Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.16 @ 22:25:11 Player: Marc Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (5) 25 Value Destroyed (121) 121 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 1246 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 374/400 Matter 300/300 Energy 250/250 System Corruption 0% Temperature Cool (48) Movement Core (350) Ox6 Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Medium Storage Unit Visual Processing Unit Terrain Scanner > --- WEAPON (2) ------- Medium Laser Light Assault Rifle > --- INVENTORY (10) --- Ion Engine Wheel Hover Unit Hover Unit Seismic Detector Light Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Terrain Scanner > --- WEAPON ----------- Medium Laser Light Assault Rifle > --- INVENTORY -------- Ion Engine Wheel Seismic Detector Light Assault Rifle [Rating: 10] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Utility Terrain Scanner Device Terrain Scanner Storage Medium Storage Unit Processor Visual Processing Unit Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 7 | . 5 2 Power . | . . . Engine . | . . . Core . | . . . Reactor . | . . . Propulsion 3 | . 2 1 Treads . | . . . Leg . | . . . Wheel 3 | . 2 1 Hover . | . . . Flight . | . . . Utility 4 | . 3 1 Device 2 | . 2 . Storage 1 | . 1 . Processor 1 | . . 1 Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon . | . . . Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun . | . . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 3 | . . 3 Power . | . . . Propulsion 3 | . . 3 Utility . | . . . Weapon . | . . . Highest Loss Streak 3 | . . 3 To Critical Strikes . | . . . Average Backups 5 | 6 5 5 Power 1 | 1 1 1 Propulsion 2 | 4 3 2 Utility . | . . . Weapon 1 | 1 1 1 Tool/Special . | . . . Unused Backups 13 | . 8 5 Power 2 | . 1 1 Propulsion 7 | . 4 3 Utility 1 | . 1 . Weapon 3 | . 2 1 Tool/Special . | . . . Average Slot Usage (%) 97 | . 97 98 Engine 12 | . 14 11 Leg 7 | . 16 . Wheel 22 | . 11 32 Device 11 | . 11 11 Storage 12 | . 14 11 Processor 5 | . . 10 Energy Gun 12 | . 14 11 Ballistic Gun 12 | . 14 11 Peak Build Rating 10 | 6 7 10 Average Rating 8 | 6 6 9 On Entrance 6 | 6 6 7 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 20 | 13 19 20 Greatest Support 42 | 20 32 42 Greatest Overweight (x) . | . . . Average Overweight (x) . | . . . Largest Inventory Capacity 10 | 8 10 10 Average Capacity 9 | 8 8 10 Most Carried 8 | 6 8 6 Average Carried 5 | 6 5 5 Final Capacity 10 | 8 10 10 Final Carried 6 | 6 5 6 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 293 | 200 . 93 Remotely . | . . . Salvage Created 148 | . . 148 Parts 9 | . . 9 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 3 | . . 3 Guns 3 | . . 3 Classes Destroyed 4 | . . 4 Watcher 2 | . . 2 Swarmer 1 | . . 1 Grunt 1 | . . 1 Sentry 1 | . . 1 Best Kill Streak 1 | . . 1 Combat Bots Only 1 | . . 1 Max Kills in Single Turn 1 | . . 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 40 | . . 40 Missed 10 | . . 10 Hits 30 | . . 30 Projectile 30 | . . 30 Critical Strikes 1 | . . 1 Damage Taken 287 | . . 287 Core 26 | . . 26 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 100 . Volleys Fired 21 | . 2 19 Largest 2 | . 2 2 Hottest 70 | . 70 70 Shots Fired 42 | . 4 38 Gun 42 | . 4 38 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 21 | . 2 19 Thermal 21 | . 2 19 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 9 | . 2 9 Robot Miss Streak 2 | . 1 2 Penetration Max . | . . . Secondary Targets 1 | . . 1 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 28 | . 2 26 Core Hits 8 | . . 8 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 307 | . 20 287 Guns 307 | . 20 287 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 120 | . 8 112 Thermal 187 | . 12 175 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 71 | . 40 71 Average Temperature 25 | . 20 25 Received Heat Transfer 87 | . . 87 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 555 | . 37 518 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 35 | . 5 35 Initial . | . . . Average 6 | . . 13 Influence Increases 115 | . 6 109 Destroy 0b10 Robot/C 60 | . . 60 Destroy 0b10 Robot/NC 10 | . . 10 Destroy Leader 24 | . . 24 Successful Hack 5 | . 5 . Destroy Structure 1 | . 1 . Lose Combat Pursuer 15 | . . 15 Influence Decreases 105 | . 6 99 Time Decay 80 | . 6 74 Lost Part 25 | . . 25 Squads Dispatched 2 | . . 2 Investigation . | . . . Extermination . | . . . Reinforcement 2 | . . 2 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 17 | . 1 16 Peak Tracking Total 7 | . 1 7 Tactical Retreats 1 | . . 1 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 3 | . 1 2 Terminals 3 | . 1 2 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 6 | . 1 5 Successful 2 | . 1 1 Failed 4 | . . 4 Catastrophic . | . . . Database Lockouts . | . . . Manual 4 | . 1 3 Terminals 6 | . 1 5 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 1 | . . 1 Robot Analysis 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 1 | . 1 . Terminals 1 | . 1 . Botnet 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 2 | . . 2 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 467 | . 202 265 Optics 251 | . . 251 Terrain 315 | . 50 265 Seismic 165 | . 152 13 Robot Analysis Total 1 | . . 1 Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 506 | 3 238 265 Spaces Moved 358 | 3 161 194 Core . | . . . Treads . | . . . Legs 76 | 3 73 . Wheels 282 | . 88 194 Hover . | . . . Flight . | . . . Fastest Speed 93 | 120 100 93 Average Speed 100 | 120 109 93 Slowest Speed 120 | 120 120 100 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 20 | 2 36 23 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 465 | 2 220 243 Wait 67 | . 43 24 Move 356 | 2 160 194 Hop . | . . . Pick Up 8 | . 5 3 Fast Attach . | . . . Attach 4 | . 2 2 Detach . | . . . Swap 4 | . 3 1 Drop 5 | . 5 . Fire 21 | . 2 19 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Min]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 4 | -11/Scrapyard | Entered Materials 206 | -10/Materials | Discovered new exit (range 3) 242 | -10/Materials | Entered another Materials area 242 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 271 | -9/Materials | Discovered new exit (range 18) 315 | -9/Materials | Build established: Mutant 411 | -9/Materials | Discovered new exit (range 12) 507 | -9/Materials | Self-destructed Last Messages --------------- M006. 00465_ Connecting with Terminal... >>Analysis(Artisan) Downloading analysis... Artisan Tier: 1 More research is necessary, but I'm certain the twisted machinery they endlessly build, tweak and rebuild is not as sterile as it seems. New mechanical life stirs within, likely tied into other parts of the derelict ecosystem still unknown. Fortunately Artisans steer clear of Complex 0b10 and our primary areas of operation, otherwise we might have to take a more heavy-handed approach as the layout of their structures has little regard for navigation, making patrolling in their vicinity relatively difficult. 00482_ Wheel destroyed. 00488_ Critical hit (Burn: +37). 00501_ Com. Wheel destroyed. 00504_ S-10 Pest destroyed. 00504_ Switching to secondary target: G-34 Mercenary. 00504_ Com. Wheel destroyed. 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