Cogmind - Beta 14 *** ADVENTURER MODE // 2025.01.15 @ 10:17:21 Player: Xight Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (144) 720 Value Destroyed (4562) 4562 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (98) 98 TOTAL SCORE: 7760 Bonus ------- High Alert Combat Kills 98 Cogmind --------- Core Integrity 0/700 Matter 140/300 Energy 34/160 System Corruption 14% Temperature Critical (605) Movement Core (1150) Ox22 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (3) --- Medium Treads > --- UTILITY (4) ------ Small Storage Unit Large Storage Unit Improved Medium Armor Plating Improved Field Recycling Unit > --- WEAPON (4) ------- Particle Gun Heavy Particle Cannon Autogun Gauss Cannon > --- INVENTORY (15) --- Backup Power I Armored Treads Aluminum Leg Aluminum Leg Improved Heat Sink Medium Matter Pod (100) Improved Terrain Scan Processor Seismic Detector Recoil Stabilizer Reflective Plating Assault Rifle Advanced Assault Cannon Gauss Cannon Peak State ------------ > --- POWER ------------ Cooled Ion Engine Light Nuclear Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Advanced Weight Redist. System Power Shielding > --- WEAPON ----------- Particle Gun Flak Gun Advanced Assault Cannon Gauss Cannon > --- INVENTORY -------- Backup Power I Backup Power I Light Nuclear Core Light Treads Light Treads Aluminum Leg Aluminum Leg Small Storage Unit Large Storage Unit Medium Matter Pod Improved Terrain Scan Processor Seismic Detector Recoil Stabilizer Reflective Plating Reflective Plating Shock Rifle Particle Gun [Rating: 41] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . 1 . . Propulsion 1 | . . . . 1 Utility 2 | . . 1 1 . Weapon 2 | . . . 1 1 Parts Attached 85 | 8 5 7 22 43 Power 14 | 1 . 2 5 6 Engine 11 | 1 . 2 5 3 Core 3 | . . . . 3 Reactor . | . . . . . Propulsion 19 | 1 1 . 5 12 Treads 16 | 1 1 . 5 9 Leg 3 | . . . . 3 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 20 | 4 3 1 2 10 Device 9 | 3 1 1 1 3 Storage 7 | 1 2 . . 4 Processor 1 | . . . 1 . Hackware 1 | . . . . 1 Protection 2 | . . . . 2 Artifact . | . . . . . Weapon 32 | 2 1 4 10 15 Energy Gun 10 | 1 . 1 1 7 Energy Cannon 1 | . . . . 1 Ballistic Gun 14 | 1 1 1 8 3 Ballistic Cannon 3 | . . . . 3 Launcher 4 | . . 2 1 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 1 1 Parts Lost 35 | . . 1 14 20 Power 9 | . . . 5 4 Propulsion 9 | . . 1 3 5 Utility 4 | . . . 2 2 Weapon 13 | . . . 4 9 Highest Loss Streak 6 | . . 1 6 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 93 | . 99 87 86 95 Engine 14 | . 14 22 16 12 Treads 20 | . 28 17 17 19 Device 9 | . 13 15 11 5 Storage 13 | . 14 11 9 14 Processor 3 | . . . 9 2 Protection 2 | . . . . 4 Energy Gun 10 | . 14 9 4 11 Energy Cannon 1 | . . . . 2 Ballistic Gun 11 | . 13 9 16 9 Ballistic Cannon 2 | . . . . 4 Peak Build Rating 41 | 8 10 13 19 41 Average Rating 20 | 6 9 11 15 30 On Entrance 9 | . 8 10 12 19 Naked Turns . | . . . . . Heaviest Build 114 | 13 28 40 43 114 Greatest Support 93 | 20 40 40 40 93 Greatest Overweight (x) 29 | . . 1 2 29 Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 8 15 15 15 20 Average Capacity 15 | 5 14 15 15 17 Most Carried 20 | 5 15 15 15 20 Average Carried 12 | 4 11 14 11 13 Final Capacity 15 | 5 15 15 15 15 Final Carried 15 | 5 15 14 12 13 Class Distribution -------------------- 36% | Mutant 18% | Scavenger-Tank 17% | Scavenger-Gunner 12% | Tank 5% | Skirmisher 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2942 | 313 192 70 831 1536 Remotely 52 | 52 . . . . Salvage Created 5069 | 337 444 301 1674 2313 Parts 297 | 35 36 18 105 103 Haulers Intercepted 2 | . . 1 . 1 Recyclers Shooed 4 | . . . 2 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 98 | . 11 9 34 44 Guns 68 | . 11 2 30 25 Cannons 13 | . . . . 13 AOE 16 | . . 7 4 5 Classes Destroyed 15 | 3 3 1 4 4 Worker 13 | 4 . . . 9 Builder 1 | . . . . 1 Tunneler 10 | 9 1 . . . Hauler 2 | . . 1 . 1 Recycler 8 | 1 . . 1 6 Mechanic 1 | . . . 1 . Operator 1 | . . . 1 . Watcher 10 | . 3 1 4 2 Swarmer 15 | . 3 . 7 5 Grunt 53 | . 8 9 15 21 Brawler 2 | . . . . 2 Duelist 2 | . . . . 2 Sentry 15 | . . . 9 6 Hunter 6 | . . . 3 3 Programmer 5 | . . . . 5 Best Kill Streak 9 | 4 5 5 5 9 Combat Bots Only 7 | . 3 4 5 7 Max Kills in Single Turn 3 | 1 1 3 2 3 Gunslinging . | . . . . . Exploded 3 | . . 3 1 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 760 | . 70 21 240 429 Missed 233 | . 18 6 50 159 Damage Taken 6216 | . 460 179 2066 3511 Core 1228 | . 70 31 328 799 Absorbed by Shields . | . . . . . Redirected to Shielding 51 | . . . . 51 Ignored by Resistances 1633 | . 140 56 602 835 Regen/Repaired (Parts) 290 | . 107 . 132 51 Core Remaining (%) 76 | 100 72 92 40 . Volleys Fired 343 | 33 49 14 119 128 Largest 4 | 2 2 2 3 4 Hottest 218 | 60 60 66 100 218 Shots Fired 901 | 64 98 28 311 400 Gun 769 | 64 98 18 303 286 Cannon 107 | . . . . 107 Launcher 25 | . . 10 8 7 Special . | . . . . . Kinetic 536 | 33 49 9 228 217 Thermal 309 | 31 49 9 75 145 Explosive 25 | . . 10 8 7 Electromagnetic 31 | . . . . 31 Robot Hit Streak 34 | 17 34 8 32 16 Robot Miss Streak 8 | 2 4 1 2 8 Penetration Max 1 | . . . . 1 Secondary Targets 13 | . 3 . 7 3 Max Gunslinging Chain 1 | . 1 . 1 1 Shots Hit Robots 672 | 50 75 22 252 273 Core Hits 341 | 22 31 17 108 163 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 15 | . . . 1 14 Burn 3 | . . . . 3 Meltdown 1 | . . . . 1 Destroy 1 | . . . 1 . Blast 8 | . . . . 8 Corrupt 2 | . . . . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 11192 | 454 700 818 3271 5949 Guns 7380 | 454 697 159 2798 3272 Cannons 2017 | . . . . 2017 Explosions 1720 | . . 659 468 593 Melee . | . . . . . Ramming 75 | . 3 . 5 67 Kinetic 6107 | 212 325 60 2098 3412 Thermal 3208 | 242 372 99 849 1646 Explosive 1399 | . . 659 319 421 Electromagnetic 403 | . . . . 403 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 14 | . . . . 14 Average Corruption 11 | . . . . 11 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 136 | . . . . 136 Message Errors 30 | . . . . 30 Matter Fused 32 | . . . . 32 Heat Flow Errors 13 | . . . . 13 Energy Discharges 18 | . . . . 18 Parts Fused 2 | . . . . 2 Data Loss (minor) 18 | . . . . 18 Data Loss (major) 7 | . . . . 7 Misfires 6 | . . . . 6 Alerts 1 | . . . . 1 Weapon Failures 9 | . . . . 9 Overload Shots . | . . . . . Overflow Damage 171 | . . . 51 120 Projectiles 26 | . . . . 26 Explosions 145 | . . . 51 94 Melee . | . . . . . Knockbacks 14 | . . . . 14 Impact 1 | . . . . 1 Kinetic 12 | . . . . 12 Secondary 1 | . . . . 1 Self-Inflicted Damage 79 | . . 38 41 . Shots 4 | . . 2 2 . Rammed 9 | . 1 . 2 6 Targets Rammed 9 | . 1 . 2 6 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 838 | 40 130 90 446 838 Average Temperature 145 | 15 42 31 117 194 Received Heat Transfer 2208 | . 297 102 1017 792 Effects 63 | . . . 5 58 Shutdowns 16 | . . . 2 14 Energy Bleed 6 | . . . . 6 Interference 14 | . . . 2 12 Matter Decay 2 | . . . . 2 Short Circuit 4 | . . . . 4 Damage (minor) 6 | . . . 1 5 Damage (major) 10 | . . . . 10 Damage (core) 5 | . . . . 5 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 9 | 1 . . 3 5 Heat Transferred 6902 | 550 850 225 1675 3602 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 594 | 70 154 274 594 411 Initial 182 | . . 55 98 182 Average 141 | 12 37 153 348 120 Maximum Alert Level 2 | . . 1 2 2 Low Security (%) 66 | 100 100 59 8 71 Level 1 26 | . . 40 51 27 Level 2 7 | . . . 39 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 29 | . 1 3 8 17 Investigation 6 | . 1 1 4 . Extermination 5 | . . . . 5 Reinforcement 11 | . . 2 3 6 Assault . | . . . . . Garrison 7 | . . . 1 6 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 4 | . . . . 4 Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 9 | . . 3 4 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 134 | . 18 12 52 52 Peak Tracking Total 5 | . 3 5 5 5 Tactical Retreats 4 | . 1 1 1 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 2 | . 1 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 9 | . . 1 4 4 Max in Single Turn 3 | . . 1 2 3 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 30 | . 5 4 11 10 Terminals 21 | . 3 4 7 7 Fabricators 1 | . . . . 1 Repair Stations 4 | . 1 . 2 1 Recycling Units 2 | . 1 . 1 . Scanalyzers . | . . . . . Garrison Access 2 | . . . 1 1 Total Hacks 85 | . 15 15 36 19 Successful 46 | . 11 11 14 10 Failed 39 | . 4 4 22 9 Catastrophic 8 | . 1 1 3 3 Database Lockouts . | . . . . . Manual 23 | . . 6 13 4 Terminals 52 | . 5 15 21 11 Fabricators 2 | . . . . 2 Repair Stations 22 | . 8 . 10 4 Recycling Units 5 | . 2 . 3 . Scanalyzers . | . . . . . Garrison Access 4 | . . . 2 2 Terminal Hacks 26 | . 3 11 6 6 Record 8 | . 1 3 . 4 Robot Analysis 1 | . . 1 . . Prototype ID Bank 1 | . . . 1 . Open DSF 2 | . . . . 2 Level Access Points 2 | . . 1 1 . Branch Access Points 1 | . . . 1 . Emergency Access Points 1 | . . . 1 . Repair Station Index 1 | . . . 1 . Alert Level 2 | . . 1 1 . Locate Traps 2 | . 1 1 . . Dispatch Records 1 | . . 1 . . Patrol Status 1 | . . 1 . . Hauler Manifests 2 | . 1 1 . . Zone Layout 1 | . . 1 . . Fabricator Hacks 1 | . . . . 1 Network Status 1 | . . . . 1 Repair Station Hacks 16 | . 7 . 7 2 Scan Component 9 | . 4 . 4 1 Repair 6 | . 3 . 2 1 Refit 1 | . . . 1 . Recycling Unit Hacks 2 | . 1 . 1 . Report Inventory 2 | . 1 . 1 . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . . 1 Unlock Access 1 | . . . . 1 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 26 | . 4 4 10 8 Full Trace Events 7 | . 1 1 5 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 6 | . 3 . 2 1 Time 209 | . 100 . 58 51 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total 1 | . . 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 9535 | 1049 1433 724 1821 4508 Spaces Moved 3506 | 316 499 284 700 1707 Core 3 | 1 . . . 2 Treads 3391 | 315 499 284 700 1593 Legs 112 | . . . . 112 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 198 | 159 160 192 179 225 Slowest Speed 1500 | 160 160 240 320 1500 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 39 | 11 72 27 62 27 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 222 | . . 66 94 62 Melee . | . . . . . Projectile 22 | . . . . 22 AOE 200 | . . 66 94 40 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 5409 | 800 1045 437 1029 2098 Wait 1372 | 439 474 125 168 166 Move 3502 | 315 498 283 699 1707 Hop . | . . . . . Pick Up 55 | 3 15 3 11 23 Fast Attach 28 | 8 1 . 6 13 Attach 53 | . 3 7 14 29 Detach 26 | 2 . 3 3 18 Swap 4 | . 1 . 2 1 Drop 17 | . 3 2 5 7 Fire 343 | 33 49 14 119 128 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 9 | . 1 . 2 6 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 4 exits: *Fac x3 / Sto) -7/Factory (discovered 2 exits: *Low / Gar) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 14) 1050 | -11/Scrapyard | Entered Materials 1080 | -10/Materials | Build established: Mutant 1279 | -10/Materials | Discovered new exit (range 15) 1866 | -10/Materials | Discovered new exit (range 7) 1958 | -10/Materials | Repaired Imp. Terrain Scanner 1986 | -10/Materials | Repaired Utility Shielding 2023 | -10/Materials | Repaired Broken Lgt. Assault Rifle 2413 | -10/Materials | Discovered new exit (range 9) 2483 | -10/Materials | Entered another Materials area 2483 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 2506 | -9/Materials | Identified exit to Materials 3207 | -9/Materials | Entered another Materials area 3207 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3371 | -8/Materials | Identified exit to Storage 3496 | -8/Materials | Build established: Skirmisher 3588 | -8/Materials | Garrison activated, responded to threat 3680 | -8/Materials | Lost 3 parts (2p1n) 3964 | -8/Materials | Discovered new exit (range 11) 3997 | -8/Materials | Build established: Scavenger-Skirmisher 4174 | -8/Materials | Lost 3 parts (1n1u1w) 4226 | -8/Materials | Lost 6 parts (2p1n3w) 4413 | -8/Materials | Repaired Lgt. Treads 4713 | -8/Materials | Repaired Rocket Launcher? 4749 | -8/Materials | Core integrity fell below 50% 4899 | -8/Materials | Discovered new exit (range 13) 4920 | -8/Materials | Identified exit to Factory 5028 | -8/Materials | Entered Factory 5028 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5054 | -7/Factory | Build established: Scavenger-Gunner 5410 | -7/Factory | Discovered new exit (range 15) 5452 | -7/Factory | Identified exit to Lower Caves 5963 | -7/Factory | Lost 3 parts (1n2w) 6045 | -7/Factory | Crushed by falling debris 6045 | -7/Factory | System corruption reached 10% 6106 | -7/Factory | Lost 4 parts (1p1n1u1w) 6365 | -7/Factory | Build established: Scavenger-Tank 6835 | -7/Factory | Build established: Tank 7061 | -7/Factory | Repaired Cld. Ion Engine 7162 | -7/Factory | Garrison activated, responded to threat 7464 | -7/Factory | Garrison activated, responded to threat 7506 | -7/Factory | Lost 3 parts (1n1u1w) 7537 | -7/Factory | Destroyed 7 combat bots 7810 | -7/Factory | Core integrity fell below 50% 8612 | -7/Factory | Build established: Scavenger-Tank 9023 | -7/Factory | Identified exit to Garrison 9312 | -7/Factory | Lost 3 parts (1p2w) 9526 | -7/Factory | Core integrity fell below 20% 9537 | -7/Factory | Core destroyed Last Messages --------------- 09524_ System corrupted: Matter fused (-10). 09524_ R-06 Scavenger collects Lgt. Treads. 09525_ Overheating: Matter decay (-42). 09525_ L-41 Fighter destroyed. 09526_ Overheating: Core damaged (-112). 09527_ Overheating: Particle Gun damaged (-23). 09527_ Overheating: Gauss Cannon damaged (-90). 09527_ Overheating: Lgt. Nuclear Core damaged (-14). 09527_ Overheating: Autogun damaged (-15). 09527_ K-01 Serf collects debris. 09528_ U-05 Engineer builds a Wall. 09529_ Overheating: Core damaged (-84). 09531_ Power failure, Lgt. Nuclear Core shutdown. 09534_ Overheating: System interference. 09534_ Imp. Field Recycling Unit temporarily disabled. 09536_ Overheating: System interference. 09536_ Gauss Cannon temporarily disabled. 09536_ Autogun temporarily disabled. 09536_ Hvy. Particle Cannon temporarily disabled. 09537_ Overheating: Core damaged (-133). 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[????????#= #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# [ #???????????????????? | | ???????????????????????##+####???????????????????? | | ????????????????????????# #??????????????######### | | ????????????????????#####+########???????# # | | ????????????????????# ! ! ! #???????# # | | ????????????????????# ######### | | ????????????????????# " " " " " + | | ????????????????????# " " " " " ######### | | ????????????????????# " " " " " #???????# # | | ????????????????????# " " " " " #???????# # | | ????????????????????+ " " " " " #??????#####+#### | | ????????????????????# " " " " " #??????# | | ????????????????????# " " " " " #??????# """ """ | | ????????????????????# " " " " " #??????# """ """ | | ????????????????????# " " " " " #??????# """ """ | | ????????????????????+ ? ???????# | | ????????????????????##?##?#######???????# | | ????????????????????????????????????????# ! | | ????????????????????????????????????????# | | ????????????????????????????????????????########## | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 445 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Evasion (%) 40 Recoil Reduction 7 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Challenges ------------ None Game ------ Seed DeepRemotePendant Manual? 0 Play Time 01:54:00 Cumulative 14.6 hours Start 2025.01.12 @ 17:16:31 End 2025.01.15 @ 10:17:21 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 19 Rogue 10 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 12 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 32/SmallcapsGlow Map View 88x55 Zoom Use 37% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9b9a6433-d584-4acc-bc07-e501e0c3d2d7