Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.10 @ 17:55:34 Player: Blaf Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (53) 265 Value Destroyed (1802) 1802 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1298) 1298 TOTAL SCORE: 8585 Bonus ------- Follower Combat Kills 698 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1150 Matter 228/300 Energy 195/600 System Corruption 6% Temperature Cool (0) Movement Core (100) Ox1 Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Energy Well Advanced Sensor Array > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Carbon-fiber Leg Carbon-fiber Leg Thunder Leg Improved Heat Sink Matter Neutralizer Peak State ------------ > --- POWER ------------ Light Nuclear Core Fission Core Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Energy Well Advanced Sensor Array Improved Targeting Computer Advanced Thermal Shield Point Defense System > --- WEAPON ----------- Tesla Rifle Medium Laser Heavy Laser EM Pulse Cannon Heavy Plasma Cannon Matter Neutralizer > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Thunder Leg Improved Heat Sink [Rating: 90] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Flight Unit Utility Compact Battery Device Heat Sink Storage Compact Battery Processor Improved Targeting Computer Protection Light Armor Plating Weapon EM Pulse Cannon Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Special Weapon Plasma Flamer Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Slots Evolved 12 | . . . 2 . . . 6 2 . . 2 Power 2 | . . . 1 . . . . 1 . . . Propulsion 2 | . . . . . . . 2 . . . . Utility 4 | . . . 1 . . . 2 1 . . . Weapon 4 | . . . . . . . 2 . . . 2 Parts Attached 68 | 6 5 9 18 4 . 1 7 9 7 1 1 Power 14 | 1 1 2 3 1 . 1 2 1 2 . . Engine 10 | 1 1 2 3 1 . 1 . 1 . . . Core 4 | . . . . . . . 2 . 2 . . Reactor . | . . . . . . . . . . . . Propulsion 20 | 2 2 3 7 . . . 2 2 2 . . Treads 1 | . . . 1 . . . . . . . . Leg 12 | . . . 6 . . . 2 2 2 . . Wheel 2 | 2 . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 5 | . 2 3 . . . . . . . . . Utility 17 | 1 1 . 5 2 . . 2 4 1 1 . Device 10 | . 1 . 2 1 . . 1 3 1 1 . Storage 4 | 1 . . 1 . . . 1 1 . . . Processor 2 | . . . 1 1 . . . . . . . Hackware . | . . . . . . . . . . . . Protection 1 | . . . 1 . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 17 | 2 1 4 3 1 . . 1 2 2 . 1 Energy Gun 8 | 2 1 . 1 1 . . . 2 1 . . Energy Cannon 3 | . . . 1 . . . . . 1 . 1 Ballistic Gun 3 | . . 2 1 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 1 | . . 1 . . . . . . . . . Special Weapon 1 | . . . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 1 | . . 1 . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 . . . Parts Lost 30 | . . 6 2 . . . . 5 1 . 16 Power 6 | . . 2 . . . . . 1 . . 3 Propulsion 9 | . . 3 1 . . . . 1 . . 4 Utility 7 | . . 1 . . . . . 1 1 . 4 Weapon 8 | . . . 1 . . . . 2 . . 5 Highest Loss Streak 16 | . . 3 2 . . . . 3 1 . 16 To Critical Strikes . | . . . . . . . . . . . . Average Backups 3 | . 1 3 1 3 4 4 4 4 4 5 4 Power . | . 1 . . . 1 . 1 . . . . Propulsion 1 | . . 1 1 2 2 2 1 1 2 3 3 Utility . | . . . . . . . . 1 1 1 1 Weapon 1 | . . 1 . 1 1 1 1 1 1 1 . Tool/Special . | . . . . . . . . . . . . Unused Backups 8 | . . 1 1 . . 1 1 2 . . 2 Power 2 | . . 1 . . . . 1 . . . . Propulsion 4 | . . . 1 . . 1 . 1 . . 1 Utility 1 | . . . . . . . . . . . 1 Weapon 1 | . . . . . . . . 1 . . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 93 | . 92 65 77 99 100 100 87 98 99 96 86 Engine 14 | . 14 9 15 22 22 22 6 10 6 . . Core 2 | . . . . . . . 5 5 9 17 12 Leg 18 | . . . 15 22 22 22 17 23 23 23 18 Wheel 1 | . 23 . . . . . . . . . . Flight 2 | . 4 26 4 . . . . . . . . Device 13 | . 9 8 7 10 11 11 11 18 22 19 19 Storage 8 | . 11 . . 11 11 11 11 8 5 5 5 Processor 6 | . . . 6 2 11 11 6 5 5 5 5 Protection 1 | . . . 5 8 . . . . . . . Energy Gun 11 | . 27 3 2 11 11 11 12 15 16 11 12 Energy Cannon 7 | . . . . 11 11 11 6 5 5 11 10 Ballistic Gun 1 | . . 8 14 . . . . . . . . Peak Build Rating 90 | 6 7 9 20 20 20 20 47 71 75 82 90 Average Rating 32 | 4 6 5 10 19 20 19 39 59 73 78 77 On Entrance 30 | . 6 6 4 20 20 20 20 47 71 75 82 Avg Prop Armor Cover (%) 4 | . . . 5 . . . . . 3 . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 76 | 13 15 8 28 28 24 24 35 48 61 64 76 Greatest Support 70 | 26 26 8 30 30 30 30 65 70 70 70 70 Greatest Overweight (x) 1 | . . 1 1 . . . 1 . 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 6 7 5 5 5 5 5 5 5 5 5 5 Most Carried 6 | 1 6 5 5 4 4 5 5 5 5 5 5 Average Carried 3 | . 1 3 1 3 4 4 4 4 4 5 4 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 2 2 3 4 4 5 4 5 5 5 5 Class Distribution -------------------- 52% | Mutant 19% | Scavenger-Gunner 12% | Gunner 11% | Scavenger-Mutant 3% | Scavenger-Executioner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Executioner | -4/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Matter Collected 1478 | 260 50 88 449 66 . 10 74 327 154 . . Remotely . | . . . . . . . . . . . . Salvage Created 1894 | . 76 119 597 22 . 153 120 314 279 70 144 Parts 108 | . 5 9 43 4 . 6 7 14 14 1 5 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . 9 . . 6 . . Prevented 9 | . . . . . . 4 . . 4 1 . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Combat Hostiles Destroyed 38 | . 4 5 13 . . 2 2 4 5 1 2 Melee 2 | . . 2 . . . . . . . . . Guns 23 | . 4 3 7 . . 1 2 2 4 . . Cannons 4 | . . . . . . . . 2 . 1 1 AOE 8 | . . . 6 . . . . . 1 . 1 Classes Destroyed 13 | . 2 2 5 1 . . 1 . 1 1 . Worker 2 | . . . 1 . . . . 1 . . . Builder 5 | . . . 4 . . . . . . . 1 Tunneler 1 | . . . . 1 . . . . . . . Recycler 2 | . . 1 1 . . . . . . . . Operator 2 | . . . 2 . . . . . . . . Watcher 3 | . . . 2 . . . . 1 . . . Swarmer 6 | . 3 3 . . . . . . . . . Grunt 19 | . 1 . 9 . . 2 . 4 2 . 1 Sentry 5 | . . . 4 . . . 1 . . . . Demolisher 2 | . . 2 . . . . . . . . . Hunter 1 | . . . . . . . . . . 1 . Programmer 2 | . . . . . . . 1 . . . 1 Fireman 3 | . . . . . . . . . 3 . . Best Kill Streak 16 | . 3 3 16 1 . 2 1 3 2 1 2 Combat Bots Only 6 | . 3 3 6 . . 2 1 2 2 1 1 Max Kills in Single Turn 3 | . 1 1 3 1 . 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . 2 . . . . . 1 . 1 Melee 1 | . . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Hostile Shots Fired 288 | . 25 36 43 . . 13 24 18 36 9 84 Missed 103 | . 11 12 15 . . 5 7 8 16 3 26 Hits 185 | . 14 24 28 . . 8 17 10 20 6 58 Projectile 185 | . 14 24 28 . . 8 17 10 20 6 58 AOE 8 | . . 8 . . . . . . . . . Critical Strikes 6 | . . . 2 . . . . . 2 . 2 Part Disruptions 4 | . . . . . . . . . 3 . 1 Damage Taken 4116 | . 135 431 409 28 . 145 217 321 301 116 2013 Core 1581 | . 29 210 129 . . 19 16 . 24 . 1154 Absorbed by Shields . | . . . . . . . . . . . . Ignored by Resistances 31 | . . . . . . . . . . . 31 Regen/Repaired (Parts) 17 | . . . . . . . 17 . . . . Core Remaining (%) 72 | 100 . 4 . . . 63 98 . . 97 . Volleys Fired 131 | . 22 13 45 1 . 10 5 10 13 3 9 Largest 6 | . 2 2 2 2 . 2 4 4 4 4 6 Hottest 442 | . 90 90 65 108 . 113 258 258 247 287 442 Shots Fired 314 | . 44 26 72 2 . 20 18 38 45 12 37 Gun 226 | . 44 26 54 1 . 10 10 26 32 6 17 Cannon 65 | . . . . 1 . 10 5 10 13 6 20 Launcher 18 | . . . 18 . . . . . . . . Special 5 | . . . . . . . 3 2 . . . Kinetic 55 | . . 8 47 . . . . . . . . Thermal 148 | . 44 18 . . . 10 8 19 19 6 24 Explosive 18 | . . . 18 . . . . . . . . Electromagnetic 93 | . . . 7 2 . 10 10 19 26 6 13 Robot Hit Streak 9 | . 6 3 8 3 . 8 4 9 8 7 6 Robot Miss Streak 4 | . 3 3 4 . . 4 1 2 3 1 4 Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 193 | . 26 14 42 2 . 11 11 26 29 10 22 Core Hits 106 | . 6 7 44 1 . 6 5 14 12 2 9 Critical Kills 1 | . . . 1 . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 10 | . 1 . 2 . . 1 1 3 2 . . Burn 8 | . 1 . . . . 1 1 3 2 . . Destroy 1 | . . . 1 . . . . . . . . Corrupt 1 | . . . 1 . . . . . . . . Melee Attacks 4 | . . 4 . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 4 | . . 4 . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 4500 | . 304 192 1384 42 . 231 135 556 755 255 646 Guns 1940 | . 304 128 315 16 . 75 86 319 415 83 199 Cannons 1079 | . . . . 26 . 156 33 223 203 172 266 Explosions 1387 | . . . 1069 . . . . . 137 . 181 Melee 64 | . . 64 . . . . . . . . . Ramming . | . . . . . . . . . . . . Kinetic 275 | . . 23 252 . . . . . . . . Thermal 1843 | . 304 105 . . . 75 74 233 376 150 526 Explosive 1069 | . . . 1069 . . . . . . . . Electromagnetic 1249 | . . . 63 42 . 156 61 323 379 105 120 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 64 | . . 64 . . . . . . . . . Highest Corruption 6 | . . . . . . . . 1 1 1 6 Average Corruption 1 | . . . . . . . . 1 1 1 3 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 16 | . . . . . . . . 5 10 . 1 Message Errors 3 | . . . . . . . . . 3 . . Matter Fused 4 | . . . . . . . . 3 1 . . Heat Flow Errors 4 | . . . . . . . . . 4 . . Energy Discharges 1 | . . . . . . . . . 1 . . Data Loss (minor) 1 | . . . . . . . . 1 . . . Data Loss (major) 2 | . . . . . . . . 1 1 . . Alerts 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 55 | . . . 22 . . . . . 6 . 27 Projectiles 30 | . . . . . . . . . 6 . 24 Explosions 25 | . . . 22 . . . . . . . 3 Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 131 | . . . 78 . . . 53 . . . . Shots 4 | . . . 3 . . . 1 . . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 939 | . 300 324 200 69 . 327 384 408 595 480 939 Average Temperature 179 | . 124 141 64 35 . 137 156 142 161 221 562 Received Heat Transfer 813 | . 30 12 189 6 . 63 30 54 399 . 30 Effects 48 | . 4 . . . . 1 2 . 9 2 30 Shutdowns 12 | . . . . . . 1 1 . 2 2 6 Energy Bleed 5 | . 1 . . . . . . . 1 . 3 Interference 9 | . 3 . . . . . 1 . 5 . . Matter Decay 4 | . . . . . . . . . 1 . 3 Short Circuit 2 | . . . . . . . . . . . 2 Damage (minor) 3 | . . . . . . . . . . . 3 Damage (major) 9 | . . . . . . . . . . . 9 Damage (core) 4 | . . . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . Parts Fried 7 | . . . 1 . . 2 . 1 1 2 . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 10 | . . 1 . . . . 3 4 . . 2 Heat Transferred 4181 | . 868 285 . . . 296 302 783 803 261 583 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . 1 . 1 Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Maximum Alert Level 1 | . . . 1 . . . 1 . . . . Low Security (%) 78 | 100 100 100 26 100 . . 48 100 . . 100 Level 1 21 | . . . 73 . . . 51 . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 300 | . 60 64 286 71 . . 300 136 . . 35 Initial 300 | . . 4 . 66 . . 300 90 . . . Average 85 | . 14 23 205 18 . . 192 56 . . 2 Influence Increases 2094 | . 116 155 496 86 . 120 471 359 177 30 84 Destroy 0b10 Robot/C 1020 | . 80 100 260 60 . 80 40 220 120 20 40 Destroy 0b10 Robot/NC 85 | . . 5 50 5 . 10 . 10 . . 5 Destroy Leader 216 | . 20 20 84 10 . 10 20 32 10 10 . Allied During Kill 154 | . . . . 11 . 20 . 91 32 . . Successful Hack 3 | . . . . . . . 3 . . . . Disable Machine 120 | . . . 30 . . . 90 . . . . Destroy Structure 121 | . 1 . 72 . . . 18 6 . . 24 Advance Influence 300 | . . . . . . . 300 . . . . Lose Combat Pursuer 75 | . 15 30 . . . . . . 15 . 15 Influence Decreases 2094 | . 104 167 324 258 . 120 286 516 187 48 84 Entered New Map 224 | . . 8 . 106 . . . 95 11 4 . Time Decay 1711 | . 104 149 304 152 . 120 286 371 146 44 35 Lost Part 139 | . . 10 20 . . . . 50 10 . 49 Lost Ally 20 | . . . . . . . . . 20 . . Squads Dispatched 10 | . 1 . 4 . . . 1 2 . . 2 Investigation . | . . . . . . . . . . . . Extermination 4 | . . . . . . . 1 2 . . 1 Reinforcement 6 | . 1 . 4 . . . . . . . 1 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Distress Signals 6 | . 2 . 4 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 86 | . 11 8 24 4 . 6 2 12 11 1 7 Peak Tracking Total 5 | . 4 3 5 3 . 4 1 3 4 1 3 Tactical Retreats 8 | . 4 2 . . . . . . 1 . 1 ECM-based Alert Blocks 5 | . 3 2 . . . . . . . . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Traps Triggered 2 | . . . . . . . . 2 . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Machines Disabled 8 | . . . 2 . . . 6 . . . . Max in Single Turn 6 | . . . 1 . . . 6 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Machines Accessed 4 | . 1 . . . 1 . 1 . . 1 . Terminals 1 | . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 9 | . 1 . . . 4 . 3 . . 1 . Successful 7 | . . . . . 4 . 2 . . 1 . Failed 2 | . 1 . . . . . 1 . . . . Catastrophic 1 | . 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 7 | . . . . . 1 . . 6 . . . Terminals 1 | . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 3 | . . . . . . . 3 . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 5 | . . . . . 4 . . . . 1 . Part Schematic 4 | . . . . . 4 . . . . . . Open Door 1 | . . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . . . . Scan Component 1 | . . . . . . . 1 . . . . Repair 1 | . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 1 | . . . . . . . 1 . . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . 4 . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . Time 32 | . . . . . . . 32 . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Total Allies 9 | . . . . 3 4 . . 2 . . . Largest Group 5 | . . . . 3 5 3 . 2 1 . . Highest-Rated Group 192 | . . . . 40 162 86 . 192 96 . . Highest-Rated Ally 96 | . . . . 16 39 39 . 96 96 . . Total Orders . | . . . . . . . . . . . . Ally Attacks 85 | . . . . 21 . 11 . 31 22 . . Total Damage 1783 | . . . . 179 . 161 . 830 613 . . Kills 19 | . . . . 3 . 4 . 7 5 . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Active Infowar (turns) 4015 | . 248 220 526 463 . . 497 987 660 117 297 Optics 476 | . . . 476 . . . . . . . . Sensors 3473 | . . . 452 463 . . 497 987 660 117 297 ECM 468 | . 248 220 . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . 1 1 1 . . . 1 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . 1 . . . Component Stockpiles 1 | . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Turns Passed 7387 | 65 407 365 752 613 1580 858 626 987 674 117 343 Spaces Moved 5988 | 65 270 711 553 473 1312 684 429 749 480 85 177 Core 14 | 5 . 9 . . . . . . . . . Treads 5 | . . . 5 . . . . . . . . Legs 4776 | . . . 387 473 1312 684 429 749 480 85 177 Wheels 263 | 60 203 . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 930 | . 67 702 161 . . . . . . . . Fastest Speed 37 | 50 37 37 37 120 120 120 120 120 120 120 120 Average Speed 107 | 85 76 37 102 120 120 120 127 120 123 120 137 Slowest Speed 190 | 90 90 120 160 120 120 120 190 120 190 120 190 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 5 | . 2 1 2 . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 39 | 4 36 75 33 81 91 61 10 10 56 10 4 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 2 | . . 1 . . 1 . . . . . . Known Exits Taken 1 | . . . 1 . . . . . . . . Unknown Exits Taken 10 | 1 1 1 . 1 1 1 1 1 1 1 . Scrap Searched 9 | . . 1 . 2 3 1 . . 2 . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 145 | . . . 107 . . . 20 . 7 . 11 Melee . | . . . . . . . . . . . . Projectile 6 | . . . . . . . . . . . 6 AOE 139 | . . . 107 . . . 20 . 7 . 5 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Total 6664 | 71 423 780 671 517 1317 701 495 810 533 92 254 Wait 402 | . 119 31 34 33 6 2 47 32 29 4 65 Move 5967 | 64 265 708 548 472 1311 683 428 748 479 84 177 Hop 5 | . 2 1 2 . . . . . . . . Pick Up 29 | 1 5 4 6 2 . 3 4 4 . . . Fast Attach 37 | 6 1 5 9 3 . . 4 6 1 1 1 Attach 14 | . 2 3 3 . . . 3 2 . . 1 Detach 1 | . . . . . . . . . . . 1 Swap 30 | . 2 3 12 1 . 1 2 3 6 . . Drop 44 | . 5 8 12 5 . 2 2 5 5 . . Fire 131 | . 22 13 45 1 . 10 5 10 13 3 9 Melee 4 | . . 4 . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / [*Sub]) -9/Materials (discovered 2 exits: Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: [*Fac] / War) -4/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 10 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 466 | -10/Materials | Discovered new exit (range 11) 473 | -10/Materials | Entered Mines 563 | -10/Mines | Assembled infested the area 616 | -10/Mines | Learned location of 2 exits from Materials 620 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 724 | -10/Mines | Lost 3 parts (1p1n1u) 733 | -10/Mines | Core integrity fell below 50% 738 | -10/Mines | Core integrity fell below 20% 766 | -10/Mines | Lost 3 parts (1p2n) 781 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 783 | -10/Mines | Found a hidden stash of uninstalled traps 814 | -10/Mines | Discovered new exit (range 10) 834 | -10/Mines | Discovered new exit (range 9) 835 | -10/Mines | Learned location of Storage (-8) 838 | -10/Mines | Entered Materials 838 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 839 | -9/Materials | Identified exit to Materials 839 | -9/Materials | Identified exit to Mines 1270 | -9/Materials | Build established: Scavenger-Mutant 1590 | -9/Materials | Entered Mines 1646 | -9/Mines | Discovered exit to Materials (range 13) 1707 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1740 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1830 | -9/Mines | Build established: Mutant 2024 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2203 | -9/Mines | Entered Zion 2203 | -7/Zion | Accompanied by 1 ally 2263 | -7/Zion | Given A8's code to call for help 2265 | -7/Zion | Discovered new exit (range 11) 2711 | -7/Zion | Learned location of Testing (-3) 2739 | -7/Zion | Learned location of 1 exit from Factory 3294 | -7/Zion | Met Imprinter 3322 | -7/Zion | Imprinted 3324 | -7/Zion | Declared Zion's savior 3783 | -7/Zion | Entered Proximity Caves 3783 | -6/Proximity Caves | Accompanied by 3 allies 3807 | -6/Proximity Caves | Learned Factory emergency access door positions 3876 | -6/Proximity Caves | Spotter reported a threat 3876 | -6/Proximity Caves | Spotter reported a threat 4404 | -6/Proximity Caves | Discovered new exit (range 7) 4641 | -6/Proximity Caves | Entered Factory 4641 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x2, Weapon x2 4642 | -6/Factory | Identified exit to Lower Caves 4853 | -6/Factory | Repaired Hvy. EM Pulse Gun 4971 | -6/Factory | Build established: Gunner 5195 | -6/Factory | Discovered new exit (range 6) 5267 | -6/Factory | Entered another Factory area 5267 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5371 | -5/Factory | Discovered new exit (range 9) 5499 | -5/Factory | Enhanced Grunt warped into view, answering call for help 5510 | -5/Factory | Enhanced Grunt warped into view, answering call for help 5835 | -5/Factory | Build established: Scavenger-Gunner 5962 | -5/Factory | Lost 3 parts (1p1u1w) 6078 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 6254 | -5/Factory | Entered Upper Caves 6254 | -5/Upper Caves | Accompanied by 1 ally 6453 | -5/Upper Caves | Found DCF Scrap (16 items) 6657 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6779 | -5/Upper Caves | Discovered new exit (range 12) 6787 | -5/Upper Caves | Ambushed by wild Derelicts 6922 | -5/Upper Caves | Spotted B-75 Beast 6928 | -5/Upper Caves | Entered another Upper Caves area 6974 | -5/Upper Caves | Discovered new exit (range 12) 7021 | -5/Upper Caves | Identified exit to Warlord 7045 | -5/Upper Caves | Entered Factory 7045 | -4/Factory | Evolved 2 slots: Weapon x2 7325 | -4/Factory | Core integrity fell below 50% 7352 | -4/Factory | Core integrity fell below 20% 7388 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 07373_ Slug penetrates Wall. 07375_ U-05 Engineer builds a Door. 07376_ Adv. Thermal Shield destroyed. 07376_ Penetrated by Slug. 07376_ Slug penetrates Wall. 07379_ U-05 Engineer builds a Wall. 07379_ Penetrated by Slug. 07379_ Slug penetrates Wall. 07379_ Penetrated by Slug. 07379_ Hvy. Plasma Cannon destroyed. 07382_ Slug penetrates Wall. 07382_ Imp. Targeting Computer destroyed. 07383_ Penetrated by Slug. 07383_ Slug penetrates Wall. 07383_ U-05 Engineer builds a Wall. 07384_ Flexi-carbon Leg destroyed. 07385_ Penetrated by Slug. 07385_ Slug penetrates Wall. 07388_ U-05 Engineer builds a Wall. 07388_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????####????????? | | ???????????????????###########??????? #????????? | | ???????????????????# #?# ???? #????????? | | ???????????????????# @ #?# """ #????????? | | ???????????????????# #?# """ #????????? | | ???????????????????# #?# #????????? | | ???????????????????# p #?# """ #????????? | | ???????????????????# #?# """ #????????? | | ??????????????????#; | #?# """ #????????? | | ???????????##?????## *!%[ #?# #????????? | | ???????????# #;#h##;##########+####????????? | | ???????????# u% #????????? | | ???????????# ! ########## | | ???????????# | | ???????????# | | ???????????# | | ???????????# ###"#############+##### | | ???????????### #"??##??##????# ! ! # ### | | ?????????????# ##????????????# # #?? | | ?????????????# ???????????????# # #?? | | ?????????????# ????????????????# # ### | | ?????????????#?????????????????# # | | ???????????????????????????????# """ """ # | | ???????????????????????????????# """ """ # #### | | ???????????????????????????????# """ """ # #??? | | ???????????????????????????????########### #??? | | ?????????????????????????????????????????# #??? | | ?????????????????????????????????????????# #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 41 Energy Capacity 1085 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Resistance: TH 30 Point Defense Rating 80 Evasion (%) 62 Targeting Accuracy 6 Recoil Reduction 1 Particle Charging 20 Item Schematics ----------------- Battle Cannon | -7/Zion | Free Beamcaster | -7/Zion | Free Ripper | -7/Zion | Free Slug Cannon | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. EM Pulse Gun | 66% | -6/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Close Call Help From High Places I'm Back, Baby! Leap Before You Look Look Less Dangerous Next Time The More The Merrier The One Challenges ------------ None Game ------ Seed BehemothElectronPropulsion Manual? 0 Play Time 01:12:11 Cumulative 9.2 hours Start 2026.01.10 @ 16:44:10 End 2026.01.10 @ 17:55:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 11 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2710edb5-d394-4f66-aa94-dd1debccf8f7