Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.12 @ 01:30:13 Player: Xidas Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (28) 140 Value Destroyed (687) 687 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 5427 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 517/1000 Matter 209/300 Energy 87/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Enhanced Optical Array Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Energy Well (350) Compact Matter Pod (0) Gauss Rifle Flak Gun Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Medium Storage Unit Improved Signal Interpreter Improved Propulsion Shielding > --- WEAPON ----------- Great Maul Spear > --- INVENTORY -------- VTOL Module Xenon Bombardment Thruster Compact Matter Pod Sensor Array Transmission Jammer Improved Propulsion Shielding Gauss Rifle Flak Gun [Rating: 44] Favorites ----------- Power Micro Nuclear Core Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Improved Flight Unit Treads Improved Treads Leg Improved Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Impact Weapon Great Maul Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Gar Slots Evolved 10 | . . 2 . 2 2 2 2 . Power 1 | . . . . . 1 . . . Propulsion 4 | . . 1 . 2 1 . . . Utility 5 | . . 1 . . . 2 2 . Weapon . | . . . . . . . . . Parts Attached 85 | 6 5 23 . 14 15 2 19 1 Power 14 | 1 . 4 . 2 3 . 4 . Engine 8 | 1 . 4 . 2 1 . . . Core 6 | . . . . . 2 . 4 . Reactor . | . . . . . . . . . Propulsion 33 | 2 2 9 . 6 5 . 9 . Treads 7 | . . 7 . . . . . . Leg 3 | . 2 1 . . . . . . Wheel 2 | 2 . . . . . . . . Hover . | . . . . . . . . . Flight 21 | . . 1 . 6 5 . 9 . Utility 23 | 1 1 4 . 3 5 2 6 1 Device 12 | . 1 1 . 2 2 2 3 1 Storage 3 | 1 . 2 . . . . . . Processor 3 | . . . . . 1 . 2 . Hackware 2 | . . . . 1 . . 1 . Protection 3 | . . 1 . . 2 . . . Artifact . | . . . . . . . . . Weapon 15 | 2 2 6 . 3 2 . . . Energy Gun 2 | 1 1 . . . . . . . Energy Cannon 5 | . 1 4 . . . . . . Ballistic Gun 5 | 1 . 2 . 1 1 . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . . 2 . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . 1 5 . . . . . . Parts Lost 24 | . . 1 . 4 9 . . 10 Power 4 | . . . . 1 2 . . 1 Propulsion 10 | . . . . 1 5 . . 4 Utility 8 | . . 1 . 2 . . . 5 Weapon 2 | . . . . . 2 . . . Highest Loss Streak 10 | . . 1 . 2 4 . . 10 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 87 | . 93 98 100 99 87 64 60 49 Engine 6 | . 14 11 11 9 3 . . . Core 1 | . . . . . 4 6 4 2 Treads 13 | . . 31 33 . . . . . Flight 17 | . . . . 45 42 26 20 14 Device 8 | . 11 7 11 8 5 11 9 9 Storage 13 | . 14 20 22 9 7 6 5 2 Processor 2 | . . . . . 7 6 5 11 Hackware 1 | . . . . 8 . . 5 2 Protection 2 | . . 3 . . 1 6 5 2 Energy Cannon 2 | . 1 7 . . . . . . Ballistic Gun 9 | . 14 14 22 15 5 . . . Impact Weapon 1 | . . . . 2 6 . . . Naked Turns . | . . . . . . . . . Heaviest Build 30 | 11 14 30 28 25 30 20 20 20 Greatest Support 69 | 20 26 69 69 26 32 20 20 20 Greatest Overweight (x) 5 | . . . . . . . 5 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 10 10 10 10 10 7 Most Carried 10 | 4 8 10 10 10 10 10 10 10 Average Carried 8 | 1 5 8 10 9 8 7 9 7 Final Capacity 10 | 8 8 10 10 10 10 10 10 5 Final Carried 10 | 4 8 10 10 10 7 10 10 4 Class Distribution -------------------- 52% | Mutant 43% | Sprinter 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -5/Factory Scout | -5/Garrison Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Gar Matter Collected 1367 | 233 . 674 . 150 180 . 130 . Remotely . | . . . . . . . . . Salvage Created 904 | . 14 826 . 44 20 . . . Parts 62 | . 1 57 . 3 1 . . . Haulers Intercepted 3 | . . 3 . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Gar Combat Hostiles Destroyed 21 | . . 19 . 1 1 . . . Melee 2 | . . . . 1 1 . . . Guns 12 | . . 12 . . . . . . Cannons 7 | . . 7 . . . . . . Classes Destroyed 7 | . 1 6 . . . . . . Worker 1 | . . 1 . . . . . . Hauler 3 | . . 3 . . . . . . Operator 1 | . . 1 . . . . . . Watcher 2 | . 1 1 . . . . . . Swarmer 8 | . . 7 . . 1 . . . Grunt 9 | . . 8 . 1 . . . . Sentry 4 | . . 4 . . . . . . Best Kill Streak 5 | . 1 5 . 1 1 . . . Combat Bots Only 5 | . . 5 . 1 1 . . . Max Kills in Single Turn 1 | . 1 1 . 1 1 . . . Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Gar Hostile Shots Fired 381 | . . 82 . 42 142 2 . 113 Missed 178 | . . 25 . 27 62 1 . 63 Damage Taken 2750 | . 33 677 . 255 1005 16 . 764 Core 787 | . 11 37 . 15 225 16 . 483 Absorbed by Shields 52 | . . . . . . . . 52 Redirected to Shielding 180 | . . . . . 144 . . 36 Regen/Repaired (Parts) 32 | . . . . . . . 32 . Core Remaining (%) 91 | 100 95 . 90 97 67 98 . . Volleys Fired 77 | . 3 74 . . . . . . Largest 2 | . 2 2 . . . . . . Hottest 136 | . 60 136 . . . . . . Shots Fired 145 | . 6 139 . . . . . . Gun 90 | . 6 84 . . . . . . Cannon 55 | . . 55 . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 87 | . 3 84 . . . . . . Thermal 55 | . . 55 . . . . . . Explosive . | . . . . . . . . . Electromagnetic 3 | . 3 . . . . . . . Robot Hit Streak 10 | . 4 10 . . . . . . Robot Miss Streak 4 | . 1 4 . . . . . . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 97 | . 4 87 . 2 4 . . . Core Hits 35 | . 2 32 . 1 . . . . Critical Kills 1 | . . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 1 | . . 1 . . . . . . Meltdown 1 | . . 1 . . . . . . Melee Attacks 9 | . . . . 4 5 . . . Impact 7 | . . . . 4 3 . . . Slashing . | . . . . . . . . . Piercing 2 | . . . . . 2 . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 1824 | . 56 1487 . 106 174 . . 1 Guns 906 | . 56 850 . . . . . . Cannons 635 | . . 635 . . . . . . Explosions . | . . . . . . . . . Melee 280 | . . . . 106 174 . . . Ramming 3 | . . 2 . . . . . 1 Kinetic 867 | . 17 850 . . . . . . Thermal 635 | . . 635 . . . . . . Explosive . | . . . . . . . . . Electromagnetic 39 | . 39 . . . . . . . Impact 192 | . . . . 106 86 . . . Slashing . | . . . . . . . . . Piercing 88 | . . . . . 88 . . . Highest Corruption 5 | . 5 . . . 2 . . . Average Corruption 1 | . 5 . . . 1 . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 4 | . 2 . . . 2 . . . Matter Fused 1 | . 1 . . . . . . . Energy Discharges 2 | . 1 . . . 1 . . . Data Loss (major) 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 49 | . . . . . 49 . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 49 | . . . . . 49 . . . Knockbacks 1 | . . . . . 1 . . . Impact 1 | . . . . . 1 . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 2 | . . 1 . . . . . 1 Targets Rammed 2 | . . 1 . . . . . 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 447 | . 40 447 . 32 309 . . . Average Temperature 124 | . 21 140 . 6 128 . . . Received Heat Transfer 648 | . . 276 . 90 201 . . 81 Effects 8 | . . 5 . . 3 . . . Energy Bleed 4 | . . 1 . . 3 . . . Interference 2 | . . 2 . . . . . . Damage (major) 2 | . . 2 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 2 | . . . . . 2 . . . Robots Melted 1 | . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . 4 . . . . . . Heat Transferred 1147 | . . 1147 . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Gar Peak Influence 404 | . 7 386 109 301 404 160 156 249 Initial 143 | . . 2 109 42 143 141 78 109 Average 150 | . 3 180 109 94 228 146 106 135 Maximum Alert Level 2 | . . 1 . 1 2 . . 1 Low Security (%) 72 | 100 100 48 100 89 54 100 100 80 Level 1 26 | . . 51 . 10 44 . . 19 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . 1 2 . 3 2 1 1 . Investigation 3 | . . . . 2 1 . . . Extermination 2 | . . . . . 1 1 . . Reinforcement 5 | . 1 2 . 1 . . 1 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Gar Distress Signals 4 | . . 4 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 105 | . 2 28 . 19 29 2 3 22 Peak Tracking Total 18 | . 2 6 . 18 12 2 1 17 Tactical Retreats 14 | . . . . 3 8 . . 3 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Gar Traps Triggered 10 | . 1 . . 1 2 . 4 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 10 | . . 4 . . . 6 . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Gar Machines Disabled 1 | . . 1 . . . . . . Max in Single Turn 1 | . . 1 . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Gar Machines Accessed 24 | . . 4 . 5 6 3 5 1 Terminals 17 | . . 3 . 4 5 2 2 1 Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . . . 2 . Recycling Units 2 | . . . . 1 . 1 . . Scanalyzers 2 | . . 1 . . 1 . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 71 | . . 17 . 15 15 8 14 2 Successful 38 | . . 10 . 8 10 4 5 1 Failed 33 | . . 7 . 7 5 4 9 1 Catastrophic 3 | . . 1 . 1 1 . . . Database Lockouts . | . . . . . . . . . Manual 14 | . . 4 . 6 1 2 1 . Terminals 45 | . . 9 . 12 9 6 7 2 Fabricators . | . . . . . . . . . Repair Stations 6 | . . . . . . . 6 . Recycling Units 5 | . . . . 3 . 2 . . Scanalyzers 14 | . . 8 . . 6 . . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 18 | . . 2 . 5 5 4 1 1 Record 5 | . . . . 1 1 2 1 . Part Schematic 1 | . . . . . 1 . . . Robot Analysis 1 | . . 1 . . . . . . Prototype ID Bank 4 | . . . . 2 2 . . . Open DSF 1 | . . . . . 1 . . . Alert Level 1 | . . . . 1 . . . . Locate Traps 1 | . . . . . . 1 . . Disarm Traps 2 | . . 1 . . . 1 . . Zone Layout 1 | . . . . 1 . . . . Security Stations 1 | . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 3 | . . . . . . . 3 . Scan Component 2 | . . . . . . . 2 . Repair 1 | . . . . . . . 1 . Recycling Unit Hacks 3 | . . . . 3 . . . . Process 1 | . . . . 1 . . . . Report Inventory 1 | . . . . 1 . . . . Retrieve Matter 1 | . . . . 1 . . . . Scanalyzer 13 | . . 8 . . 5 . . . Insert Component 4 | . . 3 . . 1 . . . Analyze 9 | . . 5 . . 4 . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 19 | . . 4 . 4 4 3 4 . Full Trace Events 2 | . . . . 1 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 5 | . . 3 . . 2 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . Time 25 | . . . . . . . 25 . Parts Recycled . | . . . . . . . . . Recycled Matter 28 | . . . . 28 . . . . Retrieved Matter 28 | . . . . 28 . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 4 | . . 3 . . 1 . . . Part Schematics Acquired 4 | . . 3 . . 1 . . . Parts Damaged 1 | . . . . . 1 . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Gar Total Allies 2 | . . . 2 . . . . . Largest Group 2 | . . . 2 2 . . . . Highest-Rated Group 44 | . . . 44 44 . . . . Highest-Rated Ally 31 | . . . 31 31 . . . . Total Orders . | . . . . . . . . . Ally Attacks 6 | . . . . 6 . . . . Total Damage 103 | . . . . 103 . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Gar Robot Analysis Total 1 | . . 1 . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Gar Turns Passed 2864 | 44 122 1001 233 292 464 300 291 117 Spaces Moved 3772 | 40 109 439 139 584 1106 522 571 262 Core 39 | 2 . . . . . . 2 35 Treads 549 | . . 410 139 . . . . . Legs 49 | . 20 29 . . . . . . Wheels 127 | 38 89 . . . . . . . Hover . | . . . . . . . . . Flight 3008 | . . . . 584 1106 522 569 227 Fastest Speed 23 | 50 80 120 160 28 23 29 29 29 Average Speed 50 | 78 87 157 160 28 25 29 31 33 Slowest Speed 300 | 80 120 160 160 31 31 29 300 50 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 41 | . . . . 3 26 6 1 5 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 27 | 3 29 38 44 45 28 11 14 32 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 3 | . . . . . 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed . | . . . . . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Gar Total 4519 | 49 132 616 150 699 1252 663 674 284 Wait 450 | . . 30 12 87 98 142 80 1 Move 3683 | 39 108 438 138 577 1056 510 568 249 Hop 37 | . . . . 3 23 5 1 5 Pick Up 57 | 4 8 21 . 7 10 4 3 . Fast Attach 44 | 6 5 10 . 2 2 1 18 . Attach 18 | . . 1 . 5 9 1 1 1 Detach 4 | . . . . 2 2 . . . Swap 23 | . . 12 . 7 4 . . . Drop 53 | . 8 29 . 5 7 . 3 1 Fire 77 | . 3 74 . . . . . . Melee 9 | . . . . 4 5 . . . Ram 1 | . . . . . . . . 1 Kick . | . . . . . . . . . Crush 1 | . . 1 . . . . . . Escape Stasis 62 | . . . . . 36 . . 26 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory -5/Garrison (discovered 1 exit: *Fac) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 45 | -11/Scrapyard | Entered Materials 112 | -10/Materials | Discovered new exit (range 13) 167 | -10/Materials | Entered another Materials area 167 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 330 | -9/Materials | Build established: Mutant 1084 | -9/Materials | Discovered new exit (range 11) 1168 | -9/Materials | Entered Mines 1204 | -9/Mines | Learned location of Storage (-9) 1252 | -9/Mines | Learned 2 Materials zone layouts 1395 | -9/Mines | Discovered new exit (range 4) 1401 | -9/Mines | Entered Materials 1401 | -8/Materials | Accompanied by 2 allies 1401 | -8/Materials | Evolved 2 slots: Propulsion x2 1406 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1690 | -8/Materials | Discovered new exit (range 10) 1693 | -8/Materials | Entered Factory 1693 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1715 | -7/Factory | Build established: Sprinter 1716 | -7/Factory | Discovered new exit (range 4) 1717 | -7/Factory | Identified exit to Factory 1805 | -7/Factory | Identified exit to DSF 2015 | -7/Factory | Lost 4 parts (2n2w) 2157 | -7/Factory | Entered another Factory area 2157 | -6/Factory | Evolved 2 slots: Utility x2 2434 | -6/Factory | Discovered new exit (range 9) 2436 | -6/Factory | Identified exit to Factory 2457 | -6/Factory | Entered another Factory area 2457 | -5/Factory | Evolved 2 slots: Utility x2 2499 | -5/Factory | Repaired Imp. Flight Unit 2747 | -5/Factory | Identified exit to Garrison 2748 | -5/Factory | Entered Garrison 2784 | -5/Garrison | Triggered checkpoint 2786 | -5/Garrison | Learned Factory security intel 2803 | -5/Garrison | Spotted B-75 Beast 2825 | -5/Garrison | Discovered new exit (range 13) 2830 | -5/Garrison | Identified exit to Factory 2830 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2838 | -5/Garrison | Triggered checkpoint 2865 | -5/Garrison | Self-destructed Last Messages --------------- 02814_ Field strength at 25. 02815_ Field strength at 15. 02816_ Field strength at 1. 02816_ Stasis field depleted. 02817_ Imp. Flight Unit destroyed. 02817_ Dropped Med. Storage Unit. 02818_ Imp. Flight Unit destroyed. 02823_ Sensor Array destroyed. 02823_ S-27 Virus destroyed. 02825_ EXIT=FOUND 02830_ EXIT=IDENTIFIED: FACTORY 02830_ Attempting to access garrison exit controls... 02830_ Remote lockdown engaged. 02838_ Beams of light sweep through the air. An alarm sounds. 02847_ VTOL Module destroyed. 02848_ Transmission Jammer destroyed. 02851_ Adv. Heat Sink destroyed. 02864_ Slammed into B-75 Beast. Map ----- +----------------------------------------------------+ | ?????????????????????????# ### #??# #? #? #? | | ?????????????????????????# #?#???## ## " ## ## | | ?????????????????????????# ###/### # | | ?????????????????????????# # | | ?????????????????????????# # | | ?????????????????????????########## ## ## # | | ????????????????????????????????### ## ## # | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????#% | | ????????????????????????????????# | | ????????????????????????????????### ## ## # | | ??????????????????????????????????# ## ## # | | ??????????????????????????????????# | | ??????????????????????????????????# | | ??????????????????????????????????# # | | ??????????????????????????????????## ## ###### | | ???????????????????????????????????# #? #????? | | ???????????????????????????????????# #??####????? | | ???????????????????????????????????# #??????????? | | ???????????????????????????????????#!*#??????????? | | ???????????????????????????????????#!!#??????????? | | ???????????????????????????????????#*=#??????????? | | ??????????????###################### ## #???????? | | ?????????###### BB = + #???????? | | ?????????#" sss @BB g % ####???????? | | ?????????#"T"## ########;### ######++#??????????? | | ?????????##???# #??????###?# #??????????????????? | | ??????????????# #??????????# ??????????????????? | | ??????????????# #?????????? ?????????????????? | | ??????????????# #?????????? #????????????????? | | ??????????????# #?????????## #?????????????????? | | ??????????????# #??????????####?????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# ###?????????????????????????????? | | ??????????????# #?????????????????????????????? | | ??????????????# < #?????????????????????????????? | | ??????????????# #?????????????????????????????? | | ??????????????# ###?????????????????????????????? | | ???#####??????# #???????????????????????????????? | | ??## #?###??# #???????????????????????????????? | | ??# ##?# ??+ #???????????????????????????????? | | ??# #?# #??# #???????????????????????????????? | | ??# ###+##?# #???????????????????????????????? | | ??# ##### #?# #???????????????????????????????? | | ??# ##### ### #???????????????????????????????? | | ??# #???????????????????????????????? | | ??# #???????????????????????????????? | | ??## ###########???????????????????????????????? | | ??#"""""#????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 25 Energy Capacity 290 Matter Stores 450 Matter Capacity 450 Sight Range 22 Robot Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Propulsion Shielding 66 Evasion (%) 72 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Imp. Treads | -9/Materials | Scanalyzed Adv. Beam Cannon | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Energy Well | -7/Factory | Hacked Xenon Bombardment Thruster | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Cya! Deadly Force Challenges ------------ None Game ------ Seed LightPortableCasing Manual? 0 Play Time 01:39:05 Cumulative 19.6 hours Start 2024.04.11 @ 23:49:28 End 2024.04.12 @ 01:30:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 18 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6d1844cb-44ed-4f97-a4ba-04106423ed77