Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.14 @ 22:42:48 Player: ptdel Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (83) 415 Value Destroyed (2734) 2734 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (32) 32 TOTAL SCORE: 4921 Bonus ------- High Alert Combat Kills 32 Cogmind --------- Core Integrity 0/550 Matter 102/300 Energy 100/100 System Corruption 1% Temperature Critical (596) Movement Core (1400) Ox27 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Huge Storage Unit > --- WEAPON (2) ------- Gauss Rifle > --- INVENTORY (25) --- Deuterium Engine Nuclear Core Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Nuclear Core VTOL Module Improved Heat Sink Improved Heat Sink Improved Heat Sink Trap Scanner Trap Scanner Advanced Visual Processing Unit Improved Sensor Array Improved Terrain Scanner Improved Terrain Scanner Improved Terrain Scan Processor Melee Analysis Suite Improved Light Armor Plating System Restoration Module Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Improved Treads > --- UTILITY ---------- Huge Storage Unit Core Shielding Core Shielding Core Shielding > --- WEAPON ----------- High-powered Shotgun Gauss Rifle > --- INVENTORY -------- Ion Engine Improved Ion Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Carbon-fiber Leg Carbon-fiber Leg VTOL Module Improved Heat Sink Improved Heat Sink Improved Heat Sink Compact Matter Pod Trap Scanner Advanced Visual Processing Unit Improved Terrain Scanner Light Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating System Restoration Module High-powered Tractor Beam Advanced Beam Rifle Ion Cannon High-powered Shotgun Flak Cannon Rocket Launcher [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Core Shielding Storage Huge Storage Unit Protection Core Shielding Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . . 2 Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 54 | 7 1 16 30 Power 8 | 1 . 2 5 Engine 6 | 1 . 2 3 Core 2 | . . . 2 Reactor . | . . . . Propulsion 19 | 2 . 5 12 Treads 8 | 2 . 1 5 Leg 2 | . . . 2 Wheel . | . . . . Hover 9 | . . 4 5 Flight . | . . . . Utility 8 | 1 1 3 3 Device . | . . . . Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection 6 | . . 3 3 Artifact . | . . . . Weapon 19 | 3 . 6 10 Energy Gun 2 | 1 . . 1 Energy Cannon 3 | . . 1 2 Ballistic Gun 8 | 2 . 1 5 Ballistic Cannon 4 | . . 2 2 Launcher 2 | . . 2 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 39 | . . 12 27 Power 6 | . . 2 4 Propulsion 15 | . . 5 10 Utility 6 | . . . 6 Weapon 12 | . . 5 7 Highest Loss Streak 9 | . . 3 9 To Critical Strikes . | . . . . Average Backups 16 | 1 4 13 22 Power 2 | . 1 1 4 Propulsion 3 | . . 3 2 Utility 6 | . . 2 12 Weapon 4 | . 2 5 3 Tool/Special . | . . . . Unused Backups 28 | . . . 28 Power 5 | . . . 5 Propulsion 3 | . . . 3 Utility 18 | . . . 18 Weapon 2 | . . . 2 Tool/Special . | . . . . Average Slot Usage (%) 93 | . 85 94 94 Engine 7 | . 14 10 4 Core 1 | . . . 4 Treads 16 | . 28 12 20 Leg 1 | . . . 2 Hover 7 | . . 8 8 Storage 10 | . 14 11 9 Protection 26 | . . 30 26 Energy Gun 2 | . . 4 . Energy Cannon 3 | . . 3 4 Ballistic Gun 11 | . 28 11 9 Ballistic Cannon 1 | . . 1 2 Peak Build Rating 26 | 6 6 15 26 Average Rating 15 | 4 6 11 23 On Entrance 6 | . 6 6 15 Naked Turns . | . . . . Heaviest Build 104 | 12 87 95 104 Greatest Support 86 | 40 40 40 86 Greatest Overweight (x) 31 | . 2 31 28 Average Overweight (x) 2 | . . 3 1 Largest Inventory Capacity 25 | 8 25 25 25 Average Capacity 24 | 7 18 25 25 Most Carried 25 | 5 6 19 25 Average Carried 16 | 1 5 13 23 Final Capacity 25 | 8 25 25 25 Final Carried 20 | 2 6 19 20 Class Distribution -------------------- 84% | Mutant 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1748 | 223 76 374 1075 Remotely . | . . . . Salvage Created 2615 | . 85 1085 1445 Parts 166 | . 6 67 93 Haulers Intercepted 2 | . . . 2 Recyclers Shooed 2 | . 1 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 67 | . 4 29 34 Guns 36 | . 4 14 18 Cannons 24 | . . 9 15 AOE 7 | . . 6 1 Classes Destroyed 13 | . 2 4 7 Worker 5 | . . 1 4 Tunneler 2 | . . . 2 Hauler 2 | . . . 2 Mechanic 1 | . . . 1 Operator 1 | . . . 1 Watcher 5 | . . 2 3 Swarmer 13 | . 3 7 3 Grunt 38 | . 1 15 22 Brawler 1 | . . 1 . Duelist 1 | . . . 1 Sentry 11 | . . 6 5 Specialist 2 | . . . 2 Hunter 1 | . . . 1 Best Kill Streak 7 | . 3 4 7 Combat Bots Only 4 | . 3 4 3 Max Kills in Single Turn 3 | . 1 2 3 Gunslinging . | . . . . Exploded 1 | . . 1 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 501 | . 38 179 284 Missed 119 | . 10 52 57 Hits 382 | . 28 127 227 Melee 2 | . . 1 1 Projectile 380 | . 28 126 226 AOE 1 | . . . 1 Critical Strikes 15 | . . . 15 Actively Blocked 2 | . . . 2 Damage Taken 5369 | . 257 1593 3519 Core 894 | . 115 228 551 Absorbed by Shields . | . . . . Redirected to Shielding 153 | . . 45 108 Regen/Repaired (Parts) 4 | . . . 4 Core Remaining (%) 65 | 100 54 43 . Volleys Fired 232 | . 12 92 128 Largest 2 | . 2 2 2 Hottest 118 | . 40 118 108 Shots Fired 437 | . 24 165 248 Gun 294 | . 24 116 154 Cannon 132 | . . 41 91 Launcher 11 | . . 8 3 Special . | . . . . Kinetic 341 | . 24 122 195 Thermal 85 | . . 35 50 Explosive 11 | . . 8 3 Electromagnetic . | . . . . Robot Hit Streak 13 | . 2 10 13 Robot Miss Streak 8 | . 3 4 8 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 292 | . 12 110 170 Core Hits 160 | . 7 53 100 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Critical Strikes 5 | . . 1 4 Burn 1 | . . 1 . Destroy 1 | . . . 1 Blast 3 | . . . 3 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 5292 | . 110 1508 3674 Guns 2845 | . 99 749 1997 Cannons 1789 | . . 416 1373 Explosions 634 | . . 342 292 Melee . | . . . . Ramming 24 | . 11 1 12 Kinetic 3508 | . 99 784 2625 Thermal 1245 | . . 381 864 Explosive 515 | . . 342 173 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . . 1 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 129 | . . 20 109 Projectiles 18 | . . . 18 Explosions 111 | . . 20 91 Melee . | . . . . Knockbacks 16 | . . 2 14 Impact . | . . . . Kinetic 13 | . . 2 11 Secondary 3 | . . . 3 Self-Inflicted Damage 251 | . . 107 144 Shots 6 | . . 4 2 Rammed 5 | . 1 1 3 Targets Rammed 6 | . 1 1 4 Kicked . | . . . . Crushed 1 | . . . 1 Highest Temperature 584 | . 12 349 584 Average Temperature 85 | . 9 71 94 Received Heat Transfer 2376 | . 66 627 1683 Effects 14 | . . 1 13 Shutdowns 2 | . . . 2 Interference 3 | . . 1 2 Matter Decay 3 | . . . 3 Short Circuit 1 | . . . 1 Damage (minor) 2 | . . . 2 Damage (major) 3 | . . . 3 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . . 1 Heat Transferred 2283 | . . 962 1321 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 2 | . . 2 2 Low Security (%) 72 | 100 100 65 75 Level 1 20 | . . 21 23 Level 2 6 | . . 12 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 524 | . 60 524 400 Initial 216 | . . . 216 Average 138 | . 16 142 157 Influence Increases 2180 | . 107 979 1094 Destroy 0b10 Robot/C 1340 | . 80 580 680 Destroy 0b10 Robot/NC 80 | . . 15 65 Destroy Leader 314 | . 10 144 160 Successful Hack 83 | . 2 62 19 Disable Machine 120 | . . 45 75 Destroy Structure 93 | . . 43 50 Partial Spotted 15 | . . . 15 Lose Combat Pursuer 135 | . 15 90 30 Influence Decreases 1812 | . 107 466 1239 Entered New Map 297 | . . . 297 Time Decay 1135 | . 107 356 672 Lost Part 380 | . . 110 270 Squads Dispatched 14 | . 2 5 7 Investigation 5 | . . 2 3 Extermination . | . . . . Reinforcement 7 | . 2 2 3 Assault 1 | . . 1 . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 2 | . . 1 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 10 | . 2 4 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 125 | . 10 51 64 Peak Tracking Total 9 | . 4 7 9 Tactical Retreats 6 | . 1 3 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 8 | . . 3 5 Max in Single Turn 2 | . . 2 2 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 15 | . 1 8 6 Terminals 12 | . 1 6 5 Fabricators . | . . . . Repair Stations 2 | . . 1 1 Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 71 | . 3 37 31 Successful 36 | . 1 22 13 Failed 35 | . 2 15 18 Catastrophic 7 | . . 5 2 Database Lockouts . | . . . . Manual . | . . . . Terminals 60 | . 3 31 26 Fabricators . | . . . . Repair Stations 7 | . . 2 5 Recycling Units . | . . . . Scanalyzers 4 | . . 4 . Garrison Access . | . . . . Terminal Hacks 28 | . 1 17 10 Record 15 | . 1 10 4 Prototype ID Bank 3 | . . 2 1 Branch Access Points 1 | . . . 1 Emergency Access Points 2 | . . 1 1 Recycling Unit Index 1 | . . . 1 Locate Traps 2 | . . . 2 Transport Status 1 | . . 1 . Investigation Status 1 | . . 1 . Zone Layout 2 | . . 2 . Fabricator Hacks . | . . . . Repair Station Hacks 4 | . . 1 3 Scan Component 3 | . . 1 2 Repair 1 | . . . 1 Recycling Unit Hacks . | . . . . Scanalyzer 4 | . . 4 . Insert Component 2 | . . 2 . Analyze 2 | . . 2 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 15 | . 1 8 6 Full Trace Events 6 | . . 3 3 Feedback Events 1 | . . . 1 Corruption 1 | . . . 1 Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . . 1 Time 44 | . . . 44 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 2 | . . 2 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) . | . . . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 6469 | 85 412 3360 2612 Spaces Moved 1815 | 58 154 825 778 Core 28 | 20 . 7 1 Treads 1252 | 38 154 532 528 Legs 48 | . . . 48 Wheels . | . . . . Hover 487 | . . 286 201 Flight . | . . . . Fastest Speed 50 | 50 160 320 228 Average Speed 302 | 122 238 368 259 Slowest Speed 1600 | 160 320 1600 1450 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 37 | 5 26 65 55 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 96 | . . 44 52 Melee . | . . . . Projectile 5 | . . 1 4 AOE 91 | . . 43 48 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2377 | 72 178 998 1129 Wait 153 | . 5 34 114 Move 1812 | 57 153 824 778 Hop . | . . . . Pick Up 86 | 8 5 28 45 Fast Attach . | . . . . Attach 45 | 6 . 15 24 Detach . | . . . . Swap 19 | 1 1 4 13 Drop 24 | . 1 . 23 Fire 232 | . 12 92 128 Melee . | . . . . Ram 2 | . . . 2 Kick . | . . . . Crush 4 | . 1 1 2 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -8/Materials (discovered 2 exits: *Sto x2) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 86 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 485 | -10/Materials | Discovered new exit (range 3) 498 | -10/Materials | Entered another Materials area 498 | -9/Materials | Evolved 2 slots: Utility x2 1609 | -9/Materials | Discovered new exit (range 8) 2201 | -9/Materials | Discovered new exit (range 11) 3379 | -9/Materials | Discovered new exit (range 12) 3451 | -9/Materials | Core integrity fell below 50% 3512 | -9/Materials | Lost 3 parts (1n2w) 3698 | -9/Materials | First assault squad dispatched 3785 | -9/Materials | Discovered new exit (range 7) 3858 | -9/Materials | Entered another Materials area 3858 | -8/Materials | Evolved 2 slots: Propulsion x2 3860 | -8/Materials | Discovered new exit (range 7) 4159 | -8/Materials | Lost 4 parts (3n1w) 4471 | -8/Materials | Lost 5 parts (1p3n1w) 5011 | -8/Materials | Repaired System Restoration Module 5163 | -8/Materials | Build established: Scavenger-Mutant 6110 | -8/Materials | Build established: Mutant 6167 | -8/Materials | Lost 4 parts (1p1n1u1w) 6412 | -8/Materials | Identified exit to Storage 6424 | -8/Materials | Core integrity fell below 50% 6427 | -8/Materials | Garrison activated, responded to threat 6466 | -8/Materials | Core integrity fell below 20% 6470 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 06461_ Hrd. Medium Armor Plating destroyed. 06461_ Slug penetrates Wall. 06461_ K-01 Serf collects debris. 06463_ Overheating: Matter decay (-28). 06463_ Slug penetrates G-47 Trooper. 06464_ Overheating: Matter decay (-17). 06464_ K-01 Serf collects debris. 06465_ Slug penetrates Wall. 06466_ Overheating: Lgt. Nuclear Core damaged (-12). 06466_ Lgt. Nuclear Core destroyed. 06466_ Critical hit (Burn: +37). 06467_ Overheating: Gauss Rifle damaged (-30). 06467_ Slug penetrates G-47 Trooper. 06467_ G-47 Trooper destroyed. 06467_ K-01 Serf collects debris. 06468_ Overheating: System interference. 06468_ Gauss Rifle temporarily disabled. 06468_ U-05 Engineer builds a Wall. 06469_ Core Shielding destroyed. 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