Mines
   47 | -10/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
   79 | -10/Mines      | Discovered new exit (range 7)
   82 | -10/Mines      | Core integrity fell below 50%
   82 | -10/Mines      | Entered Materials
   82 | -9/Materials   | Evolved 2 slots: Utility x2
  119 | -9/Materials   | Discovered new exit (range 10)
  126 | -9/Materials   | Entered Mines
  127 | -9/Mines       | Assembled infested the area
  183 | -9/Mines       | Discovered new exit (range 5)
  185 | -9/Mines       | Entered Materials
  185 | -8/Materials   | Evolved 2 slots: Utility x2
  221 | -8/Materials   | Discovered new exit (range 14)
  228 | -8/Materials   | Entered Storage
  275 | -8/Storage     | Used back door to open Recycling access
  275 | -8/Storage     | Discovered new exit (range 4)
  277 | -8/Storage     | Entered Recycling
  277 | -8/Recycling   | Found Scrap Engine
  300 | -8/Recycling   | Build established: Mutant
  382 | -8/Recycling   | Discovered new exit (range 16)
  493 | -8/Recycling   | Entered Factory
  493 | -6/Factory     | Evolved 4 slots: Utility x4
  493 | -6/Factory     | Discovered new exit (range 14)
  501 | -6/Factory     | Entered Lower Caves
  646 | -6/Lower Caves | Discovered new exit (range 14)
  652 | -6/Lower Caves | Entered another Lower Caves area
  662 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
  681 | -6/Lower Caves | Core integrity fell below 50%
  698 | -6/Lower Caves | Discovered new exit (range 5)
  700 | -6/Lower Caves | Entered Factory
  700 | -5/Factory     | Evolved 2 slots: Utility x2
  795 | -5/Factory     | Spotted B-75 Beast
  983 | -5/Factory     | Sucked down chute
  983 | -5/Factory     | Entered Waste
  994 | -5/Waste       | Spotted C-40 Crusher
  994 | -5/Waste       | Spotted C-40 Crusher
  996 | -5/Waste       | Found Prototype Processor
  996 | -5/Waste       | Identified Exp. Core Analyzer
  998 | -5/Waste       | EMP discharged
 1012 | -5/Waste       | Spotted C-40 Crusher
 1012 | -5/Waste       | Spotted C-40 Crusher
 1014 | -5/Waste       | Spotted C-40 Crusher
 1017 | -5/Waste       | Build established: Hacker-Mutant
 1021 | -5/Waste       | Spotted C-40 Crusher
 1029 | -5/Waste       | Discovered new exit (range 12)
 1035 | -5/Waste       | Entered Factory
 1060 | -5/Factory     | Identified exit to DSF
 1060 | -5/Factory     | Entered DSF
 1080 | -5/DSF         | Additional patrols routed to DSF
 1101 | -5/DSF         | Discovered new exit (range 14)
 1120 | -5/DSF         | Entered Factory
 1120 | -4/Factory     | Evolved 2 slots: Utility x2
 1192 | -4/Factory     | Spotted B-86 Titan
 1212 | -4/Factory     | Discovered new exit (range 10)
 1218 | -4/Factory     | Entered Research
 1218 | -3/Research    | Evolved 2 slots: Utility x2
 1239 | -3/Research    | Found Prototype Processor
 1239 | -3/Research    | Identified Spectral Analyzer
 1242 | -3/Research    | Found Spectral Analyzer
 1290 | -3/Research    | Identified exit to Testing
 1381 | -3/Research    | Spotted B-86 Titan
 1401 | -3/Research    | Found Prototype Launcher
 1401 | -3/Research    | Identified Hellfire Missile Launcher
 1476 | -3/Research    | Found Prototype Processor
 1476 | -3/Research    | Identified Exp. Signal Interpreter
 1479 | -3/Research    | Discovered new exit (range 22)
 1490 | -3/Research    | Identified exit to Research
 1491 | -3/Research    | Entered another Research area
 1491 | -2/Research    | Evolved 2 slots: Utility x2
 1521 | -2/Research    | Spotted B-90 Cyclops
 1628 | -2/Research    | Found Prototype Hackware
 1628 | -2/Research    | Identified Exp. Hacking Suite
 1628 | -2/Research    | Spotted B-90 Cyclops
 1656 | -2/Research    | Core integrity fell below 50%
 1688 | -2/Research    | Lost 3 parts (3u)
 1688 | -2/Research    | Core integrity fell below 20%
 1712 | -2/Research    | Found Prototype Launcher
 1712 | -2/Research    | Identified Tesla Bomb Launcher
 1722 | -2/Research    | Destroyed by H-88 Terminator with KE Penetrator

 Last Messages 
---------------
01657_ System corrupted by crushing effect (+4).
01657_ System corrupted by crushing effect (+3).
01658_ Penetrated by Slug.
01658_ Slug penetrates Wall.
01658_ Penetrated by Slug.
01658_ Slug penetrates H-88 Terminator.
01661_ Slug penetrates Graviton Restrictor.
01664_ Penetrated by Slug.
01670_ TH&KWO/EYENPGPQ2PPUABS>MAM7
01674_ ALERT: Suspicious intruders detected, dispatching Cutter
  reinforcements to area.
01684_ G-73 Enforcer suffers critical hit (Burn).
01701_ UIBV:IH1MJUP8CUVS/QBBGB<<8U821ESFPP1
01709_ The unstable cave ceiling collapses.
01712_ Acquired Prototype Launcher.
01712_ Identified Tesla Bomb Launcher.
01713_ Dropped Tesla Bomb Launcher.
01716_ System corrupted: Matter fused (-7).
01718_ Hacking Suite destroyed.
01719_ Slug penetrates Wall. <x4>

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????##########   #     ########?? |
| ?????????????????????#      =                  #?? |
| ?????????????????????#            #            #?? |
| ?????????????????????#       =        ]        #?? |
| ?????????????????????#    ]                    #?? |
| ?????????????????????#               !      !  #?? |
| ????????????????###########+######    ###+######## |
| ????????????????#           g    g      ^          |
| ????????????????#                                  |
| ????????????????#        @                         |
| ?##########?????#                                  |
| ?#        #?????#   h############################# |
| ?#        #?????#    #???????????????????????????? |
| ?#  """   #?????#    #???????????????????????????? |
| ?#  "Y"   #?????#    #???????????????????????????? |
| ##  " "   #?????#    #???????????????????????????? |
|  /        #?????#    #???????????????????????????? |
| ## =   !  #?????#    #???????????????????????????? |
| ?#        #?????#    #???????????????????????????? |
| ?#        #?????#    #???????????????????????????? |
| ######/"#########    #???????????????????????????? |
|                      +???????????????????????????? |
|                      ##+#????????????????????????? |
|                         #????????????????????????? |
|                         #????????????????????????? |
| #############+####      #????????????????????????? |
| ????????????   ??#      #????????????????????????? |
| ????????????   ??+         ??????????????????????? |
| ???????????"""" ?#            ???????????????????? |
| ???????????"S"" ?#              ?????????????????? |
| ??????????"" ""  +           """   ??????????????? |
| ??????????       ###+#####   """   #?????????????? |
| ?????????        #????????   """?????????????????? |
| ?????????        #?????????  """?????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           49
Energy Generation          5
Energy Capacity            100
Matter Stores              300
Matter Capacity            300
Sight Range                24
Terrain Scan Density       10
Armor Coverage             150
Utility Shielding          33
Evasion (%)                50
Core Analysis              8
Offensive Hacking          32
Defensive Hacking          22

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              KineticStormThrower
  Manual?         0
Play Time         00:21:41
  Cumulative      214.6 hours
  Start           2023.05.15 @ 22:28:54
  End             2023.05.15 @ 22:48:12
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          630
  Rogue           630
  Adventurer      0
  Explorer        0
Win Type          -
  Total           9
  Types           7/0/1/1/0/0/0/0/0
Lore%             82
Gallery%          80
Achievement%      71
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ec670166-4b87-4aa4-86df-d1d937d93b6e