Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.29 @ 01:13:54 Player: Amberulez Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (91) 455 Value Destroyed (2320) 2320 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (186) 186 TOTAL SCORE: 4761 Bonus ------- High Alert Combat Kills 186 Cogmind --------- Core Integrity 0/550 Matter 206/300 Energy 16/100 System Corruption 0% Temperature Critical (556) Movement Treading (320) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads > --- UTILITY (6) ------ High-capacity Storage Unit Improved Terrain Scan Processor Improved Targeting Computer Target Analyzer Improved Utility Shielding > --- WEAPON (2) ------- Beam Rifle > --- INVENTORY (20) --- Light Ion Engine Light Nuclear Core Wheel Improved Hover Unit Aerolev Unit Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Signal Interpreter ECM Suite System Shield Authchip [Weapon] Corruption Screen Spread Laser Shock Bomb Launcher Mini Grenade Launcher Great Maul Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Aerolev Unit > --- UTILITY ---------- High-capacity Storage Unit Improved Terrain Scan Processor Improved Targeting Computer Target Analyzer Improved Utility Shielding Improved Utility Shielding > --- WEAPON ----------- Spread Laser Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Light Treads Light Treads Aluminum Leg Wheel Improved Hover Unit Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Signal Interpreter ECM Suite Authchip [Weapon] Corruption Screen Spread Laser Spread Laser Shock Bomb Launcher Mini Grenade Launcher Great Maul [Rating: 30] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Disposable Heat Sink Storage High-capacity Storage Unit Processor Target Analyzer Protection Improved Utility Shielding Weapon Light Assault Rifle Energy Gun Spread Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 4 | . . 2 2 Weapon . | . . . . Parts Attached 97 | 6 15 37 39 Power 9 | 1 1 3 4 Engine 8 | 1 1 3 3 Core 1 | . . . 1 Reactor . | . . . . Propulsion 37 | 2 4 19 12 Treads 21 | 2 2 8 9 Leg 9 | . 2 5 2 Wheel 5 | . . 5 . Hover 1 | . . . 1 Flight 1 | . . 1 . Utility 17 | 1 2 4 10 Device 2 | . . 2 . Storage 2 | 1 1 . . Processor 4 | . . . 4 Hackware . | . . . . Protection 9 | . 1 2 6 Artifact . | . . . . Weapon 34 | 2 8 11 13 Energy Gun 15 | 2 3 4 6 Energy Cannon 5 | . 3 1 1 Ballistic Gun 11 | . 2 6 3 Ballistic Cannon . | . . . . Launcher 3 | . . . 3 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 7 | . . 5 2 Parts Lost 35 | . 5 13 17 Power 8 | . 1 3 4 Propulsion 12 | . 2 5 5 Utility 5 | . 1 1 3 Weapon 10 | . 1 4 5 Highest Loss Streak 8 | . 3 5 8 To Critical Strikes . | . . . . Average Slot Usage (%) 84 | . 95 78 83 Engine 7 | . 13 9 2 Treads 15 | . 24 12 15 Leg 2 | . 2 3 2 Wheel 1 | . . 4 . Device 4 | . . 8 2 Storage 10 | . 14 11 9 Processor 8 | . . . 21 Protection 11 | . 12 7 14 Energy Gun 6 | . 11 3 8 Energy Cannon 1 | . 3 2 . Ballistic Gun 10 | . 12 14 4 Peak Build Rating 30 | 6 8 22 30 Average Rating 15 | 4 7 14 22 On Entrance 8 | . 6 7 22 Naked Turns . | . . . . Heaviest Build 61 | 11 49 61 59 Greatest Support 44 | 40 40 44 44 Greatest Overweight (x) 17 | . 2 17 13 Average Overweight (x) 1 | . . 1 1 Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 18 | 7 14 20 20 Most Carried 20 | 7 14 20 20 Average Carried 16 | 3 9 17 19 Final Capacity 20 | 8 20 20 20 Final Carried 20 | 6 12 20 18 Class Distribution -------------------- 67% | Mutant 32% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1511 | 70 378 585 478 Remotely . | . . . . Salvage Created 2975 | . 460 1609 906 Parts 205 | . 31 97 77 Haulers Intercepted 7 | . 1 5 1 Recyclers Shooed 2 | . . 2 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 71 | . 11 29 31 Guns 48 | . 7 23 18 Cannons 8 | . 4 3 1 AOE 14 | . . 2 12 Classes Destroyed 10 | . 5 4 1 Worker 4 | . . 2 2 Builder 3 | . . 1 2 Hauler 7 | . 1 5 1 Recycler 3 | . 1 2 . Watcher 3 | . 1 1 1 Swarmer 24 | . 6 7 11 Grunt 34 | . 5 15 14 Brawler 1 | . . 1 . Duelist 1 | . . . 1 Sentry 11 | . . 6 5 Best Kill Streak 8 | . 3 8 7 Combat Bots Only 6 | . 3 5 6 Max Kills in Single Turn 5 | . 2 5 4 Gunslinging 1 | . 1 . . Exploded 3 | . . 2 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 536 | . 118 189 229 Missed 132 | . 26 45 61 Damage Taken 5739 | . 1005 1913 2821 Core 1242 | . 240 395 607 Absorbed by Shields . | . . . . Redirected to Shielding 109 | . 36 . 73 Core Remaining (%) 35 | 100 4 1 . Volleys Fired 223 | . 56 97 70 Largest 2 | . 2 2 2 Hottest 121 | . 110 90 121 Shots Fired 389 | . 95 174 120 Gun 325 | . 75 149 101 Cannon 49 | . 20 25 4 Launcher 15 | . . . 15 Special . | . . . . Kinetic 169 | . 33 103 33 Thermal 150 | . 59 25 66 Explosive 15 | . . . 15 Electromagnetic 55 | . 3 46 6 Robot Hit Streak 23 | . 11 13 23 Robot Miss Streak 11 | . 11 5 4 Penetration Max . | . . . . Secondary Targets 5 | . 2 3 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 275 | . 49 132 94 Core Hits 207 | . 27 57 123 Critical Kills 1 | . . 1 . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . 1 1 . Burn 1 | . 1 . . Destroy 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 5723 | . 564 2412 2747 Guns 3233 | . 405 1635 1193 Cannons 502 | . 146 288 68 Explosions 1860 | . . 385 1475 Melee . | . . . . Ramming 128 | . 13 104 11 Kinetic 1511 | . 168 1051 292 Thermal 1899 | . 360 673 866 Explosive 1460 | . . . 1460 Electromagnetic 725 | . 23 584 118 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . 2 . . Average Corruption 2 | . 2 . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 15 | . 15 . . Message Errors 2 | . 2 . . Matter Fused 4 | . 4 . . Heat Flow Errors 4 | . 4 . . Energy Discharges 2 | . 2 . . Parts Rejected 1 | . 1 . . Data Loss (minor) 2 | . 2 . . Overload Shots . | . . . . Overflow Damage 64 | . . 1 63 Projectiles . | . . . . Explosions 63 | . . . 63 Melee 1 | . . 1 . Knockbacks 1 | . . 1 . Impact 1 | . . 1 . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 515 | . . 204 311 Shots 14 | . . 5 9 Rammed 22 | . 8 13 1 Targets Rammed 25 | . 8 15 2 Kicked 3 | . . 2 1 Crushed . | . . . . Highest Temperature 612 | . 612 281 556 Average Temperature 141 | . 221 68 110 Received Heat Transfer 1872 | . 396 465 1011 Effects 22 | . 13 . 9 Shutdowns 1 | . 1 . . Energy Bleed 4 | . 1 . 3 Interference 2 | . 2 . . Matter Decay 3 | . 2 . 1 Short Circuit 1 | . 1 . . Damage (minor) 3 | . 2 . 1 Damage (major) 6 | . 3 . 3 Damage (core) 2 | . 1 . 1 Siege Activations . | . . . . Robots Corrupted 3 | . . 3 . Combat Hostiles 1 | . . 1 . Parts Fried 7 | . . 7 . Impact Corruptions 1 | . . 1 . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . 3 . . Heat Transferred 3397 | . 916 1142 1339 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 5 | . . 5 . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 576 | . 211 409 576 Initial 172 | . . 33 172 Average 245 | . 53 220 387 Maximum Alert Level 2 | . 1 2 2 Low Security (%) 40 | 100 99 39 6 Level 1 41 | . . 58 46 Level 2 18 | . . 2 46 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 10 | . 1 4 5 Investigation 2 | . . 1 1 Extermination . | . . . . Reinforcement 7 | . 1 3 3 Assault 1 | . . . 1 Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 10 | . 3 4 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 130 | . 22 49 59 Peak Tracking Total 9 | . 8 7 9 Tactical Retreats 8 | . 1 2 5 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 3 | . . 1 2 Max in Single Turn 1 | . . 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 12 | . 3 3 6 Terminals 11 | . 3 3 5 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 29 | . 9 6 14 Successful 14 | . 2 4 8 Failed 15 | . 7 2 6 Catastrophic 4 | . 2 . 2 Database Lockouts . | . . . . Manual 8 | . 3 2 3 Terminals 27 | . 9 6 12 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 2 | . . . 2 Garrison Access . | . . . . Terminal Hacks 12 | . 2 4 6 Robot Analysis 1 | . 1 . . Prototype ID Bank 3 | . . 2 1 Branch Access Points 3 | . 1 1 1 Emergency Access Points 3 | . . . 3 Hauler Manifests 2 | . . 1 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 2 | . . . 2 Insert Component 1 | . . . 1 Analyze 1 | . . . 1 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 10 | . 3 3 4 Full Trace Events 3 | . 1 1 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 5683 | 99 1135 2342 2107 Spaces Moved 2057 | 55 480 892 630 Core 21 | 3 9 6 3 Treads 1475 | 52 413 480 530 Legs 269 | . 58 118 93 Wheels 288 | . . 288 . Hover 4 | . . . 4 Flight . | . . . . Fastest Speed 50 | 50 100 105 190 Average Speed 212 | 154 192 202 246 Slowest Speed 900 | 160 240 900 700 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 45 | 4 65 62 49 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 104 | . . 12 92 Melee . | . . . . Projectile . | . . . . AOE 104 | . . 12 92 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2974 | 67 595 1242 1070 Wait 460 | . 24 155 281 Move 2054 | 54 479 891 630 Hop . | . . . . Pick Up 50 | 7 6 20 17 Fast Attach 46 | 5 9 14 18 Attach 27 | 1 3 14 9 Detach 17 | . 3 9 5 Swap 25 | . 3 9 13 Drop 47 | . 4 18 25 Fire 223 | . 56 97 70 Melee . | . . . . Ram 11 | . 3 8 . Kick 3 | . . 2 1 Crush 11 | . 5 5 1 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 4 exits: *Mat / *Min x2 / *Sto) -8/Materials (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 100 | -11/Scrapyard | Entered Materials 268 | -10/Materials | Identified exit to Mines 312 | -10/Materials | Build established: Mutant 403 | -10/Materials | Core integrity fell below 50% 436 | -10/Materials | Core integrity fell below 20% 438 | -10/Materials | Lost 3 parts (1p2n) 669 | -10/Materials | Discovered new exit (range 5) 736 | -10/Materials | Build established: Scavenger-Mutant 1235 | -10/Materials | Entered another Materials area 1235 | -9/Materials | Evolved 2 slots: Utility x2 1639 | -9/Materials | Build established: Mutant 1769 | -9/Materials | Lost 4 parts (1p2n1w) 2109 | -9/Materials | Discovered new exit (range 12) 2180 | -9/Materials | Discovered new exit (range 16) 2205 | -9/Materials | Core integrity fell below 50% 2247 | -9/Materials | Lost 5 parts (1p2n2w) 2259 | -9/Materials | Core integrity fell below 20% 2650 | -9/Materials | Build established: Scavenger-Mutant 2747 | -9/Materials | Identified exit to Mines 2747 | -9/Materials | Identified exit to Storage 3170 | -9/Materials | Build established: Mutant 3561 | -9/Materials | Discovered new exit (range 4) 3577 | -9/Materials | Entered another Materials area 3577 | -8/Materials | Evolved 2 slots: Utility x2 3790 | -8/Materials | Lost 3 parts (1n1u1w) 3855 | -8/Materials | Core integrity fell below 50% 3886 | -8/Materials | Lost 8 parts (2p1n2u3w) 4438 | -8/Materials | Lost 3 parts (1p2n) 4589 | -8/Materials | Discovered new exit (range 3) 4918 | -8/Materials | Core integrity fell below 20% 5577 | -8/Materials | First assault squad dispatched 5616 | -8/Materials | Discovered new exit (range 8) 5685 | -8/Materials | Core destroyed Last Messages --------------- 05649_ G-50 Soldier unfolds itself. 05649_ I-25 Savior unfolds itself. 05664_ Lgt. Armor Plating severed. 05666_ L-31 Rogue destroyed. 05670_ Lgt. Nuclear Core destroyed. 05670_ Critical hit (Burn: +37). 05678_ Overheating: Hcp. Storage Unit damaged (-164). 05679_ Overheating: Imp. Utility Shielding damaged (-40). 05679_ Overheating: Target Analyzer damaged (-7). 05682_ Overheating: Energy bleed (-4). 05682_ Lgt. Treads destroyed. 05683_ Overheating: Imp. Targeting Computer damaged (-6). 05684_ Overheating: Matter decay (-35). 05684_ Spread Laser destroyed. 05685_ Overheating: Core damaged (-88). 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T ??????# #????# ## | | ???????????????????????????? ??????# #????# ## | | ???????????????????????????? ??????# #????# ## | | ???????????????????????????? ??????# ?????# ## | | ???????????????????????????? ? ??????# ?????# ## | | ???????????????????????????? ? ??????# ?????# ## | | ?????????????????????????????????????# ?????# ## | | ?????????????????????????????????????# ????? | | ?????????????????????????????????????# ?????#### | | ?????????????????????????????????????# ????????? | | ????????????????????????????????????? ???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Coolant Potential 50 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 110 Armor Coverage 300 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 7 Recoil Reduction 2 Authchip Count 1 Item Schematics ----------------- Airjet | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed TrackerIntegrityAutogun Manual? 0 Play Time 00:38:05 Cumulative 39.4 hours Start 2024.11.29 @ 00:36:53 End 2024.11.29 @ 01:13:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 30 Achievement% 30 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2c687544-97a7-42bf-aef3-8427d7233bd1