Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.17 @ 22:01:19 Player: Lunace Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (63) 315 Value Destroyed (2446) 2446 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (1124) 1124 TOTAL SCORE: 8865 Bonus ------- High Alert Combat Kills 24 Registered with UFD 300 Met Optimus in HQ 500 Met Imprinter 300 Cogmind --------- Core Integrity 778/1000 Matter 68/300 Energy 51/800 System Corruption 12% Temperature Cool (0) Movement Hovering (58) Location -5/Factory Parts ------- > --- POWER (2) -------- Hybrid Deuterium Engine > --- PROPULSION (4) --- Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter > --- UTILITY (8) ------ Scrap Suit Medium Storage Unit Experimental Armor Integrity Analyzer A0-MCA's Component Scanner > --- WEAPON (3) ------- Heavy Proton Missile Launcher Great Axe > --- INVENTORY (10) --- Gyrokinetic Inverter Gyrokinetic Inverter Improved Matter Compressor (0) Phasing AFG Railgun Long-range Missile Launcher GAL Module Peak State ------------ > --- POWER ------------ Improved Ion Engine Hybrid Deuterium Engine > --- PROPULSION ------- Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter > --- UTILITY ---------- Scrap Suit Advanced Heat Sink Large Storage Unit Deep Structural Scanner Improved Kinecellerator Experimental System Shield A0-MCA's Component Scanner > --- WEAPON ----------- KE Penetrator Railgun Railgun > --- INVENTORY -------- Gyrokinetic Inverter Gyrokinetic Inverter Scrap Suit Experimental Armor Integrity Analyzer Phasing AFG Long-range Missile Launcher CPS Tube Great Axe GAL Module [Rating: 97] Favorites ----------- Power Hybrid Deuterium Engine Engine Hybrid Deuterium Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Titanium Leg Wheel Armored Huge Wheel Hover Unit Gyrokinetic Inverter Utility Large Storage Unit Device Scrap Suit Storage Large Storage Unit Processor A0-MCA's Component Scanner Hackware Experimental System Shield Protection Improved Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Overtuned Railgun Ballistic Cannon Improved Light Cannon Launcher Long-range Missile Launcher Special Weapon Junk Cannon Slashing Weapon Great Axe Build | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Scr Fac Low Low Zio Pro Fac Slots Evolved 10 | . . . . 8 . . . . 2 Power 1 | . . . . 1 . . . . . Propulsion 2 | . . . . 2 . . . . . Utility 6 | . . . . 4 . . . . 2 Weapon 1 | . . . . 1 . . . . . Parts Attached 60 | 9 5 2 8 17 1 . . 6 12 Power 10 | 1 1 . 1 4 . . . 2 1 Engine 7 | 1 1 . . 4 . . . . 1 Core 2 | . . . 1 . . . . 1 . Reactor 1 | . . . . . . . . 1 . Propulsion 13 | 2 . . 3 4 . . . . 4 Treads 5 | 2 . . . 3 . . . . . Leg 3 | . . . 3 . . . . . . Wheel 1 | . . . . 1 . . . . . Hover 4 | . . . . . . . . . 4 Flight . | . . . . . . . . . . Utility 21 | 3 3 2 1 6 1 . . 1 4 Device 12 | 2 1 1 . 5 1 . . . 2 Storage 4 | 1 2 . . . . . . . 1 Processor 2 | . . . 1 . . . . . 1 Hackware 1 | . . . . . . . . 1 . Protection 2 | . . 1 . 1 . . . . . Artifact . | . . . . . . . . . . Weapon 16 | 3 1 . 3 3 . . . 3 3 Energy Gun 3 | 2 . . 1 . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 5 | 1 . . . 2 . . . . 2 Ballistic Cannon 2 | . . . 1 . . . . 1 . Launcher 3 | . . . . . . . . 2 1 Special Weapon 2 | . 1 . 1 . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 18 | . 1 2 . . . . . 8 7 Power 4 | . . . . . . . . 3 1 Propulsion 3 | . . 1 . . . . . 2 . Utility 7 | . 1 1 . . . . . 2 3 Weapon 4 | . . . . . . . . 1 3 Highest Loss Streak 5 | . 1 2 . . . . . 4 5 To Critical Strikes . | . . . . . . . . . . Average Backups 8 | . 4 7 9 5 6 8 9 9 9 Power . | . 1 2 . . 1 1 . . . Propulsion . | . . . 1 . . . . . 3 Utility 4 | . 2 4 5 3 3 4 5 6 3 Weapon 1 | . . 1 1 1 1 1 2 2 2 Tool/Special . | . . . . . . . . . . Unused Backups 15 | . . . 5 . . . 1 . 9 Power 2 | . . . 2 . . . . . . Propulsion 2 | . . . . . . . . . 2 Utility 9 | . . . 2 . . . 1 . 6 Weapon . | . . . . . . . . . . Tool/Special 2 | . . . 1 . . . . . 1 Average Slot Usage (%) 84 | . 100 87 85 74 85 86 86 72 71 Engine 8 | . 14 14 3 8 13 13 13 6 6 Core 3 | . . . 10 1 . . . . . Treads 10 | . 28 18 2 15 13 13 13 5 . Leg 7 | . . . 22 . . . . . . Wheel 2 | . . . . 3 6 6 6 5 3 Device 10 | . 14 11 4 14 12 13 13 13 19 Storage 10 | . 14 14 14 6 6 6 6 6 4 Processor 6 | . . . 9 6 6 6 6 6 6 Protection 1 | . . . . . 6 5 6 . . Energy Gun 8 | . 27 27 8 . . . . . . Ballistic Gun 4 | . . . . 2 13 13 13 6 9 Ballistic Cannon 1 | . . . 3 . . . . 4 . Special Weapon 2 | . . . 5 4 . . . . . Slashing Weapon 2 | . . . . 5 6 6 6 1 1 Peak Build Rating 97 | 9 7 8 39 70 71 73 77 85 97 Average Rating 43 | 6 6 6 26 61 70 71 73 72 80 On Entrance 41 | . 7 7 6 39 70 71 72 76 69 Naked Turns . | . . . . . . . . . . Heaviest Build 67 | 15 30 30 44 61 67 67 67 67 62 Greatest Support 65 | 40 40 40 32 65 43 28 28 28 44 Greatest Overweight (x) 2 | . . 1 1 2 2 2 2 2 2 Average Overweight (x) . | . . . . 1 1 2 2 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 10 15 13 15 15 15 15 15 13 Most Carried 15 | 2 7 8 15 13 8 10 15 14 15 Average Carried 8 | . 4 7 10 6 7 9 11 11 11 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 10 Final Carried 15 | 2 7 7 15 7 8 10 13 12 7 Class Distribution -------------------- 62% | Mutant 28% | Scrapper 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Scraptown Mutant | -6/Factory Scrapper | -6/Lower Caves Scrapper | -6/Lower Caves Scrapper | -6/Zion Gunner | -5/Proximity Caves Gunner | -5/Factory Resources | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Sub Scr Fac Low Low Zio Pro Fac Matter Collected 1698 | 290 40 30 110 290 155 5 35 417 326 Remotely . | . . . . . . . . . . Salvage Created 2944 | 159 482 88 . 920 288 . . 484 523 Parts 131 | 13 23 4 . 35 8 . . 21 27 Haulers Intercepted 2 | . 1 . . . . . . . 1 Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 33 | . . 3 . . 6 . 3 21 . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Scr Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 48 | . 10 2 . 10 4 . . 9 13 Melee 1 | . . . . . . . . . 1 Guns 26 | . 10 2 . 2 4 . . 5 3 Cannons 5 | . . . . 4 . . . 1 . AOE 12 | . . . . . . . . 3 9 Classes Destroyed 12 | 2 4 2 . 2 . . . 2 . Worker 1 | . . . . 1 . . . . . Tunneler 4 | 4 . . . . . . . . . Hauler 2 | . 1 . . . . . . . 1 Recycler 4 | 1 . . . 2 . . . . 1 Watcher 4 | . 2 . . 2 . . . . . Swarmer 11 | . 3 . . . . . . 1 7 Grunt 23 | . 7 . . 6 3 . . 4 3 Sentry 5 | . . 1 . 2 1 . . 1 . Hunter 2 | . . . . . . . . 2 . Programmer 5 | . . . . 2 . . . . 3 Behemoth 1 | . . . . . . . . 1 . Subdweller 1 | . . 1 . . . . . . . Best Kill Streak 7 | 3 4 1 . 5 3 . . 4 7 Combat Bots Only 7 | . 3 1 . 3 3 . . 4 7 Max Kills in Single Turn 2 | 1 1 1 . 2 1 . . 2 2 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . . . . 1 2 Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Sub Scr Fac Low Low Zio Pro Fac Hostile Shots Fired 406 | . 42 23 . 94 49 . . 89 109 Missed 127 | . 9 7 . 38 10 . . 21 42 Hits 279 | . 33 16 . 56 39 . . 68 67 Projectile 279 | . 33 16 . 56 39 . . 68 67 Critical Strikes 10 | . . 2 . 1 1 . . 1 5 Damage Taken 4227 | . 382 390 . 673 435 . . 1051 1296 Core 515 | . 88 64 . 67 28 . . 46 222 Absorbed by Shields 252 | . . . . . 78 . . 174 . Regen/Repaired (Parts) 88 | . . . . 14 29 . 4 14 27 Core Remaining (%) 74 | 100 . . 39 . . . . 83 . Volleys Fired 183 | 9 44 16 . 37 15 2 1 30 29 Largest 3 | 2 2 2 . 2 2 1 1 3 3 Hottest 130 | 100 100 100 . 73 73 40 40 130 103 Shots Fired 325 | 18 84 26 . 49 28 2 1 60 57 Gun 260 | 18 80 26 . 24 28 2 1 39 42 Cannon 17 | . . . . . . . . 12 5 Launcher 19 | . . . . . . . . 9 10 Special 29 | . 4 . . 25 . . . . . Kinetic 153 | . . . . 24 28 2 1 51 47 Thermal 128 | 18 84 26 . . . . . . . Explosive 17 | . . . . . . . . 9 8 Electromagnetic 2 | . . . . . . . . . 2 Impact 25 | . . . . 25 . . . . . Robot Hit Streak 22 | 4 8 12 . 7 7 . . 22 10 Robot Miss Streak 5 | 1 5 1 . 2 1 . . 2 3 Penetration Max 1 | . . . . 1 . . . 1 . Secondary Targets 4 | . . . . . 2 . . 1 1 Max Gunslinging Chain 1 | . . . . . 1 . . 1 1 Shots Hit Robots 221 | 11 46 24 . 35 19 . . 46 40 Core Hits 109 | 6 23 5 . 10 10 . . 28 27 Critical Kills 10 | . . . . 3 3 . . 3 1 Critical Parts Destroyed 19 | . . . . 8 2 . . 8 1 Critical Strikes 42 | 1 5 1 . 11 5 . . 17 2 Burn 7 | 1 5 1 . . . . . . . Destroy 26 | . . . . 8 5 . . 11 2 Blast 6 | . . . . . . . . 6 . Smash 3 | . . . . 3 . . . . . Melee Attacks 13 | . . . . 3 . . . . 10 Impact . | . . . . . . . . . . Slashing 13 | . . . . 3 . . . . 10 Piercing . | . . . . . . . . . . Sneak Attacks 3 | . . . . 2 . . . . 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7523 | 140 587 303 . 2074 311 . . 1756 2352 Guns 3416 | 140 587 303 . 297 311 . . 938 840 Cannons 297 | . . . . . . . . 259 38 Explosions 1753 | . . . . . . . . 559 1194 Melee 445 | . . . . 165 . . . . 280 Ramming . | . . . . . . . . . . Kinetic 2683 | . . . . 297 311 . . 1197 878 Thermal 1030 | 140 587 303 . . . . . . . Explosive 1569 | . . . . . . . . 559 1010 Electromagnetic 184 | . . . . . . . . . 184 Impact 1612 | . . . . 1612 . . . . . Slashing 445 | . . . . 165 . . . . 280 Piercing . | . . . . . . . . . . Highest Corruption 12 | . . . . . . . . . 12 Average Corruption 10 | . . . . . . . . . 10 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 14 | . . . . . . . . . 14 Message Errors 5 | . . . . . . . . . 5 Matter Fused 3 | . . . . . . . . . 3 Energy Discharges 1 | . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . . . 3 Misfires 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 902 | . . . . 677 . . . 33 192 Projectiles 705 | . . . . 677 . . . 20 8 Explosions 145 | . . . . . . . . 13 132 Melee 52 | . . . . . . . . . 52 Knockbacks 8 | . . . . 5 . . . 2 1 Impact 5 | . . . . 5 . . . . . Kinetic 3 | . . . . . . . . 2 1 Secondary . | . . . . . . . . . . Self-Inflicted Damage 43 | . . . . . . . . 16 27 Shots 3 | . . . . . . . . 1 2 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 282 | 195 282 268 . 4 37 30 15 115 16 Average Temperature 75 | 70 81 152 . 4 12 16 15 46 8 Received Heat Transfer 1408 | . 180 413 . 237 183 . . 314 81 Effects 1 | . . 1 . . . . . . . Interference 1 | . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 4 | . . . . 4 . . . . . Combat Hostiles 4 | . . . . 4 . . . . . Parts Fried 7 | . . . . 7 . . . . . Impact Corruptions 19 | . . . . 19 . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 13 | 1 6 2 . . 4 . . . . Heat Transferred 3552 | 481 2109 962 . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Scr Fac Low Low Zio Pro Fac Maximum Alert Level 2 | . . . . . . . . . 2 Low Security (%) 87 | 100 100 . . 100 . . . . 53 Level 1 11 | . . . . . . . . . 41 Level 2 1 | . . . . . . . . . 4 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 475 | 10 137 . . 159 . . . . 475 Initial 11 | . . . . . . . . . 11 Average 89 | 2 59 . . 64 . . . . 177 Influence Increases 2018 | 25 465 20 . 366 90 . . 240 812 Destroy 0b10 Robot/C 940 | . 200 20 . 200 80 . . 180 260 Destroy 0b10 Robot/NC 75 | 25 15 . . 25 . . . . 10 Destroy Leader 212 | . 66 . . 54 10 . . 30 52 Successful Hack 108 | . 47 . . 28 . . . . 33 Select Force Hacks 60 | . 60 . . . . . . . . Disable Machine 135 | . . . . 15 . . . . 120 Destroy Structure 278 | . 2 . . 14 . . . . 262 Partial Spotted 30 | . 15 . . . . . . . 15 Lose Combat Pursuer 180 | . 60 . . 30 . . . 30 60 Influence Decreases 1551 | 25 388 97 . 216 226 14 . 222 363 Entered New Map 104 | . . 37 . . 56 4 . . 7 Time Decay 1277 | 25 378 50 . 206 170 10 . 152 286 Lost Part 150 | . 10 10 . . . . . 60 70 Lost Ally 20 | . . . . 10 . . . 10 . Squads Dispatched 11 | . 4 . . 4 . . . . 3 Investigation 7 | . 4 . . 2 . . . . 1 Extermination 2 | . . . . 1 . . . . 1 Reinforcement 2 | . . . . 1 . . . . 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Sub Scr Fac Low Low Zio Pro Fac Distress Signals 5 | . 2 . . 3 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 74 | . 18 2 . 15 4 . . 11 24 Peak Tracking Total 10 | . 3 1 . 5 3 . . 5 10 Tactical Retreats 9 | . 4 . . 2 . . . 2 1 Traps | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Scr Fac Low Low Zio Pro Fac Traps Triggered 5 | . 2 . . 1 . . . . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Sub Scr Fac Low Low Zio Pro Fac Machines Disabled 9 | . . . . 1 . . . . 8 Max in Single Turn 5 | . . . . 1 . . . . 5 Garrison Access 1 | . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Sub Scr Fac Low Low Zio Pro Fac Machines Accessed 26 | . 8 . 4 3 . 3 . 1 7 Terminals 13 | . 6 . . 2 . . . 1 4 Fabricators 1 | . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . Recycling Units 3 | . 2 . . 1 . . . . . Scanalyzers 1 | . . . . . . . . . 1 Garrison Access 1 | . . . . . . . . . 1 Total Hacks 107 | . 26 . 29 12 . 8 . 1 31 Successful 68 | . 13 . 29 6 . 8 . 1 11 Failed 39 | . 13 . . 6 . . . . 20 Catastrophic 7 | . 1 . . 1 . . . . 5 Database Lockouts . | . . . . . . . . . . Manual 39 | . 13 . . 9 . . . . 17 Terminals 55 | . 23 . . 11 . . . 1 20 Fabricators 6 | . . . . . . . . . 6 Repair Stations . | . . . . . . . . . . Recycling Units 4 | . 3 . . 1 . . . . . Scanalyzers 3 | . . . . . . . . . 3 Garrison Access 2 | . . . . . . . . . 2 Terminal Hacks 51 | . 7 . 29 2 . 8 . 1 4 Record 36 | . . . 29 . . 6 . 1 . Part Schematic 1 | . . . . . . . . . 1 Prototype ID Bank 4 | . 3 . . 1 . . . . . Open Door 2 | . . . . . . 2 . . . Machine Index 1 | . 1 . . . . . . . . Terminal Index 3 | . 2 . . . . . . . 1 Alert Level 2 | . 1 . . . . . . . 1 Locate Traps 1 | . . . . 1 . . . . . Dispatch Records 1 | . . . . . . . . . 1 Fabricator Hacks 2 | . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . 1 Build 1 | . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . 1 Insert Component 1 | . . . . . . . . . 1 Garrison Access Hacks 1 | . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . 1 Unauthorized Hacks 12 | . 5 . . 4 . . . . 3 Terminals 8 | . 3 . . 3 . . . . 2 Assimilate 1 | . . . . 1 . . . . . Botnet 7 | . 3 . . 2 . . . . 2 Fabricators 1 | . . . . . . . . . 1 Prioritize 1 | . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . Recycling Units 3 | . 2 . . 1 . . . . . Tunnel 2 | . 2 . . . . . . . . Fedlink 1 | . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 16 | . 7 . . 2 . . . . 7 Full Trace Events 1 | . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . 13 . 1 Parts Built 2 | . . . . . . . . . 2 Authchips . | . . . . . . . . . . Time 58 | . . . . . . . . . 58 Total Part Build Rating 14 | . . . . . . . . . 14 Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Sub Scr Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Sub Scr Fac Low Low Zio Pro Fac Total Allies 1 | . . . . 1 . . . . . Largest Group 1 | . . . . 1 1 1 1 1 . Highest-Rated Group 10 | . . . . 10 10 10 10 10 . Highest-Rated Ally 10 | . . . . 10 10 10 10 10 . Total Orders 4 | . . . . 4 . . . . . EXPLORE 4 | . . . . 4 . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted 1 | . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Scr Fac Low Low Zio Pro Fac Active Infowar (turns) 2514 | 43 981 352 614 73 . 21 . . 430 Terrain 21 | 21 . . . . . . . . . Structural 1879 | . 389 352 614 73 . 21 . . 430 Seismic 614 | 22 592 . . . . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . 1 3 1 2 . Drone Launches 5 | . . . . 5 . . . . . Drone Recoveries 2 | . . . . 2 . . . . . Exploration | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Sub Scr Fac Low Low Zio Pro Fac Turns Passed 7014 | 152 984 441 2142 510 344 465 887 466 623 Spaces Moved 4327 | 63 486 178 1281 278 228 352 674 321 466 Core 4 | 4 . . . . . . . . . Treads 1032 | 59 486 178 179 128 2 . . . . Legs 1102 | . . . 1102 . . . . . . Wheels 2022 | . . . . 150 226 352 674 321 299 Hover 167 | . . . . . . . . . 167 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 125 115 130 130 130 115 58 Average Speed 143 | 153 160 217 164 134 130 130 130 117 98 Slowest Speed 240 | 160 160 240 240 141 160 130 130 130 130 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 46 | 4 84 18 86 15 46 50 83 57 18 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 9 | . 2 . 5 . . 1 . 1 . Known Exits Taken 4 | . . . 1 1 . . 1 1 . Unknown Exits Taken 5 | 1 1 1 . . 1 1 . . . Scrap Searched 17 | . . . 10 . 3 2 2 . . Spaces Dug 15 | . . . . 1 3 . . 3 8 Terrain Destroyed 288 | . . . . 13 21 5 . 80 169 Melee 4 | . . . . 1 . . . . 3 Projectile 95 | . . . . 12 21 5 . 33 24 AOE 189 | . . . . . . . . 47 142 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Sub Scr Fac Low Low Zio Pro Fac Total 4830 | 97 600 205 1326 368 254 357 685 369 569 Wait 145 | 13 59 8 . 21 10 . 4 7 23 Move 4318 | 62 485 177 1280 277 227 351 673 320 466 Hop . | . . . . . . . . . . Pick Up 44 | 2 5 1 16 2 . 2 5 1 10 Fast Attach 29 | 9 . . 5 6 1 . . 3 5 Attach 27 | . 1 1 1 10 . . . 4 10 Detach 8 | . . . 1 1 1 . . 2 3 Swap 19 | . 4 2 5 2 . 2 . 2 2 Drop 44 | 2 2 . 18 9 . . 2 . 11 Fire 183 | 9 44 16 . 37 15 2 1 30 29 Melee 13 | . . . . 3 . . . . 10 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x2] / [*Min x2] / [*Sub]) -10/Subcaves -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 5 exits: Fac x4 / *Low) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 153 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 318 | -10/Materials | Discovered new exit (range 15) 448 | -10/Materials | Discovered new exit (range 3) 780 | -10/Materials | Discovered new exit (range 12) 1039 | -10/Materials | Discovered new exit (range 7) 1126 | -10/Materials | Discovered new exit (range 4) 1137 | -10/Materials | Entered Subcaves 1138 | -10/Subcaves | Approached by a straggling Scientist 1251 | -10/Subcaves | Core integrity fell below 50% 1560 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 1578 | -10/Subcaves | Entered Scraptown 1682 | -8/Scraptown | Visited Red Mages 1778 | -8/Scraptown | Visited UFD Registry 1778 | -8/Scraptown | Registered with UFD as "Gaussmod" 1811 | -8/Scraptown | Visited Cyclists 1828 | -8/Scraptown | Entered Cyclist Reading Room 1900 | -8/Scraptown | Visited CPS Storage 1924 | -8/Scraptown | Visited Junk Repository 1998 | -8/Scraptown | Visited Bundlers 2090 | -8/Scraptown | Visited Junk Repository 2121 | -8/Scraptown | Visited Assassins FH 2151 | -8/Scraptown | Visited Research Penetration Think Tank 2179 | -8/Scraptown | Visited A0-MCA Data Center 2186 | -8/Scraptown | Given a B+ rating by A0-MCA 2193 | -8/Scraptown | Found A0-MCA's Component Scanner 2218 | -8/Scraptown | Visited Scrap Suit Storage 2317 | -8/Scraptown | Visited Curators Association 2341 | -8/Scraptown | Visited DA-N13 Charitable Foundation 2352 | -8/Scraptown | Found DCF Scrap (31 items) 2374 | -8/Scraptown | Visited Abandonware Association 2386 | -8/Scraptown | Learned abandonware demo "ERRANTS.EXE" 2407 | -8/Scraptown | Visited Modified Component R&D 2473 | -8/Scraptown | Visited Supply Room 2495 | -8/Scraptown | Visited Junk Cannon Lab 2503 | -8/Scraptown | Found Junk Cannon 2671 | -8/Scraptown | Visited Cartography Club 2699 | -8/Scraptown | Found Surveybot 17 Chip 2744 | -8/Scraptown | Found Deep Structural Scanner 2756 | -8/Scraptown | Learned location of Zion (-6) 2756 | -8/Scraptown | Learned location of Warlord (-5) 2756 | -8/Scraptown | Learned location of Extension (-5) 2756 | -8/Scraptown | Learned location of Cetus (-5) 2756 | -8/Scraptown | Learned location of Quarantine (-2) 2756 | -8/Scraptown | Learned 8 Factory zone layouts 2756 | -8/Scraptown | Learned 24 Factory zone layouts 2756 | -8/Scraptown | Learned 8 Research zone layouts 2756 | -8/Scraptown | Learned 4 Storage zone layouts 2756 | -8/Scraptown | Learned 8 Lower Caves zone layouts 2756 | -8/Scraptown | Learned 12 Lower Caves zone layouts 2756 | -8/Scraptown | Learned 24 Upper Caves zone layouts 2756 | -8/Scraptown | Learned 8 Proximity Caves zone layouts 2756 | -8/Scraptown | Learned 4 Armory zone layouts 2756 | -8/Scraptown | Learned Factory emergency access door positions 2756 | -8/Scraptown | Learned location of 2 exits from Factory 2756 | -8/Scraptown | Learned location of 3 exits from Proximity Caves 2756 | -8/Scraptown | Learned location of 1 exit from Proximity Caves 2756 | -8/Scraptown | Identified exit to Factory 3445 | -8/Scraptown | Found Scrap Suit 3450 | -8/Scraptown | Found Scrap Suit 3619 | -8/Scraptown | Met Optimus 3619 | -8/Scraptown | Accepted into 0bPrime 3720 | -8/Scraptown | Entered Factory 3720 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x4, Weapon x1 3721 | -6/Factory | Identified exit to Factory 3722 | -6/Factory | Identified exit to Lower Caves 3952 | -6/Factory | Loaded intel: 8 recycling unit locations 4230 | -6/Factory | Entered Lower Caves 4230 | -6/Lower Caves | Accompanied by 1 ally 4369 | -6/Lower Caves | Learned Factory garrison access intel 4430 | -6/Lower Caves | Build established: Scrapper 4524 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4563 | -6/Lower Caves | Discovered new exit (range 10) 4574 | -6/Lower Caves | Entered another Lower Caves area 4574 | -6/Lower Caves | Accompanied by 1 ally 4632 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 4655 | -6/Lower Caves | Entered an active Warlord outpost 4677 | -6/Lower Caves | Learned 8 Research zone layouts 4677 | -6/Lower Caves | Learned Armory emergency access door positions 4677 | -6/Lower Caves | Learned Factory security intel 4725 | -6/Lower Caves | Learned 8 Factory zone layouts 4733 | -6/Lower Caves | Learned Factory security intel 5024 | -6/Lower Caves | Discovered new exit (range 9) 5039 | -6/Lower Caves | Entered Zion 5039 | -6/Zion | Accompanied by 1 ally 5040 | -6/Zion | Identified exit to Proximity Caves 5163 | -6/Zion | Found GAL Module 5276 | -6/Zion | Learned 8 Factory zone layouts 5514 | -6/Zion | Turned away by Imprinter 5708 | -6/Zion | Found Exp. Armor Integrity Analyzer 5710 | -6/Zion | Found Exp. System Shield 5712 | -6/Zion | Found Faulty Spectral Analyzer 5747 | -6/Zion | Found Phasing AFG 5926 | -6/Zion | Entered Proximity Caves 5926 | -5/Proximity Caves | Accompanied by 1 ally 6004 | -5/Proximity Caves | Lost 4 parts (1p2u1w) 6055 | -5/Proximity Caves | Learned Factory terminal intel 6063 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6135 | -5/Proximity Caves | Spotted B-75 Beast 6318 | -5/Proximity Caves | Destroyed B-75 Beast 6392 | -5/Proximity Caves | Entered Factory 6392 | -5/Factory | Evolved 2 slots: Utility x2 6393 | -5/Factory | Identified exit to Factory 6395 | -5/Factory | Loaded intel: 28 terminal locations 6396 | -5/Factory | Loaded intel: 4 garrison access locations 6488 | -5/Factory | Fabricated Railgun? 6735 | -5/Factory | System corruption reached 10% 7015 | -5/Factory | Self-destructed Last Messages --------------- 06988_ Penetrated by Slug. 06991_ Slug penetrates Wall. 06995_ Component scanned: Fusion Reactor. 07001_ Triggered Tiamat Bomb Trap. 07001_ An explosion rips through the floor. 07002_ Component scanned: Hvy. Proton Missile Launcher. 07004_ Acquired Hvy. Proton Missile Launcher. 07004_ Deep Structural Scanner destroyed. 07006_ S-27 Virus destroyed. 07006_ Door malfunctions. 07007_ ALERT: Cargo convoy en route, clear transfer corridor. 07008_ Destroyed VTOL Module. 07008_ S-27 Virus destroyed. 07008_ Railgun destroyed. 07008_ Destroyed Railgun. 07011_ System corrupted: Component data lost. 07012_ Penetrated by Slug. 07014_ S-27 Virus misfires. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????##????????###################????????????????? | | ????# ????????# ! #????????????????? | | ????# ????????# #????????????????? | | ????# ????????# / #????????????????? | | ????# ????????# s #????????????????? | | ???###????????# [ ! #????????????????? | | ???# ????????# @ #????????????????? | | ???# ????????# *%s= #????????????????? | | ???# ??????? #########/ ###????????????????? | | #### ?????? #??????????????????? | | # ?????? #??????????????????? | | ?????? #??????????????????? | | # """?????? ########????????????? | | # ""F?????? # #??????????? | | # ???????+######## # """" """" #??????????? | | # ???????????? ### # """" ""??????????????? | | # """???????????? ### # """" ""??????????????? | | # """???????????? ### # """" ""??????????????? | | # """???????????? ### # """" "???????????????? | | # ???????????? ### + """" "???????????????? | | # ???????????? ### # ???????????? | | # ????????????#### # *#??????????? | | # ????????????#### # #??????????? | | #+####????????????#### # #??????????? | | # ????????????#### # #??????????? | | ?????? #?????#### #########+####??????????? | | ?????? """ #?????#### ####??????????????????""? | | ?????? """ #?????#### ####??????????????????""? | | ????" """ ########## ####??????????????????T"? | | ????" ########## ####??????????????????""? | | ???? ########## ######??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 26 Energy Capacity 1015 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Armor Integrity Analysis 50 Recoil Reduction 3 Kinecelleration 40 Defensive Hacking 16 Item Schematics ----------------- Thermal Shield | -6/Zion | Archive Wave Gun | -6/Zion | Archive Plasma Rifle | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Imp. Trap Scanner | -6/Zion | Archive Hvy. Machine Gun | -6/Zion | Archive Matter Neutralizer | -6/Zion | Archive Railgun | -6/Zion | Archive Matter Compressor | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Lgt. Angular Momentum Engine | -6/Zion | Archive Imp. Hardlight Generator | -6/Zion | Archive Adv. System Restoration Module | -6/Zion | Archive Adv. Force Field | -5/Factory | Hacked Robot Schematics ------------------ R-06 Scavenger | -6/Zion | Archive H-77 Assassin | -6/Zion | Archive R-10 Processor | -6/Zion | Archive Fabricated ------------ Railgun | x2 | -5/Factory Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DefenseDisposableShotgun Manual? 0 Play Time 00:56:05 Cumulative 406.7 hours Start 2025.05.16 @ 20:02:55 End 2025.05.17 @ 22:01:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 403 Rogue 398 Adventurer 5 Explorer 0 Win Type - Total 9 Types 6/0/0/3/0/0/0/0/0/0 Lore% 81 Gallery% 78 Achievement% 71 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9679caf6-a845-4013-9bfc-042a0eead177