Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.09 @ 08:29:39 Player: Demise Result: Destroyed by as-35893 with Assembled Blade Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (104) 520 Value Destroyed (2215) 2215 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (204) 204 TOTAL SCORE: 4419 Bonus ------- High Alert Combat Kills 197 Follower Combat Kills 7 Cogmind --------- Core Integrity 0/400 Matter 94/300 Energy 280/280 System Corruption 1% Temperature Cool (0) Movement Rolling (150) Ox4 Location -9/Mines Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Armored Wheel > --- UTILITY (4) ------ Huge Storage Unit Advanced Weight Redist. System Seismic Detector High-powered Tractor Beam > --- WEAPON (2) ------- Heavy Assault Rifle > --- INVENTORY (25) --- Improved Ion Engine Wheel Compact Wheel Cooling System Structural Scanner Experimental Sensor Array Improved Terrain Scanner Utility Shielding Utility Shielding Light Armor Plating Light Armor Plating Light Armor Plating Hacking Suite Trap Extractor (2/4 Blade) Heavy EM Pulse Gun Heavy Assault Rifle Autogun Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Grenade Launcher Datajack Hammer Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Wheel Armored Wheel > --- UTILITY ---------- Huge Storage Unit Advanced Weight Redist. System Utility Shielding Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Improved Ion Engine Compact Wheel Structural Scanner Experimental Sensor Array Signal Interpreter Improved Terrain Scanner Seismic Detector Utility Shielding Light Armor Plating Light Armor Plating Light Armor Plating High-powered Tractor Beam Trap Extractor Trap Extractor Heavy EM Pulse Gun Autogun Autogun Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Grenade Launcher Grenade Launcher Datajack Hammer [Rating: 21] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Wheel Wheel Wheel Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Signal Interpreter Protection Utility Shielding Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 114 | 14 20 7 64 9 Power 8 | 2 2 . 4 . Engine 7 | 2 1 . 4 . Core 1 | . 1 . . . Reactor . | . . . . . Propulsion 28 | 7 6 2 10 3 Treads . | . . . . . Leg . | . . . . . Wheel 28 | 7 6 2 10 3 Hover . | . . . . . Flight . | . . . . . Utility 46 | 3 8 3 29 3 Device 22 | 2 6 2 10 2 Storage 3 | 1 1 . 1 . Processor 4 | . . . 3 1 Hackware . | . . . . . Protection 17 | . 1 1 15 . Artifact . | . . . . . Weapon 32 | 2 4 2 21 3 Energy Gun 3 | 1 1 . 1 . Energy Cannon . | . . . . . Ballistic Gun 23 | 1 3 1 17 1 Ballistic Cannon . | . . . . . Launcher 4 | . . 1 1 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 2 | . . . 2 . Unidentified Prototypes 2 | . . . 2 . Parts Lost 26 | . 4 1 17 4 Power 3 | . 1 . 2 . Propulsion 12 | . 2 1 7 2 Utility 5 | . . . 4 1 Weapon 6 | . 1 . 4 1 Highest Loss Streak 8 | . 3 1 8 2 To Critical Strikes . | . . . . . Average Slot Usage (%) 97 | . 97 99 96 98 Engine 7 | . 7 . 8 11 Core 4 | . 5 14 1 . Wheel 23 | . 27 27 21 21 Device 9 | . 9 13 5 22 Storage 12 | . 14 14 10 11 Processor 3 | . . . 6 . Protection 12 | . 3 . 20 9 Energy Gun 1 | . 5 . . . Ballistic Gun 22 | . 22 27 21 17 Naked Turns . | . . . . . Heaviest Build 99 | 14 90 88 99 98 Greatest Support 37 | 32 20 20 31 37 Greatest Overweight (x) 9 | 3 4 8 9 3 Average Overweight (x) 3 | . 2 4 3 2 Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 23 | 7 21 25 24 25 Most Carried 25 | 8 25 25 25 25 Average Carried 21 | 5 18 24 24 24 Final Capacity 25 | 8 25 25 25 25 Final Carried 25 | 8 24 24 25 24 Class Distribution -------------------- 73% | Scavenger-Mutant 26% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Scr Mat Min Mat Min Matter Collected 2840 | 478 557 165 1461 179 Remotely 564 | 306 . . 135 123 Salvage Created 3497 | 308 666 186 2285 52 Parts 265 | 30 42 11 167 15 Haulers Intercepted 6 | . 2 . 4 . Recyclers Shooed 4 | . . . 4 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Combat Hostiles Destroyed 71 | . 12 3 41 15 Melee 1 | . . . . 1 Guns 57 | . 12 2 41 2 AOE 13 | . . 1 . 12 Classes Destroyed 12 | 3 5 1 2 1 Worker 6 | 4 1 . 1 . Builder 9 | . 1 . 7 1 Tunneler 12 | 9 . 2 1 . Hauler 6 | . 2 . 4 . Recycler 4 | 1 . 1 2 . Operator 4 | . 2 . 2 . Watcher 5 | . 1 . 4 . Swarmer 12 | . . 1 7 4 Grunt 38 | . 12 2 24 . Brawler 1 | . . . 1 . Sentry 9 | . . . 9 . Assembled 11 | . . . . 11 Best Kill Streak 7 | 3 6 2 7 7 Combat Bots Only 7 | . 3 2 4 7 Max Kills in Single Turn 3 | 1 1 1 1 3 Gunslinging . | . . . . . Exploded 3 | . . 1 . 3 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Damage Taken 3201 | . 643 158 2029 371 Core 641 | . 181 42 378 40 Absorbed by Shields . | . . . . . Redirected to Shielding 76 | . 8 8 60 . Regen/Repaired (Parts) 588 | . . . 588 . Core Remaining (%) 55 | 100 . 10 . . Volleys Fired 364 | 46 72 18 197 31 Largest 2 | 2 2 2 2 2 Hottest 70 | 60 70 40 46 53 Shots Fired 693 | 92 144 32 391 34 Gun 663 | 92 144 29 390 8 Cannon . | . . . . . Launcher 30 | . . 3 1 26 Special . | . . . . . Kinetic 592 | 46 119 29 390 8 Thermal 71 | 46 25 . . . Explosive 30 | . . 3 1 26 Electromagnetic . | . . . . . Robot Hit Streak 14 | 10 9 10 14 8 Robot Miss Streak 6 | 3 4 3 6 2 Penetration Max . | . . . . . Secondary Targets 9 | . . . 9 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 445 | 60 90 18 266 11 Core Hits 197 | 15 44 11 102 25 Critical Kills 3 | . 1 1 1 . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 5 | . 2 1 2 . Burn 1 | . 1 . . . Destroy 4 | . 1 1 2 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6039 | 693 894 274 3249 929 Guns 5032 | 693 894 152 3222 71 Cannons . | . . . . . Explosions 964 | . . 122 27 815 Melee . | . . . . . Ramming 43 | . . . . 43 Kinetic 4472 | 387 640 152 3222 71 Thermal 560 | 306 254 . . . Explosive 964 | . . 122 27 815 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . 2 2 1 1 Average Corruption 1 | . 2 2 1 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 47 | . 15 10 21 1 Message Errors 9 | . 5 . 4 . Matter Fused 11 | . 1 5 5 . Heat Flow Errors 4 | . 2 . 2 . Energy Discharges 6 | . 1 . 4 1 Parts Rejected 1 | . . . 1 . Data Loss (minor) 8 | . 5 2 1 . Data Loss (major) 2 | . . 1 1 . Misfires 2 | . 1 . 1 . Alerts 1 | . . 1 . . Weapon Failures 3 | . . 1 2 . Overload Shots . | . . . . . Overflow Damage 54 | . . . . 54 Projectiles . | . . . . . Explosions 54 | . . . . 54 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 139 | . . 19 . 120 Shots 6 | . . 2 . 4 Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 253 | 20 196 25 253 13 Average Temperature 26 | 20 30 7 28 9 Received Heat Transfer 1364 | . 360 66 918 20 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . 2 . . . Heat Transferred 1467 | 700 767 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Peak Influence 872 | 70 268 231 872 617 Initial 323 | . 45 91 . 323 Average 301 | 31 147 115 445 455 Maximum Alert Level 3 | . 1 1 3 2 Low Security (%) 39 | 100 67 54 20 . Level 1 25 | . 32 45 19 20 Level 2 28 | . . . 45 79 Level 3 6 | . . . 14 . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 14 | . 6 . 8 . Investigation 10 | . 5 . 5 . Extermination . | . . . . . Reinforcement 4 | . 1 . 3 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Distress Signals 9 | . 1 . 8 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 112 | . 26 5 66 15 Peak Tracking Total 5 | . 4 3 5 4 Tactical Retreats 8 | . 2 . 6 . Traps | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts 27 | . . . 27 . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 2 | . . . 2 . Reused . | . . . . . Traps Extracted 2 | . . . 2 . Installed . | . . . . . Triggered . | . . . . . Most Traps Carried 2 | . . . 2 2 Machines | -11 -10 -10 -9 -9 ---------- Run | Scr Mat Min Mat Min Machines Disabled 5 | . . 3 2 . Max in Single Turn 3 | . . 3 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Machines Accessed 24 | . 9 . 15 . Terminals 17 | . 7 . 10 . Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units 4 | . 2 . 2 . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 98 | . 43 . 55 . Successful 56 | . 17 . 39 . Failed 41 | . 26 . 15 . Catastrophic . | . . . . . Database Lockouts 1 | . . . 1 . Manual 62 | . 31 . 31 . Terminals 74 | . 38 . 36 . Fabricators . | . . . . . Repair Stations 6 | . . . 6 . Recycling Units 11 | . 5 . 6 . Scanalyzers 7 | . . . 7 . Garrison Access . | . . . . . Terminal Hacks 23 | . 8 . 15 . Robot Analysis 7 | . 2 . 5 . Prototype ID Bank 5 | . 3 . 2 . Level Access Points 2 | . 1 . 1 . Branch Access Points 1 | . 1 . . . Terminal Index 2 | . 1 . 1 . Locate Traps 4 | . . . 4 . Hauler Manifests 1 | . . . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . . . 6 . Scan Component 3 | . . . 3 . Repair 3 | . . . 3 . Recycling Unit Hacks 4 | . 2 . 2 . Retrieve Components 4 | . 2 . 2 . Scanalyzer 4 | . . . 4 . Insert Component 1 | . . . 1 . Analyze 3 | . . . 3 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 19 | . 7 . 12 . Terminals 15 | . 5 . 10 . Botnet 14 | . 5 . 9 . Operators 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . 2 . 2 . Tunnel 4 | . 2 . 2 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used 1 | . 1 . . . Hacking Detections 21 | . 8 . 13 . Full Trace Events 10 | . 7 . 3 . Feedback Events 2 | . 1 . 1 . Corruption 2 | . 1 . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . . . 3 . Time 90 | . . . 90 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 32 | . 13 . 19 . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Scr Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 1 . Highest-Rated Group 31 | . . 31 31 . Highest-Rated Ally 31 | . . 31 31 . Total Orders . | . . . . . Ally Attacks 5 | . . . 5 . Total Damage 42 | . . . 42 . Kills 1 | . . . 1 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Robot Analysis Total 7 | . 2 . 5 . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Scr Mat Min Mat Min Turns Passed 5334 | 351 1153 855 2539 436 Spaces Moved 2900 | 197 697 568 1191 247 Core 9 | 9 . . . . Treads . | . . . . . Legs . | . . . . . Wheels 2891 | 188 697 568 1191 247 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 140 125 125 Average Speed 131 | 88 121 140 139 129 Slowest Speed 215 | 200 140 200 215 130 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 63 | 10 93 98 79 39 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 5 | . 2 1 2 . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched 2 | . . 1 . 1 Spaces Dug 30 | . . . 6 24 Terrain Destroyed 148 | . . 10 6 132 Melee . | . . . . . Projectile . | . . . . . AOE 148 | . . 10 6 132 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Total 3826 | 294 882 596 1727 327 Wait 227 | . 49 . 140 38 Move 2896 | 196 696 567 1190 247 Hop . | . . . . . Pick Up 106 | 20 25 2 59 . Fast Attach 34 | 9 4 . 21 . Attach 24 | 1 8 1 11 3 Detach 13 | . 6 . 6 1 Swap 56 | 4 8 6 32 6 Drop 78 | 18 14 2 44 . Fire 364 | 46 72 18 197 31 Melee . | . . . . . Ram 1 | . . . . 1 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap 27 | . . . 27 . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 1 exit: *Zio) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 352 | -11/Scrapyard | Entered Materials 357 | -10/Materials | Discovered new exit (range 16) 366 | -10/Materials | Build established: Mutant 500 | -10/Materials | Discovered new exit (range 12) 544 | -10/Materials | Discovered new exit (range 16) 660 | -10/Materials | Discovered new exit (range 11) 961 | -10/Materials | Discovered new exit (range 13) 997 | -10/Materials | Core integrity fell below 50% 1033 | -10/Materials | Lost 3 parts (1p2n) 1098 | -10/Materials | Identified exit to Materials 1230 | -10/Materials | Identified exit to Mines 1505 | -10/Materials | Entered Mines 1510 | -10/Mines | Core integrity fell below 20% 1576 | -10/Mines | Discovered exit to Materials (range 8) 1586 | -10/Mines | Discovered exit to Materials (range 14) 1760 | -10/Mines | Build established: Scavenger-Mutant 1842 | -10/Mines | Escorted by a lone wolf Derelict 1862 | -10/Mines | Learned location of Storage (-7) 1924 | -10/Mines | Learned Materials garrison access intel 1935 | -10/Mines | Learned Materials trap positions 2187 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2190 | -10/Mines | Found Prototype Device 2360 | -10/Mines | Entered Materials 2360 | -9/Materials | Accompanied by 1 ally 2360 | -9/Materials | Evolved 2 slots: Utility x2 2361 | -9/Materials | Loaded intel: 11 trap records 2682 | -9/Materials | Identified Exp. Sensor Array 2758 | -9/Materials | Discovered new exit (range 15) 2980 | -9/Materials | Lost 8 parts (3n3u2w) 3171 | -9/Materials | Core integrity fell below 50% 3256 | -9/Materials | Identified exit to Mines 3334 | -9/Materials | Identified exit to Materials 3654 | -9/Materials | Central database locked down 4250 | -9/Materials | Repaired Huge Storage Unit 4522 | -9/Materials | Core integrity fell below 20% 4713 | -9/Materials | Repaired Hvy. Assault Rifle 4746 | -9/Materials | Repaired Hvy. Assault Rifle 4899 | -9/Materials | Entered Mines 4939 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4947 | -9/Mines | Met a Derelict bent on vengeance 4968 | -9/Mines | Identified exit to Zion 5122 | -9/Mines | Assembled infested the area 5289 | -9/Mines | Destroyed 7 combat bots 5335 | -9/Mines | Destroyed by as-35893 with Assembled Blade Last Messages --------------- 05251_ as-17200 destroyed. 05254_ The unstable cave ceiling collapses. 05268_ as-96399 destroyed. 05269_ The unstable cave ceiling collapses. 05284_ Lgt. Armor Plating destroyed. 05292_ Slammed into as-87917. 05292_ as-87917 destroyed. 05292_ Destabilizing: Core damaged (-4). 05293_ Acquired 10 matter. 05298_ The unstable cave ceiling collapses. 05326_ Acquired 7 matter. 05326_ Acquired 61 matter. 05326_ Acquired 7 matter. 05328_ Acquired 11 matter. 05328_ Acquired 33 matter. 05330_ as-30829 destroyed. 05331_ Acquired 4 matter. 05334_ Wheel destroyed. 05334_ Destroyed Wheel. 05335_ Grenade Launcher destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ?????????????????????????????????????#########??? | | ????????????????????????????????????# ???? | | ????????????????????????????????????# ??? | | ????????????????????????????????????# """ """ ??? | | ????????????????????????????????????# """ """ #? | | ?????????????????????????????????#### """ """ #? | | ?????????????????????????????????# #? | | ?????????????????????????????????# # """ #? | | ?????????????????????????????????# # """ #? | | ?????????????????????????????????# # """ ?? | | ?????????????????????????????????# # ??? | | ????????????????????????###??????# # #? | | ???????????????????###### #####??# ###### ####? | | ???????????????????# # # #### #?# #???? | | ???????????????????# # # #?# ? #???? | | ????????????????#### #?# #??#???? | | ???????????????## ## ! #?# #??????? | | ???????????##### # # ###?# #??????? | | ???????????# # # ####?### #??????? | | ????????#### #?#### ##?????? | | ????????# ##### #?????? | | ???????????# # ### #?????? | | ???????????## #### #?????? | | ????????????# ## ## #?????? | | ?????????????# a@ # ### ##?????? | | ?????????????????### #?# ###??????? | | ???????????????????### ##?# #????????? | | ?????????????????????# ##?# #????????? | | ?????????????????????# => ### #????????? | | ?????????????????????# !* | #????????? | | ????????????????????? ! = # ## #????????? | | ????????????????????# #### ## #????????? | | ????????????????????## ! %= ???## ## #????????? | | ?????????????????????## %*= ##???# ## #????????? | | ??????????????????????# ##????# ## #????????? | | ??????????????????????# * #?????# ## #????????? | | ??????????????????????##!! #?????# ##???????? | | ???????????????????????#%=#??????# #???????? | | ???????????????????????#!r#??????### ###?????? | | ???????????????????????#!*#???????# # #####?? | | ???????????????????????# #???????# ==[ #?? | | ???????????????????????# #???????# =[ #?? | | ???????????????????????# #???????# # ==[ #?? | | ???????????????????????# #???????## = #?? | | ???????????????????????# #????????##### """ #?? | | ???????????????????????# #????????????# """ #?? | | ??????????????????####?# #????????????# """ #?? | | ?????????????????## ### #????????????# #?? | | ?????????????##### ## #????????????########?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Core Shielding 20 Utility Shielding 33 Evasion (%) 44 Targeting Accuracy 5 Trap Extractor Capacity 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ForceSystemShifter Manual? 0 Play Time 00:47:25 Cumulative 579.0 hours Start 2022.06.09 @ 07:42:34 End 2022.06.09 @ 08:29:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 467 Rogue 467 Adventurer 0 Explorer 0 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 71 Gallery% 84 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6d2e7e54-afed-48be-964e-8e84de1dc0b1