Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.05.14 @ 20:17:19 Player: Catalyst Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (15) 3000 Robots Destroyed (185) 925 Value Destroyed (8091) 8091 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (2144) 2144 TOTAL SCORE: 18800 Bonus ------- High Alert Combat Kills 1597 Follower Combat Kills 247 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1450 Matter 270/300 Energy 99/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -2/Testing Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- Improved Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Improved Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Light Particle Reactor Medium Storage Unit Gamma Rifle Heavy Machine Gun Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Heavy Treads Armored Heavy Treads Armored Heavy Treads > --- UTILITY ---------- Medium Storage Unit Improved Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Improved Core Analyzer Advanced Core Analyzer Energy Filter Experimental ECM Suite Improved Core Shielding Advanced Force Field > --- WEAPON ----------- Heavy Machine Gun KE Penetrator Railgun Tiamat Missile Launcher > --- INVENTORY -------- Micro Fission Core Light Particle Reactor Gamma Rifle Heavy Laser Precision Phase Gun Heavy Machine Gun Smartbomb Launcher [Rating: 153] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Potential Leg Treads Improved Heavy Treads Leg Potential Leg Hover Unit Antigrav Array Flight Unit Impulse Thruster Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Target Analyzer Hackware System Shield Protection Propulsion Shielding Weapon Heavy Assault Rifle Energy Gun Precision Phase Gun Energy Cannon Cooled Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Advanced EMP Blaster Slashing Weapon Power Sword Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Res Tes Slots Evolved 16 | . . . 2 . . . 2 . . 4 2 2 2 2 . Power 1 | . . . . . . . 1 . . . . . . . . Propulsion 4 | . . . 1 . . . . . . . 1 . 1 1 . Utility 9 | . . . 1 . . . 1 . . 2 1 2 1 1 . Weapon 2 | . . . . . . . . . . 2 . . . . . Parts Attached 198 | 5 9 4 7 3 4 3 3 8 . 39 17 12 28 52 4 Power 21 | 1 . 1 . . . . 1 1 . 4 2 . 4 7 . Engine 8 | 1 . 1 . . . . . 1 . 2 2 . 1 . . Core 3 | . . . . . . . 1 . . 1 . . 1 . . Reactor 10 | . . . . . . . . . . 1 . . 2 7 . Propulsion 51 | 2 3 1 5 3 2 . 1 1 . 9 5 5 3 9 2 Treads 12 | . . . . . . . . . . . . 5 2 5 . Leg 35 | 2 3 1 5 3 2 . 1 1 . 9 5 . . 3 . Wheel . | . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . 1 . 1 Flight 2 | . . . . . . . . . . . . . . 1 1 Utility 64 | 1 3 1 1 . . 3 . 2 . 8 9 5 12 17 2 Device 21 | . 1 . . . . 3 . . . 2 5 1 4 5 . Storage 12 | 1 2 . 1 . . . . . . 1 . 2 4 1 . Processor 16 | . . . . . . . . . . 2 2 2 . 8 2 Hackware 1 | . . . . . . . . . . 1 . . . . . Protection 14 | . . 1 . . . . . 2 . 2 2 . 4 3 . Artifact . | . . . . . . . . . . . . . . . . Weapon 62 | 1 3 1 1 . 2 . 1 4 . 18 1 2 9 19 . Energy Gun 10 | . . . . . . . 1 . . 1 . 1 4 3 . Energy Cannon 2 | . . . . . . . . . . 1 . . 1 . . Ballistic Gun 33 | 1 3 1 1 . 1 . . 3 . 6 . 1 3 13 . Ballistic Cannon 6 | . . . . . . . . . . 6 . . . . . Launcher 6 | . . . . . . . . 1 . 1 . . 1 3 . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . 1 . . . . 3 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . . . . 2 . 1 . 1 1 3 1 Parts Lost 73 | . . . . . . 1 1 1 . 15 7 2 16 26 4 Power 13 | . . . . . . . . . . 4 1 1 4 3 . Propulsion 16 | . . . . . . . . 1 . 2 3 . 4 4 2 Utility 23 | . . . . . . 1 . . . 5 1 . 4 10 2 Weapon 21 | . . . . . . . 1 . . 4 2 1 4 9 . Highest Loss Streak 20 | . . . . . . 1 1 1 . 8 2 2 13 20 4 Average Slot Usage (%) 87 | . 93 100 91 100 100 99 87 94 100 84 95 85 75 63 24 Engine 8 | . 14 14 11 11 11 11 13 9 9 7 10 9 4 . . Core 1 | . . . . . . . 3 9 9 3 . . 1 . . Treads 3 | . . . . . . . . . . . . 10 8 10 . Leg 18 | . 28 28 30 33 33 33 26 26 27 18 19 3 . 1 . Device 6 | . 7 5 . . . 4 9 9 9 5 9 9 10 8 . Storage 13 | . 14 14 17 22 22 22 18 18 18 13 14 12 8 1 . Processor 5 | . . . . . . . . . . 3 3 8 13 16 20 Protection 5 | . . 8 11 11 11 5 . 5 9 2 4 5 5 2 . Ballistic Gun 13 | . 28 28 22 22 22 22 14 17 18 6 . 3 3 9 . Ballistic Cannon 3 | . . . . . . . . . . 8 11 9 3 . . Launcher 1 | . . . . . . . . . . 2 4 . 1 1 . Slashing Weapon 2 | . . . . . . . . . . 5 4 5 3 . . Naked Turns 34 | . . . . . . . . . . . . . 30 4 . Heaviest Build 129 | 11 28 30 46 46 46 47 49 57 54 93 94 97 129 86 . Greatest Support 195 | 20 20 20 50 50 80 80 80 75 75 80 80 145 178 195 33 Greatest Overweight (x) 4 | 1 1 1 1 1 1 . . 1 . 2 4 1 1 2 . Average Overweight (x) . | . . 1 . . . . . . . . 1 . . . . Largest Inventory Capacity 22 | 6 14 10 16 16 16 16 16 16 16 16 16 22 20 8 4 Average Capacity 13 | 5 8 10 13 16 16 16 16 16 16 16 16 16 17 5 4 Most Carried 18 | 4 10 10 16 16 16 16 15 16 16 16 16 16 18 8 4 Average Carried 13 | 2 7 9 11 16 15 14 14 15 16 15 15 15 16 4 4 Final Capacity 16 | 6 10 10 16 16 16 16 16 16 16 16 16 16 4 4 4 Final Carried 16 | 4 8 10 16 16 15 15 14 16 16 16 16 16 4 4 4 Class Distribution -------------------- 47% | Scavenger-Mutant 24% | Mutant 14% | Scavenger-Gunner 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Commander-Mutant | -8/Recycling Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Hacker-Skirmisher | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Gunner | -2/Research Mutant | -2/Testing Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Res Tes Matter Collected 5757 | 171 265 103 255 . . 262 70 182 55 1016 272 274 1010 1822 . Remotely . | . . . . . . . . . . . . . . . . Salvage Created 8412 | . 390 171 385 67 . 276 100 252 13 1838 531 160 1187 3042 . Parts 442 | . 18 12 27 4 . 8 4 18 2 97 29 13 45 165 . Haulers Intercepted 5 | . 1 . 1 . . . . . . . . . 1 2 . Recyclers Shooed 7 | . . . . . . . . . . 4 . . 2 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Res Tes Combat Hostiles Destroyed 143 | . 8 5 9 1 . 5 1 4 1 30 13 3 17 46 . Melee 2 | . . . . . . . . . . . . 1 1 . . Guns 94 | . 8 5 9 1 . 5 1 4 1 9 . 1 11 39 . Cannons 28 | . . . . . . . . . . 14 9 1 4 . . AOE 18 | . . . . . . . . . . 6 4 . 1 7 . Classes Destroyed 19 | . 5 1 . . . . 1 1 1 8 1 . . 1 . Worker 14 | . 1 . . 1 . . . 1 . 2 1 . 1 7 . Builder 8 | . . . . . . . . . . 2 . . 1 5 . Tunneler 1 | . . . . . . . . . . . . . . 1 . Hauler 5 | . 1 . 1 . . . . . . . . . 1 2 . Recycler 6 | . 1 . 1 . . . 1 . . 1 . . 1 1 . Operator 3 | . . . . . . . . 1 . 1 . 1 . . . Drone 1 | . . . . . . . . . 1 . . . . . . Watcher 5 | . . . . . . . . . . 3 2 . . . . Swarmer 39 | . 3 2 4 . . . . . . 3 4 . 5 18 . Saboteur 1 | . . . . . . . . . . . 1 . . . . Grunt 49 | . 5 2 4 1 . 5 . . . 14 4 . 2 12 . Brawler 4 | . . . . . . . . . . 3 . . . 1 . Duelist 3 | . . . . . . . . . . 2 . . . 1 . Protector 1 | . . . . . . . . . . 1 . . . . . Sentry 10 | . . 1 1 . . . . 3 . 1 2 1 1 . . Demolisher 1 | . . . . . . . . . . 1 . . . . . Hunter 19 | . . . . . . . 1 1 . 3 . . 7 7 . Programmer 14 | . . . . . . . . . . 1 2 2 2 7 . Behemoth 1 | . . . . . . . . . . 1 . . . . . Best Kill Streak 17 | . 10 2 3 2 . 2 2 3 1 17 5 2 5 9 . Combat Bots Only 7 | . 5 2 3 1 . 2 1 2 1 7 5 2 4 6 . Max Kills in Single Turn 4 | . 2 1 1 1 . 1 1 1 1 3 4 1 2 4 . Gunslinging 1 | . . . . . . . . . . . . . . 1 . Exploded 4 | . . . . . . . . . . 2 4 . 1 2 . Melee 1 | . . . . . . . . . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Res Tes Damage Taken 16421 | . 175 308 242 79 . 276 85 379 26 2811 758 668 4701 5154 759 Core 3222 | . 21 49 40 . . 71 . 35 . 325 104 192 931 905 549 Absorbed by Shields 1464 | . . . . . . . . . . 207 . . 149 1108 . Core Remaining (%) 74 | 100 . 72 . . . 72 . . 93 61 89 83 28 . . Volleys Fired 428 | . 16 12 32 7 . 23 4 27 2 79 22 14 76 114 . Largest 4 | . 2 2 2 2 . 2 2 2 2 4 4 3 3 4 . Hottest 269 | . 46 46 46 46 . 46 98 50 50 204 170 136 177 269 . Shots Fired 994 | . 32 24 64 14 . 46 8 54 4 206 43 24 170 305 . Gun 791 | . 32 24 64 14 . 46 8 54 4 120 1 14 115 295 . Cannon 171 | . . . . . . . . . . 72 38 10 51 . . Launcher 32 | . . . . . . . . . . 14 4 . 4 10 . Special . | . . . . . . . . . . . . . . . . Kinetic 859 | . 32 24 64 14 . 46 5 54 4 161 39 23 131 262 . Thermal 92 | . . . . . . . 3 . . 31 . 1 24 33 . Explosive 10 | . . . . . . . . . . . . . . 10 . Electromagnetic 33 | . . . . . . . . . . 14 4 . 15 . . Robot Hit Streak 42 | . 15 17 7 7 . 8 12 13 1 27 15 13 36 42 . Robot Miss Streak 6 | . 1 1 3 1 . 3 . 2 2 4 2 2 6 2 . Penetration Max 2 | . . . . . . . . . . 1 . . 1 2 . Secondary Targets 13 | . 1 1 . . . . . . . 1 . . 1 9 . Max Gunslinging Chain 1 | . 1 1 . . . . . . . 1 . . 1 1 . Shots Hit Robots 775 | . 24 17 42 12 . 35 8 43 1 148 30 19 143 253 . Core Hits 404 | . 12 8 19 4 . 13 4 11 1 81 35 7 60 149 . Critical Hits 50 | . . . . . . 1 . . . 2 1 . 11 35 . Critical Kills 16 | . . . . . . . . . . 1 . . 4 11 . Critical Parts Destroyed 30 | . . . . . . 1 . . . 1 1 . 7 20 . Melee Attacks 22 | . . . . . . . . . . 3 . 7 12 . . Impact . | . . . . . . . . . . . . . . . . Slashing 22 | . . . . . . . . . . 3 . 7 12 . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . . . . 3 . . 3 . . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 22782 | . 415 308 599 177 . 584 124 650 33 5239 1515 681 3938 8519 . Guns 13954 | . 415 301 599 177 . 584 124 650 33 1835 23 249 2266 6698 . Cannons 3891 | . . . . . . . . . . 2029 802 207 853 . . Explosions 3722 | . . . . . . . . . . 1033 690 . 197 1802 . Melee 1171 | . . . . . . . . . . 337 . 225 609 . . Ramming 44 | . . 7 . . . . . . . 5 . . 13 19 . Kinetic 15091 | . 415 301 599 177 . 584 62 650 33 2651 825 456 2404 5934 . Thermal 3213 | . . . . . . . 62 . . 1418 357 . 612 764 . Explosive 1802 | . . . . . . . . . . . . . . 1802 . Electromagnetic 1461 | . . . . . . . . . . 828 333 . 300 . . Impact . | . . . . . . . . . . . . . . . . Slashing 1171 | . . . . . . . . . . 337 . 225 609 . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 9 | . . 1 . . . . . . . 3 4 . 9 5 5 Average Corruption 2 | . . 1 . . . . . . . 2 3 . 3 3 5 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 62 | . . 1 . . . . . . . 16 9 . 20 12 4 Message Errors 19 | . . . . . . . . . . 9 3 . 2 2 3 Matter Fused 9 | . . . . . . . . . . 1 2 . 4 2 . Heat Flow Errors 9 | . . . . . . . . . . 1 2 . 4 1 1 Energy Discharges 5 | . . 1 . . . . . . . . . . 1 3 . Parts Rejected 3 | . . . . . . . . . . . . . 3 . . Data Loss (minor) 5 | . . . . . . . . . . 2 1 . 2 . . Targeting Errors 10 | . . . . . . . . . . 2 1 . 3 4 . Weapon Failures 2 | . . . . . . . . . . 1 . . 1 . . Overload Shots 12 | . . . . . . . . . . 12 . . . . . Overflow Damage 747 | . . . . . . . . . . 424 2 15 188 118 . Projectiles 221 | . . . . . . . . . . 182 . 15 24 . . Explosions 125 | . . . . . . . . . . 5 2 . . 118 . Melee 401 | . . . . . . . . . . 237 . . 164 . . Knockbacks 30 | . . . . . . . . . . 15 7 . 8 . . Impact . | . . . . . . . . . . . . . . . . Kinetic 28 | . . . . . . . . . . 14 6 . 8 . . Secondary 2 | . . . . . . . . . . 1 1 . . . . Self-Inflicted Damage 249 | . . . . . . . . . . 52 85 . 6 106 . Shots 12 | . . . . . . . . . . 4 6 . . 2 . Rammed 7 | . . . . . . . . . . . . . 3 4 . Targets Rammed 9 | . . 1 . . . . . . . 1 . . 3 4 . Kicked 2 | . . 1 . . . . . . . 1 . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 624 | . 1 14 2 8 . 15 . 5 . 489 216 24 340 624 247 Average Temperature 125 | . 1 7 2 3 . 4 . 3 . 167 65 14 83 132 133 Received Heat Transfer 1388 | . 24 99 66 57 . 189 . 72 . 472 63 72 87 187 . Effects 30 | . . . . . . . . . . 16 . . . 13 1 Shutdowns 10 | . . . . . . . . . . 4 . . . 6 . Energy Bleed 4 | . . . . . . . . . . 1 . . . 2 1 Interference 5 | . . . . . . . . . . 3 . . . 2 . Matter Decay 2 | . . . . . . . . . . 2 . . . . . Short Circuit 1 | . . . . . . . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . . . 1 . . . . . Damage (major) 6 | . . . . . . . . . . 5 . . . 1 . Damage (core) 1 | . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . 2 . . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . Parts Fried 4 | . . . . . . . . . . 3 1 . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . . . . 1 1 . Heat Transferred 4078 | . . . . . . . 111 . . 1904 250 . 814 999 . Parts Sabotaged 1 | . . . . . . . . . . . . . . 1 . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . . . . . . . . . 7 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Res Tes Peak Influence 1335 | . 304 130 240 43 . 140 91 188 265 1335 823 344 210 721 412 Initial 933 | . . 34 . 3 . . 46 7 61 933 507 254 32 7 352 Average 319 | . 136 57 123 17 . 82 48 117 145 1091 604 121 63 297 371 Maximum Alert Level 4 | . 1 . 1 . . . . . 1 4 3 1 1 3 2 Low Security (%) 57 | 100 66 100 66 100 . 100 100 100 82 . . 59 99 37 . Level 1 13 | . 33 . 33 . . . . . 17 . . 40 . 28 82 Level 2 13 | . . . . . . . . . . . 90 . . 29 17 Level 3 7 | . . . . . . . . . . 42 9 . . 4 . Level 4 8 | . . . . . . . . . . 57 . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 40 | . 2 . 5 . . . . . . 11 2 2 5 11 2 Investigation 9 | . 2 . 2 . . . . . . 2 . . 1 1 1 Extermination 9 | . . . . . . . . . . 1 1 1 2 4 . Reinforcement 11 | . . . 3 . . . . . . 2 . 1 1 3 1 Assault 5 | . . . . . . . . . . 3 1 . . 1 . Garrison 6 | . . . . . . . . . . 3 . . 1 2 . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . 1 . . 1 2 . Haulers Reinforced . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Res Tes Distress Signals 13 | . 2 . 4 . . . . 1 . 3 . . 1 2 . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 277 | . 12 7 26 2 . 7 2 7 12 49 20 8 40 71 14 Peak Tracking Total 11 | . 6 3 5 2 . 3 1 2 4 8 5 2 11 10 9 Tactical Retreats 16 | . 2 . 2 1 . 2 . 1 . 1 1 1 2 1 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Res Tes Traps Triggered 5 | . 2 . 1 . . . . . . . . . 1 1 . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Power Sources Rigged 1 | . . . . . . 1 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Res Tes Machines Disabled 25 | . . 3 . . . . . . 1 10 7 1 3 . . Max in Single Turn 5 | . . 1 . . . . . . . 3 5 1 1 . . Garrison Access 4 | . . . . . . . 1 1 . . . 1 . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Res Tes Machines Accessed 50 | . 2 1 2 . 2 . 3 6 8 7 2 4 2 6 5 Terminals 30 | . 1 . 1 . . . 1 4 5 4 1 3 2 3 5 Fabricators 2 | . . . . . . . . . . 1 . . . 1 . Repair Stations 1 | . . . . . . . 1 . . . . . . . . Recycling Units 7 | . 1 . . . . . . 1 3 1 1 . . . . Scanalyzers 2 | . . . 1 . . . . . . . . . . 1 . Garrison Access 5 | . . . . . . . 1 1 . 1 . 1 . 1 . Total Hacks 114 | . 3 1 5 . 10 . 10 11 18 15 3 15 3 12 8 Successful 55 | . 3 1 3 . 10 . 5 3 12 4 1 8 . 2 3 Failed 59 | . . . 2 . . . 5 8 6 11 2 7 3 10 5 Catastrophic 15 | . . . 1 . . . . 1 . 3 2 2 1 2 3 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 81 | . 3 . 5 . 1 . 4 12 17 15 3 6 1 8 6 Terminals 76 | . 2 . 4 . . . 5 9 12 11 2 14 3 6 8 Fabricators 4 | . . . . . . . . . . 2 . . . 2 . Repair Stations 3 | . . . . . . . 3 . . . . . . . . Recycling Units 10 | . 1 . . . . . . 1 6 1 1 . . . . Scanalyzers 3 | . . . 1 . . . . . . . . . . 2 . Garrison Access 7 | . . . . . . . 2 1 . 1 . 1 . 2 . Terminal Hacks 32 | . 1 1 2 . 10 . 3 1 4 2 . 6 . . 2 Record 11 | . . . . . 9 . . . . . . 1 . . 1 Open Door 2 | . . 1 . . . . . 1 . . . . . . . Level Access Points 3 | . . . . . . . . . 1 1 . 1 . . . Branch Access Points 4 | . 1 . 1 . . . 1 . 1 . . . . . . Alert Level 3 | . . . . . . . 1 . 1 1 . . . . . Unreport Threat 5 | . . . 1 . . . 1 . . . . 3 . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . 1 Zone Layout 2 | . . . . . . . . . 1 . . 1 . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . . . . . 1 . Repair Station Hacks 1 | . . . . . . . 1 . . . . . . . . Refit 1 | . . . . . . . 1 . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . 1 . . . . . . Retrieve Components 1 | . . . . . . . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . 1 1 . . . 1 . 1 . Seal Access 4 | . . . . . . . 1 1 . . . 1 . 1 . Unauthorized Hacks 16 | . 2 . 1 . . . . 1 7 2 1 1 . . 1 Terminals 9 | . 1 . . . . . . . 5 1 . 1 . . 1 Track 1 | . . . . . . . . . 1 . . . . . . Botnet 5 | . . . . . . . . . 4 . . 1 . . . Disrupt 3 | . 1 . . . . . . . . 1 . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 6 | . 1 . . . . . . 1 2 1 1 . . . . Recyclers 5 | . . . . . . . . 1 2 1 1 . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . Researchers 1 | . . . 1 . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . 1 . . . 1 . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 38 | . 1 . 1 . . . 3 4 6 6 2 3 2 5 5 Full Trace Events 6 | . . . 1 . . . . . 1 1 . . 1 1 1 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . . 2 . Matter 278 | . . . . . . . . . . . . . . 278 . Time 69 | . . . . . . . . . . . . . . 69 . Total Part Build Rating 18 | . . . . . . . . . . . . . . 18 . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 5 | . . . . . . . . . 5 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . . 7 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Res Tes Total Allies 11 | . . 3 . . . . . 1 7 . . . . . . Largest Group 6 | . . 3 2 . . . . 1 6 5 . . . . . Highest-Rated Group 99 | . . 77 46 . . . . 99 99 71 . . . . . Highest-Rated Ally 99 | . . 31 31 . . . . 99 99 16 . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 135 | . . 13 8 . . . . . 83 31 . . . . . Total Damage 1691 | . . 227 127 . . . . . 910 427 . . . . . Kills 34 | . . 2 4 . . . . . 24 4 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Res Tes Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Res Tes Turns Passed 10973 | 74 573 1181 525 267 1155 201 206 369 435 1445 967 909 1219 1327 120 Spaces Moved 6422 | 55 337 730 278 181 673 112 143 234 297 911 561 512 615 532 251 Core 216 | 5 . . . . . . . . . . . . 56 39 116 Treads 1418 | . . . . . . . . . . . . 433 543 442 . Legs 4586 | 50 337 730 278 181 673 112 143 234 297 911 561 79 . . . Wheels . | . . . . . . . . . . . . . . . . Hover 16 | . . . . . . . . . . . . . 16 . . Flight 186 | . . . . . . . . . . . . . . 51 135 Fastest Speed 37 | 50 120 150 126 126 106 106 106 100 100 100 120 150 50 40 37 Average Speed 131 | 115 137 150 144 129 114 106 110 106 100 122 151 155 147 148 44 Slowest Speed 240 | 120 150 150 156 156 156 106 116 140 100 170 240 160 180 180 50 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 9 | . . . . . . . . . . . . . . 2 7 Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 4 52 99 32 53 91 25 17 37 71 28 18 14 18 14 47 Regions Visited 15 Branch Regions 7 Pre-discovered Areas 1 | . 1 . . . . . . . . . . . . . . Known Exits Taken 6 | . 1 . 1 . . . 1 . 1 1 . 1 . . . Unknown Exits Taken 9 | 1 . 1 . 1 1 1 . 1 . . 1 . 1 1 . Scrap Searched 2 | . . 1 . . . 1 . . . . . . . . . Spaces Dug 11 | . . . . . . . . . . . . 9 2 . . Terrain Destroyed 229 | . . . . . . . . . . 20 64 17 8 120 . Melee 3 | . . . . . . . . . . . . 1 2 . . Projectile 35 | . . . . . . . . . . 6 3 16 6 4 . AOE 191 | . . . . . . . . . . 14 61 . . 116 . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Res Tes Total 8113 | 63 419 792 335 198 1058 148 184 325 432 1097 636 598 763 814 251 Wait 787 | . 46 42 12 6 370 7 32 41 55 37 21 22 7 88 1 Move 6391 | 54 336 729 277 180 672 111 142 233 296 910 560 511 615 528 237 Hop 8 | . . . . . . . . . . . . . . 1 7 Pick Up 66 | 4 4 1 4 1 4 1 . 7 . 9 3 10 9 9 . Fast Attach 109 | 5 3 1 2 . 1 1 1 2 . 16 12 10 12 39 4 Attach 30 | . 1 . 1 . . 1 2 1 . 5 3 1 7 8 . Detach 19 | . 2 . 1 . . 1 2 1 . . 3 2 3 3 1 Swap 59 | . 5 3 4 3 3 1 . 5 . 18 2 1 9 5 . Drop 106 | . 6 3 2 1 8 1 1 8 . 19 10 20 11 15 1 Fire 428 | . 16 12 32 7 . 23 4 27 2 79 22 14 76 114 . Melee 22 | . . . . . . . . . . 3 . 7 12 . . Ram 5 | . . . . . . . . . . . . . 2 3 . Kick 2 | . . 1 . . . . . . . 1 . . . . . Crush 1 | . . . . . . . . . . . . . . 1 . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 79 | . . . . . . . . . 79 . . . . . . Trap 1 | . . . . . . 1 . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -8/Recycling -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research -2/Research -2/Testing History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 211 | -10/Materials | Discovered new exit (range 5) 320 | -10/Materials | Build established: Mutant 410 | -10/Materials | Discovered new exit (range 12) 416 | -10/Materials | Identified exit to Mines 648 | -10/Materials | Entered Mines 781 | -10/Mines | Discovered new exit (range 13) 910 | -10/Mines | Discovered new exit (range 9) 1317 | -10/Mines | Received a Mining Laser from a helpful Derelict 1397 | -10/Mines | Build established: Scavenger-Mutant 1498 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1829 | -10/Mines | Entered Materials 1829 | -9/Materials | Accompanied by 2 allies 1829 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1834 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2331 | -9/Materials | Discovered new exit (range 15) 2337 | -9/Materials | Identified exit to Mines 2354 | -9/Materials | Entered Mines 2361 | -9/Mines | Learned Materials emergency access door positions 2468 | -9/Mines | Discovered new exit (range 16) 2575 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2613 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2615 | -9/Mines | Discovered new exit (range 5) 2621 | -9/Mines | Entered Exiles 2645 | -9/Exiles | Discovered new exit (range 14) 2664 | -9/Exiles | Met 8R-AWN 2690 | -9/Exiles | Met EX-HEX 2734 | -9/Exiles | Met EX-BIN 2753 | -9/Exiles | Aligned with FarCom system 2754 | -9/Exiles | Given EX-Vault access code 2792 | -9/Exiles | Opened EX-Vault 2800 | -9/Exiles | Found PSU Rigger 2809 | -9/Exiles | Found Potential Leg 2812 | -9/Exiles | Found Potential Leg 2817 | -9/Exiles | Found Longsword +1 2854 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2913 | -9/Exiles | Met EX-DEC 3018 | -9/Exiles | Discovered new exit (range 14) 3098 | -9/Exiles | Build established: Mutant 3600 | -9/Exiles | Visited The Gauntlet 3776 | -9/Exiles | Stole two prototypes: Potential Leg, PSU Rigger 3776 | -9/Exiles | Entered Mines 3962 | -8/Mines | Discovered new exit (range 14) 3977 | -8/Mines | Entered Materials 3977 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3978 | -8/Materials | Identified exit to Storage 4180 | -8/Materials | Build established: Scavenger-Mutant 4183 | -8/Materials | Entered Storage 4480 | -8/Storage | Used back door to open Recycling access 4480 | -8/Storage | Discovered new exit (range 5) 4502 | -8/Storage | Met 01-MTF 4552 | -8/Storage | Entered Recycling 4552 | -8/Recycling | Accompanied by 1 ally (01-MTF) 4557 | -8/Recycling | 01-MTF left 4589 | -8/Recycling | Spotter reported a threat 4590 | -8/Recycling | Spotter reported a threat 4607 | -8/Recycling | Spotter reported a threat 4607 | -8/Recycling | Spotter reported a threat 4614 | -8/Recycling | Spotter reported a threat 4621 | -8/Recycling | Spotter reported a threat 4632 | -8/Recycling | Spotter reported a threat 4642 | -8/Recycling | Spotter reported a threat 4650 | -8/Recycling | Spotter reported a threat 4655 | -8/Recycling | Spotter reported a threat 4660 | -8/Recycling | Spotter reported a threat 4728 | -8/Recycling | Identified exit to Factory 4801 | -8/Recycling | Spotter reported a threat 4805 | -8/Recycling | Spotter reported a threat 4869 | -8/Recycling | Spotter reported a threat 4869 | -8/Recycling | Spotter reported a threat 4869 | -8/Recycling | Spotter reported a threat 4901 | -8/Recycling | Spotter reported a threat 4901 | -8/Recycling | Spotter reported a threat 4901 | -8/Recycling | Spotter reported a threat 4921 | -8/Recycling | Spotter reported a threat 4951 | -8/Recycling | Spotter reported a threat 4951 | -8/Recycling | Spotter reported a threat 4951 | -8/Recycling | Spotter reported a threat 4951 | -8/Recycling | Spotter reported a threat 4987 | -8/Recycling | Entered Factory 4987 | -6/Factory | Accompanied by 5 allies 4987 | -6/Factory | Evolved 4 slots: Utility x2, Weapon x2 4989 | -6/Factory | FarCom data flow suspended 5291 | -6/Factory | Garrison activated, responded to threat 5337 | -6/Factory | First assault squad dispatched 5481 | -6/Factory | Destroyed 7 combat bots 5559 | -6/Factory | Lost 8 parts (2p3u3w) 5788 | -6/Factory | Spotted B-75 Beast 5838 | -6/Factory | Destroyed B-75 Beast 5846 | -6/Factory | Build established: Scavenger-Gunner 6113 | -6/Factory | Lost 3 parts (1p2u) 6308 | -6/Factory | Discovered new exit (range 15) 6344 | -6/Factory | Identified exit to Factory 6432 | -6/Factory | Entered another Factory area 6432 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6779 | -5/Factory | Build established: Scavenger-Mutant 7032 | -5/Factory | First assault squad dispatched 7357 | -5/Factory | Discovered new exit (range 9) 7399 | -5/Factory | Entered another Factory area 7399 | -4/Factory | Evolved 2 slots: Utility x2 7768 | -4/Factory | Identified exit to Research 8087 | -4/Factory | Spotted B-86 Titan 8155 | -4/Factory | Build established: Hacker-Skirmisher 8308 | -4/Factory | Entered Research 8308 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8582 | -3/Research | Spotted B-86 Titan 8648 | -3/Research | Garrison activated, responded to threat 8756 | -3/Research | Spotted B-86 Titan 9486 | -3/Research | Released all parts (9) 9516 | -3/Research | Lost 13 parts (2p3n4u4w) 9520 | -3/Research | Discovered new exit (range 12) 9524 | -3/Research | Core integrity fell below 50% 9527 | -3/Research | Entered another Research area 9527 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 9812 | -2/Research | Garrison activated, responded to threat 9917 | -2/Research | Found Prototype Device 9917 | -2/Research | Identified Exp. ECM Suite 10064 | -2/Research | Build established: Scavenger-Gunner 10277 | -2/Research | First assault squad dispatched 10315 | -2/Research | Fabricated Lgt. Quantum Reactor (x2) 10824 | -2/Research | Core integrity fell below 50% 10846 | -2/Research | Lost 20 parts (2p4n5u9w) 10852 | -2/Research | Discovered new exit (range 6) 10854 | -2/Research | Entered Testing 10936 | -2/Testing | Core integrity fell below 20% 10974 | -2/Testing | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- minimal real damage to a target, they are capable of disabling nearly any electronic device, including even some non-traditional electronics used in [Sigix] Technology. This feature will prove especially useful in combination with the core targeting capabilities of marksman and executioner combat units, enabling them to easily stop hardened targets that can then be picked apart by other forces. 10943_ Penetrated by Slug. 10943_ Slug penetrates Wall. 10953_ Impulse Thruster destroyed. 10959_ FG=I GFX0VU 1TL|&Z2K1EB >Trojan(Disrupt) Trojan loaded successfully. Testing... Disruption routine running. 10965_ ALERT: Suspicious activity at Terminal T008. Dispatching Investigation squad. 10971_ Adv. Terrain Scan Processor destroyed. 10973_ ALERT: Live fire test to commence in T-25. Map ----- +----------------------------------------------------+ | ?????????# # """#??????????????????????????? | | """##????# # """#??????????????????????????? | | "#????#""" # """#??????????????????????????? | | ""#????#""" # #?????????##???????????????? | | "#????#""" # #??????? #???????????????? | | #????? ?? ?????? *#???????????????? | | #+##########+######+####?? #???????????????? | | # #???????????????? | | + #???????????????? | | /################## # #???????????????? | | ???????????????#"" #?? #???????????????? | | """?????????????#T s #???? #???????????????? | | """" ???????????###s #+##+#?####???????????????? | | """" #????????????#s #????????????????????? | | ??????????????# #????????????????????? | | ??????????????# #????????????????????? | | ????????????#### #????????????????????? | | ?????????????# #????????????????????? | | ???????????????# +????????????????????? | | ???????????????# g +????????????????????? | | ???????????????####g #????????????????????? | | ?????????????###### #????????????????????? | | ?????????????# #????????????????????? | | ?????????????# m #????????????????????? | | ?????????????# #????????????????????? | | ?????????????# @ #????????????????????? | | ?????????????###########+####????????????????????? | | ?????????????????????? ??????????????????????? | | ????????????????????"""" #????????????????????? | | ??????????????????# ""R"" #????????????????????? | | ??????????????????# "" "" #????????????????????? | | ??????????????????# #????????????????????? | | ??????????????????? #????????????????????? | | ???????????????????? #????????????????????? | | ??????????????????? #????????????????????? | | ???????????????????##########????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 45 Energy Capacity 850 Matter Stores 300 Matter Capacity 550 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 5 Armor Coverage 825 Resistance: KI 40 Resistance: TH 35 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Propulsion Shielding 66 Phase Shifting 15 Evasion (%) 62 Targeting Accuracy 22 Launcher Accuracy 20 Target Analysis 8 Core Analysis 10 Recoil Reduction 6 Energy Filtering 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Lgt. Quantum Reactor | x2 | -2/Research | Preloaded Alien Tech Used ----------------- None Achievements -------------- \\IAMDERELICT Challenges ------------ None Game ------ Seed HugeThermalSword Manual? 0 Play Time 02:29:06 Cumulative 70.6 hours Start 2021.05.12 @ 20:40:46 End 2021.05.14 @ 20:17:19 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 29 Rogue 1 Adventurer 28 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 65 Achievement% 47 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 14/Dina Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b530c78b-7185-4842-bd7a-017d77775788