Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.26 @ 15:43:03 Player: Dull Result: Destroyed by M4-LOF(j) with Overtuned Pulse Rifle Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (38) 190 Value Destroyed (1119) 1119 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-9) -9 TOTAL SCORE: 2000 Bonus ------- Friendly Fire -9 Cogmind --------- Core Integrity 0/250 Matter 208/300 Energy 100/100 System Corruption 2% Temperature Warm (148) Movement Treading (320) Ox2 Location -9/Recycling Parts ------- > --- POWER (1+1) ------ (None) > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ Huge Storage Unit Power Bank > --- WEAPON (2) ------- Subdweller Machine Gun Battle Cannon > --- INVENTORY (25) --- Wheel Wheel Disposable Heat Sink Large Storage Unit High-capacity Storage Unit Subdweller Optics Transport Network Coupler Improved Targeting Computer Improved Targeting Computer Propulsion Shielding Light Armor Plating Light Armor Plating Scrap Shield Assault Rifle Autogun Heavy Battle Rifle Grenade Launcher Mini Grenade Launcher Multitool Peak State ------------ > --- POWER ------------ Ion Engine Ion Engine Subdweller Power Source > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Power Bank > --- WEAPON ----------- Improved Assault Rifle Heavy Battle Rifle > --- INVENTORY -------- Light Treads Wheel Wheel Subdweller Monowheel Disposable Heat Sink Large Storage Unit Large Storage Unit Subdweller Optics Transport Network Coupler Improved Targeting Computer Improved Targeting Computer Propulsion Shielding Light Armor Plating Battle Cannon Grenade Launcher Multitool [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Power Bank Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Propulsion Shielding Weapon Improved Assault Rifle Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Battle Cannon Launcher Grenade Launcher Special Weapon Multitool Build | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 35 | 1 15 14 5 Power 5 | . 2 2 1 Engine 4 | . 1 2 1 Core 1 | . 1 . . Reactor . | . . . . Propulsion 5 | . 2 2 1 Treads 5 | . 2 2 1 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 12 | . 5 6 1 Device 4 | . 1 3 . Storage 3 | . 2 . 1 Processor 1 | . 1 . . Hackware . | . . . . Protection 4 | . 1 3 . Artifact . | . . . . Weapon 13 | 1 6 4 2 Energy Gun 2 | 1 . 1 . Energy Cannon . | . . . . Ballistic Gun 7 | . 4 1 2 Ballistic Cannon 1 | . . 1 . Launcher 1 | . 1 . . Special Weapon 2 | . 1 1 . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 2 . Parts Lost 9 | . 1 5 3 Power 3 | . . 1 2 Propulsion 2 | . . 2 . Utility 3 | . 1 2 . Weapon 1 | . . . 1 Highest Loss Streak 2 | . 1 1 2 To Critical Strikes . | . . . . Average Backups 14 | 6 10 12 19 Power . | 1 1 . . Propulsion 3 | 4 3 3 2 Utility 6 | . 4 5 11 Weapon 2 | 1 1 2 4 Tool/Special . | . . . . Unused Backups 20 | . 6 . 14 Power 1 | . 1 . . Propulsion 5 | . 2 . 3 Utility 11 | . 2 . 9 Weapon 3 | . 1 . 2 Tool/Special . | . . . . Average Slot Usage (%) 87 | . 97 88 77 Engine 13 | . 8 16 10 Core 1 | . 4 . . Treads 23 | . 21 25 22 Leg 1 | . 6 . . Device 6 | . . 5 11 Storage 9 | . 14 7 11 Protection 5 | . 10 5 . Ballistic Gun 19 | . 26 15 20 Launcher 3 | . . 5 . Special Weapon 1 | . . 2 . Peak Build Rating 25 | 6 13 25 23 Average Rating 16 | 5 11 15 21 On Entrance 11 | 6 6 12 22 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 95 | 11 52 65 95 Greatest Support 40 | 20 40 40 40 Greatest Overweight (x) 2 | . 1 1 2 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 25 | 8 20 20 25 Average Capacity 16 | 8 17 14 20 Most Carried 23 | 6 16 19 23 Average Carried 14 | 5 11 12 20 Final Capacity 25 | 8 20 20 25 Final Carried 20 | 5 15 19 20 Class Distribution -------------------- 75% | Mutant 24% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -9/Recycling Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Sub Rec Matter Collected 1615 | 200 354 913 148 Remotely . | . . . . Salvage Created 1377 | . 577 439 361 Parts 90 | . 27 42 21 Haulers Intercepted 2 | . 2 . . Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 25 | . . 25 . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Combat Hostiles Destroyed 28 | . 10 14 4 Guns 23 | . 8 12 3 Cannons 2 | . . 1 1 AOE 3 | . 2 1 . Classes Destroyed 10 | . 6 2 2 Hauler 2 | . 2 . . Recycler 3 | . 1 . 2 Operator 1 | . 1 . . Turret 1 | . . 1 . Watcher 3 | . 3 . . Swarmer 4 | . 2 2 . Grunt 10 | . 8 2 . Sentry 3 | . . . 3 Subdweller 10 | . . 10 . Scrapper 1 | . . . 1 Best Kill Streak 2 | . 2 2 2 Combat Bots Only 2 | . 2 2 1 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded 1 | . 1 1 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Sub Rec Hostile Shots Fired 140 | . 34 72 34 Missed 29 | . 10 11 8 Hits 111 | . 24 61 26 Projectile 111 | . 24 61 26 Critical Strikes 1 | . . 1 . Damage Taken 2129 | . 380 1198 551 Core 261 | . 45 113 103 Absorbed by Shields . | . . . . Redirected to Shielding 65 | . 17 48 . Regen/Repaired (Parts) 52 | . 52 . . Core Remaining (%) 100 | 100 . . . Volleys Fired 128 | . 39 72 17 Largest 2 | . 2 2 2 Hottest 70 | . 70 66 63 Shots Fired 240 | . 77 126 37 Gun 191 | . 74 88 29 Cannon 10 | . . 2 8 Launcher 18 | . 3 15 . Special 21 | . . 21 . Kinetic 200 | . 73 90 37 Thermal 22 | . 1 21 . Explosive 18 | . 3 15 . Electromagnetic . | . . . . Robot Hit Streak 28 | . 12 28 7 Robot Miss Streak 2 | . 2 1 2 Penetration Max . | . . . . Secondary Targets 2 | . . 2 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 131 | . 54 54 23 Core Hits 67 | . 31 26 10 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . 1 . Destroy 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2262 | . 789 1021 452 Guns 1779 | . 652 813 314 Cannons 184 | . . 46 138 Explosions 299 | . 137 162 . Melee . | . . . . Ramming . | . . . . Kinetic 1963 | . 652 859 452 Thermal . | . . . . Explosive 299 | . 137 162 . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . 2 2 2 Average Corruption 2 | . 2 2 2 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 90 | . 20 45 25 Message Errors 24 | . 4 13 7 Matter Fused 21 | . 2 12 7 Heat Flow Errors 13 | . 3 7 3 Energy Discharges 10 | . 2 6 2 Data Loss (minor) 13 | . 5 5 3 Data Loss (major) 3 | . 2 1 . Misfires 4 | . 1 . 3 Alerts 1 | . 1 . . Weapon Failures 1 | . . 1 . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 2 | . . . 2 Impact . | . . . . Kinetic 2 | . . . 2 Secondary . | . . . . Self-Inflicted Damage 99 | . 48 51 . Shots 7 | . 2 5 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 346 | . 346 258 242 Average Temperature 98 | . 94 102 101 Received Heat Transfer 675 | . 168 237 270 Effects 1 | . 1 . . Short Circuit 1 | . 1 . . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 . 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 82 | . 82 . 31 Initial 31 | . . . 31 Average 6 | . 14 . 1 Influence Increases 565 | . 329 155 81 Destroy 0b10 Robot/C 360 | . 200 100 60 Destroy 0b10 Robot/NC 45 | . 35 . 10 Destroy Leader 70 | . 60 10 . Successful Hack 29 | . 19 . 10 Destroy Structure 16 | . 15 . 1 Lose Combat Pursuer 45 | . . 45 . Influence Decreases 565 | . 329 89 147 Entered New Map 35 | . . . 35 Time Decay 461 | . 270 79 112 Lost Part 20 | . 10 10 . Purge Threat 49 | . 49 . . Squads Dispatched 2 | . 2 . . Investigation . | . . . . Extermination . | . . . . Reinforcement 2 | . 2 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Sub Rec Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 42 | . 22 15 5 Peak Tracking Total 4 | . 4 3 4 Tactical Retreats 2 | . . 2 . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Sub Rec Machines Disabled 5 | . . 5 . Max in Single Turn 3 | . . 3 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Sub Rec Machines Accessed 9 | . 5 . 4 Terminals 8 | . 4 . 4 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 26 | . 15 . 11 Successful 15 | . 13 . 2 Failed 11 | . 2 . 9 Catastrophic 2 | . . . 2 Database Lockouts . | . . . . Manual 5 | . 4 1 . Terminals 22 | . 11 . 11 Fabricators . | . . . . Repair Stations 4 | . 4 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 8 | . 6 . 2 Record 1 | . . . 1 Robot Schematic 1 | . . . 1 Prototype ID Bank 2 | . 2 . . Unreport Threat 2 | . 2 . . Locate Traps 1 | . 1 . . Registered Components 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 4 | . 4 . . Scan Component 2 | . 2 . . Repair 2 | . 2 . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 3 | . 3 . . Terminals 3 | . 3 . . Botnet 3 | . 3 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 3 . 4 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired 1 | . . . 1 Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired 2 | . 2 . . Time 52 | . 52 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Sub Rec Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Sub Rec Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Active Infowar (turns) 243 | . 243 . . Optics 212 | . 212 . . Structural 31 | . 31 . . Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Sub Rec Turns Passed 6984 | 2 1524 3429 2029 Spaces Moved 2915 | 1 624 1524 766 Core . | . . . . Treads 2715 | . 425 1524 766 Legs 200 | 1 199 . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 120 | 120 120 160 240 Average Speed 214 | 120 201 202 248 Slowest Speed 320 | 120 240 240 320 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 64 | 2 96 60 98 Regions Visited 3 Branch Regions 2 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 3 | . . 3 . Spaces Dug 21 | . . 21 . Terrain Destroyed 88 | . 12 75 1 Melee . | . . . . Projectile 1 | . . . 1 AOE 87 | . 12 75 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Sub Rec Total 3421 | 2 825 1732 862 Wait 237 | . 108 74 55 Move 2912 | . 623 1523 766 Hop . | . . . . Pick Up 54 | . 23 27 4 Fast Attach 5 | . 2 3 . Attach 24 | 1 12 7 4 Detach 4 | . 2 . 2 Swap 24 | . 4 16 4 Drop 26 | 1 12 9 4 Fire 128 | . 39 72 17 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire 6 | . . . 6 Trap . | . . . . Miscellaneous 1 | . . 1 . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub) -10/Subcaves (discovered 2 exits: [*Mat] / *Rec) -9/Recycling (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 0) 3 | -11/Scrapyard | Entered Materials 99 | -10/Materials | Discovered new exit (range 18) 306 | -10/Materials | Discovered new exit (range 15) 311 | -10/Materials | Build established: Mutant 1063 | -10/Materials | Discovered new exit (range 4) 1282 | -10/Materials | Discovered new exit (range 16) 1387 | -10/Materials | Repaired Lgt. Treads 1415 | -10/Materials | Repaired Lgt. Treads 1510 | -10/Materials | Discovered new exit (range 8) 1527 | -10/Materials | Entered Subcaves 1528 | -10/Subcaves | Approached by a straggling Scientist 1760 | -10/Subcaves | Visited 4L-MR0's lab 2028 | -10/Subcaves | Learned location of 1 exit from Materials 2165 | -10/Subcaves | Discovered new exit (range 14) 2210 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 2210 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 2503 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3072 | -10/Subcaves | Found Prototype Device 3785 | -10/Subcaves | Found Prototype Device 3786 | -10/Subcaves | Identified Sfc. Transmogrifier 3787 | -10/Subcaves | Identified Power Bank 3789 | -10/Subcaves | Attached Power Bank, gained temporary slots: Power x3 4219 | -10/Subcaves | Core integrity fell below 50% 4422 | -10/Subcaves | Discovered new exit (range 11) 4799 | -10/Subcaves | Shifting Twisted Machinery released Mak. Laser 4956 | -10/Subcaves | Entered Recycling 5339 | -9/Recycling | Build established: Scavenger-Mutant 6015 | -9/Recycling | Scanned before Scraplab entrance 6177 | -9/Recycling | Discovered new exit (range 16) 6899 | -9/Recycling | Entered Scraplab 6928 | -9/Recycling | Angered Scraplab inhabitants 6971 | -9/Recycling | Core integrity fell below 20% 6985 | -9/Recycling | Destroyed by M4-LOF(j) with Overtuned Pulse Rifle Last Messages --------------- Unit. 06700_ R-06 Scavenger collects Broken Sub. Power Source. 06709_ System corrupted: Matter fused (-10). 06725_ Acquired 30 matter. 06736_ :8T::W IXHLL9TK/0YTEGEE#P&P 06832_ SBQF%Y&M|DUKG01CBAPLG&LU Q|#WYSDRPH7>1G1 06857_ The wall retracts into the floor. 06863_ The floor rises up to form a wall. 06895_ JZ-ND9(c) is busy at their terminal. 06906_ System corrupted: Matter fused (-10). 06927_ System corrupted: Heat flow error (+187). 06933_ 96-UC9(j) destroyed. 06936_ Acquired 5 matter. 06942_ Acquired Lgt. Deuterium Engine. 06949_ A6-MTS(j): "Defend the Scraplab!" 06959_ Imp. Assault Rifle destroyed. 06968_ Acquired 2 matter. 06977_ M4-LOF(j) knocked back. 06983_ Lgt. Deuterium Engine destroyed. 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Treads | 80% | -10/Materials Lgt. Treads | 82% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Spot Them First Challenges ------------ None Game ------ Seed LinkedIntegratedFist Manual? 0 Play Time 00:37:42 Cumulative 151.7 hours Start 2026.06.26 @ 12:49:24 End 2026.06.26 @ 15:43:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 204 Rogue 204 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 53 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6fe5cd5e-6f76-433f-992c-34fc0f356a1f