Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.01 @ 03:47:54 Player: Somberlain Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (126) 630 Value Destroyed (4808) 4808 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (3052) 3052 TOTAL SCORE: 13150 Bonus ------- High Alert Combat Kills 28 Follower Combat Kills 224 Entered Garrisons 800 Used RIF Installer 1500 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 208/300 Energy 50/290 System Corruption 7% Temperature Hot (228) Movement Walking (330) Ox3 Location -6/Garrison Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Carbon-fiber Leg > --- UTILITY (7) ------ Medium Storage Unit Improved Trap Scanner Improved Signal Interpreter Relay Coupler [Sentry] (10) > --- WEAPON (3) ------- Heavy Phase Cannon Heavy Phase Cannon Remote Datajack > --- INVENTORY (10) --- Carbon-fiber Leg Improved Signal Interpreter Improved Reaction Control System Relay Coupler [Sentry] (18) Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Improved VSS Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Improved Signal Interpreter Improved Reaction Control System Improved Medium Armor Plating Force Field Relay Coupler [Sentry] > --- WEAPON ----------- Arc Projector Tesla Rifle Improved Arc Projector > --- INVENTORY -------- Carbon-fiber Leg Improved Trap Scanner Improved Signal Interpreter Improved Reaction Control System Relay Coupler [Grunt] Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon Remote Datajack Great Maul [Rating: 70] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Wheel Armored Huge Wheel Flight Unit Xenon Bombardment Thruster Utility Advanced Targeting Computer Device Improved Reaction Control System Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Medium Armor Plating Weapon Flak Gun Energy Gun EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Flak Gun Special Weapon Remote Datajack Impact Weapon Mace Build | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Gar Fac DSF Fac Gar Slots Evolved 8 | . . 2 . 2 . . . 2 . . . 2 . Power 1 | . . . . . . . . 1 . . . . . Propulsion 1 | . . . . 1 . . . . . . . . . Utility 5 | . . 2 . 1 . . . 1 . . . 1 . Weapon 1 | . . . . . . . . . . . . 1 . Parts Attached 131 | 6 3 . 5 20 2 2 17 17 2 . 9 34 14 Power 17 | 1 1 . . 1 . . 3 2 1 . 1 4 3 Engine 7 | 1 1 . . . . . . 1 . . 1 1 2 Core 10 | . . . . 1 . . 3 1 1 . . 3 1 Reactor . | . . . . . . . . . . . . . . Propulsion 33 | 2 . . 2 8 . 1 7 2 1 . 3 6 1 Treads . | . . . . . . . . . . . . . . Leg 29 | 2 . . 2 5 . 1 7 2 1 . 3 5 1 Wheel 1 | . . . . . . . . . . . . 1 . Hover . | . . . . . . . . . . . . . . Flight 3 | . . . . 3 . . . . . . . . . Utility 43 | 1 2 . 2 6 1 1 3 9 . . 2 13 3 Device 21 | . . . 2 4 . . 1 4 . . 1 8 1 Storage 4 | 1 1 . . . . . . 1 . . . 1 . Processor 6 | . . . . 2 . . 2 . . . . 2 . Hackware 5 | . . . . . . 1 . . . . . 2 2 Protection 7 | . 1 . . . 1 . . 4 . . 1 . . Artifact . | . . . . . . . . . . . . . . Weapon 38 | 2 . . 1 5 1 . 4 4 . . 3 11 7 Energy Gun 10 | 2 . . . 3 . . . 1 . . . 3 1 Energy Cannon 15 | . . . . . . . . 1 . . 3 7 4 Ballistic Gun 10 | . . . . 2 1 . 4 1 . . . . 2 Ballistic Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . 1 . Impact Weapon 2 | . . . 1 . . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . . . . . . Parts Lost 65 | . . 5 3 1 . . 15 7 . . 6 16 12 Power 14 | . . 1 1 . . . 3 2 . . 1 3 3 Propulsion 19 | . . 1 1 1 . . 5 3 . . 2 5 1 Utility 19 | . . 1 1 . . . 3 1 . . 2 8 3 Weapon 13 | . . 2 . . . . 4 1 . . 1 . 5 Highest Loss Streak 7 | . . 5 2 1 . . 4 3 . . 3 7 5 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 5 | . 2 5 3 3 5 5 4 5 10 10 9 9 8 Power . | . . 1 . . . . . . . . . . . Propulsion . | . . 2 1 . 1 1 . . 1 1 1 . 1 Utility 1 | . 1 2 1 . 1 1 1 1 4 4 3 3 3 Weapon 2 | . . . . 1 2 2 1 2 4 4 4 3 2 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 11 | . . . . 4 . . 1 1 . . . 1 4 Power . | . . . . . . . . . . . . . . Propulsion 3 | . . . . 2 . . . . . . . 1 . Utility 3 | . . . . . . . . . . . . . 3 Weapon 4 | . . . . 2 . . 1 1 . . . . . Tool/Special 1 | . . . . . . . . . . . . . 1 Average Slot Usage (%) 82 | . 96 44 24 80 100 100 83 93 88 100 90 86 70 Engine 1 | . 14 6 . . . . . 1 . . . 3 2 Core 5 | . . . . 1 9 9 8 10 9 15 11 5 1 Leg 18 | . 28 15 4 19 27 27 19 20 17 23 20 15 3 Device 13 | . . . 11 23 18 17 5 13 7 7 10 15 18 Storage 3 | . 14 8 2 3 . . . 4 7 7 7 6 6 Processor 11 | . . . . 12 18 18 21 12 7 7 7 8 11 Hackware 3 | . . . . . . 1 9 7 7 7 . 5 3 Protection 4 | . 9 6 . . 8 9 1 5 15 15 13 5 . Energy Gun 2 | . 28 8 . 3 . . . 3 . . . 2 1 Energy Cannon 3 | . . . . . . . . 2 . . 6 12 8 Ballistic Gun 9 | . . . . 12 18 18 18 7 13 15 8 . 3 Peak Build Rating 70 | 6 7 7 8 39 39 39 40 45 47 47 49 70 62 Average Rating 34 | 4 6 3 2 27 38 38 30 39 44 47 43 51 45 On Entrance 28 | . 6 7 . 5 39 39 38 33 43 47 47 49 51 Avg Prop Armor Cover (%) 6 | . . . . 7 5 5 5 . . . . 3 8 Naked Turns 110 | . . 33 77 . . . . . . . . . . Heaviest Build 71 | 14 19 17 19 22 19 18 23 42 45 45 53 71 55 Greatest Support 54 | 20 20 20 20 54 36 48 40 50 50 50 50 50 30 Greatest Overweight (x) 13 | 1 . . 1 1 . . 4 3 . . 1 13 1 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 8 10 10 5 5 5 10 10 10 10 10 10 Average Capacity 7 | 6 8 7 6 6 5 5 5 7 10 10 10 10 10 Most Carried 10 | . 5 5 5 5 5 5 5 10 10 10 10 10 10 Average Carried 5 | . 2 5 3 3 4 5 4 5 10 10 9 9 8 Final Capacity 10 | 8 8 5 10 5 5 5 5 10 10 10 10 10 10 Final Carried 10 | . 5 5 . 5 5 5 5 10 10 10 10 10 5 Class Distribution -------------------- 59% | Mutant 25% | Scavenger-Mutant 6% | Scavenger-Gunner 5% | Scavenger-Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/DSF Scavenger-Mutant | -6/Factory Scavenger-Gunner | -6/Garrison Resources | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Gar Fac DSF Fac Gar Matter Collected 3484 | 209 91 . 28 352 170 39 726 521 112 . 379 551 306 Remotely . | . . . . . . . . . . . . . . Salvage Created 5289 | . 212 28 20 408 348 . 692 601 94 . 373 2308 205 Parts 241 | . 12 5 . 18 24 . 37 25 5 . 11 94 10 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 5 | . . . . 1 . . . . . . . 4 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Parts Restored 1 | . . . . . . . . . . . . 1 . Broken 1 | . . . . . . . . . . . . 1 . Kills | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Gar Fac DSF Fac Gar Combat Hostiles Destroyed 107 | . 6 . 2 9 10 . 28 12 4 . 11 19 6 Melee 1 | . . . 1 . . . . . . . . . . Guns 75 | . 6 . . 9 10 . 28 8 4 . 6 . 4 Cannons 26 | . . . . . . . . 2 . . 3 19 2 AOE 2 | . . . . . . . . 1 . . 1 . . Classes Destroyed 15 | . 3 1 . 3 . . 2 2 . . 1 3 . Worker 1 | . . . . . . . . . . . . 1 . Builder 2 | . . 1 . . . . . . . . . 1 . Recycler 9 | . . . . . . . . . . . . 9 . Mechanic 1 | . . . . . . . . 1 . . . . . Operator 2 | . 1 . . . . . . . . . . 1 . Watcher 4 | . . . . 1 . . . 1 . . . 1 1 Swarmer 26 | . 3 . 2 . 3 . 7 . 2 . 3 2 4 Grunt 48 | . 3 . . 4 . . 16 6 2 . 7 8 2 Brawler 3 | . . . . 1 . . . 1 . . . 1 . Duelist 2 | . . . . . . . . 1 . . . 1 . Sentry 16 | . . . . 4 7 . 1 2 . . . 2 . Specialist 2 | . . . . . . . . . . . . 2 . Programmer 8 | . . . . . . . 3 2 . . . 3 . Heavy 1 | . . . . . . . . . . . 1 . . Behemoth 1 | . . . . . . . 1 . . . . . . Best Kill Streak 7 | . 4 1 2 4 3 . 6 4 4 . 7 4 3 Combat Bots Only 7 | . 3 . 2 4 3 . 6 3 4 . 7 2 3 Max Kills in Single Turn 2 | . 1 1 1 2 2 . 2 2 1 . 1 1 1 Gunslinging 1 | . . . . . 1 . 1 . . . . . . Exploded 1 | . . . . . . . . 1 . . 1 . . Melee 1 | . . . 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Gar Fac DSF Fac Gar Hostile Shots Fired 1100 | . 27 84 57 60 28 2 172 122 27 . 69 298 154 Missed 355 | . 5 28 14 22 9 2 49 49 12 . 30 98 37 Hits 745 | . 22 56 43 38 19 . 123 73 15 . 39 200 117 Melee 10 | . . . . . . . . 4 . . . 1 5 Projectile 735 | . 22 56 43 38 19 . 123 69 15 . 39 199 112 Critical Strikes 34 | . . 1 . 4 2 . 8 3 . . 2 7 7 Part Disruptions 4 | . . . . . . . 1 . . . . 3 . Damage Taken 10784 | . 186 467 370 616 264 . 2008 1112 236 . 963 2272 2290 Core 1881 | . 39 119 100 75 99 . 361 141 65 . 29 280 573 Absorbed by Shields 389 | . . . . . . . . . . . . 389 . Regen/Repaired (Parts) 325 | . . . . . . . . 325 . . . . . Core Remaining (%) 59 | 100 84 . 45 . . . 2 . . . 66 . . Volleys Fired 355 | . 24 8 . 26 13 . 69 41 8 . 29 104 33 Largest 3 | . 2 2 . 2 2 . 2 2 2 . 2 3 3 Hottest 224 | . 80 80 . 111 56 . 56 149 56 . 138 195 224 Shots Fired 714 | . 48 11 . 45 26 . 134 72 16 . 51 262 49 Gun 431 | . 48 11 . 45 26 . 134 60 16 . 37 27 27 Cannon 279 | . . . . . . . . 12 . . 14 233 20 Launcher . | . . . . . . . . . . . . . . Special 4 | . . . . . . . . . . . . 2 2 Kinetic 293 | . . . . 20 26 . 134 36 16 . 37 . 24 Thermal 305 | . . . . 25 . . . 24 . . . 233 23 Explosive . | . . . . . . . . . . . . . . Electromagnetic 112 | . 48 11 . . . . . 12 . . 14 27 . Robot Hit Streak 24 | . 4 1 . 11 14 . 24 16 6 . 10 13 9 Robot Miss Streak 12 | . 5 5 . 4 3 . 12 4 7 . 4 5 7 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 8 | . . . . . 2 . 4 . . . 2 . . Max Gunslinging Chain 1 | . . . . . 1 . 1 . . . 1 . . Shots Hit Robots 537 | . 21 2 8 41 23 . 124 57 15 . 48 159 39 Core Hits 459 | . 8 3 1 37 34 . 154 55 23 . 48 60 36 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . 1 1 . . . . . . . . . Critical Strikes 3 | . . . 1 1 . . . . . . . 1 . Corrupt 1 | . . . . . . . . . . . . 1 . Smash 2 | . . . 1 1 . . . . . . . . . Melee Attacks 30 | . . . 13 1 . . . 1 1 . . 14 . Impact 30 | . . . 13 1 . . . 1 1 . . 14 . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 3 | . . . 1 . . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 13163 | . 413 63 258 865 489 . 2636 1484 309 . 1164 4512 970 Guns 7109 | . 337 36 . 830 489 . 2636 1121 309 . 746 122 483 Cannons 5170 | . . . . . . . . 230 . . 325 4128 487 Explosions 298 | . 76 . . . . . . 129 . . 93 . . Melee 546 | . . . 258 33 . . . . . . . 255 . Ramming 40 | . . 27 . 2 . . . 4 . . . 7 . Kinetic 5645 | . . . . 466 489 . 2636 574 309 . 746 . 425 Thermal 5812 | . 76 . . 364 . . . 606 . . 93 4128 545 Explosive . | . . . . . . . . . . . . . . Electromagnetic 1120 | . 337 36 . . . . . 300 . . 325 122 . Impact 546 | . . . 258 33 . . . . . . . 255 . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 7 | . . . . . . . 4 3 3 3 3 7 7 Average Corruption 4 | . . . . . . . 3 2 3 3 3 5 7 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 87 | . . . . . . . 29 4 2 . 3 36 13 Message Errors 12 | . . . . . . . 6 . 1 . 1 1 3 Matter Fused 15 | . . . . . . . 6 1 . . . 6 2 Heat Flow Errors 12 | . . . . . . . 1 2 . . . 7 2 Energy Discharges 6 | . . . . . . . 3 . . . 1 1 1 Parts Rejected 6 | . . . . . . . 3 . 1 . . 2 . Data Loss (minor) 9 | . . . . . . . 2 . . . . 4 3 Data Loss (major) 13 | . . . . . . . 5 1 . . 1 6 . Misfires 2 | . . . . . . . . . . . . 1 1 Alerts 4 | . . . . . . . 2 . . . . 2 . Weapon Failures 8 | . . . . . . . 1 . . . . 6 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 240 | . . . 38 33 . . . 11 . . 10 135 13 Projectiles 110 | . . . . . . . . . . . . 97 13 Explosions 21 | . . . . . . . . 11 . . 10 . . Melee 109 | . . . 38 33 . . . . . . . 38 . Knockbacks 2 | . . . 1 . . . . . . . . 1 . Impact 2 | . . . 1 . . . . . . . . 1 . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 199 | . . . . . . . . 166 . . 33 . . Shots 5 | . . . . . . . . 4 . . 1 . . Rammed . | . . . . . . . . . . . . . . Targets Rammed 21 | . . 14 . 1 . . . 1 . . . 5 . Kicked 21 | . . 14 . 1 . . . 1 . . . 5 . Crushed . | . . . . . . . . . . . . . . Highest Temperature 732 | . 246 36 . 24 9 . 244 338 4 . 732 344 272 Average Temperature 106 | . 86 24 . 9 9 . 41 145 4 . 266 100 113 Received Heat Transfer 3271 | . 36 6 . 315 99 . 792 372 27 . 189 478 957 Effects 9 | . . . . . . . . 1 . . 8 . . Shutdowns 3 | . . . . . . . . . . . 3 . . Energy Bleed 2 | . . . . . . . . 1 . . 1 . . Interference 1 | . . . . . . . . . . . 1 . . Matter Decay 1 | . . . . . . . . . . . 1 . . Short Circuit 1 | . . . . . . . . . . . 1 . . Damage (minor) 1 | . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . 1 . Robots Corrupted 4 | . . . 1 . . . . 1 . . 1 1 . Combat Hostiles 3 | . . . 1 . . . . 1 . . 1 . . Parts Fried 9 | . 2 . 2 . . . . 2 . . 1 2 . Impact Corruptions 8 | . . . 4 1 . . . . . . . 3 . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 17 | . . . . 5 . . . 5 . . . 7 . Heat Transferred 8408 | . 100 . . 777 . . . 1250 . . 100 5476 705 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 5 | . 1 . . . . . . 2 . . 2 . . Alert | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Gar Fac DSF Fac Gar Maximum Alert Level 2 | . . . . . 1 . 2 1 1 . 1 1 1 Low Security (%) 64 | 100 100 100 100 100 61 100 22 47 66 100 56 67 31 Level 1 32 | . . . . . 38 . 57 52 33 . 43 32 68 Level 2 3 | . . . . . . . 19 . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . 1 . . Peak Influence 613 | . 70 25 72 111 309 150 613 321 215 112 291 266 310 Initial 321 | . . 20 1 7 55 150 68 321 134 112 67 152 155 Average 146 | . 37 6 10 18 146 117 319 199 164 102 177 125 225 Influence Increases 3466 | . 168 35 110 290 254 35 735 405 81 5 284 788 276 Destroy 0b10 Robot/C 2240 | . 120 . 40 180 200 20 560 240 80 . 220 380 200 Destroy 0b10 Robot/NC 95 | . 5 5 . 5 . . . 10 . . . 65 5 Destroy Leader 356 | . 20 . 10 52 10 10 30 62 . . 30 112 20 Allied During Kill 13 | . . . . . . 5 . . . . . 2 6 Successful Hack 46 | . 8 . . 7 14 . . 12 . 5 . . . Disable Machine 135 | . 15 15 . . . . . 60 . . . 45 . Anti-Garrison Action 100 | . . . . . . . 100 . . . . . . Destroy Structure 46 | . . . . 1 . . . 6 1 . 4 34 . Partial Spotted 15 | . . . . 15 . . . . . . . . . Lose Combat Pursuer 420 | . . 15 60 30 30 . 45 15 . . 30 150 45 Influence Decreases 3215 | . 120 78 95 224 31 239 227 826 58 123 90 857 247 Entered New Map 961 | . . 28 4 13 31 159 37 292 58 103 30 139 67 Time Decay 1524 | . 120 30 71 201 . 80 . 464 . 20 . 538 . Lost Part 610 | . . 20 20 10 . . 150 70 . . 60 160 120 Lost Ally 120 | . . . . . . . 40 . . . . 20 60 Squads Dispatched 16 | . 1 1 . . . . . 2 . . 1 11 . Investigation . | . . . . . . . . . . . . . . Extermination 5 | . . . . . . . . 2 . . . 3 . Reinforcement 6 | . 1 1 . . . . . . . . 1 3 . Assault . | . . . . . . . . . . . . . . Garrison 5 | . . . . . . . . . . . . 5 . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Alert ID Control Effect 1 | . . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Gar Fac DSF Fac Gar Distress Signals 9 | . 1 3 1 1 . 1 . . . . . 2 . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 180 | . 12 11 11 12 10 3 31 14 5 . 13 38 20 Peak Tracking Total 8 | . 4 8 4 4 5 5 5 4 5 . 4 6 7 Tactical Retreats 21 | . . 1 3 2 1 . 3 1 . . 1 7 2 Traps | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Gar Fac DSF Fac Gar Traps Triggered 9 | . . . . 1 . . 5 . 1 . . 2 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Gar Fac DSF Fac Gar Machines Disabled 9 | . 1 1 . . . . . 4 . . . 3 . Max in Single Turn 3 | . 1 1 . . . . . 3 . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Gar Fac DSF Fac Gar Machines Accessed 25 | . 2 1 . 8 2 2 1 2 1 1 . 5 . Terminals 14 | . 2 1 . 5 2 . 1 . 1 1 . 1 . Fabricators 1 | . . . . . . . . . . . . 1 . Repair Stations 2 | . . . . . . . . 1 . . . 1 . Recycling Units 2 | . . . . 1 . . . . . . . 1 . Scanalyzers 2 | . . . . 1 . 1 . . . . . . . Garrison Access 4 | . . . . 1 . 1 . 1 . . . 1 . Total Hacks 55 | . 3 2 . 19 4 2 2 12 2 1 . 8 . Successful 23 | . 1 1 . 4 2 2 . 9 . 1 . 3 . Failed 32 | . 2 1 . 15 2 . 2 3 2 . . 5 . Catastrophic 8 | . 1 1 . 4 1 . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 18 | . 3 2 . 12 . . . . 1 . . . . Terminals 31 | . 3 2 . 15 4 . 2 . 2 1 . 2 . Fabricators 2 | . . . . . . . . . . . . 2 . Repair Stations 12 | . . . . . . . . 11 . . . 1 . Recycling Units 4 | . . . . 2 . . . . . . . 2 . Scanalyzers 2 | . . . . 1 . 1 . . . . . . . Garrison Access 4 | . . . . 1 . 1 . 1 . . . 1 . Terminal Hacks 8 | . 1 1 . 1 2 . . . . 1 . 2 . Record 1 | . . . . . . . . . . . . 1 . Prototype ID Bank 1 | . . . . . . . . . . . . 1 . Open Door 1 | . . . . . 1 . . . . . . . . Open DSF 1 | . . . . . . . . . . 1 . . . Branch Access Points 2 | . 1 . . 1 . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . . Garrison Registry 1 | . . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 8 | . . . . . . . . 8 . . . . . Scan Component 4 | . . . . . . . . 4 . . . . . Repair 4 | . . . . . . . . 4 . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . . . . Scanalyzer 2 | . . . . 1 . 1 . . . . . . . Retrieve Study 2 | . . . . 1 . 1 . . . . . . . Garrison Access Hacks 4 | . . . . 1 . 1 . 1 . . . 1 . Unlock Access 4 | . . . . 1 . 1 . 1 . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 18 | . 2 1 . 6 1 1 1 1 1 . . 4 . Full Trace Events 1 | . . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired 1 | . . . . . . 1 . . . . . . . Parts Repaired 4 | . . . . . . . . 4 . . . . . Time 176 | . . . . . . . . 176 . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Gar Fac DSF Fac Gar Used RIF Installer 3 | . . . . . 1 . 1 . 1 . . . . Signal Jammer 1 | . . . . . . . . . 1 . . . . Alert ID Control 1 | . . . . . . . 1 . . . . . . Robots Hacked 4 | . . . . . . . . . . . . 2 2 Non-combat . | . . . . . . . . . . . . . . Combat 4 | . . . . . . . . . . . . 2 2 Robot Hacks Applied 4 | . . . . . . . . . . . . 2 2 formatsys_high 4 | . . . . . . . . . . . . 2 2 Relay Couplers Released 6 | . . . . . . . . . . . . 3 3 Programmers 6 | . . . . . . . . . . . . 3 3 Attached 4 | . . . . . . . . . . . . 2 2 Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Gar Fac DSF Fac Gar Total Allies 6 | . . . . . 2 . . . . . . 2 2 Largest Group 2 | . . . . . 2 2 2 . . . . 1 1 Highest-Rated Group 70 | . . . . . 70 70 70 . . . . 32 32 Highest-Rated Ally 39 | . . . . . 39 39 39 . . . . 32 32 Total Orders 3 | . . . . . . . 1 . . . . . 2 STAY 2 | . . . . . . . 1 . . . . . 1 AID 1 | . . . . . . . . . . . . . 1 Ally Attacks 23 | . . . . . . 2 3 . . . . 3 15 Total Damage 670 | . . . . . . 46 . . . . . 26 598 Kills 6 | . . . . . . 1 . . . . . . 5 Allies Corrupted 1 | . . . . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Gar Fac DSF Fac Gar Active Infowar (turns) 2546 | . . . 482 432 847 173 117 240 . . . . 255 Sensors 1331 | . . . 482 425 10 173 1 240 . . . . . Traps 1648 | . . . . 430 847 . 116 . . . . . 255 Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Gar Fac DSF Fac Gar Turns Passed 8499 | 56 285 113 562 1321 847 173 1328 1178 269 55 352 1522 438 Spaces Moved 4619 | 42 170 101 389 1057 249 114 661 587 178 44 175 672 180 Core 405 | 5 . 65 322 . . . 7 . . . . 6 . Treads . | . . . . . . . . . . . . . . Legs 3598 | 37 170 36 67 683 249 114 654 587 178 44 175 566 38 Wheels 242 | . . . . . . . . . . . . 100 142 Hover . | . . . . . . . . . . . . . . Flight 374 | . . . . 374 . . . . . . . . . Fastest Speed 34 | 50 120 50 50 34 120 97 97 120 126 126 123 110 100 Average Speed 116 | 114 120 74 62 91 120 102 137 131 128 126 135 149 125 Slowest Speed 700 | 120 120 120 190 190 120 120 250 330 130 126 200 700 190 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 5 | . . . . 5 . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 31 | 3 45 15 62 52 35 12 47 13 28 1 82 15 28 Regions Visited 13 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 5 | . . . . 1 . 1 . 1 . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . Scrap Searched 2 | . . . 2 . . . . . . . . . . Spaces Dug 12 | . . . . . . . . 1 1 . . 10 . Terrain Destroyed 40 | . . . . . . . . 5 1 . 4 30 . Melee 12 | . . . . . . . . 1 1 . . 10 . Projectile 20 | . . . . . . . . . . . . 20 . AOE 8 | . . . . . . . . 4 . . 4 . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Gar Fac DSF Fac Gar Total 6967 | 47 202 124 684 1354 770 169 939 911 198 43 239 936 351 Wait 1547 | . . . 276 222 478 50 154 217 2 . 15 37 96 Move 4600 | 41 169 100 388 1047 248 114 660 587 177 43 174 672 180 Hop 5 | . . . . 5 . . . . . . . . . Pick Up 70 | . 3 . . 10 2 . 6 18 . . 3 20 8 Fast Attach 72 | 6 2 . 2 14 . . 11 11 3 . 5 13 5 Attach 53 | . 1 . 5 2 1 . 7 6 . . 3 16 12 Detach 25 | . 2 . . 6 . . . 5 . . 1 6 5 Swap 72 | . 1 . . 7 3 4 6 12 2 . 5 26 6 Drop 67 | . . 2 . 13 2 1 4 12 . . 4 23 6 Fire 355 | . 24 8 . 26 13 . 69 41 8 . 29 104 33 Melee 30 | . . . 13 1 . . . 1 1 . . 14 . Ram . | . . . . . . . . . . . . . . Kick 21 | . . 14 . 1 . . . 1 . . . 5 . Crush . | . . . . . . . . . . . . . . Escape Stasis 27 | . . . . . . . 22 . 5 . . . . Rewire 23 | . . . . . 23 . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: [*Low] / Gar) -7/Garrison -7/Factory -7/DSF -6/Factory (discovered 3 exits: *Fac / *Low / Gar) -6/Garrison History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 314 | -10/Materials | Identified exit to Mines 319 | -10/Materials | Discovered new exit (range 16) 342 | -10/Materials | Entered another Materials area 342 | -9/Materials | Evolved 2 slots: Utility x2 444 | -9/Materials | Lost 5 parts (1p1n1u2w) 451 | -9/Materials | Discovered new exit (range 8) 455 | -9/Materials | Entered Mines 488 | -9/Mines | Assembled infested the area 493 | -9/Mines | Assisted by a Guerilla fighting off Assembled 972 | -9/Mines | Learned 2 Materials zone layouts 972 | -9/Mines | Discovered new exit (range 6) 1015 | -9/Mines | Core integrity fell below 50% 1017 | -9/Mines | Entered Materials 1017 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2176 | -8/Materials | Discovered new exit (range 14) 2338 | -8/Materials | Identified exit to Garrison 2338 | -8/Materials | Entered Garrison 2848 | -8/Garrison | Triggered checkpoint 2888 | -8/Garrison | Discovered new exit (range 19) 2888 | -8/Garrison | Discovered new exit (range 66) 2888 | -8/Garrison | Discovered new exit (range 56) 3168 | -8/Garrison | Installed Relay Interface Framework 3185 | -8/Garrison | Entered Materials 3185 | -8/Materials | Accompanied by 2 allies 3358 | -8/Materials | Identified exit to Garrison 3358 | -8/Materials | Entered Garrison 3358 | -8/Garrison | Accompanied by 2 allies 3618 | -8/Garrison | Triggered checkpoint 3632 | -8/Garrison | Core integrity fell below 50% 3699 | -8/Garrison | Spotted B-75 Beast 3806 | -8/Garrison | Destroyed B-75 Beast 3832 | -8/Garrison | Lost 3 parts (1p1u1w) 3840 | -8/Garrison | Core integrity fell below 20% 3888 | -8/Garrison | Lost 4 parts (3n1w) 4146 | -8/Garrison | Discovered new exit (range 9) 4298 | -8/Garrison | Triggered checkpoint 4475 | -8/Garrison | Discovered new exit (range 14) 4500 | -8/Garrison | Triggered checkpoint 4623 | -8/Garrison | Expanded RIF knowledge: Alert ID Control 4642 | -8/Garrison | Build established: Scavenger-Mutant 4686 | -8/Garrison | Entered Factory 4686 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4788 | -7/Factory | Discovered new exit (range 15) 5404 | -7/Factory | Repaired Mic. Nuclear Core 5450 | -7/Factory | Repaired Flak Gun 5495 | -7/Factory | Repaired Flak Gun 5636 | -7/Factory | Lost 3 parts (1p1n1w) 5803 | -7/Factory | Repaired Imp. Medium Armor Plating 5864 | -7/Factory | Identified exit to Garrison 5864 | -7/Factory | Entered Garrison 5888 | -7/Garrison | Expanded RIF knowledge: Signal Jamming 5906 | -7/Garrison | Build established: Mutant 6016 | -7/Garrison | Triggered checkpoint 6099 | -7/Garrison | Discovered new exit (range 12) 6133 | -7/Garrison | Entered Factory 6188 | -7/Factory | Identified exit to DSF 6188 | -7/Factory | Entered DSF 6219 | -7/DSF | Additional patrols routed to DSF 6279 | -7/DSF | Lost 3 parts (1n2u) 6423 | -7/DSF | Sterilization system engaged 6428 | -7/DSF | Discovered new exit (range 15) 6437 | -7/DSF | Lost 3 parts (1p1n1w) 6440 | -7/DSF | Destroyed 7 combat bots 6443 | -7/DSF | Ambient heat levels rising (+10) 6458 | -7/DSF | Ambient heat levels rising (+10) 6473 | -7/DSF | Ambient heat levels rising (+10) 6488 | -7/DSF | Ambient heat levels rising (+10) 6503 | -7/DSF | Ambient heat levels rising (+10) 6518 | -7/DSF | Ambient heat levels rising (+10) 6533 | -7/DSF | Ambient heat levels rising (+10) 6540 | -7/DSF | Entered Factory 6540 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6720 | -6/Factory | Build established: Scavenger-Mutant 7326 | -6/Factory | Build established: Scavenger-Tank 7397 | -6/Factory | Garrison activated, responded to threat 7511 | -6/Factory | Lost 7 parts (2p2n3u) 7660 | -6/Factory | Discovered new exit (range 15) 7743 | -6/Factory | Garrison activated, responded to threat 7744 | -6/Factory | Lost 5 parts (1p3n1u) 7880 | -6/Factory | Identified exit to Factory 7974 | -6/Factory | Discovered new exit (range 5) 7983 | -6/Factory | Identified exit to Lower Caves 8060 | -6/Factory | Garrison activated, responded to threat 8062 | -6/Factory | Identified exit to Garrison 8062 | -6/Factory | Entered Garrison 8062 | -6/Garrison | Accompanied by 1 ally 8173 | -6/Garrison | Core integrity fell below 50% 8376 | -6/Garrison | Triggered checkpoint 8400 | -6/Garrison | Triggered checkpoint 8407 | -6/Garrison | Triggered checkpoint 8454 | -6/Garrison | Core integrity fell below 20% 8460 | -6/Garrison | Triggered checkpoint 8463 | -6/Garrison | Lost 5 parts (2p2u1w) 8500 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08462_ Jacked Y-54 Guardian... >>formatsys_high Rerouting network defenses. Erasing system data. Installing primary routines, ETC: 6. 08468_ Guardian 5c reactivates. 08469_ Flak Gun destroyed. 08472_ Arm. Huge Wheel destroyed. 08473_ G-50 Soldier destroyed. 08475_ Critical hit (Burn: +37). 08476_ System corrupted: Matter fused (-7). 08481_ Critical hit (Burn: +37). 08481_ Guardian 5c destroyed. 08485_ Flak Gun destroyed. 08485_ Critical hit (Burn: +37). 08489_ G-50 Soldier destroyed. 08493_ Acquired Unknown Engine. 08493_ Identified Imp. Deuterium Engine. 08493_ Power Amplifier destroyed. 08496_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????###??????????????????? | | ????????????????????????????!!#??????????????????? | | ???????????????????????????? !??????????????????? | | ???????????????????????????? !??????????????????? | | ????????????????????????????# #??????????????????? | | ???????????????????????##??## #??????????????????? | | ???????????????????????# ??# #??????????????????? | | ???????????????????????# ??# #??????????????????? | | ????????????????????####g### #??????????????????? | | ????????????????????# ## #??????????????????? | | ???????????????????## ## #??????????????????? | | ???????????????????# [g%g#??????????????????? | | ???????????????????# @%g #??????????????????? | | ???????????????????### ### #??????????????????? | | ????????????????????#""""??# #??????????????????? | | ????????????????????####???# #??????????????????? | | ???????????????????????????# #??????????????????? | | ???????????????????????????# #??????????????????? | | ???????????????????????????# #??????????????????? | | ???????????????????????????# #??????????????????? | | ???????????????????????????# #??????????????????? | | ?????????????????########### ######?????????????? | | ?????????????????# ??????? | | ?????????????????# ??????? | | ?????????????????# ??????? | | ?????????????????# #################"""##??????? | | ?????????????????# #???????????????????????????? | | ?????????????????# #???????????????????????????? | | ?????????????????# #???????????????????????????? | | ?????????????????# " ??????????????????????????? | | ???????????####??# ###?????????????????????????? | | ???????? ??# ?# #???????????????????????????? | | ??????## ## ## #???????????????????????????? | | ??????# ##??????????????????????????? | | ????? +???????????????????????????? | | ????? +???????????????????????????? | | ?????## ## ## [%#???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 31 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 450 Resistance: EM 25 Evasion (%) 65 Targeting Accuracy 8 Target Analysis 7 Particle Charging 15 Defensive Hacking 10 Relay Coupler Types 2 Relay Coupler Value 27 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Mic. Nuclear Core | 26% | -7/Factory Flak Gun | 28% | -7/Factory Flak Gun | 74% | -7/Factory Imp. Medium Armor Plating | 36% | -7/Factory Studied --------- VSS Leg | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FireNuclearArchive Manual? 0 Play Time 01:28:24 Cumulative 48.7 hours Start 2026.09.01 @ 01:58:48 End 2026.09.01 @ 03:47:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 72 Rogue 72 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 34 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 26ec1d6c-5246-42ea-a41a-5d78ed5521a3