Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 16:13:40 Player: RedEssence Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (138) 690 Value Destroyed (4904) 4904 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (564) 564 TOTAL SCORE: 8818 Bonus ------- High Alert Combat Kills 564 Cogmind --------- Core Integrity 0/700 Matter 22/300 Energy 61/100 System Corruption 11% Temperature Cool (12) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Visual Processing Unit Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Signal Interpreter Target Analyzer Drone Bay (1/2) Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Improved Signal Interpreter Advanced Targeting Computer Target Analyzer Drone Bay Drone Bay > --- WEAPON ----------- Gauss Rifle Gauss Rifle > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Light Nuclear Core Armored Treads Armored Treads Advanced Treads Improved Cooling System Gravity Neutralizer Improved Signal Interpreter Target Analyzer Core Analyzer Drone Bay Drone Bay Drone Bay Enhanced Autogun Enhanced Autogun Mini Grenade Launcher Mini Grenade Launcher [Rating: 48] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Improved Hover Unit Flight Unit Improved Flight Unit Utility Target Analyzer Device Sensor Array Storage High-capacity Storage Unit Processor Target Analyzer Weapon Enhanced Autogun Energy Gun Improved EM Shotgun Energy Cannon Ion Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Slots Evolved 6 | . . 2 2 . 2 Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 5 | . . 2 1 . 2 Weapon . | . . . . . . Parts Attached 144 | 7 28 23 25 18 43 Power 13 | 1 2 4 1 2 3 Engine 10 | 1 2 3 1 2 1 Core 3 | . . 1 . . 2 Reactor . | . . . . . . Propulsion 47 | 2 8 3 14 9 11 Treads 16 | . . . 4 7 5 Leg 10 | . . . 6 . 4 Wheel 10 | 2 2 3 3 . . Hover 9 | . 6 . . 1 2 Flight 2 | . . . 1 1 . Utility 29 | . 5 8 5 1 10 Device 15 | . 3 3 1 . 8 Storage 6 | . 2 3 . . 1 Processor 8 | . . 2 4 1 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 55 | 4 13 8 5 6 19 Energy Gun 15 | 2 . 5 5 . 3 Energy Cannon 1 | . . . . . 1 Ballistic Gun 19 | 2 3 2 . 4 8 Ballistic Cannon 4 | . 4 . . . . Launcher 13 | . 4 1 . 2 6 Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . 2 . . . . Unidentified Prototypes 8 | . . 3 1 3 1 Parts Lost 48 | . 1 11 6 1 29 Power 8 | . . 3 1 1 3 Propulsion 16 | . 1 3 2 . 10 Utility 10 | . . 3 1 . 6 Weapon 14 | . . 2 2 . 10 Highest Loss Streak 8 | . 1 8 4 1 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 97 94 91 99 89 Engine 7 | . 14 7 8 9 2 Core 1 | . . 2 . . 4 Treads 12 | . . . 12 26 13 Leg 2 | . . . 1 . 4 Wheel 5 | . 11 21 5 . . Hover 2 | . 16 . . . . Device 8 | . 12 22 8 3 6 Storage 9 | . 13 12 9 9 6 Processor 24 | . . 5 27 32 35 Energy Gun 5 | . 1 10 17 . 1 Ballistic Gun 6 | . 6 2 . 13 8 Ballistic Cannon 1 | . 10 3 . . . Launcher 3 | . 7 5 . 4 3 Naked Turns . | . . . . . . Heaviest Build 98 | 7 48 56 55 52 98 Greatest Support 66 | 20 24 24 60 66 66 Greatest Overweight (x) 31 | . 1 4 5 2 31 Average Overweight (x) . | . . 1 1 . 1 Largest Inventory Capacity 25 | 5 20 20 20 20 25 Average Capacity 19 | 5 9 18 20 20 22 Most Carried 20 | 3 9 18 20 20 19 Average Carried 14 | . 7 12 17 19 13 Final Capacity 20 | 5 20 20 20 20 5 Final Carried 20 | 2 9 18 20 20 3 Class Distribution -------------------- 69% | Mutant 15% | Skirmisher 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Resources | -11 -10 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Mat Sto Fac Matter Collected 3052 | 270 385 638 245 542 972 Remotely . | . . . . . . Salvage Created 4498 | 30 328 605 860 823 1852 Parts 278 | 1 26 39 40 48 124 Haulers Intercepted 2 | . . . . 1 1 Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Combat Hostiles Destroyed 108 | 1 15 15 14 15 48 Guns 60 | . . 9 12 12 27 Cannons 12 | . 10 2 . . . AOE 34 | . 5 4 1 3 21 Classes Destroyed 14 | 1 3 3 3 1 3 Worker 10 | . . . 1 1 8 Builder 9 | . . 1 1 . 7 Hauler 2 | . . . . 1 1 Recycler 3 | . 1 2 . . . Watcher 6 | . 1 . 1 1 3 Swarmer 19 | . 6 4 . . 9 Grunt 52 | 1 9 8 6 9 19 Brawler 2 | . . . 1 . 1 Duelist 2 | . . 1 1 . . Protector 2 | . . . . . 2 Sentry 13 | . . 2 5 4 2 Specialist 5 | . . . . . 5 Hunter 4 | . . . 1 2 1 Programmer 9 | . . . . . 9 Best Kill Streak 12 | 1 3 6 6 4 12 Combat Bots Only 9 | 1 3 6 5 3 9 Max Kills in Single Turn 6 | 1 3 2 1 2 6 Gunslinging . | . . . . . . Exploded 5 | . 3 1 1 2 5 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Hostile Shots Fired 766 | 5 68 137 94 74 388 Missed 207 | 3 19 22 26 15 122 Damage Taken 8029 | 24 518 1269 1128 800 4290 Core 1486 | . 123 349 208 100 706 Absorbed by Shields 115 | . . 115 . . . Regen/Repaired (Parts) 188 | . 16 . 172 . . Core Remaining (%) 51 | 100 50 12 . 44 . Volleys Fired 361 | 4 73 46 49 49 140 Largest 2 | 2 2 2 2 2 2 Hottest 112 | 100 70 112 112 55 105 Shots Fired 550 | 8 88 62 97 84 211 Gun 431 | 8 20 49 97 79 178 Cannon 74 | . 63 4 . . 7 Launcher 44 | . 5 9 . 5 25 Special 1 | . . . . . 1 Kinetic 316 | . 79 25 . 79 133 Thermal 141 | 8 4 28 71 . 30 Explosive 44 | . 5 9 . 5 25 Electromagnetic 48 | . . . 26 . 22 Robot Hit Streak 23 | 3 5 17 20 23 13 Robot Miss Streak 4 | 1 4 2 3 3 4 Penetration Max 1 | . . . . . 1 Secondary Targets 4 | . . . 2 1 1 Max Gunslinging Chain 1 | . . . 1 1 1 Shots Hit Robots 373 | 6 47 44 75 65 136 Core Hits 264 | 1 21 27 36 35 144 Critical Kills 8 | . . . . 5 3 Critical Parts Destroyed 2 | . . . . 1 1 Critical Strikes 19 | 1 1 2 3 6 6 Burn 6 | 1 . 2 3 . . Destroy 10 | . . . . 6 4 Blast 1 | . 1 . . . . Corrupt 2 | . . . . . 2 Melee Attacks 6 | . 6 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 3 | . 3 . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 11553 | 77 1055 1090 1366 1359 6606 Guns 5083 | 77 77 605 1143 1080 2101 Cannons 801 | . 597 56 . . 148 Explosions 5669 | . 381 429 223 279 4357 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 3539 | . 637 254 . 1080 1568 Thermal 2743 | 77 37 407 1017 . 1205 Explosive 4634 | . 381 429 . 279 3545 Electromagnetic 637 | . . . 349 . 288 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 11 | . . . . 2 11 Average Corruption 5 | . . . . 2 7 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 66 | . . . . 9 57 Message Errors 11 | . . . . 1 10 Matter Fused 19 | . . . . 3 16 Heat Flow Errors 6 | . . . . . 6 Energy Discharges 8 | . . . . 1 7 Parts Rejected 4 | . . . . 1 3 Parts Fused 1 | . . . . . 1 Data Loss (minor) 11 | . . . . 3 8 Data Loss (major) 1 | . . . . . 1 Misfires 1 | . . . . . 1 Weapon Failures 4 | . . . . . 4 Overload Shots . | . . . . . . Overflow Damage 220 | . 35 14 3 . 168 Projectiles 14 | . 14 . . . . Explosions 206 | . 21 14 3 . 168 Melee . | . . . . . . Knockbacks 10 | . 10 . . . . Impact . | . . . . . . Kinetic 9 | . 9 . . . . Secondary 1 | . 1 . . . . Self-Inflicted Damage 680 | . 32 61 92 23 472 Shots 17 | . 1 3 2 2 9 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 281 | 168 42 281 141 36 218 Average Temperature 55 | 87 13 140 51 13 72 Received Heat Transfer 2042 | 12 135 278 405 333 879 Effects 1 | . . 1 . . . Energy Bleed 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . 2 . . Impact Corruptions . | . . . . . . Robots Melted 2 | 1 . . 1 . . Combat Hostiles 2 | 1 . . 1 . . Parts Melted 9 | . . 6 3 . . Heat Transferred 4859 | 296 111 1036 2245 . 1171 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . 3 . . Alert | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Peak Influence 1148 | 20 385 456 334 216 1148 Initial 137 | . 13 109 137 73 98 Average 275 | 2 135 282 212 107 454 Maximum Alert Level 4 | . 1 2 1 1 4 Low Security (%) 54 | 100 69 12 47 93 45 Level 1 25 | . 30 80 52 6 . Level 2 9 | . . 6 . . 23 Level 3 8 | . . . . . 22 Level 4 2 | . . . . . 8 Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 24 | . 3 2 2 2 15 Investigation 5 | . 2 1 . 2 . Extermination 5 | . . . . . 5 Reinforcement 12 | . 1 1 2 . 8 Assault 2 | . . . . . 2 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 4 | . . . . . 4 Haulers Reinforced 3 | . . . . . 3 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Distress Signals 5 | . . . . 2 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 172 | 1 25 17 21 21 87 Peak Tracking Total 14 | 1 4 7 4 4 14 Tactical Retreats 3 | . 1 . 1 . 1 Traps | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Traps Triggered 5 | . 2 . . 2 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Mat Sto Fac Machines Disabled 17 | . 2 3 1 1 10 Max in Single Turn 6 | . 1 2 1 1 6 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Machines Accessed 24 | . 7 1 5 6 5 Terminals 18 | . 4 1 3 6 4 Fabricators 1 | . . . . . 1 Repair Stations 3 | . 1 . 2 . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 56 | . 19 2 17 11 7 Successful 36 | . 14 1 10 8 3 Failed 20 | . 5 1 7 3 4 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 38 | . 11 2 9 11 5 Fabricators 2 | . . . . . 2 Repair Stations 13 | . 5 . 8 . . Recycling Units 3 | . 3 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 23 | . 7 1 4 8 3 Record 6 | . 3 . 2 1 . Robot Analysis 1 | . . . . 1 . Open Door 2 | . . . . 2 . Open DSF 2 | . . . . . 2 Branch Access Points 1 | . . . . . 1 Emergency Access Points 1 | . 1 . . . . Recycling Unit Index 1 | . 1 . . . . Alert Level 1 | . . . . 1 . Unreport Threat 1 | . . . . 1 . Locate Traps 3 | . 1 . 1 1 . Patrol Status 1 | . . . . 1 . Zone Layout 3 | . 1 1 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 11 | . 5 . 6 . . Scan Component 6 | . 3 . 3 . . Repair 5 | . 2 . 3 . . Recycling Unit Hacks 2 | . 2 . . . . Retrieve Matter 2 | . 2 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 16 | . 5 1 4 3 3 Full Trace Events 3 | . 1 . . 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 5 | . 2 . 3 . . Time 179 | . 58 . 121 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter 24 | . 24 . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Mat Sto Fac Used RIF Installer . | . . . . . . Robots Hacked 2 | . 1 . . . 1 Non-combat 1 | . 1 . . . . Combat 1 | . . . . . 1 Robot Hacks Applied 3 | . 2 . . . 1 parse_system 2 | . 1 . . . 1 no_distress 1 | . 1 . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders 14 | . . . . . 14 EXPLORE 7 | . . . . . 7 RETURN 7 | . . . . . 7 Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Robot Analysis Total 1 | . . . . 1 . Derelict Logs Recovered . | . . . . . . Drone Launches 7 | . . . . . 7 Drone Recoveries 5 | . . . . . 5 Exploration | -11 -10 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Mat Sto Fac Turns Passed 6870 | 88 980 760 1443 1137 2462 Spaces Moved 3667 | 93 931 473 689 571 910 Core 123 | 44 . . . . 79 Treads 1527 | . . . 323 571 633 Legs 172 | . . . 24 . 148 Wheels 1199 | 49 335 473 342 . . Hover 646 | . 596 . . . 50 Flight . | . . . . . . Fastest Speed 50 | 50 56 90 115 145 50 Average Speed 142 | 65 70 115 153 167 214 Slowest Speed 1600 | 80 120 150 190 330 1600 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 48 | 6 91 46 50 62 37 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 7 | . 7 . . . . Terrain Destroyed 369 | . 67 47 21 32 202 Melee . | . . . . . . Projectile . | . . . . . . AOE 369 | . 67 47 21 32 202 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Total 4842 | 112 1173 626 985 707 1239 Wait 405 | . 78 34 177 21 95 Move 3662 | 92 930 472 688 570 910 Hop . | . . . . . . Pick Up 163 | 7 34 37 29 25 31 Fast Attach 2 | . 1 . . 1 . Attach 94 | 7 9 15 20 10 33 Detach 7 | 2 1 . 1 . 3 Swap 48 | . 18 8 5 7 10 Drop 92 | . 23 14 16 24 15 Fire 361 | 4 73 46 49 49 140 Melee 6 | . 6 . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 2 | . . . . . 2 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -8/Storage -7/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 65 | -11/Scrapyard | Discovered new exit (range 8) 89 | -11/Scrapyard | Entered Materials 260 | -10/Materials | Discovered new exit (range 6) 288 | -10/Materials | Discovered new exit (range 14) 305 | -10/Materials | Build established: Mutant 499 | -10/Materials | Discovered new exit (range 6) 601 | -10/Materials | Discovered new exit (range 16) 626 | -10/Materials | Discovered new exit (range 6) 652 | -10/Materials | Repaired Imp. Hover Unit 678 | -10/Materials | Repaired Sensor Array 1069 | -10/Materials | Entered another Materials area 1069 | -9/Materials | Evolved 2 slots: Utility x2 1224 | -9/Materials | Discovered new exit (range 12) 1245 | -9/Materials | Discovered new exit (range 14) 1390 | -9/Materials | Core integrity fell below 50% 1444 | -9/Materials | Lost 8 parts (2p2n2u2w) 1527 | -9/Materials | Discovered new exit (range 15) 1700 | -9/Materials | Core integrity fell below 20% 1829 | -9/Materials | Entered another Materials area 1829 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1879 | -8/Materials | Repaired Arm. Wheel 2294 | -8/Materials | Discovered new exit (range 16) 2396 | -8/Materials | Identified exit to Factory 2453 | -8/Materials | Discovered new exit (range 17) 2553 | -8/Materials | Lost 4 parts (1p1n2w) 2722 | -8/Materials | Repaired Lgt. Nuclear Core 2775 | -8/Materials | Repaired Imp. EM Shotgun 2814 | -8/Materials | Discovered exit to Factory (range 17) 2903 | -8/Materials | Discovered new exit (range 6) 3100 | -8/Materials | Build established: Skirmisher 3271 | -8/Materials | Identified exit to Storage 3272 | -8/Materials | Entered Storage 3873 | -8/Storage | Core integrity fell below 50% 4038 | -8/Storage | Build established: Mutant 4223 | -8/Storage | Discovered exit to Factory (range 17) 4409 | -8/Storage | Entered Factory 4409 | -7/Factory | Evolved 2 slots: Utility x2 5376 | -7/Factory | Lost 5 parts (1p2n2w) 5520 | -7/Factory | Cargo convoy interrupted 5554 | -7/Factory | Destroyed 9 combat bots 5565 | -7/Factory | Lost 5 parts (1p2n1u1w) 5683 | -7/Factory | Destroyed 9 combat bots 5825 | -7/Factory | Identified exit to Lower Caves 6017 | -7/Factory | Build established: Scavenger-Mutant 6167 | -7/Factory | Core integrity fell below 50% 6455 | -7/Factory | First assault squad dispatched 6498 | -7/Factory | Build established: Mutant 6603 | -7/Factory | Lost 3 parts (1n2u) 6691 | -7/Factory | Lost 3 parts (1n2w) 6759 | -7/Factory | System corruption reached 10% 6868 | -7/Factory | Core integrity fell below 20% 6871 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- K-01 Serf collects debris. System corrupted: Matter fused (-9). C-30 ARC bursts open, deploying its payload. G-50 Soldier unfolds itself. B-48 Gladiator unfolds itself. L-41 Fighter unfolds itself. I-36 Angel unfolds itself. Slug penetrates Wall. Gauss Rifle severed. System corrupted: Matter fused (-5). Critical hit (Burn: +37). Gravmag System destroyed. Ion Cannon destroyed. Remote Datajacks cannot fire with other weapons in the same volley. Jacked L-41 Fighter... >>parse_system Reading system data... Target Analyzer destroyed. Gravmag System destroyed. Remote Datajack destroyed. 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""" !! #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 15 Energy Capacity 280 Matter Stores 400 Matter Capacity 400 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Evasion (%) 53 Targeting Accuracy 8 Target Analysis 7 Core Analysis 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Loot Pinata Quick And Dirty Remodeling System Compromised Challenges ------------ None Game ------ Seed MeleeMasterRigger Manual? 0 Play Time 02:05:22 Cumulative 6.5 hours Start 2024.04.02 @ 13:59:55 End 2024.04.02 @ 16:13:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 12 Achievement% 9 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9d5b7080-1291-412e-967d-1d169b5a922f