Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.06 @ 18:24:16

Player: Foxolov

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (15)      75
Value Destroyed (361)      361
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 2776

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     204/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (18)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (3) ------
  Advanced Visual Processing Unit
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (4) ----
           Welding Torch

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
           Aluminum Leg
>          --- UTILITY ----------
  Advanced Visual Processing Unit
>          --- WEAPON -----------
           EM Shotgun
     Light Assault Rifle
           Shotgun
           Rocket Launcher
>          --- INVENTORY --------
           EM Pulse Gun
           Welding Torch
[Rating: 11]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Light Armor Plating
  Device                   Tractor Beam
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   2    | .   .   .   .   .   2   
Parts Attached             20   | 6   2   2   2   3   5   
  Power                    2    | 1   .   .   1   .   .   
    Engine                 2    | 1   .   .   1   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               3    | 3   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    2    | 2   .   .   .   .   .   
    Wheel                  1    | 1   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  5    | .   2   1   .   1   1   
    Device                 1    | .   1   .   .   .   .   
    Storage                1    | .   .   .   .   1   .   
    Processor              2    | .   .   1   .   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   10   | 2   .   1   1   2   4   
    Energy Gun             5    | 1   .   1   1   1   1   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          3    | 1   .   .   .   .   2   
    Ballistic Cannon       1    | .   .   .   .   .   1   
    Launcher               1    | .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   1   
Parts Lost                 11   | .   .   .   .   3   8   
  Power                    1    | .   .   .   .   1   .   
  Propulsion               2    | .   .   .   .   1   1   
  Utility                  1    | .   .   .   .   1   .   
  Weapon                   7    | .   .   .   .   .   7   
  Highest Loss Streak      8    | .   .   .   .   2   8   
Average Slot Usage (%)     83   | .   79  100 94  79  36  
  Engine                   12   | .   14  14  13  13  .   
  Leg                      25   | .   28  28  28  26  5   
  Processor                5    | .   .   10  9   .   8   
  Protection               11   | .   1   14  14  13  .   
  Energy Gun               22   | .   14  24  28  21  6   
  Ballistic Gun            1    | .   14  3   .   .   8   
  Launcher                 1    | .   .   .   .   3   6   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             41   | 5   9   9   9   41  11  
  Greatest Support         20   | 20  20  20  20  20  10  
  Greatest Overweight (x)  2    | .   .   .   .   2   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 12   | 4   4   4   4   12  4   
  Average Capacity         4    | 4   4   4   4   4   4   
  Most Carried             4    | 4   4   4   4   4   4   
  Average Carried          2    | 2   3   3   1   2   2   
  Final Capacity           4    | 4   4   4   4   4   4   
  Final Carried            4    | 3   3   4   .   3   1   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Scr Mat Min Exi Min Mat 
Matter Collected           457  | 263 .   20  .   135 39  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            308  | 33  .   .   .   236 39  
  Parts                    31   | 1   .   .   .   28  2   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Combat Hostiles Destroyed  14   | 1   .   .   .   12  1   
  Guns                     8    | 1   .   .   .   6   1   
  AOE                      6    | .   .   .   .   6   .   
Classes Destroyed          5    | 1   .   .   .   3   1   
  Worker                   1    | .   .   .   .   1   .   
  Swarmer                  8    | .   .   .   .   8   .   
  Grunt                    3    | 1   .   .   .   2   .   
  Sentry                   2    | .   .   .   .   2   .   
  Hunter                   1    | .   .   .   .   .   1   
Best Kill Streak           4    | 1   .   .   .   4   1   
  Combat Bots Only         4    | 1   .   .   .   4   1   
Max Kills in Single Turn   2    | 1   .   .   .   2   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Exi Min Mat 
Damage Taken               1363 | 45  .   .   .   425 893 
  Core                     606  | 12  .   .   .   40  554 
  Absorbed by Shields      .    | .   .   .   .   .   .   
Core Remaining (%)         87   | 95  .   .   .   79  .   
Volleys Fired              45   | 3   2   .   .   23  17  
  Largest                  3    | 2   1   .   .   2   3   
  Hottest                  88   | 60  40  .   .   80  88  
Shots Fired                72   | 6   2   .   .   35  29  
  Gun                      53   | 6   2   .   .   24  21  
  Cannon                   8    | .   .   .   .   .   8   
  Launcher                 11   | .   .   .   .   11  .   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  21   | 3   .   .   .   .   18  
  Thermal                  14   | 3   2   .   .   9   .   
  Explosive                11   | .   .   .   .   11  .   
  Electromagnetic          26   | .   .   .   .   15  11  
  Robot Hit Streak         8    | 2   .   .   .   5   8   
  Robot Miss Streak        8    | 2   2   .   .   4   8   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   
Shots Hit Robots           40   | 3   .   .   .   17  20  
  Core Hits                28   | 2   .   .   .   20  6   
  Critical Hits            .    | .   .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           1051 | 31  .   .   .   671 349 
  Guns                     328  | 31  .   .   .   176 121 
  Cannons                  165  | .   .   .   .   .   165 
  Explosions               542  | .   .   .   .   479 63  
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  16   | .   .   .   .   16  .   
  Kinetic                  209  | .   .   .   .   .   209 
  Thermal                  187  | 31  .   .   .   93  63  
  Explosive                479  | .   .   .   .   479 .   
  Electromagnetic          160  | .   .   .   .   83  77  
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         2    | .   .   .   .   .   2   
  Average Corruption       1    | .   .   .   .   .   1   
  Corruption Purged        .    | .   .   .   .   .   .   
  Effects                  1    | .   .   .   .   .   1   
    Energy Discharges      1    | .   .   .   .   .   1   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            75   | .   .   .   .   10  65  
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               75   | .   .   .   .   10  65  
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 2    | .   .   .   .   .   2   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  2    | .   .   .   .   .   2   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      95   | .   .   .   .   50  45  
  Shots                    3    | .   .   .   .   2   1   
  Rammed                   3    | .   .   .   .   3   .   
Targets Rammed             5    | .   .   .   .   5   .   
  Kicked                   2    | .   .   .   .   2   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        168  | 22  .   .   .   168 12  
  Average Temperature      52   | 12  .   .   .   62  8   
  Received Heat Transfer   393  | 24  .   .   .   36  333 
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   
  Heat Transferred         325  | 75  .   .   .   200 50  
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      1    | .   .   .   .   .   1   
Missiles Intercepted       .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Peak Influence             166  | 20  47  18  .   166 123 
  Initial                  64   | .   13  18  .   .   64  
  Average                  43   | 3   22  18  .   51  74  
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 100 
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          4    | .   3   .   .   .   1   
  Investigation            1    | .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   2   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Distress Signals           2    | .   1   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              26   | 1   2   .   .   10  13  
  Peak Tracking Total      10   | 1   1   .   .   4   10  
  Tactical Retreats        1    | .   .   .   .   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Traps Triggered            2    | .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Exi Min Mat 
Machines Disabled          4    | .   .   .   .   4   .   
  Max in Single Turn       2    | .   .   .   .   2   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Machines Accessed          8    | .   2   .   4   2   .   
  Terminals                3    | .   1   .   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                55   | .   2   .   49  4   .   
  Successful               55   | .   2   .   49  4   .   
  Failed                   .    | .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   
  Terminals                5    | .   1   .   .   4   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             54   | .   1   .   49  4   .   
  Record                   51   | .   .   .   49  2   .   
  Alert Level              1    | .   .   .   .   1   .   
  Locate Traps             1    | .   1   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  
-------------              Run  | Scr Mat Min Exi Min Mat 
Turns Passed               2553 | 121 143 261 879 933 216 
Spaces Moved               1988 | 103 112 212 721 709 131 
  Core                     88   | 37  .   .   .   .   51  
  Treads                   .    | .   .   .   .   .   .   
  Legs                     1900 | 66  112 212 721 709 80  
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 50  
  Average Speed            118  | 94  120 120 120 121 107 
  Slowest Speed            180  | 120 120 120 120 180 150 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
  Time Travels             1    | .   .   .   1   .   .   
Exploration Rate (%)       43   | 5   27  31  89  82  24  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .   .   1   1   .   .   
  Known Exits Taken        1    | .   .   1   .   .   .   
  Unknown Exits Taken      4    | 1   1   .   1   1   .   
Scrap Searched             2    | .   .   .   .   2   .   
Spaces Dug                 12   | .   .   .   .   12  .   
Terrain Destroyed          95   | .   .   .   .   90  5   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      95   | .   .   .   .   90  5   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Total                      2124 | 121 119 219 740 747 178 
  Wait                     21   | 1   .   .   .   .   20  
  Move                     1983 | 102 111 211 720 708 131 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  30   | 8   3   3   7   5   4   
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   20   | 6   2   1   2   3   6   
  Detach                   4    | 1   .   1   1   1   .   
  Swap                     1    | .   .   1   .   .   .   
  Drop                     15   | .   1   2   10  2   .   
  Fire                     45   | 3   2   .   .   23  17  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     5    | .   .   .   .   5   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials (discovered 1 exit: Fac)

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   87 | -11/Scrapyard | Discovered new exit (range 8)
  122 | -11/Scrapyard | Entered Materials
  246 | -10/Materials | Discovered new exit (range 15)
  265 | -10/Materials | Entered Mines
  345 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  345 | -10/Mines     | Discovered new exit (range 5)
  348 | -10/Mines     | Build established: Mutant
  348 | -10/Mines     | Identified exit to Exiles
  436 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  441 | -10/Mines     | Found Prototype Device
  526 | -10/Mines     | Entered Exiles
  581 | -10/Exiles    | Met 8R-AWN
  603 | -10/Exiles    | Met EX-HEX
  647 | -10/Exiles    | Met EX-DEC
  656 | -10/Exiles    | Learned location of Zion (-7)
  720 | -10/Exiles    | Visited The Gauntlet
  914 | -10/Exiles    | Discovered new exit (range 10)
  982 | -10/Exiles    | Met EX-BIN
 1002 | -10/Exiles    | Aligned with FarCom system
 1004 | -10/Exiles    | Given EX-Vault access code
 1074 | -10/Exiles    | Opened EX-Vault
 1112 | -10/Exiles    | Found Prototype Ballistic Gun
 1120 | -10/Exiles    | Found Prototype Device
 1122 | -10/Exiles    | Identified Chronowheel
 1122 | -10/Exiles    | Activated Chronowheel
 1122 | -10/Exiles    | Spacetime reconverged on an earlier point
 1145 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1405 | -10/Exiles    | Entered Mines
 1707 | -9/Mines      | Learned location of 1 exit from Materials
 1947 | -9/Mines      | Found a hidden stash of uninstalled traps
 1997 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 2320 | -9/Mines      | Discovered new exit (range 11)
 2338 | -9/Mines      | Entered Materials
 2338 | -8/Materials  | Evolved 4 slots: Power x1, Utility x1, Weapon x2
 2339 | -8/Materials  | Identified exit to Factory
 2541 | -8/Materials  | Core integrity fell below 50%
 2551 | -8/Materials  | Core integrity fell below 20%
 2554 | -8/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
02490_ U-05 Engineer lays Concrete. <x3>
02492_ U-05 Engineer builds a Wall.
02493_ U-05 Engineer lays Concrete. <x3>
02499_ Triggered EMP Trap.
02499_ A bubble of electromagnetic force engulfs the area.
02499_ Pressure Siphon disabled.
02505_ Triggered Shock Trap.
02505_ The floor emits a surge of raw power.
02505_ System corrupted (+1).
02508_ Acquired Imp. Light Cannon.
02513_ Acquired Prototype Ballistic Gun.
02514_ Identified Imp. Assault Rifle.
02514_ Malfunction: Meltdown.
02514_ Imp. Light Cannon damaged (-58).
02514_ Adv. Visual Processing Unit damaged (-5).
02521_ EM Pulse Gun destroyed.
02523_ G-47 Trooper knocked back. <x2>
02529_ System corrupted: Energy discharge (-31).
02536_ Imp. Light Cannon destroyed.
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
First Step to Greatness
Librarian
Risk Taker
Storm Trooper
Tourist
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              LobotomySiegeRedistributor
  Manual?         0
Play Time         00:53:49
  Cumulative      1.9 hours
  Start           2021.10.06 @ 16:27:32
  End             2021.10.06 @ 18:24:16
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          4
Achievement%      2
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 026140c9-6c70-4e55-ac09-c8847d9312ed