Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 19:01:15 Player: BigMaxPorter Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (37) 185 Value Destroyed (1374) 1374 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (474) 474 TOTAL SCORE: 5653 Bonus ------- Entered DSFs 500 Friendly Fire -26 Cogmind --------- Core Integrity 0/850 Matter 100/300 Energy 131/150 System Corruption 21% Temperature Cool (0) Movement Core (150) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Focal Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Large Storage Unit Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Sensor Array Core Analyzer Advanced ECM Suite Improved Core Shielding Improved Hacking Suite > --- WEAPON ----------- High-powered Shock Rifle High-powered Shock Rifle Advanced Assault Cannon > --- INVENTORY -------- Light Ion Engine Micro Nuclear Core Improved Datajack [Rating: 55] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Aerolev Unit Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Hackware Improved Hacking Suite Protection Hardened Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun High-powered Shock Rifle Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Slots Evolved 8 | . . . 2 . 2 2 . 2 Power 1 | . . . . . 1 . . . Propulsion 2 | . . . 1 . . . . 1 Utility 4 | . . . 1 . 1 1 . 1 Weapon 1 | . . . . . . 1 . . Parts Attached 95 | 6 6 8 8 12 23 2 2 28 Power 15 | 1 2 1 1 . 3 . . 7 Engine 10 | 1 2 1 1 . 2 . . 3 Core 5 | . . . . . 1 . . 4 Reactor . | . . . . . . . . . Propulsion 30 | 2 2 2 3 7 6 . 2 6 Treads . | . . . . . . . . . Leg 29 | 2 2 2 3 7 6 . 2 5 Wheel . | . . . . . . . . . Hover 1 | . . . . . . . . 1 Flight . | . . . . . . . . . Utility 16 | 1 . 2 2 . 2 1 . 8 Device 6 | . . 1 1 . . 1 . 3 Storage 2 | 1 . . . . . . . 1 Processor 2 | . . . 1 . . . . 1 Hackware 1 | . . . . . . . . 1 Protection 5 | . . 1 . . 2 . . 2 Artifact . | . . . . . . . . . Weapon 34 | 2 2 3 2 5 12 1 . 7 Energy Gun 4 | . 1 . 1 . . . . 2 Energy Cannon 1 | . . . . . . 1 . . Ballistic Gun 2 | 2 . . . . . . . . Ballistic Cannon 16 | . 1 2 1 3 7 . . 2 Launcher 2 | . . 1 . . 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 8 | . . . . 2 4 . . 2 Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 Unidentified Prototypes 1 | . . . . . . . . 1 Parts Lost 28 | . 2 . . . 1 . 3 22 Power 6 | . 1 . . . . . 1 4 Propulsion 4 | . . . . . . . . 4 Utility 10 | . . . . . 1 . 1 8 Weapon 8 | . 1 . . . . . 1 6 Highest Loss Streak 13 | . 2 . . . 1 . 3 13 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 89 | . 87 100 98 99 98 100 93 72 Engine 8 | . 12 14 11 11 13 7 5 2 Core 3 | . . . . . 4 7 7 8 Leg 24 | . 28 28 32 32 27 23 21 15 Device 9 | . . . 7 11 9 15 15 14 Storage 8 | . 14 14 11 11 9 7 7 2 Processor 7 | . . . 11 11 9 7 7 8 Protection 4 | . 3 14 3 . 8 7 5 2 Energy Gun 4 | . 6 1 11 4 . . . 5 Ballistic Cannon 12 | . 9 25 10 15 15 15 15 6 Naked Turns 15 | . . . . . . . . 15 Heaviest Build 36 | 13 15 24 22 19 30 36 36 33 Greatest Support 60 | 20 20 20 30 33 60 60 60 60 Greatest Overweight (x) 3 | . . 1 . . . . . 3 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 8 8 8 15 Average Capacity 7 | 7 8 8 8 8 8 8 8 6 Most Carried 8 | 6 8 8 8 8 8 7 8 8 Average Carried 6 | 4 7 7 7 7 7 6 7 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 Final Carried 8 | 6 8 8 8 8 8 7 7 1 Class Distribution -------------------- 36% | Scavenger-Mutant 30% | Mutant 19% | Scavenger-Skirmisher 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/DSF Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Matter Collected 1427 | 190 212 212 48 359 215 . . 191 Remotely . | . . . . . . . . . Salvage Created 1432 | . 199 66 80 401 402 . . 284 Parts 85 | . 17 . 7 24 21 . . 16 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Combat Hostiles Destroyed 42 | . 6 10 2 11 8 . . 5 Melee 9 | . . . . 3 4 . . 2 Guns 7 | . 4 . 1 1 . . . 1 Cannons 19 | . 2 4 1 7 4 . . 1 AOE 6 | . . 6 . . . . . . Classes Destroyed 12 | . 3 1 . 2 3 . . 3 Worker 1 | . . . . . . . . 1 Tunneler 1 | . . . . 1 . . . . Recycler 1 | . . . . . 1 . . . Operator 1 | . . . . . . . . 1 Watcher 2 | . 1 . 1 . . . . . Swarmer 2 | . 2 . . . . . . . Grunt 22 | . 4 . 2 9 5 . . 2 Duelist 1 | . . . . 1 . . . . Sentry 3 | . . . . . 2 . . 1 Hunter 1 | . . . . . 1 . . . Programmer 2 | . . . . . . . . 2 Assembled 11 | . . 10 . 1 . . . . Best Kill Streak 8 | . 5 8 1 4 3 . . 2 Combat Bots Only 8 | . 4 8 1 4 2 . . 2 Max Kills in Single Turn 3 | . 1 3 1 1 1 . . 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . 3 . . . . . . Melee 1 | . . . . 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Hostile Shots Fired 479 | . 69 30 8 46 51 . 33 242 Missed 156 | . 21 9 6 7 13 . 18 82 Damage Taken 5161 | . 508 419 23 523 482 . 477 2729 Core 1189 | . 46 106 . 44 95 . 39 859 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 31 | . . . . . . . . 31 Ignored by Resistances 38 | . . . . . . . . 38 Regen/Repaired (Parts) 465 | . 39 . 218 . . . . 208 Core Remaining (%) 80 | 100 . 39 . 89 82 . 94 . Volleys Fired 112 | . 23 17 8 26 16 . . 22 Largest 3 | . 2 2 2 2 2 . . 3 Hottest 168 | . 91 91 100 100 79 . . 168 Shots Fired 213 | . 44 32 16 52 29 . . 40 Gun 89 | . 39 5 8 17 . . . 20 Cannon 120 | . 5 25 8 35 27 . . 20 Launcher 4 | . . 2 . . 2 . . . Special . | . . . . . . . . . Kinetic 155 | . 40 25 8 35 27 . . 20 Thermal 34 | . 4 5 8 17 . . . . Explosive 4 | . . 2 . . 2 . . . Electromagnetic 20 | . . . . . . . . 20 Robot Hit Streak 17 | . 17 2 5 5 7 . . 4 Robot Miss Streak 5 | . 3 4 3 5 2 . . 3 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 138 | . 29 11 10 26 31 . . 31 Core Hits 78 | . 14 18 5 14 14 . . 13 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 5 | . . . . . 4 . . 1 Blast 2 | . . . . . 2 . . . Sever 3 | . . . . . 2 . . 1 Melee Attacks 42 | . . . . 16 15 . . 11 Impact . | . . . . . . . . . Slashing 40 | . . . . 16 15 . . 9 Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3353 | . 334 610 181 520 837 . . 871 Guns 730 | . 268 43 69 137 . . . 213 Cannons 1348 | . 66 211 112 241 383 . . 335 Explosions 436 | . . 356 . . 80 . . . Melee 777 | . . . . 128 374 . . 275 Ramming 62 | . . . . 14 . . . 48 Kinetic 1558 | . 276 211 112 241 383 . . 335 Thermal 307 | . 58 43 69 137 . . . . Explosive 436 | . . 356 . . 80 . . . Electromagnetic 213 | . . . . . . . . 213 Impact . | . . . . . . . . . Slashing 777 | . . . . 128 374 . . 275 Piercing . | . . . . . . . . . Highest Corruption 21 | . 3 3 . . . . . 21 Average Corruption 6 | . 2 3 . . . . . 9 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 33 | . 1 6 . . . . . 26 Message Errors 10 | . . 3 . . . . . 7 Matter Fused 4 | . . . . . . . . 4 Heat Flow Errors 4 | . . 1 . . . . . 3 Energy Discharges 2 | . 1 . . . . . . 1 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 5 | . . . . . . . . 5 Data Loss (major) 1 | . . 1 . . . . . . Misdirections 4 | . . . . . . . . 4 Weapon Failures 2 | . . 1 . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 57 | . . 18 . . 16 . . 23 Projectiles 33 | . . . . . 16 . . 17 Explosions 18 | . . 18 . . . . . . Melee 6 | . . . . . . . . 6 Knockbacks 12 | . . 2 3 1 3 . . 3 Impact . | . . . . . . . . . Kinetic 12 | . . 2 3 1 3 . . 3 Secondary . | . . . . . . . . . Self-Inflicted Damage 92 | . . 64 . . 26 . . 2 Shots 3 | . . 2 . . 1 . . . Rammed 4 | . . . . . . . . 4 Targets Rammed 34 | . . . . 1 . . . 33 Kicked 30 | . . . . 1 . . . 29 Crushed . | . . . . . . . . . Highest Temperature 390 | . 144 376 99 390 108 . . 254 Average Temperature 92 | . 60 144 49 117 42 . . 83 Received Heat Transfer 1017 | . 123 . 15 192 207 . . 480 Effects 9 | . . 4 . 2 . . . 3 Energy Bleed 2 | . . 1 . 1 . . . . Interference 5 | . . 2 . . . . . 3 Matter Decay 1 | . . . . 1 . . . . Damage (minor) 1 | . . 1 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried 4 | . . . . . . . . 4 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 777 | . 148 111 185 333 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Peak Influence 352 | . 210 98 170 148 352 82 75 159 Initial 81 | . . 81 37 13 31 68 60 31 Average 87 | . 143 95 108 56 190 78 58 54 Maximum Alert Level 1 | . 1 . . . 1 . . . Low Security (%) 91 | 100 65 100 100 100 52 100 100 100 Level 1 8 | . 34 . . . 47 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . 2 1 1 . 1 2 1 6 Investigation 9 | . 1 1 1 . 1 2 . 3 Extermination 2 | . . . . . . . . 2 Reinforcement 3 | . 1 . . . . . 1 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Distress Signals 5 | . 1 . 2 1 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 95 | . 10 17 9 11 13 . 5 30 Peak Tracking Total 11 | . 6 11 4 3 6 . 3 5 Tactical Retreats 13 | . 1 . 2 . 2 . 2 6 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Traps Triggered 4 | . 2 . . . . . . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Machines Disabled 3 | . . . . . 2 . . 1 Max in Single Turn 1 | . . . . . 1 . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Machines Accessed 12 | . 1 1 2 . 1 3 . 4 Terminals 5 | . . . . . 1 1 . 3 Fabricators 1 | . . . . . . 1 . . Repair Stations 3 | . 1 . 1 . . . . 1 Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . 1 . . 1 . . Garrison Access . | . . . . . . . . . Total Hacks 46 | . 3 1 10 . 3 16 . 13 Successful 34 | . 3 1 8 . 1 13 . 8 Failed 12 | . . . 2 . 2 3 . 5 Catastrophic 1 | . . . . . . . . 1 Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 11 | . . . . . 3 1 . 7 Fabricators 5 | . . . . . . 5 . . Repair Stations 17 | . 3 . 8 . . . . 6 Recycling Units . | . . . . . . . . . Scanalyzers 12 | . . . 2 . . 10 . . Garrison Access . | . . . . . . . . . Terminal Hacks 5 | . . 1 . . 1 1 . 2 Record 1 | . . . . . . . . 1 Open Door 1 | . . 1 . . . . . . Open DSF 2 | . . . . . . 1 . 1 Locate Traps 1 | . . . . . 1 . . . Fabricator Hacks 2 | . . . . . . 2 . . Load Schematic 1 | . . . . . . 1 . . Build 1 | . . . . . . 1 . . Repair Station Hacks 15 | . 3 . 6 . . . . 6 Scan Component 7 | . 1 . 3 . . . . 3 Repair 7 | . 1 . 3 . . . . 3 Refit 1 | . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 12 | . . . 2 . . 10 . . Insert Component 6 | . . . 1 . . 5 . . Analyze 6 | . . . 1 . . 5 . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 9 | . 1 . 2 . 1 2 . 3 Full Trace Events 7 | . 1 . 1 . 1 2 . 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 6 | . . . 1 . . 5 . . Parts Built 2 | . . . . . . 2 . . Authchips . | . . . . . . . . . Time 58 | . . . . . . 58 . . Total Part Build Rating 14 | . . . . . . 14 . . Parts Repaired 7 | . 1 . 3 . . . . 3 Time 236 | . 26 . 90 . . . . 120 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 6 | . . . 1 . . 5 . . Part Schematics Acquired 6 | . . . 1 . . 5 . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Turns Passed 3537 | 130 297 249 435 617 408 244 108 1049 Spaces Moved 2017 | 97 158 97 199 383 201 146 81 655 Core 184 | 1 . . . . . . . 183 Treads . | . . . . . . . . . Legs 1833 | 96 158 97 199 383 201 146 81 472 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 130 130 50 Average Speed 118 | 119 120 177 120 120 123 130 130 101 Slowest Speed 200 | 120 120 190 120 120 130 130 130 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 29 | 6 33 27 20 67 25 4 75 11 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . . . 1 1 1 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched 2 | . . 1 . 1 . . . . Spaces Dug 2 | . . . . . 2 . . . Terrain Destroyed 50 | . . 18 . 4 24 . . 4 Melee 2 | . . . . . 2 . . . Projectile 13 | . . 4 . 4 1 . . 4 AOE 35 | . . 14 . . 21 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Total 2880 | 108 226 142 377 465 307 200 83 972 Wait 513 | . 29 8 157 17 42 51 . 209 Move 2009 | 96 157 96 198 382 200 146 80 654 Hop . | . . . . . . . . . Pick Up 30 | 6 5 5 4 2 1 1 1 5 Fast Attach 33 | 6 2 2 2 2 4 . 1 14 Attach 20 | . 1 . 2 . 3 2 1 11 Detach 3 | . . . . . 1 . . 2 Swap 42 | . 3 6 4 10 16 . . 3 Drop 41 | . 6 8 2 9 9 . . 7 Fire 112 | . 23 17 8 26 16 . . 22 Melee 42 | . . . . 16 15 . . 11 Ram 4 | . . . . . . . . 4 Kick 30 | . . . . 1 . . . 29 Crush . | . . . . . . . . . Escape Stasis 1 | . . . . . . . . 1 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 131 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 374 | -10/Materials | Repaired Lgt. Ion Engine 410 | -10/Materials | Discovered new exit (range 16) 428 | -10/Materials | Entered Mines 429 | -10/Mines | Assembled infested the area 434 | -10/Mines | Met a Derelict shopkeep closing up shop 461 | -10/Mines | Core integrity fell below 50% 498 | -10/Mines | Destroyed 8 combat bots 599 | -10/Mines | Learned 2 Materials zone layouts 644 | -10/Mines | Discovered new exit (range 10) 662 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 677 | -10/Mines | Entered Materials 677 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 979 | -9/Materials | Build established: Scavenger-Mutant 998 | -9/Materials | Repaired Assault Cannon 1025 | -9/Materials | Repaired Lgt. Cannon 1052 | -9/Materials | Repaired Aluminum Leg 1095 | -9/Materials | Discovered new exit (range 15) 1110 | -9/Materials | Identified exit to Mines 1112 | -9/Materials | Entered Mines 1363 | -9/Mines | Excavation squad dispatched 1363 | -9/Mines | A large section of the Mines collapsed 1613 | -9/Mines | Excavation squad dispatched 1724 | -9/Mines | Discovered new exit (range 5) 1727 | -9/Mines | Identified exit to Materials 1729 | -9/Mines | Entered Materials 1729 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2091 | -8/Materials | Discovered new exit (range 16) 2136 | -8/Materials | Identified exit to Factory 2137 | -8/Materials | Entered Factory 2137 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2249 | -7/Factory | Fabricated Adv. Coolant Injector (x2) 2368 | -7/Factory | Build established: Scavenger-Skirmisher 2381 | -7/Factory | Identified exit to DSF 2381 | -7/Factory | Entered DSF 2412 | -7/DSF | Additional patrols routed to DSF 2465 | -7/DSF | Discovered new exit (range 15) 2488 | -7/DSF | Identified exit to Factory 2489 | -7/DSF | Entered Factory 2489 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2498 | -6/Factory | Lost 3 parts (1p1u1w) 2895 | -6/Factory | Lost 3 parts (1p1u1w) 2990 | -6/Factory | Crushed by falling debris 3021 | -6/Factory | Lost 3 parts (1n1u1w) 3196 | -6/Factory | Repaired Sensor Array 3242 | -6/Factory | Repaired Adv. Assault Cannon 3293 | -6/Factory | Repaired Flexi-carbon Leg 3393 | -6/Factory | System corruption reached 10% 3430 | -6/Factory | Core integrity fell below 50% 3461 | -6/Factory | Lost 13 parts (2p3n4u4w) 3471 | -6/Factory | Core integrity fell below 20% 3538 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- corruption (+4). 03449_ System corrupted: Faulty Aerolev Unit rejected. 03462_ Slammed into P-60 Hacker. 03474_ Slammed into A-15 Conveyor. 03475_ A-15 Conveyor calls for reinforcements. 03475_ ALERT: Hostile activity reported, dispatching reinforcements to area. 03477_ Slammed into A-15 Conveyor. 03487_ K/UCIHPIG#AEI7NVGU 0EURZEO 03503_ System corrupted: Component data lost. 03506_ Connecting with Terminal... >>Query(Archives) A decommissioned network hub formerly connected to [Complex 0b1]. It is now linked to the [Cetus Mainframe] and used as a backup. 03515_ Imp. Hacking Suite destroyed. 03526_ System corrupted: Heat flow error (+213). 03530_ Acquired Focal Shield. 03536_ Lgt. Ion Engine destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ???#####?????????????????????????????????????????? | | ???# ?????????????????????????????????????????? | | #### #????????????????????????????????????????? | | ## ###??????????????????????????????????????? | | ## + #??????????????????????????????????????? | | ## # #??????????????????????????????????????? | | ## # ######## #??????????????????????????? | | ## # #??????????????????????????? | | ## # ######??????????????????????????????? | | +#####+## ########+#####??????????????????????? | | p/ #??????????????????????? | | ## s #??????????????????????? | | ## s #??????????????????????? | | T# s #??????????????????????? | | # """ """ @#??????????????????????? | | ## """ """ #??????????????????????? | | ##+#### ## """ """s #??????????????????????? | | # #? ## !#??????????????????????? | | + #? ## """ """ #??????????????????????? | | ##### #? ## """ """ #??????????????????????? | | ????# #? ## """ """ #??????????????????????? | | ????# #? ?# #??????????????????????? | | ????# #? ?####?##+####+#??????????????????????? | | ????# #? ???????? ????????????????????????????? | | ????######?????????? ????????????????????????????? | | ???????????????????? ????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 25 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 225 Core Shielding 30 Evasion (%) 55 Core Analysis 6 Offensive Hacking 12 Item Schematics ----------------- Assault Cannon | -9/Materials | Scanalyzed Titanium Leg | -7/Factory | Scanalyzed Scythe | -7/Factory | Scanalyzed Signal Interpreter | -7/Factory | Scanalyzed Rocket Launcher | -7/Factory | Scanalyzed Lgt. Ion Engine | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Coolant Injector | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Just What I Needed Challenges ------------ None Game ------ Seed StasisMolecularCharge Manual? 0 Play Time 00:48:09 Cumulative 7.8 hours Start 2024.04.03 @ 01:58:21 End 2024.04.03 @ 19:01:15 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 18 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b973534f-575f-4b28-8eb6-5deebceaedf5