Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.07 @ 19:14:40 Player: Crimson Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (52) 260 Value Destroyed (1310) 1310 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (1760) 1760 TOTAL SCORE: 8010 Bonus ------- Follower Combat Kills 1799 Met Imprinter 300 Was Imprinted 300 Friendly Fire -639 Cogmind --------- Core Integrity 0/1000 Matter 287/300 Energy 98/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Improved Target Analyzer Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Zionite Biocell Improved Kinecellerator Layered Medium Armor Plating Hacking Suite System Shield > --- WEAPON ----------- Heavy Machine Gun Heavy Flak Cannon Mass Driver > --- INVENTORY -------- Light Nuclear Core Heavy Deuterium Engine Carbon-fiber Leg Improved Cooling System Matter Compressor Thermal Shield Force Rifle Magnetic Acceleration Cannon Grenade Launcher Improved Datajack [Rating: 82] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Cooled Aerolev Unit Utility Medium Storage Unit Device Hacking Drone Bay Storage Medium Storage Unit Processor Improved Target Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun Medium Laser Energy Cannon Phase Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Ext Fac Slots Evolved 10 | . . . 2 . . . 6 . 2 Power 1 | . . . . . . . 1 . . Propulsion 3 | . . . 2 . . . . . 1 Utility 5 | . . . . . . . 4 . 1 Weapon 1 | . . . . . . . 1 . . Parts Attached 123 | 7 18 3 10 . 5 6 19 29 26 Power 13 | 1 1 1 2 . . . 2 3 3 Engine 10 | 1 1 1 2 . . . 2 2 1 Core 2 | . . . . . . . . 1 1 Reactor 1 | . . . . . . . . . 1 Propulsion 28 | 2 2 2 3 . . 3 . 9 7 Treads 2 | 2 . . . . . . . . . Leg 22 | . 2 2 3 . . 3 . 9 3 Wheel . | . . . . . . . . . . Hover 4 | . . . . . . . . . 4 Flight . | . . . . . . . . . . Utility 39 | 2 8 . 1 . 3 1 7 10 7 Device 16 | 1 . . . . 2 1 4 5 3 Storage 7 | 1 2 . 1 . . . . 2 1 Processor 4 | . 2 . . . . . . 1 1 Hackware 4 | . . . . . . . 1 1 2 Protection 8 | . 4 . . . 1 . 2 1 . Artifact . | . . . . . . . . . . Weapon 43 | 2 7 . 4 . 2 2 10 7 9 Energy Gun 3 | 1 . . . . . . . . 2 Energy Cannon 4 | . 1 . . . . . 2 . 1 Ballistic Gun 9 | 1 3 . 2 . . . 1 1 1 Ballistic Cannon 17 | . 2 . 2 . 1 1 5 3 3 Launcher 7 | . 1 . . . . 1 2 2 1 Special Weapon 2 | . . . . . 1 . . 1 . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . 1 Unidentified Prototypes 4 | . . . . . 1 . . 1 2 Parts Lost 30 | . . . . . . . . 2 28 Power 4 | . . . . . . . . . 4 Propulsion 9 | . . . . . . . . . 9 Utility 9 | . . . . . . . . 2 7 Weapon 8 | . . . . . . . . . 8 Highest Loss Streak 28 | . . . . . . . . 1 28 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 98 | . 99 100 99 100 99 100 98 99 87 Engine 11 | . 14 14 11 11 11 11 13 9 4 Leg 31 | . 24 28 43 44 44 44 26 25 24 Device 10 | . 4 . . . 2 8 22 19 10 Storage 10 | . 14 14 11 11 11 11 6 9 10 Hackware 1 | . . . . . . . 2 2 8 Protection 7 | . 8 14 11 11 8 2 6 6 3 Ballistic Gun 4 | . 13 14 3 . . . 1 1 3 Ballistic Cannon 14 | . 9 14 18 22 21 18 12 13 6 Launcher 1 | . . . . . . 3 . 3 . Naked Turns . | . . . . . . . . . . Heaviest Build 76 | 15 19 18 28 28 28 31 69 67 76 Greatest Support 83 | 40 40 20 40 40 40 50 50 68 83 Greatest Overweight (x) 2 | . . . . . . . 1 1 2 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 8 10 10 10 10 10 10 10 Average Capacity 9 | 5 8 8 9 10 10 10 10 10 9 Most Carried 10 | 5 9 8 10 10 10 10 10 10 10 Average Carried 8 | 3 7 7 9 10 9 9 9 9 7 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 5 Final Carried 10 | 4 8 8 10 10 10 10 10 10 . Class Distribution -------------------- 36% | Scavenger-Tank 35% | Scavenger-Mutant 25% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Extension Scavenger-Tank | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 ----------- Run | Jun Mat Min Mat Min Zio Pro Fac Ext Fac Matter Collected 2620 | 314 336 127 164 32 41 116 339 723 428 Remotely . | . . . . . . . . . . Salvage Created 1636 | 253 349 147 16 . . 70 463 263 75 Parts 117 | 20 24 10 4 1 . 3 34 16 5 Haulers Intercepted 1 | . 1 . . . . . . . . Recyclers Shooed 3 | . . . 1 . . . 1 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . 30 . . . Prevented 6 | . . . . . . 6 . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Ext Fac Combat Hostiles Destroyed 29 | . 9 5 . 1 . 2 9 . 3 Guns 8 | . 5 2 . . . . 1 . . Cannons 20 | . 4 3 . 1 . 1 8 . 3 AOE 1 | . . . . . . 1 . . . Classes Destroyed 14 | 3 4 . . . . 1 3 3 . Worker 5 | 2 . . . . . . 3 . . Builder 2 | . . . . . . . . 2 . Tunneler 6 | 6 . . . . . . . . . Hauler 1 | . 1 . . . . . . . . Recycler 3 | 1 . . . . . . 1 1 . Watcher 4 | . 2 . 1 . . . 1 . . Swarmer 11 | . 3 2 . 1 . 1 4 . . Grunt 9 | . 6 3 . . . . . . . Brawler 1 | . . . . . . 1 . . . Sentry 2 | . . . . . . . 2 . . Hunter 1 | . . . . . . . 1 . . Programmer 5 | . . . . . . . 2 . 3 Z-Light 1 | . . . . . . . . 1 . Fireman 1 | . . . . . . . . 1 . Best Kill Streak 5 | 3 3 2 1 1 . 1 5 2 1 Combat Bots Only 4 | . 3 2 . 1 . 1 4 . 1 Max Kills in Single Turn 3 | 1 1 2 1 1 . 1 3 1 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . . . 1 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Ext Fac Damage Taken 6041 | . 315 136 27 27 . 105 511 325 4595 Core 1177 | . 47 12 . . . 54 49 10 1005 Absorbed by Shields 376 | . . . . . . . 258 118 . Regen/Repaired (Parts) 230 | . 42 . . . . . . 188 . Core Remaining (%) 88 | 100 . 76 . . . 86 . 93 . Volleys Fired 155 | 21 32 11 8 4 1 5 25 23 25 Largest 3 | 2 2 2 2 2 1 2 3 3 3 Hottest 228 | 70 95 55 78 78 5 78 228 163 163 Shots Fired 312 | 41 64 22 16 8 1 9 47 44 60 Gun 118 | 41 41 11 6 . . . 2 6 11 Cannon 180 | . 23 11 10 8 . 8 42 31 47 Launcher 9 | . . . . . . 1 3 3 2 Special 5 | . . . . . 1 . . 4 . Kinetic 250 | 21 53 22 16 8 . 8 29 37 56 Thermal 46 | 20 11 . . . . . 15 . . Explosive 9 | . . . . . . 1 3 3 2 Electromagnetic 2 | . . . . . . . . . 2 Robot Hit Streak 13 | 6 10 7 3 3 . 4 9 7 13 Robot Miss Streak 21 | 1 3 2 7 3 1 3 17 21 4 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets . | . . . . . . . . . . Shots Hit Robots 185 | 30 45 13 5 4 . 4 25 21 38 Core Hits 114 | 10 21 8 2 1 . 4 27 23 18 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 8 | 2 . 1 . . . 1 1 . 3 Burn 2 | 2 . . . . . . . . . Blast 6 | . . 1 . . . 1 1 . 3 Melee Attacks 1 | . . . . . . . . . 1 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4401 | 377 655 235 78 69 . 136 1054 828 969 Guns 1130 | 377 355 109 38 . . . 30 61 160 Cannons 2665 | . 292 126 40 69 . 86 650 610 792 Explosions 598 | . . . . . . 50 374 157 17 Melee . | . . . . . . . . . . Ramming 8 | . 8 . . . . . . . . Kinetic 3187 | 177 566 235 78 69 . 86 353 671 952 Thermal 608 | 200 81 . . . . . 327 . . Explosive 598 | . . . . . . 50 374 157 17 Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 12 | . . . . . . . . . 12 Average Corruption 5 | . . . . . . . . . 5 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 8 | . . . . . . . . . 8 Message Errors 3 | . . . . . . . . . 3 Matter Fused 4 | . . . . . . . . . 4 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 60 | . 10 . . . . . 39 . 11 Projectiles 25 | . 10 . . . . . 4 . 11 Explosions 35 | . . . . . . . 35 . . Melee . | . . . . . . . . . . Knockbacks 40 | . 4 . . 1 . 2 10 9 14 Impact . | . . . . . . . . . . Kinetic 37 | . 4 . . 1 . 2 8 9 13 Secondary 3 | . . . . . . . 2 . 1 Self-Inflicted Damage 136 | . . . . . . . 90 46 . Shots 5 | . . . . . . . 2 3 . Rammed . | . . . . . . . . . . Targets Rammed 2 | . 2 . . . . . . . . Kicked 2 | . 2 . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 441 | 54 99 72 63 69 . 21 330 90 441 Average Temperature 59 | 21 27 24 20 39 . 10 125 29 93 Received Heat Transfer 532 | . 102 60 15 . . 30 . 79 246 Effects 4 | . . . . . . . 3 . 1 Shutdowns 3 | . . . . . . . 2 . 1 Damage (minor) 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 5 | 3 . . . . . . 1 . 1 Heat Transferred 1397 | 740 222 . . . . . 435 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Ext Fac Peak Influence 463 | 45 147 114 242 139 . . 186 463 222 Initial 203 | . 29 24 21 63 . . 125 50 203 Average 129 | 23 65 42 101 129 . . 99 250 121 Maximum Alert Level 2 | . . . 1 . . . . 2 1 Low Security (%) 74 | 100 100 100 97 100 . . 100 29 48 Level 1 20 | . . . 2 . . . . 54 51 Level 2 4 | . . . . . . . . 15 . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 13 | . 1 . 1 . . . 4 4 3 Investigation 3 | . . . 1 . . . . 2 . Extermination 5 | . . . . . . . 3 . 2 Reinforcement 5 | . 1 . . . . . 1 2 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 1 . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Ext Fac Distress Signals 2 | . . . . . . . . 2 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 103 | . 13 7 14 3 . 13 10 22 21 Peak Tracking Total 12 | . 3 3 3 3 . 7 4 3 12 Tactical Retreats 8 | . 1 . . 1 . 2 . 2 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Ext Fac Traps Triggered 4 | . 1 . . . . . . 3 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . 2 . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 ---------- Run | Jun Mat Min Mat Min Zio Pro Fac Ext Fac Machines Disabled 9 | . . . 1 1 . 2 3 1 1 Max in Single Turn 1 | . . . 1 . . . 1 . 1 Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Ext Fac Machines Accessed 26 | . 7 2 4 . . . 2 10 1 Terminals 18 | . 6 1 3 . . . . 8 . Fabricators . | . . . . . . . . . . Repair Stations 3 | . 1 . . . . . . 1 1 Recycling Units 3 | . . . . . . . 2 1 . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 85 | . 29 3 18 . . . 10 23 2 Successful 50 | . 20 2 13 . . . 5 9 1 Failed 35 | . 9 1 5 . . . 5 14 1 Catastrophic 6 | . . 1 . . . . 1 4 . Database Lockouts . | . . . . . . . . . . Manual 37 | . 1 3 . . 5 . 3 25 . Terminals 55 | . 24 2 14 . . . . 15 . Fabricators . | . . . . . . . . . . Repair Stations 14 | . 5 . . . . . . 7 2 Recycling Units 11 | . . . . . . . 10 1 . Scanalyzers 4 | . . . 4 . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 31 | . 17 2 9 . . . . 3 . Record 9 | . 4 . 5 . . . . . . Robot Analysis 1 | . 1 . . . . . . . . Prototype ID Bank 4 | . 3 . 1 . . . . . . Open Door 4 | . . 1 . . . . . 3 . Alert Level 3 | . 2 . 1 . . . . . . Locate Traps 2 | . 2 . . . . . . . . Dispatch Records 3 | . 2 1 . . . . . . . Investigation Status 1 | . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Zone Layout 3 | . 1 . 2 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 10 | . 3 . . . . . . 6 1 Scan Component 6 | . 2 . . . . . . 3 1 Repair 4 | . 1 . . . . . . 3 . Recycling Unit Hacks 5 | . . . . . . . 5 . . Process 2 | . . . . . . . 2 . . Report Inventory 2 | . . . . . . . 2 . . Retrieve Components 1 | . . . . . . . 1 . . Scanalyzer 4 | . . . 4 . . . . . . Insert Component 2 | . . . 2 . . . . . . Analyze 2 | . . . 2 . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 23 | . 7 1 4 . . . 2 8 1 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 26 | . . . 2 . 14 . . 10 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 4 | . 1 . . . . . . 3 . Time 140 | . 26 . . . . . . 114 . Parts Recycled . | . . . . . . . . . . Recycled Matter 178 | . . . . . . . 178 . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 10 | . . . . . . . 10 . . Parts Scanalyzed 2 | . . . 2 . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 ------------ Run | Jun Mat Min Mat Min Zio Pro Fac Ext Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 2 | . . . . . . . . 1 1 Non-combat 1 | . . . . . . . . 1 . Combat 1 | . . . . . . . . . 1 Robot Hacks Applied 4 | . . . . . . . . 3 1 parse_system 2 | . . . . . . . . 1 1 no_distress 1 | . . . . . . . . 1 . check_alert 1 | . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Ext Fac Total Allies 21 | . . 2 . . 6 . . 13 . Largest Group 7 | . . 2 2 1 6 6 1 7 4 Highest-Rated Group 369 | . . 45 45 31 351 351 41 369 121 Highest-Rated Ally 159 | . . 31 31 31 96 96 41 159 31 Zionite Dispatches 5 | . . . . . . . 1 4 . Light 1 | . . . . . . . . 1 . Recon 1 | . . . . . . . 1 . . Fire 1 | . . . . . . . . 1 . Infowar Resupply 1 | . . . . . . . . 1 . Hover Resupply 1 | . . . . . . . . 1 . Total Orders 2 | . . . . . . . . 1 1 FOLLOW 2 | . . . . . . . . 1 1 Ally Attacks 281 | . . 5 31 3 . 62 . 179 1 Total Damage 6529 | . . 86 459 22 . 2261 . 3701 . Kills 56 | . . 1 8 1 . 16 . 30 . Allies Corrupted 2 | . . . . . . . . . 2 Allies Melted 1 | . . . . . . 1 . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Ext Fac Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . 2 . . . Drone Launches 4 | . . . . . . . 4 . . Drone Recoveries 1 | . . . . . . . 1 . . Zionite Intel Received 2 | . . . . . . . . 2 . Prototype Schematics 1 | . . . . . . . . 1 . Unaware Analyses 1 | . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 ------------- Run | Jun Mat Min Mat Min Zio Pro Fac Ext Fac Turns Passed 9395 | 284 1084 890 774 69 1303 905 1360 2045 681 Spaces Moved 5951 | 130 666 694 554 38 1029 678 573 1098 491 Core 69 | 5 . . . . . . . . 64 Treads 158 | 125 33 . . . . . . . . Legs 5623 | . 633 694 554 38 1029 678 573 1098 326 Wheels . | . . . . . . . . . . Hover 101 | . . . . . . . . . 101 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 50 Average Speed 129 | 155 121 120 120 120 120 120 185 140 101 Slowest Speed 190 | 160 160 120 120 120 120 120 190 190 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 53 | 10 85 98 46 11 93 74 9 96 8 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . 2 . . . . . . . Known Exits Taken 3 | . . 1 . . . . 1 1 . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . . . Scrap Searched 6 | . . 1 . . 3 2 . . . Spaces Dug 5 | . . . . . . . 5 . . Terrain Destroyed 71 | . . . 2 . . 1 33 19 16 Melee . | . . . . . . . . . . Projectile 24 | . . . 2 . . . 4 7 11 AOE 47 | . . . . . . 1 29 12 5 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Ext Fac Total 7365 | 172 881 731 653 53 1096 761 830 1565 623 Wait 937 | . 121 17 61 12 53 59 192 358 64 Move 5942 | 129 665 693 553 37 1028 677 572 1097 491 Hop . | . . . . . . . . . . Pick Up 93 | 13 21 2 10 . 4 6 10 18 9 Fast Attach 35 | . 4 . . . 1 2 7 17 4 Attach 46 | 7 5 . 4 . . . 7 6 17 Detach 2 | . . . 1 . . . 1 . . Swap 42 | . 9 3 6 . 4 4 5 6 5 Drop 100 | 2 22 5 10 . 5 8 11 30 7 Fire 155 | 21 32 11 8 4 1 5 25 23 25 Melee 1 | . . . . . . . . . 1 Ram . | . . . . . . . . . . Kick 2 | . 2 . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 10 | . . . . . . . . 10 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: Fac x4 / *Ext) -6/Extension (discovered 2 exits: *Fac / *Cet) -5/Factory History --------- Turn | Location | Event 8 | -11/Junkyard | Discovered new exit (range 16) 285 | -11/Junkyard | Entered Materials 305 | -10/Materials | Build established: Mutant 700 | -10/Materials | Discovered new exit (range 5) 705 | -10/Materials | Identified exit to Materials 1222 | -10/Materials | Discovered exit to Materials (range 8) 1278 | -10/Materials | Repaired Lgt. Armor Plating 1309 | -10/Materials | Discovered new exit (range 6) 1369 | -10/Materials | Entered Mines 1370 | -10/Mines | Learned location of Storage (-9) 1488 | -10/Mines | Discovered exit to Materials (range 10) 1587 | -10/Mines | Learned location of Zion (-7) 1701 | -10/Mines | Found the Drone Emporium 2060 | -10/Mines | Discovered exit to Materials (range 11) 2259 | -10/Mines | Entered Materials 2259 | -9/Materials | Accompanied by 2 allies 2259 | -9/Materials | Evolved 2 slots: Propulsion x2 2264 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2547 | -9/Materials | Build established: Scavenger-Mutant 2706 | -9/Materials | Discovered new exit (range 10) 2762 | -9/Materials | Discovered new exit (range 16) 3008 | -9/Materials | Discovered new exit (range 13) 3033 | -9/Materials | Entered Mines 3033 | -9/Mines | Accompanied by 1 ally 3063 | -9/Mines | Met a Derelict bent on vengeance 3098 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3102 | -9/Mines | Discovered new exit (range 12) 3102 | -9/Mines | Entered Zion 3122 | -7/Zion | Given A8's code to call for help 3246 | -7/Zion | Received a hallucinogenic algorithm 3251 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3263 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3494 | -7/Zion | Imprinted 3496 | -7/Zion | Declared Zion's savior 3686 | -7/Zion | Given the Hacking Drone Bay 3689 | -7/Zion | Found Prototype Device 3690 | -7/Zion | Identified Hacking Drone Bay 4278 | -7/Zion | Discovered new exit (range 16) 4405 | -7/Zion | Entered Proximity Caves 4405 | -6/Proximity Caves | Accompanied by 6 allies 4536 | -6/Proximity Caves | Attracted the attention of an 0b10 base 4906 | -6/Proximity Caves | Learned 4 Factory zone layouts 5066 | -6/Proximity Caves | Spotted B-75 Beast 5270 | -6/Proximity Caves | Learned Factory interactive machine intel 5282 | -6/Proximity Caves | Discovered new exit (range 14) 5310 | -6/Proximity Caves | Entered Factory 5310 | -6/Factory | Accompanied by 1 ally 5310 | -6/Factory | Evolved 6 slots: Power x1, Utility x4, Weapon x1 5311 | -6/Factory | Identified exit to Factory 5311 | -6/Factory | Identified exit to Extension 5312 | -6/Factory | Loaded intel: 54 interactive machine locations 5610 | -6/Factory | Build established: Scavenger-Tank 6363 | -6/Factory | Zion Recon squad teleported in 6579 | -6/Factory | Terminal network hard line cut 6670 | -6/Factory | Entered Extension 6798 | -6/Extension | Zion Light squad teleported in 6994 | -6/Extension | Repaired Carbon-fiber Leg 7022 | -6/Extension | Repaired Aluminum Leg 7074 | -6/Extension | Repaired Hvy. Flak Cannon 7114 | -6/Extension | Zion Fire squad teleported in 7223 | -6/Extension | Rescued A7 7258 | -6/Extension | Zion Infowar Resupply teleported in 7373 | -6/Extension | Retrieved Zion intel report: Unaware Analyses 7443 | -6/Extension | Spotted B-75 Beast 7461 | -6/Extension | Allies destroyed B-75 Beast 7469 | -6/Extension | Spotted B-75 Beast 7471 | -6/Extension | Allies destroyed B-75 Beast 7887 | -6/Extension | Rescued a captive Derelict 7887 | -6/Extension | Rescued a captive Derelict 7909 | -6/Extension | Retrieved Zion intel report: Prototype Schematics 7910 | -6/Extension | Zion Hover Resupply teleported in 8054 | -6/Extension | Rescued a captive Derelict 8189 | -6/Extension | Discovered exit to Factory (range 10) 8190 | -6/Extension | Discovered new exit (range 6) 8206 | -6/Extension | Terminal network hard line cut 8266 | -6/Extension | Identified exit to Cetus 8715 | -6/Extension | Entered Factory 8715 | -5/Factory | Accompanied by 5 allies (A7) 8715 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9355 | -5/Factory | System corruption reached 10% 9366 | -5/Factory | Core integrity fell below 50% 9369 | -5/Factory | Core integrity fell below 20% 9396 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 09348_ TID1/CR&PWV4QBTR7/M8 09353_ Acquired Disruptor Cannon. 09356_ Imp. Gravmag System destroyed. 09357_ Dropped Med. Storage Unit. 09357_ Dropped Matter Compressor. 09360_ Disruptor Cannon destroyed. 09365_ Fusion Modulator explodes. 09365_ P-70 Sage destroyed. 09365_ Fusion Modulator explodes. 09365_ P-70 Sage destroyed. 09365_ Cld. Aerolev Unit destroyed. 09365_ Cmb. Airjet destroyed. 09365_ Hvy. Deuterium Engine destroyed. 09367_ Thermal Shield destroyed. 09367_ Slug penetrates G-50 Soldier. 09368_ Penetrated by Slug. 09370_ Slug penetrates Wall. 09373_ Penetrated by Slug. 09377_ System corrupted: Matter fused (-7). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | " """ #?????????????????????????????????????????? | | " """ #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | " """ #?????????????????????????????????????????? | | " """ #?????????????????????????????????????????? | | " """ #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #+####################+####??????????????????????? | | #??????????????????????? | | #??????????????????????? | | #??????????????????????? | | #??????????????????????? | | h #??????????????????????? | | ################h #??????????????????????? | | #???????????#l #??????????????????????? | | #???????????# #????????????????######? | | #???????????# ############### #? | | #???????????# s + """""??? | | #???????????# ############### "" F" ?? | | ##??????????# s# #???????" ""??? | | #??????????# # #????????? ?? | | #??????????# s# #??????????? #? | | #??????????# # #?????????????? | | #?????????+ + #?????????????? | | ##?????????# @# #?????????????? | | ##??????????# # #?????????????? | | #???????????# # #?????????????? | | ##### ###???????????# # #?????????????? | | ?????##?????????????# ##########?????????????? | | ????????????????????# ??????????????????????? | | ????????????????????# ??????????????????????? | | ????????????????????# ??????????????????????? | | ????????????????????# ??????????????????????? | | ????????????????????# ??????????????????????? | | ????????????????????#######??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 34 Energy Capacity 1055 Matter Stores 327 Matter Capacity 550 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Power Shielding 33 Evasion (%) 55 Target Analysis 6 Recoil Reduction 2 Kinecelleration 40 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- Autogun | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Magnetic Acceleration Cannon | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Imp. Kinecellerator | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Mak. Ablative Armor | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Com. Ion Cannon | -6/Extension | Z-intel Imp. Spread Laser | -6/Extension | Z-intel Imp. Heavy Laser | -6/Extension | Z-intel Hvy. Deuterium Engine | -6/Extension | Z-intel Biomechanical Wings | -6/Extension | Z-intel Exp. Targeting Computer | -6/Extension | Z-intel Cld. Pulse Rifle | -6/Extension | Z-intel Cold Fusion Reactor | -6/Extension | Z-intel Impact Mace | -6/Extension | Z-intel Imp. Airjet | -6/Extension | Z-intel Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab Help From High Places I'm Back, Baby! Please Form A Line Prison Break Serviceable Loadout The More The Merrier Challenges ------------ None Game ------ Seed VariableCorruptionCharger Manual? 0 Play Time 05:15:23 Cumulative 43.7 hours Start 2023.04.30 @ 08:48:50 End 2023.05.07 @ 19:14:40 Sessions 21 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 22 Achievement% 13 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e300faf6-e5dd-4085-b0af-e52bc6cdd71c