Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.22 @ 20:46:19 Player: ffmpega Result: Destroyed by X-67 Chaingunner with Heavy Machine Gun Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (74) 370 Value Destroyed (2800) 2800 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7070 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 299/300 System Corruption 14% Temperature Hot (288) Movement Core (200) Ox3 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Medium Storage Unit Compact Battery Advanced Targeting Computer > --- WEAPON (5) ------- (None) > --- INVENTORY (10) --- Fusion Compressor Neutrino Core Improved Terrain Scanner Improved Terrain Scanner Improved Light Armor Plating Improved Medium Armor Plating KE Penetrator Enhanced Gauss Cannon Proton Missile Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core Neutrino Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Compact Battery Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Shock Rifle High-powered Shock Rifle Heavy Laser Heavy Ion Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Nuclear Core Improved Deuterium Engine Micro Nuclear Core Fusion Compressor Aluminum Leg Aluminum Leg Improved Terrain Scanner Improved Terrain Scanner Improved Light Armor Plating Proton Missile Launcher [Rating: 58] Favorites ----------- Power Nuclear Core Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Advanced Targeting Computer Device Improved Cooling System Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Improved Remote Datajack Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Slots Evolved 10 | . . 2 2 2 . 2 2 Power 1 | . . . . . . . 1 Propulsion 3 | . . 2 . . . . 1 Utility 3 | . . . 1 1 . 1 . Weapon 3 | . . . 1 1 . 1 . Parts Attached 99 | 6 4 16 9 6 29 2 27 Power 18 | 1 1 2 1 1 3 . 9 Engine 5 | 1 . 1 . . 2 . 1 Core 13 | . 1 1 1 1 1 . 8 Reactor . | . . . . . . . . Propulsion 29 | 2 1 7 2 . 11 . 6 Treads 1 | . . . . . 1 . . Leg 28 | 2 1 7 2 . 10 . 6 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 18 | 1 2 2 1 3 5 1 3 Device 6 | . 2 1 . 2 . . 1 Storage 4 | 1 . . 1 . 1 1 . Processor 1 | . . . . 1 . . . Hackware . | . . . . . . . . Protection 7 | . . 1 . . 4 . 2 Artifact . | . . . . . . . . Weapon 34 | 2 . 5 5 2 10 1 9 Energy Gun 22 | 1 . 5 2 2 6 1 5 Energy Cannon 1 | . . . . . 1 . . Ballistic Gun 5 | 1 . . 2 . 2 . . Ballistic Cannon 2 | . . . . . 1 . 1 Launcher 1 | . . . 1 . . . . Special Weapon 2 | . . . . . . . 2 Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Corrupted Parts 12 | . . 1 3 . 5 . 3 System Corruption 44 | . . 2 14 . 22 . 6 Parts Lost 43 | . . 2 9 1 12 1 18 Power 5 | . . 1 1 . 1 . 2 Propulsion 15 | . . 1 3 . 4 . 7 Utility 4 | . . . 1 . 1 . 2 Weapon 19 | . . . 4 1 6 1 7 Highest Loss Streak 13 | . . 2 5 1 4 1 13 To Critical Strikes 1 | . . . 1 . . . . Average Slot Usage (%) 90 | . 97 97 85 82 84 98 92 Engine 1 | . 10 . . . 3 6 . Core 6 | . 3 10 7 7 3 . 8 Leg 28 | . 28 43 29 15 19 26 27 Device 6 | . 11 7 . 6 7 6 4 Storage 11 | . 14 11 17 15 7 13 11 Processor 3 | . . . . 6 7 6 5 Protection 4 | . . 3 6 . 5 6 4 Energy Gun 16 | . 14 18 13 14 13 19 17 Energy Cannon 2 | . . . . . 3 6 4 Ballistic Gun 4 | . 14 2 8 13 6 . . Ballistic Cannon 1 | . . . . . 3 4 1 Peak Build Rating 58 | 6 9 18 26 32 40 48 58 Average Rating 32 | 4 7 15 22 30 34 46 51 On Entrance 20 | . 6 9 17 17 30 40 44 Naked Turns . | . . . . . . . . Heaviest Build 68 | 11 14 21 26 28 46 52 68 Greatest Support 70 | 20 20 40 50 25 50 50 70 Greatest Overweight (x) 4 | 3 . . . 1 4 1 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 10 10 10 Average Capacity 9 | 7 8 8 8 8 9 10 10 Most Carried 10 | 6 8 8 8 7 10 10 10 Average Carried 8 | 4 7 7 7 3 9 9 9 Final Capacity 10 | 8 8 8 8 8 10 10 10 Final Carried 10 | 6 8 8 7 7 10 10 9 Class Distribution -------------------- 48% | Scavenger-Gunner 23% | Mutant 15% | Gunner 8% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/Storage Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Matter Collected 1914 | 239 65 206 205 75 623 40 461 Remotely . | . . . . . . . . Salvage Created 3196 | . 75 607 430 75 979 73 957 Parts 165 | . 5 36 20 5 56 4 39 Haulers Intercepted 1 | . . 1 . . . . . Recyclers Shooed 2 | . . 1 . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Combat Hostiles Destroyed 60 | . 2 16 10 1 17 1 13 Guns 35 | . 2 15 8 . 7 . 3 Cannons 17 | . . . . . 9 1 7 AOE 5 | . . 1 2 . 1 . 1 Classes Destroyed 12 | . 1 4 2 . 5 . . Worker 6 | . . . 2 . 2 . 2 Builder 3 | . . . . . 2 . 1 Hauler 1 | . . 1 . . . . . Operator 1 | . . . . . 1 . . Watcher 3 | . . 1 1 . . . 1 Swarmer 8 | . . 7 . . . . 1 Grunt 28 | . 2 7 6 . 9 . 4 Brawler 4 | . . . . . 2 . 2 Duelist 4 | . . . . . 2 . 2 Sentry 8 | . . 2 1 1 1 1 2 Hunter 5 | . . . 3 . 1 . 1 Programmer 3 | . . . . . 2 . 1 Best Kill Streak 7 | . 2 5 7 1 4 1 6 Combat Bots Only 5 | . 2 5 4 1 4 1 4 Max Kills in Single Turn 2 | . 1 2 2 1 2 1 2 Gunslinging . | . . . . . . . . Exploded 1 | . . 1 1 . 1 . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Hostile Shots Fired 573 | . 10 80 81 45 174 24 159 Missed 191 | . 5 25 22 22 65 13 39 Damage Taken 6490 | . 65 718 919 175 1586 89 2938 Core 1413 | . 11 83 147 6 161 5 1000 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 46 | . . . . . . . 46 Core Remaining (%) 87 | 100 95 79 73 . 76 99 . Volleys Fired 170 | . 6 41 36 6 41 2 38 Largest 5 | . 2 2 3 3 4 5 5 Hottest 322 | . 60 100 150 128 232 292 322 Shots Fired 483 | . 12 80 93 18 123 9 148 Gun 388 | . 12 80 84 18 85 6 103 Cannon 86 | . . . . . 38 3 45 Launcher 9 | . . . 9 . . . . Special . | . . . . . . . . Kinetic 132 | . 6 16 46 6 46 1 11 Thermal 145 | . 6 17 . . 24 4 94 Explosive 9 | . . . 9 . . . . Electromagnetic 197 | . . 47 38 12 53 4 43 Robot Hit Streak 19 | . 3 10 7 6 12 3 19 Robot Miss Streak 10 | . 2 2 10 1 2 1 8 Penetration Max 1 | . . . 1 . 1 . . Secondary Targets 2 | . . 2 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 284 | . 6 49 45 12 75 3 94 Core Hits 156 | . 5 27 33 2 43 2 44 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . Critical Strikes 4 | . . . . . 2 . 2 Destroy 1 | . . . . . 1 . . Blast 3 | . . . . . 1 . 2 Melee Attacks 3 | . . . . . . . 3 Impact . | . . . . . . . . Slashing 3 | . . . . . . . 3 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6443 | . 75 825 1205 203 1798 65 2272 Guns 4070 | . 73 735 766 200 975 37 1284 Cannons 1460 | . . . . . 665 28 767 Explosions 752 | . . 73 430 . 135 . 114 Melee 77 | . . . . . . . 77 Ramming 84 | . 2 17 9 3 23 . 30 Kinetic 1649 | . 30 182 490 94 662 . 191 Thermal 2303 | . 43 157 42 . 550 47 1464 Explosive 388 | . . . 388 . . . . Electromagnetic 1942 | . . 469 276 106 563 18 510 Impact . | . . . . . . . . Slashing 77 | . . . . . . . 77 Piercing . | . . . . . . . . Highest Corruption 23 | . . 2 14 . 23 . 14 Average Corruption 8 | . . 2 10 . 13 . 6 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 65 | . . 7 14 . 33 . 11 Message Errors 10 | . . 2 . . 7 . 1 Matter Fused 17 | . . 2 4 . 9 . 2 Heat Flow Errors 7 | . . 1 3 . 2 . 1 Energy Discharges 4 | . . . 2 . 1 . 1 Parts Rejected 2 | . . . 1 . . . 1 Parts Fused 1 | . . . . . 1 . . Data Loss (minor) 7 | . . 1 . . 6 . . Data Loss (major) 2 | . . . . . 1 . 1 Misfires 2 | . . . 1 . 1 . . Misdirections 5 | . . . 3 . 2 . . Weapon Failures 8 | . . 1 . . 3 . 4 Overload Shots . | . . . . . . . . Overflow Damage 66 | . . . . . 34 . 32 Projectiles 59 | . . . . . 27 . 32 Explosions 1 | . . . . . 1 . . Melee 6 | . . . . . 6 . . Knockbacks 4 | . . 1 . . 3 . . Impact 1 | . . 1 . . . . . Kinetic 3 | . . . . . 3 . . Secondary . | . . . . . . . . Self-Inflicted Damage 201 | . . 7 60 . 81 . 53 Shots 6 | . . 1 2 . 2 . 1 Rammed 3 | . . . . . . . 3 Targets Rammed 25 | 1 2 2 6 2 5 . 7 Kicked 22 | 1 2 2 6 2 5 . 4 Crushed . | . . . . . . . . Highest Temperature 799 | . 24 269 363 45 150 126 799 Average Temperature 130 | . 14 78 146 22 35 58 218 Received Heat Transfer 1398 | . 36 213 279 54 537 30 249 Effects 16 | . . . . . . . 16 Shutdowns 6 | . . . . . . . 6 Energy Bleed 3 | . . . . . . . 3 Matter Decay 3 | . . . . . . . 3 Damage (major) 3 | . . . . . . . 3 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . . 1 1 . . Combat Hostiles 1 | . . . . 1 . . . Parts Fried 8 | . . 4 . 1 2 . 1 Impact Corruptions 1 | . . . . . 1 . . Robots Melted 2 | . . . . . . . 2 Combat Hostiles 2 | . . . . . . . 2 Parts Melted 7 | . . . . . 1 . 6 Heat Transferred 3334 | . 100 250 50 . 705 74 2155 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 8 | . . 3 1 . 2 . 2 Alert | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Peak Influence 385 | . 80 309 374 205 385 165 335 Initial 170 | . . 33 106 170 92 130 80 Average 160 | . 39 205 209 175 166 136 127 Maximum Alert Level 1 | . . 1 1 1 1 . 1 Low Security (%) 67 | 100 100 40 64 85 63 100 76 Level 1 32 | . . 59 35 14 36 . 23 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 21 | . 1 1 4 . 8 . 7 Investigation 1 | . . . . . . . 1 Extermination 3 | . . . . . 2 . 1 Reinforcement 10 | . 1 1 3 . 3 . 2 Assault . | . . . . . . . . Garrison 7 | . . . 1 . 3 . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 4 | . . . 2 . 1 . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Distress Signals 10 | . . 2 5 . 3 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 116 | . 6 29 18 1 28 1 33 Peak Tracking Total 14 | . 3 5 5 1 7 1 14 Tactical Retreats 7 | . . 2 . . 4 . 1 Traps | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Traps Triggered 2 | . . . . . 1 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Machines Disabled 2 | . . 1 . . 1 . . Max in Single Turn 1 | . . 1 . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Machines Accessed 2 | . . . . . . . 2 Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . . . 2 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 6 | . . . . . . . 6 Successful 3 | . . . . . . . 3 Failed 3 | . . . . . . . 3 Catastrophic 2 | . . . . . . . 2 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations 6 | . . . . . . . 6 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks . | . . . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . . . . . . . 3 Scan Component 2 | . . . . . . . 2 Repair 1 | . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 2 | . . . . . . . 2 Full Trace Events 1 | . . . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . . . 1 Time 19 | . . . . . . . 19 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Sto Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Turns Passed 3974 | 56 184 928 329 330 909 231 1007 Spaces Moved 2209 | 31 124 631 165 170 407 116 565 Core 15 | 15 . . . . . . . Treads 6 | . . . . . 6 . . Legs 2188 | 16 124 631 165 170 401 116 565 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 Average Speed 141 | 127 120 120 120 175 173 168 137 Slowest Speed 400 | 200 120 120 120 190 400 190 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 22 | 3 33 48 13 4 67 2 11 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . . . . 1 . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 98 | . . 5 61 . 19 . 13 Melee . | . . . . . . . . Projectile 26 | . . . 1 . 15 . 10 AOE 72 | . . 5 60 . 4 . 3 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Total 2668 | 43 148 729 218 188 504 146 692 Wait 79 | . 2 8 . . 10 26 33 Move 2202 | 30 123 630 164 169 406 115 565 Hop . | . . . . . . . . Pick Up 44 | 6 5 12 2 5 6 1 7 Fast Attach 44 | 6 2 3 3 . 15 1 14 Attach 23 | . . 4 4 5 4 1 5 Detach 3 | . . 2 . . 1 . . Swap 32 | . 2 9 2 1 10 . 8 Drop 43 | . 6 18 1 . 6 . 12 Fire 170 | . 6 41 36 6 41 2 38 Melee 3 | . . . . . . . 3 Ram 3 | . . . . . . . 3 Kick 22 | 1 2 2 6 2 5 . 4 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Storage -6/Factory -5/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 233 | -10/Materials | Discovered new exit (range 8) 241 | -10/Materials | Entered another Materials area 241 | -9/Materials | Evolved 2 slots: Propulsion x2 301 | -9/Materials | Build established: Mutant 1151 | -9/Materials | Discovered new exit (range 15) 1169 | -9/Materials | Entered another Materials area 1169 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1303 | -8/Materials | System corruption reached 10% 1436 | -8/Materials | Lost 5 parts (2n1u2w) 1437 | -8/Materials | Garrison activated, responded to threat 1491 | -8/Materials | Discovered new exit (range 7) 1498 | -8/Materials | Entered Factory 1498 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1792 | -7/Factory | Build established: Gunner 1810 | -7/Factory | Discovered new exit (range 15) 1828 | -7/Factory | Entered Storage 1992 | -7/Storage | System corruption reached 10% 2114 | -7/Storage | Learned location of Armory (-4) 2388 | -7/Storage | Lost 4 parts (2n2w) 2527 | -7/Storage | Garrison activated, responded to threat 2718 | -7/Storage | Discovered new exit (range 15) 2737 | -7/Storage | Entered Factory 2737 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2862 | -6/Factory | Build established: Scavenger-Gunner 2955 | -6/Factory | Discovered new exit (range 10) 2968 | -6/Factory | Entered another Factory area 2968 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 3159 | -5/Factory | Repaired Shock Rifle 3611 | -5/Factory | Garrison activated, responded to threat 3909 | -5/Factory | Lost 3 parts (1n1u1w) 3950 | -5/Factory | Cargo convoy interrupted 3966 | -5/Factory | System corruption reached 10% 3971 | -5/Factory | Core integrity fell below 50% 3975 | -5/Factory | Destroyed by X-67 Chaingunner with Heavy Machine Gun Last Messages --------------- 03968_ Carbon-fiber Leg destroyed. 03968_ Penetrated by Slug. 03968_ Hvy. Laser destroyed. 03968_ Penetrated by Slug. 03969_ Hvy. Laser destroyed. 03970_ Penetrated by Slug. 03971_ Slammed into H-66 Slayer. 03971_ Destabilizing: System corrupted (+1). 03972_ Slug penetrates H-66 Slayer. 03973_ Penetrated by Slug. 03973_ P-70 Sage suffers critical hit (Destroy). 03973_ Penetrated by Slug. 03973_ Slammed into H-66 Slayer. 03974_ Acquired 16 matter. 03974_ P-70 Sage resets P-70 Sage, system corruption cleaned. 03974_ Slug penetrates P-70 Sage. 03974_ Penetrated by Slug. 03975_ Knocked back. 03975_ Slammed into P-70 Sage. 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