Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.22 @ 18:30:08 Player: Lazz Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (58) 290 Value Destroyed (1514) 1514 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 4764 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 146/300 Energy 136/150 System Corruption 2% Temperature Cool (16) Movement Walking (127) Location -8/Materials Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Carbon-fiber Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY (3) ------ Advanced Heat Sink Large Storage Unit Hardened Light Armor Plating > --- WEAPON (3) ------- Flak Cannon Gauss Cannon > --- INVENTORY (15) --- Light Deuterium Engine Micro Nuclear Core Aluminum Leg Aluminum Leg Armored Wheel Heat Sink Structural Scanner System Shield Tractor Beam Rocket Launcher Scythe Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Utility Shielding > --- WEAPON ----------- Minigun Gauss Cannon Gauss Cannon > --- INVENTORY -------- Light Deuterium Engine Micro Nuclear Core Aluminum Leg Armored Wheel Heat Sink System Shield Tractor Beam Rocket Launcher Scythe [Rating: 38] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Utility Targeting Computer Device Advanced Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware System Shield Protection Improved Utility Shielding Weapon Gauss Cannon Energy Gun Medium Laser Ballistic Gun Minigun Ballistic Cannon Gauss Cannon Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Slots Evolved 4 | . . 2 . 2 . . Power . | . . . . . . . Propulsion 2 | . . 1 . 1 . . Utility 1 | . . . . 1 . . Weapon 1 | . . 1 . . . . Parts Attached 45 | 6 3 1 . 3 1 31 Power 2 | 1 . . . . . 1 Engine 1 | 1 . . . . . . Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 18 | 2 . . . 1 . 15 Treads 10 | . . . . 1 . 9 Leg 7 | 2 . . . . . 5 Wheel . | . . . . . . . Hover 1 | . . . . . . 1 Flight . | . . . . . . . Utility 11 | 1 1 . . 1 . 8 Device 3 | . . . . . . 3 Storage 3 | 1 . . . . . 2 Processor 1 | . 1 . . . . . Hackware 1 | . . . . 1 . . Protection 3 | . . . . . . 3 Artifact . | . . . . . . . Weapon 14 | 2 2 1 . 1 1 7 Energy Gun 3 | 2 . . . . . 1 Energy Cannon . | . . . . . . . Ballistic Gun 1 | . . . . . . 1 Ballistic Cannon 9 | . 2 1 . 1 . 5 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 15 | . . . . 8 . 7 Power 2 | . . . . 1 . 1 Propulsion 5 | . . . . 3 . 2 Utility . | . . . . . . . Weapon 8 | . . . . 4 . 4 Highest Loss Streak 8 | . . . . 8 . 2 To Critical Strikes . | . . . . . . . Average Backups 7 | 1 3 5 6 7 4 10 Power . | . . . . . . 1 Propulsion 1 | . . . . . . 3 Utility 2 | . . 2 3 4 3 3 Weapon 2 | 1 2 3 3 2 1 3 Tool/Special . | . . . . . . . Unused Backups 17 | . 2 . . 5 . 10 Power 2 | . . . . . . 2 Propulsion 3 | . . . . . . 3 Utility 7 | . . . . 3 . 4 Weapon 5 | . 2 . . 2 . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 89 | . 97 88 88 82 26 94 Engine 4 | . 14 11 11 8 . . Core 4 | . . . . . . 7 Treads 13 | . . . . 6 . 22 Leg 12 | . 28 22 22 15 . 8 Hover 1 | . . . . . . 2 Device 1 | . . . . . . 3 Storage 9 | . 14 11 11 8 . 8 Processor 8 | . 11 11 11 9 9 6 Hackware 2 | . . . . 8 9 . Protection 4 | . . . . . . 8 Energy Gun 3 | . 25 . . . . 1 Ballistic Gun 1 | . . . . . . 2 Ballistic Cannon 20 | . 2 33 33 25 . 21 Peak Build Rating 38 | 6 9 11 11 16 7 38 Average Rating 19 | 5 6 11 11 14 6 28 On Entrance 6 | . 6 9 11 11 4 7 Avg Prop Armor Cover (%) 5 | . . . . 6 . 4 Naked Turns . | . . . . . . . Heaviest Build 50 | 14 18 22 22 22 2 50 Greatest Support 80 | 20 20 20 20 20 3 80 Greatest Overweight (x) 2 | . . 1 1 1 . 2 Average Overweight (x) . | . . 1 1 . . . Largest Inventory Capacity 15 | 8 8 8 8 8 5 15 Average Capacity 10 | 7 8 8 8 7 5 13 Most Carried 15 | 2 6 6 7 8 5 15 Average Carried 7 | 1 3 5 6 7 4 10 Final Capacity 15 | 8 8 8 8 5 5 15 Final Carried 11 | 2 6 6 7 5 4 11 Class Distribution -------------------- 37% | Gunner 25% | Mutant 23% | Scavenger-Gunner 11% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Mutant | -8/Garrison Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Gar Mat Matter Collected 2062 | 260 105 157 72 320 . 1148 Remotely 277 | . . . . . . 277 Salvage Created 1580 | 110 66 171 118 95 . 1020 Parts 90 | 4 7 4 12 6 . 57 Haulers Intercepted 2 | . . . . . . 2 Recyclers Shooed 2 | 1 . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Combat Hostiles Destroyed 36 | . 3 2 4 4 . 23 Guns 8 | . 3 . . . . 5 Cannons 26 | . . 2 4 4 . 16 AOE 2 | . . . . . . 2 Classes Destroyed 10 | 2 2 2 . 2 . 2 Worker 2 | . . . . . . 2 Builder 6 | . 1 . . . . 5 Tunneler 2 | 2 . . . . . . Hauler 2 | . . . . . . 2 Recycler 3 | 1 . 1 1 . . . Operator 2 | . . 1 . 1 . . Watcher 5 | . . . . 1 . 4 Swarmer 11 | . 3 . 4 . . 4 Grunt 17 | . . 2 . 2 . 13 Sentry 8 | . . . . 2 . 6 Best Kill Streak 10 | 1 4 3 5 2 . 10 Combat Bots Only 8 | . 3 2 4 2 . 8 Max Kills in Single Turn 2 | 1 1 1 2 1 . 2 Gunslinging . | . . . . . . . Exploded 2 | . . . . . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Mat Hostile Shots Fired 337 | . 17 4 16 87 . 213 Missed 77 | . 4 1 2 24 . 46 Hits 260 | . 13 3 14 63 . 167 Melee 4 | . . . . 4 . . Projectile 256 | . 13 3 14 59 . 167 Critical Strikes 11 | . . . . 4 . 7 Part Disruptions 1 | . . . . . . 1 Damage Taken 3516 | . 108 32 109 1081 . 2186 Core 594 | . 24 . 10 285 . 275 Absorbed by Shields . | . . . . . . . Redirected to Shielding 25 | . . . . . . 25 Core Remaining (%) 95 | 100 90 . 97 . . . Volleys Fired 126 | 15 10 6 6 24 . 65 Largest 3 | 2 2 3 3 3 . 3 Hottest 128 | 100 100 99 99 99 . 128 Shots Fired 333 | 30 20 18 18 70 . 177 Gun 100 | 30 20 . . . . 50 Cannon 233 | . . 18 18 70 . 127 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 265 | . . 18 18 70 . 159 Thermal 68 | 30 20 . . . . 18 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 14 | 4 5 3 3 13 . 14 Robot Miss Streak 5 | 4 2 3 3 3 . 5 Penetration Max 1 | . . . . . . 1 Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 181 | 16 13 7 6 40 . 99 Core Hits 84 | 4 4 4 5 10 . 57 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 21 | . 3 1 . 2 . 15 Burn 4 | . 3 . . . . 1 Blast 17 | . . 1 . 2 . 14 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4480 | 203 165 146 171 853 . 2942 Guns 916 | 203 165 . . . . 548 Cannons 3473 | . . 146 171 853 . 2303 Explosions 91 | . . . . . . 91 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 3817 | . . 146 171 853 . 2647 Thermal 572 | 203 165 . . . . 204 Explosive . | . . . . . . . Electromagnetic 91 | . . . . . . 91 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . . . 2 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 10 | . . . . . . 10 Message Errors 4 | . . . . . . 4 Matter Fused 2 | . . . . . . 2 Energy Discharges 2 | . . . . . . 2 Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 61 | . . . 3 35 . 23 Projectiles 61 | . . . 3 35 . 23 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 41 | . . 1 1 14 . 25 Impact . | . . . . . . . Kinetic 39 | . . 1 1 13 . 24 Secondary 2 | . . . . 1 . 1 Self-Inflicted Damage 36 | . . . . . . 36 Shots 1 | . . . . . . 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 345 | 279 237 102 134 308 . 345 Average Temperature 110 | 107 112 38 67 139 . 110 Received Heat Transfer 1449 | . . 18 . 567 . 864 Effects 3 | 1 . . . . . 2 Energy Bleed 1 | 1 . . . . . . Interference 2 | . . . . . . 2 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . 3 . . . . 1 Heat Transferred 1813 | 592 703 . . . . 518 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Maximum Alert Level 1 | . . . . . . 1 Low Security (%) 91 | 100 100 100 100 100 100 84 Level 1 8 | . . . . . . 15 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 325 | 5 60 76 122 59 . 325 Initial 39 | . . 8 25 39 . . Average 60 | . 18 45 99 25 . 91 Influence Increases 1274 | 15 75 106 97 124 . 857 Destroy 0b10 Robot/C 720 | . 60 40 80 80 . 460 Destroy 0b10 Robot/NC 110 | 15 5 10 5 10 . 65 Destroy Leader 184 | . 10 10 10 22 . 132 Successful Hack 65 | . . . . 8 . 57 Disable Machine 60 | . . 30 . . . 30 Destroy Structure 60 | . . 1 2 4 . 53 Partial Spotted 15 | . . 15 . . . . Lose Combat Pursuer 60 | . . . . . . 60 Influence Decreases 949 | 15 55 60 61 226 . 532 Entered New Map 116 | . . 12 41 63 . . Time Decay 646 | 15 55 48 20 141 . 367 Lost Part 82 | . . . . 22 . 60 Purge Threat 105 | . . . . . . 105 Squads Dispatched 7 | . . 1 . 1 . 5 Investigation 2 | . . . . . . 2 Extermination . | . . . . . . . Reinforcement 4 | . . 1 . . . 3 Assault . | . . . . . . . Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Mat Distress Signals 9 | . 1 . . 4 . 4 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 62 | . 5 3 4 14 2 34 Peak Tracking Total 8 | . 6 2 4 8 2 7 Tactical Retreats 4 | . . . . . . 4 Traps | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Traps Triggered 3 | . . . . . 1 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Gar Mat Machines Disabled 4 | . . 2 . . . 2 Max in Single Turn 2 | . . 2 . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Mat Machines Accessed 11 | . . . . 2 . 9 Terminals 8 | . . . . 1 . 7 Fabricators . | . . . . . . . Repair Stations 1 | . . . . . . 1 Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . . 1 Garrison Access 1 | . . . . 1 . . Total Hacks 34 | . . . . 6 . 28 Successful 17 | . . . . 4 . 13 Failed 16 | . . . . 2 . 14 Catastrophic 1 | . . . . . . 1 Database Lockouts 1 | . . . . . . 1 Manual 21 | . . . . 2 . 19 Terminals 29 | . . . . 4 . 25 Fabricators . | . . . . . . . Repair Stations 1 | . . . . . . 1 Recycling Units . | . . . . . . . Scanalyzers 2 | . . . . . . 2 Garrison Access 2 | . . . . 2 . . Terminal Hacks 11 | . . . . 3 . 8 Part Schematic 1 | . . . . 1 . . Prototype ID Bank 1 | . . . . . . 1 Branch Access Points 1 | . . . . . . 1 Terminal Index 1 | . . . . . . 1 Scanalyzer Index 1 | . . . . 1 . . Unreport Threat 3 | . . . . . . 3 Zone Layout 3 | . . . . 1 . 2 Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . . . . . . 1 Refit 1 | . . . . . . 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer 1 | . . . . . . 1 Retrieve Study 1 | . . . . . . 1 Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks 3 | . . . . . . 3 Terminals 3 | . . . . . . 3 Botnet 3 | . . . . . . 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 8 | . . . . 1 . 7 Full Trace Events 1 | . . . . . . 1 Feedback Events 1 | . . . . . . 1 Corruption 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 1 | . . . . . . 1 Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Gar Mat Used RIF Installer 1 | . . . . . 1 . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Mat Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Active Infowar (turns) . | . . . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Gar Mat Turns Passed 1990 | 135 218 116 57 327 80 1057 Spaces Moved 1061 | 62 145 44 20 125 128 537 Core 149 | 5 . . . 10 128 6 Treads 329 | . . . . 5 . 324 Legs 488 | 57 145 44 20 110 . 112 Wheels . | . . . . . . . Hover 95 | . . . . . . 95 Flight . | . . . . . . . Fastest Speed 50 | 50 120 190 190 50 50 50 Average Speed 129 | 114 120 190 190 179 50 134 Slowest Speed 240 | 120 120 190 190 240 50 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 21 | 4 29 7 8 16 29 56 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 61 | . . . 2 4 . 55 Melee . | . . . . . . . Projectile 61 | . . . 2 4 . 55 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Mat Total 1405 | 93 169 63 26 176 143 735 Wait 99 | 9 2 12 . 15 . 61 Move 1056 | 61 144 43 19 125 127 537 Hop . | . . . . . . . Pick Up 27 | 2 6 1 1 5 . 12 Fast Attach 31 | 6 3 . . 2 . 20 Attach 9 | . . 1 . 1 1 6 Detach 3 | . . . . . . 3 Swap 12 | . . . . . . 12 Drop 27 | . 4 . . 4 . 19 Fire 126 | 15 10 6 6 24 . 65 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 15 | . . . . . 15 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Garrison -8/Materials (discovered 1 exit: [Fac]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 136 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 323 | -10/Materials | Discovered new exit (range 3) 354 | -10/Materials | Entered another Materials area 354 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 441 | -9/Materials | Discovered new exit (range 16) 470 | -9/Materials | Entered Mines 519 | -9/Mines | Discovered new exit (range 5) 527 | -9/Mines | Entered Materials 527 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 629 | -8/Materials | Build established: Gunner 787 | -8/Materials | Garrison activated, responded to threat 854 | -8/Materials | Identified exit to Garrison 854 | -8/Materials | Entered Garrison 855 | -8/Garrison | Core integrity fell below 50% 861 | -8/Garrison | Installed Relay Interface Framework 878 | -8/Garrison | Lost 8 parts (1p3n4w) 900 | -8/Garrison | Triggered checkpoint 904 | -8/Garrison | Triggered checkpoint 930 | -8/Garrison | Discovered new exit (range 8) 934 | -8/Garrison | Entered Materials 1379 | -8/Materials | Build established: Scavenger-Gunner 1449 | -8/Materials | Discovered new exit (range 17) 1633 | -8/Materials | Central database locked down 1682 | -8/Materials | Core integrity fell below 20% 1738 | -8/Materials | Destroyed 8 combat bots 1991 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 01968_ G-47 Trooper Imp. Heat Sink blasted off. 01968_ G-47 Trooper knocked back. 01970_ System corrupted: Matter fused (-9). 01971_ Minigun destroyed. 01971_ Slug penetrates G-47 Trooper. 01971_ G-47 Trooper Aluminum Leg blasted off. 01971_ G-47 Trooper destroyed. 01974_ U-05 Engineer builds a Wall. 01978_ Slug penetrates U-05 Engineer. 01978_ U-05 Engineer destroyed. 01980_ U-05 Engineer builds a Wall. 01982_ G-47 Trooper destroyed. 01983_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 01984_ Gauss Cannon destroyed. 01984_ U-05 Engineer builds a Wall. 01986_ Y-45 Defender destroyed. 01986_ U-05 Engineer knocked back. 01990_ Acquired 49 matter. 01991_ Acquired 39 matter. 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Y ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- Missile Launcher | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiomechanicalSupersonicArmor Manual? 0 Play Time 00:21:52 Cumulative 228.1 hours Start 2026.07.22 @ 18:11:53 End 2026.07.22 @ 18:30:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 308 Rogue 308 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0/0 Lore% 77 Gallery% 63 Achievement% 52 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b08de10f-d7b4-455e-8db4-00b27b010ef8