Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.09 @ 15:48:08

Player: Savant

Result: Destroyed 0b10!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (30)       6000
Robots Destroyed (407)     2035
Value Destroyed (20100)    20100
Prototype IDs (90)         1800
Alien Tech Used (7)        1400
Bonus (31984)              31984
              TOTAL SCORE: 67819

 Bonus
-------
Triggered Max Security     2000
High Alert Combat Kills    3691
Follower Combat Kills      3816
Entered Garrisons          1400
Used RIF Installer         3500
Network Hubs Disabled      600
A7 Reached Mainframe       300
Met Sigix                  2000
Activated Exoskeleton      3000
Escaped with Exo-Sigix     10000
Win                        3000
Friendly Fire              -1323

 Cogmind 
---------
Core Integrity             1488/1600
Matter                     230/300
Energy                     575/590
System Corruption          1%
Temperature                Warning (313)
Movement                   Flying (20)
Location                   Tau Ceti IV Orbit

 Parts 
-------
>               --- POWER (2) --------
          Micro Antimatter Reactor
          Light Quantum Reactor
>               --- PROPULSION (9) ---
         Combat Linear Gravjet
         Cooled Nuclear Pulse Thruster
                Diametric Drive
                Electron Diverter
       Improved Diametric Drive
       Improved Diametric Drive
                Impulse Thruster Array
       Improved Q-thruster
>               --- UTILITY (11) -----
       Advanced Cryofiber Web
         Medium Storage Unit
                Energy Well
                Spectral Analyzer
       Advanced Targeting Computer
       Advanced Reaction Control System
          Light Regenerative Plating
                Relay Coupler [NC] (20)
                Relay Coupler [Grunt] (23)
                Drone Bay (0/2)
>               --- WEAPON (3) -------
       Advanced Variable Charge Gun
                Core Cannon
>               --- INVENTORY (10) ---
                SHELL Armor
                Transdimensional Reconstructor
   High-powered Transdimensional Reconstructor
                Core Regenerator
                Terrabomb
                Spacefold Activator
  Hypervelocity Multirail
       Advanced Micro-nuke Launcher

 Peak State 
------------
>               --- POWER ------------
          Micro Antimatter Reactor
          Light Quantum Reactor
>               --- PROPULSION -------
         Combat Linear Gravjet
         Cooled Nuclear Pulse Thruster
                Nuclear Pulse Array
                Diametric Drive
                Electron Diverter
       Improved Diametric Drive
       Improved Diametric Drive
       Improved Q-thruster
>               --- UTILITY ----------
                Coolant Network
         Medium Storage Unit
                Energy Well
                Spectral Analyzer
       Advanced Targeting Computer
       Advanced Reaction Control System
          Light Regenerative Plating
                Relay Coupler [NC]
                Relay Coupler [Grunt]
                Spacefold Activator
>               --- WEAPON -----------
       Advanced Variable Charge Gun
                Core Cannon
>               --- INVENTORY --------
                SHELL Armor
                Drone Bay
                Transdimensional Reconstructor
   High-powered Transdimensional Reconstructor
                Core Regenerator
                Terrabomb
  Hypervelocity Multirail
       Advanced Micro-nuke Launcher
[Rating: 204]

 Favorites 
-----------
Power                      Enhanced Fission Core
  Engine                   F-cell Engine
  Power Core               Enhanced Fission Core
  Reactor                  Light Quantum Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Armored Wheel
  Hover Unit               Improved Linear Gravjet
  Flight Unit              Cooled Nuclear Pulse Thruster
Utility                    Huge Storage Unit
  Device                   Cooling System
  Storage                  Huge Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Relay Coupler [Grunt]
  Protection               Improved Light Armor Plating
  Artifact                 Spacefold Activator
Weapon                     Tri-rail Accelerator
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Tri-rail Accelerator
  Launcher                 Rocket Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Impact Mace
  Slashing Weapon          Greatsword
  Piercing Weapon          Force Lance
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -2  -2  -1  
-------                    Run  | Jun Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Ext Cet Arc Hub Fac Gar Res Tes Gar Res Qua Sec Acc 
Slots Evolved              18   | .   .   .   2   .   2   .   .   .   2   .   .   .   2   .   .   .   2   .   .   .   .   2   .   2   .   .   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               7    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   1   
  Utility                  9    | .   .   .   1   .   1   .   .   .   2   .   .   .   1   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             772  | 4   35  15  32  9   27  47  7   24  73  22  23  45  20  4   63  36  18  7   2   8   32  51  34  11  39  7   19  26  15  17  
  Power                    43   | 1   3   2   .   .   1   4   .   1   3   2   .   2   1   .   3   2   .   .   .   .   1   4   3   1   3   1   5   .   .   .   
    Engine                 9    | 1   3   1   .   .   1   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   17   | .   .   1   .   .   .   4   .   .   3   .   .   .   .   .   2   1   .   .   .   .   .   1   2   .   1   1   1   .   .   .   
    Reactor                17   | .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   1   1   .   .   .   .   1   3   1   1   2   .   4   .   .   .   
  Propulsion               150  | 2   18  6   11  3   11  13  2   4   7   2   1   2   .   .   2   7   3   .   1   .   7   12  5   3   11  .   5   6   4   2   
    Treads                 55   | 1   10  3   8   3   10  .   2   1   5   2   .   2   .   .   2   .   3   .   1   .   .   2   .   .   .   .   .   .   .   .   
    Leg                    22   | .   .   .   1   .   .   6   .   .   1   .   .   .   .   .   .   2   .   .   .   .   2   5   4   .   1   .   .   .   .   .   
    Wheel                  42   | 1   8   3   2   .   1   7   .   3   1   .   1   .   .   .   .   5   .   .   .   .   5   5   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
    Flight                 29   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   10  .   5   5   4   1   
  Utility                  289  | 1   4   2   6   2   10  7   1   6   35  5   12  17  8   2   30  15  13  1   .   3   14  22  13  4   18  3   5   10  10  10  
    Device                 109  | .   1   1   2   1   4   1   .   .   9   .   3   1   3   .   16  7   5   .   .   1   4   17  4   1   13  1   2   4   1   7   
    Storage                11   | 1   2   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   1   .   1   
    Processor              9    | .   1   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   1   1   .   
    Hackware               63   | .   .   .   .   .   1   4   1   2   11  4   2   6   2   1   4   4   3   1   .   1   3   1   5   2   .   2   2   1   .   .   
    Protection             92   | .   .   1   4   1   3   2   .   4   13  1   7   9   3   1   10  4   5   .   .   1   7   3   4   .   1   .   .   3   4   1   
    Artifact               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   
  Weapon                   290  | .   10  5   15  4   5   23  4   13  28  13  10  24  11  2   28  12  2   6   1   5   10  13  13  3   7   3   4   10  1   5   
    Energy Gun             38   | .   5   4   2   .   .   .   .   .   .   .   .   .   5   .   10  .   .   .   .   .   .   6   2   .   .   .   .   .   1   3   
    Energy Cannon          52   | .   .   .   9   2   3   6   .   .   4   3   3   3   1   .   3   .   .   .   .   .   .   .   3   1   5   1   .   5   .   .   
    Ballistic Gun          34   | .   3   .   .   .   .   5   1   6   6   .   .   .   .   .   1   .   .   .   1   2   2   2   2   .   1   .   .   2   .   .   
    Ballistic Cannon       35   | .   .   .   .   .   .   .   .   .   5   1   2   3   .   1   2   6   1   2   .   1   5   3   2   .   .   .   1   .   .   .   
    Launcher               22   | .   .   .   3   2   2   5   .   .   .   1   .   1   .   .   .   2   .   .   .   .   .   .   3   1   .   1   .   .   .   1   
    Special Weapon         59   | .   2   1   .   .   .   .   .   .   6   5   3   6   5   1   12  2   1   4   .   2   2   1   1   .   .   1   .   3   .   1   
    Impact Weapon          27   | .   .   .   .   .   .   4   1   4   4   3   2   8   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Slashing Weapon        8    | .   .   .   1   .   .   .   .   2   1   .   .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Special Melee Weapon   14   | .   .   .   .   .   .   3   2   1   2   .   .   2   .   .   .   1   .   .   .   .   1   .   .   1   .   .   1   .   .   .   
  Unidentified Prototypes  38   | .   1   .   2   .   .   .   .   .   2   .   .   1   .   .   3   .   .   .   2   1   3   3   .   2   11  .   3   1   2   1   
  Corrupted Parts          5    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   
    System Corruption      33   | .   .   .   .   .   .   .   .   .   9   .   .   10  .   .   .   .   .   .   .   .   2   .   12  .   .   .   .   .   .   .   
Parts Lost                 103  | .   .   10  1   1   8   10  .   1   3   .   2   2   .   1   4   3   .   .   .   .   14  14  24  1   1   2   .   .   .   1   
  Power                    14   | .   .   1   .   .   1   3   .   1   .   .   .   1   .   .   .   .   .   .   .   .   2   2   2   .   .   1   .   .   .   .   
  Propulsion               31   | .   .   4   .   .   3   4   .   .   1   .   .   .   .   .   1   1   .   .   .   .   3   6   8   .   .   .   .   .   .   .   
  Utility                  35   | .   .   1   1   1   3   1   .   .   .   .   1   1   .   1   3   2   .   .   .   .   7   3   6   1   1   1   .   .   .   1   
  Weapon                   23   | .   .   4   .   .   1   2   .   .   2   .   1   .   .   .   .   .   .   .   .   .   2   3   8   .   .   .   .   .   .   .   
  Highest Loss Streak      15   | .   .   8   1   1   3   5   .   1   2   .   2   1   .   1   1   2   .   .   .   .   14  7   15  1   2   2   .   .   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   95  92  98  100 97  92  100 100 91  89  79  82  73  78  80  85  81  76  76  81  81  84  84  55  87  85  90  83  86  86  
  Engine                   1    | .   14  13  .   .   2   .   .   5   .   .   .   .   6   6   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     4    | .   .   .   11  11  6   6   9   3   6   6   .   .   .   .   1   5   5   5   5   5   4   2   .   .   2   4   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   7   6   .   .   .   .   .   .   .   .   .   1   3   1   4   4   7   8   8   8   
  Treads                   11   | .   17  26  21  22  29  5   11  18  19  21  10  7   6   6   8   1   4   11  11  11  10  3   3   .   .   .   .   .   .   .   
  Leg                      2    | .   .   .   .   .   .   14  6   .   .   .   .   .   .   .   .   11  .   .   .   .   .   10  16  .   .   .   .   .   .   .   
  Wheel                    6    | .   10  1   11  11  4   11  18  18  7   .   4   7   6   6   4   12  10  .   .   .   .   9   .   .   .   .   .   .   .   .   
  Flight                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   22  23  29  29  30  28  
  Device                   4    | .   6   8   11  11  9   4   .   .   1   .   .   .   .   6   5   3   2   .   .   1   5   4   2   7   6   6   4   3   4   10  
  Storage                  7    | .   14  14  11  11  9   9   9   9   7   7   7   7   6   6   6   6   5   5   5   5   5   5   4   .   2   4   4   4   4   5   
  Processor                3    | .   3   .   .   .   8   9   9   9   8   7   2   .   .   .   .   .   .   .   .   .   .   4   4   2   8   9   5   7   8   8   
  Hackware                 18   | .   .   .   .   .   .   11  18  9   21  25  24  21  24  26  27  18  31  35  35  35  33  25  28  23  25  20  24  20  17  8   
  Protection               6    | .   .   5   11  11  8   1   .   8   5   4   9   15  7   4   6   11  4   5   5   5   5   2   4   4   .   .   .   1   2   5   
  Energy Gun               1    | .   10  21  2   .   .   .   .   .   .   .   .   .   3   .   3   .   .   .   .   .   .   3   .   .   .   .   .   .   3   4   
  Energy Cannon            4    | .   .   .   18  21  17  6   .   .   .   5   1   4   .   .   1   .   .   .   .   .   .   .   .   1   5   3   4   1   4   4   
  Ballistic Gun            2    | .   16  .   .   .   .   6   11  14  2   .   .   .   .   .   .   .   .   .   3   7   1   1   7   .   .   .   .   1   .   .   
  Ballistic Cannon         3    | .   .   .   .   .   .   .   .   .   3   .   3   .   6   6   5   12  8   6   5   1   7   7   3   .   .   .   .   .   .   .   
  Special Weapon           1    | .   .   .   .   .   .   .   .   .   .   2   1   3   2   6   2   .   1   3   1   4   1   .   .   .   .   .   4   2   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   3   4   3   1   3   4   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             139  | 8   53  54  63  67  67  59  56  59  111 111 122 127 136 114 126 137 139 134 134 134 129 137 115 20  46  45  59  49  54  68  
  Greatest Support         155  | 10  40  40  40  12  80  62  24  24  115 150 150 75  75  28  150 150 145 145 155 155 155 100 100 22  47  47  64  49  80  80  
  Greatest Overweight (x)  13   | .   5   5   6   5   5   5   2   2   5   .   4   4   4   4   4   13  5   .   .   .   8   7   4   .   1   .   .   1   1   .   
  Average Overweight (x)   1    | .   2   1   4   5   2   2   2   2   1   .   2   3   3   3   2   5   3   .   .   .   .   3   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   20  20  20  20  20  20  20  20  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  5   10  10  10  10  10  10  
  Average Capacity         21   | 6   15  20  20  20  20  20  20  20  22  25  25  25  25  25  25  25  25  25  25  25  25  25  24  5   7   10  10  10  10  10  
  Most Carried             25   | 6   17  17  20  20  20  20  20  20  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  5   10  10  10  10  10  10  
  Average Carried          20   | 4   10  12  18  19  19  19  19  19  22  24  24  24  24  23  24  24  24  24  24  24  23  18  22  4   7   9   9   9   9   9   
  Final Capacity           25   | 8   20  20  20  20  20  20  20  20  25  25  25  25  25  25  25  25  25  25  25  25  25  25  5   5   10  10  10  10  10  10  
  Final Carried            25   | 6   17  13  20  20  18  20  20  20  25  25  25  25  25  24  25  25  25  23  25  25  17  25  5   4   10  10  10  10  10  10  

 Class Distribution 
--------------------
 22% | Scavenger-Mutant
 16% | Mutant
 15% | Bothacker-Mutant
 10% | Hacker-Mutant
  7% | Commander-Mutant
  6% | Botlord-Mutant
  5% | Hacker-Sprinter
  5% | Bothacker-Tank

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
   Scavenger-Mutant | -9/Materials
             Mutant | -9/Mines
   Scavenger-Mutant | -8/Materials
   Scavenger-Mutant | -8/Garrison
   Scavenger-Mutant | -8/Materials
   Scavenger-Mutant | -8/Garrison
   Scavenger-Mutant | -7/Factory
      Hacker-Mutant | -7/Garrison
      Hacker-Mutant | -7/Factory
   Bothacker-Mutant | -7/Garrison
   Bothacker-Mutant | -6/Factory
   Bothacker-Mutant | -6/Waste
     Bothacker-Tank | -6/Factory
   Bothacker-Mutant | -6/Garrison
     Botlord-Mutant | -5/Factory
   Commander-Mutant | -5/Extension
       Botlord-Tank | -5/Cetus
     Botlord-Mutant | -5/Archives
     Botlord-Mutant | -5/Hub_04(d)
      Hacker-Gunner | -4/Factory
     Botlord-Mutant | -4/Garrison
   Bothacker-Mutant | -3/Research
 Bothacker-Sprinter | -3/Testing
    Hacker-Sprinter | -3/Garrison
    Hacker-Sprinter | -2/Research
    Hacker-Sprinter | -2/Quarantine
    Hacker-Sprinter | -2/Section 7
           Sprinter | -1/Access

 Resources                       | -11  -10  -10  -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   -3   -2   -2   -2   -1   
-----------                Run   | Jun  Mat  Min  Mat  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  Ext  Cet  Arc  Hub  Fac  Gar  Res  Tes  Gar  Res  Qua  Sec  Acc  
Matter Collected           15469 | 240  686  105  350  128  280  901  84   533  1736 312  456  628  566  133  1363 1441 499  434  44   247  1184 1035 556  7    468  104  281  269  354  45   
  Remotely                 56    | .    .    .    .    .    .    .    .    .    56   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            16632 | .    441  272  1715 159  1694 1099 32   729  1222 651  372  970  493  342  1020 713  59   110  26   97   1375 966  647  .    446  32   281  269  333  67   
  Parts                    775   | .    35   20   99   25   81   43   5    20   59   24   13   27   19   .    53   35   .    3    1    10   72   40   31   .    22   11   8    8    6    5    
Haulers Intercepted        7     | .    .    .    5    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           13    | .    6    .    2    .    .    .    .    .    1    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -2  -2  -1  
-------                    Run  | Jun Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Ext Cet Arc Hub Fac Gar Res Tes Gar Res Qua Sec Acc 
Combat Hostiles Destroyed  322  | .   11  8   30  12  29  28  2   15  26  15  9   15  10  2   21  24  1   2   1   .   18  14  20  .   .   4   .   .   2   3   
  Melee                    5    | .   .   .   .   .   .   .   .   .   .   2   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     73   | .   9   8   2   .   .   1   2   14  4   .   .   .   2   .   10  .   .   .   1   .   8   8   2   .   .   .   .   .   2   .   
  Cannons                  157  | .   .   .   19  7   21  9   .   .   21  7   7   7   4   2   10  17  1   2   .   .   10  6   6   .   .   1   .   .   .   .   
  AOE                      68   | .   2   .   4   5   6   15  .   .   .   4   .   3   4   .   .   7   .   .   .   .   .   .   12  .   .   3   .   .   .   3   
Classes Destroyed          23   | .   7   1   4   .   2   .   .   1   2   .   .   1   1   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Worker                   20   | .   1   .   1   .   2   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   11  .   .   .   3   .   .   .   .   .   
  Builder                  9    | .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   4   .   .   .   1   .   .   .   .   .   
  Tunneler                 3    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler                   8    | .   .   .   5   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 18   | .   1   .   1   .   1   .   .   .   3   .   1   .   1   .   .   .   .   .   .   .   1   1   .   .   2   .   2   2   2   .   
  Mechanic                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 10   | .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   3   2   .   .   .   .   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Watcher                  15   | .   3   .   4   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   2   .   .   .   .   .   
  Swarmer                  83   | .   9   3   6   11  3   13  2   .   .   5   3   3   .   .   .   10  .   .   1   .   .   .   11  .   .   .   .   .   .   3   
  Cutter                   10   | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   2   .   .   .   .   4   .   .   .   .   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    117  | .   2   4   11  .   20  13  .   14  19  6   2   4   4   .   .   5   1   .   .   .   4   6   1   .   .   .   .   .   1   .   
  Brawler                  4    | .   .   .   .   .   1   .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  7    | .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Sentry                   36   | .   .   .   10  1   5   2   .   .   2   1   2   3   1   .   4   1   .   2   .   .   1   1   .   .   .   .   .   .   .   .   
  Demolisher               1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   18   | .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   11  .   .   .   .   .   1   2   1   .   .   .   .   .   .   .   
  Programmer               32   | .   .   .   .   .   .   .   .   .   4   1   1   1   1   .   5   6   .   .   .   .   4   4   5   .   .   .   .   .   .   .   
  Heavy                    2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Compactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Lightning                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
  Infiltrator              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Best Kill Streak           18   | .   4   3   4   4   18  5   2   7   4   4   2   5   5   1   7   8   1   1   1   1   10  4   8   .   2   4   1   1   1   3   
  Combat Bots Only         8    | .   3   3   3   4   6   5   2   7   3   4   2   5   5   1   7   8   1   1   1   .   4   4   8   .   .   4   .   .   1   3   
Max Kills in Single Turn   11   | .   3   2   2   3   4   3   1   2   2   3   1   2   4   1   2   5   1   1   1   1   11  1   6   .   1   2   1   1   1   3   
  Gunslinging              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 6    | .   2   .   2   3   3   3   .   .   .   3   .   2   4   .   .   5   .   .   .   .   .   .   6   .   .   2   .   .   .   3   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   -3   -2   -2   -2   -1   
--------                   Run   | Jun  Mat  Min  Mat  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  Ext  Cet  Arc  Hub  Fac  Gar  Res  Tes  Gar  Res  Qua  Sec  Acc  
Damage Taken               28396 | .    364  959  1084 159  1820 1084 71   735  1312 654  929  1023 476  32   2859 1547 74   267  38   .    4792 2623 3284 335  55   895  117  86   365  357  
  Core                     4014  | .    43   182  130  9    170  144  38   113  155  36   129  109  11   .    327  63   .    52   .    .    445  313  818  220  .    77   .    .    318  112  
  Absorbed by Shields      1093  | .    .    .    .    .    .    40   .    93   .    .    .    .    .    .    249  315  .    27   21   .    18   312  .    .    .    18   .    .    .    .    
  Reduced by Siege Mode    536   | .    .    .    .    .    .    .    .    .    .    .    8    .    14   .    212  91   .    .    .    .    110  70   31   .    .    .    .    .    .    .    
  Redirected to Shielding  450   | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    33   8    .    .    .    .    68   81   230  28   .    .    .    .    .    .    
  Regen/Repaired (Parts)   3894  | .    66   .    102  .    214  .    6    13   29   .    515  .    332  .    963  .    1348 63   15   .    36   17   .    .    8    .    .    85   59   23   
Core Remaining (%)         51    | 100  .    10   .    65   .    .    .    15   .    .    .    38   .    .    .    52   .    .    .    .    50   .    1    .    .    77   .    .    62   93   
Volleys Fired              1245  | .    66   15   96   20   96   137  2    34   73   28   30   46   29   24   81   54   20   31   2    22   80   54   47   2    62   9    24   14   44   3    
  Largest                  3     | .    2    2    2    2    2    2    2    2    2    1    1    1    2    1    2    2    2    2    2    2    3    3    3    1    2    1    1    1    1    1    
  Hottest                  240   | .    100  90   136  136  136  136  56   61   108  81   81   81   145  60   170  126  126  126  95   70   167  220  161  94   188  50   50   70   240  240  
Shots Fired                1916  | .    129  26   173  29   187  207  4    66   87   30   31   46   45   25   131  90   22   36   4    41   164  105  78   2    64   9    24   14   44   3    
  Gun                      701   | .    126  26   20   .    .    102  4    66   24   .    .    .    14   .    51   .    .    .    2    38   77   65   36   .    .    .    .    4    44   2    
  Cannon                   1011  | .    .    .    149  26   182  94   .    .    47   21   22   19   20   18   59   77   12   10   2    .    80   34   35   2    64   6    23   9    .    .    
  Launcher                 36    | .    .    .    4    3    5    11   .    .    .    1    .    2    .    .    .    2    .    .    .    .    .    .    4    .    .    3    .    .    .    1    
  Special                  168   | .    3    .    .    .    .    .    .    .    16   8    9    25   11   7    21   11   10   26   .    3    7    6    3    .    .    .    1    1    .    .    
  Kinetic                  873   | .    112  .    .    .    .    102  4    66   70   1    13   6    17   18   45   77   12   10   4    38   157  68   48   .    .    .    .    5    .    .    
  Thermal                  696   | .    3    .    149  26   182  94   .    .    1    .    .    .    17   .    65   .    .    .    .    .    .    17   12   .    47   6    23   8    44   2    
  Explosive                36    | .    .    .    4    3    5    11   .    .    .    1    .    2    .    .    .    2    .    .    .    .    .    .    4    .    .    3    .    .    .    1    
  Electromagnetic          146   | .    14   26   20   .    .    .    .    .    .    20   9    13   .    .    .    .    .    .    .    .    .    14   11   2    17   .    .    .    .    .    
  Robot Hit Streak         36    | .    8    9    18   2    19   36   3    19   12   10   17   8    16   11   32   21   9    26   1    12   10   18   10   1    9    4    5    12   14   .    
  Robot Miss Streak        6     | .    6    3    3    3    4    3    1    2    4    2    3    3    3    3    3    6    2    4    2    3    5    1    2    3    2    .    .    1    2    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    1    1    .    1    .    .    .    .    .    .    .    
  Secondary Targets        10    | .    2    2    .    .    .    .    .    3    2    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Shots Hit Robots           1362  | .    67   21   122  8    122  179  6    58   80   27   31   55   34   24   89   75   11   32   2    27   106  85   46   1    20   6    4    7    17   .    
  Core Hits                669   | .    31   15   44   12   63   75   2    27   47   14   10   20   19   10   42   41   4    6    1    6    72   39   33   .    8    13   1    4    7    3    
  Critical Kills           20    | .    .    .    2    .    .    2    .    1    .    .    .    .    1    .    3    .    .    .    1    1    8    .    .    .    .    .    .    1    .    .    
  Critical Parts Destroyed 34    | .    .    .    .    .    .    6    .    4    1    2    1    4    .    .    1    .    .    .    .    4    6    3    .    .    .    .    .    2    .    .    
  Critical Strikes         82    | .    .    .    2    .    .    8    .    5    4    2    1    5    2    1    9    5    1    .    1    5    22   6    .    .    .    .    .    3    .    .    
    Meltdown               4     | .    .    .    2    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                38    | .    .    .    .    .    .    3    .    4    .    .    .    .    1    .    4    .    .    .    1    5    14   3    .    .    .    .    .    3    .    .    
    Blast                  24    | .    .    .    .    .    .    .    .    .    3    .    .    .    1    1    5    3    1    .    .    .    8    2    .    .    .    .    .    .    .    .    
    Corrupt                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Smash                  12    | .    .    .    .    .    .    3    .    1    1    2    1    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  3     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              236   | .    .    .    3    .    .    33   3    25   17   25   23   67   .    .    .    13   .    .    .    .    3    1    .    .    3    4    16   .    .    .    
  Impact                   154   | .    .    .    .    .    .    25   .    21   13   25   23   47   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 36    | .    .    .    3    .    .    .    .    3    1    .    .    15   .    .    .    13   .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Piercing                 15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    .    
  Sneak Attacks            27    | .    .    .    .    .    .    5    3    .    4    .    2    6    .    .    .    .    .    .    .    .    3    .    .    .    1    .    3    .    .    .    
    Combat Hostiles        7     | .    .    .    .    .    .    1    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Follow-up Attacks        1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           49055 | .    1033 350  2808 633  3309 3617 68   1394 2912 1396 1190 2742 1735 1227 3079 4721 190  588  59   638  5283 2497 4886 34   827  591  253  136  562  297  
  Guns                     9939  | .    911  350  387  .    .    723  68   1326 377  .    .    .    196  .    950  .    .    .    29   605  1506 1254 642  .    .    .    .    53   562  .    
  Cannons                  24332 | .    .    .    2155 185  2579 1513 .    .    2095 469  809  622  933  1227 2129 2679 190  571  30   .    2551 1151 1413 34   827  87   .    83   .    .    
  Explosions               10273 | .    122  .    266  448  710  1007 .    .    52   532  .    563  606  .    .    1061 .    .    .    .    1226 55   2831 .    .    497  .    .    .    297  
  Melee                    4364  | .    .    .    .    .    .    374  .    68   355  395  381  1557 .    .    .    981  .    .    .    .    .    .    .    .    .    .    253  .    .    .    
  Ramming                  147   | .    .    .    .    .    20   .    .    .    33   .    .    .    .    .    .    .    .    17   .    33   .    37   .    .    .    7    .    .    .    .    
  Kinetic                  21698 | .    715  .    .    .    .    723  68   1326 2472 35   631  363  903  1227 1941 2679 190  571  59   605  4057 1768 1312 .    .    .    .    53   .    .    
  Thermal                  10399 | .    122  .    2155 185  2579 1513 .    .    52   41   .    .    226  .    1138 .    .    .    .    .    .    469  891  .    296  87   .    83   562  .    
  Explosive                8406  | .    .    .    266  448  710  1007 .    .    .    491  .    563  606  .    .    1061 .    .    .    .    .    .    2460 .    .    497  .    .    .    297  
  Electromagnetic          4041  | .    196  350  387  .    .    .    .    .    .    434  178  259  .    .    .    .    .    .    .    .    1226 223  223  34   531  .    .    .    .    .    
  Impact                   2069  | .    .    .    .    .    .    374  .    68   323  395  381  528  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2042  | .    .    .    .    .    .    .    .    .    32   .    .    1029 .    .    .    981  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 253   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    253  .    .    .    
Highest Corruption         15    | .    .    .    .    .    .    7    7    7    9    6    6    10   .    12   12   1    .    .    .    .    15   4    15   .    .    .    .    .    .    1    
  Average Corruption       5     | .    .    .    .    .    .    6    7    7    4    6    1    10   .    6    5    1    .    .    .    .    4    2    7    .    .    .    .    .    .    1    
  Corruption Purged        34    | .    .    .    .    .    .    .    .    .    5    .    6    .    .    .    13   1    .    .    .    .    .    5    4    .    .    .    .    .    .    .    
  Corruption Blocked       2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  214   | .    .    .    .    .    .    20   9    37   37   28   11   .    .    7    51   .    .    .    .    .    6    4    4    .    .    .    .    .    .    .    
    Message Errors         55    | .    .    .    .    .    .    4    1    12   13   5    4    .    .    .    14   .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    
    Matter Fused           53    | .    .    .    .    .    .    6    .    8    8    14   1    .    .    .    15   .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Heat Flow Errors       24    | .    .    .    .    .    .    3    2    4    4    1    4    .    .    1    3    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
    Energy Discharges      27    | .    .    .    .    .    .    3    2    4    5    4    .    .    .    1    6    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    
    Parts Rejected         3     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      27    | .    .    .    .    .    .    2    4    6    3    1    .    .    .    1    7    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    
    Data Loss (major)      7     | .    .    .    .    .    .    1    .    1    .    .    1    .    .    .    2    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    
    Misfires               7     | .    .    .    .    .    .    .    .    1    2    2    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 8     | .    .    .    .    .    .    .    .    .    1    1    .    .    .    2    3    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Weapon Failures        2     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Overload Shots             26    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    24   1    
  Effects                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Overflow Damage            1891  | .    .    .    30   28   41   153  .    39   122  98   132  298  49   .    77   258  .    1    .    .    147  54   187  4    43   11   109  10   .    .    
  Projectiles              568   | .    .    .    20   .    41   17   .    .    39   .    32   23   34   .    77   111  .    1    .    .    59   54   3    4    43   .    .    10   .    .    
  Explosions               408   | .    .    .    10   28   .    1    .    .    .    6    .    16   15   .    .    49   .    .    .    .    88   .    184  .    .    11   .    .    .    .    
  Melee                    915   | .    .    .    .    .    .    135  .    39   83   92   100  259  .    .    .    98   .    .    .    .    .    .    .    .    .    .    109  .    .    .    
Knockbacks                 108   | .    .    .    .    .    .    2    .    .    16   .    .    1    9    .    12   23   .    2    .    2    25   14   2    .    .    .    .    .    .    .    
  Impact                   6     | .    .    .    .    .    .    2    .    .    1    .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  97    | .    .    .    .    .    .    .    .    .    15   .    .    1    9    .    11   22   .    1    .    .    23   13   2    .    .    .    .    .    .    .    
  Secondary                5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    2    1    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      487   | .    .    .    .    33   .    .    .    .    69   22   .    .    .    .    .    101  .    .    .    .    46   .    213  .    .    3    .    .    .    .    
  Shots                    9     | .    .    .    .    1    .    .    .    .    1    1    .    .    .    .    .    1    .    .    .    .    1    .    4    .    .    .    .    .    .    .    
  Rammed                   6     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    3    .    .    .    .    .    1    .    .    .    .    
Targets Rammed             11    | .    .    .    .    .    2    .    .    .    2    .    .    .    .    .    .    .    .    1    .    3    .    2    .    .    .    1    .    .    .    .    
  Kicked                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  Crushed                  3     | .    .    .    .    .    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        462   | .    .    8    252  90   306  372  213  264  296  237  225  194  312  198  350  333  120  120  54   18   341  277  259  .    462  6    .    .    220  307  
  Average Temperature      82    | .    .    4    65   32   66   114  110  77   78   80   65   57   119  77   104  110  30   46   28   6    83   101  81   .    69   6    .    .    69   189  
  Received Heat Transfer   4811  | .    24   168  318  .    1071 459  9    432  402  147  72   213  111  .    57   290  9    36   .    .    291  324  165  30   9    120  .    9    .    45   
  Effects                  12    | .    .    .    2    .    1    1    .    .    .    .    .    .    .    .    1    2    .    .    .    .    3    .    .    .    1    .    .    .    .    1    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Energy Bleed           6     | .    .    .    1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    1    
    Interference           3     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Siege Activations          41    | .    .    .    .    .    .    .    .    .    4    1    2    2    4    .    10   5    .    .    .    .    8    3    2    .    .    .    .    .    .    .    
  Total Turns              564   | .    .    .    .    .    .    .    .    .    26   2    16   14   35   .    154  60   .    .    .    .    175  51   31   .    .    .    .    .    .    .    
  Longest Duration         53    | .    .    .    .    .    .    .    .    .    14   2    10   11   18   .    36   29   .    .    .    .    53   36   19   .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    2    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          3     | .    .    .    2    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              29    | .    1    .    .    .    1    .    .    1    3    5    4    3    .    .    .    .    .    .    .    .    7    1    .    .    3    .    .    .    .    .    
  Impact Corruptions       26    | .    .    .    .    .    1    4    .    2    6    3    3    6    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              8     | .    .    .    3    .    2    2    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          8     | .    .    .    3    .    2    2    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             30    | .    .    .    9    .    7    5    .    .    .    .    .    .    .    .    2    .    .    .    1    .    2    .    .    .    .    .    .    .    4    .    
  Heat Transferred         16142 | .    150  .    3811 333  4662 2738 .    .    50   50   .    .    333  .    1676 .    .    .    .    .    .    568  644  .    259  74   .    74   720  .    
Parts Sabotaged            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      8     | .    2    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    4    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   -3   -2   -2   -2   -1   
-------                    Run  | Jun  Mat  Min  Mat  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  Ext  Cet  Arc  Hub  Fac  Gar  Res  Tes  Gar  Res  Qua  Sec  Acc  
Peak Influence             2490 | .    242  219  605  419  413  1336 860  1310 829  1225 976  1348 707  170  344  1153 733  713  737  542  1445 792  814  734  432  256  400  325  1632 2490 
  Initial                  1100 | .    .    44   11   229  39   268  651  559  687  580  642  249  707  170  114  240  604  144  304  294  189  620  383  423  330  41   141  218  45   1100 
  Average                  497  | .    89   103  216  263  132  915  703  940  566  970  486  753  533  164  170  828  522  406  526  474  579  614  557  541  225  162  279  127  323  1877 
Maximum Alert Level        5    | .    1    1    2    2    2    4    3    4    3    4    3    4    3    .    1    4    3    3    3    2    4    3    3    3    2    1    2    1    5    5    
  Low Security (%)         22   | 100  98   96   57   3    79   .    .    .    .    .    2    .    .    100  67   .    .    4    .    .    2    .    .    .    42   60   9    70   54   .    
  Level 1                  22   | .    1    3    19   88   15   11   .    .    17   .    28   19   11   .    32   4    25   44   48   8    58   .    9    .    41   39   87   29   36   .    
  Level 2                  31   | .    .    .    22   8    5    8    56   25   70   13   59   23   70   .    .    27   65   47   14   91   13   96   81   87   15   .    2    .    .    .    
  Level 3                  16   | .    .    .    .    .    .    47   43   49   11   47   9    42   18   .    .    61   9    2    36   .    4    3    8    12   .    .    .    .    .    .    
  Level 4                  6    | .    .    .    .    .    .    31   .    25   .    38   .    14   .    .    .    6    .    .    .    .    21   .    .    .    .    .    .    .    .    5    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    94   
Squads Dispatched          90   | .    4    .    5    .    2    .    1    .    13   .    5    .    5    .    4    .    2    2    .    .    11   9    .    4    2    .    1    1    7    12   
  Investigation            10   | .    3    .    3    .    .    .    .    .    1    .    .    .    1    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Extermination            17   | .    .    .    .    .    .    .    .    .    4    .    1    .    2    .    3    .    1    .    .    .    2    3    .    .    1    .    .    .    .    .    
  Reinforcement            20   | .    1    .    1    .    1    .    .    .    4    .    .    .    .    .    .    .    .    1    .    .    5    2    .    1    1    .    1    1    1    .    
  Assault                  27   | .    .    .    1    .    .    .    .    .    1    .    1    .    2    .    .    .    1    .    .    .    1    2    .    .    .    .    .    .    6    12   
  Garrison                 16   | .    .    .    .    .    1    .    1    .    3    .    3    .    .    .    .    .    .    .    .    .    3    2    .    3    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    2    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -2  -2  -1  
---------                  Run  | Jun Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Ext Cet Arc Hub Fac Gar Res Tes Gar Res Qua Sec Acc 
Distress Signals           13   | .   2   .   3   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   2   
Communications Jammed      988  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   40  .   28  463 140 .   292 2   .   .   .   .   .   13  5   5   
  Distress Signals         986  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   40  .   28  463 140 .   291 1   .   .   .   .   .   13  5   5   
Times Spotted              769  | .   29  20  44  11  40  33  6   23  47  21  19  34  19  5   42  35  13  28  11  20  53  27  26  27  10  22  9   11  28  56  
  Peak Tracking Total      25   | .   4   11  5   4   6   6   3   8   5   4   3   5   5   3   12  6   5   6   6   1   10  6   8   13  4   13  4   4   15  25  
  Tactical Retreats        44   | .   2   2   1   .   .   3   .   1   .   3   .   .   1   .   5   4   .   1   .   .   2   .   .   4   1   1   2   2   3   6   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -2  -2  -1  
-------                    Run  | Jun Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Ext Cet Arc Hub Fac Gar Res Tes Gar Res Qua Sec Acc 
Traps Triggered            43   | .   4   .   .   .   .   5   .   8   1   .   1   5   2   .   2   4   .   1   .   .   .   1   4   .   .   .   1   2   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   
  Reprogrammed             18   | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   11  .   .   2   .   .   
  Reused                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -2  -2  -1  
----------                 Run  | Jun Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Ext Cet Arc Hub Fac Gar Res Tes Gar Res Qua Sec Acc 
Machines Disabled          127  | .   .   .   3   2   1   3   .   5   17  3   17  4   5   .   3   4   1   1   4   6   24  3   3   .   3   2   2   3   7   1   
  Max in Single Turn       18   | .   .   .   1   1   1   1   .   1   4   1   1   1   2   .   1   1   1   .   .   1   18  3   1   .   1   1   1   1   1   1   
  Garrison Access          6    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   1   .   
  Garrison Relay           21   | .   .   .   .   .   .   3   .   5   .   3   .   5   .   .   .   3   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Network Hub              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -2  -2  -1  
---------                  Run  | Jun Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Ext Cet Arc Hub Fac Gar Res Tes Gar Res Qua Sec Acc 
Machines Accessed          175  | .   9   .   14  .   8   4   1   2   15  3   11  2   7   .   13  3   8   9   1   .   4   7   .   4   15  1   8   12  14  .   
  Terminals                120  | .   6   .   10  .   6   4   .   2   9   3   6   2   6   .   6   3   4   9   1   .   4   3   .   3   10  1   3   8   11  .   
  Fabricators              7    | .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          16   | .   1   .   1   .   1   .   .   .   1   .   2   .   1   .   2   .   3   .   .   .   .   1   .   .   2   .   .   1   .   .   
  Recycling Units          12   | .   2   .   2   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   2   .   1   .   .   2   .   .   .   
  Scanalyzers              9    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   2   2   .   
  Garrison Access          11   | .   .   .   .   .   1   .   1   .   1   .   1   .   .   .   1   .   .   .   .   .   .   1   .   .   1   .   2   1   1   .   
Total Hacks                670  | .   20  .   56  .   27  8   1   4   52  7   34  9   29  .   48  10  30  22  2   .   20  38  .   28  84  6   34  47  54  .   
  Successful               373  | .   10  .   39  .   19  2   1   1   35  3   22  2   11  .   38  3   15  13  1   .   13  19  .   13  48  3   17  21  24  .   
  Failed                   297  | .   10  .   17  .   8   6   .   3   17  4   12  7   18  .   10  7   15  9   1   .   7   19  .   15  36  3   17  26  30  .   
    Catastrophic           29   | .   1   .   1   .   .   1   .   1   1   .   3   1   2   .   1   1   1   .   .   .   .   3   .   2   3   1   .   4   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   324  | .   8   .   21  .   13  .   .   1   21  2   21  2   8   .   22  .   14  9   .   .   15  30  .   24  23  4   21  34  31  .   
  Terminals                488  | .   16  .   42  .   22  8   .   4   27  7   21  9   24  .   17  10  19  22  2   .   20  22  .   19  70  6   14  41  46  .   
  Fabricators              35   | .   .   .   .   .   .   .   .   .   13  .   6   .   .   .   7   .   1   .   .   .   .   .   .   .   .   .   8   .   .   .   
  Repair Stations          47   | .   2   .   2   .   4   .   .   .   4   .   4   .   5   .   8   .   10  .   .   .   .   3   .   .   3   .   .   2   .   .   
  Recycling Units          45   | .   2   .   3   .   .   .   .   .   3   .   2   .   .   .   6   .   .   .   .   .   .   12  .   9   .   .   8   .   .   .   
  Scanalyzers              38   | .   .   .   9   .   .   .   .   .   4   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   8   .   .   2   7   .   
  Garrison Access          17   | .   .   .   .   .   1   .   1   .   1   .   1   .   .   .   2   .   .   .   .   .   .   1   .   .   3   .   4   2   1   .   
Terminal Hacks             146  | .   5   .   14  .   8   2   .   1   9   3   9   2   5   .   6   3   3   10  1   .   7   3   .   2   27  2   3   9   12  .   
  Record                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Part Schematic           6    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   4   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Robot Analysis           2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Prototype ID Bank        14   | .   2   .   4   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   1   .   
  Open Door                17   | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   6   1   .   .   .   .   .   1   .   1   1   5   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     5    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Emergency Access Points  5    | .   .   .   .   .   .   1   .   1   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Index            3    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Terminal Index           8    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   1   .   1   1   .   .   1   .   .   .   1   .   .   .   1   .   
  Fabricator Index         2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Scanalyzer Index         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Garrison Index           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Unreport Threat          17   | .   .   .   .   .   1   .   .   .   .   .   4   .   2   .   .   .   1   2   .   .   1   .   .   1   2   .   .   2   1   .   
  Locate Traps             12   | .   .   .   3   .   .   .   .   .   2   .   .   .   1   .   1   .   .   1   .   .   .   .   .   .   2   .   .   1   1   .   
  Disarm Traps             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Reprogram Traps          5    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   1   .   .   
  Security Status          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
  Transport Status         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recall Extermination     2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recall Assault           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler Manifests         4    | .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              15   | .   2   .   2   .   2   .   .   .   1   .   1   .   1   .   1   .   .   .   .   .   .   .   .   1   2   .   .   1   1   .   
  Garrison Registry        3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Patrol Navigation        3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Protovariant Controls    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Activate Exoskeleton     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           12   | .   .   .   .   .   .   .   .   .   8   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           5    | .   .   .   .   .   .   .   .   .   3   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    7    | .   .   .   .   .   .   .   .   .   5   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       32   | .   2   .   2   .   4   .   .   .   2   .   2   .   2   .   6   .   6   .   .   .   .   2   .   .   2   .   .   2   .   .   
  Scan Component           17   | .   1   .   1   .   2   .   .   .   1   .   1   .   1   .   3   .   4   .   .   .   .   1   .   .   1   .   .   1   .   .   
  Repair                   15   | .   1   .   1   .   2   .   .   .   1   .   1   .   1   .   3   .   2   .   .   .   .   1   .   .   1   .   .   1   .   .   
Recycling Unit Hacks       12   | .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   2   .   3   .   .   3   .   .   .   
  Process                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Report Inventory         9    | .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   2   .   1   .   .   2   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 31   | .   .   .   9   .   .   .   .   .   4   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   4   .   .   1   5   .   
  Insert Component         18   | .   .   .   3   .   .   .   .   .   2   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   4   .   .   1   5   .   
  Analyze                  13   | .   .   .   6   .   .   .   .   .   2   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      15   | .   .   .   .   .   1   .   1   .   1   .   1   .   .   .   1   .   .   .   .   .   .   1   .   .   2   .   4   2   1   .   
  Unlock Access            7    | .   .   .   .   .   1   .   1   .   1   .   1   .   .   .   1   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   
  Seal Access              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   1   .   
  Coupler Status           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   1   .   .   
Unauthorized Hacks         125  | .   3   .   13  .   6   .   .   .   10  .   7   .   4   .   14  .   6   3   .   .   6   11  .   8   13  1   7   7   6   .   
  Terminals                86   | .   1   .   11  .   6   .   .   .   4   .   2   .   4   .   6   .   5   3   .   .   6   5   .   6   11  1   3   6   6   .   
    Track                  33   | .   .   .   4   .   1   .   .   .   2   .   .   .   1   .   1   .   2   1   .   .   3   2   .   3   7   1   1   2   2   .   
    Assimilate             11   | .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   1   .   1   2   .   .   
    Botnet                 30   | .   1   .   3   .   3   .   .   .   2   .   2   .   2   .   2   .   2   1   .   .   2   2   .   2   2   .   .   1   3   .   
    Operators              12   | .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   1   1   .   1   1   .   1   1   1   .   
  Fabricators              13   | .   .   .   .   .   .   .   .   .   5   .   3   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Report                 3    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Prioritize             2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Liberate               4    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Haulers                4    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mechanics              4    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          19   | .   2   .   2   .   .   .   .   .   .   .   1   .   .   .   4   .   .   .   .   .   .   6   .   2   .   .   2   .   .   .   
    Monitor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Reject                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   1   .   .   1   .   .   .   
    Recyclers              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Mask                   6    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   2   .   1   .   .   1   .   .   .   
    Tunnel                 4    | .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
    Researchers            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Reprogram              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Data Cores Recovered       3    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         134  | .   6   .   12  .   7   3   .   2   13  3   10  2   6   .   12  3   8   6   1   .   4   4   .   4   11  1   6   5   5   .   
  Full Trace Events        7    | .   .   .   .   .   .   2   .   .   1   .   .   1   1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Robots Built             8    | .   .   .   .   .   .   .   .   .   6   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              4    | .   .   .   .   .   .   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   268  | .   .   .   .   .   .   .   .   .   201 .   67  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 32   | .   .   .   .   .   .   .   .   .   24  .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   1   .   3   .   .   .   .   .   2   .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   4   .   .   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   254  | .   .   .   .   .   .   .   .   .   201 .   .   .   .   .   53  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  22   | .   .   .   .   .   .   .   .   .   16  .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             15   | .   1   .   1   .   2   .   .   .   1   .   1   .   1   .   3   .   2   .   .   .   .   1   .   .   1   .   .   1   .   .   
  Time                     729  | .   26  .   26  .   52  .   .   .   112 .   31  .   44  .   201 .   59  .   .   .   .   25  .   .   45  .   .   108 .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          43   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   40  .   .   .   
  Retrieved Matter         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           8    | .   .   .   3   .   .   .   .   .   2   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 8    | .   .   .   3   .   .   .   .   .   2   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -2  -2  -1  
------------               Run  | Jun Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Ext Cet Arc Hub Fac Gar Res Tes Gar Res Qua Sec Acc 
Used RIF Installer         7    | .   .   .   .   .   .   1   .   1   .   1   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Signal Jammer            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Detection          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Watcher Feeds            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Structural Interface     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Program Shield           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Autoassimilate           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              105  | .   .   .   .   .   .   2   2   1   9   4   4   13  6   6   10  7   5   3   1   3   8   2   2   3   5   4   2   1   2   .   
  Non-combat               26   | .   .   .   .   .   .   .   2   .   5   .   3   .   3   .   5   .   2   .   .   2   2   .   .   .   .   .   2   .   .   .   
  Combat                   79   | .   .   .   .   .   .   2   .   1   4   4   1   13  3   6   5   7   3   3   1   1   6   2   2   3   5   4   .   1   2   .   
  Autoassimilated          14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   1   1   1   1   .   .   3   2   .   .   .   2   .   
Robot Hacks Applied        105  | .   .   .   .   .   .   3   3   1   14  4   6   13  7   7   10  6   5   2   .   3   7   2   2   .   3   4   2   1   .   .   
  parse_system             9    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   1   1   .   2   2   .   .   .   .   .   .   .   .   .   
  find_chute               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  drop_inventory           5    | .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  find_recycling           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  ignore_parts             2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  purge_threat             6    | .   .   .   .   .   .   .   .   .   4   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  map_route                2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  locate_prototypes        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  ignore_targets           6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  find_garrison            2    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  scatter_targeting        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  amplify_resonance        5    | .   .   .   .   .   .   .   .   .   .   1   .   2   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  disable_weapons          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  reboot_system            6    | .   .   .   .   .   .   .   .   .   .   2   .   3   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  overwrite_iff            18   | .   .   .   .   .   .   1   .   1   1   .   .   2   2   .   .   .   .   1   .   .   2   2   1   .   1   4   .   .   .   .   
  formatsys_low            11   | .   .   .   .   .   .   .   2   .   2   .   1   .   1   .   2   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   
  formatsys_high           28   | .   .   .   .   .   .   2   .   .   3   1   1   5   .   .   6   4   1   .   .   .   2   .   1   .   2   .   .   .   .   .   
Relay Couplers Released    96   | .   .   .   .   .   .   11  .   17  5   14  1   20  .   .   .   12  .   .   .   .   .   .   3   .   .   5   5   3   .   .   
  Machine Destruction      92   | .   .   .   .   .   .   11  .   17  1   14  1   20  .   .   .   12  .   .   .   .   .   .   3   .   .   5   5   3   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Attached                 44   | .   .   .   .   .   .   2   1   2   5   3   1   5   2   1   3   3   2   1   .   .   3   .   4   1   .   2   2   1   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             18   | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   15  .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              5    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   
Hacks Repelled             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   -3   -2   -2   -2   -1   
--------                   Run   | Jun  Mat  Min  Mat  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  Ext  Cet  Arc  Hub  Fac  Gar  Res  Tes  Gar  Res  Qua  Sec  Acc  
Total Allies               127   | .    .    1    2    2    1    6    2    1    17   3    4    9    3    .    10   5    5    24   1    2    5    2    4    3    6    4    1    1    3    .    
  Largest Group            23    | .    .    1    2    3    3    5    7    7    6    2    3    5    2    .    4    3    8    23   22   18   19   2    4    3    2    1    1    1    1    1    
  Highest-Rated Group      1195  | .    .    31   20   55   55   89   113  113  185  175  175  114  52   .    86   90   286  932  923  736  686  105  215  152  84   64   26   10   1195 1195 
  Highest-Rated Ally       1195  | .    .    31   10   31   31   25   25   25   37   95   95   37   40   .    46   32   49   159  151  151  109  58   62   58   58   64   26   10   1195 1195 
Total Orders               161   | .    .    .    8    4    7    2    1    28   17   .    2    12   3    .    3    2    18   20   1    4    17   .    .    .    2    .    .    4    1    5    
  STAY                     77    | .    .    .    4    2    3    1    .    10   7    .    1    6    1    .    1    2    11   13   .    1    9    .    .    .    1    .    .    3    1    .    
  ROAM                     3     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  FOLLOW                   50    | .    .    .    4    2    4    1    .    10   5    .    1    6    .    .    1    .    5    4    .    1    4    .    .    .    1    .    .    1    .    .    
  AID                      16    | .    .    .    .    .    .    .    1    2    .    .    .    .    2    .    1    .    2    3    1    2    2    .    .    .    .    .    .    .    .    .    
  DROP                     3     | .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  PICKUP                   5     | .    .    .    .    .    .    .    .    3    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  COLLECT                  2     | .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  EXPLORE                  5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
Ally Attacks               751   | .    .    9    .    3    1    6    19   29   61   5    31   60   10   .    13   7    45   174  84   10   110  6    24   11   15   5    .    .    9    4    
  Total Damage             18265 | .    .    44   .    64   .    60   275  324  1274 90   1214 1620 151  .    120  200  1180 4527 1461 223  2239 255  943  359  470  215  .    .    534  423  
  Kills                    130   | .    .    1    .    1    .    2    3    5    11   2    12   15   2    .    .    .    6    32   12   3    16   1    1    2    1    .    .    .    1    1    
Allies Corrupted           7     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    1    .    .    .    .    .    .    .    .    
Allies Melted              2     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -2  -2  -1  
-------                    Run  | Jun Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Ext Cet Arc Hub Fac Gar Res Tes Gar Res Qua Sec Acc 
Robot Analysis Total       2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   -3   -2   -2   -2   -1   
-------------              Run   | Jun  Mat  Min  Mat  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  Ext  Cet  Arc  Hub  Fac  Gar  Res  Tes  Gar  Res  Qua  Sec  Acc  
Turns Passed               31256 | 37   1335 699  2472 1241 1184 1762 195  1308 2941 1027 1311 2098 1091 271  1872 1677 917  1753 174  297  1255 1242 566  163  701  139  325  546  486  171  
Spaces Moved               22520 | 37   793  274  1227 702  460  897  137  798  1665 514  627  968  581  141  844  819  492  984  94   124  513  611  217  357  1620 315  999  1965 1996 749  
  Core                     131   | 15   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    47   69   .    .    .    .    .    .    
  Treads                   4515  | .    91   240  36   .    270  70   .    .    770  514  295  154  12   .    277  30   76   984  94   124  477  1    .    .    .    .    .    .    .    .    
  Legs                     219   | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   35   170  .    .    .    .    .    .    .    
  Wheels                   9723  | 22   702  34   1191 702  190  826  137  798  895  .    332  814  569  141  567  789  416  .    .    .    23   575  .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   7906  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    288  1620 315  999  1965 1974 745  
  Fastest Speed            11    | 50   80   125  145  165  150  105  120  115  115  160  145  145  160  145  160  131  131  160  160  160  145  126  50   32   25   25   11   17   13   16   
  Average Speed            107   | 67   129  228  160  165  161  133  120  117  143  164  168  168  161  156  163  170  155  160  160  160  160  150  163  36   27   25   17   17   15   17   
  Slowest Speed            470   | 80   160  240  240  165  165  470  120  120  245  166  240  240  240  160  240  275  165  160  160  160  210  385  400  50   104  25   18   97   89   20   
  Overloaded Moves         69    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    42   .    23   .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            53    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    4    6    8    11   14   6    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    
  Spacefolds               9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    1    
Exploration Rate (%)       57    | 3    97   42   81   99   52   86   13   91   40   69   24   87   20   91   19   83   14   92   65   75   64   15   39   10   97   40   31   97   94   41   
  Regions Visited          30
    Branch Regions         9
  Pre-discovered Areas     6     | .    2    .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        12    | .    .    1    1    .    1    .    1    .    1    .    1    .    .    .    1    .    1    .    .    .    1    1    .    .    1    .    1    .    .    .    
  Unknown Exits Taken      9     | 1    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    1    .    .    .    1    1    .    
Scrap Searched             1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 298   | .    3    .    18   .    .    13   .    12   13   7    4    37   1    .    11   20   8    .    .    .    8    3    27   .    35   28   27   2    5    16   
Terrain Destroyed          957   | .    13   .    35   23   31   39   2    12   79   25   10   38   42   5    33   101  11   2    .    16   208  59   41   .    35   29   28   3    10   27   
  Melee                    75    | .    .    .    2    .    .    9    .    12   4    7    4    28   .    .    .    .    .    .    .    .    .    1    .    .    .    .    8    .    .    .    
  Projectile               275   | .    3    .    .    .    1    .    2    .    28   .    6    1    6    5    33   15   11   2    .    16   57   17   2    .    35   3    20   2    10   .    
  AOE                      606   | .    10   .    33   23   30   30   .    .    47   18   .    9    36   .    .    86   .    .    .    .    151  41   39   .    .    26   .    .    .    27   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   -3   -2   -2   -2   -1   
---------                  Run   | Jun  Mat  Min  Mat  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  Ext  Cet  Arc  Hub  Fac  Gar  Res  Tes  Gar  Res  Qua  Sec  Acc  
Total                      27405 | 46   963  319  1559 758  713  1195 162  1055 2126 633  816  1291 691  169  1201 991  628  1139 116  186  796  836  363  379  1815 359  1096 2135 2094 775  
  Wait                     1741  | .    39   10   144  19   106  17   6    103  202  16   91   75   43   .    174  34   75   110  12   13   154  76   5    10   30   25   10   105  33   4    
  Move                     22377 | 36   792  273  1226 701  460  896  137  797  1665 513  627  967  581  140  844  818  491  983  93   123  512  611  216  349  1612 303  984  1942 1953 732  
  Hop                      49    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    4    5    6    11   14   6    
  Pick Up                  374   | 6    19   4    27   3    10   16   2    10   47   10   10   24   10   1    23   16   7    2    3    8    7    24   17   3    21   3    13   14   13   1    
  Fast Attach              181   | 4    9    .    3    .    5    9    2    3    5    5    2    9    1    1    3    4    6    .    2    1    7    18   7    6    25   2    5    12   12   13   
  Attach                   220   | .    3    11   5    1    9    8    1    2    25   4    11   15   4    1    12   14   7    1    .    5    15   17   18   5    6    2    6    7    5    .    
  Detach                   79    | .    1    2    1    .    2    4    .    3    8    2    6    4    .    .    2    9    5    1    1    1    3    8    5    1    1    1    2    3    1    2    
  Swap                     384   | .    23   4    24   8    13   30   4    19   43   13   10   21   15   2    48   18   5    6    .    2    10   16   9    .    9    3    8    10   7    4    
  Drop                     360   | .    11   .    30   6    10   16   4    11   39   17   5    23   8    .    14   11   11   4    3    8    3    9    18   .    40   1    22   17   12   7    
  Fire                     1245  | .    66   15   96   20   96   137  2    34   73   28   30   46   29   24   81   54   20   31   2    22   80   54   47   2    62   9    24   14   44   3    
  Melee                    235   | .    .    .    3    .    .    33   3    25   16   25   23   67   .    .    .    13   .    .    .    .    3    1    .    .    3    4    16   .    .    .    
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Kick                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  Crush                    8     | .    .    .    .    .    2    .    .    .    2    .    .    .    .    .    .    .    .    1    .    3    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            136   | .    .    .    .    .    .    27   .    48   .    .    .    40   .    .    .    .    .    .    .    .    .    .    20   .    .    .    .    .    .    1    
  Rewire                   9     | .    .    .    .    .    .    2    1    .    1    .    1    .    .    .    .    .    1    .    .    .    .    .    1    .    2    .    .    .    .    .    
  Trap                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Miscellaneous            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 2 exits: *Mat / [*Exi])
-9/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / [*Zio])
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 4 exits: *Fac x2 / [*Low] / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 5 exits: *Fac x4 / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)
-6/Factory (discovered 3 exits: *Fac / Low x2)
-6/Waste
-6/Factory (discovered 3 exits: Low x2 / Gar)
-6/Garrison (discovered 3 exits: *Fac x3)
-5/Factory (discovered 4 exits: Upp x2 / *Ext x2)
-5/Extension (discovered 2 exits: *Fac / *Cet)
-5/Cetus
-5/Archives (discovered 2 exits: *Hub x2)
-5/Hub_04(d) (discovered 3 exits: *Fac x3)
-4/Factory
-4/Garrison
-3/Research
-3/Testing (discovered 2 exits: *Res / Gar)
-3/Garrison (discovered 3 exits: *Res x3)
-2/Research (discovered 2 exits: *Qua x2)
-2/Quarantine (discovered 2 exits: [*Acc] / *Sec)
-2/Section 7
-1/Access
Tau Ceti IV Orbit

 History 
---------
  Turn | Location      | Event
    11 | -11/Junkyard  | Discovered new exit (range 14)
    38 | -11/Junkyard  | Entered Materials
   193 | -10/Materials | Discovered new exit (range 9)
   318 | -10/Materials | Build established: Mutant
   352 | -10/Materials | Discovered new exit (range 8)
   361 | -10/Materials | Identified exit to Materials
   467 | -10/Materials | Repaired Assault Rifle
   843 | -10/Materials | Discovered exit to Materials (range 9)
  1021 | -10/Materials | Discovered exit to Materials (range 11)
  1373 | -10/Materials | Entered Mines
  1437 | -10/Mines     | Escorted by a lone wolf Derelict
  1538 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  1538 | -10/Mines     | Discovered new exit (range 5)
  1683 | -10/Mines     | Assembled infested the area
  1688 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  1773 | -10/Mines     | Core integrity fell below 50%
  1788 | -10/Mines     | Core integrity fell below 20%
  1814 | -10/Mines     | Lost 8 parts (1p4n1u2w)
  2057 | -10/Mines     | Discovered exit to Materials (range 10)
  2072 | -10/Mines     | Entered Materials
  2072 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  2419 | -9/Materials  | Discovered new exit (range 15)
  2501 | -9/Materials  | Repaired Lgt. Treads?
  2802 | -9/Materials  | Build established: Scavenger-Mutant
  2982 | -9/Materials  | Discovered new exit (range 15)
  3431 | -9/Materials  | Discovered new exit (range 10)
  3458 | -9/Materials  | Identified exit to Mines
  4093 | -9/Materials  | Discovered new exit (range 14)
  4214 | -9/Materials  | Build established: Mutant
  4472 | -9/Materials  | First assault squad dispatched
  4544 | -9/Materials  | Entered Mines
  4544 | -9/Mines      | Accompanied by 2 allies
  4572 | -9/Mines      | Excavation squad dispatched
  4572 | -9/Mines      | A large section of the Mines collapsed
  4722 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
  5004 | -9/Mines      | Discovered new exit (range 12)
  5171 | -9/Mines      | Discovered new exit (range 5)
  5525 | -9/Mines      | Learned location of Storage (-8)
  5785 | -9/Mines      | Entered Materials
  5785 | -8/Materials  | Accompanied by 3 allies
  5785 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  5790 | -8/Materials  | Led the pair of lost Derelicts to an unsafe place
  5983 | -8/Materials  | Repaired Lgt. Treads?
  6102 | -8/Materials  | Repaired Lgt. Treads
  6400 | -8/Materials  | Build established: Scavenger-Mutant
  6659 | -8/Materials  | Lost 3 parts (1p2u)
  6834 | -8/Materials  | Garrison activated, responded to threat
  6926 | -8/Materials  | Lost 3 parts (2n1u)
  6936 | -8/Materials  | Discovered new exit (range 16)
  6969 | -8/Materials  | Identified exit to Garrison
  6969 | -8/Materials  | Entered Garrison
  7027 | -8/Garrison   | Garrison Relay disabled
  7178 | -8/Garrison   | Triggered checkpoint
  7182 | -8/Garrison   | Triggered checkpoint
  7326 | -8/Garrison   | Installed Relay Interface Framework
  7383 | -8/Garrison   | Discovered new exit (range 8)
  7515 | -8/Garrison   | Discovered new exit (range 10)
  7604 | -8/Garrison   | Triggered checkpoint
  7615 | -8/Garrison   | Garrison Relay disabled
  7808 | -8/Garrison   | Triggered checkpoint
  7809 | -8/Garrison   | Core integrity fell below 50%
  8111 | -8/Garrison   | Rescued a captive Derelict
  8112 | -8/Garrison   | Lost 5 parts (2p1n1u1w)
  8118 | -8/Garrison   | Triggered checkpoint
  8166 | -8/Garrison   | Discovered new exit (range 14)
  8392 | -8/Garrison   | Triggered checkpoint
  8402 | -8/Garrison   | Garrison Relay disabled
  8731 | -8/Garrison   | Entered Materials
  8731 | -8/Materials  | Accompanied by 5 allies
  8876 | -8/Materials  | Garrison activated, responded to threat
  8926 | -8/Materials  | Identified exit to Garrison
  8926 | -8/Materials  | Entered Garrison
  8926 | -8/Garrison   | Accompanied by 7 allies
  8954 | -8/Garrison   | Triggered checkpoint
  8980 | -8/Garrison   | Garrison Relay disabled
  9145 | -8/Garrison   | Build established: Commander-Mutant
  9256 | -8/Garrison   | Triggered checkpoint
  9306 | -8/Garrison   | Triggered checkpoint
  9338 | -8/Garrison   | Triggered checkpoint
  9435 | -8/Garrison   | Destroyed 7 combat bots
  9448 | -8/Garrison   | Build established: Scavenger-Mutant
  9491 | -8/Garrison   | Garrison Relay disabled
  9555 | -8/Garrison   | Discovered new exit (range 8)
  9563 | -8/Garrison   | Garrison Relay disabled
  9731 | -8/Garrison   | Garrison Relay disabled
  9774 | -8/Garrison   | Discovered new exit (range 12)
  9818 | -8/Garrison   | Expanded RIF knowledge: Watcher Feeds
  9902 | -8/Garrison   | Triggered checkpoint
 10025 | -8/Garrison   | Discovered new exit (range 8)
 10124 | -8/Garrison   | Triggered checkpoint
 10129 | -8/Garrison   | Core integrity fell below 20%
 10171 | -8/Garrison   | Garrison Relay disabled
 10234 | -8/Garrison   | Entered Factory
 10234 | -7/Factory    | Accompanied by 1 ally
 10234 | -7/Factory    | Evolved 2 slots: Utility x2
 10421 | -7/Factory    | Fabricated Fission Core (x2)
 10478 | -7/Factory    | Discovered new exit (range 27)
 10787 | -7/Factory    | Fabricated P-60 Hacker (x2)
 10887 | -7/Factory    | Fabricated P-60 Hacker (x2)
 10996 | -7/Factory    | Fabricated Lrn. Proton Cannon (x1)
 11102 | -7/Factory    | Cargo convoy interrupted
 11121 | -7/Factory    | Garrison activated, responded to threat
 11152 | -7/Factory    | Fabricated P-60 Hacker (x2)
 11193 | -7/Factory    | Build established: Commander-Mutant
 11275 | -7/Factory    | Found Prototype Device
 11289 | -7/Factory    | Hacker 4c assimilated hostile H-55 Commando
 11290 | -7/Factory    | Identified Adv. EM Disruption Field
 11312 | -7/Factory    | Discovered new exit (range 8)
 11634 | -7/Factory    | Build established: Scavenger-Mutant
 12357 | -7/Factory    | Discovered new exit (range 25)
 12643 | -7/Factory    | Repaired Corrupted Imp. Matter Compressor?
 12697 | -7/Factory    | Build established: Hacker-Mutant
 13043 | -7/Factory    | Garrison activated, responded to threat
 13175 | -7/Factory    | Identified exit to Garrison
 13175 | -7/Factory    | Entered Garrison
 13338 | -7/Garrison   | Garrison Relay disabled
 13354 | -7/Garrison   | Triggered checkpoint
 13470 | -7/Garrison   | Triggered checkpoint
 13630 | -7/Garrison   | Build established: Scavenger-Mutant
 13642 | -7/Garrison   | Discovered new exit (range 35)
 13642 | -7/Garrison   | Discovered new exit (range 31)
 13642 | -7/Garrison   | Discovered new exit (range 71)
 13657 | -7/Garrison   | Garrison Relay disabled
 13658 | -7/Garrison   | Triggered checkpoint
 13761 | -7/Garrison   | Expanded RIF knowledge: Signal Jamming
 13816 | -7/Garrison   | Found embedded Infiltrators
 13908 | -7/Garrison   | Triggered checkpoint
 13930 | -7/Garrison   | Build established: Hacker-Mutant
 14030 | -7/Garrison   | Triggered checkpoint
 14049 | -7/Garrison   | Garrison Relay disabled
 14202 | -7/Garrison   | Entered Factory
 14202 | -7/Factory    | Accompanied by 2 allies
 14404 | -7/Factory    | Discovered new exit (range 13)
 14452 | -7/Factory    | Garrison activated, responded to threat
 14591 | -7/Factory    | Build established: Bothacker-Mutant
 14892 | -7/Factory    | Build established: Hacker-Mutant
 15172 | -7/Factory    | Repaired Imp. Heavy Treads
 15346 | -7/Factory    | Fabricated P-60 Hacker (x2)
 15478 | -7/Factory    | Identified exit to Factory
 15513 | -7/Factory    | Identified exit to Garrison
 15513 | -7/Factory    | Entered Garrison
 15513 | -7/Garrison   | Accompanied by 3 allies
 15567 | -7/Garrison   | Expanded RIF knowledge: Program Shield
 15670 | -7/Garrison   | Triggered checkpoint
 15704 | -7/Garrison   | Garrison Relay disabled
 15788 | -7/Garrison   | Triggered checkpoint
 15810 | -7/Garrison   | Triggered checkpoint
 15830 | -7/Garrison   | Hacker 4g assimilated hostile G-47 Trooper
 15902 | -7/Garrison   | Triggered checkpoint
 16016 | -7/Garrison   | Build established: Bothacker-Mutant
 16132 | -7/Garrison   | Triggered checkpoint
 16151 | -7/Garrison   | Core integrity fell below 50%
 16184 | -7/Garrison   | Garrison Relay disabled
 16707 | -7/Garrison   | Discovered exit to Factory (range 14)
 16874 | -7/Garrison   | Triggered checkpoint
 16917 | -7/Garrison   | Spotted B-75 Beast
 16917 | -7/Garrison   | Spotted B-75 Beast
 16955 | -7/Garrison   | Discovered exit to Factory (range 15)
 16956 | -7/Garrison   | Triggered checkpoint
 17055 | -7/Garrison   | Garrison Relay disabled
 17204 | -7/Garrison   | Discovered exit to Factory (range 11)
 17452 | -7/Garrison   | Triggered checkpoint
 17536 | -7/Garrison   | Rescued a captive Derelict
 17544 | -7/Garrison   | Garrison Relay disabled
 17607 | -7/Garrison   | System corruption reached 10%
 17611 | -7/Garrison   | Entered Factory
 17611 | -6/Factory    | Accompanied by 2 allies
 17611 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 17961 | -6/Factory    | First assault squad dispatched
 18065 | -6/Factory    | Identified exit to Lower Caves
 18221 | -6/Factory    | Repaired Tri-rail Accelerator?
 18292 | -6/Factory    | Discovered new exit (range 14)
 18340 | -6/Factory    | Identified exit to Factory
 18641 | -6/Factory    | Build established: Bothacker-Tank
 18702 | -6/Factory    | Sucked down chute
 18702 | -6/Factory    | Entered Waste
 18717 | -6/Waste      | EMP discharged
 18750 | -6/Waste      | Spotted C-40 Crusher
 18757 | -6/Waste      | Spotted C-40 Crusher
 18761 | -6/Waste      | Spotted C-40 Crusher
 18777 | -6/Waste      | Spotted C-40 Crusher
 18784 | -6/Waste      | Spotted C-40 Crusher
 18796 | -6/Waste      | Spotted C-40 Crusher
 18803 | -6/Waste      | Crushed by Compactor (1 part destroyed)
 18817 | -6/Waste      | EMP discharged
 18862 | -6/Waste      | Destroyed C-40 Crusher
 18906 | -6/Waste      | Destroyed C-40 Crusher
 18917 | -6/Waste      | EMP discharged
 18917 | -6/Waste      | System corruption reached 10%
 18946 | -6/Waste      | Discovered new exit (range 14)
 18967 | -6/Waste      | Found Corrupted Prototype Processor
 18973 | -6/Waste      | Entered Factory
 19015 | -6/Factory    | Build established: Bothacker-Mutant
 19018 | -6/Factory    | Identified Exp. Signal Interpreter
 19501 | -6/Factory    | Fabricated Adv. Hacking Suite (x1)
 19807 | -6/Factory    | Repaired Imp. Heavy Treads?
 20218 | -6/Factory    | Cargo convoy interrupted
 20275 | -6/Factory    | Destroyed 7 combat bots
 20383 | -6/Factory    | Repaired Tri-rail Accelerator
 20442 | -6/Factory    | Repaired Imp. System Restoration Module?
 20496 | -6/Factory    | Build established: Mutant
 20796 | -6/Factory    | Identified exit to Garrison
 20845 | -6/Factory    | Entered Garrison
 20845 | -6/Garrison   | Accompanied by 1 ally
 20949 | -6/Garrison   | Destroyed 8 combat bots
 21079 | -6/Garrison   | Expanded RIF knowledge: Structural Interface
 21212 | -6/Garrison   | Garrison Relay disabled
 21375 | -6/Garrison   | Triggered checkpoint
 21378 | -6/Garrison   | Triggered checkpoint
 21519 | -6/Garrison   | Spotted B-75 Beast
 21625 | -6/Garrison   | Garrison Relay disabled
 21730 | -6/Garrison   | Expanded RIF knowledge: Autoassimilate
 21763 | -6/Garrison   | Garrison Relay disabled
 21814 | -6/Garrison   | Discovered exit to Factory (range 10)
 21938 | -6/Garrison   | Build established: Bothacker-Mutant
 21988 | -6/Garrison   | Triggered checkpoint
 22066 | -6/Garrison   | Discovered exit to Factory (range 61)
 22066 | -6/Garrison   | Discovered exit to Factory (range 13)
 22066 | -6/Garrison   | Discovered exit to Factory (range 91)
 22196 | -6/Garrison   | Triggered checkpoint
 22280 | -6/Garrison   | Triggered checkpoint
 22401 | -6/Garrison   | Spotted B-75 Beast
 22425 | -6/Garrison   | Destroyed B-75 Beast
 22460 | -6/Garrison   | Found Relay Coupler [Proto]
 22462 | -6/Garrison   | Found Relay Coupler [Proto]
 22467 | -6/Garrison   | Found Relay Coupler [Proto]
 22472 | -6/Garrison   | Found Relay Coupler [Proto]
 22522 | -6/Garrison   | Entered Factory
 22522 | -5/Factory    | Accompanied by 3 allies
 22522 | -5/Factory    | Evolved 2 slots: Utility x2
 22698 | -5/Factory    | Discovered new exit (range 32)
 22749 | -5/Factory    | Found Hvy. Reflective Plating
 22775 | -5/Factory    | Identified exit to Upper Caves
 22775 | -5/Factory    | Identified exit to Extension
 22822 | -5/Factory    | First assault squad dispatched
 22928 | -5/Factory    | Build established: Botlord-Mutant
 23279 | -5/Factory    | Repaired Lyr. Heavy Armor Plating
 23311 | -5/Factory    | Repaired Imp. Heavy Treads
 23439 | -5/Factory    | Entered Extension
 23439 | -5/Extension  | Accompanied by 8 allies
 23720 | -5/Extension  | Rescued a captive Derelict
 23884 | -5/Extension  | Build established: Commander-Mutant
 24311 | -5/Extension  | Spotted B-75 Beast
 24320 | -5/Extension  | Allies destroyed B-75 Beast
 24329 | -5/Extension  | Spotted B-75 Beast
 24340 | -5/Extension  | Allies destroyed B-75 Beast
 24468 | -5/Extension  | Rescued a captive Derelict
 24510 | -5/Extension  | Rescued a captive Derelict
 24510 | -5/Extension  | Rescued a captive Derelict
 24618 | -5/Extension  | Rescued A7
 24654 | -5/Extension  | Rescued a captive Derelict
 24965 | -5/Extension  | Discovered new exit (range 16)
 24968 | -5/Extension  | Discovered new exit (range 14)
 25087 | -5/Extension  | Rescued a captive Derelict
 25192 | -5/Extension  | Entered Cetus
 25192 | -5/Cetus      | Accompanied by 22 allies (A7)
 25197 | -5/Cetus      | Acquired a Cetus Manufacturing Module code from A7
 25207 | -5/Cetus      | Spotted Cetus Guard
 25207 | -5/Cetus      | Spotted Cetus Guard
 25207 | -5/Cetus      | Spotted Cetus Guard
 25208 | -5/Cetus      | Autoassimilated Cetus Guard with RIF
 25208 | -5/Cetus      | Spotted Cetus Guard
 25209 | -5/Cetus      | Allies destroyed Cetus Guard
 25220 | -5/Cetus      | Allies destroyed Cetus Guard
 25222 | -5/Cetus      | Allies destroyed Cetus Guard
 25290 | -5/Cetus      | Cetus Manufacturing Module disabled
 25314 | -5/Cetus      | Escorted A7 to Cetus Mainframe
 25336 | -5/Cetus      | Discovered new exit (range 16)
 25366 | -5/Cetus      | Entered Archives
 25366 | -5/Archives   | Accompanied by 18 allies (A7)
 25371 | -5/Archives   | Received a hacking code to weaken MAIN.C
 25403 | -5/Archives   | Discovered new exit (range 16)
 25630 | -5/Archives   | Discovered new exit (range 15)
 25663 | -5/Archives   | Entered Hub_04(d)
 25663 | -5/Hub_04(d)  | Accompanied by 18 allies
 25722 | -5/Hub_04(d)  | Discovered new exit (range 26)
 26062 | -5/Hub_04(d)  | Discovered new exit (range 24)
 26199 | -5/Hub_04(d)  | Build established: Botlord-Mutant
 26328 | -5/Hub_04(d)  | Discovered new exit (range 22)
 26348 | -5/Hub_04(d)  | Identified exit to Factory
 26588 | -5/Hub_04(d)  | Network Hub disabled
 26596 | -5/Hub_04(d)  | Spotted Lightning
 26597 | -5/Hub_04(d)  | Spotted Lightning
 26605 | -5/Hub_04(d)  | Spotted Lightning
 26608 | -5/Hub_04(d)  | Spotted Lightning
 26609 | -5/Hub_04(d)  | Assimilated Lightning with formatsys_high
 26609 | -5/Hub_04(d)  | Spotted Lightning
 26618 | -5/Hub_04(d)  | Assimilated Lightning with formatsys_high
 26622 | -5/Hub_04(d)  | Spotted Lightning
 26639 | -5/Hub_04(d)  | Garrison activated, responded to threat
 26654 | -5/Hub_04(d)  | Destroyed Lightning
 26708 | -5/Hub_04(d)  | Network Hub disabled
 26708 | -5/Hub_04(d)  | Network Hub disabled
 26714 | -5/Hub_04(d)  | P-70 Sage assimilated allied Lightning
 26717 | -5/Hub_04(d)  | Destroyed Lightning
 26735 | -5/Hub_04(d)  | Destroyed Lightning
 26741 | -5/Hub_04(d)  | Garrison activated, responded to threat
 26757 | -5/Hub_04(d)  | Destroyed Lightning
 26789 | -5/Hub_04(d)  | Found Prototype Device
 26789 | -5/Hub_04(d)  | Identified Exp. EM Disruption Field
 26792 | -5/Hub_04(d)  | Found Prototype Processor
 26847 | -5/Hub_04(d)  | Destroyed Lightning
 26850 | -5/Hub_04(d)  | Destroyed Lightning
 26863 | -5/Hub_04(d)  | First assault squad dispatched
 26863 | -5/Hub_04(d)  | Found Exp. EM Disruption Field
 26871 | -5/Hub_04(d)  | Found Prototype Device
 26880 | -5/Hub_04(d)  | Found Prototype Device
 26881 | -5/Hub_04(d)  | System corruption reached 10%
 26918 | -5/Hub_04(d)  | Entered Factory
 26918 | -4/Factory    | Evolved 2 slots: Propulsion x2
 26919 | -4/Factory    | Identified Exp. Phase Shifter (x2)
 26920 | -4/Factory    | Identified Exp. Targeting Computer
 26938 | -4/Factory    | Lost 14 parts (2p3n7u2w)
 27064 | -4/Factory    | Build established: Hacker-Gunner
 27207 | -4/Factory    | First assault squad dispatched
 27308 | -4/Factory    | Lost 7 parts (1p3n1u2w)
 27654 | -4/Factory    | Lost 4 parts (2n1u1w)
 27704 | -4/Factory    | Repaired Imp. System Restoration Module?
 27726 | -4/Factory    | Spotted B-86 Titan
 28049 | -4/Factory    | Garrison activated, responded to threat
 28160 | -4/Factory    | Identified exit to Garrison
 28160 | -4/Factory    | Entered Garrison
 28188 | -4/Garrison   | Triggered checkpoint
 28258 | -4/Garrison   | Garrison Relay disabled
 28389 | -4/Garrison   | Found embedded Infiltrators
 28447 | -4/Garrison   | H-XX Assembler disabled
 28557 | -4/Garrison   | Spotted B-86 Titan
 28560 | -4/Garrison   | Triggered checkpoint
 28562 | -4/Garrison   | Build established: Botlord-Mutant
 28576 | -4/Garrison   | Triggered checkpoint
 28626 | -4/Garrison   | Destroyed 8 combat bots
 28627 | -4/Garrison   | Core integrity fell below 50%
 28651 | -4/Garrison   | Destroyed B-86 Titan
 28655 | -4/Garrison   | System corruption reached 10%
 28676 | -4/Garrison   | Lost 15 parts (1p5n4u5w)
 28692 | -4/Garrison   | Core integrity fell below 20%
 28705 | -4/Garrison   | Destroyed 7 combat bots
 28720 | -4/Garrison   | Spotted B-75 Beast
 28721 | -4/Garrison   | Discovered new exit (range 10)
 28726 | -4/Garrison   | Entered Research
 28726 | -3/Research   | Evolved 2 slots: Power x1, Utility x1
 28735 | -3/Research   | Lost 8 parts (1p3n2u2w)
 28766 | -3/Research   | Found Prototype Launcher
 28766 | -3/Research   | Identified Adv. Micro-nuke Launcher
 28888 | -3/Research   | Discovered new exit (range 5)
 28889 | -3/Research   | Entered Testing
 28904 | -3/Testing    | Found Prototype Processor
 28904 | -3/Testing    | Identified Exp. Melee Analysis Suite
 28906 | -3/Testing    | Found Exp. Melee Analysis Suite
 29018 | -3/Testing    | Found Prototype Processor
 29018 | -3/Testing    | Identified Spectral Analyzer
 29053 | -3/Testing    | Found Prototype Energy Cannon
 29075 | -3/Testing    | Identified Cld. Nova Cannon
 29100 | -3/Testing    | Discovered new exit (range 13)
 29119 | -3/Testing    | Build established: Bothacker-Sprinter
 29174 | -3/Testing    | Search patrols dispatched
 29198 | -3/Testing    | Found Prototype Ballistic Gun
 29228 | -3/Testing    | Spotted Striker
 29228 | -3/Testing    | Spotted Striker
 29277 | -3/Testing    | Found Lgt. Regenerative Plating
 29281 | -3/Testing    | Found Prototype Protection
 29365 | -3/Testing    | Identified SHELL Armor
 29365 | -3/Testing    | Identified Hyp. Multirail
 29483 | -3/Testing    | Repaired Broken Imp. Diametric Drive?
 29520 | -3/Testing    | Unstable Terrabomb Derivative detonated
 29538 | -3/Testing    | Build established: Hacker-Sprinter
 29590 | -3/Testing    | Identified exit to Garrison
 29590 | -3/Testing    | Entered Garrison
 29596 | -3/Garrison   | Discovered new exit (range 43)
 29596 | -3/Garrison   | Discovered new exit (range 55)
 29596 | -3/Garrison   | Discovered new exit (range 51)
 29606 | -3/Garrison   | Garrison Relay disabled
 29634 | -3/Garrison   | Spotted B-86 Titan
 29661 | -3/Garrison   | Triggered checkpoint
 29661 | -3/Garrison   | Triggered checkpoint
 29700 | -3/Garrison   | Triggered checkpoint
 29717 | -3/Garrison   | Expanded RIF knowledge: Robot Detection
 29724 | -3/Garrison   | Triggered checkpoint
 29729 | -3/Garrison   | Entered Research
 29729 | -2/Research   | Evolved 2 slots: Propulsion x2
 29767 | -2/Research   | Found Prototype Device
 29786 | -2/Research   | Identified Adv. Kinecellerator
 29933 | -2/Research   | Identified exit to Quarantine
 29966 | -2/Research   | Spotted B-90 Cyclops
 29979 | -2/Research   | Search patrols dispatched
 30035 | -2/Research   | Spotted B-90 Cyclops
 30054 | -2/Research   | Entered Quarantine
 30081 | -2/Quarantine | Spotted Alpha 7
 30131 | -2/Quarantine | Found Alien Artifact
 30192 | -2/Quarantine | Identified Core Reset Matrix
 30203 | -2/Quarantine | Discovered new exit (range 15)
 30249 | -2/Quarantine | Found Dimensional Node Initializer
 30264 | -2/Quarantine | Initialized slip node
 30338 | -2/Quarantine | Repaired Imp. Diametric Drive
 30348 | -2/Quarantine | Found Transdimensional Reconstructor
 30369 | -2/Quarantine | Found Alien Energy Cannon
 30401 | -2/Quarantine | Identified Core Cannon
 30402 | -2/Quarantine | Found Prototype Processor
 30416 | -2/Quarantine | Identified Exp. Core Analyzer
 30431 | -2/Quarantine | Met incapacitated Sigix Warrior
 30431 | -2/Quarantine | Lockdown squad dispatched
 30431 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber
 30432 | -2/Quarantine | Unlocked Sigix quarantine chamber
 30438 | -2/Quarantine | Warped through subspace to slip node
 30458 | -2/Quarantine | Spotted Lightning
 30458 | -2/Quarantine | Spotted Lightning
 30458 | -2/Quarantine | Spotted Lightning
 30526 | -2/Quarantine | Found Dimensional Node Initializer
 30528 | -2/Quarantine | Found Transdimensional Reconstructor
 30529 | -2/Quarantine | Warped through subspace to slip node
 30532 | -2/Quarantine | Found Transdimensional Reconstructor
 30552 | -2/Quarantine | Spotted Fortress
 30568 | -2/Quarantine | Discovered new exit (range 6)
 30600 | -2/Quarantine | Entered Section 7
 30660 | -2/Section 7  | Discovered new exit (range 23)
 30661 | -2/Section 7  | Initialized slip node
 30667 | -2/Section 7  | Found Alien Artifact
 30739 | -2/Section 7  | Found Alien Artifact
 30799 | -2/Section 7  | Identified Integrated Reactor
 30799 | -2/Section 7  | Identified Spacefold Activator
 30799 | -2/Section 7  | Installed Integrated Reactor, increased core energy generation (+10)
 30821 | -2/Section 7  | Spotted S7 Guard
 30834 | -2/Section 7  | Spotted S7 Guard
 30842 | -2/Section 7  | Found Alien Artifact
 30846 | -2/Section 7  | Found Alien Artifact
 30851 | -2/Section 7  | Identified Core Physics Calibrator
 30851 | -2/Section 7  | Identified Core Regenerator
 30889 | -2/Section 7  | Found Alien Artifact
 30905 | -2/Section 7  | Identified Integrated Mediator
 30906 | -2/Section 7  | Installed Integrated Mediator, increased core attachment efficiency.
 30946 | -2/Section 7  | Spotted Executioner
 30946 | -2/Section 7  | Spotted Executioner
 30953 | -2/Section 7  | Spotted B-99 Colossus
 30979 | -2/Section 7  | Found Integrated Reactor
 30980 | -2/Section 7  | Installed Integrated Reactor, increased core energy generation (+10)
 30982 | -2/Section 7  | Found Integrated Reactor
 30982 | -2/Section 7  | Installed Integrated Reactor, increased core energy generation (+10)
 30983 | -2/Section 7  | Found Integrated Reactor
 30983 | -2/Section 7  | Installed Integrated Reactor, increased core energy generation (+10)
 30995 | -2/Section 7  | Found Alien Artifact
 30995 | -2/Section 7  | Identified LRC Boosters
 30995 | -2/Section 7  | Installed LRC Boosters, increased mass support (+10)
 30997 | -2/Section 7  | Found LRC Boosters
 30997 | -2/Section 7  | Installed LRC Boosters, increased mass support (+10)
 31027 | -2/Section 7  | Spotted Executioner
 31027 | -2/Section 7  | Spotted Executioner
 31032 | -2/Section 7  | Activated Sigix Exoskeleton
 31032 | -2/Section 7  | Unable to understand communications from Sigix Warrior
 31043 | -2/Section 7  | Found Alien Artifact
 31045 | -2/Section 7  | Found Alien Artifact
 31054 | -2/Section 7  | Warped through subspace to slip node
 31057 | -2/Section 7  | Found Transdimensional Reconstructor
 31086 | -2/Section 7  | Entered Access
 31086 | -1/Access     | Accompanied by 1 ally (Sigix Warrior)
 31086 | -1/Access     | Evolved 2 slots: Propulsion x1, Utility x1
 31156 | -1/Access     | Energy Cycler disabled
 31178 | -1/Access     | Spotted B-99 Colossus
 31185 | -1/Access     | Unable to understand communications from Sigix Warrior
 31250 | -1/Access     | Discovered new exit (range 6)
 31257 | ***           | Destroyed 0b10!

 Last Messages 
---------------
31222_ A bubble of electromagnetic force engulfs the area.
31222_ Wave Collapse Detector explodes.
31222_ Door malfunctions. <x2>
31222_ Coolant Network destroyed.
31222_ Field strength at 1.
31223_ P-80 Master resets A-15 Conveyor, system corruption cleaned.
31223_ Stasis field depleted.
31224_ K-01 Serf collects debris. <x2>
31224_ Drone destroyed.
31225_ Acquired Adv. Cryofiber Web.
31232_ RIF reveals location of hidden door. <x3>
31243_ S-43 Plague destroyed. <x2>
31250_ Overheating: Energy bleed (-129).
31250_ The Access Shell folds into the floor.
31250_ EXIT=FOUND
31253_ Drone destroyed.
31254_ K-01 Serf collects debris.
31256_ Drone destroyed.
[Achievement: Payload Armed]
[Achievement: Partners In Destruction]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????#+########?# #??? |
| ?????????????????????????????????#        #?# #??? |
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| ???????##        ?????????????????     ????#  ##   |
| ???????#          ##################+####       =  |
| ???????#                                      % %* |
| ???????#                                     =% [  |
| ???????#          ###        ""############+  =    |
| ????????????????????#        ""#?????????????  #   |
| ????????????????????#        ""#?????????????  #?? |
| ????????????????????#         T#????????????   #?? |
| ????????????????????#        ""#????????????   #?? |
| ????????????????????#        ""#???????????    #?? |
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| ???????????????????#            #?????????     #?? |
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| ????????????????????#   X      #?????????"""   #?? |
| ????????????????????#          #?????????"""   #?? |
| ????????????????????#          #????????""""   #?? |
| ????????????????????#    @"    #????????""""   ??? |
| ????????????????????#    ""    #??????????#####??? |
| ????????????????????#          #?????????????????? |
| ????????????????????#          #?????????????????? |
| ????????????????????#          #?????????????????? |
| ????????????????????#""""""""""#?????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           142
Coolant Potential          100
Energy Generation          79
Energy Capacity            590
Matter Stores              300
Matter Capacity            300
Sight Range                24
Terrain Scan Range         24
Terrain Scan Density       10
Jamming Range              16
Base Temperature (-)       200
Armor Coverage             1200
Resistance: TH             30
Resistance: EM             75
Core Shielding             20
Utility Shielding          66
Phase Shifting             20
Evasion (%)                85
Targeting Accuracy         12
Recoil Reduction           4
Matter Filtering           30
Offensive Hacking          34
Defensive Hacking          12
Relay Coupler Types        4
Relay Coupler Value        108
Authchip Count             2

 Item Schematics 
-----------------
              Huge Storage Unit | -10/Materials | Hacked
                  Hacking Suite | -9/Materials  | Scanalyzed
        Adv. Targeting Computer | -9/Materials  | Scanalyzed
               Machine Analyzer | -9/Materials  | Scanalyzed
             Adv. Hacking Suite | -7/Factory    | Scanalyzed
         Imp. Utility Shielding | -7/Factory    | Scanalyzed
        Exp. Signal Interpreter | -6/Factory    | Scanalyzed
       Lyr. Heavy Armor Plating | -6/Factory    | Scanalyzed
 Imp. System Restoration Module | -6/Factory    | Scanalyzed
           Point Defense System | -5/Hub_04(d)  | Hacked
                Imp. Q-thruster | -3/Testing    | Hacked
           Exp. Cloaking Device | -3/Testing    | Hacked
      Lgt. Regenerative Plating | -3/Testing    | Hacked
      Hvy. Regenerative Plating | -3/Testing    | Hacked

 Robot Schematics 
------------------
        P-60 Hacker | -7/Factory   | Hacked
     B-48 Gladiator | -7/Factory   | Hacked
      H-55 Commando | -7/Factory   | Hacked
 O-24 Administrator | -6/Factory   | Hacked
     I-47 Archangel | -5/Hub_04(d) | Hacked
        H-66 Slayer | -4/Factory   | Hacked

 Fabricated
------------
       Fission Core | x2 | -7/Factory | Preloaded
        P-60 Hacker | x2 | -7/Factory | Authchip
        P-60 Hacker | x2 | -7/Factory | Authchip
 Lrn. Proton Cannon | x1 | -7/Factory | Preloaded
        P-60 Hacker | x2 | -7/Factory | Authchip
        P-60 Hacker | x2 | -7/Factory | Authchip
 Adv. Hacking Suite | x1 | -6/Factory 

 Alien Tech Used 
-----------------
Dimensional Node Initializer
Core Cannon
Transdimensional Reconstructor
Integrated Reactor
Spacefold Activator
Integrated Mediator
LRC Boosters

 Achievements 
--------------
Partners In Destruction
Payload Armed

 Challenges 
------------
None

 Game 
------
Seed              SpacefoldHeavyJammer
  Manual?         0
Play Time         08:36:18
  Cumulative      585.1 hours
  Start           2023.04.08 @ 11:20:40
  End             2023.04.09 @ 15:48:08
Sessions          13
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          131
  Rogue           131
  Adventurer      0
  Explorer        0
Win Type          3
  Total           32
  Types           20/3/4/1/1/0/2/1/0
Lore%             92
Gallery%          94
Achievement%      86
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              14/SmallcapsGlow
Map View          84x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: edc1e5ca-5885-473e-99a5-923a0164ed3d