Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.20 @ 07:49:52 Player: Florist Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (133) 665 Value Destroyed (4689) 4689 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (111) 111 TOTAL SCORE: 8785 Bonus ------- High Alert Combat Kills 111 Cogmind --------- Core Integrity 0/850 Matter 103/300 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Heavy Ion Engine Improved Targeting Computer Improved Targeting Computer Improved Light Armor Plating Heavy Particle Gun Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Machine Analyzer Improved Targeting Computer Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Particle Gun High-powered Field Laser High-powered Field Laser High-powered Field Laser > --- INVENTORY -------- Heavy Ion Engine Light Angular Momentum Engine Improved Heat Sink High-capacity Storage Unit Machine Analyzer Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Recoil Stabilizer Weapon Cycler Light Armor Plating Improved Light Armor Plating Heavy Particle Gun Heavy Particle Gun Enhanced Autogun Heavy Flak Cannon Grenade Launcher Heavy Hammer [Rating: 53] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Flight Unit Cooled VTOL Module Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Assault Rifle Energy Gun High-powered Field Laser Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Heavy Hammer Build | -11 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Slots Evolved 8 | . . . 4 2 2 Power . | . . . . . . Propulsion 2 | . . . 1 . 1 Utility 4 | . . . 2 1 1 Weapon 2 | . . . 1 1 . Parts Attached 81 | 6 14 4 17 20 20 Power 9 | 1 2 . 2 1 3 Engine 8 | 1 2 . 1 1 3 Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 21 | 2 3 . 5 6 5 Treads 18 | 2 3 . 5 5 3 Leg 2 | . . . . . 2 Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . . . 1 . Utility 20 | 1 5 2 5 3 4 Device 2 | . . . . . 2 Storage 3 | 1 2 . . . . Processor 4 | . . . 2 2 . Hackware 1 | . . . 1 . . Protection 10 | . 3 2 2 1 2 Artifact . | . . . . . . Weapon 31 | 2 4 2 5 10 8 Energy Gun 5 | . . . . . 5 Energy Cannon . | . . . . . . Ballistic Gun 15 | 2 2 1 4 5 1 Ballistic Cannon 9 | . . 1 1 5 2 Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . 1 . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . . 2 1 2 Parts Lost 22 | . 2 2 1 4 13 Power 2 | . . . . . 2 Propulsion 7 | . . . 1 1 5 Utility 8 | . 2 2 . 2 2 Weapon 5 | . . . . 1 4 Highest Loss Streak 10 | . 1 1 1 2 10 To Critical Strikes . | . . . . . . Average Backups 15 | . 16 9 17 19 16 Power . | . . . . 1 1 Propulsion 3 | . 5 2 4 4 1 Utility 5 | . 5 2 4 5 8 Weapon 6 | . 6 4 7 7 5 Tool/Special . | . . . . . . Unused Backups 37 | . 8 2 9 1 17 Power 2 | . . . . . 2 Propulsion 5 | . 4 1 . . . Utility 15 | . . 1 3 1 10 Weapon 15 | . 4 . 6 . 5 Tool/Special . | . . . . . . Average Slot Usage (%) 94 | . 99 88 97 98 86 Engine 10 | . 14 14 7 7 4 Treads 25 | . 28 28 26 22 20 Storage 8 | . 14 4 9 7 5 Processor 6 | . . . 9 14 12 Hackware 3 | . . . 6 7 5 Protection 9 | . 13 12 9 7 4 Ballistic Gun 21 | . 26 20 22 22 10 Ballistic Cannon 5 | . . 6 4 6 9 Peak Build Rating 53 | 6 10 11 31 46 53 Average Rating 22 | 4 8 9 24 40 41 On Entrance 16 | . 6 9 10 31 40 Naked Turns 36 | . . . . . 36 Heaviest Build 79 | 13 53 54 67 77 79 Greatest Support 86 | 40 40 40 63 74 86 Greatest Overweight (x) 23 | . 1 1 1 23 18 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 17 | 7 18 10 20 20 19 Most Carried 20 | 2 20 20 20 20 19 Average Carried 15 | . 16 9 17 19 16 Final Capacity 20 | 8 20 20 20 20 5 Final Carried 20 | 2 20 18 20 17 5 Class Distribution -------------------- 47% | Mutant 38% | Gunner 11% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -8 -7 -6 ----------- Run | Yrd Mat Sub Mat Fac Fac Matter Collected 4841 | 260 518 284 910 1514 1355 Remotely . | . . . . . . Salvage Created 5090 | . 745 223 1145 1726 1251 Parts 266 | . 42 15 68 93 48 Haulers Intercepted 12 | . 2 . 4 4 2 Recyclers Shooed 4 | . . . 1 1 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 13 | . . 13 . . . Prevented . | . . . . . . Kills | -11 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Combat Hostiles Destroyed 98 | . 16 7 25 29 21 Guns 67 | . 16 5 22 16 8 Cannons 24 | . . 2 3 9 10 AOE 7 | . . . . 4 3 Classes Destroyed 18 | . 5 2 3 8 . Worker 2 | . . . 1 . 1 Builder 4 | . . . . 2 2 Hauler 12 | . 2 . 4 4 2 Recycler 5 | . . . . 3 2 Mechanic 2 | . . . . 2 . Operator 2 | . 1 . . 1 . Watcher 8 | . 2 . 3 3 . Swarmer 17 | . 3 3 9 2 . Grunt 40 | . 13 . 8 7 12 Brawler 2 | . . . 1 . 1 Duelist 1 | . . . . 1 . Protector 1 | . . . . 1 . Sentry 14 | . . 1 5 3 5 Specialist 7 | . . . 2 5 . Hunter 1 | . . . . 1 . Programmer 10 | . . . . 7 3 Heavy 2 | . . . . 2 . Subdweller 3 | . . 3 . . . Best Kill Streak 7 | . 3 3 5 7 7 Combat Bots Only 6 | . 2 3 4 5 6 Max Kills in Single Turn 3 | . 2 2 1 3 2 Gunslinging 1 | . 1 1 . . . Exploded 2 | . . . . 2 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -8 -7 -6 -------- Run | Yrd Mat Sub Mat Fac Fac Hostile Shots Fired 790 | . 84 75 84 172 375 Missed 249 | . 13 17 21 66 132 Hits 541 | . 71 58 63 106 243 Melee 1 | . . . . . 1 Projectile 540 | . 71 58 63 106 242 AOE 2 | . . 1 . . 1 Critical Strikes 16 | . 1 . 4 3 8 Part Disruptions 1 | . . . . . 1 Damage Taken 7227 | . 836 584 811 1991 3005 Core 1233 | . 82 45 106 140 860 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 75 | . . . 75 . . Core Remaining (%) 77 | 100 . 49 80 80 . Volleys Fired 300 | . 66 28 63 83 60 Largest 4 | . 2 2 3 4 4 Hottest 195 | . 40 53 92 136 195 Shots Fired 905 | . 131 56 189 298 231 Gun 650 | . 130 38 155 212 115 Cannon 245 | . . 18 34 78 115 Launcher 10 | . 1 . . 8 1 Special . | . . . . . . Kinetic 887 | . 130 56 189 290 222 Thermal 8 | . . . . . 8 Explosive 10 | . 1 . . 8 1 Electromagnetic . | . . . . . . Robot Hit Streak 28 | . 10 18 16 28 14 Robot Miss Streak 7 | . 6 4 6 7 5 Penetration Max 1 | . . . . 1 1 Secondary Targets 6 | . 3 1 2 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 606 | . 89 41 108 208 160 Core Hits 308 | . 41 17 48 112 90 Critical Kills 2 | . . . . . 2 Critical Parts Destroyed 5 | . 2 . 2 . 1 Critical Strikes 11 | . 2 . 3 . 6 Burn 1 | . . . . . 1 Destroy 8 | . 2 . 3 . 3 Blast 2 | . . . . . 2 Melee Attacks 21 | . 2 4 9 6 . Impact 21 | . 2 4 9 6 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . . 1 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 12963 | . 1060 700 2164 4984 4055 Guns 8044 | . 1060 433 1800 3062 1689 Cannons 3753 | . . 267 364 1325 1797 Explosions 1081 | . . . . 525 556 Melee 50 | . . . . 50 . Ramming 35 | . . . . 22 13 Kinetic 11728 | . 1060 700 2164 4387 3417 Thermal 69 | . . . . . 69 Explosive 1051 | . . . . 495 556 Electromagnetic 30 | . . . . 30 . Impact 50 | . . . . 50 . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 12 | . 1 1 . 3 12 Average Corruption 2 | . 1 1 . 2 6 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 57 | . 1 19 . 9 28 Message Errors 8 | . 1 4 . 1 2 Matter Fused 15 | . . 3 . 3 9 Heat Flow Errors 12 | . . 5 . 3 4 Energy Discharges 4 | . . 1 . . 3 Parts Rejected 2 | . . . . 1 1 Parts Fused 1 | . . . . . 1 Data Loss (minor) 6 | . . 3 . . 3 Data Loss (major) 3 | . . . . 1 2 Misfires 3 | . . 1 . . 2 Alerts 1 | . . 1 . . . Misdirections 1 | . . . . . 1 Weapon Failures 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 128 | . . . . 75 53 Projectiles 64 | . . . . 47 17 Explosions 36 | . . . . . 36 Melee 28 | . . . . 28 . Knockbacks 45 | . . 1 7 8 29 Impact . | . . . . . . Kinetic 44 | . . 1 6 8 29 Secondary 1 | . . . 1 . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 5 | . . . . 2 3 Targets Rammed 5 | . . . . 2 3 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 358 | . 40 257 211 358 234 Average Temperature 72 | . 10 108 36 98 82 Received Heat Transfer 1788 | . 468 108 243 183 786 Effects 6 | . . . . 6 . Energy Bleed 2 | . . . . 2 . Interference 2 | . . . . 2 . Short Circuit 1 | . . . . 1 . Damage (minor) 1 | . . . . 1 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 1 | . . . . 1 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 185 | . . . . . 185 Parts Sabotaged 4 | . . . . . 4 Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Maximum Alert Level 2 | . . . 1 2 1 Low Security (%) 74 | 100 100 . 76 55 56 Level 1 16 | . . . 23 11 43 Level 2 8 | . . . . 32 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 559 | . 140 . 283 559 358 Initial 269 | . . . 43 119 269 Average 143 | . 42 . 138 236 184 Influence Increases 3415 | . 649 170 872 972 752 Destroy 0b10 Robot/C 1880 | . 320 80 500 560 420 Destroy 0b10 Robot/NC 180 | . 25 . 40 80 35 Destroy Leader 480 | . 88 . 124 164 104 Successful Hack 98 | . 24 . 44 22 8 Disable Machine 195 | . . . 30 75 90 Destroy Structure 117 | . 12 . 29 26 50 Partial Spotted 15 | . . . . . 15 Lose Combat Pursuer 450 | . 180 90 105 45 30 Influence Decreases 3113 | . 513 222 693 684 1001 Entered New Map 533 | . . 66 41 144 282 Time Decay 2360 | . 493 146 642 490 589 Lost Part 210 | . 20 10 10 40 130 Lost Ally 10 | . . . . 10 . Squads Dispatched 24 | . 4 . 3 9 8 Investigation 4 | . 3 . . . 1 Extermination 7 | . . . . 5 2 Reinforcement 9 | . 1 . 2 4 2 Assault . | . . . . . . Garrison 4 | . . . 1 . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 3 | . . . 1 1 1 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 2 | . . . . 1 1 Stealth | -11 -10 -10 -8 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Distress Signals 6 | . 2 . 3 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 168 | . 35 11 39 47 36 Peak Tracking Total 10 | . 3 4 8 6 10 Tactical Retreats 25 | . 12 3 5 3 2 Traps | -11 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Traps Triggered 5 | . 1 1 2 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed 1 | . . 1 . . . Triggered . | . . . . . . Machines | -11 -10 -10 -8 -7 -6 ---------- Run | Yrd Mat Sub Mat Fac Fac Machines Disabled 13 | . . . 2 5 6 Max in Single Turn 2 | . . . 1 1 2 Garrison Access 3 | . . . 1 2 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -8 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Machines Accessed 32 | . 9 1 7 10 5 Terminals 21 | . 7 . 5 5 4 Fabricators 1 | . . . . 1 . Repair Stations 2 | . . . 1 1 . Recycling Units 3 | . 2 . . 1 . Scanalyzers . | . . . . . . Garrison Access 4 | . . . 1 2 1 Total Hacks 89 | . 33 1 24 19 12 Successful 45 | . 15 1 15 9 5 Failed 44 | . 18 . 9 10 7 Catastrophic 9 | . 3 . 2 2 2 Database Lockouts . | . . . . . . Manual 74 | . 29 . 24 11 10 Terminals 70 | . 28 . 21 11 10 Fabricators 1 | . . . . 1 . Repair Stations 5 | . . . 2 3 . Recycling Units 6 | . 5 . . 1 . Scanalyzers . | . . . . . . Garrison Access 6 | . . . 1 3 2 Terminal Hacks 16 | . 5 1 6 1 3 Robot Analysis 8 | . 2 . 4 . 2 Level Access Points 2 | . . . 1 1 . Branch Access Points 1 | . . . 1 . . Terminal Index 2 | . 1 . . . 1 Locate Traps 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Proto ID Catalog 1 | . . 1 . . . Fabricator Hacks 1 | . . . . 1 . Network Status 1 | . . . . 1 . Repair Station Hacks 3 | . . . 2 1 . Scan Component 2 | . . . 1 1 . Repair 1 | . . . 1 . . Recycling Unit Hacks 2 | . 1 . . 1 . Retrieve Components 2 | . 1 . . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks 3 | . . . 1 2 . Seal Access 3 | . . . 1 2 . Unauthorized Hacks 18 | . 8 . 5 3 2 Terminals 16 | . 6 . 5 3 2 Assimilate 1 | . . . . 1 . Botnet 15 | . 6 . 5 2 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Reject 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 25 | . 7 . 6 7 5 Full Trace Events 6 | . 5 . . . 1 Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 32 | . . . 32 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 17 | . 7 . . 10 . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -8 -7 -6 ------------ Run | Yrd Mat Sub Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . . 3 Programmers 3 | . . . . . 3 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -8 -7 -6 -------- Run | Yrd Mat Sub Mat Fac Fac Total Allies 1 | . . . . 1 . Largest Group 1 | . . . . 1 . Highest-Rated Group 10 | . . . . 10 . Highest-Rated Ally 10 | . . . . 10 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Active Infowar (turns) 2746 | . . . . 934 1812 Machine Analysis 2746 | . . . . 934 1812 Robot Analysis Total 8 | . 2 . 4 . 2 Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -8 -7 -6 ------------- Run | Yrd Mat Sub Mat Fac Fac Turns Passed 12879 | 73 3001 2945 2311 2701 1848 Spaces Moved 5466 | 41 1175 1371 1070 1051 758 Core 72 | 2 . . . 1 69 Treads 5386 | 39 1175 1371 1070 1050 681 Legs 8 | . . . . . 8 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 50 Average Speed 189 | 154 210 183 165 209 177 Slowest Speed 1200 | 160 240 240 240 1200 950 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 48 | 4 100 81 65 25 13 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched 4 | . . 4 . . . Spaces Dug 22 | . 9 . 8 5 . Terrain Destroyed 109 | . 9 . 21 18 61 Melee 15 | . 2 . 8 5 . Projectile 21 | . . . 13 4 4 AOE 73 | . 7 . . 9 57 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -8 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Total 7347 | 48 1578 1738 1473 1378 1132 Wait 1282 | . 270 307 265 182 258 Move 5461 | 40 1174 1370 1069 1050 758 Hop . | . . . . . . Pick Up 88 | 2 31 14 18 9 14 Fast Attach 39 | 6 3 5 10 4 11 Attach 33 | . 2 . 6 12 13 Detach 2 | . . . . . 2 Swap 41 | . 12 2 11 15 1 Drop 72 | . 18 5 22 15 12 Fire 300 | . 66 28 63 83 60 Melee 21 | . 2 4 9 6 . Ram . | . . . . . . Kick . | . . . . . . Crush 5 | . . . . 2 3 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 1 | . . 1 . . . Miscellaneous 2 | . . 2 . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub) -10/Subcaves (discovered 4 exits: *Mat / [*Rec] / [*Scr x2]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac x4 / [*Sto]) -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 75 | -10/Materials | Met a group of wandering Federalists 314 | -10/Materials | Build established: Mutant 325 | -10/Materials | Discovered new exit (range 16) 726 | -10/Materials | Discovered new exit (range 16) 870 | -10/Materials | Discovered new exit (range 13) 1346 | -10/Materials | Discovered new exit (range 16) 1394 | -10/Materials | Discovered new exit (range 9) 3075 | -10/Materials | Entered Subcaves 3076 | -10/Subcaves | Continued accompanying wandering Federalists (4) 3076 | -10/Subcaves | Approached by a straggling Scientist 3447 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 3559 | -10/Subcaves | Visited 4L-MR0's lab 4187 | -10/Subcaves | Learned Materials emergency access door positions 4368 | -10/Subcaves | Learned Materials stockpile data 5013 | -10/Subcaves | Ambushed by Subdweller buried in earth 5238 | -10/Subcaves | Discovered new exit (range 11) 5472 | -10/Subcaves | Discovered new exit (range 5) 5475 | -10/Subcaves | Core integrity fell below 50% 6020 | -10/Subcaves | Entered Materials 6020 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 6034 | -8/Materials | Identified exit to Factory 6261 | -8/Materials | Garrison activated, responded to threat 6948 | -8/Materials | Build established: Gunner 7084 | -8/Materials | Repaired Sub. Machine Gun 8331 | -8/Materials | Entered Factory 8331 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 8747 | -7/Factory | Discovered new exit (range 10) 9304 | -7/Factory | Cargo convoy interrupted 10329 | -7/Factory | Identified exit to Factory 11032 | -7/Factory | Entered another Factory area 11032 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11328 | -6/Factory | Build established: Scavenger-Gunner 12184 | -6/Factory | Garrison activated, responded to threat 12383 | -6/Factory | Lost 10 parts (1p4n2u3w) 12586 | -6/Factory | Discovered new exit (range 6) 12824 | -6/Factory | Cargo convoy interrupted 12838 | -6/Factory | System corruption reached 10% 12844 | -6/Factory | Released all parts (7) 12869 | -6/Factory | Core integrity fell below 50% 12876 | -6/Factory | Core integrity fell below 20% 12880 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 12844_ Released Imp. Heat Sink. 12844_ Released Hpw. Field Laser. 12846_ P-60 Hacker resets X-72 Disruptor, system corruption cleaned. 12868_ C-30 ARC bursts open, deploying its payload. 12868_ H-66 Slayer unfolds itself. 12868_ Penetrated by Slug. 12872_ Slug penetrates Wall. 12874_ M-28 Smith repairs X-72 Disruptor. 12874_ Slug penetrates Door. 12874_ Penetrated by Slug. 12874_ Acquired 3 matter. 12875_ Penetrated by Slug. 12875_ Acquired 95 matter. 12875_ Slug penetrates Wall. 12875_ Slug penetrates M-28 Smith. 12875_ Penetrated by Slug. 12876_ Acquired 5 matter. 12878_ Penetrated by Slug. 12878_ Slug penetrates Wall. 12879_ P-60 Hacker resets M-28 Smith, system corruption cleaned. 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"# ????# !+!! | | #????# ## + ?? #??# #% | | " #????# ##! #??"""?#??# # | | " #????# ## #??"""????# # | | " #????# + """ #??"""????# # | | #????# ## """ #?????????# # | | ###????# ## """ #?????????# ############ | | ??????# ############???####### ############ | | "?????#T #??????????# """"""" # | | "?????## #??????????# """"""" # | | "??????# #??????????# """"""" # """ """ | | ???????# #??????????# """"""" + """ """? | | ???????# #??????????# # !![ """ """ | | ???????# ???????????# # !! | | ???????# ???????????# # ] """ """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 800 Evasion (%) 50 Targeting Accuracy 12 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Sub. Machine Gun | 16% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TerrorSegregatorPit Manual? 0 Play Time 01:09:29 Cumulative 83.5 hours Start 2025.05.20 @ 06:38:05 End 2025.05.20 @ 07:49:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 101 Rogue 101 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 45 Achievement% 43 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9088deea-ddce-465a-be7d-be6b234339a2