Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.23 @ 18:28:08 Player: Minty Result: Destroyed self with Ragnarok Missile Launcher Performance ------------- Evolutions (8) 4000 Regions Visited (16) 3200 Robots Destroyed (185) 925 Value Destroyed (9179) 9179 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (7508) 7508 TOTAL SCORE: 25352 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3329 Follower Combat Kills 2603 Entered Garrisons 200 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -224 Cogmind --------- Core Integrity 0/1450 Matter 12/300 Energy 340/340 System Corruption 57% Temperature Cool (0) Movement Walking (116) Location -2/Research Parts ------- > --- POWER (3) -------- Zionite Heavy DM Reactor Particle Reactor > --- PROPULSION (6) --- Myomer Leg Myomer Leg Centrium Leg Zionite Supercomposite Leg Zionite Supercomposite Leg > --- UTILITY (10) ----- Coolant Network Improved Melee Analysis Suite Improved Core Shielding Improved Hacking Suite Improved System Shield Improved System Shield > --- WEAPON (4) ------- Ragnarok Missile Launcher > --- INVENTORY (5) ---- Advanced Cooling System Experimental Cooling System Advanced Transmission Jammer Phasing AFG Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Zionite Heavy DM Reactor Light Quantum Reactor > --- PROPULSION ------- Advanced Heavy Siege Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Cooling System Experimental Cooling System Huge Storage Unit Kinecellerator Layered Heavy Armor Plating Layered Heavy Armor Plating Graphene Brace Improved Remote Force Field > --- WEAPON ----------- Enhanced Hardcell Cannon Enhanced Hardcell Cannon Enhanced Hardcell Cannon Advanced Micro-nuke Launcher > --- INVENTORY -------- Advanced Heavy Siege Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads Huge Storage Unit Energy Well Zionite Biocell Matter Compressor Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Improved Armor Integrity Analyzer Advanced Transmission Jammer Phasing AFG Improved Lightning Gun Long-range Proton Cannon Enhanced Nova Cannon Enhanced Hardcell Cannon GAL Module [Rating: 187] Favorites ----------- Power Light Quantum Reactor Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Advanced Heavy Siege Treads Treads Advanced Heavy Siege Treads Leg Titanium Leg Hover Unit Cooled Airjet Flight Unit Improved VTOL Module Utility Layered Heavy Armor Plating Device Advanced Heat Sink Storage Large Storage Unit Processor Core Analyzer Hackware Improved System Shield Protection Layered Heavy Armor Plating Weapon Enhanced Hardcell Cannon Energy Gun Advanced Beam Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Enhanced Hardcell Cannon Launcher Improved Grenade Launcher Special Weapon Enhanced Flamer Impact Weapon Maul Slashing Weapon Chainsword Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Gar Fac DSF Fac Res Res Slots Evolved 16 | . . 2 2 2 . . . . 2 2 . . . 2 2 2 Power 2 | . . . . . . . . . . . . . . 1 1 . Propulsion 4 | . . 2 1 . . . . . . . . . . . . 1 Utility 8 | . . . 1 . . . . . 2 2 . . . 1 1 1 Weapon 2 | . . . . 2 . . . . . . . . . . . . Parts Attached 198 | . 7 8 24 30 1 . 5 3 23 4 15 . 4 7 17 50 Power 21 | . . 1 4 1 . . . 1 1 . 1 . 1 1 5 5 Engine 8 | . . 1 2 1 . . . 1 1 . . . . . . 2 Core 2 | . . . 2 . . . . . . . . . . . . . Reactor 11 | . . . . . . . . . . . 1 . 1 1 5 3 Propulsion 50 | . 2 4 8 11 1 . . . 3 2 3 . 1 . 1 14 Treads 17 | . 2 . 3 . . . . . . . 2 . 1 . 1 8 Leg 12 | . . . 5 1 . . . . . . 1 . . . . 5 Wheel . | . . . . . . . . . . . . . . . . . Hover 14 | . . 4 . 4 1 . . . 3 2 . . . . . . Flight 7 | . . . . 6 . . . . . . . . . . . 1 Utility 77 | . 2 . 6 11 . . 3 . 8 2 4 . 2 5 10 24 Device 31 | . . . 2 4 . . 2 . 3 2 1 . 1 3 7 6 Storage 7 | . 1 . . . . . . . . . 1 . 1 . 2 2 Processor 22 | . . . 2 4 . . 1 . 5 . . . . 2 1 7 Hackware 6 | . . . . 2 . . . . . . . . . . . 4 Protection 11 | . 1 . 2 1 . . . . . . 2 . . . . 5 Artifact . | . . . . . . . . . . . . . . . . . Weapon 50 | . 3 3 6 7 . . 2 2 11 . 7 . . 1 1 7 Energy Gun 10 | . . . 2 3 . . . . 3 . . . . . . 2 Energy Cannon 4 | . . . . . . . . . 2 . . . . 1 . 1 Ballistic Gun 15 | . 3 1 1 2 . . . . 4 . 4 . . . . . Ballistic Cannon 4 | . . . . . . . . . . . 3 . . . . 1 Launcher 8 | . . 1 1 1 . . 2 . . . . . . . . 3 Special Weapon 2 | . . 1 . . . . . 1 . . . . . . . . Impact Weapon 3 | . . . 2 . . . . . . . . . . . 1 . Slashing Weapon 2 | . . . . 1 . . . 1 . . . . . . . . Piercing Weapon 2 | . . . . . . . . . 2 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 22 | . . . 1 6 . . 2 . . . . . 2 1 3 7 Corrupted Parts 5 | . . . . . . . . . . . . . . . 1 4 System Corruption 22 | . . . . . . . . . . . . . . . 1 21 Parts Lost 69 | . . 2 8 13 . . . 6 5 . . . . . 2 33 Power 9 | . . 1 . . . . . 1 . . . . . . 1 6 Propulsion 28 | . . 1 7 7 . . . 3 2 . . . . . . 8 Utility 20 | . . . 1 4 . . . . 1 . . . . . 1 13 Weapon 12 | . . . . 2 . . . 2 2 . . . . . . 6 Highest Loss Streak 11 | . . 2 4 4 . . . 5 3 . . . . . 1 11 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Backups 7 | . 8 14 14 8 5 5 4 4 3 3 3 4 4 3 4 12 Power 1 | . 1 2 1 1 1 1 1 1 1 1 1 2 1 . . . Propulsion . | . 4 . . . . . . . . . . . . . . 2 Utility 3 | . 2 5 5 3 2 2 2 2 1 1 1 1 1 2 4 7 Weapon 2 | . 1 7 7 3 2 2 1 . . 1 1 1 1 . . 2 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 40 | . 6 5 2 10 . . . . 1 1 4 . 2 1 3 5 Power 9 | . . . 1 4 . . . . . . 3 . 1 . . . Propulsion 6 | . 4 . . . . . . . . . . . . . . 2 Utility 17 | . . 3 1 5 . . . . 1 . . . 1 . 3 3 Weapon 8 | . 2 2 . 1 . . . . . 1 1 . . 1 . . Tool/Special . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 78 | . 92 93 84 81 76 76 79 70 81 84 83 76 76 75 79 61 Engine 3 | . 14 11 4 7 7 7 7 6 6 5 1 . . . . . Reactor 3 | . . . . . . . . . . . 3 5 5 10 12 7 Treads 7 | . 17 . 9 . . . . . . . 7 11 14 15 14 8 Leg 4 | . 10 . 23 11 . . . . . . 3 5 2 . . 2 Hover 8 | . . 39 2 3 26 30 30 19 21 21 7 . . . . . Flight 2 | . . . . 15 10 7 7 2 . . . . . . . . Device 10 | . . . 2 8 . . 8 7 10 14 15 5 5 8 20 13 Storage 3 | . 14 11 9 3 . . . . . . . 5 5 2 1 4 Processor 7 | . . . 8 6 7 7 10 15 20 17 10 5 5 7 1 5 Protection 4 | . 7 11 4 . . . . . . . 5 11 11 10 9 5 Energy Gun 2 | . 12 . 5 15 . . . . . . . . . . . . Ballistic Gun 2 | . 15 13 7 . . . . . 11 11 5 . . . . . Ballistic Cannon 6 | . . . . . . . . . . . 11 17 17 15 13 7 Launcher 1 | . . . 1 2 . . 6 6 . . . . . . . 1 Slashing Weapon 1 | . . . . 1 7 7 7 7 1 . . . . . . . Piercing Weapon 1 | . . . . . . . . . 5 11 5 5 5 3 . . Peak Build Rating 187 | . 11 17 29 45 40 40 56 56 66 74 128 128 129 145 165 187 Average Rating 88 | . 7 15 21 35 40 40 48 44 55 68 107 128 126 137 159 135 On Entrance 64 | 6 6 11 12 27 40 40 40 56 39 58 74 128 128 126 145 160 Naked Turns 13 | . . . . . . . . . . . . . . . . 13 Heaviest Build 242 | 13 32 28 34 38 11 11 25 25 35 31 103 103 104 145 227 242 Greatest Support 240 | 20 40 28 64 64 34 34 34 34 41 55 155 155 155 155 182 240 Greatest Overweight (x) 28 | . 1 1 2 2 . . . 1 1 . . . . . 1 28 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | . 15 15 15 15 5 5 5 5 5 5 5 5 5 5 25 25 Average Capacity 9 | . 13 15 15 9 5 5 5 5 5 5 5 5 5 5 7 19 Most Carried 25 | . 15 15 15 15 5 5 5 5 5 5 5 5 5 5 12 25 Average Carried 8 | . 8 14 14 8 5 5 4 4 4 4 4 5 4 4 5 15 Final Capacity 25 | 8 15 15 15 5 5 5 5 5 5 5 5 5 5 5 25 25 Final Carried 18 | 6 15 15 15 5 5 5 5 5 5 4 5 5 5 5 12 18 Class Distribution -------------------- 29% | Mutant 23% | Commander-Tank 11% | Scavenger-Tank 8% | Scavenger-Mutant 6% | Commander-Gunner 4% | Gunner 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Gunner | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Gunner | -6/Factory Scavenger-Mutant | -5/Factory Commander-Tank | -5/Garrison Commander-Tank | -5/Factory Commander-Tank | -5/DSF Commander-Tank | -4/Factory Scavenger-Tank | -3/Research Scavenger-Tank | -2/Research Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -3 -2 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Gar Fac DSF Fac Res Res Matter Collected 5913 | 175 11 51 577 526 175 16 102 259 399 . 283 . 84 232 1135 1888 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 5855 | . 11 108 986 860 105 . . 364 318 . 177 . 170 122 852 1782 Parts 288 | . 2 17 73 39 6 . . 12 17 . 9 . 7 9 24 73 Haulers Intercepted 4 | . . . 1 1 . . . . . . . . 1 . . 1 Recyclers Shooed 2 | . . . . 1 . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . 5 . . 8 . . . . . . . . Prevented 2 | . . . . . 1 . . 1 . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Gar Fac DSF Fac Res Res Combat Hostiles Destroyed 129 | . . 4 25 19 2 . . 15 6 . . . 1 1 18 38 Melee 5 | . . . . . 2 . . . 1 . . . . . 1 1 Guns 20 | . . 2 5 7 . . . . 5 . . . . . . 1 Cannons 31 | . . . . . . . . . . . . . 1 1 17 12 AOE 70 | . . 2 20 9 . . . 15 . . . . . . . 24 Classes Destroyed 18 | . 1 3 6 2 . . . 2 . . 1 . 1 1 . 1 Worker 24 | . . . 4 3 . . . . 1 . . . . 4 1 11 Builder 10 | . . 2 2 . . . . . 1 . . . . . 1 4 Tunneler 4 | . 1 . 1 . . . . . . . . . . . . 2 Hauler 4 | . . . 1 1 . . . . . . . . 1 . . 1 Recycler 5 | . . . 1 1 . . . . . . . . . . . 3 Mechanic 3 | . . . . . . . . . . . 1 . . . 1 1 Operator 1 | . . . . 1 . . . . . . . . . . . . Watcher 4 | . . . . . . . . . . . . . . 1 . 3 Swarmer 17 | . . 3 3 3 . . . 5 3 . . . . . . . Grunt 59 | . . . 17 10 1 . . 8 . . . . . . 11 12 Brawler 3 | . . . 1 1 . . . . . . . . . . . 1 Duelist 1 | . . . . . . . . . . . . . . . . 1 Protector 1 | . . . . . . . . 1 . . . . . . . . Sentry 14 | . . 1 3 4 . . . 1 . . . . . 1 4 . Specialist 3 | . . . . . . . . . . . . . 1 . . 2 Hunter 13 | . . . 1 . . . . . 3 . . . . . . 9 Programmer 18 | . . . . 1 1 . . . . . . . . . 3 13 Mutant 1 | . . . . . . . . 1 . . . . . . . . Best Kill Streak 15 | . 1 6 10 6 2 . . 10 4 . 1 . 1 4 10 15 Combat Bots Only 11 | . . 4 8 6 2 . . 10 3 . . . 1 1 9 11 Max Kills in Single Turn 4 | . 1 4 3 2 1 . . 3 2 . 1 . 1 4 2 4 Gunslinging 1 | . . . . . . . . . 1 . . . . . . . Exploded 3 | . . 2 3 2 . . . 3 . . . . . . . 2 Melee 1 | . . . . . 1 . . . 1 . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Gar Fac DSF Fac Res Res Hostile Shots Fired 1217 | . . 34 119 183 10 . . 47 62 . . . 6 14 119 623 Missed 420 | . . 14 41 77 3 . . 19 21 . . . 2 5 40 198 Hits 797 | . . 20 78 106 7 . . 28 41 . . . 4 9 79 425 Melee 8 | . . . . . . . . . . . . . . . . 8 Projectile 789 | . . 20 78 106 7 . . 28 41 . . . 4 9 79 417 AOE 2 | . . . . . . . . . . . . . . . . 2 Critical Strikes 42 | . . . 3 6 . . . . 1 . . . . 1 6 25 Actively Blocked 23 | . . . . . . . . . . . . . . . 6 17 Part Disruptions 8 | . . . . . . . . . . . . . . . . 8 Damage Taken 17325 | . . 248 1588 1561 106 . . 554 739 . 27 . 232 225 1579 10466 Core 2576 | . . 48 452 321 46 . . 41 154 . 9 . . . 43 1462 Absorbed by Shields 387 | . . . . 20 . . . . . . . . . 31 185 151 Redirected to Shielding 179 | . . 24 . . . . . . . . . . . . . 155 Ignored by Resistances 517 | . . . . 8 . . . . . . . . . . . 509 Regen/Repaired (Parts) 132 | . . . 51 . . . 59 . . . . . . . . 22 Core Remaining (%) 80 | 100 100 88 17 . . . . 41 81 . . . 99 100 96 . Volleys Fired 258 | . 3 12 40 33 . . . 15 19 . 5 . 2 6 46 77 Largest 4 | . 2 2 2 4 . . . 2 2 . 3 . 3 4 4 4 Hottest 294 | . 70 100 122 244 . . . 75 58 . 174 . 174 294 294 232 Shots Fired 571 | . 6 19 66 94 . . . 19 37 . 12 . 6 17 143 152 Gun 206 | . 6 14 50 76 . . . . 37 . 9 . . . . 14 Cannon 273 | . . . . . . . . . . . 3 . 6 17 143 104 Launcher 88 | . . 1 16 18 . . . 19 . . . . . . . 34 Special 4 | . . 4 . . . . . . . . . . . . . . Kinetic 330 | . 3 14 20 4 . . . . 37 . 12 . 6 15 126 93 Thermal 149 | . 3 4 30 72 . . . . . . . . . 2 17 21 Explosive 88 | . . 1 16 18 . . . 19 . . . . . . . 34 Electromagnetic 4 | . . . . . . . . . . . . . . . . 4 Robot Hit Streak 23 | . 2 5 16 11 . . . 4 3 . 2 . 6 7 15 23 Robot Miss Streak 9 | . 1 1 4 2 . . . 3 9 . 1 . . 3 3 5 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 3 | . . . . 1 . . . . 2 . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . 1 . . . . . . . Shots Hit Robots 360 | . 3 12 46 62 3 . . 10 19 . 8 . 8 11 76 102 Core Hits 329 | . 1 9 54 45 2 . . 49 13 . 9 . 2 9 35 101 Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . Critical Strikes 25 | . . . 2 4 . . . . 1 . 1 . 1 . 6 10 Burn 6 | . . . 2 4 . . . . . . . . . . . . Blast 16 | . . . . . . . . . . . . . . . 6 10 Impale 3 | . . . . . . . . . 1 . 1 . 1 . . . Melee Attacks 75 | . . . 11 9 7 . . 5 8 5 18 4 4 4 . . Impact 11 | . . . 11 . . . . . . . . . . . . . Slashing 21 | . . . . 9 7 . . 5 . . . . . . . . Piercing 43 | . . . . . . . . . 8 5 18 4 4 4 . . Sneak Attacks 12 | . . . 2 4 . . . . 1 . 1 . 3 1 . . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 27967 | . 49 384 2786 2734 113 . . 2258 575 . 708 . 401 1101 4058 12800 Guns 2416 | . 49 162 500 1071 . . . . 300 . 37 . . . . 297 Cannons 7812 | . . . . . . . . . . . . . 169 422 3905 3316 Explosions 14732 | . . 198 1999 1196 . . . 2190 . . 121 . . 564 . 8464 Melee 2011 | . . . 287 463 113 . . 68 275 . 512 . 232 61 . . Ramming 972 | . . . . 4 . . . . . . 38 . . 54 153 723 Kinetic 7763 | . 11 162 180 46 . . . . 300 . 37 . 169 381 3489 2988 Thermal 2501 | . 38 24 420 1025 . . . . . . . . . 41 416 537 Explosive 14632 | . . 198 1899 1196 . . . 2190 . . 121 . . 564 . 8464 Electromagnetic 88 | . . . . . . . . . . . . . . . . 88 Impact 287 | . . . 287 . . . . . . . . . . . . . Slashing 644 | . . . . 463 113 . . 68 . . . . . . . . Piercing 1080 | . . . . . . . . . 275 . 512 . 232 61 . . Highest Corruption 57 | . . . . 13 13 13 13 . . . . . . . 2 57 Average Corruption 13 | . . . . 6 13 13 13 . . . . . . . 1 25 Corruption Purged 6 | . . . . 1 . . . . . . . . . . 2 3 Corruption Blocked 1 | . . . . . . . . . 1 . . . . . . . Effects 61 | . . . . 8 3 4 9 . . . . . . . 2 35 Message Errors 11 | . . . . 2 . 1 2 . . . . . . . 1 5 Matter Fused 16 | . . . . 2 2 1 3 . . . . . . . . 8 Heat Flow Errors 3 | . . . . 1 . . 1 . . . . . . . . 1 Energy Discharges 7 | . . . . . . 1 . . . . . . . . . 6 Parts Rejected 2 | . . . . . . . . . . . . . . . 1 1 Data Loss (minor) 8 | . . . . 1 . 1 1 . . . . . . . . 5 Data Loss (major) 5 | . . . . 2 1 . 1 . . . . . . . . 1 Alerts 2 | . . . . . . . 1 . . . . . . . . 1 Misdirections 4 | . . . . . . . . . . . . . . . . 4 Weapon Failures 3 | . . . . . . . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 1516 | . . . 136 82 . . . 9 24 . 58 . 42 105 154 906 Projectiles 272 | . . . . . . . . . . . . . . 17 135 120 Explosions 902 | . . . 102 23 . . . 9 . . . . . 53 . 715 Melee 342 | . . . 34 59 . . . . 24 . 58 . 42 35 19 71 Knockbacks 51 | . . . 1 . . . . . . . . . . 2 18 30 Impact 7 | . . . 1 . . . . . . . . . . . . 6 Kinetic 43 | . . . . . . . . . . . . . . 2 17 24 Secondary 1 | . . . . . . . . . . . . . . . 1 . Self-Inflicted Damage 1100 | . . 1 389 104 . . . 34 . . 27 . . . . 545 Shots 23 | . . 1 9 3 . . . 1 . . 1 . . . . 8 Rammed 78 | . . . . . . . . . . . 5 . . 1 7 65 Targets Rammed 85 | . . . . 1 . . . . . . 7 . . 1 9 67 Kicked 1 | . . . . 1 . . . . . . . . . . . . Crushed 6 | . . . . . . . . . . . 2 . . . 2 2 Highest Temperature 282 | . 18 48 75 234 . . 153 20 56 . 114 . 48 138 282 213 Average Temperature 65 | . 9 15 24 90 . . 80 9 11 . 51 . 24 51 78 78 Received Heat Transfer 2512 | . . 66 549 363 36 . . 171 66 . . . 46 27 315 873 Effects 1 | . . . . 1 . . . . . . . . . . . . Energy Bleed 1 | . . . . 1 . . . . . . . . . . . . Siege Activations 2 | . . . . . . . . . . . . . 1 . . 1 Total Turns 15 | . . . . . . . . . . . . . 7 . . 8 Longest Duration 8 | . . . . . . . . . . . . . 7 . . 8 Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . 1 . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 5 | . . . 3 . . . . . 2 . . . . . . . Impact Corruptions 14 | . . . 3 . . . . . . . 1 . . 1 2 7 Robots Melted 3 | . . . . 3 . . . . . . . . . . . . Combat Hostiles 3 | . . . . 3 . . . . . . . . . . . . Parts Melted 9 | . . . . 8 . . . . . . . . . . 1 . Heat Transferred 3985 | . 111 50 790 2146 . . . . . . . . . 37 333 518 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Gar Fac DSF Fac Res Res Maximum Alert Level 5 | . . . 2 3 . . . . 2 1 4 2 3 3 4 5 Low Security (%) 7 | . 100 100 5 . . . . . . 28 1 . . . . . Level 1 18 | . . . 86 49 . . . . . 71 4 . 17 15 . . Level 2 33 | . . . 7 27 . . . . 100 . 38 100 69 59 28 25 Level 3 25 | . . . . 23 . . . . . . 47 . 12 24 27 36 Level 4 12 | . . . . . . . . . . . 7 . . . 43 27 Level 5 1 | . . . . . . . . . . . . . . . . 6 High Security . | . . . . . . . . . . . . . . . . 3 Max Security . | . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . 1 . . . Peak Influence 2110 | . 5 122 529 789 . . . . 560 238 1133 606 834 906 1412 2110 Initial 792 | . . . 40 236 . . . . 485 238 131 594 362 437 471 792 Average 656 | . . 39 303 500 . . . . 502 212 716 563 526 536 966 1039 Influence Increases 9392 | . 5 176 879 1091 50 . . 525 553 20 1002 14 572 679 1583 2243 Destroy 0b10 Robot/C 3660 | . . 80 500 380 40 . . 360 160 . . . 240 140 780 980 Destroy 0b10 Robot/NC 300 | . 5 10 45 30 . . . 5 10 . 10 5 5 35 15 125 Destroy Leader 748 | . . 20 112 82 10 . . 40 40 . . . 40 36 160 208 Allied During Kill 1154 | . . . . . . . . 105 36 . 4 5 285 208 436 75 Successful Hack 88 | . . 12 36 19 . . . . . 14 7 . . . . . Select Force Hacks 30 | . . . 30 . . . . . . . . . . . . . Disable Machine 360 | . . 30 30 45 . . . . . . 15 . . 150 45 45 Anti-Garrison Action 1050 | . . . . 200 . . . . . . 850 . . . . . Destroy Structure 1207 | . . 9 96 65 . . . . 7 6 116 4 2 80 132 690 Advance Influence 300 | . . . . . . . . . 300 . . . . . . . Partial Spotted 60 | . . 15 15 . . . . . . . . . . . . 30 Lose Combat Pursuer 435 | . . . 15 270 . . . 15 . . . . . 30 15 90 Influence Decreases 7247 | . 5 80 454 901 324 114 323 230 360 320 57 629 256 615 1073 1506 Entered New Map 3564 | . . . 56 285 264 84 323 . 110 250 57 539 156 397 427 616 Time Decay 2323 | . 5 60 318 326 60 30 . 170 140 70 . 90 . 198 386 470 Lost Part 690 | . . 20 80 130 . . . 60 50 . . . . . 20 330 Lost Ally 520 | . . . . 10 . . . . 60 . . . 100 20 240 90 Purge Threat 150 | . . . . 150 . . . . . . . . . . . . Squads Dispatched 53 | . 1 1 5 13 . . . 1 1 . . . 2 1 12 16 Investigation 14 | . . 1 5 4 . . . . . . . . . . 1 3 Extermination 9 | . . . . 3 . . . . . . . . . . 2 4 Reinforcement 15 | . 1 . . 2 . . . . 1 . . . 2 1 1 7 Assault 5 | . . . . . . . . 1 . . . . . . 2 2 Garrison 10 | . . . . 4 . . . . . . . . . . 6 . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . 1 . 1 Haulers Reinforced 1 | . . . . 1 . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Gar Fac DSF Fac Res Res Distress Signals 8 | . . 2 . 2 . . . . 1 . . . . . . 3 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 244 | . 3 11 31 42 2 . . 19 9 1 . 1 12 11 37 65 Peak Tracking Total 14 | . 2 7 8 14 2 . . 5 3 1 . 1 4 3 11 12 Tactical Retreats 13 | . . . 1 5 . . . 1 . . . . . 2 1 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Gar Fac DSF Fac Res Res Traps Triggered 8 | . . . 1 1 . . . . 1 . 2 . 1 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -3 -2 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Gar Fac DSF Fac Res Res Machines Disabled 31 | . . 2 2 3 . . . 1 . . 7 . . 10 3 3 Max in Single Turn 5 | . . 1 2 1 . . . 1 . . 2 . . 5 1 1 Garrison Access 1 | . . . . 1 . . . . . . . . . . . . Garrison Relay 4 | . . . . . . . . . . . 4 . . . . . Phase Generator 1 | . . . . . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Gar Fac DSF Fac Res Res Machines Accessed 30 | . 2 2 7 7 . . 1 . 1 1 1 1 . 1 2 4 Terminals 15 | . 1 2 5 4 . . . . . . 1 1 . 1 . . Fabricators 1 | . . . . . . . . . . . . . . . 1 . Repair Stations 2 | . . . 1 . . . . . . . . . . . . 1 Recycling Units 6 | . 1 . 1 1 . . . . 1 . . . . . . 2 Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . 2 . . . . . 1 . . . . 1 1 Total Hacks 83 | . 8 8 21 20 . . 3 . 1 1 2 4 . 1 3 11 Successful 35 | . 1 3 13 7 . . 3 . 1 1 1 1 . 1 . 3 Failed 48 | . 7 5 8 13 . . . . . . 1 3 . . 3 8 Catastrophic 11 | . . . . 5 . . . . . . . . . . 2 4 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 52 | . . 7 4 9 . . . . 2 . 7 5 . 5 5 8 Terminals 49 | . 3 8 17 14 . . . . . . 2 4 . 1 . . Fabricators 1 | . . . . . . . . . . . . . . . 1 . Repair Stations 4 | . . . 1 . . . . . . . . . . . . 3 Recycling Units 15 | . 5 . 3 1 . . . . 1 . . . . . . 5 Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 11 | . . . . 5 . . . . . 1 . . . . 2 3 Terminal Hacks 22 | . . 3 9 4 . . 3 . . . 1 1 . 1 . . Part Schematic 4 | . . . . 1 . . 3 . . . . . . . . . Prototype ID Bank 3 | . . 1 2 . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . 1 . . . . . Open DSF 2 | . . . . . . . . . . . . 1 . 1 . . Branch Access Points 2 | . . 1 . 1 . . . . . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . . . Alert Level 2 | . . . 1 1 . . . . . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . . . . Locate Traps 2 | . . 1 1 . . . . . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . . . Security Status 1 | . . . 1 . . . . . . . . . . . . . Reinforcement Status 1 | . . . 1 . . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks 7 | . 1 . 2 1 . . . . 1 . . . . . . 2 Process 1 | . . . . . . . . . . . . . . . . 1 Report Inventory 5 | . 1 . 1 1 . . . . 1 . . . . . . 1 Retrieve Components 1 | . . . 1 . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . . . . . Unlock Access 1 | . . . . . . . . . . 1 . . . . . . Unauthorized Hacks 5 | . . . 2 2 . . . . . . . . . . . 1 Terminals 1 | . . . . 1 . . . . . . . . . . . . Assimilate 1 | . . . . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . 1 . . . . . . . . . . . . 1 Patch 2 | . . . 1 . . . . . . . . . . . . 1 Recycling Units 1 | . . . 1 . . . . . . . . . . . . . Tunnel 1 | . . . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . . Jam 1 | . . . . 1 . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . . . . . . 1 . . . . Used 1 | . . . . 1 . . . . . . . . . . . . Hacking Detections 21 | . 2 2 5 5 . . . . . . 1 1 . . 2 3 Full Trace Events 12 | . 2 2 2 3 . . . . . . . . . . 1 2 Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . . . 1 . . 3 . . . 14 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . 1 . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -3 -2 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Gar Fac DSF Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 17 | . . . . . . . . . . . 13 . . . . 4 Machine Destruction 13 | . . . . . . . . . . . 13 . . . . . Programmers 4 | . . . . . . . . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 13 | . . . . . . . . 1 . . 12 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Gar Fac DSF Fac Res Res Total Allies 38 | . . . . 1 . . 4 1 1 . 12 6 . 5 3 5 Largest Group 18 | . . . . 1 . . 4 4 4 1 12 18 17 12 12 4 Highest-Rated Group 887 | . . . . 10 . . 154 151 132 27 526 808 755 767 887 269 Highest-Rated Ally 269 | . . . . 10 . . 41 39 39 27 99 99 99 103 103 269 Zionite Dispatches 9 | . . . . . . . . . 1 . . 2 . 2 1 3 Heavy 2 | . . . . . . . . . . . . 1 . 1 . . Light 2 | . . . . . . . . . . . . . . 1 1 . Fire 2 | . . . . . . . . . . . . 1 . . . 1 Experimental 1 | . . . . . . . . . . . . . . . . 1 Explosive Resupply 1 | . . . . . . . . . . . . . . . . 1 Offense Resupply 1 | . . . . . . . . . 1 . . . . . . . Total Orders 4 | . . . . . . . 2 . 1 . . . . . . 1 DROP 2 | . . . . . . . . . 1 . . . . . . 1 EXPLORE 1 | . . . . . . . 1 . . . . . . . . . RETURN 1 | . . . . . . . 1 . . . . . . . . . Ally Attacks 309 | . . . . . . . . 49 6 . . 2 51 42 127 32 Total Damage 11494 | . . . . . . . . 828 251 . . 28 1391 1330 4880 2786 Kills 60 | . . . . . . . . 4 2 . . 1 12 9 21 11 Allies Corrupted 1 | . . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Gar Fac DSF Fac Res Res Active Infowar (turns) 3130 | . . . . 399 121 70 795 347 246 67 712 . . . 373 . Optics 1926 | . . . . 347 121 70 795 347 246 . . . . . . . Terrain 550 | . . . . 177 . . . . . . . . . . 373 . Seismic 779 | . . . . . . . . . . 67 712 . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 2 1 1 . . . . . . . . . Drone Launches 1 | . . . . . . . 1 . . . . . . . . . Drone Recoveries 1 | . . . . . . . 1 . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . 1 . . . . . Component Schematics 1 | . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -3 -2 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Gar Fac DSF Fac Res Res Turns Passed 8072 | . 265 158 708 727 121 70 795 347 287 140 1486 190 240 404 910 1224 Spaces Moved 6092 | 1 157 181 412 954 246 172 676 315 240 159 1090 108 106 208 404 663 Core 118 | . . . . . . . . . . . . . . . . 118 Treads 1792 | . 90 . 57 . . . . . . . 534 108 106 208 404 285 Legs 621 | 1 67 . 297 164 . . . . . . . . . . . 92 Wheels . | . . . . . . . . . . . . . . . . . Hover 2519 | . . 181 58 . 162 172 676 315 240 159 556 . . . . . Flight 1042 | . . . . 790 84 . . . . . . . . . . 168 Fastest Speed 22 | 120 120 48 52 24 34 40 40 40 45 55 61 152 152 152 152 22 Average Speed 87 | 120 146 50 126 48 37 40 40 44 57 62 105 152 152 152 166 109 Slowest Speed 1450 | 120 190 112 240 270 40 40 40 106 111 66 152 152 152 152 241 1450 Overloaded Moves 11 | . . . . 4 . . . . . . . . . . . 7 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 9 | . . . . 5 . . 1 . . . . . . . . 3 Potential Cave-ins 6 | . . . . 2 . . . . . . . . . . 2 2 Cave-ins Triggered 2 | . . . . 1 . . . . . . . . . . . 1 Exploration Rate (%) 34 | 2 31 23 36 28 47 33 90 56 5 5 98 4 89 10 8 20 Regions Visited 16 Branch Regions 4 Pre-discovered Areas 3 | . . . 1 . . . 2 . . . . . . . . . Known Exits Taken 7 | . . . 1 1 . . 1 1 . 1 . 1 . . 1 . Unknown Exits Taken 7 | 1 1 1 . . 1 1 . . 1 . . . . 1 . . Scrap Searched 7 | . . . . . 2 1 2 2 . . . . . . . . Spaces Dug 21 | . . . . . . . . . . 3 2 1 . 1 14 . Terrain Destroyed 771 | . . 8 111 91 . . . 87 1 3 76 1 2 37 53 301 Melee 6 | . . . . . . . . . . 3 1 1 . 1 . . Projectile 92 | . . . . 2 . . . . 1 . 1 . 2 6 53 27 AOE 673 | . . 8 111 89 . . . 87 . . 74 . . 30 . 274 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Gar Fac DSF Fac Res Res Total 8185 | . 188 224 511 1139 262 172 1197 495 335 192 1386 126 171 274 533 980 Wait 1031 | . . 5 3 18 9 1 507 151 32 18 103 15 48 39 28 54 Move 6055 | . 156 180 411 942 245 171 673 314 239 159 1087 107 105 207 403 656 Hop 9 | . . . . 5 . . 1 . . . . . . . . 3 Pick Up 100 | . 13 9 8 19 . . 3 1 3 1 8 . 2 4 12 17 Fast Attach 110 | . 2 1 11 25 . . 3 3 14 4 7 . 1 1 6 32 Attach 58 | . 2 4 6 13 . . 3 . 1 . . . . 3 3 23 Detach 35 | . 3 1 1 11 . . 2 . . . 2 . . 1 . 14 Swap 90 | . 3 3 11 10 1 . 3 . 11 2 11 . 5 5 13 12 Drop 143 | . 6 9 11 38 . . 2 2 8 4 20 . 4 3 13 23 Fire 258 | . 3 12 40 33 . . . 15 19 . 5 . 2 6 46 77 Melee 71 | . . . 9 9 7 . . 5 8 4 17 4 4 4 . . Ram 2 | . . . . . . . . . . . . . . . . 2 Kick 1 | . . . . 1 . . . . . . . . . . . . Crush 83 | . . . . . . . . . . . 7 . . 1 9 66 Escape Stasis 16 | . . . . 15 . . . . . . . . . . . 1 Rewire 123 | . . . . . . . . 4 . . 119 . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory (discovered 5 exits: *Fac / Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Garrison (discovered 3 exits: *Fac x3) -5/Factory -5/DSF -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 64 | -10/Materials | Discovered new exit (range 15) 208 | -10/Materials | Discovered new exit (range 9) 266 | -10/Materials | Entered another Materials area 266 | -9/Materials | Evolved 2 slots: Propulsion x2 303 | -9/Materials | Build established: Mutant 312 | -9/Materials | Discovered new exit (range 15) 334 | -9/Materials | Identified exit to Mines 405 | -9/Materials | Discovered new exit (range 16) 424 | -9/Materials | Entered another Materials area 424 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 484 | -8/Materials | Core integrity fell below 50% 510 | -8/Materials | Lost 3 parts (3n) 512 | -8/Materials | Destroyed 8 combat bots 817 | -8/Materials | Destroyed 8 combat bots 825 | -8/Materials | Lost 4 parts (3n1u) 1094 | -8/Materials | Discovered new exit (range 15) 1116 | -8/Materials | Core integrity fell below 20% 1131 | -8/Materials | Identified exit to Factory 1132 | -8/Materials | Entered Factory 1132 | -7/Factory | Evolved 2 slots: Weapon x2 1197 | -7/Factory | Garrison activated, responded to threat 1382 | -7/Factory | Garrison activated, responded to threat 1464 | -7/Factory | Lost 3 parts (1n1u1w) 1481 | -7/Factory | Discovered new exit (range 8) 1482 | -7/Factory | Discovered new exit (range 11) 1587 | -7/Factory | Identified exit to Lower Caves 1591 | -7/Factory | Identified exit to Factory 1643 | -7/Factory | Crushed by falling debris 1644 | -7/Factory | System corruption reached 10% 1674 | -7/Factory | Lost 4 parts (1n2u1w) 1772 | -7/Factory | Identified exit to Storage 1785 | -7/Factory | Lost 3 parts (2n1u) 1859 | -7/Factory | Entered Lower Caves 1893 | -7/Lower Caves | Core integrity fell below 50% 1938 | -7/Lower Caves | Learned Factory garrison access intel 1956 | -7/Lower Caves | Encountered a Warlord checkpoint 1964 | -7/Lower Caves | Discovered new exit (range 13) 1975 | -7/Lower Caves | Learned 4 Factory zone layouts 1980 | -7/Lower Caves | Entered another Lower Caves area 1983 | -7/Lower Caves | Discovered new exit (range 4) 1997 | -7/Lower Caves | Learned Factory interactive machine intel 2048 | -7/Lower Caves | Build established: Hacker-Mutant 2050 | -7/Lower Caves | Entered Zion 2059 | -7/Zion | Given the Hacking Drone Bay 2059 | -7/Zion | Found Prototype Device 2059 | -7/Zion | Identified Hacking Drone Bay 2247 | -7/Zion | System corruption cleaned by Quarantine Array 2365 | -7/Zion | Build established: Mutant 2371 | -7/Zion | Identified exit to Proximity Caves 2410 | -7/Zion | Found Prototype Device 2410 | -7/Zion | Identified Phasing AFG 2470 | -7/Zion | Learned location of Quarantine (-3) 2521 | -7/Zion | Found GAL Module 2561 | -7/Zion | Met Imprinter 2570 | -7/Zion | Imprinted 2572 | -7/Zion | Declared Zion's savior 2638 | -7/Zion | Learned location of Armory (-4) 2845 | -7/Zion | Entered Proximity Caves 2845 | -6/Proximity Caves | Accompanied by 4 allies 2845 | -6/Proximity Caves | Spotted B-75 Beast 2862 | -6/Proximity Caves | Allies destroyed B-75 Beast 2881 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2923 | -6/Proximity Caves | Spotter reported a threat 2926 | -6/Proximity Caves | Destroyed 10 combat bots 2976 | -6/Proximity Caves | Spotter reported a threat 3019 | -6/Proximity Caves | Lost 5 parts (1p2n2w) 3070 | -6/Proximity Caves | Discovered exit to Factory (range 9) 3192 | -6/Proximity Caves | Entered Factory 3192 | -6/Factory | Accompanied by 3 allies 3192 | -6/Factory | Evolved 2 slots: Utility x2 3194 | -6/Factory | Loaded intel: 53 interactive machine locations 3195 | -6/Factory | Loaded intel: 4 garrison access locations 3216 | -6/Factory | Zion Offense Resupply teleported in 3363 | -6/Factory | Discovered new exit (range 12) 3452 | -6/Factory | Lost 3 parts (1n2w) 3479 | -6/Factory | Entered another Factory area 3479 | -5/Factory | Accompanied by 1 ally 3479 | -5/Factory | Evolved 2 slots: Utility x2 3599 | -5/Factory | Identified exit to Garrison 3619 | -5/Factory | Entered Garrison 3619 | -5/Garrison | Discovered recently destroyed garrison 3643 | -5/Garrison | Phase Generator disabled 3704 | -5/Garrison | Rewired Striker 3713 | -5/Garrison | Garrison Relay disabled 3717 | -5/Garrison | Build established: Scavenger-Mutant 3840 | -5/Garrison | Garrison Relay disabled 3901 | -5/Garrison | Retrieved Zion intel report: Component Schematics 3952 | -5/Garrison | Garrison Relay disabled 3981 | -5/Garrison | Discovered new exit (range 13) 4037 | -5/Garrison | Discovered new exit (range 14) 4217 | -5/Garrison | Build established: Commander-Gunner 4282 | -5/Garrison | Garrison Relay disabled 4386 | -5/Garrison | Discovered new exit (range 10) 4513 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4645 | -5/Garrison | Build established: Commander-Tank 4662 | -5/Garrison | Attempted to install RIF, but system incompatible 4712 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5105 | -5/Garrison | Entered Factory 5105 | -5/Factory | Accompanied by 12 allies 5153 | -5/Factory | Zion Heavy squad teleported in 5215 | -5/Factory | Zion Fire squad teleported in 5280 | -5/Factory | Identified exit to DSF 5295 | -5/Factory | Entered DSF 5295 | -5/DSF | Accompanied by 17 allies 5322 | -5/DSF | Additional patrols routed to DSF 5366 | -5/DSF | Lost 5 allies 5481 | -5/DSF | Discovered new exit (range 15) 5506 | -5/DSF | Sterilization system engaged 5526 | -5/DSF | Ambient heat levels rising (+10) 5535 | -5/DSF | Entered Factory 5535 | -4/Factory | Accompanied by 11 allies 5535 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 5746 | -4/Factory | Zion Heavy squad teleported in 5798 | -4/Factory | Zion Light squad teleported in 5870 | -4/Factory | Discovered new exit (range 4) 5939 | -4/Factory | Entered Research 5939 | -3/Research | Accompanied by 11 allies 5939 | -3/Research | Evolved 2 slots: Power x1, Utility x1 6011 | -3/Research | Discovered new exit (range 15) 6081 | -3/Research | Garrison activated, responded to threat 6158 | -3/Research | Zion Light squad teleported in 6311 | -3/Research | P-80 Master assimilated allied QI-A6W(z) 6439 | -3/Research | First assault squad dispatched 6489 | -3/Research | Lost 7 allies 6535 | -3/Research | Destroyed 9 combat bots 6596 | -3/Research | Identified exit to Research 6757 | -3/Research | Build established: Scavenger-Tank 6849 | -3/Research | Entered another Research area 6849 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 7017 | -2/Research | Zion Explosive Resupply teleported in 7023 | -2/Research | Found Prototype Launcher 7023 | -2/Research | Identified Adv. Micro-nuke Launcher 7227 | -2/Research | Zion Fire squad teleported in 7345 | -2/Research | Lost 4 allies 7427 | -2/Research | Found Prototype Launcher 7427 | -2/Research | Identified Ragnarok Missile Launcher 7432 | -2/Research | Found Ragnarok Missile Launcher 7441 | -2/Research | Lost 4 parts (2p2u) 7472 | -2/Research | System corruption reached 10% 7612 | -2/Research | Lost 11 parts (2p3n4u2w) 7709 | -2/Research | Cargo convoy interrupted 7736 | -2/Research | Lost 8 parts (1p4n1u2w) 7747 | -2/Research | Core integrity fell below 50% 7755 | -2/Research | Crushed by falling debris 7756 | -2/Research | System corruption reached 30% 7767 | -2/Research | Core integrity fell below 20% 7768 | -2/Research | Zion Experimental squad teleported in 7787 | -2/Research | Lost 3 parts (3u) 7791 | -2/Research | Spotted B-90 Cyclops 7849 | -2/Research | First assault squad dispatched 7961 | -2/Research | Found Prototype Protection 7961 | -2/Research | Identified Zio. Shade Armor 7967 | -2/Research | Found Zio. Shade Armor 8003 | -2/Research | Found Prototype Protection 8003 | -2/Research | Identified Zio. Weapon Casing 8005 | -2/Research | Found Zio. Shade Armor 8031 | -2/Research | High security lockdown imminent 8073 | -2/Research | Destroyed self with Ragnarok Missile Launcher Last Messages --------------- 08061_ The unstable cave ceiling collapses. 08061_ Zio. Shade Armor destroyed. 08062_ Acquired 59 matter. 08063_ P-80 Master destroyed. 08063_ Quantum Rifle destroyed. 08063_ Destroyed Quantum Rifle. 08063_ G-73 Enforcer destroyed. 08063_ Destroyed Imp. Antigrav System. 08064_ The unstable cave ceiling collapses. 08065_ Myomer Leg crushed. 08066_ The unstable cave ceiling collapses. 08066_ Destroyed Hvy. Laser. 08066_ Destroyed Lgt. Quantum Reactor. 08066_ P-80 Master destroyed. 08066_ G-73 Enforcer destroyed. 08068_ The unstable cave ceiling collapses. 08071_ Acquired 20 matter. 08072_ The unstable cave ceiling collapses. 08073_ Lgt. Quantum Reactor destroyed. 08073_ P-80 Master destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????? ?? | | ???????????????????????????????????????? #? | | ??????????????????????????????????????? #? | | ?????????????????????????????????????? #? | | ????????????????####+################# ?? | | ????????????????# = ?? | | ????????????????# ^ ??? | | ????????????????# ????? | | ????????????????# ?????? | | ????????????????# """ """ #???????? | | ????????????????# """ """ #???????? | | ????????????????# """ """ ########? | | ????????????????# * #? | | ????????????????# ! #? | | ?????????????#?## !! #? | | ???????????### # ####### #? | | ???????????# ##?########### #? | | ???????????# ! # #???????????# #? | | ???????????# = = ##???######## ## | | ?????????### %@[ # #???# | | ?????????# g = #???# | | ?????????# # ##### | | ?????????# # !! | | ?????????# # !! | | ?????????# ! # | | ?????????# # # # ! | | ?????????# Y # ! | | ?????????# " #"" | | ?????????# "" #"" | | ?????????# #"" | | ?????????# ! #T ## | | ?????????# ########"" # | | ?????????# = #?????#"" " | | ?????????####### #?????# " + | | ?????????# " ! #???##" " | | ?????????# # ###???# # | | ?????????# "" # ##?????# # | | ?????????# "" # ! #??????####+####### ## | | ?????????# "" #! ! #?????????????????# ## | | ?????????# "Y # ^#?????????????????# ## | | ?????????# "" += !######????????????# ## | | ?????????# "" # ! #????????????# ## | | ?????????# "" # #????????????# ## | | ?????????# # #????????????# ### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 139 Coolant Potential 100 Energy Generation 75 Energy Capacity 1165 Matter Stores 550 Matter Capacity 550 Sight Range 20 Terrain Scan Range 20 Terrain Scan Density 285 Additional Mass Support 9 Corruption Block 7 Armor Coverage 2400 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Core Shielding 30 Propulsion Shielding 33 Weapon Shielding 100 Weapon Cycling 15 Evasion (%) 77 Targeting Accuracy 24 Melee Accuracy 12 Target Analysis 8 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 8 Kinecelleration 30 Offensive Hacking 12 Defensive Hacking 38 Item Schematics ----------------- Kinecellerator | -7/Factory | Hacked Battle Cannon | -7/Zion | Free Beamcaster | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Phase Cannon | -5/Garrison | Z-intel Adv. Recoil Stabilizer | -5/Garrison | Z-intel Focal Shield | -5/Garrison | Z-intel Adv. Heat Sink | -5/Garrison | Z-intel Tesla Rifle | -5/Garrison | Z-intel Com. Battery | -5/Garrison | Z-intel Adv. Field Recycling Unit | -5/Garrison | Z-intel Imp. Cryofiber Web | -5/Garrison | Z-intel EM Shield | -5/Garrison | Z-intel ECM Suite | -5/Garrison | Z-intel Variable Charge Gun | -5/Garrison | Z-intel Adv. System Restoration Module | -5/Garrison | Z-intel Imp. Particle Charger | -5/Garrison | Z-intel Remote Force Field | -5/Garrison | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GunCoreMesh Manual? 0 Play Time 01:14:03 Cumulative 1122.7 hours Start 2025.06.23 @ 12:57:32 End 2025.06.23 @ 18:28:08 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1381 Rogue 1097 Adventurer 124 Explorer 160 Win Type - Total 50 Types 36/0/8/4/1/0/0/1/0/0 Lore% 92 Gallery% 87 Achievement% 81 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2b4d7faf-1441-4f6d-84b3-ec7985796fc4