Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.12 @ 16:25:29 Player: RX86 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (34) 170 Value Destroyed (958) 958 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4448 Bonus ------- None Cogmind --------- Core Integrity 316/850 Matter 265/300 Energy 52/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Angular Momentum Engine Light Angular Momentum Engine Improved Reaction Control System Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Combat Airjet > --- UTILITY ---------- Weight Redist. System Improved Sensor Array Improved Signal Interpreter Transport Network Coupler Core Analyzer ECM Suite Force Field Hacking Suite > --- WEAPON ----------- Improved Proton Missile Launcher Improved Datajack > --- INVENTORY -------- Improved Reaction Control System Improved Light Armor Plating Long-range Tractor Beam [Rating: 40] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Combat Airjet Flight Unit VTOL Module Utility Small Storage Unit Device Weight Redist. System Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Launcher Grenade Launcher Slashing Weapon Tearclaws Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Slots Evolved 8 | . . 2 2 2 2 . Power 1 | . . . . . 1 . Propulsion 1 | . . . 1 . . . Utility 6 | . . 2 1 2 1 . Weapon . | . . . . . . . Parts Attached 94 | 6 3 22 24 20 6 13 Power 12 | 1 . 1 3 4 . 3 Engine 5 | 1 . . . 1 . 3 Core 7 | . . 1 3 3 . . Reactor . | . . . . . . . Propulsion 18 | 2 . 3 5 3 2 3 Treads 2 | . . . 1 . . 1 Leg 8 | 2 . 3 2 . . 1 Wheel 1 | . . . . . . 1 Hover 1 | . . . . . 1 . Flight 6 | . . . 2 3 1 . Utility 30 | 1 1 5 6 9 3 5 Device 17 | . . 3 3 5 2 4 Storage 3 | 1 . 1 . 1 . . Processor 5 | . . 1 1 2 1 . Hackware 1 | . . . 1 . . . Protection 4 | . 1 . 1 1 . 1 Artifact . | . . . . . . . Weapon 34 | 2 2 13 10 4 1 2 Energy Gun 9 | 2 . 4 1 2 . . Energy Cannon 8 | . . 6 2 . . . Ballistic Gun 2 | . . . 1 . . 1 Ballistic Cannon . | . . . . . . . Launcher 11 | . 2 3 3 2 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon 3 | . . . 3 . . . Unidentified Prototypes 3 | . . 1 1 1 . . Parts Lost 26 | . . 1 11 1 6 7 Power 4 | . . 1 1 . 1 1 Propulsion 10 | . . . 4 1 4 1 Utility 6 | . . . 3 . . 3 Weapon 6 | . . . 3 . 1 2 Highest Loss Streak 4 | . . 1 4 1 3 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 85 | . 97 99 86 92 76 30 Engine 2 | . 14 2 . . . 1 Core 5 | . . 8 7 6 5 . Leg 12 | . 28 22 14 . . . Flight 5 | . . . 1 20 10 . Device 16 | . . 16 14 24 20 17 Storage 7 | . 14 12 9 3 . . Processor 8 | . . 3 10 14 19 . Hackware 3 | . . . 5 7 5 . Protection 5 | . 12 11 4 . . 1 Energy Gun 2 | . 6 1 3 1 2 . Energy Cannon 5 | . . 13 8 . . . Launcher 5 | . 22 6 2 3 1 . Special Melee Weapon 1 | . . . . 7 5 . Naked Turns 16 | . . . . . 9 7 Heaviest Build 30 | 14 19 30 29 17 25 23 Greatest Support 28 | 20 20 26 26 19 20 28 Greatest Overweight (x) 4 | 1 . 2 1 1 2 4 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 5 Average Capacity 7 | 7 8 8 8 6 5 5 Most Carried 8 | 2 8 8 8 8 5 5 Average Carried 6 | 1 5 7 7 6 4 4 Final Capacity 8 | 8 8 8 8 5 5 5 Final Carried 8 | 2 8 7 7 5 4 3 Class Distribution -------------------- 72% | Mutant 20% | Sprinter 4% | Scavenger-Assassin 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Scavenger-Assassin | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Low Matter Collected 1149 | 198 37 225 154 103 121 311 Remotely 577 | . . 181 . 87 . 309 Salvage Created 873 | . 60 231 420 126 36 . Parts 70 | . 7 18 23 22 . . Haulers Intercepted 2 | . . . 2 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Combat Hostiles Destroyed 17 | . 1 4 6 6 . . Guns 1 | . . 1 . . . . Cannons 4 | . . 3 1 . . . AOE 12 | . 1 . 5 6 . . Classes Destroyed 9 | . 3 . 4 2 . . Builder 3 | . 1 . . 2 . . Tunneler 1 | . . . . 1 . . Hauler 2 | . . . 2 . . . Operator 2 | . . . 2 . . . Watcher 9 | . 1 3 3 1 1 . Swarmer 6 | . . . . 6 . . Grunt 8 | . 1 4 3 . . . Sentry 1 | . . . 1 . . . Hunter 2 | . . . 2 . . . Best Kill Streak 8 | . 1 3 5 8 1 . Combat Bots Only 6 | . 1 3 3 6 . . Max Kills in Single Turn 3 | . 1 1 2 3 1 . Gunslinging . | . . . . . . . Exploded 3 | . 1 . 2 3 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Low Damage Taken 3479 | . 84 382 1447 133 845 588 Core 939 | . . 119 254 32 473 61 Absorbed by Shields 20 | . . . . . 20 . Core Remaining (%) 83 | 100 100 70 53 95 . . Volleys Fired 78 | . 3 16 42 5 3 9 Largest 2 | . 2 2 2 1 1 1 Hottest 136 | . 60 136 128 30 55 33 Shots Fired 114 | . 6 27 64 5 3 9 Gun 37 | . . 5 21 . 2 9 Cannon 50 | . . 20 30 . . . Launcher 27 | . 6 2 13 5 1 . Special . | . . . . . . . Kinetic 19 | . . . 10 . . 9 Thermal 55 | . . 25 30 . . . Explosive 21 | . 6 2 8 5 . . Electromagnetic 19 | . . . 16 . 3 . Robot Hit Streak 10 | . . 5 6 . 1 10 Robot Miss Streak 7 | . . 1 7 1 3 . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 74 | . . 15 36 1 4 18 Core Hits 64 | . 4 10 26 15 . 9 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . 1 . . 1 Critical Strikes 2 | . . . 1 . . 1 Destroy 2 | . . . 1 . . 1 Melee Attacks 17 | . . . 3 1 3 10 Impact . | . . . . . . . Slashing 10 | . . . . . . 10 Piercing . | . . . . . . . Sneak Attacks 7 | . . . 3 1 3 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2404 | . 149 299 1175 536 66 179 Guns 439 | . . 39 349 . . 51 Cannons 444 | . . 228 216 . . . Explosions 1387 | . 149 30 606 536 66 . Melee 113 | . . . . . . 113 Ramming 21 | . . 2 4 . . 15 Kinetic 224 | . . . 173 . . 51 Thermal 483 | . . 267 216 . . . Explosive 1242 | . 149 30 527 536 . . Electromagnetic 321 | . . . 255 . 66 . Impact . | . . . . . . . Slashing 113 | . . . . . . 113 Piercing . | . . . . . . . Highest Corruption 5 | . . 5 . . . 1 Average Corruption 3 | . . 5 . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 14 | . . 14 . . . . Message Errors 4 | . . 4 . . . . Matter Fused 1 | . . 1 . . . . Energy Discharges 3 | . . 3 . . . . Data Loss (minor) 2 | . . 2 . . . . Misfires 3 | . . 3 . . . . Weapon Failures 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 59 | . . . . 30 29 . Projectiles . | . . . . . . . Explosions 59 | . . . . 30 29 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 267 | . 77 . 137 49 . 4 Shots 9 | . 3 . 5 1 . . Rammed 2 | . . . . . . 2 Targets Rammed 12 | . . 5 2 . . 5 Kicked 10 | . . 5 2 . . 3 Crushed . | . . . . . . . Highest Temperature 555 | . 9 555 400 . 15 10 Average Temperature 147 | . 6 203 117 . 6 10 Received Heat Transfer 945 | . 6 177 387 27 132 216 Effects 13 | . . 13 . . . . Shutdowns 2 | . . 2 . . . . Energy Bleed 3 | . . 3 . . . . Interference 2 | . . 2 . . . . Matter Decay 1 | . . 1 . . . . Short Circuit 2 | . . 2 . . . . Damage (minor) 1 | . . 1 . . . . Damage (major) 1 | . . 1 . . . . Damage (core) 1 | . . 1 . . . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . 1 . . . Combat Hostiles . | . . . . . . . Parts Fried 4 | . . . 4 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . 1 1 . . . Heat Transferred 888 | . . 518 370 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . 1 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Peak Influence 356 | . 225 230 266 356 237 . Initial 94 | . . 94 17 41 76 . Average 123 | . 89 90 125 212 126 . Maximum Alert Level 1 | . 1 1 1 1 1 . Low Security (%) 72 | 100 76 81 77 44 74 . Level 1 27 | . 23 18 22 55 25 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . 1 1 1 3 5 . Investigation 3 | . . . . 2 1 . Extermination 1 | . . . . . 1 . Reinforcement 5 | . 1 1 1 1 1 . Assault . | . . . . . . . Garrison 2 | . . . . . 2 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Distress Signals 4 | . . 1 1 . 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 78 | . 6 9 18 13 28 4 Peak Tracking Total 10 | . 3 3 4 6 10 4 Tactical Retreats 12 | . 1 . 5 2 3 1 Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Traps Triggered 2 | . . . . 1 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . 1 . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Low Machines Disabled 7 | . 2 1 4 . . . Max in Single Turn 2 | . 2 1 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Machines Accessed 22 | . 4 4 5 6 3 . Terminals 13 | . 4 2 3 2 2 . Fabricators 1 | . . . . 1 . . Repair Stations . | . . . . . . . Recycling Units 5 | . . 1 2 1 1 . Scanalyzers 2 | . . 1 . 1 . . Garrison Access 1 | . . . . 1 . . Total Hacks 68 | . 13 17 15 14 9 . Successful 36 | . 5 13 9 7 2 . Failed 32 | . 8 4 6 7 7 . Catastrophic 3 | . 1 1 . . 1 . Database Lockouts . | . . . . . . . Manual 15 | . 6 . 3 2 4 . Terminals 35 | . 13 6 6 3 7 . Fabricators 3 | . . . . 3 . . Repair Stations . | . . . . . . . Recycling Units 18 | . . 5 9 2 2 . Scanalyzers 11 | . . 6 . 5 . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 14 | . 5 2 3 2 2 . Record 4 | . 3 . 1 . . . Prototype ID Bank 1 | . . 1 . . . . Open DSF 1 | . . . . 1 . . Branch Access Points 1 | . . . . . 1 . Emergency Access Points 1 | . . . . 1 . . Alert Level 1 | . 1 . . . . . Unreport Threat 3 | . . 1 1 . 1 . Locate Traps 1 | . . . 1 . . . Surveillance Status 1 | . 1 . . . . . Fabricator Hacks 2 | . . . . 2 . . Load Schematic 1 | . . . . 1 . . Build 1 | . . . . 1 . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 12 | . . 5 6 1 . . Recycle Component 1 | . . 1 . . . . Process 3 | . . 1 1 1 . . Report Inventory 3 | . . 1 2 . . . Retrieve Matter 3 | . . 2 1 . . . Retrieve Components 2 | . . . 2 . . . Scanalyzer 8 | . . 6 . 2 . . Insert Component 4 | . . 3 . 1 . . Analyze 4 | . . 3 . 1 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 20 | . 4 3 4 6 3 . Full Trace Events 1 | . . . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . 3 . 1 . . Parts Built 2 | . . . . 2 . . Authchips . | . . . . . . . Time 31 | . . . . 31 . . Total Part Build Rating 4 | . . . . 4 . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled 1 | . . 1 . . . . Recycled Matter 166 | . . 3 160 3 . . Retrieved Matter 163 | . . 3 160 . . . Retrieved Components 2 | . . . 2 . . . Parts Scanalyzed 4 | . . 3 . 1 . . Part Schematics Acquired 4 | . . 3 . 1 . . Parts Damaged 1 | . . 1 . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Low Used RIF Installer . | . . . . . . . Robots Hacked 5 | . . . 2 1 2 . Non-combat 5 | . . . 2 1 2 . Combat . | . . . . . . . Robot Hacks Applied 7 | . . . 3 1 3 . parse_system 2 | . . . 1 . 1 . no_distress 5 | . . . 2 1 2 . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Low Turns Passed 2631 | 53 282 736 572 436 285 267 Spaces Moved 2791 | 31 218 395 358 1183 384 222 Core 95 | 2 . . . . 52 41 Treads 62 | . . . 57 . . 5 Legs 863 | 29 218 395 208 . . 13 Wheels 163 | . . . . . . 163 Hover 18 | . . . . . 18 . Flight 1590 | . . . 93 1183 314 . Fastest Speed 29 | 50 120 120 32 29 30 50 Average Speed 73 | 124 120 158 109 30 47 80 Slowest Speed 260 | 190 120 260 190 112 150 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 14 | . . . 3 8 3 . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 3 34 33 33 30 12 41 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 2 | . . . . . . 2 Spaces Dug 13 | . 13 . . . . . Terrain Destroyed 167 | . 39 12 90 26 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 167 | . 39 12 90 26 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Total 3232 | 42 232 476 469 1251 483 279 Wait 117 | 4 . 2 10 4 81 16 Move 2757 | 30 217 394 351 1166 377 222 Hop 14 | . . . 3 8 3 . Pick Up 73 | 2 8 16 20 22 4 1 Fast Attach 26 | 6 . 5 4 1 2 8 Attach 29 | . 1 4 9 6 4 5 Detach 8 | . . 1 1 2 2 2 Swap 39 | . 2 13 11 13 . . Drop 62 | . 1 20 13 23 4 1 Fire 78 | . 3 16 42 5 3 9 Melee 17 | . . . 3 1 3 10 Ram 2 | . . . . . . 2 Kick 10 | . . 5 2 . . 3 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 280 | -10/Materials | Discovered new exit (range 9) 320 | -10/Materials | Build established: Mutant 336 | -10/Materials | Entered another Materials area 336 | -9/Materials | Evolved 2 slots: Utility x2 960 | -9/Materials | Discovered new exit (range 16) 1072 | -9/Materials | Entered another Materials area 1072 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1267 | -8/Materials | Discovered new exit (range 15) 1617 | -8/Materials | Discovered new exit (range 11) 1625 | -8/Materials | Lost 4 parts (2n2w) 1644 | -8/Materials | Entered Factory 1644 | -7/Factory | Evolved 2 slots: Utility x2 1734 | -7/Factory | Fabricated VTOL Module? 2056 | -7/Factory | Discovered new exit (range 5) 2072 | -7/Factory | Identified exit to Factory 2080 | -7/Factory | Entered another Factory area 2080 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2173 | -6/Factory | Build established: Sprinter 2200 | -6/Factory | Identified exit to Lower Caves 2200 | -6/Factory | Identified exit to Extension 2247 | -6/Factory | Lost 3 parts (3n) 2356 | -6/Factory | Released all parts (10) 2363 | -6/Factory | Core integrity fell below 50% 2365 | -6/Factory | Entered Lower Caves 2622 | -6/Lower Caves | Lost 3 parts (1p1n1w) 2632 | -6/Lower Caves | Released all parts (3) 2632 | -6/Lower Caves | Self-destructed Last Messages --------------- 02618_ HV Slug penetrates Wall. 02622_ HV Slug penetrates L-41 Fighter. 02622_ HV Slug penetrates Wall. 02624_ HV Slug penetrates L-41 Fighter. 02624_ HV Slug penetrates Wall. 02625_ Lrn. Tractor Beam destroyed. 02625_ Imp. Light Armor Plating destroyed. 02626_ HV Slug penetrates L-41 Fighter. 02626_ HV Slug penetrates Wall. 02628_ HV Slug penetrates L-41 Fighter. 02628_ L-41 Fighter suffers critical hit (Destroy). 02628_ Destroyed Imp. Deuterium Engine. 02628_ HV Slug penetrates Wall. 02629_ Energy Filter destroyed. 02630_ HV Slug penetrates L-41 Fighter. 02630_ HV Slug penetrates Wall. 02631_ Hyp. Gauss Rifle destroyed. 02632_ Released EM Disruption Field. 02632_ Released Wheel. 02632_ Released Carbon-fiber Leg. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????? ?????????????????? | | ?????????????????????????????% #??###????????????? | | ????????????????????????????# #?# ##???????????? | | ????????????????????????????# ## ???????????? | | ????????????????????????????# # ???????????? | | ?????????????????????###????# # ?????????????? | | ????????????????????## ###### #????? ?????? | | ???????????????????## ## #?????? ????? | | ????????????# #### = ## #????? ????? | | ??????? !%!% ! ! #????## ?????? | | ??????? !##! #????# #??????? | | ????????# ###???### ##??# #???????? | | ????????# ????????????## ### ##??????? | | ???????????????????#######! #??????? | | ????????????????#### #??????? | | ????????????????# #??????? | | ????????????????# #???????? | | ????????????????## ### ##???????? | | ?????????????????#### ##?## ? | | ???????????????????## ###???## ## ? | | ???????????????????# ggl##?????# #??###### ? | | ???????????????????# =@#?????# #?????????????? | | ???????????????????## =#???### #?????????????? | | ????????????????????# #??## #?????????????? | | ????????????????????#######??# ##????????????? | | ?????????????????????????????# ##???????????? | | ?????????????????????????????## ########### | | ??????????????????????????????## | | ???????????????????????????????## | | ????????????????????????????????# ######### | | ????????????????????????###????## ##??????????? | | ????????????????????????# ##### #???????????? | | ????????????????????????# ##??????####?? | | ????????????????????????# ##??????## #?? | | ????????????????????????# %#???????# #?? | | ????????????????????????## ######??# ##? | | ?????????????????????????# ## #### ## | | ?????????????????????????##### ## | | ??????????????????????????## ### | | ?????????????????????????## ### ## | | ?????????????????????????# ### #### | | ?????????????????????????# ##??# | | ????????????????????????# ## #???# | | ????????????????????????## #?# ###### #??## | | ?????????????????????????# #??# ##????## #??# | | ?????????????????????????##???# #??????####??## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 500 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 6 Armor Coverage 225 Resistance: EM 25 Evasion (%) 64 Targeting Accuracy 11 Core Analysis 6 Recoil Reduction 1 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- VTOL Module | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Adv. Beam Cannon | -9/Materials | Scanalyzed Transport Network Coupler | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ VTOL Module | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Oops Universal Adapter Challenges ------------ None Game ------ Seed FieldConcussiveMultirail Manual? 0 Play Time 02:38:36 Cumulative 10.4 hours Start 2022.05.12 @ 00:53:08 End 2022.05.12 @ 16:25:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 3 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 14 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b9b33a5a-0b62-4ddf-921f-907a5235596b