Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.30 @ 14:59:42 Player: Chiefwannatoke Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (46) 230 Value Destroyed (1511) 1511 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4061 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 8% Temperature Cool (9) Movement Walking (210) Ox3 Location -8/Storage Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (2) --- Improved Aluminum Leg > --- UTILITY (6) ------ Advanced Heat Sink High-capacity Storage Unit Signal Interpreter Core Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (12) --- Light Ion Engine Medium Matter Pod (100) Sensor Array Reflective Plating Shock Bomb Launcher Welding Torch Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Advanced Treads > --- UTILITY ---------- Cryofiber Web High-capacity Storage Unit Structural Scanner Signal Interpreter Targeting Computer Insulated Plating > --- WEAPON ----------- Heavy Particle Cannon Improved Light Cannon > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Medium Matter Pod Sensor Array Tractor Beam Light Cannon Light Cannon Light Cannon Light Cannon Shock Bomb Launcher Welding Torch [Rating: 22] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Utility Structural Scanner Device Structural Scanner Storage High-capacity Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Sto Slots Evolved 4 | . . . 2 . 2 . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 4 | . . . 2 . 2 . Weapon . | . . . . . . . Parts Attached 53 | 6 10 . 8 1 7 21 Power 7 | 1 2 . 1 . . 3 Engine 7 | 1 2 . 1 . . 3 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 10 | 2 1 . 2 . 1 4 Treads 9 | 2 1 . 2 . 1 3 Leg 1 | . . . . . . 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 17 | 1 2 . 2 1 3 8 Device 6 | . 1 . . . 2 3 Storage 2 | 1 1 . . . . . Processor 2 | . . . 1 1 . . Hackware . | . . . . . . . Protection 7 | . . . 1 . 1 5 Artifact . | . . . . . . . Weapon 19 | 2 5 . 3 . 3 6 Energy Gun 3 | 1 . . . . 1 1 Energy Cannon 2 | . . . . . 1 1 Ballistic Gun 2 | 1 . . . . . 1 Ballistic Cannon 12 | . 5 . 3 . 1 3 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 21 | . 1 . . 1 . 19 Power 3 | . 1 . . . . 2 Propulsion 5 | . . . . . . 5 Utility 6 | . . . . 1 . 5 Weapon 7 | . . . . . . 7 Highest Loss Streak 10 | . 1 . . 1 . 10 Average Slot Usage (%) 95 | . 97 100 98 99 99 78 Engine 10 | . 13 14 11 11 9 6 Treads 21 | . 27 28 21 22 18 10 Device 12 | . 12 14 11 11 18 15 Storage 11 | . 14 14 11 11 9 9 Processor 9 | . . . 11 11 18 12 Protection 7 | . . . 11 9 8 8 Energy Cannon 1 | . . . . . 5 3 Ballistic Gun 1 | . 7 . . . . 1 Ballistic Cannon 18 | . 19 28 22 22 12 4 Naked Turns . | . . . . . . . Heaviest Build 54 | 12 42 42 51 51 54 54 Greatest Support 42 | 40 40 40 40 40 42 42 Greatest Overweight (x) 12 | 1 1 1 1 1 1 12 Average Overweight (x) . | . . 1 1 1 1 2 Largest Inventory Capacity 12 | 6 12 12 12 12 12 12 Average Capacity 11 | 5 8 12 12 12 12 12 Most Carried 12 | 1 8 9 12 12 12 12 Average Carried 9 | . 5 8 8 11 11 8 Final Capacity 12 | 6 12 12 12 12 12 12 Final Carried 12 | 1 8 9 12 11 12 6 Class Distribution -------------------- 94% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -10 -9 -9 -8 -8 ----------- Run | Scr Mat Min Mat Min Mat Sto Matter Collected 1558 | 196 345 102 213 213 . 489 Remotely . | . . . . . . . Salvage Created 1332 | . 249 . 277 122 . 684 Parts 69 | . 20 . 12 7 . 30 Haulers Intercepted 2 | . 2 . . . . . Recyclers Shooed 2 | . . . . . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Sto Combat Hostiles Destroyed 42 | . 9 . 10 9 . 14 Melee 2 | . . . . . . 2 Guns 5 | . 1 . . . . 4 Cannons 35 | . 8 . 10 9 . 8 Classes Destroyed 9 | . 4 . 2 . . 3 Hauler 2 | . 2 . . . . . Recycler 1 | . . . . . . 1 Watcher 1 | . 1 . . . . . Swarmer 14 | . 6 . 2 6 . . Grunt 18 | . 3 . 3 3 . 9 Brawler 2 | . . . 1 . . 1 Duelist 1 | . . . . . . 1 Sentry 6 | . . . 4 . . 2 Hunter 1 | . . . . . . 1 Best Kill Streak 6 | . 5 . 6 4 . 5 Combat Bots Only 6 | . 5 . 6 4 . 5 Max Kills in Single Turn 1 | . 1 . 1 1 . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Sto Damage Taken 3783 | . 480 . 363 351 . 2589 Core 675 | . 75 . 16 27 . 557 Absorbed by Shields . | . . . . . . . Core Remaining (%) 86 | 100 . 70 . 89 . . Volleys Fired 145 | . 28 . 23 21 . 73 Largest 2 | . 2 . 2 2 . 2 Hottest 114 | . 70 . 78 78 . 114 Shots Fired 239 | . 56 . 46 42 . 95 Gun 59 | . 23 . . . . 36 Cannon 180 | . 33 . 46 42 . 59 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 201 | . 56 . 46 42 . 57 Thermal 38 | . . . . . . 38 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 19 | . 8 . 19 9 . 10 Robot Miss Streak 6 | . 3 . 4 6 . 2 Penetration Max 1 | . . . . . . 1 Secondary Targets . | . . . . . . . Shots Hit Robots 156 | . 36 . 29 22 . 69 Core Hits 66 | . 14 . 12 10 . 30 Critical Hits 6 | . . . 1 1 . 4 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 5 | . . . . 1 . 4 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3257 | . 612 . 557 545 . 1543 Guns 782 | . 167 . . . . 615 Cannons 2432 | . 439 . 557 540 . 896 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 43 | . 6 . . 5 . 32 Kinetic 2570 | . 606 . 557 540 . 867 Thermal 644 | . . . . . . 644 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 8 | . 3 3 . . 4 8 Average Corruption 4 | . 2 3 . . 4 7 Corruption Purged . | . . . . . . . Effects 41 | . 2 5 . . 4 30 Message Errors 4 | . . 2 . . 1 1 Matter Fused 7 | . . 1 . . . 6 Heat Flow Errors 6 | . . 1 . . 1 4 Energy Discharges 5 | . 1 1 . . 2 1 Parts Rejected 2 | . . . . . . 2 Data Loss (minor) 2 | . 1 . . . . 1 Data Loss (major) 1 | . . . . . . 1 Misfires 1 | . . . . . . 1 Targeting Errors 12 | . . . . . . 12 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 30 | . 12 . . 8 . 10 Projectiles 30 | . 12 . . 8 . 10 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 17 | . 1 . 4 8 . 4 Impact . | . . . . . . . Kinetic 15 | . 1 . 4 6 . 4 Secondary 2 | . . . . 2 . . Self-Inflicted Damage 2 | . . . . . . 2 Shots . | . . . . . . . Rammed 11 | . 1 . . 1 . 9 Targets Rammed 12 | . 1 . . 1 . 10 Kicked . | . . . . . . . Crushed 1 | . . . . . . 1 Highest Temperature 416 | . 78 262 213 210 134 416 Average Temperature 117 | . 34 139 67 77 97 206 Received Heat Transfer 1575 | . 129 . 108 24 . 1314 Effects 5 | . . 1 . . . 4 Energy Bleed 1 | . . 1 . . . . Matter Decay 2 | . . . . . . 2 Short Circuit 1 | . . . . . . 1 Damage (minor) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 1 | . . . . 1 . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1110 | . . . . . . 1110 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Sto Peak Influence 368 | . 219 43 210 150 58 368 Initial 81 | . . 43 16 81 58 24 Average 98 | . 74 43 121 52 58 254 Maximum Alert Level 1 | . 1 . 1 . . 1 Low Security (%) 82 | 100 81 100 84 100 100 28 Level 1 17 | . 18 . 15 . . 71 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 1 . 1 . . 4 Investigation 2 | . . . . . . 2 Extermination . | . . . . . . . Reinforcement 3 | . 1 . 1 . . 1 Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Sto Distress Signals 4 | . 2 . . . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 80 | . 16 . 21 15 . 28 Peak Tracking Total 7 | . 7 . 7 4 . 6 Tactical Retreats 4 | . . . 1 . . 3 Traps | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Sto Traps Triggered 5 | . 3 . . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 ---------- Run | Scr Mat Min Mat Min Mat Sto Machines Disabled 5 | . 1 . 1 . . 3 Max in Single Turn 1 | . 1 . 1 . . 1 Garrison Access 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Sto Machines Accessed 13 | . 2 . 8 . . 3 Terminals 10 | . 2 . 6 . . 2 Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 33 | . 3 . 20 . . 10 Successful 16 | . 2 . 13 . . 1 Failed 17 | . 1 . 7 . . 9 Catastrophic 4 | . 1 . 1 . . 2 Database Lockouts . | . . . . . . . Manual 6 | . 1 . 3 . . 2 Terminals 23 | . 3 . 14 . . 6 Fabricators . | . . . . . . . Repair Stations 5 | . . . 5 . . . Recycling Units 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access 4 | . . . . . . 4 Terminal Hacks 11 | . 2 . 8 . . 1 Record 3 | . 1 . 2 . . . Prototype ID Bank 3 | . . . 3 . . . Open Door 1 | . . . . . . 1 Branch Access Points 1 | . . . 1 . . . Terminal Index 1 | . . . 1 . . . Alert Level 1 | . 1 . . . . . Transport Status 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . 4 . . . Scan Component 2 | . . . 2 . . . Repair 2 | . . . 2 . . . Recycling Unit Hacks 1 | . . . 1 . . . Report Inventory 1 | . . . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 1 . 6 . . 3 Full Trace Events 4 | . . . 2 . . 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . 2 . . . Time 52 | . . . 52 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 ------------ Run | Scr Mat Min Mat Min Mat Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . . . 2 Machine Destruction 2 | . . . . . . 2 Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Sto Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Sto Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 ------------- Run | Scr Mat Min Mat Min Mat Sto Turns Passed 3224 | 75 696 100 586 1023 271 473 Spaces Moved 1461 | 43 330 56 243 521 141 127 Core 6 | 3 . . . . . 3 Treads 1403 | 40 330 56 243 521 141 72 Legs 52 | . . . . . . 52 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 180 180 180 172 160 Average Speed 177 | 154 169 180 180 180 173 199 Slowest Speed 650 | 160 180 180 180 180 180 650 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 5 52 18 38 94 9 19 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed 5 | . . . 2 3 . . Melee . | . . . . . . . Projectile 5 | . . . 2 3 . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Sto Total 1827 | 49 409 56 343 564 168 238 Wait 133 | . 28 . 68 21 15 1 Move 1455 | 42 329 55 242 520 140 127 Hop . | . . . . . . . Pick Up 14 | 1 7 1 2 . 1 2 Fast Attach 31 | 6 7 . 2 . 5 11 Attach 11 | . . . 2 1 1 7 Detach 2 | . 1 . . . 1 . Swap 11 | . 3 . 4 . 1 3 Drop 13 | . 5 . . . 4 4 Fire 145 | . 28 . 23 21 . 73 Melee . | . . . . . . . Ram . | . . . . . . . Kick 2 | . . . . . . 2 Crush 10 | . 1 . . 1 . 8 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Storage History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 382 | -10/Materials | Discovered new exit (range 7) 772 | -10/Materials | Entered Mines 818 | -10/Mines | Learned location of Zion (-7) 822 | -10/Mines | Discovered new exit (range 11) 872 | -10/Mines | Entered Materials 872 | -9/Materials | Evolved 2 slots: Utility x2 980 | -9/Materials | Identified exit to Mines 1131 | -9/Materials | Repaired Lgt. Treads 1158 | -9/Materials | Repaired Lgt. Treads 1327 | -9/Materials | Discovered new exit (range 16) 1458 | -9/Materials | Entered Mines 1486 | -9/Mines | Met a Derelict bent on vengeance 1734 | -9/Mines | Found a hidden stash of uninstalled traps 1909 | -9/Mines | Identified exit to Materials 2470 | -9/Mines | Discovered exit to Materials (range 7) 2481 | -9/Mines | Entered Materials 2481 | -8/Materials | Evolved 2 slots: Utility x2 2482 | -8/Materials | Discovered new exit (range 14) 2559 | -8/Materials | Identified exit to Storage 2752 | -8/Materials | Entered Storage 3012 | -8/Storage | Core integrity fell below 50% 3014 | -8/Storage | Lost 10 parts (1p3n3u3w) 3030 | -8/Storage | Core integrity fell below 20% 3225 | -8/Storage | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 03200_ Cryofiber Web destroyed. 03202_ Slammed into G-47 Trooper. 03208_ G-47 Trooper destroyed. [Achievement: Fist Fight] 03208_ K-01 Serf collects debris. 03208_ R-06 Scavenger collects Imp. Heat Sink. 03209_ K-01 Serf collects debris. 03211_ Lgt. Armor Plating destroyed. 03211_ Lgt. Treads destroyed. 03213_ K-01 Serf collects debris. 03213_ R-06 Scavenger inserts Beam Rifle into recycling unit. 03214_ Recycling unit begins recycling process. 03215_ System corrupted: Heat flow error (+170). 03218_ R-06 Scavenger inserts Imp. Heat Sink into recycling unit. 03220_ Slammed into G-47 Trooper. 03220_ Lgt. Angular Momentum Engine permanently disabled. 03220_ Destabilizing: Short circuit. 03221_ R-06 Scavenger inserts Com. Wheel into recycling unit. 03222_ Recycling unit begins recycling process. 03222_ R-06 Scavenger collects Aluminum Leg. 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""" #???????????? | | ???????# # """ #???????????? | | ???????# # """ #???????????? | | ???????# k # #???????????? | | ???????# ##### #####???????????? | | ???????# #????##???????????????? | | ???????# #?????????????????????? | | ???????# #?????????????????????? | | ???????+ #?????????????????????? | | ???????# #?????????????????????? | | ???????# ??????????????????????? | | ???????# ??????????????????????? | | ???????+ ??????????????????????? | | ????????#+#??????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 150 Resistance: TH 10 Resistance: EM 15 Core Shielding 20 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Fist Fight Challenges ------------ None Game ------ Seed WaveAntimatterDeconstructor Manual? 0 Play Time 00:32:48 Cumulative 9.8 hours Start 2020.09.30 @ 14:27:40 End 2020.09.30 @ 14:59:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 29 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0b1789c4-e999-42d4-87c1-23df6ef0fa79