Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.09 @ 19:15:38

Player: Olafz

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (3)       15
Value Destroyed (51)       51
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (470)                470
              TOTAL SCORE: 2136

 Bonus
-------
Pacifist                   470

 Cogmind 
---------
Core Integrity             0/550
Matter                     246/300
Energy                     90/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (5) ------
  Improved Signal Interpreter
>          --- WEAPON (2) -------
     Heavy Mace
>          --- INVENTORY (5) ----
           Surge Thruster
           ECM Suite
           ECM Suite
           ECM Suite
           ECM Suite

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
               (None)
>          --- UTILITY ----------
           Signal Interpreter
  Improved Signal Interpreter
>          --- WEAPON -----------
     Heavy Mace
>          --- INVENTORY --------
           ECM Suite
           ECM Suite
           ECM Suite
           ECM Suite
[Rating: 7]

 Favorites 
-----------
Power                      None
Propulsion                 None
Utility                    Signal Interpreter
  Device                   Weight Redist. System
  Processor                Signal Interpreter
Weapon                     Heavy Mace
  Impact Weapon            Heavy Mace

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  3    | .   .   2   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             9    | .   1   1   7   
  Power                    .    | .   .   .   .   
    Engine                 .    | .   .   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  3    | .   1   1   1   
    Device                 1    | .   .   1   .   
    Storage                .    | .   .   .   .   
    Processor              2    | .   1   .   1   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   6    | .   .   .   6   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          6    | .   .   .   6   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      1    | .   .   .   1   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     17   | .   8   17  21  
  Device                   5    | .   .   6   6   
  Processor                11   | .   8   11  12  
  Impact Weapon            1    | .   .   .   1   
Peak Build Rating          7    | .   1   3   7   
  Average Rating           3    | .   .   2   4   
  On Entrance              1    | .   .   1   3   
Naked Turns                27   | .   27  .   .   
Heaviest Build             3    | .   .   .   3   
  Greatest Support         3    | 3   3   3   3   
  Greatest Overweight (x)  .    | .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   
  Average Capacity         5    | 5   5   5   5   
  Most Carried             5    | .   4   4   5   
  Average Carried          3    | .   1   4   4   
  Final Capacity           5    | 5   5   5   5   
  Final Carried            5    | .   4   4   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           215  | 200 .   .   15  
  Remotely                 .    | .   .   .   .   
Salvage Created            59   | .   .   .   59  
  Parts                    3    | .   .   .   3   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  3    | .   .   .   3   
  Melee                    2    | .   .   .   2   
Classes Destroyed          1    | .   .   .   1   
  Cutter                   3    | .   .   .   3   
Best Kill Streak           3    | .   .   .   3   
  Combat Bots Only         3    | .   .   .   3   
Max Kills in Single Turn   1    | .   .   .   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Hostile Shots Fired        72   | .   5   16  51  
  Missed                   23   | .   1   7   15  
Damage Taken               856  | .   98  131 627 
  Core                     768  | .   98  115 555 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         77   | 100 60  71  .   
Volleys Fired              .    | .   .   .   .   
  Largest                  .    | .   .   .   .   
  Hottest                  .    | .   .   .   .   
Shots Fired                .    | .   .   .   .   
  Gun                      .    | .   .   .   .   
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Thermal                  .    | .   .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         .    | .   .   .   .   
  Robot Miss Streak        .    | .   .   .   .   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           6    | .   .   .   6   
  Core Hits                1    | .   .   .   1   
  Critical Kills           1    | .   .   .   1   
  Critical Parts Destroyed 2    | .   .   .   2   
  Critical Strikes         3    | .   .   .   3   
    Smash                  3    | .   .   .   3   
Melee Attacks              13   | .   .   .   13  
  Impact                   13   | .   .   .   13  
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           299  | .   .   2   297 
  Guns                     .    | .   .   .   .   
  Cannons                  .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    290  | .   .   .   290 
  Ramming                  9    | .   .   2   7   
  Kinetic                  .    | .   .   .   .   
  Thermal                  .    | .   .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   290  | .   .   .   290 
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            140  | .   .   .   140 
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    140  | .   .   .   140 
Knockbacks                 3    | .   .   .   3   
  Impact                   3    | .   .   .   3   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      4    | .   .   1   3   
  Shots                    .    | .   .   .   .   
  Rammed                   3    | .   .   1   2   
Targets Rammed             3    | .   .   1   2   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        .    | .   .   .   .   
  Average Temperature      .    | .   .   .   .   
  Received Heat Transfer   210  | .   24  42  144 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           1    | .   .   .   1   
  Combat Hostiles          1    | .   .   .   1   
  Parts Fried              2    | .   .   .   2   
  Impact Corruptions       5    | .   .   .   5   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         .    | .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             266  | .   45  63  266 
  Initial                  26   | .   .   18  26  
  Average                  76   | .   10  30  120 
Maximum Alert Level        1    | .   .   .   1   
  Low Security (%)         86   | 100 100 100 76  
  Level 1                  13   | .   .   .   23  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   .   1   2   
  Investigation            1    | .   .   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   .   .   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           4    | .   1   .   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              24   | .   3   6   15  
  Peak Tracking Total      11   | .   4   6   11  
  Tactical Retreats        3    | .   1   .   2   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            2    | .   1   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                .    | .   .   .   .   
  Successful               .    | .   .   .   .   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         .    | .   .   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               268  | 9   56  50  153 
Spaces Moved               425  | 19  101 96  209 
  Core                     425  | 19  101 96  209 
  Treads                   .    | .   .   .   .   
  Legs                     .    | .   .   .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  50  50  50  
  Average Speed            50   | 50  50  50  50  
  Slowest Speed            50   | 50  50  50  50  
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       19   | 3   31  18  26  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        2    | .   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      453  | 18  105 97  233 
  Wait                     .    | .   .   .   .   
  Move                     423  | 18  100 96  209 
  Hop                      .    | .   .   .   .   
  Pick Up                  6    | .   4   .   2   
  Fast Attach              8    | .   1   1   6   
  Attach                   1    | .   .   .   1   
  Detach                   .    | .   .   .   .   
  Swap                     .    | .   .   .   .   
  Drop                     .    | .   .   .   .   
  Fire                     .    | .   .   .   .   
  Melee                    13   | .   .   .   13  
  Ram                      2    | .   .   .   2   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 14)
   10 | -11/Scrapyard | Entered Materials
   57 | -10/Materials | Discovered new exit (range 15)
   66 | -10/Materials | Identified exit to Materials
   66 | -10/Materials | Entered another Materials area
   66 | -9/Materials  | Evolved 2 slots: Utility x2
  109 | -9/Materials  | Discovered new exit (range 16)
  116 | -9/Materials  | Identified exit to Materials
  116 | -9/Materials  | Entered another Materials area
  116 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  251 | -8/Materials  | Core integrity fell below 50%
  264 | -8/Materials  | Core integrity fell below 20%
  269 | -8/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
Acquired Hvy. Mace.
C-17 Slicer suffers critical hit (Smash).
Destroyed Lgt. Nuclear Core.
Destroyed Surge Thruster.
C-17 Slicer system corrupted by crushing effect. <x2>
Reaction Control System fried.
C-17 Slicer destroyed.
Hvy. Mace severed.
Acquired Hvy. Mace.
Critical hit (Burn: +37).
Hvy. Mace severed.
Acquired Hvy. Mace.
Signal Interpreter destroyed.
Hvy. Mace severed.
Acquired Hvy. Mace.
C-17 Slicer suffers critical hit (Smash).
Destroyed Surge Thruster.
Destroyed Lgt. Nuclear Core.
C-17 Slicer system corrupted by crushing effect. <x2>
C-17 Slicer knocked back.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????  ???? """    ?#   #???????   |
| ?????????????????????????????"" [  ?#   #?????   " |
| ?????????????????????????????     ??#   #???     " |
| ????????????????????????????######??#   #??# ==! " |
| ????????????????????????????????????#   #?#  =!!   |
| ????????????????????????????????????#   #?## =!!   |
| ????????????????????????????????????     ??####### |
| ????????????????????????????????????     ????????? |
| ???????????????????????????????????      ????????? |
| ????????????????????????????????????     ????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          5
Energy Capacity            100
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ConstructHardenedFalx
  Manual?         0
Play Time         00:07:17
  Cumulative      186.5 hours
  Start           2024.08.09 @ 18:51:25
  End             2024.08.09 @ 19:15:38
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          315
  Rogue           313
  Adventurer      2
  Explorer        0
Win Type          -
  Total           7
  Types           6/0/0/1/0/0/0/0/0
Lore%             69
Gallery%          63
Achievement%      53
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: eb257a7f-5530-4b27-9aae-884a7619639e