Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.27 @ 23:20:24 Player: Bross Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (112) 560 Value Destroyed (3852) 3852 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (55) 55 TOTAL SCORE: 8327 Bonus ------- High Alert Combat Kills 55 Cogmind --------- Core Integrity 613/1000 Matter 38/300 Energy 278/365 System Corruption 4% Temperature Cool (9) Movement Walking (130) Location -5/Factory Parts ------- > --- POWER (2) -------- Neutrino Core Micro Antimatter Reactor > --- PROPULSION (4) --- Carbon-fiber Leg Medium Armored Exoskeleton > --- UTILITY (8) ------ Large Storage Unit Enhanced Optical Array Improved Signal Interpreter Improved Target Analyzer Improved Target Analyzer Advanced Target Analyzer Kinecellerator > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Micro Fission Core Carbon-fiber Leg Titanium Leg Improved Heat Sink High-capacity Matter Pod (0) Layered Medium Armor Plating Layered Medium Armor Plating Medium Reactive Plating System Restoration Module Peak State ------------ > --- POWER ------------ Neutrino Core Micro Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Medium Armored Exoskeleton > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Advanced Sensor Array Improved Signal Interpreter Targeting Computer Improved Target Analyzer Advanced Target Analyzer Shield Generator > --- WEAPON ----------- Enhanced Autogun Enhanced Coil Gun Heavy Flak Cannon > --- INVENTORY -------- Micro Fission Core Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Improved Heat Sink High-capacity Matter Pod Improved Target Analyzer Kinecellerator Layered Medium Armor Plating Layered Medium Armor Plating Medium Reactive Plating Medium Reactive Plating System Restoration Module [Rating: 87] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Fission Core Reactor Micro Antimatter Reactor Propulsion Improved Titanium Leg Leg Improved Titanium Leg Wheel Wheel Utility Large Storage Unit Device Shield Generator Storage Large Storage Unit Processor Improved Signal Interpreter Protection Layered Medium Armor Plating Weapon Gauss Rifle Energy Gun Particle Gun Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Flak Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . 1 . . Propulsion 2 | . . 2 . . . . Utility 6 | . . . 2 1 2 1 Weapon 1 | . . . . . . 1 Parts Attached 169 | 7 19 28 36 12 25 42 Power 15 | 1 2 2 2 2 2 4 Engine 7 | 1 2 2 1 1 . . Core 7 | . . . 1 1 2 3 Reactor 1 | . . . . . . 1 Propulsion 32 | 2 4 11 9 . 2 4 Treads . | . . . . . . . Leg 31 | 2 3 11 9 . 2 4 Wheel 1 | . 1 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 65 | 1 4 1 10 8 15 26 Device 34 | . 1 . 7 3 8 15 Storage 6 | 1 2 1 . . 1 1 Processor 8 | . 1 . 1 . 2 4 Hackware . | . . . . . . . Protection 17 | . . . 2 5 4 6 Artifact . | . . . . . . . Weapon 57 | 3 9 14 15 2 6 8 Energy Gun 11 | 1 3 5 2 . . . Energy Cannon . | . . . . . . . Ballistic Gun 34 | 2 2 7 9 2 5 7 Ballistic Cannon 2 | . . . . . 1 1 Launcher 10 | . 4 2 4 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 1 . . . 2 Parts Lost 20 | . 1 3 2 1 3 10 Power . | . . . . . . . Propulsion 4 | . . 2 1 . . 1 Utility 8 | . . . 1 1 2 4 Weapon 8 | . 1 1 . . 1 5 Highest Loss Streak 4 | . 1 2 2 1 1 4 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 96 | . 94 99 97 99 99 93 Engine 8 | . 14 11 7 8 6 2 Core 3 | . . . 1 5 6 6 Leg 28 | . 23 43 35 30 26 18 Device 8 | . . . 10 13 12 14 Storage 8 | . 14 11 9 7 7 5 Processor 12 | . 8 11 9 7 14 18 Protection 4 | . . . 6 8 9 5 Energy Gun 4 | . 13 9 3 . . . Ballistic Gun 13 | . 13 12 13 15 12 12 Naked Turns . | . . . . . . . Heaviest Build 81 | 12 31 33 52 66 72 81 Greatest Support 78 | 20 20 43 77 77 78 78 Greatest Overweight (x) 3 | . 3 1 . . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 6 11 15 15 15 15 15 Most Carried 15 | 3 15 15 15 15 15 15 Average Carried 13 | 2 9 14 14 14 13 14 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 3 14 15 15 15 15 9 Class Distribution -------------------- 48% | Scavenger-Mutant 26% | Mutant 20% | Scavenger-Skirmisher Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 4036 | 229 508 533 753 609 870 534 Remotely . | . . . . . . . Salvage Created 4078 | . 386 907 807 255 971 752 Parts 230 | . 18 49 48 16 49 50 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 6 | 1 . 3 1 . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 82 | . 11 17 20 4 17 13 Guns 63 | . 7 12 11 4 17 12 Cannons 1 | . . . . . . 1 AOE 18 | . 4 5 9 . . . Classes Destroyed 12 | . 5 2 2 . 2 1 Worker 11 | . 2 3 2 2 . 2 Tunneler 2 | . . . . . . 2 Hauler 1 | . . . 1 . . . Recycler 6 | . 1 2 1 1 1 . Watcher 10 | . 3 2 4 . 1 . Swarmer 18 | . 5 . 6 2 3 2 Grunt 35 | . 6 11 9 . 7 2 Duelist 4 | . . 1 2 . 1 . Sentry 11 | . . 5 2 2 . 2 Specialist 2 | . . . . . 2 . Hunter 1 | . . . 1 . . . Programmer 11 | . . . . . 4 7 Best Kill Streak 10 | . 10 7 7 2 5 4 Combat Bots Only 6 | . 6 4 5 2 4 3 Max Kills in Single Turn 4 | . 3 4 4 1 1 1 Gunslinging . | . . . . . . . Exploded 3 | . 2 3 3 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 727 | . 61 95 78 138 170 185 Missed 259 | . 17 26 20 61 74 61 Damage Taken 7214 | . 473 1090 734 529 1286 3102 Core 1032 | . 74 289 68 43 171 387 Absorbed by Shields 1083 | . . . 135 222 399 327 Ignored by Resistances 156 | . . . . . . 156 Core Remaining (%) 76 | 100 70 27 87 93 79 . Volleys Fired 388 | . 50 67 68 40 71 92 Largest 3 | . 2 2 2 2 2 3 Hottest 112 | . 85 112 90 56 81 111 Shots Fired 685 | . 84 122 127 80 142 130 Gun 651 | . 75 117 119 80 140 120 Cannon 12 | . . . . . 2 10 Launcher 22 | . 9 5 8 . . . Special . | . . . . . . . Kinetic 544 | . 39 60 93 80 142 130 Thermal 119 | . 36 57 26 . . . Explosive 22 | . 9 5 8 . . . Electromagnetic . | . . . . . . . Robot Hit Streak 16 | . 8 16 9 7 16 14 Robot Miss Streak 12 | . 4 2 12 6 9 7 Penetration Max 1 | . . . 1 . 1 1 Secondary Targets 5 | . 1 . . 1 3 . Max Gunslinging Chain 1 | . 1 . . 1 1 . Shots Hit Robots 447 | . 40 89 77 46 103 92 Core Hits 258 | . 29 48 62 19 57 43 Critical Kills 4 | . . 1 . 1 . 2 Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 8 | . 2 2 1 1 . 2 Burn 3 | . 2 1 . . . . Destroy 5 | . . 1 1 1 . 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10759 | 7 933 1756 2272 833 2208 2750 Guns 8285 | . 423 1241 1179 833 2104 2505 Cannons 261 | . . . . . 16 245 Explosions 2180 | . 506 504 1093 . 77 . Melee . | . . . . . . . Ramming 33 | 7 4 11 . . 11 . Kinetic 7542 | . 215 629 995 833 2120 2750 Thermal 1004 | . 208 612 184 . . . Explosive 2103 | . 506 504 1093 . . . Electromagnetic 77 | . . . . . 77 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . 2 . 1 4 Average Corruption 1 | . . . 1 . 1 1 Corruption Purged 6 | . . . 2 . 2 2 Corruption Blocked . | . . . . . . . Effects 12 | . . . . . 1 11 Message Errors 3 | . . . . . . 3 Matter Fused 1 | . . . . . . 1 Heat Flow Errors 3 | . . . . . 1 2 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 2 | . . . . . . 2 Misfires 1 | . . . . . . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 39 | . 5 . 34 . . . Projectiles . | . . . . . . . Explosions 39 | . 5 . 34 . . . Melee . | . . . . . . . Knockbacks 7 | . . . . . 2 5 Impact . | . . . . . . . Kinetic 7 | . . . . . 2 5 Secondary . | . . . . . . . Self-Inflicted Damage 105 | . 46 32 6 . 21 . Shots 4 | . 1 1 1 . 1 . Rammed . | . . . . . . . Targets Rammed 8 | 2 3 2 . . 1 . Kicked 8 | 2 3 2 . . 1 . Crushed . | . . . . . . . Highest Temperature 485 | . 140 304 239 210 182 485 Average Temperature 78 | . 49 84 76 56 58 158 Received Heat Transfer 1284 | . 129 486 168 84 252 165 Effects 11 | . . 1 1 . . 9 Shutdowns 4 | . . . . . . 4 Energy Bleed 1 | . . 1 . . . . Interference 4 | . . . 1 . . 3 Matter Decay 1 | . . . . . . 1 Damage (minor) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | . 1 4 1 . . . Heat Transferred 2561 | . 666 1665 230 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Peak Influence 565 | . 228 351 565 203 252 225 Initial 188 | . . 18 35 188 72 75 Average 148 | . 95 242 304 128 100 87 Maximum Alert Level 2 | . 1 1 2 1 1 1 Low Security (%) 72 | 100 82 31 41 85 85 93 Level 1 24 | . 17 68 29 14 14 6 Level 2 3 | . . . 29 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 21 | . 3 . 2 1 8 7 Investigation 1 | . 1 . . . . . Extermination 7 | . . . . 1 2 4 Reinforcement 7 | . 2 . 1 . 3 1 Assault 1 | . . . 1 . . . Garrison 5 | . . . . . 3 2 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 6 | . 2 . 2 . 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 139 | . 20 23 36 8 26 26 Peak Tracking Total 7 | . 4 5 6 5 5 7 Tactical Retreats 5 | . 1 3 . . . 1 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 3 | . 1 . 2 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 11 | . 2 . 3 . 2 4 Max in Single Turn 3 | . 1 . 1 . 2 3 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 12 | . 3 5 2 . 1 1 Terminals 11 | . 3 4 2 . 1 1 Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 31 | . 5 10 8 . 2 6 Successful 18 | . 4 4 5 . 2 3 Failed 13 | . 1 6 3 . . 3 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . 1 . . . . . Terminals 30 | . 5 9 8 . 2 6 Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 18 | . 4 4 5 . 2 3 Record 1 | . . . . . . 1 Prototype ID Bank 3 | . . 1 1 . 1 . Branch Access Points 1 | . . . . . . 1 Alert Level 2 | . . . 1 . 1 . Unreport Threat 1 | . . 1 . . . . Locate Traps 6 | . 2 2 1 . . 1 Zone Layout 4 | . 2 . 2 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 2 5 1 . . 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . . 3 Programmers 3 | . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 6993 | 62 1306 1214 864 777 1241 1529 Spaces Moved 4090 | 43 818 746 475 488 737 783 Core 8 | 8 . . . . . . Treads . | . . . . . . . Legs 3962 | 35 698 746 475 488 737 783 Wheels 120 | . 120 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 110 120 120 130 127 127 Average Speed 127 | 106 132 120 122 130 128 132 Slowest Speed 260 | 120 260 190 130 130 130 220 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 4 94 46 35 14 17 20 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 2 | . . . 1 . 1 . Terrain Destroyed 175 | . 32 42 51 . 2 48 Melee . | . . . . . . . Projectile 34 | . . . 1 . . 33 AOE 139 | . 32 42 50 . . 15 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 5236 | 56 955 950 654 577 882 1162 Wait 420 | . 50 62 45 24 27 212 Move 4084 | 42 817 745 474 487 736 783 Hop . | . . . . . . . Pick Up 79 | 5 11 19 14 6 13 11 Fast Attach 20 | 4 2 5 . 2 . 7 Attach 38 | 2 2 6 6 3 6 13 Detach 5 | . . 2 . 1 . 2 Swap 111 | 1 15 17 30 7 19 22 Drop 83 | . 5 25 17 7 9 20 Fire 388 | . 50 67 68 40 71 92 Melee . | . . . . . . . Ram . | . . . . . . . Kick 8 | 2 3 2 . . 1 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory (discovered 4 exits: Upp x2 / *Ext x2) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 132 | -10/Materials | Discovered new exit (range 15) 272 | -10/Materials | Discovered new exit (range 14) 310 | -10/Materials | Build established: Mutant 616 | -10/Materials | Discovered new exit (range 4) 619 | -10/Materials | Identified exit to Materials 696 | -10/Materials | Discovered new exit (range 9) 957 | -10/Materials | Discovered exit to Materials (range 16) 1005 | -10/Materials | Build established: Scavenger-Mutant 1369 | -10/Materials | Entered another Materials area 1369 | -9/Materials | Evolved 2 slots: Propulsion x2 1600 | -9/Materials | Core integrity fell below 50% 2445 | -9/Materials | Discovered new exit (range 10) 2478 | -9/Materials | Identified exit to Materials 2583 | -9/Materials | Entered another Materials area 2583 | -8/Materials | Evolved 2 slots: Utility x2 2976 | -8/Materials | Discovered new exit (range 16) 2993 | -8/Materials | Identified exit to Factory 3383 | -8/Materials | First assault squad dispatched 3447 | -8/Materials | Entered Factory 3447 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3604 | -7/Factory | Build established: Mutant 4210 | -7/Factory | Discovered new exit (range 9) 4221 | -7/Factory | Identified exit to Factory 4224 | -7/Factory | Entered another Factory area 4224 | -6/Factory | Evolved 2 slots: Utility x2 4450 | -6/Factory | Build established: Scavenger-Mutant 5042 | -6/Factory | Garrison activated, responded to threat 5451 | -6/Factory | Build established: Scavenger-Skirmisher 5452 | -6/Factory | Discovered new exit (range 7) 5464 | -6/Factory | Identified exit to Factory 5465 | -6/Factory | Entered another Factory area 5465 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5520 | -5/Factory | Identified exit to Upper Caves 5520 | -5/Factory | Identified exit to Extension 6869 | -5/Factory | Garrison activated, responded to threat 6891 | -5/Factory | Lost 4 parts (2u2w) 6957 | -5/Factory | Lost 3 parts (1u2w) 6994 | -5/Factory | Self-destructed Last Messages --------------- 06950_ Acquired 9 matter. 06952_ Penetrated by Slug. 06952_ Acquired 14 matter. 06954_ Acquired 6 matter. 06955_ Acquired 11 matter. 06955_ K-01 Serf collects debris. 06958_ Acquired 10 matter. 06958_ K-01 Serf collects debris. 06959_ System corrupted: Heat flow error (+161). 06962_ K-01 Serf collects debris. 06965_ ALERT: Rogue bot located, Programmers report to Factory Zone 3B. 06967_ K-01 Serf collects debris. 06967_ S-27 Virus destroyed. 06970_ K-01 Serf collects debris. 06984_ Enh. Autogun destroyed. 06986_ Flexi-carbon Leg destroyed. 06987_ P-70 Sage resets G-50 Soldier, system corruption cleaned. 06992_ Med. Reactive Plating destroyed. Map ----- +----------------------------------------------------+ | # ##### ???????????????????????????????????? | | # #?# # ###???????????????????????????????????? | | # ## #??? #?????????????????????????????????????? | | # #!#????? #?????????????????????????????????????? | | # # #????????????????????????????????????????????? | | #+#######???##############???????????????????????? | | % #???# #???????????????????????? | | #???#/ """ " #???????????????????????? | | #???# """ T #???????????????????????? | | #???# """ " #???????????????????????? | | #???# #???????????????????????? | | #???# """ """ #???????????????????????? | | #???# """ """ #???????????????????????? | | #???# """ """ #???????????????????????? | | #???# #?????##############????? | | #???# ] #?????# #????? | | #???# #??##?# #????? | | #???# ### #?# #????? | | ###################+############ #????? | | # ! 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[!* # p#######"""""=|=#""# | | ! ## !*!= = # g % !%[%! | | ! ! * ### ! != # %%ggg % ! =%*=[ | | !!! #?# * # p H % =!% | | !!! #?# # = * | | #?# # % | | #?# """ """ # | | """"""" #?# """ """ # A | | #?# """ """ "" # ###############+### | | """"""" #?# "" "" Y" # #?????????????????? | | #?# "" "" "" # #?????????????????? | | #?# # #?????????????????? | | ######+################# #?????????????????? | | ?????# #?????????????????? | | ?????# ###???????????????? | | ?????# """"""""" !! # #???????????????? | | ?????# !! ##????????????????? | | ?????# """"""""" ! ########?????????????? | | ###### # |#?????????????? | | |=+ #?????????????? | | +######### =* # ! ]]]#?????????????? | | #????# ##+########! # ]] #?????????????? | | """"#????####### !+|!#? ]] #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 33 Energy Capacity 480 Matter Stores 481 Matter Capacity 500 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 30 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 11 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmorConstructShockpuncher Manual? 0 Play Time 02:31:51 Cumulative 33.0 hours Start 2024.04.27 @ 16:48:42 End 2024.04.27 @ 23:20:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 26 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1bda27c9-4bdf-47d6-b3c8-8d361639063d